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38 Commits

Author SHA1 Message Date
d12576f0c8 mobs:can_spawn function added to check free space to spawn mob 2020-10-29 10:46:59 +00:00
7f4d473fee Localize a few functions (thanks MoNTE48) 2020-10-03 09:34:38 +01:00
f7a1b27ea4 add nil check to do_runaway_from 2020-10-01 12:12:12 +01:00
f14050ad3c nil check for do_stay_near 2020-09-23 20:35:04 +01:00
b6fb1948e8 meatblocks can be eaten for 20 hp 2020-09-19 15:17:38 +01:00
67e4ede31b Fix on_punch damage returns (thanks OgelGames) 2020-09-16 12:04:03 +01:00
3009da0efe add meat block and recipe 2020-09-15 13:20:29 +01:00
bd8be0905a fix nametag return 2020-09-05 18:15:21 +01:00
89523195d5 fix typo in api.txt 2020-09-05 08:59:09 +01:00
c6dffd1390 hide spawning mobs message in terminal 2020-09-04 14:00:53 +01:00
499d43a9aa added 'on_map_load' setting to mobs:spawn function to spawn mob in newly loaded areas of map only 2020-09-04 13:59:14 +01:00
39002cf4e7 mt5.x translations added/updated (thanks dacmot) 2020-08-29 09:35:23 +01:00
477148962f update intllib.lua 2020-08-25 09:55:23 +01:00
497ff7241f update translation detection 2020-08-25 09:44:00 +01:00
9f02777f14 re-add nil check for get_distance function 2020-08-20 20:29:34 +01:00
ae62b1410d update api.txt 2020-08-19 12:07:44 +01:00
81b5e40d09 update french translation (thanks dacmot) 2020-08-14 08:36:04 +01:00
565c0851eb nil check for self.attack 2020-07-27 19:17:07 +01:00
cb465559a1 code tweak and tidy 2020-07-25 10:52:29 +01:00
469e35d6e0 tidy api 2020-07-23 20:13:15 +01:00
1271570780 nil check in do_states 2020-07-20 18:10:08 +01:00
ec3c6fb518 update api.txt 2020-07-20 07:36:39 +01:00
c4f56f4204 nill check for follow_flop 2020-07-20 07:32:24 +01:00
4814f53885 nil check for get_distance 2020-07-20 07:27:55 +01:00
f033cd401c add nil check to general_attack 2020-07-18 20:39:49 +01:00
903e81bdab another nil check for entity 2020-07-17 21:12:43 +01:00
81dd3d75c0 add randomly_turn setting to mob definition 2020-07-17 20:58:52 +01:00
804f8b9a0c nil check during mob detatch in mount.lua 2020-07-03 15:46:50 +01:00
edf0469009 tidy up spawner formspec 2020-07-01 15:14:31 +01:00
d20ea74890 fix runaway player nil 2020-07-01 14:43:17 +01:00
ee8c19ce21 tweak mob falling, floating, jumping and fluid viscosity 2020-06-29 15:00:32 +01:00
296fad85ca simplify string/table searches 2020-06-28 20:46:57 +01:00
d65b80fa51 fluid viscocity checks standing node against fly_in table/string 2020-06-28 20:36:38 +01:00
48bfa284d0 fix typo self.flying_in to self.fly_in 2020-06-28 14:51:37 +01:00
b17a5bfe77 mobs move slower in liquids 2020-06-28 14:35:51 +01:00
dfdd55848d mobs:add_mob() returns object spawned or false if not 2020-06-25 09:33:59 +01:00
e63b1b478e add mobs:add_mob() function 2020-06-22 21:24:06 +01:00
ec122aa6de add particle effect global function, arrow lifetime, api.txt update 2020-06-20 10:07:32 +01:00
23 changed files with 1022 additions and 443 deletions

