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					05bef9bf6e | 
							
								
								
									
										16
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								README.md
									
									
									
									
									
								
							@@ -1,13 +1,13 @@
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		||||
# Pyramids (with Treasurer support) [`tsm_pyramids`]
 | 
			
		||||
 | 
			
		||||
* Version: 0.6
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		||||
* Version: 1.0.2
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		||||
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		||||
## Description
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		||||
This mod adds randomly spawned pyramids in deserts. The pyramids are very rare
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		||||
and contain a chest with stuff. Also there are mummys inside, which attack
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		||||
the player if found in their radius.
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		||||
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
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		||||
sandstone deserts. The pyramids are very rare and contain chests with stuff.
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		||||
Also there are mummies inside, which attack the player if found in their radius.
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		||||
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		||||
## For users of the old `pyramids` mod
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		||||
## Historic notes
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		||||
This mod is a fork of the old `pyramids` mod by BlockMen and intended to be a direct
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		||||
(but unofficial) successor of it.
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		||||
 | 
			
		||||
@@ -17,12 +17,12 @@ the extent permitted by applicable law.
 | 
			
		||||
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		||||
### Source code and textures
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		||||
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		||||
* [WTFPL](http://www.wtfpl.net/txt/copying/)
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		||||
* [MIT License](https://mit-license.org/)
 | 
			
		||||
* (c) Copyright BlockMen (2013)
 | 
			
		||||
 | 
			
		||||
### Mummy model
 | 
			
		||||
 | 
			
		||||
* WTFPL
 | 
			
		||||
* MIT License
 | 
			
		||||
* (c) Copyright Pavel\_S (2013)
 | 
			
		||||
 | 
			
		||||
### Textures
 | 
			
		||||
@@ -30,7 +30,7 @@ the extent permitted by applicable law.
 | 
			
		||||
* `tsm_pyramids_eye.png` by bas080, [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
 | 
			
		||||
* `tsm_pyramids_men.png` by bas080, CC-BY-SA 3.0
 | 
			
		||||
* `tsm_pyramids_sun.png` by bas080, CC-BY-SA 3.0
 | 
			
		||||
* All other: BlockMen, WTFPL
 | 
			
		||||
* All other: BlockMen (MIT License)
 | 
			
		||||
 | 
			
		||||
### Sounds
 | 
			
		||||
The authors are ([freesound.org](https://freesound.org)):
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										17
									
								
								TODO
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								TODO
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
Minibugs:
 | 
			
		||||
- Mummy doesn't avoid lava
 | 
			
		||||
 | 
			
		||||
Features:
 | 
			
		||||
- More random rooms!
 | 
			
		||||
	- Man statue
 | 
			
		||||
	- Falling traps from above
 | 
			
		||||
- More variety in pyramid exterior styles
 | 
			
		||||
	- Different entrances
 | 
			
		||||
	- Stairs leading to entrance
 | 
			
		||||
	- Open roof? For sun room
 | 
			
		||||
	- Multiple entries (temple-like pyramids)
 | 
			
		||||
- Different pyramid sizes
 | 
			
		||||
- Damaged pyramids
 | 
			
		||||
	- Missing blocks
 | 
			
		||||
	- Trap stones
 | 
			
		||||
	- No mummies, traps or treasures
 | 
			
		||||
@@ -1,8 +0,0 @@
 | 
			
		||||
default
 | 
			
		||||
maptools
 | 
			
		||||
farming?
 | 
			
		||||
sandplus?
 | 
			
		||||
treasurer?
 | 
			
		||||
intllib?
 | 
			
		||||
doc_items?
 | 
			
		||||
awards?
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		||||
							
								
								
									
										525
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										525
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,51 +1,124 @@
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		||||
pyramids = {}
 | 
			
		||||
pyramids.max_time = 60 * 30
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		||||
local random = math.random
 | 
			
		||||
local S = minetest.get_translator("tsm_pyramids")
 | 
			
		||||
 | 
			
		||||
-- Pyramid width (must be an odd number)
 | 
			
		||||
local PYRA_W = 23
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		||||
-- Pyramid width minus 1
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		||||
local PYRA_Wm = PYRA_W - 1
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		||||
-- Half of (Pyramid width minus 1)
 | 
			
		||||
local PYRA_Wh = PYRA_Wm / 2
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		||||
-- Minimum spawn height
 | 
			
		||||
local PYRA_MIN_Y = 3
 | 
			
		||||
 | 
			
		||||
tsm_pyramids = {}
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
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		||||
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
 | 
			
		||||
dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
 | 
			
		||||
 | 
			
		||||
local chest_stuff = {
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		||||
	{name="default:apple", max = 3},
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		||||
	{name="farming:bread", max = 3},
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		||||
	{name="default:steel_ingot", max = 2},
 | 
			
		||||
	{name="default:gold_ingot", max = 2},
 | 
			
		||||
	{name="default:diamond", max = 1},
 | 
			
		||||
	{name="default:pick_steel", max = 1},
 | 
			
		||||
	{name="default:pick_diamond", max = 1}
 | 
			
		||||
local mg_name = minetest.get_mapgen_setting("mg_name")
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		||||
 | 
			
		||||
local chest_stuff = {
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		||||
	normal = {
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		||||
		{name="default:steel_ingot", max = 3},
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		||||
		{name="default:copper_ingot", max = 3},
 | 
			
		||||
		{name="default:gold_ingot", max = 2},
 | 
			
		||||
		{name="default:diamond", max = 1},
 | 
			
		||||
		{name="default:pick_steel", max = 1},
 | 
			
		||||
	},
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		||||
	desert_stone = {
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		||||
		{name="default:mese_crystal", max = 4},
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		||||
		{name="default:gold_ingot", max = 10},
 | 
			
		||||
		{name="default:pick_diamond", max = 1},
 | 
			
		||||
	},
 | 
			
		||||
	desert_sandstone = {
 | 
			
		||||
		{name="default:apple", max = 1},
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		||||
		{name="default:stick", max = 64},
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		||||
		{name="default:acacia_bush_sapling", max = 1},
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		||||
		{name="default:paper", max = 9},
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		||||
		{name="default:shovel_bronze", max = 1},
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		||||
		{name="default:pick_mese", max = 1},
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		||||
	},
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		||||
	sandstone = {
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		||||
		{name="default:obsidian_shard", max = 5},
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		||||
		{name="default:apple", max = 3},
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		||||
		{name="default:blueberries", max = 9},
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		||||
		{name="default:glass", max = 64},
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		||||
		{name="default:bush_sapling", max = 1},
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		||||
		{name="default:pick_bronze", max = 1},
 | 
			
		||||
	},
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		||||
}
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		||||
function pyramids.fill_chest(pos)
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if minetest.get_modpath("farming") then
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	table.insert(chest_stuff.desert_sandstone, {name="farming:bread", max = 3})
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		||||
	table.insert(chest_stuff.sandstone, {name="farming:bread", max = 4})
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		||||
	table.insert(chest_stuff.normal, {name="farming:cotton", max = 32})
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		||||
	table.insert(chest_stuff.desert_sandstone, {name="farming:seed_cotton", max = 3})
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		||||
	table.insert(chest_stuff.desert_sandstone, {name="farming:hoe_stone", max = 1})
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		||||
else
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		||||
	table.insert(chest_stuff.normal, {name="farming:apple", max = 8})
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		||||
	table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
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		||||
end
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		||||
if minetest.get_modpath("tnt") then
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		||||
	table.insert(chest_stuff.normal, {name="tnt:gunpowder", max = 6})
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		||||
	table.insert(chest_stuff.desert_stone, {name="tnt:gunpowder", max = 6})
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		||||
else
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		||||
	table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
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		||||
end
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		||||
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function tsm_pyramids.fill_chest(pos, stype, flood_sand, treasure_chance)
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	local sand = "default:sand"
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	local n = minetest.get_node(pos)
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		||||
	if n and n.name and n.name == "tsm_pyramids:chest" then
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		||||
	local meta = minetest.get_meta(pos)
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		||||
	if not treasure_chance then
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		||||
		treasure_chance = 100
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		||||
	end
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		||||
	if meta:get_string("tsm_pyramids:stype") == "desert_sandstone" or
 | 
			
		||||
		meta:get_string("tsm_pyramids:stype") == "desert_stone" or
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		||||
	stype == "desert_sandstone" or stype == "desert_stone" then
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		sand = "default:desert_sand"
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		||||
	end
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		||||
	local treasure_added = false
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		||||
	if n and n.name and n.name == "default:chest" then
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		||||
		local meta = minetest.get_meta(pos)
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		||||
		local inv = meta:get_inventory()
 | 
			
		||||
		inv:set_size("main", 8*4)
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		inv:set_list("main", { [1] = "", [32] = "" })
 | 
			
		||||
		if random(1,10) < 7 then return end
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		||||
		local stacks = {}
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		||||
		if minetest.get_modpath("treasurer") ~= nil then
 | 
			
		||||
			stacks = treasurer.select_random_treasures(3,1,5,{"armes", "armures", "precieux"})
 | 
			
		||||
		else
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		||||
			for i=0,2,1 do
 | 
			
		||||
				local stuff = chest_stuff[random(1,#chest_stuff)]
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		||||
				if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
 | 
			
