Giving the loader it's own enum allowed me to add more options.
EITH_OPTIMAL which reduces buffers back to 16-bit if they don't need 32-bit.
Using that in obj loader.
Also 32-bit meshes with EMT_PARALLAX_MAP_SOLID material should now work in obj loader (untested as I got no test-case)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6340 dfc29bdd-3216-0410-991c-e03cc46cb475
CMeshManipulator::createMeshCopy creates new meshes which have copies of the actual meshbuffers instead of copying everything into SMeshBuffers (which didn't support 32 bit or any of the other special features).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6335 dfc29bdd-3216-0410-991c-e03cc46cb475
- IMeshLoader::setPreferredIndexType and getPreferredIndexType allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers. Loaders are free to ignore those hints (all but .obj will do that for now).
- obj meshloader loads now 32-bit buffers when setPreferredIndexType is set to EIT_32BIT.
NOTE: It's 16 bit meshes use now also an IDynamicMeshbuffer instead of an SMeshBuffer.
That will break the code of people who accessed meshbuffer before by casting to SMeshBuffer*
And might even be somewhat slower (lot's of virtual functions...), but shouldn't really matter and can maybe be a bit improved.
Sorry about that, I considered keeping SMeshBuffer for 16-bit (still considering it), but it would add some overhead in code and I don't think it's worth that. If there are any complains I'll maybe consider it again.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6333 dfc29bdd-3216-0410-991c-e03cc46cb475
Allows to find out which class a meshbuffer has.
I used the same kind of style as ISceneNode::getType. So using four CC codes and virtual functions (instead of type variable).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6330 dfc29bdd-3216-0410-991c-e03cc46cb475
So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division).
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
Due an off-by-one error it went wrong where there a special character replacement for the second-last character going on.
So something like "<X" became "<" instead of "<X".
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6295 dfc29bdd-3216-0410-991c-e03cc46cb475
Also avoid potential heap overwrites in there.
Sadly I have no examples for OCT files and it doesn't seem like a very common format as I couldn't even find any examples online.
So just assuming my changes work.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6291 dfc29bdd-3216-0410-991c-e03cc46cb475
- Updates bzip2 to 1.0.8 (which sadly didn't reduce the amount of compile warnings, but let's hope it still improves something)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6282 dfc29bdd-3216-0410-991c-e03cc46cb475
mtllib commands previously used only the first word, now they use the rest of the line.
Different obj format descriptions describe the mtllib command in 2 different ways:
- http://paulbourke.net says it can load several mtl files separated by spaces
- Wikipedia says it can load one mtl file (but there can be several mtllib commands)
We previously loaded 1 file - using the name up to the first space character, so it basically was not correct for either solution. We now go with Wikipedia, because it allows using space in filenames and I tested several other tools and they all handled it like this.
Also COBJMeshFileLoader::copyLine no longer copies the newline character (didn't do that always anyway and we don't need it)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6275 dfc29bdd-3216-0410-991c-e03cc46cb475
Just updating text files after Irrlicht 1.8.5 release.
All other changes had been backports and were in trunk already.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6265 dfc29bdd-3216-0410-991c-e03cc46cb475
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles
with old and new Irrlicht library versions.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @ Victor Gaydov for report + patch + very good test cases! (bug #401)
This had been broken since Irrlicht 1.6
The reason was that Irrlicht 1.6 wanted to ensure Irrlicht renders to given parent window instead of creating a child window in the parent window. That still works, but only with SIrrlichtCreationParameters::IgnoreInput set to true.
Added a few comments about further improvements as rendering to the given parent Window is likely also possible for this case, but that will need more work.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6237 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @ Bate for the patch (patch #175 with minor changes).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6234 dfc29bdd-3216-0410-991c-e03cc46cb475
Problem is that the mouse jumps when users have set a coordinate transformation matrix for their mouse on X11.
XWarpPointer first sets the correct coordinates, but X11 then moves the mouse wrongly to the scaled position on the next mouse event.
