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5.6.0 ... dev

Author SHA1 Message Date
e137d88feb Update game.conf 2025-03-29 22:28:48 +01:00
7ac0cb4d00 Merge remote-tracking branch 'upstream/master' into dev 2025-03-17 18:15:05 +01:00
5a4818a402 Set blend = "clip" on spawned particles 2025-03-01 15:35:11 +01:00
692ac2d062 Generalize TNT item loss probability and apply it to more items 2025-03-01 15:35:11 +01:00
d38b8e6657 Add Bulgarian translation (#3178) 2025-02-15 14:52:26 +01:00
672b63f9dc Fix TNT explosions not removing metadata (#3180)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 23:00:40 +01:00
1f4291ff09 Beds: allow digging stray top nodes (#3173)
This may occur by rotating the bottom bed node without
calling the 'on_rotate' callback for various reasons.
2025-01-13 12:10:03 +01:00
ee1f2b68df Add safety checks before overriding builtin item entity (#3177) 2025-01-13 12:09:45 +01:00
6da5e947f0 Fix optimize_textures.sh 2025-01-06 01:42:57 +01:00
9bcf2d46d0 Fix book crash with malicious form data 2024-12-21 16:28:45 +01:00
f4f365970a Tweak beds moving check (#3170)
checking player movement is too sensitive with 0.001 as the value, changing to 0.05 works a lot better especially when 3rd party mods that change player physics are in use.
2024-12-12 16:36:46 +01:00
312a67b40c Replace Minetest mentions with Luanti (#3169) 2024-12-04 18:01:28 +01:00
c7be7c165f Latvian translation (#3160) 2024-11-16 16:32:35 +01:00
92daf3e6f4 Make walls connect to nodes in a new wall_connected group (#3159) 2024-11-15 15:10:14 +01:00
093cd28a27 Set bloom intensity 2024-10-16 14:12:25 +02:00
df8159436c Set volumetric lighting strength 2024-10-01 17:29:41 +02:00
90e786e65b Merge remote-tracking branch 'upstream/master' into dev 2024-09-14 15:03:00 +02:00
b23c44d980 Get rid of recursive call in default.dig_up (#3133) 2024-09-08 22:09:30 +02:00
7967f77f3b Don't assert default biomes in spawn mod
fixes #3124
2024-09-08 22:07:20 +02:00
2ce8ff3306 Simplify Butterfly and Firefly code (#3125) 2024-08-31 11:43:07 +02:00
4e402ec39f Fix crash if bones punched by non-player (#3146) 2024-08-18 19:40:14 +02:00
d89170c129 Simplify and fix docker test 2024-08-18 19:35:43 +02:00
9bd1f24d36 Update README for release model 2024-08-14 13:53:04 +02:00
88ecab34d9 Replace deprecated get_metadata() calls (#3142) 2024-07-27 14:42:08 +02:00
9cb57ae5f2 Log furnace inventory actions (#3141) 2024-07-27 14:41:16 +02:00
77bbcee0cd Limit furnace sound volume on catch-up smelting (#3144) 2024-07-26 09:36:05 +02:00
da0509c5bd Replace deprecated meta:set_string() call 2024-06-29 16:58:53 +02:00
599dedd927 translate to brazilian portuguese and portuguese of Portugal (#3104) 2024-06-24 12:23:50 +02:00
061f4e76dd Added can_grow function to plant definition (#3131) 2024-06-23 18:03:36 +02:00
f03c992864 Fix the possibility to put fire in a protected area (#3129) 2024-06-22 12:54:57 +02:00
91f6e5faec Fix crafting for fences etc. starting with colon (#3132) 2024-06-22 12:54:27 +02:00
82b017af6b Avoid using the global 'table' as a function argument name
Co-authored-by: José Douglas da Silva Souza <44056294+JoseDouglas26@users.noreply.github.com>
2024-06-16 20:08:42 +02:00
511619253f Fix upside down nodes in large cactus schematic (#3123)
* Update schematic_tables.txt (large_cactus)
* Replace large_cactus with upside down nodes with fixed one
2024-06-02 19:38:35 +02:00
3ad8a6a473 Fix possible invalid object reference in TNT mod 2024-05-26 17:01:45 +02:00
1ce48351ea Add random_mod_load_order to test config 2024-05-12 17:23:41 +02:00
c60d8e4da0 Add API to control respawn logic and behavior 2024-05-12 14:46:12 +02:00
d1ba7c3db3 Add API to weather mod
Co-authored-by: Till Affeldt <t.affeldt@tu-braunschweig.de>
2024-05-12 14:39:16 +02:00
31133a371e Fix set_node(air) calls
In the fireflies case it can be replaced with remove_node.
In the beds case we fix the logic to do what it should. Coincidentally the end result was correct nonetheless.
2024-04-13 13:32:18 +02:00
0639681f9b Log bucket liquid placement (#3108) 2024-04-13 13:07:13 +02:00
a43a6bcdef fix crash from default.chest.register_chest 2024-04-07 13:51:51 +02:00
df3c01a605 Merge remote-tracking branch 'upstream/stable-5' into dev 2024-04-05 18:08:36 +02:00
16c663f87e Replace beds_transparent.png with blank.png 2024-03-29 11:35:05 +01:00
316c0c7224 Add workflow that runs simple test with the engine present 2024-03-27 22:00:03 +01:00
ef788d0307 Make bugs only pointable with Bug Net (#3099) 2024-03-10 17:57:22 +01:00
5a80084800 Set field_enter_after_edit for search fields 2024-02-26 01:31:33 +01:00
10799db4cf Tweak capitalization in Esperanto translation 2024-01-28 11:42:02 +01:00
222afb0cf0 Allow overriding the loop flag on player_api.set_animation (#3097)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-01-28 11:41:12 +01:00
472997b4aa Fix detecting mgv6 temples as 'desert' dungeon type 2024-01-24 08:48:42 +01:00
70cf7a26fd Fix some placer nil checks 2024-01-11 15:50:36 +01:00
a3b171e317 Update Russian translation (#3058) 2023-12-30 11:32:05 +01:00
e9676fa632 Make cloud parameters deterministic across sessions 2023-12-30 11:30:46 +01:00
c0200b0a01 Use a faster and newer LuaCheck (#3081) 2023-12-30 11:29:10 +01:00
43185f19e3 Bed bugfix: Remove "reverse" toggle in favor of swap_node/set_node combo (#2976) 2023-12-24 13:41:26 +01:00
ff755eed9c Add brazilian portuguese translation for butterflies (#3085) 2023-12-22 23:51:14 +01:00
9875ef6240 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-12-17 17:10:25 +01:00
b9c089474c Update README.md for 5.8 2023-12-17 16:57:57 +01:00
280c8dcc8d Merge remote-tracking branch 'upstream/master' into dev 2023-12-13 20:38:59 +01:00
05367552d1 Mapgen: Don't clear biomes, decorations and ores 2023-12-10 22:49:51 +01:00
33d90c2c45 Add min_minetest_version to game.conf
This is used by ContentDB to install the right version of a package for a given client version
2023-12-04 17:51:38 +00:00
4bb4a2a818 Update Malay translations
1. Added missing translation to the following files:
  beds.ms.tr, creative.ms.tr, default.ms.tr, farming.ms.tr,
  fire.ms.tr, sethome.ms.tr
2. Changes some translation as per following:
  a. beds.ms.tr
    - Leave Bed changed from Bangun (wake up) to Tinggalkan Katil
      (leave bed, in literal sense) just because the button would
      be interpreted by some people as 'wake up on next morning'
      (ie. skipping night) instead of 'wake up interrupting current
      sleep progress' which is the intended meaning.
  b. boats.ms.tr
    - Boat cruise mode changed from Mod bot layar makan angin to
      Mod jelajah bot, the original translation is more like direct
      translation, and this has been changed to more natural one
      to make sure player know that the mode is a cruise control.
    - Reset changed from Set semula to Tetap semula, this is for
      standardizing with existing term used in various places.
  c. default.ms.tr
    - Page \@1 of \@2 changed from the short form to the long form.
    - Mese Crystal Fragment had missing word 'Kristal' re-added.
  d. dye.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
  e. game_commands.ms.tr
    - respawn changed from lahir semula (reborn) to jelma semula
      (reappear), this is to make it consistent with the language
      used in multiple other games that had similar respawning
      system, and avoiding the religious context of life that is
      implied by the use of previous translation.
    - spawnpoint changed from titik permulaan (starting point) to
      titik jelma ((re)appear point), see previous point.
  f. tnt.ms.tr
    - Gun Powder changed from Serbuk Senjata Api (firearms powder)
      to Serbuk Letupan (explosion powder) because that is the
      proper translation, the latter is still the term used even
      when talking about actual firearm, the former didn't exist
  g. vessels.ms.tr
    - item changed from barang (thing) to item, this is mainly
      because some of the 'item' that could be stored are not
      some solid 'thing' where the word barang could be used for,
      so using the word item here keep it neutral.
  h. wool.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
2023-12-01 03:46:21 +01:00
127629a029 Merge remote-tracking branch 'upstream/master' into dev 2023-11-26 13:53:43 +01:00
829eb92ccf Update Indonesian translations (#3077) 2023-11-24 18:48:38 +01:00
bff7596364 Update Ukrainian translation (#3070) 2023-11-04 16:40:07 +01:00
601ec6cd94 Fix not updating vessel shelf infotext 2023-11-03 10:03:39 +01:00
b58991d4f3 Fix typo in German translation 2023-10-08 18:11:44 +02:00
34942339c7 Fix bed night skip race condition (#3067) 2023-09-29 22:31:13 +02:00
eba9012d05 Fix coral and kelp duping with mesecons' sticky piston (#3062) 2023-09-16 14:52:07 +02:00
59da46c80b Add sapling growth APIs (#3053)
---------
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-09-12 15:43:41 +02:00
03177f1584 Stairs: Add helper function for textures and simplify code (#3060) 2023-09-11 19:14:16 +02:00
a132872ad8 Update creative Spanish translation 2023-09-04 18:01:14 +02:00
bbc70c95ef Replace nonfree water textures
Reduced image size.