		||||
				table.insert(stacks, {name=stuff.name, count = random(1,stuff.max)})
 | 
			
		||||
		-- Fill with sand in sand-flooded pyramids
 | 
			
		||||
		if meta:get_int("tsm_pyramids:sanded") == 1 or flood_sand then
 | 
			
		||||
			table.insert(stacks, {name=sand, count = math.random(1,32)})
 | 
			
		||||
		end
 | 
			
		||||
		-- Add treasures
 | 
			
		||||
		if math.random(1,100) <= treasure_chance then
 | 
			
		||||
			if minetest.get_modpath("treasurer") ~= nil then
 | 
			
		||||
				stacks = treasurer.select_random_treasures(3,1,5,{"armes", "armures", "precieux", "nourriture"})
 | 
			
		||||
			else
 | 
			
		||||
				for i=0,2,1 do
 | 
			
		||||
					local stuff = chest_stuff.normal[math.random(1,#chest_stuff.normal)]
 | 
			
		||||
					table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
 | 
			
		||||
				end
 | 
			
		||||
				if math.random(1,100) <= 75 then
 | 
			
		||||
					local stuff = chest_stuff[stype][math.random(1,#chest_stuff[stype])]
 | 
			
		||||
					table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
 | 
			
		||||
				end
 | 
			
		||||
				treasure_added = true
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		for s=1,#stacks do
 | 
			
		||||
			if not inv:contains_item("main", stacks[s]) then
 | 
			
		||||
				inv:set_stack("main", random(1,32), stacks[s])
 | 
			
		||||
				inv:set_stack("main", math.random(1,32), stacks[s])
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return treasure_added
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function add_spawner(pos)
 | 
			
		||||
local function add_spawner(pos, mummy_offset)
 | 
			
		||||
	minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
 | 
			
		||||
	if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
 | 
			
		||||
	if not minetest.settings:get_bool("only_peaceful_mobs") then
 | 
			
		||||
		for i=1,2 do
 | 
			
		||||
			tsm_pyramids.attempt_mummy_spawn(pos, false)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function can_replace(pos)
 | 
			
		||||
@@ -59,58 +132,116 @@ local function can_replace(pos)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function underground(pos, stone, sand)
 | 
			
		||||
local function make_foundation_part(pos, set_to_stone)
 | 
			
		||||
	local p2 = pos
 | 
			
		||||
	local cnt = 0
 | 
			
		||||
	local mat = stone
 | 
			
		||||
	p2.y = p2.y-1
 | 
			
		||||
	while can_replace(p2)==true do
 | 
			
		||||
		cnt = cnt+1
 | 
			
		||||
		if cnt > 25 then break end
 | 
			
		||||
		if cnt>random(2,4) then mat = stone end
 | 
			
		||||
		minetest.set_node(p2, {name=mat})
 | 
			
		||||
		if cnt > 25 then
 | 
			
		||||
			break
 | 
			
		||||
		end
 | 
			
		||||
		table.insert(set_to_stone, table.copy(p2))
 | 
			
		||||
		p2.y = p2.y-1
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function make_entrance(pos, brick)
 | 
			
		||||
	local gang = {x=pos.x+10,y=pos.y, z=pos.z}
 | 
			
		||||
	for iy=2,3,1 do
 | 
			
		||||
		for iz=0,6,1 do
 | 
			
		||||
			minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
 | 
			
		||||
			if iz >=3 and iy == 3 then
 | 
			
		||||
				minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
 | 
			
		||||
				minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
 | 
			
		||||
				minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
local function make_entrance(pos, rot, brick, sand, flood_sand)
 | 
			
		||||
	local roffset_arr = {
 | 
			
		||||
		{ x=0, y=0, z=1 }, -- front
 | 
			
		||||
		{ x=-1, y=0, z=0 }, -- left
 | 
			
		||||
		{ x=0, y=0, z=-1 }, -- back
 | 
			
		||||
		{ x=1, y=0, z=0 }, -- right
 | 
			
		||||
	}
 | 
			
		||||
	local roffset = roffset_arr[rot + 1]
 | 
			
		||||
	local way
 | 
			
		||||
	if rot == 0 then
 | 
			
		||||
		way = vector.add(pos, {x=PYRA_Wh, y=0, z=0})
 | 
			
		||||
	elseif rot == 1 then
 | 
			
		||||
		way = vector.add(pos, {x=PYRA_Wm, y=0, z=PYRA_Wh})
 | 
			
		||||
	elseif rot == 2 then
 | 
			
		||||
		way = vector.add(pos, {x=PYRA_Wh, y=0, z=PYRA_Wm})
 | 
			
		||||
	else
 | 
			
		||||
		way = vector.add(pos, {x=0, y=0, z=PYRA_Wh})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function make(pos, brick, sandstone, stone, sand)
 | 
			
		||||
	minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
 | 
			
		||||
	for iy=0,10,1 do
 | 
			
		||||
		for ix=iy,22-iy,1 do
 | 
			
		||||
			for iz=iy,22-iy,1 do
 | 
			
		||||
				if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}, stone, sand) end
 | 
			
		||||
				minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name=brick})
 | 
			
		||||
				for yy=1,10-iy,1 do
 | 
			
		||||
					local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
 | 
			
		||||
					if n and n.name and n.name == stone then
 | 
			
		||||
						minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name=sand})
 | 
			
		||||
					end
 | 
			
		||||
	local max_sand_height = math.random(1,3)
 | 
			
		||||
	for ie=0,6,1 do
 | 
			
		||||
		local sand_height = math.random(1,max_sand_height)
 | 
			
		||||
		for iy=2,3,1 do
 | 
			
		||||
			-- dig hallway
 | 
			
		||||
			local way_dir = vector.add(vector.add(way, {x=0,y=iy,z=0}), vector.multiply(roffset, ie))
 | 
			
		||||
			if flood_sand and sand ~= "ignore" and iy <= sand_height and ie >= 3 then
 | 
			
		||||
				minetest.set_node(way_dir, {name=sand})
 | 
			
		||||
			else
 | 
			
		||||
				minetest.remove_node(way_dir)
 | 
			
		||||
			end
 | 
			
		||||
			-- build decoration above entrance
 | 
			
		||||
			if ie == 3 and iy == 3 then
 | 
			
		||||
				local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
 | 
			
		||||
				minetest.set_node(deco, {name=brick})
 | 
			
		||||
				if rot == 0 or rot == 2 then
 | 
			
		||||
					minetest.set_node(vector.add(deco, {x=-1, y=0, z=0}), {name=brick})
 | 
			
		||||
					minetest.set_node(vector.add(deco, {x=1, y=0, z=0}), {name=brick})
 | 
			
		||||
				else
 | 
			
		||||
					minetest.set_node(vector.add(deco, {x=0, y=0, z=-1}), {name=brick})
 | 
			
		||||
					minetest.set_node(vector.add(deco, {x=0, y=0, z=1}), {name=brick})
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
	pyramids.make_room(pos)
 | 
			
		||||
	minetest.after(2, pyramids.make_traps, pos)
 | 
			
		||||
	add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
 | 
			
		||||
	make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
 | 
			
		||||
local function make_pyramid(pos, brick, sandstone, stone, sand)
 | 
			
		||||
	local set_to_brick = {}
 | 
			
		||||
	local set_to_stone = {}
 | 
			
		||||
	-- Build pyramid
 | 
			
		||||
	for iy=0,math.random(10,PYRA_Wh),1 do
 | 
			
		||||
		for ix=iy,PYRA_W-1-iy,1 do
 | 
			
		||||
			for iz=iy,PYRA_W-1-iy,1 do
 | 
			
		||||
				if iy < 1 then
 | 
			
		||||
					make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
 | 
			
		||||
				end
 | 
			
		||||
				table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	minetest.bulk_set_node(set_to_stone , {name=stone})
 | 
			
		||||
	minetest.bulk_set_node(set_to_brick, {name=brick})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
 | 
			
		||||
	local bpos = table.copy(pos)
 | 
			
		||||
	-- Build pyramid
 | 
			
		||||
	make_pyramid(bpos, brick, sandstone, stone, sand)
 | 
			
		||||
 | 
			
		||||
	local rot = math.random(0, 3)
 | 
			
		||||
	-- Build room
 | 
			
		||||
	local ok, msg, flood_sand = tsm_pyramids.make_room(bpos, ptype, room_id, rot)
 | 
			
		||||
	-- Place mummy spawner
 | 
			
		||||
	local r = math.random(1,3)
 | 
			
		||||
	-- 4 possible spawner positions
 | 
			
		||||
	local spawner_posses = {
 | 
			
		||||
		-- front
 | 
			
		||||
		{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+5}, {x=0, y=0, z=2}},
 | 
			
		||||
		-- left
 | 
			
		||||
		{{x=bpos.x+PYRA_Wm-5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=-2, y=0, z=0}},
 | 
			
		||||
		-- back
 | 
			
		||||
		{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+PYRA_W-5}, {x=0, y=0, z=-2}},
 | 
			
		||||
		-- right
 | 
			
		||||
		{{x=bpos.x+5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=2, y=0, z=0}},
 | 
			
		||||
	}
 | 
			
		||||
	-- Delete the spawner position in which the entrance will be placed
 | 
			
		||||
	table.remove(spawner_posses, (rot % 4) + 1)
 | 
			
		||||
	add_spawner(spawner_posses[r][1], spawner_posses[r][2])
 | 
			
		||||
	-- Build entrance
 | 
			
		||||
	make_entrance(bpos, rot, brick, sand, flood_sand)
 | 
			
		||||
	-- Done
 | 
			
		||||
	minetest.log("action", "[tsm_pyramids] Created pyramid at "..minetest.pos_to_string(bpos)..".")
 | 
			
		||||
	return ok, msg
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local perl1 = {SEED1 = 9130, OCTA1 = 3,	PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
 | 
			
