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108
API.md
Normal file
@ -0,0 +1,108 @@
|
||||
### API
|
||||
|
||||
This section details the Unified Dyes API and how to use it with your mods.
|
||||
|
||||
In your node definition, you must include a few things to interface with Unified Dyes. Here is an example:
|
||||
|
||||
```lua
|
||||
minetest.register_node("mymod:colored_node", {
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||||
description = "My custom colored node",
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||||
tiles = { "mymod_custom_colored_node.png" },
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||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
place_param2 = 240,
|
||||
groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
|
||||
on_construct = unifieddyes.on_construct,
|
||||
after_place_node = unifieddyes.recolor_on_place,
|
||||
after_dig_node = unifieddyes.after_dig_node,
|
||||
})
|
||||
```
|
||||
|
||||
`paramtype2` must be one of:
|
||||
- "color" this is an 89-color or 256-color node
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||||
- "colorwallmounted" this is a 32-color node using "wallmounted" mode
|
||||
- "colorfacedir" this node uses one of the "split" 89-color palettes.
|
||||
|
||||
`palette` must be set to match the `paramtype2` setting, and must be one of:
|
||||
- "unifieddyes_palette.png"
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||||
- "unifieddyes_palette_extended.png"
|
||||
- "unifieddyes_palette_colorwallmounted.png"
|
||||
- or one of the "split" hues palettes (see below).
|
||||
|
||||
`place_param2` generally is only needed for the 256-color palette, and should usually be set to 240 (which corresponds to white).
|
||||
`groups` If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
|
||||
`on_construct` see below.
|
||||
`after_place_node` see below.
|
||||
`after_dig_node` see below.
|
||||
|
||||
#### Function calls
|
||||
|
||||
**`unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)`**
|
||||
|
||||
Call this within your node's `after_place_node` callback to allow Unified Dyes to automatically color the node using the dye you last used on that kind of node The feature will remain active until the dye runs out, or the user places a different kind of colorable node, or the user cancels the feature.
|
||||
|
||||
**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
|
||||
`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
|
||||
|
||||
These two are used to re-orient `wallmounted` nodes after placing. The former allows positioning to floor, ceiling, and four walls, while the latter restricts the rotation to just the four walls. The latter is most often used with a node whose model is designed so that the four wall positions actually place the model "upright", facing +/- X or Z. This is a hacky way to make a node look like it has basic `facedir` capability, while being able to use the 32-color palette.
|
||||
|
||||
**`unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)`**
|
||||
|
||||
This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver.
|
||||
|
||||
**`unifieddyes.select_node(pointed_thing)`**
|
||||
|
||||
Just what it says on the tin. :-) This function returns a position and node definition of whatever is being pointed at.
|
||||
|
||||
**`unifieddyes.is_buildable_to(placer_name, ...)`**
|
||||
|
||||
Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node).
|
||||
|
||||
**`unifieddyes.get_hsv(name)`**
|
||||
|
||||
Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings.
|
||||
|
||||
If the item name is a color (not greyscale), then hue will be the basic hue for that color, saturation will be empty string for high saturation or `_s50` for low, and value will be `dark_`, `medium_`, `light_`, or an empty string if it's full color.
|
||||
|
||||
If the item name is greyscale, then hue will contain `white`, `light_grey`, `grey`, `dark_grey`, or `black`, saturation will (ironically) be an empty string, and value will be `light_`, `dark_`, or empty string if it's medium grey.
|
||||
|
||||
For example:
|
||||
"mymod:mynode_red" would return ("red", "", "")
|
||||
"mymod:mynode_light_blue" would return ("blue", "", "light_")
|
||||
"mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
|
||||
"mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
|
||||
|
||||
**`unifieddyes.getpaletteidx(color, palette_type)`**
|
||||
|
||||
When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and `palette_type` (either a boolean or string), this function returns the numerical index into that palette, and the hue name as a string.
|
||||
`false` or `nil`: the 89-color palette
|
||||
`true`: 89 color "split" palette mode, for nodes that need full `facedir` support. In this case, the hue field would match whichever of the 13 "split" palettes the node is using, and the index will be 1-7, representing the shade within that palette. See my coloredwoods mod for more information on how this mode is used.
|
||||
`wallmounted`: the 32-color palette, for nodes using `colorwallmounted` mode.
