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pr_105_del
...
contentdb
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4
.gitignore
vendored
@@ -1,4 +1,4 @@
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|||||||
textures/character_*.png
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#textures/character_*.png
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||||||
textures/player_*.png
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textures/player_*.png
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||||||
meta/character_*.txt
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#meta/character_*.txt
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||||||
meta/player_*.txt
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meta/player_*.txt
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||||||
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|||||||
25
API.md
@@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
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|||||||
Get all skins with metadata key is set to value. Example:
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Get all skins with metadata key is set to value. Example:
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||||||
skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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||||||
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||||||
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## skins.register_skin(path, filename)
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Registers a new skin based on the texture file path specified by `path` and `filename`.
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* `path` (string): points to the parent directory of the texture `filename`.
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Generally, this should be in the format `mymod.modpath .. "/textures"`.
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* `filename` (string): full file name, without any path specifications.
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The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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Note: this function takes the following files into consideration:
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1. `<path>/<filename>` (required)
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* Main skin texture
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2. `<path>/<filenamestem><separator>preview.png` (optional)
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* Pre-generated preview image
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3. `<path>/../meta/<filenamestem>.txt` (optional)
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* Metadata regarding the skin
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Return values:
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* On failure: `false, reason`
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* `reason` (string): human readable reason string (similar to `io.open` errors)
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* On success: `true, key`
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* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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fine-tuning of the skin registration.
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## skins.new(key, object)
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## skins.new(key, object)
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Create and register a new skin object for given key
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Create and register a new skin object for given key
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@@ -1,4 +1,4 @@
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# skinsdb
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# skinsdb - User-facing branch that includes a few basic skins
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This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
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This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
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@@ -66,3 +66,4 @@ The Script will download all the skins from the database for you.
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- bell07 (source code)
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- bell07 (source code)
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- stujones11 (player models)
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- stujones11 (player models)
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- jordan4ibanez (1st person view hand)
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- jordan4ibanez (1st person view hand)
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- sirrobzeroone (skins)
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18
api.lua
@@ -2,14 +2,26 @@
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local storage = minetest.get_mod_storage()
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local storage = minetest.get_mod_storage()
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function skins.get_player_skin(player)
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function skins.get_player_skin(player)
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local player_name = player:get_player_name()
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local meta = player:get_meta()
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local meta = player:get_meta()
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if meta:get("skinsdb:skin_key") then
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if meta:get("skinsdb:skin_key") then
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-- Move player data prior July 2018 to mod storage
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
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storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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meta:set_string("skinsdb:skin_key", "")
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end
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end
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local skin = storage:get_string(player:get_player_name())
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return skins.get(skin) or skins.get(skins.default)
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local skin_name = storage:get_string(player_name)
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local skin = skins.get(skin_name)
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if #skin_name > 0 and not skin then
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-- Migration step to convert `_`-delimited skins to `.` (if possible)
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skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
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if skin then
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storage:set_string(player_name, skin:get_key())
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else
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storage:set_string(player_name, "")
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end
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end
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return skin or skins.get(skins.default)
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end
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end
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-- Assign skin to player
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-- Assign skin to player
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13
init.lua
@@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
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|||||||
end
|
end
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||||||
end)
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end)
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-- See also: 3d_armor/init.lua
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
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animation_speed = 30,
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textures = {
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textures = {