		||||
local perlin1 -- perlin noise buffer
 | 
			
		||||
 | 
			
		||||
local function hlp_fnct(pos, name)
 | 
			
		||||
	local n = minetest.get_node_or_nil(pos)
 | 
			
		||||
@@ -121,98 +252,171 @@ local function hlp_fnct(pos, name)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
local function ground(pos, old)
 | 
			
		||||
	local p2 = pos
 | 
			
		||||
	local p2 = table.copy(pos)
 | 
			
		||||
	while hlp_fnct(p2, "air") do
 | 
			
		||||
		p2.y = p2.y -1
 | 
			
		||||
	end
 | 
			
		||||
	if p2.y < old.y then
 | 
			
		||||
		return p2
 | 
			
		||||
		return {x=old.x, y=p2.y, z=old.z}
 | 
			
		||||
	else
 | 
			
		||||
		return old
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Select the recommended type of pyramid to use, based on the environment.
 | 
			
		||||
-- One of sandstone, desert sandstone, desert stone.
 | 
			
		||||
local select_pyramid_type = function(minp, maxp)
 | 
			
		||||
	local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(
 | 
			
		||||
	function(minp, maxp, seed)
 | 
			
		||||
		minetest.after(
 | 
			
		||||
			3, function(minp, maxp, seed)
 | 
			
		||||
				if maxp.y < 0 then return end
 | 
			
		||||
				math.randomseed(seed)
 | 
			
		||||
				local cnt = 0
 | 
			
		||||
				
 | 
			
		||||
				local perlin1 = minetest.env:get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
 | 
			
		||||
				local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
 | 
			
		||||
				
 | 
			
		||||
				if noise1 > 0.75 or noise1 < -0.76 then
 | 
			
		||||
					local mpos = {x=random(minp.x,maxp.x), y=random(minp.y,maxp.y), z=random(minp.z,maxp.z)}
 | 
			
		||||
					
 | 
			
		||||
					local sands = {"default:desert_sand"}
 | 
			
		||||
					local p2
 | 
			
		||||
					local sand
 | 
			
		||||
					for s=1, #sands do
 | 
			
		||||
						sand = sands[s]
 | 
			
		||||
						p2 = minetest.find_node_near(mpos, 25, sand)
 | 
			
		||||
						while p2 == nil and cnt < 5 do
 | 
			
		||||
							cnt = cnt+1
 | 
			
		||||
							mpos = {x=random(minp.x,maxp.x), y=random(minp.y,maxp.y), z=random(minp.z,maxp.z)}
 | 
			
		||||
							p2 = minetest.find_node_near(mpos, 25, sand)
 | 
			
		||||
						end
 | 
			
		||||
						if p2 ~= nil then
 | 
			
		||||
							break
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
					if p2 == nil then return end
 | 
			
		||||
					if p2.y < 0 then return end
 | 
			
		||||
 | 
			
		||||
					local off = 0
 | 
			
		||||
					local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
 | 
			
		||||
					local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
 | 
			
		||||
					local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
 | 
			
		||||
					local opos1_n = minetest.get_node_or_nil(opos1)
 | 
			
		||||
					local opos2_n = minetest.get_node_or_nil(opos2)
 | 
			
		||||
					local opos3_n = minetest.get_node_or_nil(opos3)
 | 
			
		||||
					if opos1_n and opos1_n.name and opos1_n.name == "air" then
 | 
			
		||||
						p2 = ground(opos1, p2)
 | 
			
		||||
					end
 | 
			
		||||
					if opos2_n and opos2_n.name and opos2_n.name == "air" then
 | 
			
		||||
						p2 = ground(opos2, p2)
 | 
			
		||||
					end
 | 
			
		||||
					if opos3_n and opos3_n.name and opos3_n.name == "air" then
 | 
			
		||||
						p2 = ground(opos3, p2)
 | 
			
		||||
					end
 | 
			
		||||
					p2.y = p2.y - 3
 | 
			
		||||
					if p2.y < 0 then p2.y = 0 end
 | 
			
		||||
					if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or 
 | 
			
		||||
						minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
 | 
			
		||||
						minetest.find_node_near(p2, 52, {"maptools:sandstone_brick"}) ~= nil or
 | 
			
		||||
						minetest.find_node_near(p2, 52, {"maptools:desert_sandstone_brick"}) ~= nil or
 | 
			
		||||
						minetest.find_node_near(p2, 52, {"maptools:silver_sandstone_brick"}) ~= nil or
 | 
			
		||||
						minetest.find_node_near(p2, 52, {"sandplus:desert_sandstonebrick"}) ~= nil
 | 
			
		||||
					then return	end
 | 
			
		||||
					
 | 
			
		||||
					if random(0,10) > 7 then
 | 
			
		||||
						return
 | 
			
		||||
					end
 | 
			
		||||
					local p_type = random(1, 3)
 | 
			
		||||
					local p_pot = {
 | 
			
		||||
						[1] = {"maptools:sandstone_brick", "default:sandstone", "default:sandstone", "default:sand"},
 | 
			
		||||
						[2] = {"maptools:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand"},
 | 
			
		||||
						[3] = {"maptools:silver_sandstone_brick", "default:silver_sandstone", "default:silver_sandstone", "default:silver_sand"}
 | 
			
		||||
					}
 | 
			
		||||
					
 | 
			
		||||
					if sand == "default:desert_sand" then
 | 
			
		||||
						if minetest.get_modpath("sandplus") then
 | 
			
		||||
							minetest.after(0.8, make, p2, "sandplus:desert_sandstonebrick", "sandplus:desert_sandstone", "default:desert_stone", "default:desert_sand")
 | 
			
		||||
						else
 | 
			
		||||
							minetest.after(0.8, make, p2, p_pot[p_type][1], p_pot[p_type][2], p_pot[p_type][3], p_pot[p_type][4])
 | 
			
		||||
						end
 | 
			
		||||
					else
 | 
			
		||||
						minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand")
 | 
			
		||||
					end
 | 
			
		||||
	local sand
 | 
			
		||||
	local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
 | 
			
		||||
	local p2
 | 
			
		||||
	local psand = {}
 | 
			
		||||
	local sand
 | 
			
		||||
	local cnt = 0
 | 
			
		||||
	local sand_cnt_max = 0
 | 
			
		||||
	local sand_cnt_max_id
 | 
			
		||||
	-- Look for sand or desert stone to place the pyramid on
 | 
			
		||||
	for s=1, #sands do
 | 
			
		||||
		cnt = 0
 | 
			
		||||
		local sand_cnt = 0
 | 
			
		||||
		sand = sands[s]
 | 
			
		||||
		psand[s] = minetest.find_node_near(mpos, 25, sand)
 | 
			
		||||
		while cnt < 5 do
 | 
			
		||||
			cnt = cnt+1
 | 
			
		||||
			mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
 | 
			
		||||
			local spos = minetest.find_node_near(mpos, 25, sand)
 | 
			
		||||
			if spos ~= nil then
 | 
			
		||||
				sand_cnt = sand_cnt + 1
 | 
			
		||||
				if psand[s] == nil then
 | 
			
		||||
					psand[s] = spos
 | 
			
		||||
				end
 | 
			
		||||
				end, minp, maxp, seed)
 | 
			
		||||
	end)
 | 
			
		||||
			end
 | 
			
		||||
			if sand_cnt > sand_cnt_max then
 | 
			
		||||
				sand_cnt_max = sand_cnt
 | 
			
		||||
				sand_cnt_max_id = s
 | 
			
		||||
				p2 = psand[s]
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Select the material type by the most prominent node type
 | 
			
		||||
	-- E.g. if desert sand is most prominent, we place a desert sandstone pyramid
 | 
			
		||||
	if sand_cnt_max_id then
 | 
			
		||||
		sand = sands[sand_cnt_max_id]
 | 
			
		||||
	else
 | 
			
		||||
		sand = nil
 | 
			
		||||
		p2 = nil
 | 
			
		||||
	end
 | 
			
		||||
	return sand, p2
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Attempt to generate a pyramid in the generated area.
 | 
			
		||||
-- Up to one pyramid per mapchunk.
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, seed)
 | 
			
		||||
	if maxp.y < PYRA_MIN_Y then return end
 | 
			
		||||
 | 
			
		||||
	-- TODO: Use Minetests pseudo-random tools
 | 
			
		||||
	math.randomseed(seed)
 | 
			
		||||
 | 
			
		||||
	if not perlin1 then
 | 
			
		||||
		perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
 | 
			
		||||
	end
 | 
			
		||||
	--[[ Make sure the pyramid doesn't bleed outside of maxp,
 | 
			
		||||
	so it doesn't get placed incompletely by the mapgen.
 | 
			
		||||
	This creates a bias somewhat, as this means there are some coordinates in
 | 
			
		||||
        which pyramids cannot spawn. But it's still better to have broken pyramids.
 | 
			
		||||
	]]
 | 
			
		||||
	local limit = function(pos, maxp)
 | 
			
		||||
		pos.x = math.min(pos.x, maxp.x - PYRA_W+1)
 | 
			
		||||
		pos.y = math.min(pos.y, maxp.y - PYRA_Wh)
 | 
			
		||||
		pos.z = math.min(pos.z, maxp.z - PYRA_W+1)
 | 
			
		||||
		return pos
 | 
			
		||||
	end
 | 
			
		||||
	local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})
 | 
			
		||||
 | 
			
		||||
	if noise1 > 0.25 or noise1 < -0.26 then
 | 
			
		||||
		-- Need a bit of luck to place a pyramid
 | 
			
		||||
		if math.random(0,10) > 7 then
 | 
			
		||||
			minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, bad dice roll. minp="..minetest.pos_to_string(minp))
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local sand, p2
 | 
			