|
||||
`extended`: the 256-color "extended" palette
|
||||
|
||||
**`unifieddyes.on_construct(pos)`**
|
||||
|
||||
This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't strictly necessary as long as the node has never used the 89-color palette and won't be subjected to an LBM that changes its color.
|
||||
|
||||
**`unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)`**
|
||||
|
||||
This function handles returning dyes to the user when a node is dug. All colorized nodes need to call this in `after_dig_node`.
|
||||
|
||||
**`unifieddyes.on_use(itemstack, player, pointed_thing)`**
|
||||
|
||||
This function is used internally by Unfiied Dyes to actually make a dye able to colorize a node when you wield and punch with it. Unified Dyes redefines the minetest_game default dye items to call this function.
|
||||
|
||||
#### Tables
|
||||
|
||||
In addition to the above API calls, Unified Dyes provides several useful tables
|
||||
|
||||
`unifieddyes.HUES` contains a list of the 12 hues used by the 89-color palette.
|
||||
|
||||
`unifieddyes.HUES_EXTENDED` contains a list of the 24 hues in the 256-color palette. Each line contains the color name and its RGB value expressed as three numbers (rather than the usual `#RRGGBB` string).
|
||||
|
||||
`unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft.
|
||||
|
||||
`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either `_s50` or empty string), up to three dye itemstrings, and the yield for that craft.
|
||||
|
||||
`unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft.
|
248
README
@ -1,248 +0,0 @@
|
||||
VanessaE's Unified Dyes
|
||||
=======================
|
||||
|
||||
The purpose of this mod originally was to supply a complete set of colors for
|
||||
Minetest mod authors to use in their recipes. Since the default dyes mod that
|
||||
is supplied with Minetest "common" is now usable (via flowers, also included in
|
||||
"common"), this mod has become more of an extension pack.
|
||||
|
||||
Unified Dyes expands the standard dye set from 15 to 90 colors.
|
||||
|
||||
IMPORTANT: This mod is not intended to suggest that you should use the entire
|
||||
palette. Rather, I was hoping people would just choose maybe the dozen or so
|
||||
most useful colors to use in their mods.
|
||||
|
||||
Dependencies: default and dye from Minetest "common". This mod will NOT work
|
||||
without these. This mod will NOT work without these. The default dye mod is
|
||||
normally activated only in the standard "build" and "minetest_game" games, or perhaps if
|
||||
someone has a modpack or game that includes them.
|
||||
|
||||
Recommends: flowers from common.
|
||||
|
||||
License: GPL 2.0 or above
|
||||
|
||||
Install: Unzip the distribution file, rename the resultant
|
||||
VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into
|
||||
Minetest's mods folder.
|
||||
|
||||
The Palette:
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ]
|
||||
[ The official palette, showing 84 colors and 5 greys. ]
|
||||
|
||||
In the image above, the "50%" markings on the left next to each shade mean 50%
|
||||
saturation for all hues in that shade line. Note that the "light" shades don't
|
||||
have (or need) that variant. For the greys, the percentages shown are of
|
||||
brightness relative to pure white. There are three special cases: Light red
|
||||
has been aliased to default pink dye, and dark green has been aliased to
|
||||
default dark greey dye. Brown dye also exists in the default set, it's just
|
||||
not shown in the palette above.
|
||||
|
||||
|
||||
Usage instructions, technical information
|
||||
=========================================
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
|
||||
First thing's first: you're going to need to harvest some materials to make the
|
||||
dyes from. For this, you need one or more of the following: roses (red),
|
||||
tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue),
|
||||
violas (purple), coal (black), or white dandelions (white). Simply wander
|
||||
around your world and collect whichever of the above you need to get your
|
||||
colors.
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ]
|
||||
[ The 8 base colors directly obtainable from a material in the world. ]
|
||||
|
||||
Simply place one of the above materials into the crafting grid to obtain four
|
||||
portions of dye in that color From those initial 8 colors, you can directly
|
||||
fashion another 11, for a total of 19 standard colors (including the various
|
||||
greys):
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ]
|
||||
[ The complete 19-color standard set. ]
|
||||
|
||||
The standardized colors and their crafting methods are as follows:
|
||||
|
||||
* Red (0°): one rose
|
||||
* Orange (30°): one tulip, or put one red dye and one yellow dye into the
|
||||
crafting grid to mix them (yields 2)
|
||||
* Yellow (60°): one yellow dandelion
|
||||
* Lime (90°): mix yellow + green (yields 2)
|
||||
* Green (120°): one cactus, or mix yellow + blue (yields 2)
|
||||
* Aqua (150°): mix green + cyan (yields 2)
|
||||
* Cyan (180°): mix green + blue (yields 2)
|
||||
* Sky blue (210°): mix cyan + blue (yields 2)
|
||||
* Blue (240°): one geranium
|
||||
* Violet (270°): one viola, or mix blue + magenta (yields 2).
