Commit Graph

  • bb8456b711 Cleanup and fixup ShadowNinja 2014-10-29 22:47:08 -04:00
  • 1f277147ca Fix Lua function ShadowNinja 2014-12-30 00:10:51 -05:00
  • 04fdf92aca Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!). Anthony Zhang 2014-12-29 18:26:37 -05:00
  • 7f580611f5 Fix some warnings. Anthony Zhang 2014-12-29 18:16:36 -05:00
  • 4799068551 Merge pull request #68 from KodexKy/stack2_fix Anthony Zhang 2014-12-29 17:51:51 -05:00
  • 5b03c83f6b Fix stack2 param Fix stack2 amount count Fix stack2 sign recognition for y & z KodexKy 2014-12-16 02:14:22 -04:30
  • e4d007199f Fix bug with loading old .we file formats, thanks to @Sokomine sfan5 2014-12-13 21:13:11 +01:00
  • fb49cc4bcc Revert "Use "we-" prefix for commands" sfan5 2014-10-25 07:53:20 +02:00
  • eb88bf6ade Merge pull request #61 from ShadowNinja/cleanup-serialization Anthony Zhang 2014-10-24 22:03:31 -04:00
  • 02c36c16d5 Merge pull request #62 from ShadowNinja/command-prefix Anthony Zhang 2014-10-24 17:04:00 -04:00
  • 796aa3870d Clean up serialization ShadowNinja 2014-10-24 15:01:46 -04:00
  • 1024eace6f Use "we-" prefix for commands ShadowNinja 2014-10-24 15:27:41 -04:00
  • 70c24c9501 Fix #57 (thanks Zeno-!). Uberi 2014-08-15 19:23:23 -04:00
  • 18efe50e1e Fix typo (thanks donat-b!). Uberi 2014-08-05 18:34:13 -04:00
  • 44c9576f8a Merge pull request #53 from ShadowNinja/fix-lua-runtime-error Anthony Zhang 2014-07-24 11:19:13 -04:00
  • e383e8ce00 Fix runtime error checking with lua* commands ShadowNinja 2014-07-20 13:42:57 -04:00
  • 82ef580fae Add sort_pos to make code module independent. Uberi 2014-07-22 18:42:15 -04:00
  • 38fbc0a046 Fix //mix and improve normalize_nodename. Uberi 2014-07-18 16:09:57 -04:00
  • 4b178bf709 Rename the randomized //set to //mix, style update, document changes. Uberi 2014-07-18 15:51:09 -04:00
  • d8aa7e72a7 Oops, fix //set. Uberi 2014-07-14 00:11:33 -04:00
  • 58d7a7134e Coding style updates. Uberi 2014-07-12 16:35:59 -04:00
  • 420655bd94 Merge pull request #51 from cyisfor/master Anthony Zhang 2014-07-12 16:31:27 -04:00
  • ea84eee0e5 Fix typo in README sfan5 2014-07-12 07:42:38 +02:00
  • 9ec1a799d8 Fix worldedit_gui not working in Minetest 0.4.10. Uberi 2014-07-10 20:17:12 -04:00
  • f5b67c5bc2 CPS-ifying stack Cy 2014-07-09 23:50:41 -07:00
  • 6084db9335 Slight optimization to //set Cy 2014-07-09 23:34:27 -07:00
  • b70fd16da4 Oops, fix //set. Uberi 2014-07-07 14:06:33 -04:00
  • 9616c7d944 Update stack2 API documentation. Uberi 2014-07-06 19:59:56 -04:00
  • 175ac211ca Documentation for //stack2, code style fixes, add author section to README. Uberi 2014-07-06 19:42:02 -04:00
  • b32aadd7fa Merge pull request #47 from cyisfor/master Anthony Zhang 2014-07-06 19:11:23 -04:00
  • c22b556511 Improved stacking Cy 2014-06-30 16:14:14 -07:00
  • 174416b010 Randomized set Cy 2014-06-30 16:13:44 -07:00
  • 2c4a791805 New inventory icon for GUI (thanks VanessaE!). Uberi 2014-05-16 16:59:56 -04:00
  • 4660927ca0 Fix safe region functionality (thanks ChaosWormz). Uberi 2014-04-19 23:33:20 -04:00
  • 2784a25561 Fix region checking (thanks PenguinDad). Uberi 2014-03-15 14:28:47 -04:00
  • b29523db4d Implement full size checking for every possible command. Uberi 2014-03-12 16:11:00 -04:00