Ran `optipng -strip all FILENAME` on files and reduced file size.

Transparent(er) River water

Made the `default_river_water.png` and it's relatives more transparent.

Added my name to license.txt

Bump year to 2023

Corrected Hue.

Corrected a miss-alignment in hue between running and still non-river water.
2023-09-04 13:34:39 +02:00
9e77e00c65 Update German translation 2023-08-17 18:54:20 +02:00
b26a787eb3 Update locale template files 2023-08-17 18:54:20 +02:00
08e057bf1c Don't remove node above door if it's not a doors:hidden node (#3045) 2023-08-11 13:12:39 +02:00
83c10f59e1 chest_lid_close: don't replace a node if it's not the expected open chest 2023-08-11 13:00:22 +02:00
960aff2f63 Improve opaque leaves textures (#3013) 2023-07-18 22:28:01 +02:00
110c23560e Don't check protection of air when placing bones (#2964) 2023-07-06 10:17:35 +02:00
d86435d86c Extend inventory action logging to include bones (#3040) 2023-07-05 23:14:02 +02:00
16bf166902 Update bookshelf on inventory move (#3039)
Otherwise the empty book slot icon does not get replaced
2023-06-07 16:20:47 +02:00
cd6ea53a52 Update bookshelf infotext on put and take inv actions 2023-06-06 18:07:37 +02:00
16b6bdde0a default.set_inventory_action_loggers: Hook (instead of replace) callbacks 2023-06-06 18:07:37 +02:00
671e289256 Merge commit '833ed776' into dev 2023-06-04 22:13:07 +02:00
996fea7cd0 Fix texture modifiers relying on undocumented behavior 2023-05-27 22:11:45 +02:00
9a9df3a42e Fix logic error in bed rotation 2023-05-20 12:17:43 +02:00
xin
1e237b8d18 Minor improvements to the French translation (#3027) 2023-04-20 17:28:50 +02:00
9050150464 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:33:25 +02:00
833ed77620 Validate & sanitize formspec fields (#3022) 2023-04-08 18:13:45 +02:00
4c6e19968a Fix typo in german translation 2023-04-08 18:11:37 +02:00
446e56a879 Update German translation 2023-04-08 18:11:37 +02:00
34c1d3242d Update locale files 2023-04-08 18:11:37 +02:00
f49707c973 Minor creative UI fixes (#3023) 2023-04-04 11:43:59 +02:00
8dee348d97 Fix syntax errors in bones.sv.tr 2023-03-14 10:25:37 +01:00
aeb27c4db6 Fix 'boats' russian translation (#2974) 2023-03-10 20:27:15 +01:00
6921c9bbd1 Tweak MTG craftguide Russian translation (#2975) 2023-03-10 20:26:30 +01:00
8d60e85dfc Fix player_api.set_model not updating the animation 2023-01-31 15:31:52 +01:00
2c1d9e1330 Flip item textures of glass doors (#3009) 2023-01-26 17:32:03 +01:00
ec2f57db0e Ensure chests close properly (#2965)
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-25 19:10:32 +01:00
fdcf458b56 creative: Override hand after mods loaded... (#2984)
Prevents other mods from overwriting changes
& removes dependence on default.
2023-01-21 09:44:47 +01:00
97130f4c1c Update Chinese translation (#3008)
+ template update
2023-01-21 09:44:35 +01:00
26b2da2c08 Update Japanese translation (#3007)
Add missing translations
 Corrected mistranslations
 Revised translation to match Mineclone2
2023-01-21 09:43:53 +01:00
8eb4437ac8 Fix crash if /home is executed with an invalid name (#3000) 2022-12-20 18:42:48 +01:00
792bc6f6e5 Fix wall craft registrations (#3004) 2022-12-02 19:54:46 +01:00
c4cf1a6004 Update Indonesian translation (#3003)
- Add missing translations
- Fix wrong terms/spellings
2022-11-27 21:24:35 +01:00
99a7193095 Teach screwdriver to rotate 4dir nodes (#2992) 2022-10-01 21:19:42 +02:00
2e8ac46120 Beds: Replace hardcoded values of day interval with constants (#2990) 2022-09-28 11:07:50 +02:00
a18b189e01 Merge remote-tracking branch 'upstream/stable-5' into dev 2022-09-25 14:14:30 +02:00
508a9070a0 Add color_* groups to wool 2022-09-21 18:23:55 +02:00
08057e8e0f Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-09-19 21:45:31 +02:00
3fa03057f3 Disable weather mod 2022-09-01 21:36:03 +02:00
3151f8f3cf Merge remote-tracking branch 'upstream/stable-5' into dev 2022-08-21 10:36:59 +02:00
aff9c28eed Improve stair placement rotation for bridging (#2979)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-18 11:02:24 +02:00
e903b1f6d0 Make default an optional dependency for the creative mod 2022-08-18 10:16:22 +02:00
b55329d3e1 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-08-04 22:14:33 +02:00
7588085a09 Merge remote-tracking branch 'upstream/stable-5' into dev 2022-07-17 00:44:14 +02:00
e86d0dff94 TNT node drop particles: Only pick string tiles as fallback 2022-05-13 17:35:16 +02:00
5549b9585d Fix incorrectly negated comparisons 2022-05-13 17:35:07 +02:00
d294ef757e player_api: Fix crash for players without model 2022-05-13 17:34:58 +02:00
0ad8222b97 player_api - fix compatibility code
get_animation does not return the data if called from outside without this change
2022-05-13 17:34:49 +02:00
a5d810bc78 Merge remote-tracking branch 'upstream/stable-5' into dev 2022-03-05 10:40:21 +01:00
a23819f4fe Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-01-30 21:54:41 +01:00
44d859d011 Merge remote-tracking branch 'upstream/master' into dev 2022-01-16 17:38:17 +01:00
bb2876eebf Merge remote-tracking branch 'upstream/master' into experimental 2021-04-08 22:50:46 +02:00
41c2045fb0 Remove some obsolete sounds 2021-04-04 15:06:10 +02:00
250ef99721 Merge tag '5.4.0' into nalc-dev
5.4.0
2021-02-25 22:19:07 +01:00
dd7eed952e Merge remote-tracking branch 'origin/stable-5' into HEAD 2021-02-23 20:21:20 +01:00
5e35fdc2a9 Ajoute paramètres dans minetest.conf 2020-11-14 17:00:32 +01:00
3f064d5ed4 Merge remote-tracking branch 'upstream/stable-5' into nalc-dev 2020-07-18 11:48:46 +02:00
b3e660e897 Merge tag '5.3.0' into nalc-dev
5.3.0
2020-07-12 13:11:07 +02:00
cb2c416b51 Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-07-09 22:15:23 +02:00
2fc9a68aa6 Merge remote-tracking branch 'upstream/stable-5' into nalc-dev 2020-05-09 01:07:25 +02:00
dcb3df0a38 Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-04-05 18:48:33 +02:00
19d903e8b3 Met à jour les sons des pas dans la neige 2019-12-23 19:32:05 +01:00
721c598fbd Merge branch 'stable-5' of yunohost.local:minetest/minetest_game into nalc-dev 2019-12-23 19:08:11 +01:00
0a9e24622f Merge branch 'master' of https://github.com/minetest/minetest_game into stable-5 2019-10-12 15:53:20 +02:00
a0c658f4d1 Merge branch 'stable-5' into nalc-dev 2019-04-07 17:57:18 +02:00
9585eef042 Merge branch 'stable-5' of https://github.com/minetest/minetest_game into stable-5 2019-04-07 17:38:55 +02:00
8678265125 Dungeon loot: Avoid empty 'if' branch to satisfy lua check 2019-03-31 22:26:33 +02:00
df387e2394 Dungeon loot: Don't crash on unknown items
fixes #2228
2019-03-31 22:26:32 +02:00
2db0287652 Merge remote-tracking branch 'github/stable-5' into nalc-1.1-dev 2019-03-24 15:53:23 +01:00
806b29c2a1 Add food groups to blueberries (#2335) 2019-03-22 19:20:36 +00:00
3aa1117f4a Changements des bruitages du mod default par ceux de MFF. 2018-09-21 22:17:19 +02:00
630f24e747 Remplacement du nom du jeux. 2018-09-21 20:27:20 +02:00
d6a66860af Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
6d850f23a5 Flower spread ABM: Optimise
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-05-18 12:50:47 +02:00
2c1af0861f Doors: Avoid crash on nil player in 'can dig door' 2018-05-18 12:50:47 +02:00
d2ae721235 Stairs: unbind table groups (#2036)
Unbind table groups for base block, stairs, slabs.
2018-05-18 12:50:18 +02:00
01db55cee5 default:dirt_with_snow: Re-add to soil group
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-05-06 20:44:30 +02:00
4ba2b5179e Furnace: Fix being able to cook items without enough fuel
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-05-06 20:44:30 +02:00
a5092c0df6 creative: Add missing tooltips. 2018-05-06 20:44:30 +02:00
575c098bae Book textures: Reset colour profiles to remove warnings 2018-05-06 20:44:22 +02:00
cddd59b578 Book textures: Replace with more original textures 2018-05-06 20:40:45 +02:00
7a4b1e0ce1 Default: Make burntimes more rational and consistent 2017-12-05 21:24:02 +01:00
0216fa08ec Add nil checks for placer 2017-11-19 23:03:38 +01:00
ca3e807d35 Creative: Make the placenode registration check for non-player placers 2017-11-19 23:03:38 +01:00
ca38bb2390 Creative: Make handle_node_drops override work for non-player diggers 2017-11-19 23:03:38 +01:00
7d07c52d09 Books: Convert \r to \n
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-11-19 23:03:38 +01:00
532013a032 Creative: Cache inventory items on load 2017-11-19 23:03:38 +01:00
a52622669f TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
ce5e668681 Bones: Return bones when taking the last ItemStack 2017-11-19 23:03:38 +01:00
6530fa914b Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
2017-11-19 23:03:38 +01:00
86eb0e1617 Sfinv: Remove possibility of infinite loop when homepage doesn't exist 2017-11-19 23:03:38 +01:00
93fb9b36ce Sfinv: Rename navigation tabs to reduce chance of a conflict 2017-11-19 23:03:38 +01:00
09e3505ea1 Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
2017-11-19 23:03:38 +01:00
cecbfc1676 Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
2017-11-19 23:03:38 +01:00
fba6f6a4cf TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
6053456af1 Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-11-19 23:03:38 +01:00
cc2f75b2f9 Register fence: Allow setting nodedefs to 'false' 2017-11-19 23:03:38 +01:00
b6ef71c92e TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
876da2fbc6 Beds: Do not crash when placing in an unknown node 2017-11-19 23:03:38 +01:00
ea45ca57a5 Lava cooling: Increase interval to 2
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-11-19 23:03:34 +01:00
6fa3ebfa75 Carts: Check for last pathfinder predition too Minor fix to reduce cart jitter slightly 2017-11-19 22:57:28 +01:00
efe6fb6dfb TNT: Only burn visually connected powder (#1857) 2017-11-19 22:57:28 +01:00
1aeb2baa91 Creative: Prevent unauthorized item access (#1840) 2017-11-19 22:57:28 +01:00
e4d6425846 Correct farming/stairs dependency (#1838) 2017-11-19 22:57:28 +01:00
81f885795d Crafting: Remove duplicate reversed recipes (#1777)
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-11-19 22:53:53 +01:00
f3e29bc2cc Saplings: Reduce grow time to ABM equivalent
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-11-19 22:53:53 +01:00
3a72f7b84b Add backface_culling to open chests and fencegates 2017-11-19 22:53:53 +01:00
Foz
20bd4560f8 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
8991b9fe54 Carts: Do not connect rails with gunpowder (#1812) 2017-11-19 22:53:53 +01:00
aea6c5dd1d Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-11-19 22:53:53 +01:00
da41caca66 Chests: Check 'def' of node above chest to avoid crash
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-11-19 22:53:14 +01:00
103af98864 Books: Also limit the max size of the title
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-11-19 22:53:14 +01:00
26606b0520 Books: Limit the size of books
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-11-19 22:52:00 +01:00
706844e8bf Books: Add nil value checks to the book formspec handler 2017-11-19 22:52:00 +01:00
a56274c230 Stairs: Use one recipe matching inventory appearence
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-11-19 22:52:00 +01:00
3512226867 Default: Revert "Default: Shorter and better ABMs"
This reverts commit e523c3a296 to re-enable
the overriding and redefinition of these global functions.
2017-11-19 17:16:32 +01:00
d5b9fee6fe Merge 0.4.16 into stable-0.4 2017-06-03 17:22:59 -04:00
437860feff Merge tag '0.4.15' into stable-0.4
0.4.15
2016-12-22 23:00:57 +01:00
369 changed files with 4553 additions and 2498 deletions

