Commit Graph

  • 816f0bf7eb more fixes for overgen support FaceDeer 2019-11-11 13:12:46 -0700
  • b29f549d76 fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area FaceDeer 2019-11-11 09:42:56 -0700
  • 85ab92f32d use custom is_ground_content method FaceDeer 2019-11-11 01:53:02 -0700
  • 13c75410aa optimize pngs, add is_ground_content to everything FaceDeer 2019-11-10 21:47:10 -0700
  • cacddcd347 Merge branch 'master' into primordial FaceDeer 2019-08-18 21:30:04 -0600
  • 12919e9a16
    Small stuff (#8) v1.0 FaceDeer 2019-08-18 22:20:07 -0500
  • 9ce7aa8f7a mention glowing salts in bloodthorn caverns #8 small_stuff FaceDeer 2019-08-18 20:01:42 -0600
  • aae7962a2a update cave coral screenshot FaceDeer 2019-08-18 19:58:17 -0600
  • 595caf9b33 update mapgen_helper FaceDeer 2019-08-18 18:39:53 -0600
  • bf5227f055 Make a spectrum of jungle growth FaceDeer 2019-08-16 21:04:33 -0600
  • 9db3e47342 rough out the jungle biome FaceDeer 2019-08-15 19:46:57 -0600
  • c64f0a6f63 make giant mushrooms edible, make jungle trees growable FaceDeer 2019-08-12 23:00:41 -0600
  • 97fa1e99c5 add softer footsteps for some fungus types FaceDeer 2019-08-12 20:48:41 -0600
  • 1a86f38f71 add a use for giant mycelium FaceDeer 2019-08-12 20:03:55 -0600
  • 63efbf6179 allow mycelium growth to pause when it hits unloaded areas FaceDeer 2019-08-12 17:48:21 -0600
  • b2b5231c43 make mycelium grow when players aren't present FaceDeer 2019-08-12 14:09:31 -0600
  • eb3377fba0 fix settings for giant mycelium FaceDeer 2019-08-12 09:26:58 -0600
  • 99588c160f add giant mycelium to mapgen FaceDeer 2019-08-11 23:36:18 -0600
  • f2c1f54215 add giant mycelium fungoidal structure FaceDeer 2019-08-11 19:33:50 -0600
  • ca0db16a17 revamp bones loot FaceDeer 2019-08-11 13:52:31 -0600
  • bbe7f169c6 Unique images and names for cooking recipes. FaceDeer 2019-08-11 03:53:55 -0600
  • 62b33c126f update primordial mushroom schematic placement to ensure it fits FaceDeer 2019-08-10 14:32:31 -0600
  • 78963d4b89 update mapgen_helper FaceDeer 2019-08-10 14:31:07 -0600
  • e6ce07a013 decorate fungal floor a bit FaceDeer 2019-08-10 01:16:23 -0600
  • 19a6da4f78 fungal ceiling decorations FaceDeer 2019-08-09 21:51:39 -0600
  • f3988057f7 add a bit of displacement to the underside of the slade layer FaceDeer 2019-08-09 20:34:25 -0600
  • 7ebcdd0178 add giant jungle mushroom, rough out actual cavern layer code framework FaceDeer 2019-08-09 20:32:27 -0600
  • 3486f534e2 import ClockGen's giant mushroom schematics, make them and giant ferns growable FaceDeer 2019-08-09 00:44:21 -0600
  • 86535e82fc update mapgen_helper FaceDeer 2019-08-08 23:16:13 -0600
  • 5c703563c3 in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. FaceDeer 2019-08-08 19:01:19 -0600
  • a1eb415587 add spindlestem to fungiwood caverns too, and increase warren coverage FaceDeer 2019-08-08 18:20:36 -0600
  • 4129641bcf auto-generate minetestmapper colors. FaceDeer 2019-08-08 00:00:25 -0600
  • 02e699890f bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. FaceDeer 2019-08-07 23:31:01 -0600
  • df4ea90e9b documentation for salt crystals FaceDeer 2019-08-07 21:35:21 -0600
  • cbe23e25d6 add salt crystals to the bloodthorn caverns, illuminating the floor FaceDeer 2019-08-07 19:07:25 -0600