On X-Org bugtracker it's this bug: https://gitlab.freedesktop.org/xorg/xserver/-/issues/600
The fix needs compiling with _IRR_LINUX_X11_XINPUT2_ enabled (so far disabled by default)
Note: We only use XINPUT2 so far for touch-input... I hope this patch won't conflict with that.
Also I mix now IInput2 and X11 functions as getting the mouse-position still uses X11. But seems to work in my tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6230 dfc29bdd-3216-0410-991c-e03cc46cb475
This is mainly about getting rid of double error messages for same file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6221 dfc29bdd-3216-0410-991c-e03cc46cb475
Replace a static variable which was used in error-reporting but wasn't thread-safe.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6220 dfc29bdd-3216-0410-991c-e03cc46cb475
It's no longer enabled by default as it causes some costs to all texture switches.
Thanks @ edo9300 for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52721)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6219 dfc29bdd-3216-0410-991c-e03cc46cb475
Event got eaten before. It passes it now on partly (enough to arrive at CGUIEnvironment) when the focus will stay inside the modal screen.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6215 dfc29bdd-3216-0410-991c-e03cc46cb475
string has operator== for char_type which can save a lot of string allocations when loading xml's.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6206 dfc29bdd-3216-0410-991c-e03cc46cb475
Changes are all related to automatic creation of documentation.
Note: It's not yet fully working in trunk due to changes since 1.8
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6200 dfc29bdd-3216-0410-991c-e03cc46cb475
New default is that the system decides itself.
Reason is that X11 didn't like the last change (disabling it on start) too much and we got messed up title-bars.
Or at least on some Window Managers. Which makes sense as X11 really requires Windows to be resizable in Windowed mode.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6196 dfc29bdd-3216-0410-991c-e03cc46cb475
(I was wondering why it worked for UI).
And run some tests (all seem fine... in 64bit, 32-bit has some older problem).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6189 dfc29bdd-3216-0410-991c-e03cc46cb475
getAlignLeft, getAlignRight, getAlignTop, getAlignBottom.
Deliberately not mirroring setAlignment function, as that takes 4 parameters and that's always a bit ugly to return.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6187 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @TheBrokenRail for a patch proposal based on example code from esjeon (patch #322).
See https://sourceforge.net/p/irrlicht/patches/322
Original example code here: https://github.com/esjeon/xinput2-touch
Users have to enable _IRR_LINUX_X11_XINPUT2_ in IrrCompileConfig and link with Xi to make this work.
I rewrote the patch a bit and have no system for testing here, so this still needs some testing.
I also backported EET_TOUCH_INPUT_EVENT for this from the ogl-es branch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6178 dfc29bdd-3216-0410-991c-e03cc46cb475
Optimized and avoids problems on Phosh shell
Thanks @TheBrokenRail for a patch (was a tiny part of patch #322).
https://sourceforge.net/p/irrlicht/patches/322
Changed patch slighlty to unify with rest of Irrlicht code.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6174 dfc29bdd-3216-0410-991c-e03cc46cb475
- Updates libpng to 1.6.37 (from 1.6.23)
Note: Seems svn can't merge it automatic when a folder was removed and readded with same name.
Easier to update libs by deleting all files - copying new ones over and then check svn stat for differences
and resolve them manually.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6171 dfc29bdd-3216-0410-991c-e03cc46cb475
Returns currently used color - depending on state and if override color is set.
Note: Not adding this to editbox for now as it's a bit more tricky there (selection changing color, so it has no single color).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6165 dfc29bdd-3216-0410-991c-e03cc46cb475
That makes it easier to use partial screens, while using automatic alignment.
Default is still automatic resizing as before, thought it got changed a bit as it looked a bit strange.
Before it only set the lower-right corner, but compared to driver screensizes, so it behaved a bit strange
when the leftTop corner of the rootGuiElement was changed (different than when the rightBottom corner was set).