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@ -1,16 +0,0 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Install Luarocks
run: |
sudo apt-get update -qyy
sudo apt-get install luarocks -qyy
- name: Install Luacheck
run: luarocks install --local luacheck
- name: Run Luacheck
run: $HOME/.luarocks/bin/luacheck mods

13
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Luacheck
uses: lunarmodules/luacheck@master
with:
args: mods

11
.github/workflows/test.yml vendored Normal file
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@ -0,0 +1,11 @@
name: test
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- uses: actions/checkout@v4
- run: ./utils/test/run.sh

View File

@ -1,8 +1,13 @@
unused_args = false unused_args = false
allow_defined_top = true allow_defined_top = true
globals = {
"default"
}
read_globals = { read_globals = {
"DIR_DELIM", "DIR_DELIM",
"core",
"minetest", "minetest",
"dump", "dump",
"vector", "vector",

View File

@ -1,32 +1,45 @@
# Minetest Game # Minetest Game
The default game bundled in the Minetest engine. [![ContentDB](https://content.luanti.org/packages/Minetest/minetest_game/shields/title/)](https://content.luanti.org/packages/Minetest/minetest_game/)
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724). Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
real goals or built-in enemy mobs.
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information. While it provides a basic gameplay experience out of the box, it is best played
with mods.
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
gameplay features or anything else that breaks compatibility (see
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
## Installation ## Installation
### ContentDB
* Content > Browse Online Content
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
* Click Install
### Manually
- Unzip the archive, rename the folder to `minetest_game` and - Unzip the archive, rename the folder to `minetest_game` and
place it in .. `minetest/games/` place it in `.../minetest/games/`
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`. - GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest). The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods). For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
## Compatibility ## Compatibility
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
`master` `HEAD` of the Minetest engine. published on ContentDB every day.
Additionally, when the Minetest engine is tagged to be a certain version (e.g. There are no stable releases or tags, all existing ones are considered legacy.
`0.4.10`), Minetest Game is tagged with the version, too.
When stable releases are made, Minetest Game and the Minetest engine is packaged Minetest Game is always compatible to the latest stable release of the engine.
and made available at [www.minetest.net](https://www.minetest.net/downloads/). Older releases may be supported too depending on circumstances.
## Licensing ## Licensing

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@ -1,3 +1,5 @@
title = Minetest Game title = Notre Ami Le Cube 1.11
author = Minetest author = Sys4
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers. description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
min_minetest_version = 5.8
disabled_settings = creative_mode