  • ad11fa3677 also cook black cap gills into paraffin, they're oily FaceDeer 2019-08-07 01:33:59 -0600
  • 3eacfd361d MIT license for bones_loot FaceDeer 2019-08-07 01:13:10 -0600
  • 534de2ffe1 add old bones to the underworld FaceDeer 2019-08-07 01:12:12 -0600
  • 1db8158509 add a recipe for cooking oil into paraffin FaceDeer 2019-08-06 22:02:33 -0600
  • 168654dfe8 documentation for cave coral, update some locale text FaceDeer 2019-08-05 20:39:27 -0600
  • 4817204b6d add castle coral to replace cave coral, which has been repurposed into column decoration FaceDeer 2019-08-05 19:35:34 -0600
  • 40f076ee1c bunch of documentation FaceDeer 2019-08-04 21:09:58 -0600
  • 271a9441f4 put spindlestems with goblin caps, make them always grow red when near those FaceDeer 2019-08-04 19:53:13 -0600
  • c20e3918ef Pearls don't grow on falling nodes FaceDeer 2019-08-04 17:30:26 -0600
  • 19f14ea356 switch experimental simplecrafting_lib support to crafting mod FaceDeer 2019-08-04 17:02:46 -0600
  • ab3c671029 add cave pearls to some level 2 warrens and tunnels FaceDeer 2019-08-04 17:01:29 -0600
  • 13a7f96c41 update internal names, adjust mineral detection range FaceDeer 2019-08-04 11:28:25 -0600
  • efee7bb029 add spindlestems to cavern level 1, most level 1 warrens are now lit up FaceDeer 2019-08-04 11:17:32 -0600
  • aa8185bd36 add gas wisps to mapgen FaceDeer 2019-08-03 23:58:19 -0600
  • f525a0cbb2 optimize pngs FaceDeer 2019-08-03 22:31:48 -0600
  • 7631386f29 revamp spindlestems into a sort of mineral detector, add glowing extract bottles FaceDeer 2019-08-03 22:30:55 -0600
  • badcc5e8e0 make wisps rarely spawned by gas explosions FaceDeer 2019-08-03 19:38:50 -0600
  • 27c1f5d295 add the wandering "gas wisp" to light up some of the gas-filled caverns FaceDeer 2019-08-03 19:07:11 -0600
  • 38a77f3748 cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. FaceDeer 2019-08-02 23:44:09 -0600
  • 5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral FaceDeer 2019-08-01 23:07:15 -0600
  • 161719eb4d update mapgen_helper and subterrane FaceDeer 2019-07-10 00:01:07 -0600
  • 833278678e lossless png compression FaceDeer 2019-07-09 23:52:27 -0600
  • 8d30f718f7 math.random can produce up to a maxint, updating requested range FaceDeer 2019-07-09 23:51:23 -0600
  • bcc1d1d848 update oil sea to use new mine gas FaceDeer 2019-07-01 16:19:35 -0600
  • 211afcc8c3 split mine gas out into a separate mod FaceDeer 2019-06-29 19:54:57 -0600
  • a474ef31b4 Mention an option for how to disable mapgen lava FaceDeer 2019-02-26 20:46:03 -0700
  • 9ad487fa7a add a check guarding against a reported nil crash FaceDeer 2019-02-26 20:21:12 -0700
  • d82e508d38 That did not work, but perhaps this will? #6 James Stevenson 2019-02-26 13:10:52 -0500
  • ec56703144 Try fix crash. James Stevenson 2019-02-26 13:03:10 -0500
  • 07437c5b41 add mortar and pestle recipe for dwarven sugar FaceDeer 2019-01-12 22:05:06 -0700
  • 4d199775da add farming:mortar_pestle recipe for cave wheat FaceDeer 2019-01-12 01:24:42 -0700
  • 492d0513fb small wording tweaks FaceDeer 2018-12-31 12:26:40 -0700
  • 882395ef75
    Modpack refactor (#4) FaceDeer 2018-12-31 11:46:27 -0700
