NewbProgrammer101
0368a4d579
Merge branch 'master' into master
2017-09-10 16:22:51 -05:00
NewbProgrammer101
247a8bc94b
Update init.lua
2017-09-09 11:21:31 -05:00
NewbProgrammer101
957590c2f6
Update default_priest.lua
2017-09-09 11:18:56 -05:00
NewbProgrammer101
83b95c9deb
Update default_miner.lua
2017-09-09 10:51:12 -05:00
NewbProgrammer101
464ca64bd2
Update default_miner.lua
2017-09-09 10:41:45 -05:00
NewbProgrammer101
3410b1ac33
Update default_farmer.lua
2017-09-09 10:03:55 -05:00
NewbProgrammer101
ace616d30b
Create default_miner.lua
2017-09-09 09:45:18 -05:00
NewbProgrammer101
179ffe8135
Update default_farmer.lua
2017-09-09 09:32:24 -05:00
NewbProgrammer101
245c2c32c2
My first pull request. ( #15 )
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* Delete occupations_data.lua
* Update default_priest.lua
* Update init.lua
2017-09-08 08:31:19 -04:00
NewbProgrammer101
466f021944
Update init.lua
2017-09-08 06:16:16 -05:00
NewbProgrammer101
d13aa0aa6e
Update default_priest.lua
2017-09-08 06:14:54 -05:00
NewbProgrammer101
cb93e13378
Delete occupations_data.lua
2017-09-08 06:12:16 -05:00
Hector Franqui
2a0b0aa538
Occupations: Refactor all occupation defs into separate Lua files.
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Add WIP priest occupation.
Add WIP (very WIP) farmer occupation.
2017-09-05 22:47:03 -04:00
Hector Franqui
6c3988a731
Occupation: Add ability to set some of the NPCs properties.
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Currently, you can set:
- Trader status
- Whether to show or hide gift items hints
NPC: Add enable/disable gift item hints flag
Schedules: Allow to set the enable/disable gift item hints flag
Dialogues: Add ability to choose from normal dialogues if hint dialogues are disabled.
2017-09-05 19:02:50 -04:00
Hector Franqui
8e5d6d03f4
Spawner: Fix issue when "npcs" table is not present in restore_plotmarkers.
2017-09-01 18:27:17 -04:00
Hector Franqui
fe5a155177
Fix bug with dialogues being cleared for NPCs on occupation init.
2017-09-01 18:15:53 -04:00
Hector Franqui
cd8e3c09cb
Priest occupation (WIP)
2017-09-01 14:15:23 -04:00
Hector Franqui
48eb8078b3
Schedules: Add support to change flags in schedules.
2017-09-01 14:15:01 -04:00
Hector Franqui
939181284b
Spawner: Add workplaces properly to the usable nodes.
2017-09-01 14:14:35 -04:00
Hector Franqui
40ac2a55a1
Actions: Fix bug and add support for using access node.
2017-09-01 14:13:13 -04:00
Hector Franqui
ba6348663b
Dialogues: Fix bug when not having custom trade offers.
2017-08-31 17:59:46 -05:00
Hector Franqui
c9eb3b0ef4
Spawner: Workplaces are properly assigned to NPC.
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If a workplace is assigned to a NPC, it is not used by any other NPC.
"/restore_plotmarkers" command also restores the workplace so it can
be used by other NPCs.
Occupations: Dialogues are registered on occupation registration.
2017-08-31 09:11:43 -04:00
Hector Franqui
706a5cf188
Add occupation name to entity properties.
2017-08-29 18:16:48 -05:00
Hector Franqui
e85a8161c3
Change names to match convention.
2017-08-29 18:12:21 -05:00
Hector Franqui
337f8c46b7
Small bug fixes and log cleanups.
2017-08-29 14:55:38 -04:00
Hector Franqui
4ec8ad7f7f
Add priest texture (WIP)
2017-08-29 14:55:21 -04:00
Hector Franqui
df56e44bbd
Add workplaces support.
