Gaël C
b3d79eaaf8
Added more comments in terrainlib_lua
2022-01-07 14:48:36 +01:00
Gaël C
68c19c3b94
terrainlib_lua: replaced space indents by tabs
2022-01-06 15:36:31 +01:00
Gael-de-Sailly
417ce1bcbc
Use builtin logging system and appropriate loglevels
2022-01-03 16:33:56 +01:00
Gael-de-Sailly
c3a798933f
Localize all global functions in load.lua and geometry.lua
2022-01-03 16:20:51 +01:00
Gael-de-Sailly
0c98fc0881
Skip chunks that are fully higher than ground level
2022-01-03 16:18:48 +01:00
Gael-de-Sailly
cb71f4400a
Corrected mistake in settingtypes
2022-01-03 12:04:49 +01:00
Gael-de-Sailly
f8f467ac3f
Use local variables for math.* functions
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and remove an unnecessary index calculation
2022-01-03 11:56:16 +01:00
Gael-de-Sailly
2e29474686
Bump version (1.0.1)
2021-09-14 15:08:29 +02:00
Gael-de-Sailly
27670addb3
Switch to singlenode mapgen if not done
2021-09-07 11:59:33 +02:00
Gael-de-Sailly
54b94e6485
Updated screenshot
2021-08-01 18:43:44 +02:00
Gael-de-Sailly
09de0fd298
Added reference to scientific paper
2021-07-28 19:50:27 +02:00
Gaël C
e3cadcdbc6
Collect garbage during pre-generation to free some space and reduce OOM problems
2021-07-26 22:28:45 +02:00
Gaël C
f7bc5ee0b4
Added logs during pre-generation
2021-07-25 10:14:15 +02:00
Gaël C
2c5e0ee5af
Code style consistency: use tabs for indentation in all Lua code
2021-07-24 18:55:13 +02:00
Gaël C
95e87f8820
Updated README.md and added environment.yml
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Switching to full Lua incredibly simplified the amount of stuff needed in README!
2021-07-24 18:49:17 +02:00
Gaël C
db33e58f0a
Make map size a setting
2021-07-24 17:41:17 +02:00
Gaël C
31c5ea1025
Python map viewing: read conf file, and take world folder as input
2021-07-24 17:21:21 +02:00
Gaël C
c2c397c2a5
Added compatibility script
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to update parameter values coming from older versions
2021-07-24 13:21:06 +02:00
Gaël C
9386ef51f1
Changed the way river width is determined in settings
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- min_catchment now in square nodes instead of cells
- River widening power as input instead of calculating it from max_catchment
2021-07-24 13:18:58 +02:00
Gaël C
8ce20816e1
Some changes in default settings
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- blocksize = 15 by default
- base noise is eased
- added tectonic compensation radius in settings
2021-07-24 10:23:06 +02:00
Gaël C
32bc9561b6
Made interactive loading optional but enabled by default
2021-06-26 16:02:00 +02:00
Gaël C
7e39189368
Load data on request instead of loading everything at first.
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Data is cached in memory in case it is reused.
Offset values have a callback that converts them to the range ±0.5
2021-06-26 13:17:09 +02:00
Gaël C
636773487a
Optimized load.lua by avoiding multi-argument packing
2021-06-26 11:49:26 +02:00
Gaël C
9cda649c93
Fixed time statistics
2021-06-26 11:26:45 +02:00
Gaël C
ecd1f0e08f
Added time statistics and removed debug prints
2021-06-25 21:05:14 +02:00
Gaël C
5898354dbe
Changed some default parameters
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Map centered by default
Base noise higher and less wide horizontally
2021-06-25 21:05:03 +02:00
Gaël C
e14bc5216c
Removed useless and deprecated files
2021-06-23 19:56:37 +02:00
Gaël C
a313244d07
Rename generate.lua -> pregenerate.lua
2021-06-23 19:53:56 +02:00
Gaël C
0de2f746cf
Update settingtypes.txt
2021-06-06 17:17:28 +02:00
Gaël C
de8d685471
New settings system, use a conf file instead of datastorage
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Added many missing settings, including pregeneration-related ones
TODO: update settingtypes.txt
2021-06-06 13:25:43 +02:00
Gaël C
51f3a2719d
Generate and load map after mod loading
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This has needed to globalize map tables
2021-06-05 11:24:28 +02:00
Gaël C
b02387944d
Pre-generation: reverse X and Y directions everywhere
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to make directions compatible with the mapgen code
2021-06-04 18:24:06 +02:00
Gaël C
74733549df
Various bugfixes and workarounds
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Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
cb297af047
Add all code for generating a grid on world creation.
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Not tested ; will likely need much testing and bugfix.
2021-06-03 20:08:57 +02:00
Gaël C
19efeaaff6
Globalize modpath and worldpath
2021-06-03 20:04:08 +02:00
Gaël C
0427b42d17
Removed Python terrainlib
2021-06-02 18:56:46 +02:00
Gaël C
7495d8a690
Added grid twisting (twist.lua)
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Equivalent of Python terrainlib's 'bounds.py'
2021-06-02 18:42:40 +02:00
Gaël C
c99b8338e0
Lua Terrainlib: added first Lua files for erosion and flow routing
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Tested, but not linked with the mod, yet.
2021-06-01 19:07:09 +02:00
Gael-de-Sailly
c175f2bbf7
Document conf files
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
ca68738ba7
Reworked parameters, and rename 'terrain.conf' to 'terrain_default.conf'
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
85e545d5ac
Fixed sea level variations
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
e0aecdc3f3
Added a second method for local flow calculation. It is possible to switch between them using the 'flow_method' parameter.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
83728cc932
Fixed lakes elevation
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There were sometimes missing water patches near a lake's edge, when the neighbour catchment area was lower.
This commit allows to divide a cell into several mini-catchment basins, to fill only a part of it with water.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
9ffa150263
Added function 'noisemap' to generate a noise map with a quite unified parameter set, and an option for logarithmic noise. For future use.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
2a9335332b
Added optional sea level variations for the simulation.
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This results in more varied coastline morphologies.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
9b4a9b2516
Rework default erosion parameters,
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Fix ignored values of K and m,
and changed processes order.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
7529291ab4
For bounds.py (calculation of offsets), use the same data type as rivers
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
b4f97bec61
For noise map seed: don't go over ±4096, to prevent rounding errors on coordinates (because noise library uses 32-bit floats)
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
3dc874a494
Added description of the algorithm + acknowledge the authors of the paper.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
f0dddee33c
Lakes map: keep initial height (reduces file size)
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Lake height is calculated for every basin, and there is a lake if lake height is higher than ground height. If it is lower, there is no lake.
In that case, it was previously raised to ground level, but since this can be done in Lua, we can write initial lakes height in the files.
This has the advantage of reducing file size, since there are bigger areas of equal values, that are more efficiently compressed.
2020-12-24 14:48:17 +01:00