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@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
Introduction Introduction
------------ ------------
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
Please note: Please note:
* [XYZ] refers to a section the Minetest API * [XYZ] refers to a section the Luanti API
* [#ABC] refers to a section in this document * [#ABC] refers to a section in this document
* [pos] refers to a position table `{x = -5, y = 0, z = 200}` * [pos] refers to a position table `{x = -5, y = 0, z = 200}`
@ -49,6 +49,8 @@ Beds API
* `beds.read_spawns() ` Returns a table containing players respawn positions * `beds.read_spawns() ` Returns a table containing players respawn positions
* `beds.kick_players()` Forces all players to leave bed * `beds.kick_players()` Forces all players to leave bed
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
### Bed definition ### Bed definition
@ -322,7 +324,7 @@ Allows creation of new fences with "fencelike" drawtype.
name = "default:fence_wood", name = "default:fence_wood",
description = "Wooden Fence", description = "Wooden Fence",
texture = "default_wood.png", texture = "default_wood.png",
material = "default:wood", material = "default:wood", -- `nil` if you don't want the recipe
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
@ -339,6 +341,12 @@ walls.register(name, desc, texture, mat, sounds)
^ mat = "default:stone". Used to auto-generate crafting recipe. ^ mat = "default:stone". Used to auto-generate crafting recipe.
^ sounds = sounds: see [#Default sounds] ^ sounds = sounds: see [#Default sounds]
All walls will be connected to any nodes with one of the following groups:
* `wall`
* `stone`
* `fence`
* `wall_connected`
Farming API Farming API
----------- -----------
@ -380,6 +388,8 @@ The farming API allows you to easily register plants and hoes.
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) -- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow maxlight = default.LIGHT_MAX -- Maximum light to grow
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
-- (optional, checks for wet soil by default)
} }
@ -589,6 +599,18 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
* `drops` - a list of drops, e.g. {"wool:red"} * `drops` - a list of drops, e.g. {"wool:red"}
Node drops:
When a node is detonated it is removed according to the following rules.
1. If `on_blast` is defined, that is called.
2. Else if the node has group `flammable` it is replaced with a fire node.
3. Else the dropped items are retrieved and it is replaced with air.
The parameter `_tnt_loss` in any item definition can be set to a number to
effect that "one in X" of these drops will be lost during an explosion.
For example `_tnt_loss = 2` would cause 50% of items to disappear.
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
Screwdriver API Screwdriver API
--------------- ---------------
@ -630,6 +652,34 @@ set a players home position and teleport a player to home position.
* `name` Player you wish to teleport to their home position * `name` Player you wish to teleport to their home position
* return value: false if player cannot be sent home, otherwise true * return value: false if player cannot be sent home, otherwise true
Spawn API
---------
The spawn mod takes care of deciding the position of new and respawning players
in the world and has an API to modify its behavior.
`spawn.get_default_pos()`
* Gets the default spawn position as decided by a biome-dependent algorithm.
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
* return value: a vector or `nil` on failure
`spawn.add_suitable_biome(biome)`:
* Adds a biome to the list of allowed biomes for the above algorithm.
* `biome`: Name of a registered biome
`spawn.register_on_spawn(func)`:
* Registers a callback to be called when a player (re-)spawns. This can be used
to intercept the normal logic to e.g. respawn a player at his bed.
* `func`: `function(player, is_new)` with arguments
- `player`: ObjectRef
- `is_new`: true if the player is joining the server for the first time
- return value: true to skip all other spawn logic, false or nil otherwise
When a player (re-)spawns the following order is executed:
1. All spawn callbacks in order of registration.
2. If no result, teleport player to `spawn.get_default_pos()`.
3. If that fails, spawning is left up to engine.
Sfinv API Sfinv API
--------- ---------
@ -1026,6 +1076,27 @@ Trees
* `default.grow_blueberry_bush(pos)` * `default.grow_blueberry_bush(pos)`
* Grows a blueberry bush at pos * Grows a blueberry bush at pos
* `default.on_grow_failed(pos)`
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
* `default.sapling_growth_defs`
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
* `default.register_sapling_growth(name, def)`
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
default.register_sapling_growth(
"default:sapling", -- Name of the sapling
{
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
}
)
* `default.grow_sapling(pos)`
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
Carts Carts
----- -----
@ -1140,8 +1211,35 @@ the log.
`default.set_inventory_action_loggers(def, name)` `default.set_inventory_action_loggers(def, name)`
* sets the callbacks `on_metadata_inventory_move`, * hooks the callbacks `on_metadata_inventory_move`,
`on_metadata_inventory_put` and `on_metadata_inventory_take` `on_metadata_inventory_put` and `on_metadata_inventory_take`
that log corresponding actions that log corresponding actions
* after logging the action, the original callback (if any) is called
* `def` See [Node definition] * `def` See [Node definition]
* `name` Description of the node in the log message * `name` Description of the node in the log message
Weather API
-----------
The weather mod will constantly adjust weather effects seen by the player
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
These can be influenced using this API.
#### `weather.get = function(player)`
* Returns the current weather effects seen by the player.
It returns a table with two keys:
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
* `player`: ObjectRef of the relevant player
* You can override this function to change the weather effects by simply returning different values.
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
Utilities
---------
`default.dig_up(pos, node, digger, max_height)`
* Find all nodes above `pos` that is the same, then dig them all
* `max_height` Maximum number of nodes to iterate. Default: 100

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@ -0,0 +1,76 @@
# This file contains settings of Minetest Game that can be changed in
# minetest.conf.
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Whether creative mode (fast digging of all blocks, unlimited resources) should
# be enabled.
creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
bones_mode = bones
# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# 0 to disable.
share_bones_time = 1200
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early = 300
# Inform player of condition and location of new bones.
bones_position_message = true
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
enable_fire = false
# Enable flame sound.
flame_sound = true
# Whether lavacooling should be enabled.
enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players.
give_initial_stuff = true
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
# Whether the TNT mod should be enabled.
enable_tnt = true
# The radius of a TNT explosion.
tnt_radius = 3
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
enable_stairs_replace_abm = false
# Whether to allow respawning in beds.
# Default value is true.
enable_bed_respawn = true
# Whether players can skip night by sleeping.
# Default value is true.
enable_bed_night_skip = true
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall = true
# Whether the engine's spawn search, which does not check for a suitable
# starting biome, is used.
# Default value is false.
engine_spawn = false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
river_source_sounds = true
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather = false

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@ -72,7 +72,8 @@ default:torch 99,default:cobble 99
# Helps rivers create more sound, especially on level sections. # Helps rivers create more sound, especially on level sections.
#river_source_sounds = false #river_source_sounds = false
# Enable cloud and shadow intensity variation by the 'weather' mod. # If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
# bloom and volumetric lighting.
# Non-functional in V6 or Singlenode mapgens. # Non-functional in V6 or Singlenode mapgens.
#enable_weather = true #enable_weather = true

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@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by BlockMen (MIT) Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT) Various Minetest Game developers and contributors (MIT)
Authors of media (textures) Authors of media (textures)
--------------------------- ---------------------------
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
TumeniNodes (CC BY-SA 3.0) TumeniNodes (CC BY-SA 3.0)
beds_bed_under.png beds_bed_under.png
This mod adds a bed to Minetest which allows players to skip the night. This mod adds a bed which allows players to skip the night.
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too, immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more if all players are sleeping the night gets skipped. The night skip can be forced if more

View File

@ -1,27 +1,41 @@
-- Removes a node without calling on on_destruct()
-- We use this to mess with bed nodes without causing unwanted recursion.
local function remove_no_destruct(pos)
minetest.swap_node(pos, {name = "air"})
minetest.remove_node(pos) -- Now clear the meta
minetest.check_for_falling(pos)
end
local reverse = true --- returns the position of the other bed half (or nil on failure)
local function get_other_bed_pos(pos, n)
local function destruct_bed(pos, n) local node = core.get_node(pos)
local node = minetest.get_node(pos) local dir = core.facedir_to_dir(node.param2)
if not dir then
return -- There are 255 possible param2 values. Ignore bad ones.
end
local other local other
if n == 2 then if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir) other = vector.subtract(pos, dir)
elseif n == 1 then elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir) other = vector.add(pos, dir)
else
return nil
end end
if reverse then local onode = core.get_node(other)
reverse = not reverse if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
minetest.remove_node(other) return other
minetest.check_for_falling(other)
beds.remove_spawns_at(pos)
beds.remove_spawns_at(other)
else
reverse = not reverse
end end
return nil
end
local function destruct_bed(pos, n)
local other = get_other_bed_pos(pos, n)
if other then
remove_no_destruct(other)
beds.remove_spawns_at(other)
end
beds.remove_spawns_at(pos)
end end
function beds.register_bed(name, def) function beds.register_bed(name, def)
@ -113,10 +127,14 @@ function beds.register_bed(name, def)
on_rotate = function(pos, node, user, _, new_param2) on_rotate = function(pos, node, user, _, new_param2)
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
if not dir then
return false
end
-- old position of the top node
local p = vector.add(pos, dir) local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p) local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
not node.param2 == node2.param2 then node.param2 ~= node2.param2 then
return false return false
end end
if minetest.is_protected(p, user:get_player_name()) then if minetest.is_protected(p, user:get_player_name()) then
@ -126,6 +144,7 @@ function beds.register_bed(name, def)
if new_param2 % 32 > 3 then if new_param2 % 32 > 3 then
return false return false
end end
-- new position of the top node
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp) local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name] local node_def = node3 and minetest.registered_nodes[node3.name]
@ -137,8 +156,7 @@ function beds.register_bed(name, def)
return false return false
end end
node.param2 = new_param2 node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed() remove_no_destruct(p)
minetest.set_node(p, {name = "air"})
minetest.set_node(pos, node) minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true return true
@ -155,23 +173,25 @@ function beds.register_bed(name, def)
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
not_in_creative_inventory = 1}, not_in_creative_inventory = 1},
sounds = def.sounds or default.node_sound_wood_defaults(), sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom", drop = "",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = def.nodebox.top, fixed = def.nodebox.top,
}, },
selection_box = {
type = "fixed",
-- Small selection box to allow digging stray top nodes
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
},
on_destruct = function(pos) on_destruct = function(pos)
destruct_bed(pos, 2) destruct_bed(pos, 2)
end, end,
can_dig = function(pos, player) can_dig = function(pos, player)
local node = minetest.get_node(pos) local other = get_other_bed_pos(pos, 2)
local dir = minetest.facedir_to_dir(node.param2) return (not other) or beds.can_dig(other)
local p = vector.add(pos, dir)
return beds.can_dig(p)
end, end,
}) })

View File

@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
"beds_bed_top_bottom.png^[transformR90", "beds_bed_top_bottom.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx", "beds_bed_side_bottom_r.png^[transformFX",
"beds_transparent.png", "blank.png",
"beds_bed_side_bottom.png" "beds_bed_side_bottom.png"
}, },
top = { top = {
"beds_bed_top_top.png^[transformR90", "beds_bed_top_top.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_top_r.png", "beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top_r.png^[transformFX",
"beds_bed_side_top.png", "beds_bed_side_top.png",
"beds_transparent.png", "blank.png",
} }
}, },
nodebox = { nodebox = {

