thetaepsilon-gamedev
|
30bedbfecc
|
new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support
|
2017-10-15 18:18:48 +01:00 |
|
thetaepsilon-gamedev
|
72f793e2b3
|
new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic
|
2017-10-08 19:11:58 +01:00 |
|
thetaepsilon-gamedev
|
d5e3f1cf68
|
new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor
|
2017-10-08 17:38:28 +01:00 |
|
thetaepsilon-gamedev
|
c2553928f2
|
new flow logic: flowable_node_registry_install.lua: add set size checking guard
|
2017-10-08 16:20:30 +01:00 |
|
thetaepsilon-gamedev
|
eaf6c33bae
|
new flow logic: abms.lua: implement node transitions
|
2017-10-08 16:19:51 +01:00 |
|
thetaepsilon-gamedev
|
32a24730f1
|
new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe
|
2017-10-08 15:07:12 +01:00 |
|
thetaepsilon-gamedev
|
e98e4e268b
|
new flow logic: flowable node registry: add initial support for transition triggers
|
2017-10-08 14:27:40 +01:00 |
|
thetaepsilon-gamedev
|
6a25e56336
|
new flow logic: algorithmic and value tuning for non-finite mode
|
2017-10-08 11:32:08 +01:00 |
|
thetaepsilon-gamedev
|
f94c93bb59
|
new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output()
|
2017-10-07 22:35:08 +01:00 |
|
thetaepsilon-gamedev
|
d4346919bc
|
new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection
|
2017-10-07 22:29:17 +01:00 |
|
thetaepsilon-gamedev
|
9ab197af2f
|
new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper
|
2017-10-07 22:21:54 +01:00 |
|
thetaepsilon-gamedev
|
07e769d1b9
|
new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output()
|
2017-10-07 22:07:30 +01:00 |
|
thetaepsilon-gamedev
|
bd32b4fca2
|
new flow logic: abms.lua: pass finite mode flag to run_output()
|
2017-10-07 22:03:53 +01:00 |
|
thetaepsilon-gamedev
|
453a114cd0
|
new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output()
|
2017-10-07 21:55:49 +01:00 |
|
thetaepsilon-gamedev
|
187e755aa5
|
new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output()
|
2017-10-07 21:44:33 +01:00 |
|
thetaepsilon-gamedev
|
91d057fcab
|
new flow logic: tear out old abm registration code
|
2017-10-07 19:42:49 +01:00 |
|
thetaepsilon-gamedev
|
9c770532e6
|
new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
|
2017-10-07 19:19:09 +01:00 |
|
thetaepsilon-gamedev
|
be1a6d53aa
|
new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper
|
2017-10-07 18:07:55 +01:00 |
|
thetaepsilon-gamedev
|
65b3448796
|
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run()
|
2017-10-07 17:55:14 +01:00 |
|
thetaepsilon-gamedev
|
016f9de82f
|
new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure
|
2017-10-07 17:33:42 +01:00 |
|
thetaepsilon-gamedev
|
608a9a6980
|
new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
|
2017-10-07 17:14:50 +01:00 |
|
thetaepsilon-gamedev
|
34cfee8a2f
|
new flow logic: start adding replacement ABM logic
|
2017-10-07 16:12:36 +01:00 |
|
thetaepsilon-gamedev
|
1669cfd451
|
new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output()
|
2017-10-07 15:42:00 +01:00 |
|
thetaepsilon-gamedev
|
6f90ee0875
|
new flow logic: abms.lua: add companion cleaner helper for neighbour output
|
2017-10-07 13:24:46 +01:00 |
|
thetaepsilon-gamedev
|
31a67cf4f9
|
new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple()
|
2017-10-07 13:15:42 +01:00 |
|
thetaepsilon-gamedev
|
4f58a3039c
|