|
||||
* Magenta (300°): mix blue + red (yields 2)
|
||||
* Red-violet (330°): mix magenta + red (yields 2)
|
||||
|
||||
* Black (7.5%): one piece of coal
|
||||
* Dark grey (25%): mix one white + two black (yields 3)
|
||||
* Medium grey (50%): mix one white and one black (yields 2)
|
||||
* Light grey (75%): Mix two white and one black (yields 3)
|
||||
* White (95%): one white dandelion.
|
||||
|
||||
The degree figures are the colors' hues on a standard HSV color wheel, and are
|
||||
what I used in the textures supplied with this mod. For the greys, the figures
|
||||
in parenthesis indicate the intended brightness of the shade, relative to
|
||||
white. Note that black and white don't go all the way to the bottom/top of the
|
||||
scale, as doing so may crush some details in textures made in those shades (see
|
||||
below, regarding semi-automatic texture generation).
|
||||
|
||||
|
||||
Darker/Lighter colors
|
||||
---------------------
|
||||
|
||||
To obtain a dark (33%) version of a given color, use two portions of black dye
|
||||
along with the base color from the list above, which yields three portions of
|
||||
the final color.
|
||||
|
||||
To obtain a medium-brightness (66%) version of a given color, mix one portion
|
||||
the base color with one portion of black dye (for example, medium lime = lime +
|
||||
black). All such mixtures yield two portions of the final color.
|
||||
|
||||
To obtain a light (150% over full) version of a given color, mix one portion of
|
||||
the base color with one portion of white dye. Yields 2 portions of the final
|
||||
color.
|
||||
|
||||
|
||||
Low-saturation colors
|
||||
---------------------
|
||||
|
||||
To get the low saturation (50%) version of one of the base colors, mix one or
|
||||
more of white, black, or a shade of grey with the desired base color:
|
||||
|
||||
Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white
|
||||
+ color (yields 4). For example, dark, low-saturation red = red + dark grey,
|
||||
or red + two black + one white.
|
||||
|
||||
Medium brightness, low saturation: medium grey dye + color (yields 2), or black
|
||||
+ white + color (yields 3). For example, medium, low-saturation green = green
|
||||
+ medium grey, or green + black + white.
|
||||
|
||||
Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites
|
||||
+ color (yields 4). For example, bright, low-saturation blue = blue + light
|
||||
grey, or blue + black + 2 white.
|
||||
|
||||
There is no low-saturation version of the "light" colors.
|
||||
|
||||
Red + white always returns default pink dye, and black + green always returns
|
||||
default dark green dye.
|
||||
|
||||
|
||||
RGB values
|
||||
----------
|
||||
|
||||
All RGB values and filenames for all colors and shades of grey are represented
|
||||
in the file "colors.txt" (which was generated with the bash script
|
||||
"listcolors.sh"), included in the distribution directory. Note that
|
||||
listcolors.sh is an example only and was written for a different set of
|
||||
textures than what Unified Dyes includes now.
|
||||
|
||||
|
||||
Misc. Notes
|
||||
-----------
|
||||
|
||||
If you need to use /give commands, the item names for the standard set of 12
|
||||
regular "full" colors (plus pink, brown, and dark green) is simply "dye:color",
|
||||
e.g. "dye:red", "dye:pink", or "dye:skyblue". Greys have a similar naming
|
||||
convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black.
|
||||
|
||||
For everything beyond those initial 19 colors, the item names are of the
|
||||
following format:
|
||||
|
||||
unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}.
|
||||
|
||||
For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while
|
||||
light normal-saturation red-violet would be "unifieddyes:light_redviolet".
|
||||
|
||||
See the texture filenames in the textures/ folder for further hints - all of
|
||||
the item names follow the same format as the corresponding filenames, save for
|
||||
having a colon (:) instead of the first underscore (_).
