Commit Graph

30 Commits

Author SHA1 Message Date
crabman77 1f02ceebaf update mobs, readd cow replace with dung 2016-03-04 21:44:08 +01:00
crabman77 f8e7c9557d update mobs mod 2016-02-18 13:39:47 +01:00
crabman77 a63a618f7e update mobs mod (add pathfinding) https://github.com/MinetestForFun/server-minetestforfun/issues/393 2016-02-09 05:22:16 +01:00
crabman77 641780dd26 update mobs mod 2016-02-03 04:22:41 +01:00
crabman77 46004d9bf2 update mobs mod 2016-02-01 12:45:12 +01:00
crabman77 220d4f9f60 update mobs mod 2015-12-18 21:13:20 +01:00
crabman77 871f8b4c54 update mobs mod 2015-12-08 03:29:42 +01:00
LeMagnesium 933543529b [mobs] Update (tidy code)
- Put back calc_velocity
- Update mobs mod
- Change the way chicken drop eggs (use throwing-like entities)
2015-11-04 16:29:28 +01:00
LeMagnesium 3cc5475399 [mobs] Update for the docile_on_day parameter
- Fix #315
2015-10-27 19:26:18 +01:00
crabman77 2c47322feb update mobs mod
fix npc male/female not tamed
reduce volume and convert npc female sound
move .blend in others_thing
chmod 755
2015-09-30 03:43:51 +02:00
Quentin BUISSON-DEBON 4fe3fc8f25 Update in parts "mobs" mod
- Need to check NPC
- Need to check sheeps
- Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
2015-08-18 17:09:53 +02:00
Ombridride 744ccb7bee Mobd update second part 2015-07-16 00:15:56 +02:00
Ombridride c93567ef87 Update the mobs mod
- Fixed racist sheep
- Mobs fall slower in water
- Can only dye sheep if you own it
- Cannot dye a dye'd sheep :)
- Added coloured sheep
- Blast tweak
- Tweak and Tidy code
- tweaked env_damage
- Re-fixed mob arrow
- Fixed mob arrow
- Added evil bunny texture
- Code tidy
- Tidied code
- Replaced some models with .b3d variants, tweaked env_damage routine
- Fixed ability to take animal owned by another player bug
- Added female NPC skin
- Fixed typo
- hear distance added to mobs
- Npc works with new pickup function
- Added capture routine (thanks blert2112)
- explosion function cannot damage protected or unbreakable nodes
- water swimmers cannot move out of water
- updated npc health restoration
2015-07-15 23:31:54 +02:00
Quentin BUISSON-DEBON 77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
Quentin BUISSON-DEBON eae9dbfa83 Update mobs mod
From commits of TenpPlus1 :
- Dogfight and explosion tweaks
- Monster/Npc attack closest threat
- Added flying (and swimming) mob routine
- Fixed: flying mobs get stuck outwith fly_in node
- Fixed: dogfight jumping bug
- Fixed: jumping while dogfight attack for all size mobs
- Mobs can now walk up half-slabs without jumping
- Fixed jump glitch + Fixed do_jump
- Added ownership for tamed animals
2015-05-22 10:37:17 +02:00
Ombridride deeaa98c16 Resolve problems 2015-04-20 23:12:05 +02:00
Ombridride 4e402c7d3b Update mods mod
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
2015-04-11 21:45:03 +02:00
Ombridride a291222ea6 Finish the mobs update 2015-03-26 20:08:33 +01:00
LeMagnesium 3947b909fe Updated mobs' README.txt and added comment warning
- Added comment to warn a change of our
- Updated README.txt in mobs mod. However, Ombridride will have to do a lot of works, the mod have been changed again (no more steps, parameters
  deleted, etc).
2015-03-19 19:55:51 +01:00
Ombridride 3be8905b12 Update mobs
add bunny, changed api.lua, other smalls changes
2015-03-19 00:10:30 +01:00
Ombridride d72ff66ad2 update mobs 02/02
stats mobs,

    oerkki peut détruire/enlever torchs,

    vache/sheep mangent l'herbe,

    bébé phacochère/mouton qui suivent leur "maman",

    npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,

    pumba => follow maintenant "default:apple"

    kittens => follow maintenant "fishing:fish_raw"
2015-03-18 21:28:40 +01:00
LeMagnesium 66104e5ff6 Updated mob mod
- Slightly changed API
- Added textures, and sounds
- Removed .env calls
2015-03-02 22:29:17 +01:00
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00
Ombridride 3fce25aeab Update the mobs mod
- Update to the 0.8 release of TenPlus1 mobs redo mod
- Merge the TenPlus1 mobs redo mod changes
- Add 2/3 new sounds for each monsters (from the Cyberpangolin mobs
sounds)
- Small up of the lava_flan mob health
2014-12-25 18:34:34 +01:00
Ombridride 5163bf9551 MAJ mobs(redo) mod
Added switch to disable mobs in protected areas
2014-12-15 00:17:31 +01:00
Ombridride 887473124e Merge server to github 2014-12-11 18:53:00 +01:00
LeMagnesium 4de7f3e484 Let's do a step forward
- Commits :
	b0871dfe0f (Not really because the reverts were done in my last commit)
	c1043f0120
	35a13c8faf
	6679190d44
	eae0c1bc2e
	ef566a5fe1
	85bd085ab8
	254ec74625
	99feb28ec3
	d6b270e197
	b4a95f223f
	69d4d5dcad
	d7a5dcbb29
	48dd18d49a
	8c2391d5ac
  Are done again. (Ok, no all of them only those concerning default and reverted mods)

TODO: Still missing the three next commits

Signed-off-by: LeMagnesium <mg.minetest@gmail.com>
2014-12-10 17:04:10 +01:00
Ombridride ef566a5fe1 Update README.txt 2014-12-09 13:48:17 +01:00
Ombridride eae0c1bc2e Update README.txt 2014-12-09 13:47:27 +01:00
Ombridride 232b274c55 initial commit
subgame + mods
2014-10-28 18:01:32 +01:00