Commit Graph

492 Commits

Author SHA1 Message Date
7daa75ebcf Create settings.json 2023-11-29 05:51:13 -05:00
71b4349f1b Blindly dump tinygltf in like a neanderthal 2023-11-29 05:23:02 -05:00
7f9fe97044 Add enumerator back in for GLTF 2023-11-29 04:36:01 -05:00
e87c36ada2 Shamelessly dump Josiah's GLTF loaders in 2023-11-29 04:33:50 -05:00
3d07245ab9 Tear out mesh writers
Totally unused in Minetest
2023-11-29 04:28:20 -05:00
3b650b1cb1 Get this thing ready 2023-11-29 03:57:10 -05:00
396655e073 Destroy the B3D mess file loaders 2023-11-29 03:55:08 -05:00
796e7a63a1 Wipe B3D refs 2023-11-29 03:54:11 -05:00
44a23622ea I don't even know why we have file writers 2023-11-29 03:54:03 -05:00
af49570aec B3D is annihilated 2023-11-29 03:51:11 -05:00
04c1ab298b Rip out .x 2023-11-29 03:46:57 -05:00
821ad77f92 Rip out OBJ 2023-11-29 03:41:36 -05:00
a95de833c8 smf 2023-11-29 03:39:38 -05:00
58d5696db3 csm 2023-11-29 03:39:19 -05:00
3ba74129e3 Collada 2023-11-29 03:37:24 -05:00
e288082268 DMF 2023-11-29 03:35:09 -05:00
61648605f5 mdl 2023-11-29 03:34:35 -05:00
c87c314443 lwo 2023-11-29 03:34:20 -05:00
6c6868b1fa Update ISceneManager.h 2023-11-29 03:29:50 -05:00
bb7afff293 stl 2023-11-29 03:29:30 -05:00
684736b757 .mesh 2023-11-29 03:29:11 -05:00
471a066247 ply 2023-11-29 03:28:26 -05:00
8c487bc020 OCT 2023-11-29 03:27:44 -05:00
ac3aea4bbd lmts 2023-11-29 03:27:03 -05:00
0e21716ae6 It's no one's 3d anymore 2023-11-29 02:06:51 -05:00
f4bc32e20d 3d studio is 0d 2023-11-29 02:05:53 -05:00
b7e60746fa bsp is gone 2023-11-29 02:04:32 -05:00
43e61fb8bf Rip out some BSP 2023-11-29 02:03:31 -05:00
dad3dbae3a *asterisk asterisk* 2023-11-29 01:57:16 -05:00
4b30b4e7ef Remove any ref to md2 2023-11-29 01:56:21 -05:00
8af4128464 Half life 3 2023-11-29 01:51:27 -05:00
f379cd69fd Obliterate OCTAL 2023-11-29 01:49:53 -05:00
a25db8f2fa DESTROY CSM file 2023-11-29 01:49:09 -05:00
f7bf20a1e4 Rip out 2 forgotten formats 2023-11-29 01:48:55 -05:00
dde2ef0a4c Rip out 3ds studio 2023-11-29 01:48:41 -05:00
d3771fd6a8 Rip out quake 3 static map 2023-11-29 01:48:29 -05:00
5b0bddd852 Rip out quake 2 & 3 enums 2023-11-29 01:48:11 -05:00
39f87fd37c Update .gitignore 2023-11-29 01:45:29 -05:00
85081d6fe0 Fix off-by-one error in the TGA RLE decompressor 2023-11-01 14:40:11 +01:00
eafc282efd Add unit tests for image loaders 2023-11-01 14:40:11 +01:00
8c2ad025b1 Add CTest 2023-11-01 14:40:11 +01:00
a07cfc0f7a Require C++17 at the top level 2023-11-01 14:40:11 +01:00
f725b68c57 Remove irrUString.h
now unused
2023-10-31 10:10:31 +01:00
99be15f40b Bump revision 1.9.0mt13 2023-10-27 17:48:29 +02:00
6fccc79270 Convert built-in font to PNG 2023-10-25 16:54:43 +02:00
7cade6f27f cleanup: remove _IRR_COMPILE_ANDROID_ASSET_READER_ build flag
it's enabled inconditionally on android

also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
2023-10-22 12:19:14 +02:00
ae63f1bf02 build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
it's enabled inconditionally
2023-10-22 12:19:14 +02:00
dd14486d3f cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
4a7d3de89a Merging r6555 through r6560 from branch releases/1.8 to trunk
- Fixing buffer overflow in tga loader

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6561 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-21 17:27:11 +02:00
631c0fa77b Add warning about rotateXZBy using right handed rotation
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:48 +02:00