		||||
		sand, p2 = select_pyramid_type(minp, maxp)
 | 
			
		||||
 | 
			
		||||
		if p2 == nil then
 | 
			
		||||
			minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, no suitable surface. minp="..minetest.pos_to_string(minp))
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if p2.y < PYRA_MIN_Y then
 | 
			
		||||
			minetest.log("info", "[tsm_pyramids] Pyramid not placed, too deep. p2="..minetest.pos_to_string(p2))
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		-- Now sink the pyramid until each corner of it is no longer floating in mid-air
 | 
			
		||||
		p2 = limit(p2, maxp)
 | 
			
		||||
		local oposses = {
 | 
			
		||||
			{x=p2.x,y=p2.y-1,z=p2.z},
 | 
			
		||||
			{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm},
 | 
			
		||||
			{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z},
 | 
			
		||||
			{x=p2.x,y=p2.y-1,z=p2.z+PYRA_Wm},
 | 
			
		||||
		}
 | 
			
		||||
		for o=1, #oposses do
 | 
			
		||||
			local opos = oposses[o]
 | 
			
		||||
			local n = minetest.get_node_or_nil(opos)
 | 
			
		||||
			if n and n.name and n.name == "air" then
 | 
			
		||||
				local old = table.copy(p2)
 | 
			
		||||
				p2 = ground(opos, p2)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		-- Random bonus sinking
 | 
			
		||||
		p2.y = math.max(p2.y - math.random(0,3), PYRA_MIN_Y)
 | 
			
		||||
 | 
			
		||||
		-- Bad luck, we have hit the chunk border!
 | 
			
		||||
		if p2.y < minp.y then
 | 
			
		||||
			minetest.log("info", "[tsm_pyramids] Pyramid not placed, sunken too much. p2="..minetest.pos_to_string(p2))
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Make sure the pyramid is not near a "killer" node, like water
 | 
			
		||||
		local middle = vector.add(p2, {x=PYRA_Wh, y=0, z=PYRA_Wh})
 | 
			
		||||
		if minetest.find_node_near(p2, 5, {"default:water_source"}) ~= nil or
 | 
			
		||||
				minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=0}), 5, {"default:water_source"}) ~= nil or
 | 
			
		||||
				minetest.find_node_near(vector.add(p2, {x=0, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
 | 
			
		||||
				minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
 | 
			
		||||
 | 
			
		||||
				minetest.find_node_near(middle, PYRA_W, {"default:dirt_with_grass"}) ~= nil or
 | 
			
		||||
				minetest.find_node_near(middle, 52, {"default:sandstonebrick", "default:desert_sandstone_brick", "default:desert_stonebrick"}) ~= nil or
 | 
			
		||||
				minetest.find_node_near(middle, PYRA_Wh + 3, {"default:cactus", "group:leaves", "group:tree"}) ~= nil then
 | 
			
		||||
			minetest.log("info", "[tsm_pyramids] Pyramid not placed, inappropriate node nearby. p2="..minetest.pos_to_string(p2))
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Bonus chance to spawn a sandstone pyramid in v6 desert because otherwise they would be too rare in v6
 | 
			
		||||
		if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
 | 
			
		||||
			sand = "default:sand"
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Desert stone pyramids only generate in areas with almost no sand
 | 
			
		||||
		if sand == "default:desert_stone" then
 | 
			
		||||
			local nodes = minetest.find_nodes_in_area(vector.add(p2, {x=-1, y=-2, z=-1}), vector.add(p2, {x=PYRA_W+1, y=PYRA_Wh, z=PYRA_W+1}), {"group:sand"})
 | 
			
		||||
			if #nodes > 5 then
 | 
			
		||||
				sand = "default:desert_sand"
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Generate the pyramid!
 | 
			
		||||
		if sand == "default:desert_sand" then
 | 
			
		||||
			-- Desert sandstone pyramid
 | 
			
		||||
			make(p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
 | 
			
		||||
		elseif sand == "default:sand" then
 | 
			
		||||
			-- Sandstone pyramid
 | 
			
		||||
			make(p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
 | 
			
		||||
		else
 | 
			
		||||
			-- Desert stone pyramid
 | 
			
		||||
			make(p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone")
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Add backwards-compability for nodes from the original pyramids mod
 | 
			
		||||
if minetest.get_modpath("pyramids") == nil then
 | 
			
		||||
@@ -223,9 +427,42 @@ if minetest.get_modpath("pyramids") == nil then
 | 
			
		||||
	minetest.register_alias("pyramids:deco_stone2", "tsm_pyramids:deco_stone2")
 | 
			
		||||
	minetest.register_alias("pyramids:deco_stone3", "tsm_pyramids:deco_stone3")
 | 
			
		||||
	minetest.register_alias("pyramids:spawner_mummy", "tsm_pyramids:spawner_mummy")
 | 
			
		||||
 | 
			
		||||
	-- FIXME: Entities are currently NOT backwards-compatible
 | 
			
		||||
	-- TODO: Update README when full backwards-compability is achieved
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.log("action", "[tsm_pyramids] loaded.")
 | 
			
		||||
minetest.register_chatcommand("spawnpyramid", {
 | 
			
		||||
	description = S("Generate a pyramid"),
 | 
			
		||||
		params = S("[<room_type>]"),
 | 
			
		||||
		privs = { server = true },
 | 
			
		||||
		func = function(name, param)
 | 
			
		||||
			local player = minetest.get_player_by_name(name)
 | 
			
		||||
			if not player then
 | 
			
		||||
				return false, S("No player.")
 | 
			
		||||
			end
 | 
			
		||||
			local pos = player:get_pos()
 | 
			
		||||
			pos = vector.round(pos)
 | 
			
		||||
			local s = math.random(1,3)
 | 
			
		||||
			local r = tonumber(param)
 | 
			
		||||
			local room_id
 | 
			
		||||
			if r then
 | 
			
		||||
				room_id = r
 | 
			
		||||
			end
 | 
			
		||||
			local ok, msg
 | 
			
		||||
			pos = vector.add(pos, {x=-PYRA_Wh, y=-1, z=0})
 | 
			
		||||
			if s == 1 then
 | 
			
		||||
				-- Sandstone
 | 
			
		||||
				ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
 | 
			
		||||
			elseif s == 2 then
 | 
			
		||||
				-- Desert sandstone
 | 
			
		||||
				ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
 | 
			
		||||
			else
 | 
			
		||||
				-- Desert stone
 | 
			
		||||
				ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
 | 
			
		||||
			end
 | 
			
		||||
			if ok then
 | 
			
		||||
				return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
 | 
			
		||||
			else
 | 
			
		||||
				return false, msg
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
	}
 | 
			
		||||
)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +0,0 @@
 | 
			
		||||
Cracked sandstone brick = Rissiger Sandsteinziegel
 | 
			
		||||
Fallen cracked sandstone brick = Gefallener rissiger Sandsteinziegel
 | 
			
		||||
Mummy spawn-egg = Mumien-Spawn-Ei
 | 
			
		||||
Mummy spawner = Mumien-Spawner
 | 
			
		||||
Sandstone with eye engraving = Sandstein mit Augengravur
 | 
			
		||||
Sandstone with man engraving = Sandstein mit Manngravur
 | 
			
		||||
Sandstone with sun engraving = Sandstein mit Sonnengravur
 | 
			
		||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists. = Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
 | 
			
		||||
Can be used to create a hostile mummy. = Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
 | 
			
		||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately! = Platzieren Sie das Ei, um dort eine Mumie zu erzeugen. Vorsicht, sie wird wahrscheinlich sofort angreifen!
 | 
			
		||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it. = Dieser Ziegel ist alt, porös und instabil und kann sich so gerade noch selbst stützen. Man sollte vorsichtig sein, ihn nicht zu belasten.
 | 
			
		||||
This old and porous brick fell to the ground. It does not hold itself anymore. = Dieser alte und poröse Ziegel fiel zu Boden und wird durch nichts mehr gestützt.
 | 
			
		||||
No more mummies! = Keine Mumien mehr!
 | 
			
		||||
Destroy a mummy spawner by digging. = Zerstören Sie einen Mumien-Spawner, indem Sie ihn graben.
 | 
			
		||||
@@ -1,14 +1,25 @@
 | 
			
		||||
Cracked sandstone brick =
 | 
			
		||||
Fallen cracked sandstone brick =
 | 
			
		||||
Mummy spawn-egg =
 | 
			
		||||
Mummy spawner =
 | 
			
		||||
Sandstone with eye engraving =
 | 
			
		||||
Sandstone with man engraving =
 | 
			
		||||
Sandstone with sun engraving =
 | 
			
		||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists. =
 | 
			
		||||
Can be used to create a hostile mummy. = 
 | 
			
		||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately! = 
 | 
			
		||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it. =
 | 
			
		||||
This old and porous brick fell to the ground. It does not hold itself anymore. =
 | 
			