|
||||||
@@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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},
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},
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animations = {
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animations = {
|
||||||
stand = {x=0, y=79},
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stand = {x=0, y=79},
|
||||||
lay = {x=162, y=166},
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lay = {x=162, y=166, eye_height = 0.3, override_local = true,
|
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collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
||||||
walk = {x=168, y=187},
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walk = {x=168, y=187},
|
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mine = {x=189, y=198},
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mine = {x=189, y=198},
|
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walk_mine = {x=200, y=219},
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walk_mine = {x=200, y=219},
|
||||||
sit = {x=81, y=160},
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sit = {x=81, y=160, eye_height = 0.8, override_local = true,
|
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
|
||||||
-- compatibility w/ the emote mod
|
-- compatibility w/ the emote mod
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wave = {x = 192, y = 196, override_local = true},
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wave = {x = 192, y = 196, override_local = true},
|
||||||
point = {x = 196, y = 196, override_local = true},
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point = {x = 196, y = 196, override_local = true},
|
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freeze = {x = 205, y = 205, override_local = true},
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freeze = {x = 205, y = 205, override_local = true},
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||||||
},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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-- stepheight: use default
|
||||||
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eye_height = 1.47,
|
||||||
})
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})
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||||||
-- Register default character.png if not part of this mod
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-- Register default character.png if not part of this mod
|
||||||
@@ -111,3 +117,6 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
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return 0
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return 0
|
||||||
end
|
end
|
||||||
end)
|
end)
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--dofile(skins.modpath.."/unittest.lua")
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||||||
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|||||||
3
meta/character_castaway_female.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
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Castaway female
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sirrobzeroone
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||||||
|
CC0/Public Domain
|
||||||
3
meta/character_castaway_male.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
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Castaway male
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||||||
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sirrobzeroone
|
||||||
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CC0/Public Domain
|
||||||
3
meta/character_farmer_female.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
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Farmer female
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||||||
|
sirrobzeroone
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||||||
|
CC0/Public Domain
|
||||||
3
meta/character_farmer_male.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
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Farmer male
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||||||
|
sirrobzeroone
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||||||
|
CC0/Public Domain
|
||||||
3
meta/character_prince.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
|
Prince
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||||||
|
sirrobzeroone
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||||||
|
CC0/Public Domain
|
||||||
3
meta/character_princess.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
|
Princess
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||||||
|
sirrobzeroone
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||||||
|
CC0/Public Domain
|
||||||
3
meta/character_rogue_female.txt
Normal file
@@ -0,0 +1,3 @@
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|||||||
|
Rogue female
|
||||||
|
sirrobzeroone
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||||||
|
CC0/Public Domain
|
||||||
3
meta/character_rogue_male.txt
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
Rogue male
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||||||
|
sirrobzeroone
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||||||
|
CC0/Public Domain
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||||||
2
mod.conf
@@ -1,5 +1,5 @@
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|||||||
name = skinsdb
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name = skinsdb
|
||||||
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
|
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
|
||||||
depends = player_api
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depends = player_api
|
||||||
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
|
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
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||||||
min_minetest_version = 5.4.0
|
min_minetest_version = 5.4.0
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|
|||||||
@@ -49,23 +49,25 @@ function skin_class:set_texture(value)
|
|||||||
self._texture = value
|
self._texture = value
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Retrieves the character texture
|
||||||
function skin_class:get_texture()
|
function skin_class:get_texture()
|
||||||
return self._texture
|
return self._texture
|
||||||
end
|
end
|
||||||
|
|
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|
--- Assigns an existing hand item (/node) name to this skin
|
||||||
function skin_class:set_hand(hand)
|
function skin_class:set_hand(hand)
|
||||||
self._hand = hand
|
self._hand = hand
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function skin_class:get_hand()
|
||||||
|
return self._hand
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Registers a new hand item based on the skin meta
|
||||||
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
||||||
function skin_class:set_hand_from_texture()
|
function skin_class:set_hand_from_texture()
|
||||||
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
|
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
|
||||||
local hand_def = {}
|
local hand_def = {}
|
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for k,v in pairs(minetest.registered_items[""]) do
|
|
||||||
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
|
|
||||||
hand_def[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
hand_def.tiles = {self:get_texture()}
|
hand_def.tiles = {self:get_texture()}
|
||||||
hand_def.visual_scale = 1
|
hand_def.visual_scale = 1
|
||||||
hand_def.wield_scale = {x=1,y=1,z=1}
|
hand_def.wield_scale = {x=1,y=1,z=1}
|
||||||
@@ -77,13 +79,39 @@ function skin_class:set_hand_from_texture()
|
|||||||
hand_def.mesh = "skinsdb_hand_18.b3d"
|
hand_def.mesh = "skinsdb_hand_18.b3d"
|
||||||
end
|
end
|
||||||
hand_def.use_texture_alpha = ALPHA_CLIP
|
hand_def.use_texture_alpha = ALPHA_CLIP
|
||||||
minetest.register_node(hand, hand_def)
|
|
||||||
|
core.register_node(hand, table.copy(hand_def))
|
||||||
|
|
||||||
|
self._hand_def = hand_def -- for wieldhand overrides
|
||||||
self:set_hand(hand)
|
self:set_hand(hand)
|
||||||
end
|
end
|
||||||
|
|
||||||
function skin_class:get_hand()
|
-- creative (and other mods?) may overwrite the wieldhand very late.
|
||||||
return self._hand
|
-- Grab the most recent definition and use them as default for our skin hands.
