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								 thetaepsilon-gamedev | 91d057fcab | new flow logic: tear out old abm registration code | 2017-10-07 19:42:49 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 9c770532e6 | new flow logic: abms.lua: refactor run_input to run as part of master run() ABM | 2017-10-07 19:19:09 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | be1a6d53aa | new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper | 2017-10-07 18:07:55 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 65b3448796 | new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run() | 2017-10-07 17:55:14 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 016f9de82f | new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure | 2017-10-07 17:33:42 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 608a9a6980 | new flow logic: abms.lua: wrap up pressure value accesses behind accessor object | 2017-10-07 17:14:50 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 34cfee8a2f | new flow logic: start adding replacement ABM logic | 2017-10-07 16:12:36 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 1669cfd451 | new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output() | 2017-10-07 15:42:00 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d175f0b94f | todo: new flow logic: add item for node variant switching | 2017-10-07 13:49:33 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 157f117c62 | todo: new flow logic: add directionality code and ABM ordering items | 2017-10-07 13:40:38 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 57362118dc | todo: remove old item for is_node_flowable() | 2017-10-07 13:25:44 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 6f90ee0875 | new flow logic: abms.lua: add companion cleaner helper for neighbour output | 2017-10-07 13:24:46 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 31a67cf4f9 | new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple() | 2017-10-07 13:15:42 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 4f58a3039c | new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values | 2017-10-07 13:05:52 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 465e28cbd3 | devices.lua: factor out usage of flowlogic helper into dedicated registry function | 2017-10-07 12:16:36 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 7eb5dc6aca | flowable_node_registry_install.lua: silence registration debugging by default | 2017-10-04 18:54:51 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 750612181a | add finite water feature toggle and auto-detect code | 2017-10-03 20:53:49 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 894ea5174f | move new flow logic flag to dedicated toggles table | 2017-10-03 20:38:56 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 8e53526b54 | new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support | 2017-10-01 21:20:30 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 76ebd0a0e1 | devices.lua: make fountains functional under new flow logic using new neighbour output helper | 2017-10-01 21:17:05 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 667eeb7d09 | new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists | 2017-10-01 21:04:07 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | dc13ec619f | new flow logic: abms.lua: remove intake limit coercion causing water to be vanished | 2017-10-01 20:27:30 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 9abdeb3d62 | new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours | 2017-10-01 20:12:19 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | df3d54f58a | move flowable registration for flow sensor to devices.lua near node definition | 2017-10-01 18:34:55 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | de44593b41 | move flowable registration for airtight entry panel to devices.lua near node definition | 2017-10-01 18:30:32 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 396a4fdacd | remove register_local_pipes.lua as node registration has been moved to more appropriate files | 2017-10-01 18:23:58 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 13383770ef | move spigot behaviour registration to devices.lua | 2017-10-01 18:18:47 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | a1fc493de1 | migrate flowable registration for valve nodes to devices.lua | 2017-10-01 18:05:44 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | e6b55028fc | move pump flow logic registration to devices.lua | 2017-10-01 17:36:03 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | caacc2a261 | devices.lua: create local variables for device node names in preparation for flow logic registration | 2017-10-01 17:24:39 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 0fb0eab723 | move pipe node registration for new flow logic closer to their definition in pipes.lua | 2017-10-01 16:54:24 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f3cd1b61d7 | new flow logic: flowable_node_registry_install.lua: add registration tracing | 2017-10-01 16:17:35 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d9b616c5f0 | new flow logic: node registry: add initial stub for flow directionality check | 2017-10-01 15:47:21 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f7b1719767 | new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables | 2017-10-01 15:18:00 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 3a1edac06c | new flow logic: register_local_pipes.lua: make spigots work again | 2017-10-01 13:00:41 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | e615a1013b | new flow logic: flowable_node_registry.lua: add output node registration | 2017-10-01 12:45:12 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f3a94fcd24 | new flow logic: abm_register.lua: add register_abm_output routine | 2017-10-01 12:34:20 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 15b41d14f3 | new flow logic: abm_register.lua: update doc comments for register_abm_input() | 2017-10-01 12:28:22 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 463e7a206a | new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM | 2017-10-01 12:25:43 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 4cf9c90bb9 | new flow logic: register_local_pipes.lua: fix leftover calls to abmregister | 2017-10-01 12:25:03 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 3486ee319e | abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions | 2017-10-01 00:44:14 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | aee23d7642 | new_flow_logic/register_local_pipes.lua: remove old ABM note in header | 2017-10-01 00:24:45 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | ec9cf1df50 | new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua | 2017-10-01 00:16:37 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 31741e33e2 | new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua | 2017-10-01 00:00:33 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 21892456f5 | init.lua: move non-destructive new_flow_logic code outside if-guard | 2017-09-30 23:55:16 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | c3627551b0 | move all current new_flow_logic code to dedicated sub-directory | 2017-09-30 23:42:26 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d69941a0ae | temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry | 2017-09-30 23:22:04 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | afcec82ae3 | register_flow_logic.lua: expose ABM registration functions | 2017-09-30 23:02:11 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | aaef5eb22b | register_flow_logic.lua: factor out per-node input ABM registration | 2017-09-30 22:56:12 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 7498a32364 | new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being moved to sub-table | 2017-09-30 22:46:21 +01:00 |  |