|
||||
|
||||
|
||||
Semi-automatic generation of textures
|
||||
=====================================
|
||||
|
||||
The texture generator script
|
||||
----------------------------
|
||||
|
||||
Obviously, in order for this mod or the above template to be useful, you'll
|
||||
need textures. If you plan to support the entire range of colors offered by
|
||||
Unified Dyes, there is a BASH script included with this mod as well with the
|
||||
above template named gentextures.sh, which will, with an appropriately- colored
|
||||
and appropriately-named source texture, and possibly an overlay texture,
|
||||
generate a complete set of colored and greyscale textures.
|
||||
|
||||
The script requires bc (the calculator program) to handle some basic math
|
||||
regarding the hue adjustments, and Imagemagick's "convert" program handles all
|
||||
of the actual conversions.
|
||||
|
||||
First thing's first though - you need source textures. Using your favorite
|
||||
image editor, create a single version of your desired texture. Draw it in the
|
||||
brightest, deepest shade of RED you can muster without losing any detail, and
|
||||
save it out. Ideally, you will want the average color of the texture, when
|
||||
taking into account all bright and dark areas, to be as close as possible to
|
||||
the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any
|
||||
appreciable #detail.
|
||||
|
||||
Save this source texture out as a PNG image, with a filename of
|
||||
"whatever_base.png", where "whatever" is the one-word name of your mod - for
|
||||
example, mymod_base.png.
|
||||
|
||||
If you want to add an image on top of the colored blocks, such as a frame,
|
||||
which you want to be the same color throughout all of the textures, create it
|
||||
now. It should consist only of those parts of the textures that you want to
|
||||
leave unchanged, with some level of alpha transparency everywhere else,
|
||||
depending on how much of the image needs to remain unchanged. Save it out as a
|
||||
PNG image, using any filename you want, for example myoverlay.png.
|
||||
|
||||
Now, use chmod to make the script executable, if necessary, and run it.
|
||||
|
||||
If you don't need the overlay, you just need to supply one command line
|
||||
argument: the base name of your mod. The script will use that parameter as the
|
||||
basis of its texture filenames. For example:
|
||||
|
||||
./gentextures.sh mymod
|
||||
|
||||
The script will then look for mymod_base.png and copy and convert it into
|
||||
things like mymod_red.png, mymod_dark_blue.png, and so on.
|
||||
|
||||
If you want to use an overlay also, skip the above step and run the script with
|
||||
the base name as the first parameter, and the complete filename of your overlay
|
||||
as the second instead. For example:
|
||||
|
||||
./gentextures.sh mymod myoverlay.png
|
||||
|
||||
Otherwise, the program will iterate through all of the hues and shades that are
|
||||
supported by unifieddyes (though this is done manually, not by reading anything
|
||||
from the mod), compositing your overlay image in after the recolor step, if
|
||||
you're using that option.
|
||||
|
||||
All of the output files will be placed in a new folder, generated-textures/ in
|
||||
the current directory. Note that the script looks for the above files in the
|
||||
current directory also.
|
||||
|
||||
The script has a third mode as well:
|
||||
|
||||
./gentextures.sh -t mymod myoverlay.png
|
||||
|
||||
In this mode, the script will leave the base texture mymod_base.png unchanged,
|
||||
and instead will rotate the colors of the overlay image and then composite that
|
||||
onto the base texture. The same color changes will happen with the overlay in
|
||||
this mode, so it's a good idea to make the overlay some fairly saturated shade
|
||||
of red. Along with that, the base image should be some neutral color; any
|
||||
color is fine as long as the result is what you wanted.
|
||||
|
||||
The program attempts to verify that the files you've asked it to use will
|
||||
actually work, and will exit immediately if the any are invalid, missing, etc.
|
||||
|
||||
Use your favorite image browser or file manager to review the results in
|
||||
generated-textures/, and if they're right, copy them over to the textures/
|
||||
folder in your mod.
|
||||
|
||||
Note that this script does not generate brown and pink variations of your base
|
||||
texture - you'll have to do those two manually.
|
16
README.md
Normal file
@ -0,0 +1,16 @@
|
||||
VanessaE's Unified Dyes
|
||||
=======================
|
||||
|
||||
The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.
|
||||
|
||||
Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).
|
||||
|
||||
Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.
|
||||
|
||||
License: GPL 2.0 or higher.
