Commit Graph

39 Commits

Author SHA1 Message Date
e71cdb6f08 Add French translation (#675) 2024-08-01 17:19:49 +02:00
0a4651c33c Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
2024-06-08 13:43:47 +02:00
b318aadd0a Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
2ede29df9c Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
dfa43d6c0c Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
DS
4eea0834b5 Fix torch rules (#581) 2022-01-30 01:23:05 +01:00
168a923665 Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
302a28934d Document inactive block behaviour (#447) 2018-12-21 22:10:08 +03:00
444cd0f2f1 Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX
It was moved a long time ago and the former is not guaranteed to be available.
fixes #424
2018-07-24 21:30:04 +02:00
6f1ff24474 Add sounds for wires and piston heads 2018-01-28 20:56:42 +01:00
DS
ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
DS
905260c8db Handle blasts (#356) 2017-10-07 01:44:49 +03:00
809192f353 Use vector helper functions instead of old builtin cmpPos and addPosRule functions 2016-02-14 20:55:50 +01:00
0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
52ea2c3c66 Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
ac0fb91139 Minor cleanup of mesecno torch and add another rule to it (behind above) 2012-12-27 10:50:20 +01:00
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
15fa38b848 Switch from tile_images to tiles = {...} 2012-08-20 10:12:10 +02:00
9f16e4fcaa Add not-yet-working after(time, code) function to the microcontroller 2012-08-13 22:33:25 +02:00
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
b197d29bef Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on) 2012-08-13 13:12:19 +02:00
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
0214dbc582 added mesecon = 1 to groups for torches also. 2012-08-11 07:12:55 -04:00
a0417d3ad3 Mesecon Torch 2012-08-01 21:30:30 +06:00
70841d8c8e not_in_creative_inventory 2012-08-01 15:58:19 +06:00
4200757ba3 Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible. 2012-06-04 22:20:04 -04:00
dbaafc538c Fix Mesecon Torch 2012-04-02 10:42:41 +02:00
3ed12458d2 Fix Mesecon Torch 2012-04-02 10:42:01 +02:00
d069275d09 Rules + Receptor system rework 2012-03-29 21:06:48 +02:00
8e0b2a2b11 Simplify rules System 2012-03-29 11:35:23 +02:00
3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00