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hangglider/init.lua

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-- Hangglider mod for Minetest
-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
-- 2018-11-14
-- Modifications by David G (kestral246@gmail.com)
-- 2018-11-24
-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
-- Switch to alternate commented line below with correct offset.
-- Additional tuning of parameters.
-- Commented out debug hud display code, prefixed with "--debug:".
-- 2018-11-22
-- Give visual indication that hangglider is equiped.
-- Display simple overlay with blurred struts when equiped.
-- Issue: don't know how to disable overlay in third person view.
-- Also Unequip hangglider when landing on water.
-- Attempt to linearize parabolic flight path.
-- Start gravity stronger, but gradually reduce it as descent velocity increases.
-- Don't use airstopper when equipped from the ground (descent velocity is low).
-- Slightly increase flight speed to 1.25.
-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
-- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
-- Create airbreak flag so all equips mid-flight use faster descent.
-- Reset airbreak flag only when land (canExist goes false).
-- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
-- not sure if there are other such cases.
-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
-- Still in process of tuning all the parameters.
-- Modifications by Piezo_
-- 2018-11-25
-- hud overlay and debug can be enabled/disabled
-- Added blender-rendered overlay for struts using the actual model.
-- Reduced airbreak penalty severity
-- gave glider limited durability.
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-- Improved gravity adjustment function.
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-- Changed airbreaking process
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-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
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-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
-- Simplified liquid check.
-- Modifications by gpcf
-- 2018-12-09
-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
-- set these areas with the /area_flak command
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-- Modifications by SpaghettiToastBook
-- 2018-12-29
-- Physics overrides use player_monoids mod if available
-- Modifications by SwissalpS
-- 2022-05-16
-- Add Z-index to theoretically be behind hotbar and practically behind other HUDs
local HUD_Overlay = true -- show glider struts as overlay on HUD
local debug = false -- show debug info in top-center of hud
local warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
hangglider = {} -- Make this global, so other mods can tell if hangglider exists.
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hangglider.use = {}
if HUD_Overlay then
hangglider.id = {} -- hud id for displaying overlay with struts
end
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if debug then -- hud id for debug data
hangglider.debug = {}
end
if minetest.get_modpath("areas") then
hangglider.flak = true
-- chat command definition essentially copied from areas mod.
minetest.register_chatcommand("area_flak",{
params = "<ID>",
description = "Toggle airspace restrictions for area <ID>",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_flak."
end
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if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist or is not owned by you."
end
local open = not areas.areas[id].flak
-- Save false as nil to avoid inflating the DB.
areas.areas[id].flak = open or nil
areas:save()
return true, ("Area's airspace %s."):format(open and "closed" or "opened")
end
})
end
hangglider.can_fly = function (pname, pos)
-- Checks if the player will get shot down at the position
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if areas and hangglider.flak then
local flak = false
local owners = {}
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
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flak = true
end
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owners[area.owner] = true
end
if flak and not owners[pname] then
return false
end
end
return true
end
hangglider.shot_sound = function (pos)
minetest.sound_play("hangglider_flak_shot", {
pos = pos,
max_hear_distance = 30,
gain = 10.0,
}, true)
end
local has_player_monoids = minetest.get_modpath("player_monoids")
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local physics_attrs = {"jump", "speed", "gravity"}
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local function apply_physics_override(player, overrides)
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if has_player_monoids then
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
end
end
else
player:set_physics_override(overrides)
end
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end
local function remove_physics_override(player, overrides)
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for _, attr in pairs(physics_attrs) do
if overrides[attr] then
if has_player_monoids then
player_monoids[attr]:del_change(player, "hangglider:glider")
else
player:set_physics_override({[attr] = 1})
end
end
end
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end
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minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0},
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mesh = "glider.obj",
immortal = true,
static_save = false,
textures = {"wool_white.png", "default_wood.png"},
on_step = function(self, dtime)
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local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
if player then
local pos = player:get_pos()
local pname = player:get_player_name()
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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canExist = true
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local step_v = player:get_velocity().y
if step_v < 0 and step_v > -3 then
apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then -- Cap our gliding movement speed.
apply_physics_override(player, {speed = 2.25})
else
remove_physics_override(player, {speed = 1})
end
if debug then
player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..
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player:get_physics_override().gravity)
end
apply_physics_override(player, {gravity = ((step_v + 3)/20)})
end
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end
end
if not hangglider.can_fly(pname,pos) then
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if not self.warned then -- warning shot
self.warned = 0
hangglider.shot_sound(pos)
minetest.chat_send_player(pname, "Protected area! You will be shot down in " ..
warning_time .. " seconds by anti-aircraft guns!")
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end
self.warned = self.warned + dtime
if self.warned > warning_time then -- shoot down
player:set_hp(1)
player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
hangglider.shot_sound(pos)
canExist = false
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end
end
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if not canExist then
remove_physics_override(player, {gravity = 1, jump = 1, speed = 1})
hangglider.use[pname] = false
if HUD_Overlay then
player:hud_change(hangglider.id[pname], "text", "blank.png")
end
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end
end
end
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if not canExist then
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self.object:set_detach()
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self.object:remove()
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end
end
})
minetest.register_on_dieplayer(function(player)
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remove_physics_override(player, {
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gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
end)
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
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remove_physics_override(player, {
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gravity = 1,
jump = 1,
})
hangglider.use[pname] = false
if HUD_Overlay then
hangglider.id[pname] = player:hud_add({
hud_elem_type = "image",
text = "blank.png",
position = {x = 0, y = 0},
scale = {x = -100, y = -100},
alignment = {x = 1, y = 1},
offset = {x = 0, y = 0},
z_index = -150
})
end
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if debug then
hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
position = {x = 0.5, y= 0.1 },
text = "-",
number = 0xFF0000}), -- red text
-- ht = {50,50,50},
}
end
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end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
hangglider.use[pname] = nil
if HUD_Overlay then hangglider.id[pname] = nil end
if debug then hangglider.debug[pname] = nil end
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end)
minetest.register_tool("hangglider:hangglider", {
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description = "Glider",
inventory_image = "glider_item.png",
stack_max = 1,
on_use = function(itemstack, player)
if not player or player.is_fake_player then
-- player does not exist or is created from an automated machine (fake_player)
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return
end
local pos = player:get_pos()
local pname = player:get_player_name()
if not hangglider.use[pname] then -- Equip
minetest.sound_play("bedsheet", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
hangglider.use[pname] = true
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apply_physics_override(player, {jump = 0})
itemstack:set_wear(itemstack:get_wear() + 255)
return itemstack
elseif hangglider.use[pname] then -- Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
hangglider.use[pname] = false
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end
end,
sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_craft({
type = "shapeless",
output = "hangglider:hangglider",
recipe = {"default:paper", "default:paper", "default:paper",
"default:paper", "hangglider:hangglider", "default:paper",
"default:paper", "default:paper", "default:paper"
},
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})
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minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"default:stick", "", "default:stick"},
{"", "default:stick", ""},
}
})