Gael-de-Sailly
417ce1bcbc
Use builtin logging system and appropriate loglevels
2022-01-03 16:33:56 +01:00
Gael-de-Sailly
0c98fc0881
Skip chunks that are fully higher than ground level
2022-01-03 16:18:48 +01:00
Gael-de-Sailly
f8f467ac3f
Use local variables for math.* functions
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and remove an unnecessary index calculation
2022-01-03 11:56:16 +01:00
Gael-de-Sailly
27670addb3
Switch to singlenode mapgen if not done
2021-09-07 11:59:33 +02:00
Gaël C
9cda649c93
Fixed time statistics
2021-06-26 11:26:45 +02:00
Gaël C
ecd1f0e08f
Added time statistics and removed debug prints
2021-06-25 21:05:14 +02:00
Gaël C
de8d685471
New settings system, use a conf file instead of datastorage
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Added many missing settings, including pregeneration-related ones
TODO: update settingtypes.txt
2021-06-06 13:25:43 +02:00
Gaël C
74733549df
Various bugfixes and workarounds
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Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
19efeaaff6
Globalize modpath and worldpath
2021-06-03 20:04:08 +02:00
Gael-de-Sailly
90f60ea6fb
typo
2020-11-14 19:13:58 +01:00
Gael-de-Sailly
7acd0af550
Use biomegen.generate_all
2020-11-14 17:35:03 +01:00
Gael-de-Sailly
3792cd5dc8
Added support for biomegen mod
2020-11-14 17:35:03 +01:00
Gael-de-Sailly
9475b49b8d
Removed duplicate calls to 2 scripts
2020-11-10 13:18:02 +01:00
Gaël de Sailly
103cd49d78
Optionally disable distorsion
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by setting 'mapgen_rivers_distort = false' in minetest.conf
2020-07-21 14:01:29 +02:00
Gaël de Sailly
25c5cb2e1f
Reverse axes order for heightmaps (iterate in Z direction first instead of X)
2020-07-21 12:46:23 +02:00
Gael-de-Sailly
6f43430574
Added glaciers, and re-organized noise definitions
2020-05-24 12:09:21 +02:00
Gael-de-Sailly
625768f967
Added snow and ice in function of temperature.
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Uses noise parameters of builtin biomegen
2020-05-23 18:13:00 +02:00
Gael-de-Sailly
4edd1a946e
Horizontal shifting according to 3D noises:
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makes slopes more irregular and natural-looking, allows overhanging.
This is done by generating an intermediate 2D elevation map and, for each node in 3D, add a 2D offset vector to the position, and seek this position on the heightmap.
2020-05-23 15:52:16 +02:00
Gael-de-Sailly
f56857e804
Fix water not being set at lower chunk borders
2020-05-08 10:02:04 +02:00
Gael-de-Sailly
a73a0dd80b
Avoid some redundant calculation on corners
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(not very significant, but why not)
2020-04-27 21:08:15 +02:00
Gaël de Sailly
b429b302e1
Rewritten part of code to calculate river depth
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Fixes bathymetry problems on turns or confluences, as well as abrupt riverbanks.
2020-04-26 22:19:05 +02:00
Gael-de-Sailly
6af6795d90
Comment and clarify
2020-04-26 17:13:38 +02:00
Gael-de-Sailly
9700e948b9
Position should be strictly beyond river threshold to be a river
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Prevents some wrongly placed water pixels.
2020-04-14 21:54:05 +02:00
Gael-de-Sailly
55725ad94b
Re-organized the code. All polygon-related calculations go to polygons.lua.
2020-04-14 21:11:54 +02:00
Gael-de-Sailly
43211fc31b
Removed useless functions get_point_location and geometry.area
2020-04-14 20:26:15 +02:00
Gael-de-Sailly
14163681cc
Use settings from minetest.conf
2020-04-14 18:40:51 +02:00
Gael-de-Sailly
af7a7ce26d
Compress data files (reduces size by a factor 3-4)
2020-04-13 15:59:34 +02:00
Gael-de-Sailly
da98a538bb
Draw outer corners of river turns.
2020-04-13 15:01:54 +02:00
Gael-de-Sailly
1adb4fbece
Added an offset of 0.5 on terrain elevation
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This prevents rounding errors and improves interpolation on nearly flat areas
2020-04-13 12:27:24 +02:00
Gael-de-Sailly
13d3e70b66
Implemented variable river width.
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Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
2020-04-13 12:15:10 +02:00
Gael-de-Sailly
4b63ed371e
Add more information in the polygon table
2020-04-13 10:31:38 +02:00
Gael-de-Sailly
eba90803fe
Removed useless debug print
2020-04-13 10:01:23 +02:00
Gael-de-Sailly
34de4269ee
Add directly a reference to the polygon table in the polygon list, instead of adding an index
2020-04-13 09:54:04 +02:00
Gael-de-Sailly
56cebecb13
More robust and faster code for grid twisting on the Lua side.
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At chunkgen init, build a list of the polygons instead of calculating them for every node.
2020-04-13 09:27:41 +02:00
Gael-de-Sailly
b7c6f71635
Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work.
2020-04-13 09:27:41 +02:00
Gael-de-Sailly
0bf351b2f6
Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion
2020-04-09 21:15:41 +02:00