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Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
2017-08-29 14:54:57 -04:00
Hector Franqui
59bb430e62
Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.
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Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
2017-08-28 15:43:57 -04:00
Hector Franqui
0ddb30c0f9
Finish implementation to find nearby plotmarkers.
2017-08-27 14:46:48 -04:00
Hector Franqui
19c5ca1d0c
Add plotmarker search to adapt_mg_villages_plotmarker (WIP)
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Small code cleanup.
2017-08-27 12:50:53 -04:00
Hector Franqui
d347b6fad5
Finish implementation of npc.places.find_plotmarkers.
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Small code refactor.
2017-08-27 12:32:04 -04:00
Hector Franqui
ceae61f553
Add gitignore to IntelliJ folder
2017-08-27 11:41:35 -04:00
Hector Franqui
a4fd06d1c6
Add nearby plotmarkers search
2017-08-27 11:28:40 -04:00
Hector Franqui
ad9032ec5b
Add scan functions and node definitions for workplaces. (WIP)
2017-08-25 19:48:34 -04:00
Hector Franqui
11e871a932
Log cleanups.
2017-08-25 09:33:25 -04:00
Hector Franqui
4c102a70a4
Spawner: Large code refactor to remove dependency on plotmarkers.
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Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
2017-08-25 09:31:45 -04:00
Hector Franqui
698d247aba
Fix misc bugs
2017-08-11 15:41:50 -04:00
Hector Franqui
5a93800e77
Occupations: Add schedule check function, allow enqueuing of schedule check
2017-08-11 12:03:45 -04:00
Hector Franqui
0f931d273c
Occupations: Add schedule check function, allow enqueuing of schedule check.
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Add simple test farmer occupation (WIP).
2017-08-11 12:01:44 -04:00
Hector Kio
4c0e2b574a
Temporary fix for male textures issue.
2017-08-11 10:44:57 -04:00
Hector Franqui
3edc959d3a
Dialogues: Finish implementation of registered dialogues.
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Ported all trade dialogues to use new dialogue system.
2017-07-19 14:00:29 -04:00
Hector Franqui
b5dc9926cd
Add 5 additional male textures.
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Rename child textures to be more representative.
2017-07-13 19:05:39 -04:00
Hector Franqui
bff013bc44
Utilities: Add simple utility code to work with arrays and Lua tables
2017-07-13 19:04:00 -04:00
Hector Franqui
5eceb09cdb
Random data: Separate random data in different files for better classification. Add registrations as well.
2017-07-13 19:02:40 -04:00
Hector Franqui
e79fb91ff3
Dialogues: Re-write dialogues to allow Minetest's like registration system instead of the actual table lookup system. In general, dialogues now are registered in similar fashion as nodes, entities and others are registered in Minetest.
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Relationships: Re-write to the way favorite/disliked items are defined, now allow Minetest's like registration as well.
Random data: Random data now includes registrations for gift items and dialogues.
2017-07-13 19:01:28 -04:00
Hector Franqui
bf935fd091
Dialogues: Fix bug with NPCs being frozen if 'Esc' button was pressed to exit dialogue
2017-06-29 19:01:03 -04:00
Hector Franqui
6141af11aa
Relationships: Increase gift timer and relationship decrease timer to more usual values.
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Fixed small bug on giving unliked items.
2017-06-27 18:39:13 -04:00
Hector Franqui
e70888c3e5
Fix bug with 'ignore' nodes when some map areas are not fully loaded but NPC try to perform actions on them.
2017-06-27 18:38:28 -04:00
Hector Franqui
cc56446206
NPC: (WIP) Schedule properties support adding one or multiple items to NPC inventory, and support taking one item from NPC inventory.
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Attempt to fix child textures issue (2).
2017-06-21 21:07:36 -04:00
Hector Franqui
7110c49b42
Spawner: Avoid multiple spawning by not replacing the mg_villages:plotmarker, but just override its definition.
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NPC: (WIP) Support change properties on schedules.
2017-06-21 07:16:11 -04:00