View File

@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
end end
-- Check if player is moving -- Check if player is moving
if vector.length(player:get_velocity()) > 0.001 then if vector.length(player:get_velocity()) > 0.05 then
minetest.chat_send_player(name, S("You have to stop moving before going to bed!")) minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
return false return false
end end
@ -181,12 +181,32 @@ function beds.skip_night()
minetest.set_timeofday(0.23) minetest.set_timeofday(0.23)
end end
local update_scheduled = false
local function schedule_update()
if update_scheduled then
-- there already is an update scheduled; don't schedule more to prevent races
return
end
update_scheduled = true
minetest.after(2, function()
update_scheduled = false
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
-- skip the night and let all players stand up
beds.skip_night()
beds.kick_players()
end
end)
end
function beds.on_rightclick(pos, player) function beds.on_rightclick(pos, player)
local name = player:get_player_name() local name = player:get_player_name()
local ppos = player:get_pos() local ppos = player:get_pos()
local tod = minetest.get_timeofday() local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then if tod > beds.day_interval.start and tod < beds.day_interval.finish then
if beds.player[name] then if beds.player[name] then
lay_down(player, nil, nil, false) lay_down(player, nil, nil, false)
end end
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
update_formspecs(false) update_formspecs(false)
end end
-- skip the night and let all players stand up
if check_in_beds() then if check_in_beds() then
minetest.after(2, function() schedule_update()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end end
end end
@ -233,10 +244,9 @@ end
-- Callbacks -- Callbacks
-- Only register respawn callback if respawn enabled -- Only register respawn callback if respawn enabled
if enable_respawn then if enable_respawn then
-- respawn player at bed if enabled and valid position is found -- Respawn player at bed if valid position is found
minetest.register_on_respawnplayer(function(player) spawn.register_on_spawn(function(player, is_new)
local name = player:get_player_name() local pos = beds.spawn[player:get_player_name()]
local pos = beds.spawn[name]
if pos then if pos then
player:set_pos(pos) player:set_pos(pos)
return true return true
@ -249,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
lay_down(player, nil, nil, false, true) lay_down(player, nil, nil, false, true)
beds.player[name] = nil beds.player[name] = nil
if check_in_beds() then if check_in_beds() then
minetest.after(2, function() schedule_update()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end end
end) end)

View File

@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
"bgcolor[#080808BB;true]" .. "bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
beds.day_interval = {
start = 0.2,
finish = 0.805,
}
local modpath = minetest.get_modpath("beds") local modpath = minetest.get_modpath("beds")
-- Load files -- Load files

View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors Copyright (C) 2014-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software

10
mods/beds/locale/beds.bg.tr Executable file
View File

@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Модерно легло
Simple Bed=Обикновено легло
This bed is already occupied!=Това легло вече е заето!
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
Good morning.=Добро утро!
@1 of @2 players are in bed=@1 от @2 играчи са легнали
Force night skip=Прескачане на нощта
You can only sleep at night.=Може да спите само през нощта.
Leave Bed=Ставане от леглото

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@ -1,6 +1,6 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Luksa Lito Fancy Bed=Luksa lito
Simple Bed=Simpla Lito Simple Bed=Simpla lito
This bed is already occupied!=Tiu lito jam estas okupata! This bed is already occupied!=Tiu lito jam estas okupata!
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi! You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
Good morning.=Bonan matenon. Good morning.=Bonan matenon.

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Ranjang Mewah Fancy Bed=Ranjang Mewah
Simple Bed=Ranjang Sederhana Simple Bed=Ranjang Sederhana
This bed is already occupied!= This bed is already occupied!=Ranjang telah terisi!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda harus diam untuk tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur @1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
Force night skip=Paksa lewati malam Force night skip=Paksa lewati malam
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam. You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
Leave Bed=Tinggalkan Ranjang Leave Bed=Tinggalkan Ranjang

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@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Skaista gulta
Simple Bed=Gulta
This bed is already occupied!=Šī gulta jau ir aizņemta!
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
Good morning.=Labrīt.
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
Force night skip=Izlaist nakti
You can only sleep at night.=Jūs variet gulēt tikai naktī.
Leave Bed=Celties no gultas

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Katil Beragam Fancy Bed=Katil Beragam
Simple Bed=Katil Biasa Simple Bed=Katil Biasa
This bed is already occupied!= This bed is already occupied!=Katil ini sudah diduduki!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur @1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
Force night skip=Paksa langkau malam Force night skip=Paksa langkau malam
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
Leave Bed=Bangun Leave Bed=Tinggalkan Katil

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@ -1,8 +1,8 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Детализированная Кровать Fancy Bed=Красивая кровать
Simple Bed=Обычная Кровать Simple Bed=Простая кровать
This bed is already occupied!=Эта кровать уже занята! This bed is already occupied!=Эта кровать уже занята!
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу! You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
Good morning.=Доброе утро. Good morning.=Доброе утро.
@1 of @2 players are in bed=@1 из @2 игроков в кровати @1 of @2 players are in bed=@1 из @2 игроков в кровати
Force night skip=Пропустить ночь Force night skip=Пропустить ночь

View File

@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Деталізована Постіль Fancy Bed=Гарне ліжко
Simple Bed=Звичайна Постіль Simple Bed=Просте ліжко
This bed is already occupied!=Ця постіль вже зайнята! This bed is already occupied!=Це ліжко вже зайняте!
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу! You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
Good morning.=Доброго ранку. Good morning.=Доброго ранку.
@1 of @2 players are in bed=@1 з @2 гравців в ліжку @1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
Force night skip=Пропустити ніч Force night skip=Пропустити ніч
You can only sleep at night.=Ви можете спати тільки вночі. You can only sleep at night.=Ви можете спати лише вночі.
Leave Bed=Встати з ліжка Leave Bed=Встати з ліжка

View File

@ -1,8 +1,8 @@
# textdomain: beds # textdomain: beds
Fancy Bed=花式床 Fancy Bed=花式床
Simple Bed=簡易床 Simple Bed=簡易床
This bed is already occupied!= This bed is already occupied!=這個床已經被占據了!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=你必須在上床前停止移動!
Good morning.=早安! Good morning.=早安!
@1 of @2 players are in bed=@2位玩家中的@1位在床上 @1 of @2 players are in bed=@2位玩家中的@1位在床上
Force night skip=強制跳過夜晚 Force night skip=強制跳過夜晚

View File

@ -1,3 +1,3 @@
name = beds name = beds
description = Minetest Game mod: beds description = Minetest Game mod: beds
depends = default, wool depends = default, wool, spawn

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 B

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Бинокъл
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Teropong Binoculars=Teropong
Use with 'Zoom' key=Pakai dengan tombol 'Zoom' Use with 'Zoom' key=Gunakan dengan tombol 'Zum'

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Binoklis
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Бинокль Binoculars=Бинокль
Use with 'Zoom' key=Используется с привилегией 'Zoom' Use with 'Zoom' key=Используется клавишей 'Приближение'

View File

@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Бінокль Binoculars=Бінокль
Use with 'Zoom' key=Використовується з правами 'Zoom' Use with 'Zoom' key=Використовується клавішею 'Наближення'

View File

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by PilzAdam (MIT) Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT) Various Minetest Game developers and contributors (MIT)
Authors of media (textures and model) Authors of media (textures and model)
------------------------------------- -------------------------------------

View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software

4
mods/boats/locale/boats.bg.tr Executable file
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@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Круизен режим включен
Boat cruise mode off=Круизен режим изключен
Boat=Лотка

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@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Autopilots ieslēgts
Boat cruise mode off=Autopilots izslēgts
Boat=Laiva

View File

@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Mod bot layar makan angin dibolehkan Boat cruise mode on=Mod jelajah bot dihidupkan
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan Boat cruise mode off=Mod jelajah bot dimatikan
Boat=Bot Boat=Bot

View File

@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Режим путешествия на лодке включен Boat cruise mode on=Автоход лодки включен
Boat cruise mode off=Режим путешествия на лодке выключен Boat cruise mode off=Автоход лодки выключен
Boat=Лодка Boat=Лодка

View File

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by PilzAdam (MIT) Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT) Various Minetest Game developers and contributors (MIT)
Authors of media (textures) Authors of media (textures)
--------------------------- ---------------------------

