Hector Franqui
18f07ce50f
Actions: Added description.
...
Fully implement helper methods for validating and evaluating expressions.
Full implementation of declarative commands.
2018-01-13 10:12:17 -05:00
Hector Franqui
ff82f83c0b
NPC: Add execution environment
...
Actions: Rename 'actions' to 'command'
Add skeleton method for declarative and control commands
2018-01-09 20:04:20 -05:00
Hector Franqui
9125aa334a
Actions: Replace "action" for "command".
...
Add declarative and control commands comments and function signature (no implementation yet).
2018-01-09 19:04:51 -05:00
Hector Franqui
221cfa3105
NPC: Add execution context.
2018-01-09 18:43:33 -05:00
BrunoMine
2dc2400b38
Api doc update ( #31 )
...
* Update api.md
* Add schedules
* Add occupation
* Update places map
* Fix `step` and `initialize`
* Add schedule commands
* Add WALK_TO_POS task
* orthographic correction
2017-12-20 14:40:36 -05:00
BrunoMine
c7fad7d6c6
Initiating documentation ( #25 )
...
* Add API
* Add Actions and Tasks documentation
* Convert to .MD docs
* Add links
* Fix links
* Remove some terms
2017-11-06 08:57:59 -05:00
Hector Franqui
5f9afae5d9
NPC: Support backward compatibility.
2017-10-19 21:51:16 -04:00
Hector Franqui
ec0392096f
NPC: After interacting with NPC, original yaw is restored.
2017-10-19 21:47:35 -04:00
Hector Franqui
205bdf6eb1
NPC: Use after_activate()
callback to fix animation issue.
2017-10-18 15:09:00 -04:00
Hector Franqui
5bdc3c3c29
NPC: Fix animation state not persistent on interaction/game restart.
...
Action lock/unlock doesn't perform lock if movement state is sitting or laying.
Right-click interaction can now be disabled in freeze action command.
Upon NPC activation, animation is restored.
2017-10-18 09:05:08 -04:00
Hector Franqui
4a4dc724cd
NPC: Fix issues with female and male skins.
...
Fix naming issues with male skins.
Improve coloring on male skins.
2017-10-16 18:48:02 -04:00
Hector Franqui
d95c8504ec
Places: Add truly owned nodes. NPCs shouldn't override ownership
...
anymore.
Spawner: Add command "/restore_area" to clear up node ownership & usage in manually spawned places.
"/restore_plotmarkers" now clean up node ownership & usage in mg_villages.
2017-10-07 11:28:38 -04:00
Hector Franqui
8a5e80e2cb
Places: Allow finding alternative nodes when nodes are being used.
...
Add owned and used properties to each owned/shared node.
Actions: Allow to find alternative sittable/bed/furnace node if currently
being used.
Default occupation: Add alternative sitting finding.
NPC: Log cleanup.
2017-10-05 18:53:46 -04:00
Hector Franqui
d92b729e19
Fixed bugs related to door positioning, opening/closing, and finding
...
positions in general.
2017-09-23 10:43:51 -04:00
Hector Franqui
43c69ffee4
Spawner: Add search radius and height to manual spawn egg.
2017-09-21 20:03:01 -04:00
Hector Franqui
164e09bed5
Farmer: Add trading list.
...
Add 6 cotton seeds as initial inventory.
2017-09-21 18:55:29 -04:00
Hector Franqui
5a79b9a119
Trade: Fix name for stone hoe.
2017-09-21 18:55:02 -04:00
Hector Franqui
d55ffd06fc
Schedules: Allow to set trade list as a schedule property.
...
Trade: Trading list now supports setting maximum sell count, buy count and how much to keep (in case of sell).
Add price for empty bucket.
2017-09-21 18:53:43 -04:00
Hector Franqui
c94edbc649
Log cleanup.
2017-09-21 13:45:34 -04:00
Hector Franqui
cb218fc9f9
Actions: Fix bug with not finding walkable positions around bed.
2017-09-21 13:45:09 -04:00
Hector Franqui
c37c4dd868
Default occupation: Perform casual trading during afternoon, none during
...
the rest of the day.
2017-09-21 09:02:41 -04:00
Hector Franqui
cf77ab5299
Farmer: Add other schedule entries for commonplace tasks.
...
Priest: Fixed missing dialogue issue.
Miner: Fixed indentation.