|
||||
|
||||
Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.
|
||||
|
||||
Usage: for detailed usage information, please see [the Unified Dyes Thread](https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399) on the Minetest forum.
|
||||
|
||||
API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md
|
Before Width: | Height: | Size: 421 B After Width: | Height: | Size: 292 B |
@ -1,2 +1,4 @@
|
||||
default
|
||||
dye
|
||||
intllib?
|
||||
|
||||
|
1
description.txt
Normal file
@ -0,0 +1 @@
|
||||
Unified Dyes expands the standard dye set from 15 to 90 colors.
|
@ -1,183 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program auto-generates colorized textures for all 89 of the Unified
|
||||
# Dyes colors, based on one or two input files.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
if [ -z "`which convert`" ] ; then {
|
||||
echo "Please install Imagemagick."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ -z "`which bc`" ] ; then {
|
||||
echo "Please install GNU bc."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ $1 = "-t" ] ; then {
|
||||
TINT_OVERLAY=$1
|
||||
BASE=$2
|
||||
COMPOSITE=$3
|
||||
} else {
|
||||
TINT_OVERLAY=""
|
||||
BASE=$1
|
||||
COMPOSITE=$2
|
||||
} fi
|
||||
|
||||
if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
|
||||
|
||||
echo -e "\nUsage:
|
||||
\ngentextures.sh basename [overlay_filename]
|
||||
gentextures.sh -t basename overlay_filename
|
||||
|
||||
\nThis script requires up to three parameters which supply the base
|
||||
filename of the textures, an optional .png overlay, and possibly the
|
||||
'-t' switch. The 'basename' is the first part of the filename that your
|
||||
textures will use when your mod is done, which should almost always be
|
||||
the same as the one-word name of your mod. For example, if you supply
|
||||
the word 'mymod', this script will produce filenames like mymod_red.jpg
|
||||
or 'mymod_dark_blue_s50.jpg'. The texture that this script will read
|
||||
and recolor is derived from this parameter, and will be of the form
|
||||
'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an
|
||||
overlay image filename. This image needs to be a .png or .gif or some
|
||||
other alpha-capable format supported by ImageMagick, and will be
|
||||
composited onto the output files after they have been colorized, but
|
||||
without being modified. This is useful when you have some part of your
|
||||
base image that will either get changed undesirably (for example, the
|
||||
mortar among several bricks, or the shading detail of a stone pattern).
|
||||
Simply draw two images: one containing the whole image to be colored,
|
||||
and one containing the parts that should not be changed, with either
|
||||
full or partial alpha transparency where the re-colored base image
|
||||
should show through. Skilled use of color and alpha on this overlay can
|
||||
lead to some interesting effects. \nIf you add '-t' as the first
|
||||
parameter, the script will switch to 'tint overlay' mode. For this mode
|
||||
to work, you must also supply the base name as usual, and you must
|
||||
include an overlay image filename. Rather than re-color the base
|
||||
texture, the script will alter the hue/saturation/value of the overlay
|
||||
texture file instead, and leave the base texture unchanged. When using
|
||||
this mode, the base texture should be drawn in some neutral color, but
|
||||
any color is fine if it results in what you wanted.\n"
|
||||
|
||||
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -e $BASE"_base.jpg" ]]; then {
|
||||
echo -e "\nThe basename '"$BASE"_base.jpg' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
|
||||
echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the base texture file."
|
||||
echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image,"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your base image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the composite file."
