sfan5
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f116486a9e
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Update vcpkg baseline
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2025-11-28 13:16:41 +01:00 |
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sfan5
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7594b19644
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Clean up some filesys code
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2025-11-28 13:16:41 +01:00 |
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sfan5
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5e91322fad
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Call fsync in safeWriteToFile()
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2025-11-28 13:16:41 +01:00 |
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sfan5
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06faa3f6ac
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Fix RemoveLastPathComponent edge case with absolute paths
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2025-11-28 13:16:41 +01:00 |
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lhofhansl
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e90c724cfd
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Use emplace instead of insert where applicable (#16699)
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2025-11-27 11:27:34 +01:00 |
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Lars Müller
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d30113a70a
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Add /lua chatcommand to devtest (#16656)
singleplayer-only for security reasons, just in case someone is exposing a devtest server...
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2025-11-27 11:27:01 +01:00 |
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sfan5
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cd79a91178
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Fix missing reference count for fallback font
closes #16696
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2025-11-26 22:13:09 +01:00 |
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sfan5
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77ce40cf44
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Refactor parts of CGUITTFont
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2025-11-26 22:13:09 +01:00 |
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sfan5
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7570e9520d
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Update Arimo/Cousine fonts to latest version
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2025-11-26 22:13:09 +01:00 |
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sfan5
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7579b27ed1
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Show warning in mainmenu when debug build
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2025-11-25 17:34:21 +01:00 |
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sfence
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f5f26bff66
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macOS 11 CI (#15069)
* Build from sources with prebuilt dependencies. Cross build for x86_64 and older macOS SDKs.
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2025-11-25 16:45:10 +01:00 |
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sfan5
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0062f82fc0
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Fix fog disable in OpenGL3 renderer
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2025-11-23 21:18:07 +01:00 |
|
Lars Müller
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e7f305fedd
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Refactor skinned mesh weight data structure (#16655)
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2025-11-23 21:17:58 +01:00 |
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a-bad-dev
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05f161cf9c
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Fix typo in function name (#16684)
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2025-11-22 09:48:17 +01:00 |
|
SmallJoker
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5f49deb239
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IrrlichtMt: Implement Page Up/Down navigation on edit boxes (#16654)
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2025-11-22 09:47:38 +01:00 |
|
fetsorn
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d959692967
|
Option to make sky stars deterministic (#16529)
The star constellations are now based on a seed passed in StarParams.
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2025-11-22 09:47:15 +01:00 |
|
siliconsniffer
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b4aa73df70
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Add exit confirmation dialog on ESC in main menu (#16164)
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2025-11-22 09:46:37 +01:00 |
|
sfan5
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aff1abd05d
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Some random code cleanups
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2025-11-19 20:00:09 +01:00 |
|
sfan5
|
08ba866992
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Improve shadow settings usability
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2025-11-19 20:00:09 +01:00 |
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sfan5
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1f0aa28cf0
|
Take EVDF_RENDER_TO_FLOAT_TEXTURE into account for post-processing
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2025-11-19 20:00:09 +01:00 |
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sfan5
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7da8a1e8a1
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Add shader files to build-trigger paths
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2025-11-19 20:00:09 +01:00 |
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sfan5
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d280d10e29
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Check shadow map initialization more carefully
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2025-11-19 20:00:09 +01:00 |
|
Jürgen Rühle
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d92e9e3126
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Fix modpack status display and handling of modpack name conflicts
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2025-11-19 19:41:51 +01:00 |
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SmallJoker
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392c054be9
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Main menu: Fix mod detection within nested modpacks
* Re-use the C++ implementation of mod detection
* Correctly show up nested modpacks in the main menu
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2025-11-19 19:41:51 +01:00 |
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sfan5
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bf01cdf823
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Reapply "Prefer GL3 driver over legacy GL driver"
This reverts commit 0fa56a9f7c.