2017-09-18 01:13:20 -04:00
Hector Franqui
175d07476d
Remove workspace.xml
2017-09-18 00:33:24 -04:00
NewbProgrammer101
ee38dfe46b
Update init.lua
2017-09-17 12:42:55 -04:00
NewbProgrammer101
7f9fedba9d
Update default_miner.lua
2017-09-17 12:42:41 -04:00
NewbProgrammer101
5fed6e3a90
Update default_miner.lua
2017-09-17 12:42:24 -04:00
NewbProgrammer101
c3d5a995a6
Create default_miner.lua
2017-09-17 12:41:30 -04:00
NewbProgrammer101
a527bcd746
Update default_farmer.lua
2017-09-17 12:40:40 -04:00
NewbProgrammer101
e1a7efe9ab
Update default_priest.lua
2017-09-17 12:31:31 -04:00
Hector Franqui
2a979ef1fe
Actions: Add sounds to dig/place actions.
2017-09-17 12:11:31 -04:00
Hector Franqui
580792284d
Spawner: Fix undefined node
2017-09-15 18:29:38 -04:00
Hector Franqui
561b11f8fe
Spawner: Fix typo
2017-09-15 18:17:19 -04:00
Hector Franqui
db415dee97
Occupations: Change building type format to be more flexible.
...
Spawner: Huge rework on logic to determine occupations. Warning! Completely incomprehensible code.
Schedule: Improve schedule check enqueue and execution.
Optimize walk_to_pos if used on distances < 3
Huge amounts of log cleanup.
Places: Improve adding shared places.
Improve orthogonal node scanning by using walkables and not one single node.
2017-09-15 14:51:37 -04:00
Hector Franqui
b02a78de6d
Default Farmer (WIP):
...
Improve schedule entries, schedule check.
Change to new building type format.
2017-09-15 14:47:04 -04:00
Hector Franqui
8cf1e932bc
Default Priest:
...
Change building type definitions to new format.
2017-09-15 14:46:08 -04:00
Hector Franqui
bcd6327a13
Merge branch 'master' of https://github.com/hkzorman/advanced_npc
2017-09-15 14:44:45 -04:00
Hector Franqui
866b25c63c
Pathfinder: Fix indentation.
...
Improve path decorator to avoid jumping NPCs (in Minetest 0.5-dev)
2017-09-13 09:09:08 -04:00
Hector Franqui
70fd62825c
Actions: Fix bugs in dig and place actions.
...
Fix bug in get_pos_argument() function.
Optimize walk_to_pos task and improve usage of access node.
Improve get_direction() by using vector.direction() and vector.round()
2017-09-13 09:06:58 -04:00
Hector Franqui
770125fae9
Log cleanup.
2017-09-12 09:09:15 -04:00
Hector Franqui
70c7a3c96f
Actions: Add mine animation to dig/place actions.
...
Fix bug enabling wandering after dig action.
Improved "random" dir functionality for walk_step to avoid getting NPC stuck.
General formatting fixes.
2017-09-12 09:08:44 -04:00
NewbProgrammer101
245c2c32c2
My first pull request. ( #15 )
...
* Delete occupations_data.lua
* Update default_priest.lua
* Update init.lua
2017-09-08 08:31:19 -04:00
Hector Franqui
ce47958144
Actions: Fix bugs and improve dig and place action commands.
2017-09-07 08:51:50 -04:00
Hector Franqui
2a0b0aa538
Occupations: Refactor all occupation defs into separate Lua files.
...
Add WIP priest occupation.
Add WIP (very WIP) farmer occupation.
2017-09-05 22:47:03 -04:00
Hector Franqui
6c3988a731
Occupation: Add ability to set some of the NPCs properties.
...
Currently, you can set:
- Trader status
- Whether to show or hide gift items hints
NPC: Add enable/disable gift item hints flag
Schedules: Allow to set the enable/disable gift item hints flag
Dialogues: Add ability to choose from normal dialogues if hint dialogues are disabled.
2017-09-05 19:02:50 -04:00
Hector Franqui
8e5d6d03f4
Spawner: Fix issue when "npcs" table is not present in restore_plotmarkers.
2017-09-01 18:27:17 -04:00
Hector Franqui
fe5a155177
Fix bug with dialogues being cleared for NPCs on occupation init.
2017-09-01 18:15:53 -04:00
Hector Franqui
cd8e3c09cb
Priest occupation (WIP)
2017-09-01 14:15:23 -04:00
Hector Franqui
48eb8078b3
Schedules: Add support to change flags in schedules.
2017-09-01 14:15:01 -04:00
Hector Franqui
939181284b
Spawner: Add workplaces properly to the usable nodes.
2017-09-01 14:14:35 -04:00
Hector Franqui
40ac2a55a1
Actions: Fix bug and add support for using access node.
2017-09-01 14:13:13 -04:00