|
||||
echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your composite image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
} fi
|
||||
|
||||
rm tempfile.jpg
|
||||
|
||||
base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
|
||||
|
||||
echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg"
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
echo ","
|
||||
echo -n "using "$COMPOSITE" as an overlay"
|
||||
} fi
|
||||
|
||||
if [ ! -z $TINT_OVERLAY ] ; then {
|
||||
echo ","
|
||||
echo -n "and tinting the overlay instead of the base texture"
|
||||
} fi
|
||||
|
||||
echo -e "...\n"
|
||||
|
||||
mkdir -p generated-textures
|
||||
|
||||
function generate_texture () {
|
||||
name=$1
|
||||
h=$2
|
||||
s=$3
|
||||
v=$4
|
||||
if [ -z $TINT_OVERLAY ]; then {
|
||||
if [ -z $COMPOSITE ]; then {
|
||||
convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg"
|
||||
} else {
|
||||
convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg"
|
||||
} fi
|
||||
} else {
|
||||
convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg"
|
||||
} fi
|
||||
}
|
||||
|
||||
hue=0
|
||||
for color_name in $base_colors ; do
|
||||
hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
|
||||
echo $color_name "("$hue" degrees)"
|
||||
echo " dark"
|
||||
generate_texture "dark_"$color_name $hue2 100 33
|
||||
echo " medium"
|
||||
generate_texture "medium_"$color_name $hue2 100 66
|
||||
echo " full"
|
||||
generate_texture $color_name $hue2 100 100
|
||||
echo " light"
|
||||
generate_texture "light_"$color_name $hue2 100 150
|
||||
echo " dark, 50% saturation"
|
||||
generate_texture "dark_"$color_name"_s50" $hue2 50 33
|
||||
echo " medium, 50% saturation"
|
||||
generate_texture "medium_"$color_name"_s50" $hue2 50 66
|
||||
echo " full, 50% saturation"
|
||||
generate_texture $color_name"_s50" $hue2 50 100
|
||||
hue=$((hue+30))
|
||||
done
|
||||
|
||||
echo "greyscales"
|
||||
echo " black"
|
||||
generate_texture black 0 0 15
|
||||
echo " dark grey"
|
||||
generate_texture darkgrey 0 0 50
|
||||
echo " medium grey"
|
||||
generate_texture grey 0 0 100
|
||||
echo " light grey"
|
||||
generate_texture lightgrey 0 0 150
|
||||
echo " white"
|
||||
generate_texture white 0 0 190
|
177
gentextures.sh
@ -1,177 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program auto-generates colorized textures for all 89 of the Unified
|
||||
# Dyes colors, based on one or two input files.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
if [ -z "`which convert`" ] ; then {
|
||||
echo "Please install Imagemagick."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ -z "`which bc`" ] ; then {
|
||||
echo "Please install GNU bc."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ $1 = "-t" ] ; then {
|
||||
TINT_OVERLAY=$1
|
||||
BASE=$2
|
||||
COMPOSITE=$3
|
||||
} else {
|
||||
TINT_OVERLAY=""
|
||||
BASE=$1
|
||||
COMPOSITE=$2
|
||||
} fi
|
||||
|
||||
if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
|
||||
|
||||
echo -e "\nUsage:
|
||||
\ngentextures.sh basename [overlay_filename]
|
||||
gentextures.sh -t basename overlay_filename
|
||||
\nThis script requires up to three parameters which supply the base filename
|
||||
of the textures, an optional overlay, and possibly the '-t' switch. The
|
||||
'basename' is the first part of the filename that your textures will use when
|
||||
your mod is done, which should almost always be the same as the one-word name
|
||||
of your mod. For example, if you supply the word 'mymod', this script will
|
||||
produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'. The
|
||||
texture that this script will read and recolor is derived from this parameter,
|
||||
and will be of the form 'basename_base.png', i.e. 'mymod_base.png'.
|
||||
\nYou can also supply an optional overlay image filename. This image will be
|
||||
composited onto the output files after they have been colorized, but without
|
||||
being modified. This is useful when you have some part of your base image
|
||||
that will either get changed undesirably (for example, the mortar among
|
||||
several bricks, or the shading detail of a stone pattern). Simply draw two
|
||||
images: one containing the whole image to be colored, and one containing the
|
||||
parts that should not be changed, with either full or partial alpha
|
||||
transparency where the re-colored base image should show through. Skilled use
|
||||
of color and alpha on this overlay can lead to some interesting effects.
|
||||
\nIf you add '-t' as the first parameter, the script will switch to 'tint
|
||||
overlay' mode. For this mode to work, you must also supply the base name as
|
||||
usual, and you must include an overlay image filename. Rather than re-color
|
||||
the base texture, the script will alter the hue/saturation/value of the
|
||||
overlay texture file instead, and leave the base texture unchanged. When
|
||||
using this mode, the base texture should be drawn in some neutral color, but
|
||||
any color is fine if it results in what you wanted.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -e $BASE"_base.png" ]]; then {
|
||||
echo -e "\nThe basename '"$BASE"_base.png' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
|
||||
echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the base texture file."
|
||||
echo -e "\nEither the base file '"$BASE"_base.png' isn't an image,"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your base image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the composite file."