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2025-11-18 12:01:08 +01:00 |
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sfan5
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37c3c89b03
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Implement Vsync for SDL device (#16683)
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2025-11-18 12:00:46 +01:00 |
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SmallJoker
|
36c261c1f0
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IrrlichtMt: Initial SDL3 support (#16583)
This commit implements support for SDL3, more specifically, >= 3.2.0 (the first released version).
Almost all changes were made according to https://github.com/libsdl-org/SDL/blob/release-3.2.10/docs/README-migration.md?plain=1 and the suggestions provided by `SDL3/SDL_oldnames.h`.
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2025-11-17 20:55:52 +01:00 |
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grorp
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fcd96e9244
|
Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
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2025-11-17 17:55:13 +01:00 |
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cx384
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ac0ebf39ad
|
Clean up header includes (#16674)
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2025-11-16 15:00:51 +01:00 |
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Rising Leaf
|
44e7c5b9ab
|
Implement core.path_exists() (#16647)
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2025-11-16 15:00:36 +01:00 |
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sfan5
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7e53e65549
|
Show unavailable settings in menu (#16679)
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2025-11-16 14:59:56 +01:00 |
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ExeVirus
|
7c310cd7f5
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OpenGL3: Add subpixel offset for 2D rendering (#16676)
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2025-11-16 14:59:33 +01:00 |
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lhofhansl
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785042dc9e
|
Force highp precision for float and sampler2d on GLES, if supported (#16671)
This sets the default precision for float and samper2d on GLES devices that support it.
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2025-11-14 09:52:55 -08:00 |
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sfan5
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577fc44ea9
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Adjust shader test CI workflows
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2025-11-14 13:10:24 +01:00 |
|
sfan5
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00eea43131
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More minor shader cleanups
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2025-11-14 13:10:24 +01:00 |
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cx384
|
4cbe7b2597
|
Remove unused EventReceiver
|
2025-11-14 13:09:39 +01:00 |
|
sfan5
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c625fa71e1
|
Automatically choose multiple emerge threads for singlenode (#16634)
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2025-11-13 20:17:24 +01:00 |
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lhofhansl
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6ac8346c6d
|
Revert part of 16013 - restore liquid updates to the client (#16663)
This reverts 00addc3e5d
Fixes: #16662
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2025-11-11 11:10:49 -08:00 |
|
sfan5
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760b20504f
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Support array textures in shadow renderer (the lazy way)
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2025-11-09 18:26:17 +01:00 |
|
sfan5
|
c3790dd7af
|
Introduce EMT_INVALID as safe placeholder
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2025-11-09 18:26:17 +01:00 |
|
sfan5
|
fad3a0fa6d
|
Refactor shadow map material override
|
2025-11-09 18:26:17 +01:00 |
|
sfan5
|
6205e213c7
|
Don't generate more node shaders than needed
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2025-11-09 18:26:17 +01:00 |
|
cx384
|
98295cf839
|
Move client code from nodedef.h/cpp (#16615)
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2025-11-08 21:49:01 +01:00 |
|
Lars Mueller
|
232c833af4
|
Fix selection fragment shader compile error on GL 3
|
2025-11-08 16:48:47 +01:00 |
|
sfan5
|
298a27c743
|
Port most shaders to GLSL ES 3.0 (#16639)
|
2025-11-06 19:31:35 +01:00 |
|
SmallJoker
|
98fb381910
|
Break include chains and tidy (part 2)
|
2025-11-06 19:31:13 +01:00 |
|
sfan5
|
8593d38030
|
Add non-headless singleplayer tests to CI
|
2025-11-06 11:42:36 +01:00 |
|
sfan5
|
b6bfc494e6
|
Fix singleplayer with --gameid and new world
|
2025-11-06 11:42:36 +01:00 |
|
frogTheSecond
|
e82495d98c
|
Allow image formats other than PNG for game backgrounds in the main menu (#16395)
|
2025-11-06 11:42:26 +01:00 |
|
sfan5
|
8042b5512f
|
Irrlicht: remove some dead code
|
2025-11-05 11:56:05 +01:00 |
|