897
api.lua

File diff suppressed because it is too large Load Diff

69
api.txt
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@ -31,13 +31,15 @@ functions needed for the mob to work properly which contains the following:
'hp_max' has the maximum health value the mob can spawn with.
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'passive' when true allows animals to defend themselves when hit,
'passive' when false allows animals to defend themselves when hit,
otherwise they amble onwards.
'walk_velocity' is the speed that your mob can walk around.
'run_velocity' is the speed your mob can run with, usually when attacking.
'stand_chance' has a 0-100 chance value your mob will stand from walking.
'walk_chance' has a 0-100 chance value your mob will walk from standing,
set to 0 for jumping mobs only.
'randomly_turn' if set to false then mob will not turn to face player or
randomly turn while walking or standing.
'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping.
'stepheight' height of a block that your mob can easily walk up onto,
@ -197,7 +199,8 @@ functions needed for the mob to work properly which contains the following:
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'animation' holds a table containing animation names and settings for use with
mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
@ -293,7 +296,8 @@ enhance mob functionality and have them do many interesting things:
'custom_attack' when set this function is called instead of the normal mob
melee attack, parameters are (self, to_attack) and if true
is returned normal attack function continued.
'on_die' a function that is called when mob is killed (self, pos)
'on_die' a function that is called when mob is killed (self, pos), also
has access to self.cause_of_death table.
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
@ -327,6 +331,29 @@ for each mob.
'self.nametag' contains the name of the mob which it can show above
Adding Mobs in World
--------------------
mobs:add_mob(pos, {
name = "mobs_animal:chicken",
child = true,
owner = "singleplayer",
nametag = "Bessy",
ignore_count = true -- ignores mob count per map area
})
Returns false if mob could not be added, returns mob object if spawned ok.
Removing Mob from World
-----------------------
mobs:remove(self, decrease)
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
will also be decreased by one.
Spawning Mobs in World
----------------------
@ -356,6 +383,9 @@ default setting and can be omitted:
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
'on_map_load' when true mobs will have a chance of spawning only
when new areas of map are loaded, interval will not be
used.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
@ -387,6 +417,24 @@ true the mob will not spawn.
'name' is the name of the animal/monster
Particle Effects
----------------
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
This function provides a quick way to spawn particles as an effect.
'pos' center position of particle effect.
'amount' how many particles.
'texture' texture filename to use for effect.
'min_size' smallest particle size.
'max_size' largest particle size.
'radius' how far particles spread outward from center.
'gravity' gravity applied to particles once they spawn.
'glow' number between 1 and 15 for glowing particles.
'fall' when true particles fall, false has them rising, nil has them scatter.
Making Arrows
-------------
@ -422,7 +470,9 @@ This function registers a arrow for mobs with the attack type shoot.
'on_step' is a custom function when arrow is active, nil for
default.
'on_punch' is a custom function when arrow is punched, nil by default
'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
'lifetime' contains float value for how many seconds arrow exists in
world before being removed (default is 4.5 seconds).
Spawn Eggs
@ -610,6 +660,13 @@ Use this instead:
mob_class:line_of_sight(pos1, pos2, stepsize)
mobs:can_spawn(pos, name)
This function checks the surrounding area at [pos] to see if there is enough empty
space to spawn mob [name], if so then a new position is returned for use,
otherwise nil is returned.
External Settings for "minetest.conf"
------------------------------------
@ -651,8 +708,8 @@ mobs_monster:sand_monster 100
...you can also change how many of a certain mob appear in an active mapblock by
adding a comma and then a new value e.g.
mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
Rideable Horse Example Mob

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@ -331,3 +331,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
tex_obj = nil
end
end)
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
minetest.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
})
minetest.register_craft({
output = "mobs:meatblock",
type = "shapeless",
recipe = {
"group:food_meat", "group:food_meat", "group:food_meat",
"group:food_meat", "group:food_meat", "group:food_meat",
"group:food_meat", "group:food_meat", "group:food_meat"
}
})

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@ -1,45 +1,3 @@
-- Support for the old multi-load method
dofile(minetest.get_modpath("intllib").."/init.lua")
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -3,20 +3,19 @@
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"PO-Revision-Date: 2020-08-13 21:20+0500\n"
"Last-Translator: Olivier Dragon <odragon@protonmail.com>\n"
"Language-Team: \n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
@ -64,7 +63,7 @@ msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
msgstr "Étiquette de collier"
#: crafts.lua
msgid "Leather"
@ -102,18 +101,26 @@ msgstr "Selle"
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: crafts.lua
msgid "Mob Fence Top"
msgstr "Haut de clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
msgstr "(Nom) (MinLumière) (MaxLumière) (Quantité) (Distance du Joueur) (Décalage en Y)"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Command:"
msgstr "Commande:"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"