  • 0eb14a8e97 make blood thorn wood craftable from dead blood thorn stem #4 FaceDeer 2018-12-31 11:39:15 -0700
  • 0e19860789 fix oil bucket fuel recipe FaceDeer 2018-12-31 10:07:41 -0700
  • 2efe049fdc remove water from underworld FaceDeer 2018-12-31 09:07:53 -0700
  • 75a997304a make smaller, more numerous islands of mese concentration FaceDeer 2018-12-31 04:05:18 -0700
  • 63be4117df fixing mese probabilies FaceDeer 2018-12-31 01:58:26 -0700
  • 7c3477162b 0.4.16 compatibility. Also add a little light to bloodthorn cavern ceilings. FaceDeer 2018-12-31 01:36:09 -0700
  • a097688fb3 fix tunnel tube mapgen, add lower cap to pits FaceDeer 2018-12-30 21:30:14 -0700
  • 06db1f1796 strip out various tunnel tube workarounds, not needed now. FaceDeer 2018-12-30 17:51:53 -0700
  • a0f67fb227 fix floor fungus death-by-brightness, tweak gas abm to be more efficient FaceDeer 2018-12-30 14:20:00 -0700
  • f72596a344 add dependencies as submodules FaceDeer 2018-12-30 00:51:50 -0700
  • ab81c93608 don't need stats now, worked out the percentiles FaceDeer 2018-12-29 23:47:14 -0700
  • 1da2b5ace3 a few new strings FaceDeer 2018-12-29 19:31:14 -0700
  • 9240229677 add small mese crystals from [underch], finally(?) fix the weird problems in tunnel tubes (I think I was blowing memory with lots of vector table creations) FaceDeer 2018-12-29 19:29:16 -0700
  • 82bac77c88 remove dependency on biomes entirely, align vertical boundaries to mapchunk boundaries FaceDeer 2018-12-29 03:20:31 -0700
  • 98d6b05795 make df_farming optional, spawn diverse plant ages, add "veinstone" to 2nd level barren cavern for diversity FaceDeer 2018-12-28 01:12:52 -0700
  • 982aa2f7d6 reduce the scale of Sunless Sea caverns, no need for them to be so gigantic now that there's rivers interconnecting them FaceDeer 2018-12-27 15:50:52 -0700
  • 3197a39084 move screenshots to a sub-sub folder, fix level 3 negazone stuff again FaceDeer 2018-12-27 00:15:42 -0700
  • 2dc6b5681e fix farming, add screenshots to guide, fix some level 3 biomes, add gas seep sound FaceDeer 2018-12-26 18:02:08 -0700
  • 3e12e9c063 factor mapgen seed into glowing pit placement, fix bugs with nethercap warren decoration FaceDeer 2018-12-26 02:47:52 -0700
  • e5b1bcb5cc Update minetestmapper colors.txt FaceDeer 2018-12-25 23:32:50 -0700
  • bcce47de84 fix wrong biome name FaceDeer 2018-12-25 22:24:43 -0700
  • 1af0f516ba clean up todos. FaceDeer 2018-12-25 12:29:57 -0700
  • c0ae15191a tidy up some leftover shared stuff FaceDeer 2018-12-25 00:16:09 -0700
  • 9574b65c1f localization cleanup FaceDeer 2018-12-24 21:38:30 -0700
  • cf0eeb4ed0 fix undeclared local FaceDeer 2018-12-24 21:06:49 -0700
  • 1dc8de32bb split underworld items into their own mod FaceDeer 2018-12-24 19:55:45 -0700
  • f5d058f8c9 add some more light sources to Nethercap caverns FaceDeer 2018-12-24 16:56:49 -0700
  • 6b9ac8505b Another workaround for a truly bizzare bug FaceDeer 2018-12-24 13:26:34 -0700
  • 149cbaf5b2 add a guide FaceDeer 2018-12-23 22:17:02 -0700
  • 67ec569619 Update README.md FaceDeer 2018-12-23 19:44:53 -0700
  • 272dea07c5 give unique buffers and seeds to various perlin noises FaceDeer 2018-12-23 15:15:52 -0700
  • ce2bfbec03 polish and tidying FaceDeer 2018-12-23 14:41:49 -0700