|
||||||
|
core.register_on_mods_loaded(function()
|
||||||
|
local default_hand_def = {}
|
||||||
|
for k, v in pairs(core.registered_items[""]) do
|
||||||
|
if k ~= "mod_origin"
|
||||||
|
and k ~= "name"
|
||||||
|
and k ~= "type"
|
||||||
|
and k ~= "wield_image"
|
||||||
|
and string.sub(k, 1, 1) ~= "_" then
|
||||||
|
default_hand_def[k] = v
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
for _, meta in pairs(skins.meta) do
|
||||||
|
local def = core.registered_nodes[meta._hand]
|
||||||
|
if def then
|
||||||
|
local new_def = table.copy(default_hand_def)
|
||||||
|
-- Overwrite the hand with our fields from `set_hand_from_texture`
|
||||||
|
for k, v in pairs(meta._hand_def) do
|
||||||
|
new_def[k] = v
|
||||||
|
end
|
||||||
|
core.override_item(meta._hand, new_def)
|
||||||
|
end
|
||||||
|
meta._hand_def = nil -- no longer needed, free up RAM
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
function skin_class:set_preview(value)
|
function skin_class:set_preview(value)
|
||||||
self._preview = value
|
self._preview = value
|
||||||
@@ -109,7 +137,7 @@ function skin_class:get_preview()
|
|||||||
--Right Leg
|
--Right Leg
|
||||||
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||||
|
|
||||||
-- 64x skins have non-mirrored arms and legs
|
-- 64x64 skins have non-mirrored arms and legs
|
||||||
local left_arm
|
local left_arm
|
||||||
local left_leg
|
local left_leg
|
||||||
|
|
||||||
@@ -126,7 +154,10 @@ function skin_class:get_preview()
|
|||||||
--Left Leg
|
--Left Leg
|
||||||
skin = skin .. left_leg
|
skin = skin .. left_leg
|
||||||
|
|
||||||
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
|
if self:get_meta("format") == "1.8" then
|
||||||
|
-- Add overlays for 64x64 skins. This check is needed to avoid
|
||||||
|
-- client-side out-of-bounds "[combine" warnings.
|
||||||
|
|
||||||
--Chest Overlay
|
--Chest Overlay
|
||||||
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||||
--Right Arm Overlay
|
--Right Arm Overlay
|
||||||
@@ -137,6 +168,7 @@ function skin_class:get_preview()
|
|||||||
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||||
--Left Leg Overlay
|
--Left Leg Overlay
|
||||||
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
||||||
|
end
|
||||||
|
|
||||||
-- Full Preview
|
-- Full Preview
|
||||||
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
|
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
|
||||||
|
|||||||
63
skinlist.lua
@@ -2,10 +2,11 @@ local dbgprint = false and print or function() end
|
|||||||
|
|
||||||
--- @param path Path to the "textures" directory, without tailing slash.
|
--- @param path Path to the "textures" directory, without tailing slash.
|
||||||
--- @param filename Current file name, such as "player.groot.17.png".
|
--- @param filename Current file name, such as "player.groot.17.png".
|
||||||
local function process_skin_texture(path, filename)
|
--- @return On error: false, error message. On success: true, skin key
|
||||||
|
function skins.register_skin(path, filename)
|
||||||
-- See "textures/readme.txt" for allowed formats
|
-- See "textures/readme.txt" for allowed formats
|
||||||
|
|
||||||
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
|
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
|
||||||
--[[
|
--[[
|
||||||
prefix: "character" or "player"
|
prefix: "character" or "player"
|
||||||
sep: "." (new) or "_" (legacy)
|
sep: "." (new) or "_" (legacy)
|
||||||
@@ -16,17 +17,21 @@ local function process_skin_texture(path, filename)
|
|||||||
|
|
||||||
-- Filter out files that do not match the allowed patterns
|
-- Filter out files that do not match the allowed patterns
|
||||||
if not extension or extension:lower() ~= "png" then
|
if not extension or extension:lower() ~= "png" then
|
||||||
return -- Not a skin texture
|
return false, "invalid skin name"
|
||||||
end
|
end
|
||||||
if prefix ~= "player" and prefix ~= "character" then
|
if prefix ~= "player" and prefix ~= "character" then
|
||||||
return -- Unknown type
|
return false, "unknown type"
|
||||||
end
|
end
|
||||||
|
|
||||||
local preview_suffix = sep .. "preview"
|
local preview_suffix = sep .. "preview"
|
||||||
if identifier:sub(-#preview_suffix) == preview_suffix then
|
if identifier:sub(-#preview_suffix) == preview_suffix then
|
||||||
-- skip preview textures
|