		||||
No more mummies! =
 | 
			
		||||
Destroy a mummy spawner by digging. =
 | 
			
		||||
# textdomain:tsm_pyramids
 | 
			
		||||
Cracked Desert Sandstone Brick=
 | 
			
		||||
Cracked Sandstone Brick=
 | 
			
		||||
Desert Sandstone with Ankh Engraving=
 | 
			
		||||
Desert Sandstone with Cactus Engraving=
 | 
			
		||||
Desert Sandstone with Scarab Engraving=
 | 
			
		||||
Falling Cracked Sandstone Brick=
 | 
			
		||||
Falling Cracked Desert Sandstone Brick=
 | 
			
		||||
Mummy=
 | 
			
		||||
Mummy Spawn Egg=
 | 
			
		||||
Mummy Spawner=
 | 
			
		||||
Sandstone with Eye Engraving=
 | 
			
		||||
Sandstone with Man Engraving=
 | 
			
		||||
Sandstone with Sun Engraving=
 | 
			
		||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
 | 
			
		||||
Can be used to create a hostile mummy.=
 | 
			
		||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!=
 | 
			
		||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it.=
 | 
			
		||||
This old porous brick falls under its own weight.=
 | 
			
		||||
No more mummies!=
 | 
			
		||||
Destroy a mummy spawner by digging.=
 | 
			
		||||
Generate a pyramid=
 | 
			
		||||
[<room_type>]
 | 
			
		||||
Pyramid generated at @1.
 | 
			
		||||
Incorrect room type ID: @1
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										25
									
								
								locale/tsm_pyramids.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								locale/tsm_pyramids.de.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
# textdomain:tsm_pyramids
 | 
			
		||||
Cracked Desert Sandstone Brick=Rissiger Wüstensandsteinziegel
 | 
			
		||||
Cracked Sandstone Brick=Rissiger Sandsteinziegel
 | 
			
		||||
Desert Sandstone with Ankh Engraving=Wüstensandstein mit Ankh-Gravur
 | 
			
		||||
Desert Sandstone with Cactus Engraving=Wüstensandstein mit Kaktusgravur
 | 
			
		||||
Desert Sandstone with Scarab Engraving=Wüstensandstein mit Skarabäusgravur
 | 
			
		||||
Falling Cracked Sandstone Brick=Fallender rissiger Sandsteinziegel
 | 
			
		||||
Falling Cracked Desert Sandstone Brick=Fallender rissiger Wüstensandsteinziegel
 | 
			
		||||
Mummy=Mumie
 | 
			
		||||
Mummy Spawn Egg=Mumien-Spawn-Ei
 | 
			
		||||
Mummy Spawner=Mumien-Spawner
 | 
			
		||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
 | 
			
		||||
Sandstone with Man Engraving=Sandstein mit Manngravur
 | 
			
		||||
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
 | 
			
		||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
 | 
			
		||||
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
 | 
			
		||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!=Platzieren Sie das Ei, um dort eine Mumie zu erzeugen. Vorsicht, sie wird wahrscheinlich sofort angreifen!
 | 
			
		||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it.=Dieser Ziegel ist alt, porös und instabil und kann sich so gerade noch selbst stützen. Man sollte vorsichtig sein, ihn nicht zu belasten.
 | 
			
		||||
This old porous brick falls under its own weight.=Dieser alte poröse Ziegel fällt unter seinem eigenem Gewicht.
 | 
			
		||||
No more mummies!=Keine Mumien mehr!
 | 
			
		||||
Destroy a mummy spawner by digging.=Zerstören Sie einen Mumien-Spawner, indem Sie ihn graben.
 | 
			
		||||
Generate a pyramid=Eine Pyramide erzeugen
 | 
			
		||||
[<room_type>]=[<Raumtyp>]
 | 
			
		||||
Pyramid generated at @1.=Pyramide erzeugt bei @1.
 | 
			
		||||
Incorrect room type ID: @1=Ungültige Raumtyp-ID: @1
 | 
			
		||||
							
								
								
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
name = tsm_pyramids
 | 
			
		||||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
 | 
			
		||||
depends = default
 | 
			
		||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
 | 
			
		||||
							
								
								
									
										311
									
								
								mummy.lua
									
									
									
									
									
								
							
							
						
						
									
										311
									
								
								mummy.lua
									
									
									
									
									
								
							@@ -1,10 +1,6 @@
 | 
			
		||||
-- Boilerplate to support localized strings if intllib mod is installed.
 | 
			
		||||
local S
 | 
			
		||||
if minetest.get_modpath("intllib") then
 | 
			
		||||
	S = intllib.Getter()
 | 
			
		||||
else
 | 
			
		||||
	S = function(s) return s end
 | 
			
		||||
end
 | 
			
		||||
local S = minetest.get_translator("tsm_pyramids")
 | 
			
		||||
 | 
			
		||||
local mod_cmi = minetest.get_modpath("cmi") ~= nil
 | 
			
		||||
 | 
			
		||||
local mummy_walk_limit = 1
 | 
			
		||||
local mummy_chillaxin_speed = 1
 | 
			
		||||
@@ -22,7 +18,7 @@ local sound_normal = "mummy"
 | 
			
		||||
local sound_hit = "mummy_hurt"
 | 
			
		||||
local sound_dead = "mummy_death"
 | 
			
		||||
 | 
			
		||||
local spawner_range = 17
 | 
			
		||||
local spawner_check_range = 17
 | 
			
		||||
local spawner_max_mobs = 6
 | 
			
		||||
 | 
			
		||||
local function get_animations()
 | 
			
		||||
@@ -53,27 +49,25 @@ local ANIM_WALK_MINE = 5
 | 
			
		||||
local ANIM_MINE = 6
 | 
			
		||||
 | 
			
		||||
local function hit(self)
 | 
			
		||||
	local prop = {
 | 
			
		||||
		mesh = mummy_mesh,
 | 
			
		||||
		textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
 | 
			
		||||
	}
 | 
			
		||||
	self.object:set_properties(prop)
 | 
			
		||||
	minetest.after(0.4, function()
 | 
			
		||||
               local prop = {textures = mummy_texture,}
 | 
			
		||||
		self.object:set_properties(prop)
 | 
			
		||||
	end)
 | 
			
		||||
	self.object:set_texture_mod("^tsm_pyramids_hit.png")
 | 
			
		||||
	minetest.after(0.4, function(self)
 | 
			
		||||
		local prop = {textures = mummy_texture,}
 | 
			
		||||
		if self ~= nil and self.object ~= nil then
 | 
			
		||||
			self.object:set_texture_mod("")
 | 
			
		||||
		end
 | 
			
		||||
	end, self)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function mummy_update_visuals_def(self)
 | 
			
		||||
	npc_anim = 0 -- Animation will be set further below immediately
 | 
			
		||||
	local prop = {
 | 
			
		||||
		mesh = mummy_mesh,
 | 
			
		||||
		textures = mummy_texture,
 | 
			
		||||
	}
 | 
			
		||||
	self.object:set_properties(prop)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local MUMMY_DEF = {
 | 
			
		||||
	hp_max = mummy_hp,
 | 
			
		||||
	physical = true,
 | 
			
		||||
	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
 | 
			
		||||
	visual = "mesh",
 | 
			
		||||
@@ -91,15 +85,21 @@ local MUMMY_DEF = {
 | 
			
		||||
	jump_timer = 0,
 | 
			
		||||
	punch_timer = 0,
 | 
			
		||||
	sound_timer = 0,
 | 
			
		||||
	envdmg_timer = 0,
 | 
			
		||||
	attacker = "",
 | 
			
		||||
	attacking_timer = 0,
 | 
			
		||||
	mob_name = "mummy"
 | 
			
		||||
 | 
			
		||||
	-- CMI stuff
 | 
			
		||||
	-- Track last cause of damage for cmi.notify_die
 | 
			
		||||
	last_damage_cause = { type = "unknown" },
 | 
			
		||||
	_cmi_is_mob = true,
 | 
			
		||||
	description = S("Mummy"),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local spawner_DEF = {
 | 
			
		||||
	hp_max = 1,
 | 
			
		||||
	physical = true,
 | 
			
		||||
	collisionbox = {0,0,0,0,0,0},
 | 
			
		||||
	physical = false,
 | 
			
		||||
	pointable = false,
 | 
			
		||||
	visual = "mesh",
 | 
			
		||||
	visual_size = {x=3.3,y=3.3},
 | 
			
		||||
	mesh = mummy_mesh,
 | 
			
		||||
@@ -107,23 +107,23 @@ local spawner_DEF = {
 | 
			
		||||
	makes_footstep_sound = false,
 | 
			
		||||
	timer = 0,
 | 
			
		||||
	automatic_rotate = math.pi * 2.9,
 | 
			
		||||
	m_name = "dummy"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
spawner_DEF.on_activate = function(self)
 | 
			
		||||
	mummy_update_visuals_def(self)
 | 
			
		||||
	self.object:setvelocity({x=0, y=0, z=0})
 | 
			
		||||
	self.object:setacceleration({x=0, y=0, z=0})
 | 
			
		||||
	self.object:set_velocity({x=0, y=0, z=0})
 | 
			
		||||
	self.object:set_acceleration({x=0, y=0, z=0})
 | 
			
		||||
	self.object:set_armor_groups({immortal=1})
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
spawner_DEF.on_step = function(self, dtime)
 | 
			
		||||
	self.timer = self.timer + 0.01
 | 
			
		||||
	local n = minetest.get_node_or_nil(self.object:getpos())
 | 
			
		||||
	local n = minetest.get_node_or_nil(self.object:get_pos())
 | 
			
		||||
	if self.timer > 1 then
 | 
			
		||||
		if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
 | 
			
		||||
			self.object:remove()
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
@@ -132,30 +132,38 @@ spawner_DEF.on_punch = function(self, hitter)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
MUMMY_DEF.on_activate = function(self)
 | 
			