View File

@ -1,6 +1,6 @@
-- bones/init.lua -- bones/init.lua
-- Minetest 0.4 mod: bones -- Minetest Game mod: bones
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- Load support for MT game translation. -- Load support for MT game translation.
@ -16,6 +16,27 @@ local function is_owner(pos, name)
return false return false
end end
local function drop(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local function drop_contents(pos)
local inv = minetest.get_meta(pos):get_inventory()
for i = 1, inv:get_size("main") do
local stk = inv:get_stack("main", i)
drop(pos, stk)
end
minetest.remove_node(pos)
end
local bones_formspec = local bones_formspec =
"size[8,9]" .. "size[8,9]" ..
"list[current_name;main;0,0.3;8,4;]" .. "list[current_name;main;0,0.3;8,4;]" ..
@ -28,7 +49,7 @@ local bones_formspec =
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", { local bones_def = {
description = S("Bones"), description = S("Bones"),
tiles = { tiles = {
"bones_top.png^[transform2", "bones_top.png^[transform2",
@ -87,6 +108,11 @@ minetest.register_node("bones:bones", {
return return
end end
if not player:is_player() then
drop_contents(pos)
return
end
if minetest.get_meta(pos):get_string("infotext") == "" then if minetest.get_meta(pos):get_string("infotext") == "" then
return return
end end
@ -130,7 +156,11 @@ minetest.register_node("bones:bones", {
end, end,
on_blast = function(pos) on_blast = function(pos)
end, end,
}) }
default.set_inventory_action_loggers(bones_def, "bones")
minetest.register_node("bones:bones", bones_def)
local function may_replace(pos, player) local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name local node_name = minetest.get_node(pos).name
@ -167,17 +197,6 @@ local function may_replace(pos, player)
return node_definition.buildable_to return node_definition.buildable_to
end end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local player_inventory_lists = { "main", "craft" } local player_inventory_lists = { "main", "craft" }
bones.player_inventory_lists = player_inventory_lists bones.player_inventory_lists = player_inventory_lists
@ -224,7 +243,7 @@ minetest.register_on_dieplayer(function(player)
-- check if it's possible to place bones, if not find space near player -- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"}) local air = minetest.find_node_near(pos, 1, {"air"})
if air and not minetest.is_protected(air, player_name) then if air then
pos = air pos = air
else else
bones_mode = "drop" bones_mode = "drop"

View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software

8
mods/bones/locale/bones.bg.tr Executable file
View File

@ -0,0 +1,8 @@
# textdomain: bones
Bones=Кости
@1's old bones=Старите кости на @1
@1 died at @2.=@1 са загинали в @2.
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
@1's fresh bones=Пресните кости на @1
@1's bones=Костите на @1

View File

@ -0,0 +1,8 @@
# textdomain: bones
Bones=Kauli
@1's old bones=@1 vecie kauli
@1 died at @2.=@1 nomira @2.
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
@1's fresh bones=@1 jaunie kauli
@1's bones=@1 kauli

View File

@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Кости Bones=Кости
@1's old bones=Старые кости @1 @1's old bones=Старые кости @1
@1 died at @2.=@1 умер в @2. @1 died at @2.=Игрок @1 умер в @2.
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря. @1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости. @1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
@1's fresh bones=новые кости @1 @1's fresh bones=Новые кости @1
@1's bones=кости @1 @1's bones=Кости @1

View File

@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Ben Bones=Ben
@1's old bones=@1s Gamla ben @1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a. @1 died at @2.=@1 dog på @2.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. @1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben @1's fresh bones=@1s färska ben
@1's bones=@1s ben @1's bones=@1s ben

View File

@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Кістки Bones=Кістки
@1's old bones=старі кістки @1 @1's old bones=Старі кістки @1
@1 died at @2.=@1 помер в @2. @1 died at @2.=@1 загинув на координатах @2.
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю. @1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки. @1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
@1's fresh bones=нові кістки @1 @1's fresh bones=Свіжі кістки @1
@1's bones=кістки @1 @1's bones=Кістки @1

View File

@ -6,7 +6,7 @@ Authors of source code
---------------------- ----------------------
Kahrl <kahrl@gmx.net> (LGPLv2.1+) Kahrl <kahrl@gmx.net> (LGPLv2.1+)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+) Various Minetest Game developers and contributors (LGPLv2.1+)
Authors of media (textures) Authors of media (textures)
--------------------------- ---------------------------

View File

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: bucket -- Minetest Game mod: bucket
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- Load support for MT game translation. -- Load support for MT game translation.
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
return false return false
end end
local function log_action(pos, name, action)
minetest.log("action", (name ~= "" and name or "A mod")
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
end
-- Register a new liquid -- Register a new liquid
-- source = name of the source node -- source = name of the source node
-- flowing = name of the flowing node -- flowing = name of the flowing node
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end end
end end
if check_protection(lpos, user local pname = user and user:get_player_name() or ""
and user:get_player_name() if check_protection(lpos, pname, "place "..source) then
or "", "place "..source) then
return return
end end
minetest.set_node(lpos, {name = source}) minetest.set_node(lpos, {name = source})
log_action(lpos, pname, "placed " .. source)
return ItemStack("bucket:bucket_empty") return ItemStack("bucket:bucket_empty")
end end
}) })
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
return return
end end
-- Check if pointing to a liquid source -- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under
local node = minetest.get_node(pos)
local liquiddef = bucket.liquids[node.name] local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count() local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil if liquiddef ~= nil
and liquiddef.itemname ~= nil and liquiddef.itemname ~= nil
and node.name == liquiddef.source then and node.name == liquiddef.source then
if check_protection(pointed_thing.under, local pname = user:get_player_name()
user:get_player_name(), if check_protection(pos, pname, "take ".. node.name) then
"take ".. node.name) then
return return
end end
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
if inv:room_for_item("main", {name=liquiddef.itemname}) then if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname) inv:add_item("main", liquiddef.itemname)
else else
local pos = user:get_pos() local upos = user:get_pos()
pos.y = math.floor(pos.y + 0.5) upos.y = math.floor(upos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname) minetest.add_item(upos, liquiddef.itemname)
end end
-- set to return empty buckets minus 1 -- set to return empty buckets minus 1
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
local source_neighbor = false local source_neighbor = false
if liquiddef.force_renew then if liquiddef.force_renew then
source_neighbor = source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) minetest.find_node_near(pos, 1, liquiddef.source)
end end
if not (source_neighbor and liquiddef.force_renew) then if source_neighbor and liquiddef.force_renew then
minetest.add_node(pointed_thing.under, {name = "air"}) log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
else
minetest.add_node(pos, {name = "air"})
log_action(pos, pname, "picked up " .. liquiddef.source)
end end
return ItemStack(giving_back) return ItemStack(giving_back)
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
-- non-liquid nodes will have their on_punch triggered -- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name] local node_def = minetest.registered_nodes[node.name]
if node_def then if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing) node_def.on_punch(pos, node, user, pointed_thing)
end end
return user:get_wielded_item() return user:get_wielded_item()
end end

View File

@ -4,7 +4,7 @@ License of source code
GNU Lesser General Public License, version 2.1 GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net> Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors Copyright (C) 2011-2016 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation; of the GNU Lesser General Public License as published by the Free Software Foundation;

View File

@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Празна кофа
Water Bucket=Кофа с вода
River Water Bucket=Кофа с речна вода
Lava Bucket=Кофа с лава

View File

@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Malplena Sitelo Empty Bucket=Malplena sitelo
Water Bucket=Sitelo da Akvo Water Bucket=Sitelo da akvo
River Water Bucket=Sitelo da Rivera Akvo River Water Bucket=Sitelo da rivera akvo
Lava Bucket=Sitelo da Lafo Lava Bucket=Sitelo da lafo

View File

@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=空のバケツ Empty Bucket=空のバケツ
Water Bucket=水入りバケツ Water Bucket=水入りバケツ
River Water Bucket=川水入りバケツ River Water Bucket=川水入りバケツ
Lava Bucket=溶岩入りバケツ Lava Bucket=溶岩入りバケツ

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@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Tukšs spainis
Water Bucket=Spainis ar ūdeni
River Water Bucket=Spainis ar upes ūdeni
Lava Bucket=Spainis ar lavu

View File

@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Пустое Ведро Empty Bucket=Пустое ведро
Water Bucket=Ведро с Водой Water Bucket=Ведро с водой
River Water Bucket=Ведро с Речной Водой River Water Bucket=Ведро с речной водой
Lava Bucket=Ведро с Лавой Lava Bucket=Ведро с лавой

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=Пусте Відро Empty Bucket=Порожнє відро
Water Bucket=Відро З Водою Water Bucket=Відро з водою
River Water Bucket=Відро З Річною Водою River Water Bucket=Відро з річковою водою
Lava Bucket=Відро З Лавою Lava Bucket=Відро з лавою

View File

@ -3,6 +3,9 @@
-- Load support for MT game translation. -- Load support for MT game translation.
local S = minetest.get_translator("butterflies") local S = minetest.get_translator("butterflies")
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
local pointable_compat = not minetest.features.item_specific_pointabilities
-- register butterflies -- register butterflies
local butter_list = { local butter_list = {
{"white", S("White Butterfly")}, {"white", S("White Butterfly")},
@ -33,24 +36,15 @@ for i in ipairs (butter_list) do
sunlight_propagates = true, sunlight_propagates = true,
buildable_to = true, buildable_to = true,
walkable = false, walkable = false,
pointable = pointable_compat,
groups = {catchable = 1}, groups = {catchable = 1},
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
}, },
floodable = true, floodable = true,
on_place = function(itemstack, placer, pointed_thing) on_construct = function(pos)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end, end,
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) < 11 then if minetest.get_node_light(pos) < 11 then
@ -72,18 +66,8 @@ for i in ipairs (butter_list) do
drop = "", drop = "",
groups = {not_in_creative_inventory = 1}, groups = {not_in_creative_inventory = 1},
floodable = true, floodable = true,
on_place = function(itemstack, placer, pointed_thing) on_construct = function(pos)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end, end,
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) >= 11 then if minetest.get_node_light(pos) >= 11 then