-- The preview texture is added by the main skin texture (if exists)
|
||||||
-- This is added by the main skin texture (if exists)
|
return false, "preview texture"
|
||||||
return
|
end
|
||||||
|
|
||||||
|
assert(path)
|
||||||
|
if path == ":UNITTEST:" then
|
||||||
|
path = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
dbgprint("Found skin", prefix, identifier, extension)
|
dbgprint("Found skin", prefix, identifier, extension)
|
||||||
@@ -58,12 +63,16 @@ local function process_skin_texture(path, filename)
|
|||||||
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
|
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
|
||||||
skin_obj:set_texture(filename)
|
skin_obj:set_texture(filename)
|
||||||
skin_obj:set_meta("_sort_id", sort_id)
|
skin_obj:set_meta("_sort_id", sort_id)
|
||||||
|
if sep ~= "_" then
|
||||||
|
skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
|
||||||
|
end
|
||||||
|
|
||||||
if playername then
|
if playername then
|
||||||
skin_obj:set_meta("assignment", "player:"..playername)
|
skin_obj:set_meta("assignment", "player:"..playername)
|
||||||
skin_obj:set_meta("playername", playername)
|
skin_obj:set_meta("playername", playername)
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
if path then
|
||||||
-- Get type of skin based on dimensions
|
-- Get type of skin based on dimensions
|
||||||
local file = io.open(path .. "/" .. filename, "r")
|
local file = io.open(path .. "/" .. filename, "r")
|
||||||
local skin_format = skins.get_skin_format(file)
|
local skin_format = skins.get_skin_format(file)
|
||||||
@@ -74,7 +83,7 @@ local function process_skin_texture(path, filename)
|
|||||||
skin_obj:set_hand_from_texture()
|
skin_obj:set_hand_from_texture()
|
||||||
skin_obj:set_meta("name", identifier)
|
skin_obj:set_meta("name", identifier)
|
||||||
|
|
||||||
do
|
if path then
|
||||||
-- Optional skin information
|
-- Optional skin information
|
||||||
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
|
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
|
||||||
if file then
|
if file then
|
||||||
@@ -83,18 +92,50 @@ local function process_skin_texture(path, filename)
|
|||||||
skin_obj:set_meta("name", data[1])
|
skin_obj:set_meta("name", data[1])
|
||||||
skin_obj:set_meta("author", data[2])
|
skin_obj:set_meta("author", data[2])
|
||||||
skin_obj:set_meta("license", data[3])
|
skin_obj:set_meta("license", data[3])
|
||||||
|
file:close() -- do not rely on delayed GC
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
if path then
|
||||||
-- Optional preview texture
|
-- Optional preview texture
|
||||||
local preview_name = filename_noext .. sep .. "preview.png"
|
local preview_name = filename_noext .. sep .. "preview.png"
|
||||||
local fh = io.open(path .. "/" .. preview_name)
|
local fh = io.open(path .. "/" .. preview_name)
|
||||||
if fh then
|
if fh then
|
||||||
dbgprint("Found preview", preview_name)
|
dbgprint("Found preview", preview_name)
|
||||||
skin_obj:set_preview(preview_name)
|
skin_obj:set_preview(preview_name)
|
||||||
|
fh:close() -- do not rely on delayed GC
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return true, skin_obj:get_key()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Internal function. Fallback/migration code for `.`-delimited skin names that
|
||||||
|
--- were equipped between d3c7fa7 and 312780c (master branch).
|
||||||
|
--- During this period, `.`-delimited skin names were internally registered with
|
||||||
|
--- `_` delimiters. This function tries to find a matching skin.
|
||||||
|
--- @param player_name (string)
|
||||||
|
--- @param skin_name (string) e.g. `player_foo_mc_bar`
|
||||||
|
--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
|
||||||
|
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
|
||||||
|
function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
|
||||||
|
if select(2, skin_name:gsub("%.", "")) > 0 then
|
||||||
|
-- Not affected by ambiguity
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, skin in pairs(skins.meta) do
|
||||||
|
if skin._legacy_name == skin_name then
|
||||||
|
dbgprint("Match", skin_name, skin:get_key())
|
||||||
|
return skin
|
||||||
|
end
|
||||||
|
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
if be_noisy then
|
||||||
|
minetest.log("warning", "skinsdb: cannot find matching skin '" ..
