LeMagnesium
3a94bc81b5
Fixed some of minotaur's item names
2015-07-14 16:33:46 +02:00
LeMagnesium
1fd331615a
Check return value of get_surface_pos before indexing it
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- Solves #126
2015-07-14 14:53:15 +02:00
24b398aa10
remove watershed_cloud.png texture and use default_cloud.png texture
2015-07-14 01:19:08 +02:00
525ecd9975
added missing textures
2015-07-14 01:13:23 +02:00
Ombridride
e65d085f3b
Mobs spawn in protected area
2015-07-13 23:52:30 +02:00
a21531dfe5
remove mob spawn in area
2015-07-13 23:35:56 +02:00
LeMagnesium
41e7b4efaf
Merged all command timers in a single mod : action_timers
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- Merged all command timers in a single mod
- Activated mod
- Updated news.txt
2015-07-13 23:22:02 +02:00
root
98e1295475
1 less damage for almost every monsters
2015-07-13 23:12:30 +02:00
Ombridride
fb17d5e072
Update rat.lua
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Rat now spawn also on sandstone nodes (because of the new mapgen)
2015-07-13 16:28:29 +02:00
Quentin BUISSON-DEBON
77bd0b28b0
Mobs update (because of the mapgen), mainly spawn/nodes improve
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Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
LeMagnesium
e774ed402d
Updated 3d_armor and done a bit of chmodding
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- Solves part of #117
2015-07-12 13:26:14 +02:00
LeMagnesium
af4096f24e
Added strong dependency for inventory_icon : unified_inventory
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- Solves part of #117
2015-07-12 12:45:28 +02:00
LeMagnesium
f5ce1d3fb5
Updated mapfix's README
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- Solves part of #117
2015-07-12 12:40:53 +02:00
LeMagnesium
5005ce3ecc
Updated ROFL and SQLextract: Ready for first attempt
2015-07-11 19:20:29 +02:00
Gael-de-Sailly
ac6929f41a
Changed textures
2015-07-11 12:06:12 +02:00
Gael-de-Sailly
bca4d973fd
Change crafts on watershed
2015-07-11 11:14:11 +02:00
davedevils
8b02486788
Better eyes and pos correct
2015-07-11 02:54:48 +02:00
davedevils
070f5f41ab
new texture for yeti
2015-07-11 02:18:59 +02:00
LeMagnesium
04cff1295f
Added rofl mod and updated SQLite Extract Script
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- Added rofl (you don't need to enable it)
- SQLextract.py updated
2015-07-10 18:23:04 +02:00
Wouters Dorian
33bbc85934
[item_drop] Make pickup delay absolute (not wait anymore, as it actually was)
2015-07-10 14:57:14 +02:00
Wouters Dorian
f45c080dc0
[item_drop] Reduce player pickup time to 1.5s; this delay is now ONLY for player drops
2015-07-10 13:06:48 +02:00
Ombridride
2d6871072d
Update init.lua
2015-07-10 09:34:54 +02:00
LeMagnesium
4acb440b3f
Updated SQLextract.py with metadata handling
2015-07-09 20:10:19 +02:00
Ombridride
f11352e1c8
Updated broomstick mod
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Now available in-game
2015-07-09 20:04:31 +02:00
LeMagnesium
8261c92e01
Added SQLiteExact script
2015-07-09 15:32:54 +02:00
Wouters Dorian
322926fc5b
Make [arrow_signs] model a nodemesh
2015-07-09 14:03:28 +02:00
Gael-de-Sailly
3a935ce1e4
Added cherry trees in mapgen
2015-07-09 12:36:08 +02:00
Gael-de-Sailly
52715b167d
Moretrees : spawn saplings to reduce mapgen lags
2015-07-09 12:30:40 +02:00
Gael-de-Sailly
7d4f23bdb3
Reduced large noise scales (smaller oceans)
2015-07-09 12:10:05 +02:00
Gael-de-Sailly
9cb38ff680
Corrected temperature unification mistake
2015-07-09 12:09:11 +02:00
Gael-de-Sailly
bdcd075fe1
Removed most of watershed's ores
2015-07-09 11:49:28 +02:00
Gael-de-Sailly
e55464394e
Corrected problems about snow mod
2015-07-09 11:27:40 +02:00
Gael-de-Sailly
3d6e348ed6
Disabled clouds
2015-07-09 11:26:38 +02:00
Gael-de-Sailly
66eaf8f728
Register ores and decorations in watershed
2015-07-09 10:15:40 +02:00
Gael-de-Sailly
a84bf4d15e
Plantlife, darkage, etc. after watershed
2015-07-09 09:44:39 +02:00
Gael-de-Sailly
ba527c463e
Added ores and decorations
2015-07-09 09:18:55 +02:00
Wouters Dorian
fc94c4f29a
Improve [item_drop]
2015-07-09 02:50:41 +02:00
Ombridride
99e75ac9a3
-50% yeti spawn rate
2015-07-09 01:04:15 +02:00
Ombridride
79d4aa036d
-50% creepers spawn rate
2015-07-09 01:03:47 +02:00
Wouters Dorian
be03e62452
Add [warps]; Reformat and update update_sources for future scripted use
2015-07-09 00:59:32 +02:00
LeMagnesium
e0874db012
Removed useless [[...]]
2015-07-09 00:02:13 +02:00
Gael-de-Sailly
f3da59bcf6
Merge branch 'watershed' : add watershed mod
2015-07-08 22:36:16 +02:00
Gael-de-Sailly
c7e4bd9745
Added plants and dirt monsters on watershed:drygrass
2015-07-08 19:23:21 +02:00
Gael-de-Sailly
7cfcbc63fc
Unified temperature and humidity noises
2015-07-08 18:50:28 +02:00
palige
50d7518038
Change broomstick craft
2015-07-08 15:10:48 +02:00
Gael-de-Sailly
8735192dbb
Various adaptations (again again...)
2015-07-08 14:13:47 +02:00
LeMagnesium
2e1803efe0
Update dig arrows to avoid digging nodes that shouldn't be dug
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- Dig arrows now check for areas, .diggable, and unbreakables
2015-07-08 14:03:55 +02:00
LeMagnesium
fedc2c9433
Updated plantlife
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- Updated plantlife_modpack in order to start on clean bases for the new mapgen system
2015-07-08 13:13:58 +02:00
Ombridride
930e3ad666
Set player position on mapper 5 minutes refresh
2015-07-07 23:41:25 +02:00
Ataron
ad52d736bb
Add mobs_dungeon_master_blood.png
2015-07-07 17:47:44 +02:00