079a5c1ff8
Merge remote-tracking branch 'upstream/master'
2022-08-26 15:23:42 +02:00
Niklp
ca2b47492e
Merge pull request #28 from Niklp09/mushroom
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overwrite wield_image's of mushrooms
2022-08-19 15:06:41 +02:00
Niklp
f5490e3b58
overwrite wield_images's
2022-08-19 14:53:39 +02:00
156d31280a
Merge remote-tracking branch 'upstream/master'
2022-06-25 16:53:46 +02:00
Sirrobzeroone
bde2082ee1
Texture update for vines to CC0 ( #21 )
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* Texture update for vines to CC0
recreated the vines and rope textures and releasing them under CC0
* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
A S Lewis
d33907ca75
Fix typo in crafting recipes in trunks
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Fixes #24
Co-authored-by: A S Lewis <aslewis@cpan.org>
2022-06-08 22:03:52 +10:00
fluxionary
244d5da0e2
wear too when breaking vines ( #22 )
2022-05-28 17:35:42 -04:00
183c043066
Merge remote-tracking branch 'upstream/master'
2022-05-27 18:49:45 +02:00
OgelGames
8de8b889c2
fix typo in bushes mod.conf
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fixes #17
2022-05-09 23:10:56 +10:00
wsor4035
1d71e2c64e
fix https://github.com/mt-mods/plantlife_modpack/issues/16
2022-03-19 17:04:06 -04:00
3239650e68
Merge remote-tracking branch 'upstream/master'
2022-03-06 16:17:20 +01:00
wsor4035
d3edfbeace
Merge pull request #14 from nixnoxus/fix_tree_fern_leave_big
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fix felling `farns:fern_trunk_big`
2022-01-11 22:19:26 -05:00
wsor4035
c82ba38e68
Merge pull request #15 from nixnoxus/add_group_sapling
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Add `group:sapling` for saplings in plantlife
2022-01-11 17:18:14 -05:00
nixnoxus
031d5f4e4e
add group sapling
2022-01-11 18:55:22 +01:00
nixnoxus
32bab30e1f
fix felling farns: fern_trunk_big
2022-01-10 19:32:04 +01:00
Jordan Leppert
7094d8a369
Vines: Fix recipes and global variables ( #13 )
2021-12-28 14:45:05 +11:00
unknown
c990942ba2
fix https://github.com/mt-mods/plantlife_modpack/issues/11
2021-12-25 21:44:43 -05:00
Jordan Leppert
4953b1ba54
Rarity / fertility tweaks for various mods ( #8 )
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For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.
For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
Jordan Leppert
cb2373f089
Trunks: Prevent crashing when unknown nodes exist ( #9 )
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Extension of commit 9ed4771515
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2021-12-16 20:10:36 +11:00
Jordan Leppert
1a96ac87a7
Breaking up flowers_plus mod ( #5 )
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Splitting up flowers_plus into separate mods for seaweed, sunflowers and waterlillies, for clarity and so the user can disable them individually.
Fixed sunflower maximum heat.
Removed spawning, as we're already creating these things at worldgen.
Added settings for rarity and max count to each mod - waterlilies, seaweed and sunflowers
Removing along_shore mod as it does nothing now.
2021-12-14 13:05:23 +01:00
Jordan Leppert
a6dc4890d9
Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow.
2021-12-11 19:45:25 +01:00
wsor4035
a5b752f8b2
Merge pull request #3 from JordanL2/vines_mapgen
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Vines overhaul
2021-12-07 17:21:17 -05:00
Jordan Leppert
4c48e5be29
Update vines/init.lua
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert
a7d0e42cd1
Update vines/init.lua
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert
2e4e4a2412
Replace vines with air if they've been disabled for compatibility
2021-12-06 10:56:05 +00:00
Jordan Leppert
1d3751d755
Avoid one node vines on top of trees.
2021-12-06 10:55:42 +00:00
Jordan Leppert
e2486ca7f5
Adding default to boolean settings
2021-12-06 09:33:44 +00:00
Jordan Leppert
98f0c6c20f
Slight simplification of on_dig. Also minor fix to generating vines of a certain length.
2021-12-05 11:41:49 +00:00
Jordan Leppert
54d3b669be
Vines: Simplifying digging logic.
2021-12-05 11:08:51 +00:00
Jordan Leppert
93265656cc
Adding vine growth speed settings
2021-12-04 20:28:11 +00:00
Jordan Leppert
c76fd45a2c
Option to disable vines:vines item, as it seems pointless.
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All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert
c7d0fd3c53
Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm
2021-12-04 18:53:39 +00:00
Jordan Leppert
a66b82f1f0
Fixing growth. Vines now grow once every 3-6 minutes.
2021-12-04 17:56:28 +00:00
Jordan Leppert
63914caed1
Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly
2021-12-04 17:56:28 +00:00
Jordan Leppert
ba98359dd0
When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node.
2021-12-04 17:56:28 +00:00
Jordan Leppert
6df36da4e1
Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines.
2021-12-04 17:55:49 +00:00
Jordan Leppert
28ef3e0c4b
Vines now generated at mapgen time. Vines now generated as a vine of random length.
2021-12-04 17:55:08 +00:00
6bdb533906
Fix trunk duplication
2021-08-24 12:15:54 +02:00
c62610f544
Try to fix crash
2021-08-18 16:20:56 +02:00
8e2148ffc3
Merge remote-tracking branch 'upstream/master'
2021-07-24 13:12:23 +02:00
Vanessa Dannenberg
680b02f7e2
fix crash for sure this time
2021-07-19 23:56:47 -04:00
Vanessa Dannenberg
a2976c609a
update all generate, spawn, and grow calls
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to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
Vanessa Dannenberg
46717958bc
use biome_lib.get_nodedef_field
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instead of biome_lib:get_nodedef_field
(change `.` to `:`)
2021-07-19 14:08:57 -04:00
5ac025cda4
Merge remote-tracking branch 'upstream/master'
2021-07-03 17:29:19 +02:00
Vanessa Dannenberg
52b2d18523
make moss buildable_to
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and make sunflower attached_node like other plants
2021-06-29 13:44:00 -04:00
efe869d386
Fix crash caused by the previous merge
2021-06-26 20:04:36 +02:00
b597f99014
Merge remote-tracking branch 'upstream/master'
2021-06-26 19:07:22 +02:00
Vanessa Dannenberg
bfd08f01c8
Just run the conversion LBM on every load
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it won't take any appreciable CPU anyway if there's nothing to do.
Minetest seems to not new (or newly-renamed) LBMs when it should, when
it's set to only run once. Also covers cases where a crash could
prevent mapblocks being checked later.
2021-06-23 21:09:48 -04:00
Vanessa Dannenberg
9ed4771515
fix rare edge-case where unknown nodes cause a crash
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When a new mapblock is generated and the mod checks the neighbors around
a target to place a fallen twig, if it finds an unknown node (because
it's in a neighboring, old mapblock from a previous session -- perhaps
an old moss node that hadn't converted-over to wallmounted yet), trying
to check its buildable_to state will fail, since that requires that
there be a node def to look at, which an unknown node wouldn't have.
This substitutes a known not-buildable_to node for those cases, so that
the code won't try to overwrite what it found.
2021-06-23 21:03:06 -04:00
Vanessa Dannenberg
3f107a8067
renamed the LBM in case it got run at the wrong time
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between mod updates; forces it to run again
(it's harmless to let it run twice)
2021-06-23 10:09:58 -04:00