  • 0dddffa544 Add warning for really huge regions. Uberi 2014-03-10 17:57:49 -04:00
  • b8b8db42bf Merge pull request #36 from spillz/master Anthony 2014-02-24 09:46:26 -05:00
  • 18417ff4fd Fix incorrect fixedpos var names in the GUI form spillz 2014-02-23 20:31:09 -05:00
  • 84f0e23d6c Add worldedit_shortcommands, which adds aliases to commonly used chat commands that allow users to type in long command names faster. Idea is courtesy of @electricface. Uberi 2014-02-23 14:16:22 -05:00
  • be913e6d8b Fix chat commands display. Uberi 2014-01-28 14:14:36 -05:00
  • 82f39460cc Merge pull request #33 from electricface/master Anthony 2014-01-27 22:41:26 -08:00
  • 6b50025ccc //fixedpos No commas between the numbers electricface 2014-01-28 12:23:47 +08:00
  • 829f9eef73 Merge pull request #32 from ShadowNinja/admin-only-lua Anthony 2014-01-21 18:42:16 -08:00
  • f8d3614a32 Make /lua and /luatransform administrator-only ShadowNinja 2014-01-19 12:22:07 -05:00
  • 86d35e97bf Fix for player signing off before WorldEdit GUI has finished loading. Uberi 2014-01-19 00:12:34 -05:00
  • 277b57a82a Merge pull request #28 from cheapie/master Anthony 2014-01-02 21:58:30 -08:00
  • d2635544c6 Added compatibility with my version of creative_inventory. Carter Kolwey 2014-01-02 22:17:25 -06:00
  • 2ac049c823 Oops, broke the back button with that last commit. Uberi 2014-01-02 18:17:28 -05:00
  • d73b93d8dd Fix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!). Uberi 2014-01-02 18:03:52 -05:00
  • 8c0b61194c The WorldEdit GUI now has no hard dependencies. Uberi 2013-12-30 14:27:47 -05:00
  • 2e41f0076d Mark the region with an entity cube. Uberi 2013-12-24 14:07:42 -05:00
  • 2fcea5a3c0 Add a screenshot to the README. Uberi 2013-12-22 13:51:50 -05:00
  • df6ab06e74 Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!). Uberi 2013-12-22 13:46:59 -05:00
  • 4e78ced693 Merge pull request #26 from kaeza/wut Anthony 2013-12-22 09:52:17 -08:00
  • ad299cacc5 Fix crashes in GUI button. kaeza 2013-12-21 03:06:32 -02:00
  • 06cb2934b1 Full unified_inventory and inventory_plus support! Uberi 2013-12-20 19:50:13 -05:00
  • c48cf3c051 All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff. Uberi 2013-12-20 18:42:47 -05:00
  • 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. Uberi 2013-12-20 18:41:13 -05:00
  • 3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. Uberi 2013-12-18 15:56:50 -05:00
  • 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, Uberi 2013-12-16 18:55:56 -05:00
  • 3cffae4948 Implement copy/move in the WorldEdit GUI. Uberi 2013-12-15 16:56:37 -05:00
  • a4881225a4 Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog. Uberi 2013-12-15 16:33:39 -05:00
  • 0797c47afb Fix worldedit.hollow_cylinder. Uberi 2013-12-15 16:33:31 -05:00
  • 89d4548595 More improvements to worldedit_gui Uberi 2013-12-12 16:28:00 -05:00
  • 6c03ab9c4a Refine GUI. Uberi 2013-12-12 15:34:05 -05:00
  • dbc2348014 Better installation instructions. Uberi 2013-12-11 15:58:58 -05:00
  • 3fa9dfd19c Improve worldedit_gui. Uberi 2013-12-10 17:07:10 -05:00
  • d4b39cba9b WorldEdit GUI is now live! Currently under construction. Uberi 2013-12-10 01:58:53 -05:00