		||||
MUMMY_DEF.on_activate = function(self, staticdata, dtime_s)
 | 
			
		||||
	if mod_cmi then
 | 
			
		||||
		cmi.notify_activate(self, dtime_s)
 | 
			
		||||
	end
 | 
			
		||||
	mummy_update_visuals_def(self)
 | 
			
		||||
	self.anim = get_animations()
 | 
			
		||||
	self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
 | 
			
		||||
	self.npc_anim = ANIM_STAND
 | 
			
		||||
	self.object:setacceleration({x=0,y=-20,z=0})--20
 | 
			
		||||
	self.object:set_acceleration({x=0,y=-20,z=0})--20
 | 
			
		||||
	self.state = 1
 | 
			
		||||
	self.object:set_hp(mummy_hp)
 | 
			
		||||
	self.object:set_armor_groups({fleshy=130})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
 | 
			
		||||
 | 
			
		||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
 | 
			
		||||
	if mod_cmi then
 | 
			
		||||
		cmi.notify_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
 | 
			
		||||
	end
 | 
			
		||||
	self.attacker = puncher
 | 
			
		||||
 | 
			
		||||
	if damage > 0 then
 | 
			
		||||
		self.last_damage = {
 | 
			
		||||
			type = "punch",
 | 
			
		||||
			puncher = puncher,
 | 
			
		||||
		}
 | 
			
		||||
	end
 | 
			
		||||
	if puncher ~= nil then
 | 
			
		||||
		local sound = sound_hit
 | 
			
		||||
		if self.object:get_hp() == 0 then sound = sound_dead end
 | 
			
		||||
		minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
 | 
			
		||||
		minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4}, true)
 | 
			
		||||
		if time_from_last_punch >= 0.45 then
 | 
			
		||||
			hit(self)
 | 
			
		||||
			self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z}
 | 
			
		||||
			self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
 | 
			
		||||
			self.punch_timer = 0
 | 
			
		||||
			self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
 | 
			
		||||
			self.object:set_velocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
 | 
			
		||||
			if self.state == 1 then
 | 
			
		||||
				self.state = 8
 | 
			
		||||
			elseif self.state >= 2 then
 | 
			
		||||
@@ -163,40 +171,81 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
	if self.object:get_hp() == 0 then
 | 
			
		||||
	    local obj = minetest.env:add_item(self.object:getpos(), mummy_drop.." "..math.random(0,3))
 | 
			
		||||
MUMMY_DEF.on_death = function(self, killer)
 | 
			
		||||
	minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3}, true)
 | 
			
		||||
	-- Drop item on death
 | 
			
		||||
	local count = math.random(0,3)
 | 
			
		||||
	if count > 0 then
 | 
			
		||||
		local pos = self.object:get_pos()
 | 
			
		||||
		pos.y = pos.y + 1.0
 | 
			
		||||
		minetest.add_item(pos, mummy_drop .. " " .. count)
 | 
			
		||||
	end
 | 
			
		||||
	if mod_cmi then
 | 
			
		||||
		cmi.notify_die(self, self.last_damage)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
	local cnt1 = 0
 | 
			
		||||
	local cnt2 = 0
 | 
			
		||||
 | 
			
		||||
MUMMY_DEF.on_step = function(self, dtime)
 | 
			
		||||
	if mod_cmi then
 | 
			
		||||
		cmi.notify_step(self, dtime)
 | 
			
		||||
	end
 | 
			
		||||
	self.timer = self.timer + 0.01
 | 
			
		||||
	self.turn_timer = self.turn_timer + 0.01
 | 
			
		||||
	self.jump_timer = self.jump_timer + 0.01
 | 
			
		||||
	self.punch_timer = self.punch_timer + 0.01
 | 
			
		||||
	self.attacking_timer = self.attacking_timer + 0.01
 | 
			
		||||
	self.sound_timer = self.sound_timer + 0.01
 | 
			
		||||
	self.sound_timer = self.sound_timer + dtime + 0.01
 | 
			
		||||
 | 
			
		||||
	local current_pos = self.object:getpos()
 | 
			
		||||
	local current_node = minetest.env:get_node(current_pos)
 | 
			
		||||
	local current_pos = self.object:get_pos()
 | 
			
		||||
	local current_node = minetest.get_node(current_pos)
 | 
			
		||||
	if self.time_passed == nil then
 | 
			
		||||
		self.time_passed = 0
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if self.object:get_hp() == 0 then
 | 
			
		||||
		minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
 | 
			
		||||
		self.object:remove()
 | 
			
		||||
	-- Environment damage
 | 
			
		||||
	local def = minetest.registered_nodes[current_node.name]
 | 
			
		||||
	local dps = def.damage_per_second
 | 
			
		||||
	local dmg = 0
 | 
			
		||||
	local dmg_node, dmg_pos
 | 
			
		||||
	if dps ~= nil and dps > 0 then
 | 
			
		||||
		dmg = dps
 | 
			
		||||
	end
 | 
			
		||||
	if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
 | 
			
		||||
		self.sound_timer = self.sound_timer + dtime
 | 
			
		||||
		if self.sound_timer >= 0.8 then
 | 
			
		||||
			self.sound_timer = 0
 | 
			
		||||
			self.object:set_hp(self.object:get_hp()-5)
 | 
			
		||||
			hit(self)
 | 
			
		||||
			minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
 | 
			
		||||
	-- Damage from node
 | 
			
		||||
	if dmg < 4 and (minetest.get_item_group(current_node.name, "water") ~= 0 or minetest.get_item_group(current_node.name, "lava") ~= 0) then
 | 
			
		||||
		dmg = 4
 | 
			
		||||
	end
 | 
			
		||||
	-- Damage by suffocation
 | 
			
		||||
	if (def.walkable == nil or def.walkable == true)
 | 
			
		||||
	and (def.drowning == nil or def.drowning == 0)
 | 
			
		||||
	and (def.damage_per_second == nil or def.damage_per_second <= 0)
 | 
			
		||||
	and (def.collision_box == nil or def.collision_box.type == "regular")
 | 
			
		||||
	and (def.node_box == nil or def.node_box.type == "regular")
 | 
			
		||||
	and (def.groups and def.groups.disable_suffocation ~= 1) then
 | 
			
		||||
		dmg = dmg + 1
 | 
			
		||||
	end
 | 
			
		||||
	self.envdmg_timer = self.envdmg_timer + dtime
 | 
			
		||||
	if dmg > 0 then
 | 
			
		||||
		if self.envdmg_timer >= 1 then
 | 
			
		||||
			self.envdmg_timer = 0
 | 
			
		||||
			self.object:set_hp(self.object:get_hp()-dmg)
 | 
			
		||||
			self.last_damage = {
 | 
			
		||||
				type = "environment",
 | 
			
		||||
				pos = current_pos,
 | 
			
		||||
				node = current_node,
 | 
			
		||||
			}
 | 
			
		||||
			if self.object:get_hp() <= 0 then
 | 
			
		||||
				if self.on_death then
 | 
			
		||||
					self.on_death(self)
 | 
			
		||||
				end
 | 
			
		||||
				self.object:remove()
 | 
			
		||||
				return
 | 
			
		||||
			else
 | 
			
		||||
				hit(self)
 | 
			
		||||
				self.sound_timer = 0
 | 
			
		||||
				minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	 else
 | 
			
		||||
		self.time_passed = 0
 | 
			
		||||
@@ -214,7 +263,7 @@ MUMMY_DEF.on_step = function(self, dtime)
 | 
			
		||||
 | 
			
		||||
	--play sound
 | 
			
		||||
	if self.sound_timer > math.random(5,35) then
 | 
			
		||||
		minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
 | 
			
		||||
		minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}, true)
 | 
			
		||||
		self.sound_timer = 0
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
@@ -222,10 +271,10 @@ MUMMY_DEF.on_step = function(self, dtime)
 | 
			
		||||
	if self.state >= 8 then
 | 
			
		||||
		if self.punch_timer > 0.15 then
 | 
			
		||||
			if self.state == 9 then
 | 
			
		||||
				self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
 | 
			
		||||
				self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
 | 
			
		||||
				self.state = 2
 | 
			
		||||
			elseif self.state == 8 then
 | 
			
		||||
				self.object:setvelocity({x=0,y=-20,z=0})
 | 
			
		||||
				self.object:set_velocity({x=0,y=-20,z=0})
 | 
			
		||||
				self.state = 1
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
@@ -235,29 +284,29 @@ MUMMY_DEF.on_step = function(self, dtime)
 | 
			
		||||
	if self.state == 1 then
 | 
			
		||||
		self.yawwer = true
 | 
			
		||||
		self.attacker = ""
 | 
			
		||||
		for  _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
 | 
			
		||||
		for  _,object in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 4)) do
 | 
			
		||||
			if object:is_player() then
 | 
			
		||||
				self.yawwer = false
 | 
			
		||||
				local NPC = self.object:getpos()
 | 
			
		||||
				local PLAYER = object:getpos()
 | 
			
		||||
				local NPC = self.object:get_pos()
 | 
			
		||||
				local PLAYER = object:get_pos()
 | 
			
		||||
				self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
 | 
			
		||||
				self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
 | 
			
		||||
				if PLAYER.x > NPC.x then
 | 
			
		||||
					self.yaw = self.yaw + math.pi
 | 
			
		||||
				end
 | 
			
		||||
				self.yaw = self.yaw - 2
 | 
			
		||||
				self.object:setyaw(self.yaw)
 | 
			
		||||
				self.object:set_yaw(self.yaw)
 | 
			
		||||
				self.attacker = object
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if self.attacker == "" and self.turn_timer > math.random(1,4) then
 | 
			