new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
|
2017-10-07 13:05:52 +01:00 |
|
thetaepsilon-gamedev
|
465e28cbd3
|
devices.lua: factor out usage of flowlogic helper into dedicated registry function
|
2017-10-07 12:16:36 +01:00 |
|
thetaepsilon-gamedev
|
7eb5dc6aca
|
flowable_node_registry_install.lua: silence registration debugging by default
|
2017-10-04 18:54:51 +01:00 |
|
thetaepsilon-gamedev
|
894ea5174f
|
move new flow logic flag to dedicated toggles table
|
2017-10-03 20:38:56 +01:00 |
|
thetaepsilon-gamedev
|
8e53526b54
|
new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
|
2017-10-01 21:20:30 +01:00 |
|
thetaepsilon-gamedev
|
667eeb7d09
|
new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
|
2017-10-01 21:04:07 +01:00 |
|
thetaepsilon-gamedev
|
dc13ec619f
|
new flow logic: abms.lua: remove intake limit coercion causing water to be vanished
|
2017-10-01 20:27:30 +01:00 |
|
thetaepsilon-gamedev
|
9abdeb3d62
|
new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours
|
2017-10-01 20:12:19 +01:00 |
|
thetaepsilon-gamedev
|
396a4fdacd
|
remove register_local_pipes.lua as node registration has been moved to more appropriate files
|
2017-10-01 18:23:58 +01:00 |
|
thetaepsilon-gamedev
|
13383770ef
|
move spigot behaviour registration to devices.lua
|
2017-10-01 18:18:47 +01:00 |
|
thetaepsilon-gamedev
|
e6b55028fc
|
move pump flow logic registration to devices.lua
|
2017-10-01 17:36:03 +01:00 |
|
thetaepsilon-gamedev
|
0fb0eab723
|
move pipe node registration for new flow logic closer to their definition in pipes.lua
|
2017-10-01 16:54:24 +01:00 |
|
thetaepsilon-gamedev
|
f3cd1b61d7
|
new flow logic: flowable_node_registry_install.lua: add registration tracing
|
2017-10-01 16:17:35 +01:00 |
|
thetaepsilon-gamedev
|
d9b616c5f0
|
new flow logic: node registry: add initial stub for flow directionality check
|
2017-10-01 15:47:21 +01:00 |
|
thetaepsilon-gamedev
|
f7b1719767
|
new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
|
2017-10-01 15:18:00 +01:00 |
|
thetaepsilon-gamedev
|
3a1edac06c
|
new flow logic: register_local_pipes.lua: make spigots work again
|
2017-10-01 13:00:41 +01:00 |
|
thetaepsilon-gamedev
|
e615a1013b
|
new flow logic: flowable_node_registry.lua: add output node registration
|
2017-10-01 12:45:12 +01:00 |
|
thetaepsilon-gamedev
|
f3a94fcd24
|
new flow logic: abm_register.lua: add register_abm_output routine
|
2017-10-01 12:34:20 +01:00 |
|
thetaepsilon-gamedev
|
15b41d14f3
|
new flow logic: abm_register.lua: update doc comments for register_abm_input()
|
2017-10-01 12:28:22 +01:00 |
|
thetaepsilon-gamedev
|
463e7a206a
|
new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
|
2017-10-01 12:25:43 +01:00 |
|
thetaepsilon-gamedev
|
4cf9c90bb9
|
new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
|
2017-10-01 12:25:03 +01:00 |
|
thetaepsilon-gamedev
|
3486ee319e
|
abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
|
2017-10-01 00:44:14 +01:00 |
|
thetaepsilon-gamedev
|
aee23d7642
|
new_flow_logic/register_local_pipes.lua: remove old ABM note in header
|
2017-10-01 00:24:45 +01:00 |
|
thetaepsilon-gamedev
|
ec9cf1df50
|
new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua
|
2017-10-01 00:16:37 +01:00 |
|
thetaepsilon-gamedev
|
31741e33e2
|
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
|
2017-10-01 00:00:33 +01:00 |
|