* Implements item groups soulbound and cursed:
Soulbound armors respawn with their owner.
Cursed armors cannot be unequipped by the player.
(disabled in creative mode)
* Prevents a cursed armor from getting unequipped by right clicking another piece of armor.
* Tweak Fire Protect
This change tweaks the fire protection function so that it no longer needs to override nodes and hence rely on additional dependencies like ethereal mod.
* Remove ethereal and fire dependencies
Remove fire and ethereal dependencies as they are no longer needed since fire protection doesn't override items inside those mods.
* Re-add Torch Damage
This re-adds torch damage of 1 per second if fire protection is enabled.
* Remove nether dependency
Nether dependency isn't required as well.
* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings
* Fix some steel armor mishaps, remove pointless dependency on "default"
* Move admin armor into mod
* Make wood armor into a mod
* More consistent steel description text etc.
* remove wood references from 3d_armor api locale
* remove admin armor reference from 3d_armor locale template.txt
* Remove steel textures from api
* Bronze armor as mod
* Fix admin, wood armor missing local S translator var
Fix wood locale missing template.txt
* Fix bronze missing locale
* Cactus as mod
* Crystal into mod
* Diamond into mod
* Mithril and Gold as mods
* Register armor fix
* Nether as mod
* Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor
* Fix badly named mod.conf for admin, gold, nether armors
Fix attempt to register crafting recipe even though the armor is disabled via setting
* Fix steel and wood having bad globals for crafting section, turned them to locals
* Fix brazilian translation getting deleted
Fix cactus armor locales being incorrectly named
* Enhance mithril armor
Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools.
* Enhance mithril shield
Mithril armor should be (at least) tougher than diamond armor. Mithril is found rarer and deeper than diamond and mithril tools are already better than diamond tools.
* Correct armor_use
Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)).
* Correct armor_use
Now this enhance the durability by a factor 3 (instead of a factor 2) compared to diamond. Which can be justified by the ore generation update in moreores (deeper and rarer (but less scattered)).
* correct typo
* LDoc: set min-height for "content" element
* LDoc: move generation script to .ldoc directory
* LDoc: add some output messages to gendoc.sh script
* LDoc: copy inventory image textures to reference dir instead of linking to remote files.
* LDoc: hack to compensate for "shields:" prefix being trimmed from item names
* Fix helmet_diamond & chestplate_crystal names in docstrings
* Add Python scripts to generate temp files that can be parsed by LDoc
* Add config & script for generating HTML docs with LDoc...
* Add Lua docstrings for API & items
* Add workflow for building API reference docs on gh-pages branch
* Add LDoc's default stylesheet
* LDoc: make navigation panel fixed