|
||||
echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your composite image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
} fi
|
||||
|
||||
rm tempfile.png
|
||||
|
||||
base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
|
||||
|
||||
echo -e -n "\nGenerating filenames based on "$BASE"_base.png"
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
echo ","
|
||||
echo -n "using "$COMPOSITE" as an overlay"
|
||||
} fi
|
||||
|
||||
if [ ! -z $TINT_OVERLAY ] ; then {
|
||||
echo ","
|
||||
echo -n "and tinting the overlay instead of the base texture"
|
||||
} fi
|
||||
|
||||
echo -e "...\n"
|
||||
|
||||
mkdir -p generated-textures
|
||||
|
||||
function generate_texture () {
|
||||
name=$1
|
||||
h=$2
|
||||
s=$3
|
||||
v=$4
|
||||
if [ -z $TINT_OVERLAY ]; then {
|
||||
if [ -z $COMPOSITE ]; then {
|
||||
convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png"
|
||||
} else {
|
||||
convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png"
|
||||
} fi
|
||||
} else {
|
||||
convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png"
|
||||
} fi
|
||||
}
|
||||
|
||||
hue=0
|
||||
for color_name in $base_colors ; do
|
||||
hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
|
||||
echo $color_name "("$hue" degrees)"
|
||||
echo " dark"
|
||||
generate_texture "dark_"$color_name $hue2 100 33
|
||||
echo " medium"
|
||||
generate_texture "medium_"$color_name $hue2 100 66
|
||||
echo " full"
|
||||
generate_texture $color_name $hue2 100 100
|
||||
echo " light"
|
||||
generate_texture "light_"$color_name $hue2 100 150
|
||||
echo " dark, 50% saturation"
|
||||
generate_texture "dark_"$color_name"_s50" $hue2 50 33
|
||||
echo " medium, 50% saturation"
|
||||
generate_texture "medium_"$color_name"_s50" $hue2 50 66
|
||||
echo " full, 50% saturation"
|
||||
generate_texture $color_name"_s50" $hue2 50 100
|
||||
hue=$((hue+30))
|
||||
done
|
||||
|
||||
echo "greyscales"
|
||||
echo " black"
|
||||
generate_texture black 0 0 15
|
||||
echo " dark grey"
|
||||
generate_texture darkgrey 0 0 50
|
||||
echo " medium grey"
|
||||
generate_texture grey 0 0 100
|
||||
echo " light grey"
|
||||
generate_texture lightgrey 0 0 150
|
||||
echo " white"
|
||||
generate_texture white 0 0 190
|
@ -1,79 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program lists out the RGB triads for the colors used in each of the 89
|
||||
# dyes found in the Unified Dyes mod.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
pushd . >/dev/null
|
||||
|
||||
cd textures
|
||||
|
||||
echo -e "\n\nFull-saturation colors:"
|
||||
echo -e "-----------------------\n"
|
||||
|
||||
for i in `ls *dark*.png|grep -v _s50|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *medium*.png|grep -v _s50|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *.png|grep -v medium |grep -v dark|grep -v _s50|grep -v paint|grep -v black|grep -v titanium` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
|
||||
echo -e "\nLow-saturation colors:"
|
||||
echo -e "----------------------\n"
|
||||
|
||||
for i in `ls *dark*_s50.png|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *medium*_s50.png|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *_s50.png|grep -v dark|grep -v medium|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
echo -e "\nGreyscale:"
|
||||
echo -e "----------\n"
|
||||
|
||||
printf "%-32s %-12s %s\n" "black" " 0, 0, 0" "unifieddyes_black.png"
|
||||
printf "%-32s %-12s %s\n" "dark grey" " 64, 64, 64" "unifieddyes_darkgrey_paint.png"
|
||||
printf "%-32s %-12s %s\n" "medium grey" "128,128,128" "unifieddyes_grey_paint.png"
|
||||
printf "%-32s %-12s %s\n" "light grey" "192,192,192" "unifieddyes_lightgrey_paint.png"
|
||||
printf "%-32s %-12s %s\n" "white" "255,255,255" "unifieddyes_white_paint.png"
|
||||
|
||||
popd >/dev/null
|
88
locale/tr.txt
Normal file
@ -0,0 +1,88 @@
|
||||
# TUrkish translation
|
||||
# Mahmutelmas06@hotmail.com
|
||||
|
||||
Lime Dye = Limon Yeşili Boya
|
||||
Aqua Dye = Deniz mavisi Boya
|
||||
Sky-blue Dye = Gök-Mavi Boya
|
||||
Red-violet Dye = Kırmızılı Boya
|
||||
Light Grey Dye = Açık Grey Boya
|
||||
|
||||
Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk)
|
||||
Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk)
|
||||
Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk)
|
||||
Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk)
|
||||
Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk)
|
||||
Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk)
|
||||
Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk)
|
||||
Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk)
