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Commit Graph

1184 Commits

Author SHA1 Message Date
LeMagnesium
3a94bc81b5 Fixed some of minotaur's item names 2015-07-14 16:33:46 +02:00
LeMagnesium
1fd331615a Check return value of get_surface_pos before indexing it
- Solves #126
2015-07-14 14:53:15 +02:00
24b398aa10 remove watershed_cloud.png texture and use default_cloud.png texture 2015-07-14 01:19:08 +02:00
525ecd9975 added missing textures 2015-07-14 01:13:23 +02:00
Ombridride
e65d085f3b Mobs spawn in protected area 2015-07-13 23:52:30 +02:00
a21531dfe5 remove mob spawn in area 2015-07-13 23:35:56 +02:00
LeMagnesium
41e7b4efaf Merged all command timers in a single mod : action_timers
- Merged all command timers in a single mod
 - Activated mod
 - Updated news.txt
2015-07-13 23:22:02 +02:00
root
98e1295475 1 less damage for almost every monsters 2015-07-13 23:12:30 +02:00
Ombridride
fb17d5e072 Update rat.lua
Rat now spawn also on sandstone nodes (because of the new mapgen)
2015-07-13 16:28:29 +02:00
Quentin BUISSON-DEBON
77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
LeMagnesium
e774ed402d Updated 3d_armor and done a bit of chmodding
- Solves part of #117
2015-07-12 13:26:14 +02:00
LeMagnesium
af4096f24e Added strong dependency for inventory_icon : unified_inventory
- Solves part of #117
2015-07-12 12:45:28 +02:00
LeMagnesium
f5ce1d3fb5 Updated mapfix's README
- Solves part of #117
2015-07-12 12:40:53 +02:00
LeMagnesium
5005ce3ecc Updated ROFL and SQLextract: Ready for first attempt 2015-07-11 19:20:29 +02:00
Gael-de-Sailly
ac6929f41a Changed textures 2015-07-11 12:06:12 +02:00
Gael-de-Sailly
bca4d973fd Change crafts on watershed 2015-07-11 11:14:11 +02:00
davedevils
8b02486788 Better eyes and pos correct 2015-07-11 02:54:48 +02:00
davedevils
070f5f41ab new texture for yeti 2015-07-11 02:18:59 +02:00
LeMagnesium
04cff1295f Added rofl mod and updated SQLite Extract Script
- Added rofl (you don't need to enable it)
 - SQLextract.py updated
2015-07-10 18:23:04 +02:00
Wouters Dorian
33bbc85934 [item_drop] Make pickup delay absolute (not wait anymore, as it actually was) 2015-07-10 14:57:14 +02:00
Wouters Dorian
f45c080dc0 [item_drop] Reduce player pickup time to 1.5s; this delay is now ONLY for player drops 2015-07-10 13:06:48 +02:00
Ombridride
2d6871072d Update init.lua 2015-07-10 09:34:54 +02:00
LeMagnesium
4acb440b3f Updated SQLextract.py with metadata handling 2015-07-09 20:10:19 +02:00
Ombridride
f11352e1c8 Updated broomstick mod
Now available in-game
2015-07-09 20:04:31 +02:00
LeMagnesium
8261c92e01 Added SQLiteExact script 2015-07-09 15:32:54 +02:00
Wouters Dorian
322926fc5b Make [arrow_signs] model a nodemesh 2015-07-09 14:03:28 +02:00
Gael-de-Sailly
3a935ce1e4 Added cherry trees in mapgen 2015-07-09 12:36:08 +02:00
Gael-de-Sailly
52715b167d Moretrees : spawn saplings to reduce mapgen lags 2015-07-09 12:30:40 +02:00
Gael-de-Sailly
7d4f23bdb3 Reduced large noise scales (smaller oceans) 2015-07-09 12:10:05 +02:00
Gael-de-Sailly
9cb38ff680 Corrected temperature unification mistake 2015-07-09 12:09:11 +02:00
Gael-de-Sailly
bdcd075fe1 Removed most of watershed's ores 2015-07-09 11:49:28 +02:00
Gael-de-Sailly
e55464394e Corrected problems about snow mod 2015-07-09 11:27:40 +02:00
Gael-de-Sailly
3d6e348ed6 Disabled clouds 2015-07-09 11:26:38 +02:00
Gael-de-Sailly
66eaf8f728 Register ores and decorations in watershed 2015-07-09 10:15:40 +02:00
Gael-de-Sailly
a84bf4d15e Plantlife, darkage, etc. after watershed 2015-07-09 09:44:39 +02:00
Gael-de-Sailly
ba527c463e Added ores and decorations 2015-07-09 09:18:55 +02:00
Wouters Dorian
fc94c4f29a Improve [item_drop] 2015-07-09 02:50:41 +02:00
Ombridride
99e75ac9a3 -50% yeti spawn rate 2015-07-09 01:04:15 +02:00
Ombridride
79d4aa036d -50% creepers spawn rate 2015-07-09 01:03:47 +02:00
Wouters Dorian
be03e62452 Add [warps]; Reformat and update update_sources for future scripted use 2015-07-09 00:59:32 +02:00
LeMagnesium
e0874db012 Removed useless [[...]] 2015-07-09 00:02:13 +02:00
Gael-de-Sailly
f3da59bcf6 Merge branch 'watershed' : add watershed mod 2015-07-08 22:36:16 +02:00
Gael-de-Sailly
c7e4bd9745 Added plants and dirt monsters on watershed:drygrass 2015-07-08 19:23:21 +02:00
Gael-de-Sailly
7cfcbc63fc Unified temperature and humidity noises 2015-07-08 18:50:28 +02:00
palige
50d7518038 Change broomstick craft 2015-07-08 15:10:48 +02:00
Gael-de-Sailly
8735192dbb Various adaptations (again again...) 2015-07-08 14:13:47 +02:00
LeMagnesium
2e1803efe0 Update dig arrows to avoid digging nodes that shouldn't be dug
- Dig arrows now check for areas, .diggable, and unbreakables
2015-07-08 14:03:55 +02:00
LeMagnesium
fedc2c9433 Updated plantlife
- Updated plantlife_modpack in order to start on clean bases for the new mapgen system
2015-07-08 13:13:58 +02:00
Ombridride
930e3ad666 Set player position on mapper 5 minutes refresh 2015-07-07 23:41:25 +02:00
Ataron
ad52d736bb Add mobs_dungeon_master_blood.png 2015-07-07 17:47:44 +02:00