  • ac7430e02f Version information is now available via the API. Uberi 2013-12-10 01:47:32 -05:00
  • b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now Sfan5 2013-11-24 14:18:04 +01:00
  • d5ec1bcefc Change compatibility notices. Uberi 2013-10-01 16:57:55 -04:00
  • 203c3da2af Add //about. Uberi 2013-08-28 20:28:49 -04:00
  • 272541c9da Changes to support the latest schematic probability specification. Uberi 2013-08-16 16:57:35 -04:00
  • 9ab52df56a Add worldedit_limited. Uberi 2013-08-16 16:56:38 -04:00
  • 4c43bf3600 Add initial code for worldedit_infinity. Anthony Zhang 2013-08-06 16:29:00 -04:00
  • 03327a767d Add version checker since so many people are confused about which version to use. 1.0 Anthony Zhang 2013-08-06 16:28:05 -04:00
  • 8bd5db51b2 Final changes and version number bump. Anthony Zhang 2013-08-01 23:53:38 -04:00
  • 416ffb3709 Fix //pyramid examples. Anthony Zhang 2013-07-31 22:29:01 -04:00
  • 040282bbe6 New module loader properly halts when load-time error occurs in module. Anthony Zhang 2013-07-31 22:15:52 -04:00
  • b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. Anthony Zhang 2013-07-31 22:15:08 -04:00
  • 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. Anthony Zhang 2013-07-31 00:02:37 -04:00
  • 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. Anthony Zhang 2013-07-29 12:43:24 -04:00
  • c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. Anthony Zhang 2013-07-28 18:15:46 -04:00
  • b252df2166 Slight optimizations, and make //pyramid work properly again. Anthony Zhang 2013-07-28 17:08:12 -04:00
  • 7e1be63344 Add //fixedpos command and document it. Anthony Zhang 2013-07-28 17:07:47 -04:00
  • faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. Anthony Zhang 2013-07-27 21:34:42 -04:00
  • 8b9054a1cc Add tutorial for new users, and a note about compatibility. Anthony Zhang 2013-07-25 16:09:00 -04:00
  • dfcf02bbc2 Add a few notes on air. Anthony Zhang 2013-07-22 11:04:03 -04:00
  • 0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. Anthony Zhang 2013-07-21 17:16:29 -04:00
  • e550604747 Add a section about the different types of schematics. Anthony Zhang 2013-07-21 17:15:04 -04:00
  • 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. Anthony Zhang 2013-07-21 16:54:25 -04:00
  • ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. Anthony Zhang 2013-07-12 14:22:30 -04:00
  • b6bc841c39 Fix volume of spheres, domes, and their hollow variants. Anthony Zhang 2013-06-24 18:21:48 -04:00
  • 48009b6c62 Support aliases in node name resolution. For example, //set mapgen_dirt. Technique outlined by kharl in IRC. Anthony Zhang 2013-06-24 17:13:10 -04:00
  • 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. Anthony Zhang 2013-06-23 12:46:59 -04:00
  • 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. Anthony Zhang 2013-06-22 23:08:51 -04:00
  • 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. Anthony Zhang 2013-06-22 23:05:34 -04:00
  • 7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. Anthony Zhang 2013-06-22 20:59:23 -04:00
  • a192d51a58 Add initial support for Minetest schematic API Thanks to kwolekr for the code Sfan5 2013-06-22 08:24:54 +02:00