Could be the idea before was that only clipping matters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6163 dfc29bdd-3216-0410-991c-e03cc46cb475
Thx @Marko Mahnič for the patch (https://sourceforge.net/p/irrlicht/bugs/449)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6135 dfc29bdd-3216-0410-991c-e03cc46cb475
This changes the behaviour on Win32 somewhat when Windows returned a CURSOR_SUPPRESSED state (touch-screen input hiding cursor globally).
Previously we set IsVisible it to false when CURSOR_SUPPRESSED was set.
Also we handle the CURSOR_SUPPRESSED state slightly different now and still try to hide cursors once when requested.
Reason for the change is that the old behaviour made it harder to recover from touch-screens hiding the cursor because Irrlicht didn't
know anymore which state is _should_ have. This also unifies the behaviour on all drivers as the other drivers already returned the visible
flag independent of the system being able to actually show the cursor.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6109 dfc29bdd-3216-0410-991c-e03cc46cb475
UI and scenenodes are often connected. And while it was possible to work around this already by using custom draw functions
or deriving from gui and scene-nodes at the same time, it did already lead a few times to uglier code for me.
So I guess adding one more pass to the engine has it's uses.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6107 dfc29bdd-3216-0410-991c-e03cc46cb475
- 10 year anniversary update
- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
- SuperTuxKart 8.0.1 playable
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
65536th vertex has index 65535 which is still fine, was going 1 too low in last commit.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6053 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix bug that AnimatedMeshSceneNode ignored ReadOnlyMaterials flag when checking materials for transparent render passes.
Make IVideoDriver::getMaterialRenderer const.
Fix bugs in COctreeSceneNode, CMeshSceneNode and CAnimatedMeshSceneNode where check for transparency in OnRegisterSceneNode() and in render() where no longer identical (those got added after Irrlicht 1.8).
Some notes for future:
- Maybe we should have a getRenderPass instead of just needsTransparentRenderPass, but this way the code didn't need so much changes and behaves (aside from fixes) pretty much as before.
- Still wondering if the default implementation in CNullDriver::needsTransparentRenderPass should always return false when SMaterial.ZWriteEnable is set to EZW_ON.
This might be nicer with another material flag. Thought then we might want a material enum to choose the renderpass and that's more work.
And we get some recursion as needsTransparentRenderPass might want to check result of getWriteZBuffer which calls needsTransparentRenderPass, so we might need a second function or an additional flag there.
But return false when SMaterial.ZWriteEnable == EZW_ON could still be done as EZW_ON is a new flag so existing behavior shouldn't break. I just don't know right now if having an extra render pass for transparent nodes might still make sense even when zbuffer is not written or if that's really the only reason to do that. Any feedback anyone?
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6033 dfc29bdd-3216-0410-991c-e03cc46cb475
This breaks compiling. To have old values replace false with EZW_OFF and true with EWZ_AUTO.
There's a bit history to this change. ZWriteFineControl got introduced after 1.8 so it was never in a released version.
Basically it was needed after some changes had been made to allow shaders to have zwrite enabled independent
of the material-type (which worked badly for shaders). This had caused other problems as it was then enabled too often instead.
So to quickly fix those bugs and avoid breaking compatibility I had introduced a new enum ZWriteFineControl in SMaterial.
This worked and didn't break compiling - but I noticed by now that introducing a second flag for this made maintainance for an already
very hard to understand problem (figuring out the implementation of transparency and zwriting) even more complicated.
So to keep maintance somewhat sane I decided to break compiling now and merge those two flags.
The behavior should not be affected by this commit - except for users which set this flag already in their code and have to switch to the enum now.
Serialization is switched on loading old files (so SMaterial has enum already and writes that out).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6026 dfc29bdd-3216-0410-991c-e03cc46cb475
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer.
Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten?
Or maybe I'm missing something as this was a big too easy to fix :-)
Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine.
Obviously means whoever used the material before on OpenGL has now a changed material.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475