View File

@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Бяла пеперуда
Red Butterfly=Червена пеперуда
Violet Butterfly=Лилава пеперуда

View File

@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Blanka Papilio White Butterfly=Blanka papilio
Red Butterfly=Ruĝa Papilio Red Butterfly=Ruĝa papilio
Violet Butterfly=Violkolora Papilio Violet Butterfly=Violkolora papilio

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@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Balts taurenis
Red Butterfly=Sarkans taurenis
Violet Butterfly=Violets taurenis

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly= White Butterfly=Borboleta Branca
Red Butterfly= Red Butterfly=Borboleta Vermelha
Violet Butterfly= Violet Butterfly=Borboleta Violeta

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Белая Бабочка White Butterfly=Белая бабочка
Red Butterfly=Красная Бабочка Red Butterfly=Красная бабочка
Violet Butterfly=Фиолетовая Бабочка Violet Butterfly=Фиолетовая бабочка

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Білий Метелик White Butterfly=Білий метелик
Red Butterfly=Червоний Метелик Red Butterfly=Червоний метелик
Violet Butterfly=Фіолетовий Метелик Violet Butterfly=Фіолетовий метелик

View File

@ -413,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true) {pos = pointed_thing.above}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then local player_name = placer and placer:get_player_name() or ""
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

View File

@ -5,7 +5,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 SmallJoker Copyright (C) 2014-2016 SmallJoker
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"), copy of this software and associated documentation files (the "Software"),

6
mods/carts/locale/carts.bg.tr Executable file
View File

@ -0,0 +1,6 @@
# textdomain: carts
Cart=Вагон
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
Rail=Релса
Powered Rail=Контактна релса
Brake Rail=Спирачна релса

View File

@ -2,5 +2,5 @@
Cart=Ĉaro Cart=Ĉaro
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini) (Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
Rail=Relo Rail=Relo
Powered Rail=Elektra Relo Powered Rail=Elektra relo
Brake Rail=Bremsa Relo Brake Rail=Bremsa relo

View File

@ -0,0 +1,6 @@
# textdomain: carts
Cart=Vagons
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
Rail=Sliedes
Powered Rail=Elektrizētas sliedes
Brake Rail=Bremžu sliedes

View File

@ -2,5 +2,5 @@
Cart=Вагонетка Cart=Вагонетка
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать) (Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
Rail=Рельсы Rail=Рельсы
Powered Rail=Запитанные рельсы Powered Rail=Ускоряющие рельсы
Brake Rail=Тормозящие рельсы Brake Rail=Тормозящие рельсы

View File

@ -1,6 +1,6 @@
# textdomain: carts # textdomain: carts
Cart=Вагонетка Cart=Вагонетка
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати) (Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
Rail=Рейки Rail=Рейки
Powered Rail=Задіяні Рейки Powered Rail=Електричні рейки
Brake Rail=Гальмівні Рейки Brake Rail=Гальмівні рейки

View File

@ -46,6 +46,7 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
minetest.register_on_mods_loaded(function()
-- Dig time is modified according to difference (leveldiff) between tool -- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1. -- leveldiff and 1.
@ -74,6 +75,7 @@ if minetest.is_creative_enabled("") then
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end)
end end
-- Unlimited node placement -- Unlimited node placement

View File

@ -150,9 +150,10 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items) creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name] local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1) local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.ceil(inv.size / (4*8)) local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context, return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[ [[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png] image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
@ -160,7 +161,7 @@ function creative.register_tab(name, title, items)
list[detached:trash;main;4.02,4.1;1,1;] list[detached:trash;main;4.02,4.1;1,1;]
listring[] listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] .. ]] ..
@ -169,6 +170,7 @@ function creative.register_tab(name, title, items)
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" .. "tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" .. "tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" .. "listring[current_player;main]" ..
"field_enter_after_edit[creative_filter;true]" ..
"field_close_on_enter[creative_filter;false]" .. "field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" .. "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" .. "listring[detached:creative_" .. player_name .. ";main]" ..
@ -191,10 +193,13 @@ function creative.register_tab(name, title, items)
inv.start_i = 0 inv.start_i = 0
inv.filter = "" inv.filter = ""
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or elseif (fields.creative_search or
fields.key_enter_field == "creative_filter" then fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0 inv.start_i = 0
inv.filter = fields.creative_filter:lower() inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then elseif not fields.quit then
local start_i = inv.start_i or 0 local start_i = inv.start_i or 0

View File

@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
No items to show.=Няма предмети.
Search=Търсене
Reset=Нулиране
Previous page=Предишна страница
Next page=Следваща страница
All=Всички
Nodes=Възли
Tools=Инструменти
Items=Предмети

View File

@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
No items to show.=Keine Gegenstände vorhanden.
Search=Suchen Search=Suchen
Reset=Zurücksetzen Reset=Zurücksetzen
Previous page=Vorherige Seite Previous page=Vorherige Seite

View File

@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
No items to show.=
Search=Serĉi Search=Serĉi
Reset=Rekomencigi Reset=Rekomencigi
Previous page=Antaŭa paĝo Previous page=Antaŭa paĝo

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@ -1,7 +1,8 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
No items to show.=Sin artículos que mostrar.
Search=Buscar Search=Buscar
Reset=Resetear Reset=Reiniciar
Previous page=Pág. siguiente Previous page=Pág. siguiente
Next page=Pág. anterior Next page=Pág. anterior
All=Todos All=Todos

View File

@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
No items to show.=
Search=Rechercher Search=Rechercher
Reset=Réinitialiser Reset=Réinitialiser
Previous page=Page précédente Previous page=Page précédente

View File

@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
No items to show.=Tiada barang untuk ditampilkan.
Search=Cari Search=Cari
Reset=Atur ulang Reset=Atur ulang
Previous page=Halaman sebelumnya Previous page=Halaman sebelumnya

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
No items to show.=
Search=Cerca Search=Cerca
Reset=Azzera Reset=Azzera
Previous page=Pagina precedente Previous page=Pagina precedente

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
No items to show.=
Search=検索 Search=検索
Reset=リセット Reset=リセット
Previous page=前のページ Previous page=前のページ

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
No items to show.=
Search=sisku Search=sisku
Reset=kraga'igau Reset=kraga'igau
Previous page=lidne Previous page=lidne

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@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
No items to show.=Nav priekšmetu ko paradīt.
Search=Meklēt
Reset=Nodzēst
Previous page=Iepriekšējā lappuse
Next page=Nākošā lappuse
All=Viss
Nodes=Bloki
Tools=Rīki
Items=Priekšmeti

View File

@ -1,7 +1,8 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
No items to show.=Tiada item untuk ditunjukkan.
Search=Cari Search=Cari
Reset=Set semula Reset=Tetap semula
Previous page=Halaman sebelumnya Previous page=Halaman sebelumnya
Next page=Halaman seterusnya Next page=Halaman seterusnya
All=Semua All=Semua

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
No items to show.=
Search=Wyszukaj Search=Wyszukaj
Reset=Zresetuj Reset=Zresetuj
Previous page=Poprzednia strona Previous page=Poprzednia strona

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
No items to show.=
Search=Pesquisar Search=Pesquisar
Reset=Redefinir Reset=Redefinir
Previous page=Página anterior Previous page=Página anterior

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
No items to show.=Нет предметов.
Search=Поиск Search=Поиск
Reset=Сброс Reset=Сброс
Previous page=Предыдущая страница Previous page=Предыдущая страница

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
No items to show.=
Search=Hľadaj Search=Hľadaj
Reset=Vrátiť späť Reset=Vrátiť späť
Previous page=Predchádzajúca stránka Previous page=Predchádzajúca stránka

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
No items to show.=
Search=Sök Search=Sök
Reset=Återställ Reset=Återställ
Previous page=Förra sida Previous page=Förra sida

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
No items to show.=Немає результатів.
Search=Пошук Search=Пошук
Reset=Скинути Reset=Скинути
Previous page=Попередня сторінка Previous page=Попередня сторінка

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏 Allow player to use creative inventory=允许玩家使用创造模式物品栏
No items to show.=
Search=搜索 Search=搜索
Reset=重置 Reset=重置
Previous page=上一页 Previous page=上一页

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄 Allow player to use creative inventory=允許玩家使用創造模式物品欄
No items to show.=
Search=搜索 Search=搜索
Reset=重置 Reset=重置
Previous page=上一頁 Previous page=上一頁

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@ -1,5 +1,6 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory= Allow player to use creative inventory=
No items to show.=
Search= Search=
Reset= Reset=
Previous page= Previous page=

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@ -1,3 +1,3 @@
name = creative name = creative
description = Minetest Game mod: creative description = Minetest Game mod: creative
depends = default, sfinv depends = sfinv

