156d31280a
Merge remote-tracking branch 'upstream/master'
2022-06-25 16:53:46 +02:00
Sirrobzeroone
bde2082ee1
Texture update for vines to CC0 ( #21 )
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* Texture update for vines to CC0
recreated the vines and rope textures and releasing them under CC0
* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
fluxionary
244d5da0e2
wear too when breaking vines ( #22 )
2022-05-28 17:35:42 -04:00
3239650e68
Merge remote-tracking branch 'upstream/master'
2022-03-06 16:17:20 +01:00
Jordan Leppert
7094d8a369
Vines: Fix recipes and global variables ( #13 )
2021-12-28 14:45:05 +11:00
unknown
c990942ba2
fix https://github.com/mt-mods/plantlife_modpack/issues/11
2021-12-25 21:44:43 -05:00
Jordan Leppert
4953b1ba54
Rarity / fertility tweaks for various mods ( #8 )
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For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.
For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
Jordan Leppert
a6dc4890d9
Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow.
2021-12-11 19:45:25 +01:00
Jordan Leppert
4c48e5be29
Update vines/init.lua
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert
a7d0e42cd1
Update vines/init.lua
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert
2e4e4a2412
Replace vines with air if they've been disabled for compatibility
2021-12-06 10:56:05 +00:00
Jordan Leppert
1d3751d755
Avoid one node vines on top of trees.
2021-12-06 10:55:42 +00:00
Jordan Leppert
e2486ca7f5
Adding default to boolean settings
2021-12-06 09:33:44 +00:00
Jordan Leppert
98f0c6c20f
Slight simplification of on_dig. Also minor fix to generating vines of a certain length.
2021-12-05 11:41:49 +00:00
Jordan Leppert
54d3b669be
Vines: Simplifying digging logic.
2021-12-05 11:08:51 +00:00
Jordan Leppert
93265656cc
Adding vine growth speed settings
2021-12-04 20:28:11 +00:00
Jordan Leppert
c76fd45a2c
Option to disable vines:vines item, as it seems pointless.
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All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert
c7d0fd3c53
Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm
2021-12-04 18:53:39 +00:00
Jordan Leppert
a66b82f1f0
Fixing growth. Vines now grow once every 3-6 minutes.
2021-12-04 17:56:28 +00:00
Jordan Leppert
63914caed1
Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly
2021-12-04 17:56:28 +00:00
Jordan Leppert
ba98359dd0
When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node.
2021-12-04 17:56:28 +00:00
Jordan Leppert
6df36da4e1
Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines.
2021-12-04 17:55:49 +00:00
Jordan Leppert
28ef3e0c4b
Vines now generated at mapgen time. Vines now generated as a vine of random length.
2021-12-04 17:55:08 +00:00
8e2148ffc3
Merge remote-tracking branch 'upstream/master'
2021-07-24 13:12:23 +02:00
Vanessa Dannenberg
a2976c609a
update all generate, spawn, and grow calls
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to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
1f52bbea19
[vines] Optimize math.random call function
2020-07-23 21:23:51 +02:00
Louis Royer
47c20dc550
Remove translations in minetest.log output
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because they are not translated anyway
2020-02-15 14:32:06 +00:00
Pierre-Adrien Langrognet
9a3d101c89
Fix typo in vines/init.lua
2019-05-14 17:12:29 +00:00
Vanessa Dannenberg
08698ecd60
make spawning of under-dirt roots configurable
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(enabled by default, unless explicitly set to false)
2018-12-08 18:51:53 -05:00
Vanessa Dannenberg
feb3092d06
switch to Tenplus1's fork of vines
2018-10-25 11:49:01 -04:00
Vanessa Dannenberg
77093e428a
use swap_node() where possible, for speed
2018-10-25 10:27:54 -04:00
Auke Kok
0af7b69afa
cleanfile
run: remove trailing whitespace.
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When it's this far out of hand you really need to clean up or else
everyone will be submitting patches with more whitespace problems.
2018-02-17 16:28:43 -08:00
fat115
5ca1ed261e
global i18n : add plantlife_i18n mod
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idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods
added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
Vanessa Ezekowitz
dd14b2cb04
update vines mod from upstream
2017-05-18 05:47:41 -04:00
Vanessa Ezekowitz
ab9b30778b
Merge branch 'master' of github.com:minetest-mods/plantlife_modpack
2017-01-06 04:02:05 -05:00
Diego Martínez
d85fb4c64f
Prevent two separate instances of stack overflow.
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The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...
The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 05:57:48 -03:00
Ezhh
0f89ab5b44
Fix to prevent crashes
2017-01-04 19:27:49 +00:00
Vanessa Ezekowitz
16db34a9f1
tile_images --> tiles
2015-10-23 13:09:05 -04:00
Nick Name
865f108f36
Added missing local.
2015-08-15 11:24:52 +02:00
Vanessa Ezekowitz
42732b0636
split plants_lib off into its own repository
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renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz
bf750c9721
fix bad shers wield image ref
2015-05-28 10:32:45 -04:00
Vanessa Ezekowitz
06f65fa183
don't grow vines on default trees
2015-05-10 17:22:36 -04:00
Vanessa Ezekowitz
92c5c81ea1
update vines mod again
2015-03-01 12:46:26 -05:00
Vanessa Ezekowitz
7059756929
update vines from upstream
2015-03-01 12:25:54 -05:00
Vanessa Ezekowitz
36eea79c4d
fix typos in vine spawn target node names
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fix wrong use of near_nodes_* fields in willow def
2015-02-17 01:31:56 -05:00
bas080
e049492b59
Vines update
2015-02-17 01:31:36 -05:00
Vanessa Ezekowitz
3eaf687da4
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:08:08 -05:00
Vanessa Ezekowitz
3472d32f2b
make vines ONLY grow on jungle trees
2014-12-22 15:25:58 -05:00
Vanessa Ezekowitz
f7784aa9db
add cleanup ABM: if vines lack a tree to hang from, they are deleted.
2014-12-22 14:38:58 -05:00
Vanessa Ezekowitz
d001b23396
make vines growth and rotting ABMs configurable
2014-12-22 13:51:42 -05:00