|
||||||
|
skin_name .. "' for player '" .. player_name .. "'.")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
do
|
||||||
@@ -103,7 +144,7 @@ do
|
|||||||
local skins_dir_list = minetest.get_dir_list(skins_path)
|
local skins_dir_list = minetest.get_dir_list(skins_path)
|
||||||
|
|
||||||
for _, fn in pairs(skins_dir_list) do
|
for _, fn in pairs(skins_dir_list) do
|
||||||
process_skin_texture(skins_path, fn)
|
skins.register_skin(skins_path, fn)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
BIN
textures/character_castaway_female.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
textures/character_castaway_male.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
textures/character_farmer_female.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
textures/character_farmer_male.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
textures/character_prince.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
textures/character_princess.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
textures/character_rogue_female.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/character_rogue_male.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
@@ -6,6 +6,7 @@ List of accepted texture names
|
|||||||
|
|
||||||
Public skin available for all users:
|
Public skin available for all users:
|
||||||
character.[number or name].png
|
character.[number or name].png
|
||||||
|
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
|
||||||
|
|
||||||
One or multiple private skins for player "[nick]":
|
One or multiple private skins for player "[nick]":
|
||||||
player.[nick].png
|
player.[nick].png
|
||||||
@@ -26,7 +27,7 @@ The character `_` is accepted in player names, thus it is not recommended to
|
|||||||
use such file names. For compatibility reasons, they are still recognized.
|
use such file names. For compatibility reasons, they are still recognized.
|
||||||
|
|
||||||
character_[number or name].png
|
character_[number or name].png
|
||||||
player_[nick]_png
|
player_[nick].png
|
||||||
player_[nick]_[number or name].png
|
player_[nick]_[number or name].png
|
||||||
|
|
||||||
... and corresponding previews that end in `_preview.png`.
|
... and corresponding previews that end in `_preview.png`.
|
||||||
|
|||||||
51
unittest.lua
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
local function get_skin(skin_name)
|
||||||
|
local skin = skins.get(skin_name)
|
||||||
|
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
|
||||||
|
return skin and skin:get_key() or nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local function run_unittest()
|
||||||
|
local PATH = ":UNITTEST:"
|
||||||
|
|
||||||
|
-- -----
|
||||||
|
-- `.`: Simple register + retrieve operations
|
||||||
|
assert(skins.register_skin(PATH, "player.DotSep.png"))
|
||||||
|
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
|
||||||
|
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
|
||||||
|
|
||||||
|
assert(get_skin("player.DotSep"))
|
||||||
|
assert(get_skin("player._DotSep_666_.1"))
|
||||||
|
assert(get_skin("player.DotSep.1") == nil)
|
||||||
|
assert(get_skin("character._DotSep_With-Dash-"))
|
||||||
|
|
||||||
|
-- -----
|
||||||
|
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
||||||
|
skins.new("player_AmbSki")
|
||||||
|
skins.new("player_AmbSki_1")
|
||||||
|
skins.new("player_AmbSki_666_1")
|
||||||
|
|
||||||
|
assert(get_skin("player_AmbSki"))
|
||||||
|
assert(get_skin("player_AmbSki_") == nil)
|
||||||
|
assert(get_skin("player_AmbSki_1"))
|
||||||
|
assert(get_skin("player_AmbSki_666_1"))
|
||||||
|
-- There are no `__` patterns as they were silently removed by string.split
|
||||||
|
|
||||||
|
|
||||||
|
-- -----
|
||||||
|
-- Mod Storage backwards compatibility
|
||||||
|
-- Match the old `_` notation to `.`-separated skins
|
||||||
|
skins.register_skin(PATH, "player.ComPat42.png")
|
||||||
|
skins.register_skin(PATH, "player.ComPat42.5.png")
|
||||||
|
skins.register_skin(PATH, "player._Com_Pat_42.png")
|
||||||
|
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
|
||||||
|
|
||||||
|
assert(get_skin("player_ComPat42") == "player.ComPat42")
|
||||||
|
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
|
||||||
|
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
||||||
|
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
||||||
|
|
||||||
|
error("Unittest passed! Please disable them now.")
|
||||||
|
end
|
||||||
|
|
||||||
|
run_unittest()
|
||||||
|
|
||||||