		||||
			self.yaw = 360 * math.random()
 | 
			
		||||
			self.object:setyaw(self.yaw)
 | 
			
		||||
			self.object:set_yaw(self.yaw)
 | 
			
		||||
			self.turn_timer = 0
 | 
			
		||||
			self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
 | 
			
		||||
		end
 | 
			
		||||
		self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
 | 
			
		||||
		self.object:set_velocity({x=0,y=self.object:get_velocity().y,z=0})
 | 
			
		||||
		if self.npc_anim ~= ANIM_STAND then
 | 
			
		||||
			self.anim = get_animations()
 | 
			
		||||
			self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
 | 
			
		||||
@@ -272,11 +321,11 @@ MUMMY_DEF.on_step = function(self, dtime)
 | 
			
		||||
	if self.state == 2 then
 | 
			
		||||
 | 
			
		||||
		if self.direction ~= nil then
 | 
			
		||||
			self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*mummy_chillaxin_speed})
 | 
			
		||||
			self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:get_velocity().y,z=self.direction.z*mummy_chillaxin_speed})
 | 
			
		||||
		end
 | 
			
		||||
		if self.turn_timer > math.random(1,4) and not self.attacker then
 | 
			
		||||
			self.yaw = 360 * math.random()
 | 
			
		||||
			self.object:setyaw(self.yaw)
 | 
			
		||||
			self.object:set_yaw(self.yaw)
 | 
			
		||||
			self.turn_timer = 0
 | 
			
		||||
			self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
 | 
			
		||||
		end
 | 
			
		||||
@@ -286,9 +335,9 @@ MUMMY_DEF.on_step = function(self, dtime)
 | 
			
		||||
			self.npc_anim = ANIM_WALK
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
 | 
			
		||||
			local s = self.object:getpos()
 | 
			
		||||
			local p = self.attacker:getpos()
 | 
			
		||||
		if self.attacker ~= "" and minetest.settings:get_bool("enable_damage") then
 | 
			
		||||
			local s = self.object:get_pos()
 | 
			
		||||
			local p = self.attacker:get_pos()
 | 
			
		||||
			if (s ~= nil and p ~= nil) then
 | 
			
		||||
				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
 | 
			
		||||
 | 
			
		||||
@@ -311,25 +360,42 @@ minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
 | 
			
		||||
--spawn-egg/spawner
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
 | 
			
		||||
	description = S("Mummy spawn-egg"),
 | 
			
		||||
	description = S("Mummy Spawn Egg"),
 | 
			
		||||
	_doc_items_longdesc = S("Can be used to create a hostile mummy."),
 | 
			
		||||
	_doc_items_usagehelp = S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
 | 
			
		||||
	inventory_image = "tsm_pyramids_mummy_egg.png",
 | 
			
		||||
	liquids_pointable = false,
 | 
			
		||||
	stack_max = 99,
 | 
			
		||||
	on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		if pointed_thing.type == "node" then
 | 
			
		||||
			minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
 | 
			
		||||
			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
 | 
			
		||||
		if pointed_thing.type ~= "node" then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- am I clicking on something with existing on_rightclick function?
 | 
			
		||||
		local node = minetest.get_node(pointed_thing.under)
 | 
			
		||||
		if placer and not placer:get_player_control().sneak then
 | 
			
		||||
			if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
 | 
			
		||||
				return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
 | 
			
		||||
		if not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
			itemstack:take_item()
 | 
			
		||||
		end
 | 
			
		||||
		return itemstack
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function pyramids.spawn_mummy (pos, number)
 | 
			
		||||
	for i=0,number do
 | 
			
		||||
		minetest.env:add_entity(pos,"tsm_pyramids:mummy")
 | 
			
		||||
-- Spawn a mummy at position
 | 
			
		||||
function tsm_pyramids.spawn_mummy_at(pos, number)
 | 
			
		||||
	local node = minetest.get_node(pos)
 | 
			
		||||
	if node.name ~= "air" then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	for _=1, number do
 | 
			
		||||
		minetest.add_entity(pos,"tsm_pyramids:mummy")
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -341,7 +407,7 @@ else
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
 | 
			
		||||
	description = S("Mummy spawner"),
 | 
			
		||||
	description = S("Mummy Spawner"),
 | 
			
		||||
	_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	tiles = {"tsm_pyramids_spawner.png"},
 | 
			
		||||
@@ -351,12 +417,12 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
 | 
			
		||||
	drop = "",
 | 
			
		||||
	on_construct = function(pos)
 | 
			
		||||
		pos.y = pos.y - 0.28
 | 
			
		||||
		minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
 | 
			
		||||
		minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
 | 
			
		||||
	end,
 | 
			
		||||
	on_destruct = function(pos)
 | 
			
		||||
		for  _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
 | 
			
		||||
		for  _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
 | 
			
		||||
			if not obj:is_player() then 
 | 
			
		||||
				if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
 | 
			
		||||
				if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
 | 
			
		||||
					obj:remove()	
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
@@ -364,31 +430,80 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
 | 
			
		||||
	end,
 | 
			
		||||
	sounds = spawnersounds,
 | 
			
		||||
})
 | 
			
		||||
if not minetest.setting_getbool("only_peaceful_mobs") then
 | 
			
		||||
 | 
			
		||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
 | 
			
		||||
-- Criteria:
 | 
			
		||||
-- * Must be close to pos
 | 
			
		||||
-- * Not in sunlight
 | 
			
		||||
-- * Must be air on top of a non-air block
 | 
			
		||||
-- * No more than 6 mummies in area
 | 
			
		||||
-- * Player must be near is player_near_required is true
 | 
			
		||||
function tsm_pyramids.attempt_mummy_spawn(pos, player_near_required)
 | 
			
		||||
	local player_near = false
 | 
			
		||||
	local mobs = 0
 | 
			
		||||
	for  _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_check_range)) do
 | 
			
		||||
		if obj:is_player() then
 | 
			
		||||
			player_near = true
 | 
			
		||||
		else
 | 
			
		||||
			if obj:get_luaentity() and obj:get_luaentity().name == "tsm_pyramids:mummy" then
 | 
			
		||||
				mobs = mobs + 1
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if player_near or (not player_near_required) then
 | 
			
		||||
		if mobs < spawner_max_mobs then
 | 
			
		||||
			local offset = {x=5,y=2,z=5}
 | 
			
		||||
			local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air")
 | 
			
		||||
			local tries = math.min(6, #nposses)
 | 
			
		||||
			for i=1, tries do
 | 
			
		||||
				local r = math.random(1, #nposses)
 | 
			
		||||
				local npos = nposses[r]
 | 
			
		||||
				-- Check if mummy has 2 nodes of free space
 | 
			
		||||
				local two_space = false
 | 
			
		||||
				-- Check if mummy has something to walk on
 | 
			
		||||
				local footing = false
 | 
			
		||||
				-- Find the lowest node
 | 
			
		||||
				for y=-1, -5, -1 do
 | 
			
		||||
					npos.y = npos.y - 1
 | 
			
		||||
					local below = minetest.get_node(npos)
 | 
			
		||||
					if minetest.registered_items[below.name].liquidtype ~= "none" then
 | 
			
		||||
						break
 | 
			
		||||
					end
 | 
			
		||||
					if below.name ~= "air" then
 | 
			
		||||
						if y < -1 then
 | 
			
		||||
							two_space = true
 | 
			
		||||
						end
 | 
			
		||||
						npos.y = npos.y + 1
 | 
			
		||||
						footing = true
 | 
			
		||||
						break
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				local light = minetest.get_node_light(npos, 0.5)
 | 
			
		||||
				if not two_space then
 | 
			
		||||
					local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z})
 | 
			
		||||
					if above.name == "air" then
 | 
			
		||||
						two_space = true
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				if footing and two_space and light < 15 then
 | 
			
		||||
					tsm_pyramids.spawn_mummy_at(npos, 1)
 | 
			
		||||
					break
 | 
			
		||||
				else
 | 
			
		||||
					table.remove(nposses, r)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = {"tsm_pyramids:spawner_mummy"},
 | 
			
		||||
		interval = 2.0,
 | 
			
		||||
		chance = 20,
 | 
			
		||||
		action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
			local player_near = false
 | 
			
		||||
			local mobs = 0
 | 
			
		||||
			for  _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
 | 
			
		||||
				if obj:is_player() then
 | 
			
		||||
					player_near = true
 | 
			
		||||
				else
 | 
			
		||||
					if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
 | 
			
		||||
						mobs = mobs + 1
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			if player_near then
 | 
			
		||||
				if mobs < spawner_max_mobs then
 | 
			
		||||
					pos.x = pos.x+1
 | 
			
		||||
					local p = minetest.find_node_near(pos, 5, {"air"})
 | 
			
		||||
					minetest.env:add_entity(p,"tsm_pyramids:mummy")
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
			tsm_pyramids.attempt_mummy_spawn(pos, true)
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										181
									
								
								nodes.lua
									
									
									
									
									
								
							
							
						
						
									
										181
									
								
								nodes.lua
									
									
									
									
									