|
||||
Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk)
|
||||
Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
|
||||
Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk)
|
||||
Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk)
|
||||
|
||||
Dark Red Dye = Koyu Kırmızı Boya
|
||||
Dark Orange Dye = Koyu Turuncu Boya
|
||||
Dark Yellow Dye = Koyu Sarı Boya
|
||||
Dark Lime Dye = Koyu Limon Yeşili Boya
|
||||
Dark Green Dye = Koyu Yeşil Boya
|
||||
Dark Aqua Dye = Koyu Deniz mavisi Boya
|
||||
Dark Cyan Dye = Koyu Cam göbeği Boya
|
||||
Dark Sky-blue Dye = Koyu Gök-Mavi Boya
|
||||
Dark Blue Dye = Koyu Mavi Boya
|
||||
Dark Violet Dye = Koyu mor Boya
|
||||
Dark Magenta Dye = Koyu Kızılımsı Mor Boya
|
||||
Dark Red-violet Dye = Koyu Kırmızılı Boya
|
||||
|
||||
Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
|
||||
Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
|
||||
Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
|
||||
Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
|
||||
Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
|
||||
Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
|
||||
Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
|
||||
Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
|
||||
Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
|
||||
Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
|
||||
Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
|
||||
Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
|
||||
|
||||
Medium Red Dye = Kırmızı Boya
|
||||
Medium Orange Dye = Turuncu Boya
|
||||
Medium Yellow Dye = Sarı Boya
|
||||
Medium Lime Dye = Limon Yeşili Boya
|
||||
Medium Green Dye = Yeşil Boya
|
||||
Medium Aqua Dye = Deniz mavisi Boya
|
||||
Medium Cyan Dye = Cam göbeği Boya
|
||||
Medium Sky-blue = Gök-Mavi
|
||||
Medium Blue Dye = Mavi Boya
|
||||
Medium Violet Dye = Koyu mor Boya
|
||||
Medium Magenta Dye = Kızılımsı Mor Boya
|
||||
Medium Red-violet Dye = Kırmızılı Boya
|
||||
|
||||
Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
|
||||
Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
|
||||
Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
|
||||
Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
|
||||
Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
|
||||
Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
|
||||
Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
|
||||
Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
|
||||
Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
|
||||
Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
|
||||
Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
|
||||
Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
|
||||
|
||||
Red Dye = Kırmızı Boya
|
||||
Orange Dye = Turuncu Boya
|
||||
Yellow Dye = Sarı Boya
|
||||
Lime Dye = Limon Yeşili Boya
|
||||
Green Dye = Yeşil Boya
|
||||
Aqua Dye = Deniz mavisi Boya
|
||||
Cyan Dye = Cam göbeği Boya
|
||||
Sky-blue Dye = Gök-Mavi Boya
|
||||
Blue Dye = Mavi Boya
|
||||
Violet Dye = Koyu mor Boya
|
||||
Magenta Dye = Kızılımsı Mor Boya
|
||||
Red-violet Dye = Kırmızılı Boya
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi!
|
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
BIN
textures/unifieddyes_dye.png
Normal file
After Width: | Height: | Size: 150 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 161 B |
BIN
textures/unifieddyes_palette.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
textures/unifieddyes_palette_aquas.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_blues.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_colorwallmounted.png
Normal file
After Width: | Height: | Size: 136 B |
BIN
textures/unifieddyes_palette_cyans.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
textures/unifieddyes_palette_extended.png
Normal file
After Width: | Height: | Size: 290 B |
BIN
textures/unifieddyes_palette_greens.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_greys.png
Normal file
After Width: | Height: | Size: 90 B |
BIN
textures/unifieddyes_palette_limes.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_magentas.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
textures/unifieddyes_palette_oranges.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_reds.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_redviolets.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_skyblues.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_violets.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_yellows.png
Normal file
After Width: | Height: | Size: 101 B |