2020-04-24 01:36:58 +02:00
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[Features]
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2020-05-16 05:02:01 +02:00
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# If set to true, wind will boost or penalize player movements based on direction.
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regional_weather_player_speed (Change movement speed based on wind) bool true
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2020-04-24 01:36:58 +02:00
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# If set to true, snow layers will stack up during snowy weather.
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regional_weather_snow_layers (Place snow layers) bool true
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2020-10-08 14:29:17 +02:00
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# If set to true, snow layers will destroy crops
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regional_weather_snow_griefing (Destructive snow layers) bool true
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2020-04-24 01:36:58 +02:00
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# If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again.
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# This process does not affect regular ice blocks because it adds its own temporary ones.
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regional_weather_ice (Freeze river water) bool true
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# If set to true, water puddles will form during rain or when snow layers have melted.
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regional_weather_puddles (Place rain puddles) bool true
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2020-05-16 05:02:01 +02:00
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# If set to true, puddles will be marked as water and hydrate farmland.
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2020-10-08 15:42:43 +02:00
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# Not compatible with some ambient sound or mob mods
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regional_weather_puddles_water (Hydrate farmland near puddles) bool false
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2020-05-16 05:02:01 +02:00
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2020-04-24 01:36:58 +02:00
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# If set to true, rain will cause dry farmland to turn wet.
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2020-05-16 05:02:01 +02:00
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regional_weather_soil (Hydrate farmland during rain) bool true
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2020-04-24 01:36:58 +02:00
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# If set to true, fires will be extinguished during rain showers.
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regional_weather_fire (Extinguish fire) bool true
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2020-04-26 18:10:46 +02:00
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# If set to true, rain will wetten or dry nodes from pedology mod.
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regional_weather_pedology (Wetten pedology nodes) bool true
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2020-04-24 01:36:58 +02:00
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2020-05-16 16:20:47 +02:00
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# Multiplier for lightning strike chances
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2020-05-16 16:28:47 +02:00
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# Requires lightning mod to be installed
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2020-05-16 16:20:47 +02:00
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regional_weather_lightning (Lightning chance modifier) float 1 0 20
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2020-04-24 01:36:58 +02:00
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[World Configuration]
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2020-04-28 01:23:46 +02:00
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# No visual effects will be applied below this height.
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# This will prevent unwanted visuals within large underground caves.
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regional_weather_min_height (Minimum height of weather effects) int -50
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2020-04-24 01:36:58 +02:00
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# No visual effects will be applied above this height.
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# This value defaults to normal cloud height (120 nodes above sea level).
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2020-04-13 01:58:27 +02:00
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regional_weather_max_height (Maximum height of weather effects) int 120
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2020-04-24 01:36:58 +02:00
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2020-04-28 01:23:46 +02:00
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# Average height of cloud bases
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regional_weather_cloud_height (Cloud height) int 120
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# Maxmial variation of cloud height from base value
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regional_weather_cloud_scale (Cloud height variation) int 40
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