								
							@@ -1,117 +1,126 @@
 | 
			
		||||
-- Boilerplate to support localized strings if intllib mod is installed.
 | 
			
		||||
local S
 | 
			
		||||
if minetest.get_modpath("intllib") then
 | 
			
		||||
	S = intllib.Getter()
 | 
			
		||||
else
 | 
			
		||||
	S = function(s) return s end
 | 
			
		||||
end
 | 
			
		||||
local S = minetest.get_translator("tsm_pyramids")
 | 
			
		||||
 | 
			
		||||
local desc = {S("Sandstone with eye engraving"), S("Sandstone with man engraving"), S("Sandstone with sun engraving")}
 | 
			
		||||
local img = {"eye", "men", "sun"}
 | 
			
		||||
local img = {
 | 
			
		||||
	"eye", "men", "sun",
 | 
			
		||||
	"ankh", "scarab", "cactus"
 | 
			
		||||
}
 | 
			
		||||
local desc = {
 | 
			
		||||
	S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
 | 
			
		||||
	S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local decodesc = ""
 | 
			
		||||
if minetest.get_modpath("doc_items") then
 | 
			
		||||
	decodesc = doc.sub.items.temp.deco
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
for i=1,3 do
 | 
			
		||||
for i=1, #img do
 | 
			
		||||
	local sandstone_img, basenode
 | 
			
		||||
	if i > 3 then
 | 
			
		||||
		sandstone_img = "default_desert_sandstone.png"
 | 
			
		||||
		basenode = "default:desert_sandstone"
 | 
			
		||||
	else
 | 
			
		||||
		sandstone_img = "default_sandstone.png"
 | 
			
		||||
		basenode = "default:sandstone"
 | 
			
		||||
	end
 | 
			
		||||
	minetest.register_node("tsm_pyramids:deco_stone"..i, {
 | 
			
		||||
		description = desc[i],
 | 
			
		||||
		_doc_items_longdesc = decodesc,
 | 
			
		||||
		tiles = {"default_sandstone.png", "default_sandstone.png", "default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {unbreakable=1},
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		tiles = {sandstone_img, sandstone_img, sandstone_img.."^tsm_pyramids_"..img[i]..".png"},
 | 
			
		||||
		groups = minetest.registered_nodes[basenode].groups,
 | 
			
		||||
		sounds = minetest.registered_nodes[basenode].sounds,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local trap_on_timer = function (pos, elapsed)
 | 
			
		||||
	local objs = minetest.env:get_objects_inside_radius(pos, 2)
 | 
			
		||||
local trap_on_timer = function(pos, elapsed)
 | 
			
		||||
	local n = minetest.get_node(pos)
 | 
			
		||||
	if not (n and n.name) then
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
	-- Drop trap stone when player is nearby
 | 
			
		||||
	local objs = minetest.get_objects_inside_radius(pos, 2)
 | 
			
		||||
	for i, obj in pairs(objs) do
 | 
			
		||||
		if obj:is_player() then
 | 
			
		||||
			local n = minetest.get_node(pos)
 | 
			
		||||
			if n and n.name then
 | 
			
		||||
				if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
 | 
			
		||||
			if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
 | 
			
		||||
				-- 70% chance to ignore player to make the time of falling less predictable
 | 
			
		||||
				if math.random(1, 10) >= 3 then
 | 
			
		||||
					return true
 | 
			
		||||
				end
 | 
			
		||||
				if n.name == "tsm_pyramids:trap" then
 | 
			
		||||
					minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
 | 
			
		||||
					minetest.check_for_falling(pos)
 | 
			
		||||
				elseif n.name == "tsm_pyramids:desert_trap" then
 | 
			
		||||
					minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
 | 
			
		||||
					minetest.check_for_falling(pos)
 | 
			
		||||
				end
 | 
			
		||||
				return true
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_node("tsm_pyramids:trap", {
 | 
			
		||||
	description = S("Cracked sandstone brick"),
 | 
			
		||||
	_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
 | 
			
		||||
	tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
 | 
			
		||||
	is_ground_content = false,
 | 
			
		||||
	groups = {crumbly=3,cracky=3},
 | 
			
		||||
	sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
	on_construct = function(pos)
 | 
			
		||||
		minetest.env:get_node_timer(pos):start(0.1)
 | 
			
		||||
	end,
 | 
			
		||||
	_tsm_pyramids_crack = 1,
 | 
			
		||||
	on_timer = trap_on_timer,
 | 
			
		||||
	drop = "",
 | 
			
		||||
})
 | 
			
		||||
local register_trap_stone = function(basename, desc_normal, desc_falling, base_tile, drop)
 | 
			
		||||
	minetest.register_node("tsm_pyramids:"..basename, {
 | 
			
		||||
		description = desc_normal,
 | 
			
		||||
		_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
 | 
			
		||||
		tiles = { base_tile .. "^tsm_pyramids_crack.png" },
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {crumbly=3,cracky=3},
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		on_construct = function(pos)
 | 
			
		||||
			minetest.get_node_timer(pos):start(0.1)
 | 
			
		||||
		end,
 | 
			
		||||
		_tsm_pyramids_crack = 1,
 | 
			
		||||
		on_timer = trap_on_timer,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("tsm_pyramids:trap_2", {
 | 
			
		||||
	description = S("Fallen cracked sandstone brick"),
 | 
			
		||||
	_doc_items_longdesc = S("This old and porous brick fell to the ground. It does not hold itself anymore."),
 | 
			
		||||
	tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
 | 
			
		||||
	is_ground_content = false,
 | 
			
		||||
	groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
 | 
			
		||||
	sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
	drop = "",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local function get_chest_formspec(pos)
 | 
			
		||||
	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
 | 
			
		||||
	local formspec =
 | 
			
		||||
		"size[8,9]" ..
 | 
			
		||||
		default.gui_bg ..
 | 
			
		||||
		default.gui_bg_img ..
 | 
			
		||||
		default.gui_slots ..
 | 
			
		||||
		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
 | 
			
		||||
		"list[current_player;main;0,4.85;8,1;]" ..
 | 
			
		||||
		"list[current_player;main;0,6.08;8,3;8]" ..
 | 
			
		||||
		"listring[nodemeta:" .. spos .. ";main]" ..
 | 
			
		||||
		"listring[current_player;main]" ..
 | 
			
		||||
		default.get_hotbar_bg(0,4.85)
 | 
			
		||||
	return formspec
 | 
			
		||||
	minetest.register_node("tsm_pyramids:"..basename.."_2", {
 | 
			
		||||
		description = desc_falling,
 | 
			
		||||
		_doc_items_longdesc = S("This old porous brick falls under its own weight."),
 | 
			
		||||
		tiles = { base_tile .. "^tsm_pyramids_crack2.png" },
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		drop = drop,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local chestdef = minetest.registered_nodes["default:chest"]
 | 
			
		||||
minetest.register_node(
 | 
			
		||||
	"tsm_pyramids:chest", {
 | 
			
		||||
		description = "tsm_pyramids Chest auto refilled",
 | 
			
		||||
		tiles = chestdef.tiles,
 | 
			
		||||
		stack_max = 1000,
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		on_construct = function(pos)
 | 
			
		||||
			chestdef.on_construct(pos)
 | 
			
		||||
			minetest.get_node_timer(pos):start(pyramids.max_time)
 | 
			
		||||
			pyramids.fill_chest(pos)
 | 
			
		||||
		end,
 | 
			
		||||
		on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
 | 
			
		||||
		on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
 | 
			
		||||
		on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
 | 
			
		||||
		groups = {unbreakable = 1, not_in_creative_inventory = 1},
 | 
			
		||||
		on_timer = function(pos, elapsed)
 | 
			
		||||
			pyramids.fill_chest(pos)
 | 
			
		||||
			return true
 | 
			
		||||
		end,
 | 
			
		||||
		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
			if not default.can_interact_with_node(clicker, pos) then
 | 
			
		||||
				return itemstack
 | 
			
		||||
			end
 | 
			
		||||
register_trap_stone("trap",
 | 
			
		||||
	S("Cracked Sandstone Brick"), S("Falling Cracked Sandstone Brick"),
 | 
			
		||||
	"default_sandstone_brick.png",
 | 
			
		||||
	{ items = { { items = { "default:sand" }, rarity = 1 }, { items = { "default:sand" }, rarity = 2 }, } })
 | 
			
		||||
register_trap_stone("desert_trap",
 | 
			
		||||
	S("Cracked Desert Sandstone Brick"), S("Falling Cracked Desert Sandstone Brick"),
 | 
			
		||||
	"default_desert_sandstone_brick.png",
 | 
			
		||||
	{ items = { { items = { "default:desert_sand" }, rarity = 1 }, { items = { "default:desert_sand" }, rarity = 2 }, } })
 | 
			
		||||
 | 
			
		||||
			minetest.after(
 | 
			
		||||
				0.2,
 | 
			
		||||
				minetest.show_formspec,
 | 
			
		||||
				clicker:get_player_name(),
 | 
			
		||||
				"default:chest", get_chest_formspec(pos))
 | 
			
		||||
local chest = minetest.registered_nodes["default:chest"]
 | 
			
		||||
local def_on_rightclick = chest.on_rightclick
 | 
			
		||||
local def_on_timer = chest.on_timer
 | 
			
		||||
minetest.override_item(
 | 
			
		||||
	"default:chest",
 | 
			
		||||
	{
 | 
			
		||||
		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
			if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
 | 
			
		||||
				local timer = minetest.get_node_timer(pos)
 | 
			
		||||
				if not timer:is_started() then
 | 
			
		||||
					timer:start(1800) -- remplissages des coffres toutes les 30 minutes
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
		end,
 | 
			
		||||
		on_timer = function(pos, elapsed)
 | 
			
		||||
			if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
 | 
			
		||||
				minetest.log("action", "[DEBUG] chest refilling")
 | 
			
		||||
				tsm_pyramids.fill_chest(pos)
 | 
			
		||||
				return false
 | 
			
		||||
			else
 | 
			
		||||
				if def_on_timer then return def_on_timer(pos, elapsed) else return false end
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("tsm_pyramids:chest", "default:chest")
 | 
			
		||||
 
 | 
			
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		Reference in New Issue
	
	Block a user