34
locale/mobs.de_DE.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Gezähmt)
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
@1 has been tamed!=@1 wurde gezähmt!
@1 is owner!=@1 ist der Besitzer!
#Active Mob Limit Reached!=
Already protected!=Bereits geschützt!
#Change=
#Command:=
Enter name:=Namen eingeben:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
Leather=Leder
Meat=Fleisch
Missed!=Daneben!
Mob Fence=Kreaturen Zaun
#Mob Fence Top=
Mob Protection Rune=Kreaturschutzrune
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
Mob has been protected!=Kreatur wurde geschützt!
Name Tag=Namensschild
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
Not tamed!=Nicht gezähmt!
Raw Meat=Rohes Fleisch
Rename=Umbenennen
Saddle=Sattel
Spawner Active (@1)=Spawner aktiv (@1)
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.en.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
#@1 at full health (@2)=
#@1 has been tamed!=
#@1 is owner!=
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
#Enter name:=
#Enter texture:=
#Lasso (right-click animal to put in inventory)=
#Leather=
#Meat=
#Missed!=
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
#Mob Spawner settings failed!=
#Mob has been protected!=
#Name Tag=
#Net (right-click animal to put in inventory)=
#Not tamed!=
#Raw Meat=
#Rename=
#Saddle=
#Spawner Active (@1)=
#Spawner Not Active (enter settings)=
#Steel Shears (right-click to shear)=
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.es.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Domesticado)
@1 at full health (@2)=@1 con salud llena (@2)
@1 has been tamed!=@1 ha sido domesticado!
@1 is owner!=@1 es el dueño!
#Active Mob Limit Reached!=
Already protected!=Ya está protegido!
#Change=
#Command:=
Enter name:=Ingrese nombre:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Leather=Cuero
Meat=Carne
Missed!=Perdido!
#Mob Fence=
#Mob Fence Top=
Mob Protection Rune=Runa de protección de Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Mob has been protected!=El mob ha sido protegido!
Name Tag=Nombrar etiqueta
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
Not tamed!=No domesticado!
Raw Meat=Carne cruda
Rename=Renombrar
Saddle=Montura
Spawner Active (@1)=Generador activo (@1)
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.fr.tr Normal file
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
@1 (Tamed)=@1 (apprivoisé)
@1 at full health (@2)=@1 est en pleine forme (@2)
@1 has been tamed!=@1 a été apprivoisé !
@1 is owner!=Appartient à @1 !
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Already protected!=Déjà protégé !
Change=Changer
Command:=Commande :
Enter name:=Saisissez un nom :
Enter texture:=Saisissez une texture :
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Leather=Cuir
Meat=Viande
Missed!=Raté !
Mob Fence= Clôture à animaux
Mob Fence Top=Haut de clôture à animaux
Mob Protection Rune=Rune de protection des animaux
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
Mob Spawner=Créateur d'êtres vivants
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Mob has been protected!=L'animal a été protégé !
Name Tag=Étiquette de collier
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Not tamed!=Non-apprivoisé !
Raw Meat=Viande crue
Rename=Renommer
Saddle=Selle
Spawner Active (@1)=Créateur actif (@1)
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré

34
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
@1 (Tamed)=@1 (Addomesticato)
@1 at full health (@2)=@1 in piena salute (@2)
@1 has been tamed!=@1 è stato addomesticato!
@1 is owner!=Il padrone è @1!
#Active Mob Limit Reached!=
Already protected!=Già protetto!
#Change=
#Command:=
Enter name:=Inserire il nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Leather=Pelle
Meat=Carne
Missed!=Mancato!
Mob Fence=Recinzione per mob
#Mob Fence Top=
Mob Protection Rune=Runa di protezione per mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Mob has been protected!=Il mob è stato protetto!
Name Tag=Targhetta
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
Not tamed!=Non addomesticato!
Raw Meat=Carne cruda
Rename=Rinomina
Saddle=Sella
Spawner Active (@1)=Generatore attivo (@1)
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
@1 (Tamed)=@1 (Jinak)
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
@1 has been tamed!=@1 telah dijinakkan!
@1 is owner!=Ini hak milik @1!
#Active Mob Limit Reached!=
Already protected!=Telah dilindungi!
#Change=
#Command:=
Enter name:=Masukkan nama:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Leather=Kulit
Meat=Daging Bakar
Missed!=Terlepas!
Mob Fence=Pagar Mob
#Mob Fence Top=
Mob Protection Rune=Rune Perlindungan Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Mob has been protected!=Mob telah pun dilindungi!
Name Tag=Tanda Nama
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
Not tamed!=Belum dijinakkan!
Raw Meat=Daging Mentah
Rename=Namakan semula
Saddle=Pelana
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 em plena saude (@2)
@1 has been tamed!=@1 foi domesticado!
@1 is owner!=Dono @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=Insira um nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Leather=Couro
Meat=Carne
Missed!=Faltou!
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
#Mob has been protected!=
Name Tag=Etiqueta
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Not tamed!=Indomesticado!
Raw Meat=Carne crua
Rename=Renomear
#Saddle=
Spawner Active (@1)=Spawnador Ativo (@1)
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
@1 (Tamed)=@1 (Прирученный)
@1 at full health (@2)=@1 при полном здоровье (@2)
@1 has been tamed!=@1 приручен
@1 is owner!=@1 владелец
#Active Mob Limit Reached!=
Already protected!=Уже защищен!
#Change=
#Command:=
Enter name:=Введите имя:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
Leather=Кожа
Meat=Мясо
Missed!=Промазал!
Mob Fence=Забор от мобов
#Mob Fence Top=
Mob Protection Rune=Защитная руна мобов
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Настройки спаунера моба провалились
Mob has been protected!=Моб защищен!
Name Tag=Новый тэг
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
Not tamed!=Не прирученный
Raw Meat=Сырое мясо
Rename=Переименовать
Saddle=Седло
Spawner Active (@1)=Активные спаунер (@1)
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 tam canında (@2)
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
@1 is owner!=Sahibi @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=İsim gir:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
Leather=Deri
Meat=Et
Missed!=Kaçırdın!
Mob Fence=Canavar Yaratıcı
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
#Mob has been protected!=
Name Tag=İsim etiketi
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
Not tamed!=Evcil değil!
Raw Meat=Çiğ et
Rename=Yeniden adlandır
#Saddle=
Spawner Active (@1)=Yaratıcı aktif (@1)
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
@1 (Tamed)=@1已驯服
@1 at full health (@2)=@1已经满血@2
@1 has been tamed!=@1已经被驯服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已经被保护!
#Change=
#Command:=
Enter name:=输入名称:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
Leather=皮革
Meat=肉
Missed!=没抓住!
Mob Fence=Mob 栅栏
#Mob Fence Top=
Mob Protection Rune=Mob 保护符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器设置失败!
Mob has been protected!=Mob 已经被保护了!
Name Tag=名称标签
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
Not tamed!=没有驯服!
Raw Meat=生肉
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在运转(@1
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
@1 (Tamed)=@1已馴服
@1 at full health (@2)=@1已經滿血@2
@1 has been tamed!=@1已經被馴服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已經被保護!
#Change=
#Command:=
Enter name:=輸入名稱:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
Leather=皮革
Meat=肉
Missed!=沒抓住!
Mob Fence=Mob 柵欄
#Mob Fence Top=
Mob Protection Rune=Mob 保護符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器設置失敗!
Mob has been protected!=Mob 已經被保護了!
Name Tag=名稱標籤
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
Not tamed!=沒有馴服!
Raw Meat=生肉
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在運轉(@1
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

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@ -101,18 +101,26 @@ msgstr ""
msgid "Mob Fence"
msgstr ""
#: crafts.lua
msgid "Mob Fence Top"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""
#@ spawner.lua
msgid "Command:"
msgstr ""
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""

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@ -84,7 +84,7 @@ local function force_detach(player)
local entity = attached_to:get_luaentity()
if entity.driver
if entity and entity.driver
and entity.driver == player then
entity.driver = nil

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@ -23,8 +23,9 @@ Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07

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@ -3,7 +3,7 @@ local S = mobs.intllib
-- mob spawner
local spawner_default = "mobs_animal:pumba 10 15 0 0"
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
minetest.register_node("mobs:spawner", {
tiles = {"mob_spawner.png"},
@ -17,10 +17,17 @@ minetest.register_node("mobs:spawner", {
local meta = minetest.get_meta(pos)
-- setup formspec
local head = S("(mob name) (min light) (max light) (amount)"
.. " (player distance) (Y offset)")
-- text entry formspec
meta:set_string("formspec",
"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist")
"size[9,3.5]"
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
.. "field[1,2.5;7.5,0.8;text;" .. S("Command:")
.. ";${command}]")
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
meta:set_string("command", spawner_default)
end,
@ -54,11 +61,11 @@ minetest.register_node("mobs:spawner", {
local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
if mob and mob ~= "" and mobs.spawning_mobs[mob]
and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >=0 and pla <= 20
and pla and pla >= 0 and pla <= 20
and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text)
@ -67,7 +74,7 @@ minetest.register_node("mobs:spawner", {
else
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name,
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
end
end
})

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