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@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+) Various Minetest Game developers and contributors (LGPLv2.1+)
The torch code was derived by sofar from the 'torches' mod by The torch code was derived by sofar from the 'torches' mod by
BlockMen (LGPLv2.1+) BlockMen (LGPLv2.1+)

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@ -38,34 +38,44 @@ function default.chest.chest_lid_close(pn)
default.chest.open_chests[pn] = nil default.chest.open_chests[pn] = nil
for k, v in pairs(default.chest.open_chests) do for k, v in pairs(default.chest.open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then if vector.equals(v.pos, pos) then
-- another player is also looking at the chest
return true return true
end end
end end
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
minetest.after(0.2, minetest.swap_node, pos, { name = swap, minetest.after(0.2, function()
param2 = node.param2 }) local current_node = minetest.get_node(pos)
if current_node.name ~= swap .. "_open" then
-- the chest has already been replaced, don't try to replace what's there.
return
end
minetest.swap_node(pos, {name = swap, param2 = node.param2})
minetest.sound_play(sound, {gain = 0.3, pos = pos, minetest.sound_play(sound, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true) max_hear_distance = 10}, true)
end)
end end
default.chest.open_chests = {} default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name() local pn = player:get_player_name()
if not default.chest.open_chests[pn] then if formname ~= "default:chest" then
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
return
end
if not (fields.quit and default.chest.open_chests[pn]) then
return return
end end
default.chest.chest_lid_close(pn) default.chest.chest_lid_close(pn)
return true return true
end) end)
@ -129,6 +139,12 @@ function default.chest.register_chest(prefixed_name, d)
return itemstack return itemstack
end end
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10}, true) pos = pos, max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -136,10 +152,9 @@ function default.chest.register_chest(prefixed_name, d)
{ name = name .. "_open", { name = name .. "_open",
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec, cn,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function() end def.on_blast = function() end
@ -148,12 +163,12 @@ function default.chest.register_chest(prefixed_name, d)
local itemstack = player:get_wielded_item() local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta() local key_meta = itemstack:get_meta()
if itemstack:get_metadata() == "" then if itemstack:get_meta():get_string("") == "" then
return return
end end
if key_meta:get_string("secret") == "" then if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
itemstack:set_metadata("") itemstack:set_metadata("")
end end
@ -200,6 +215,12 @@ function default.chest.register_chest(prefixed_name, d)
return inv:is_empty("main") return inv:is_empty("main")
end end
def.on_rightclick = function(pos, node, clicker) def.on_rightclick = function(pos, node, clicker)
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true) max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -208,9 +229,9 @@ function default.chest.register_chest(prefixed_name, d)
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(), cn,
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function(pos) def.on_blast = function(pos)
@ -263,7 +284,7 @@ function default.chest.register_chest(prefixed_name, d)
nodenames = {name}, nodenames = {name},
action = function(pos, node) action = function(pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil) meta:set_string("formspec", "")
local inv = meta:get_inventory() local inv = meta:get_inventory()
local list = inv:get_list("default:chest") local list = inv:get_list("default:chest")
if list then if list then
@ -274,6 +295,19 @@ function default.chest.register_chest(prefixed_name, d)
end end
}) })
end end
-- close opened chests on load
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
minetest.register_lbm({
label = "close opened chests on load",
name = modname .. ":close_" .. chestname .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)
node.name = prefixed_name
minetest.swap_node(pos, node)
end
})
end end
default.chest.register_chest("default:chest", { default.chest.register_chest("default:chest", {

View File

@ -57,7 +57,7 @@ local function book_on_use(itemstack, user)
local page, page_max, lines, string = 1, 1, {}, "" local page, page_max, lines, string = 1, 1, {}, ""
-- Backwards compatibility -- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata()) local old_data = minetest.deserialize(itemstack:get_meta():get_string(""))
if old_data then if old_data then
meta:from_table({ fields = old_data }) meta:from_table({ fields = old_data })
end end
@ -141,6 +141,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
string = formspec_string(lpp, data.page, lines, string) string = formspec_string(lpp, data.page, lines, string)
contents = formspec_read(player_name, title, string, contents = formspec_read(player_name, title, string,
text, data.page, data.page_max) text, data.page, data.page_max)
else
return -- malicious data
end end
tab_number = tab tab_number = tab
local formspec = formspec_size .. formspec_core(tab) .. contents local formspec = formspec_size .. formspec_core(tab) .. contents
@ -148,7 +150,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return return
end end
if fields.close then if fields.quit then
book_writers[player_name] = nil book_writers[player_name] = nil
end end
@ -179,6 +181,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
data.description = S("\"@1\" by @2", short_title, data.owner) data.description = S("\"@1\" by @2", short_title, data.owner)
data.text = fields.text:sub(1, max_text_size) data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n") data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
data.page = 1 data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)

View File

@ -2,149 +2,149 @@
-- Sounds -- Sounds
-- --
function default.node_sound_defaults(table) function default.node_sound_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "", gain = 1.0} {name = "", gain = 1.0}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_dug_node", gain = 0.25} {name = "default_dug_node", gain = 0.25}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node_hard", gain = 1.0} {name = "default_place_node_hard", gain = 1.0}
return table return tbl
end end
function default.node_sound_stone_defaults(table) function default.node_sound_stone_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_hard_footstep", gain = 0.2} {name = "default_hard_footstep", gain = 0.2}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_hard_footstep", gain = 1.0} {name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_dirt_defaults(table) function default.node_sound_dirt_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_dirt_footstep", gain = 0.25} {name = "default_dirt_footstep", gain = 0.25}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_dig_crumbly", gain = 0.4} {name = "default_dig_crumbly", gain = 0.4}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_dirt_footstep", gain = 1.0} {name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_sand_defaults(table) function default.node_sound_sand_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_sand_footstep", gain = 0.05} {name = "default_sand_footstep", gain = 0.05}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_sand_footstep", gain = 0.15} {name = "default_sand_footstep", gain = 0.15}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_gravel_defaults(table) function default.node_sound_gravel_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_gravel_footstep", gain = 0.25} {name = "default_gravel_footstep", gain = 0.25}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_gravel_dig", gain = 0.35} {name = "default_gravel_dig", gain = 0.35}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_gravel_dug", gain = 1.0} {name = "default_gravel_dug", gain = 1.0}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_wood_defaults(table) function default.node_sound_wood_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_wood_footstep", gain = 0.15} {name = "default_wood_footstep", gain = 0.15}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_dig_choppy", gain = 0.4} {name = "default_dig_choppy", gain = 0.4}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_wood_footstep", gain = 1.0} {name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_leaves_defaults(table) function default.node_sound_leaves_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_grass_footstep", gain = 0.45} {name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_grass_footstep", gain = 0.7} {name = "default_grass_footstep", gain = 0.7}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_glass_defaults(table) function default.node_sound_glass_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_glass_footstep", gain = 0.3} {name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_glass_footstep", gain = 0.5} {name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_break_glass", gain = 1.0} {name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_ice_defaults(table) function default.node_sound_ice_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_ice_footstep", gain = 0.15} {name = "default_ice_footstep", gain = 0.15}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_ice_dig", gain = 0.5} {name = "default_ice_dig", gain = 0.5}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_ice_dug", gain = 0.5} {name = "default_ice_dug", gain = 0.5}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_metal_defaults(table) function default.node_sound_metal_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_metal_footstep", gain = 0.2} {name = "default_metal_footstep", gain = 0.2}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_dig_metal", gain = 0.5} {name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_dug_metal", gain = 0.5} {name = "default_dug_metal", gain = 0.5}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node_metal", gain = 0.5} {name = "default_place_node_metal", gain = 0.5}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_water_defaults(table) function default.node_sound_water_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_water_footstep", gain = 0.2} {name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
function default.node_sound_snow_defaults(table) function default.node_sound_snow_defaults(tbl)
table = table or {} tbl = tbl or {}
table.footstep = table.footstep or tbl.footstep = tbl.footstep or
{name = "default_snow_footstep", gain = 0.2} {name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or tbl.dig = tbl.dig or
{name = "default_snow_footstep", gain = 0.3} {name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or tbl.dug = tbl.dug or
{name = "default_snow_footstep", gain = 0.3} {name = "default_snow_footstep", gain = 0.3}
table.place = table.place or tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(tbl)
return table return tbl
end end
@ -293,15 +293,32 @@ minetest.register_abm({
-- Dig upwards -- Dig upwards
-- --
function default.dig_up(pos, node, digger) local in_dig_up = false
function default.dig_up(pos, node, digger, max_height)
if in_dig_up then return end -- Do not recurse
if digger == nil then return end if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z} max_height = max_height or 100
local nn = minetest.get_node(np)
if nn.name == node.name then in_dig_up = true
minetest.node_dig(np, nn, digger) for y = 1, max_height do
local up_pos = vector.offset(pos, 0, y, 0)
local up_node = minetest.get_node(up_pos)
if up_node.name ~= node.name then
break
end end
if not minetest.node_dig(up_pos, up_node, digger) then
break
end
end
in_dig_up = false
end end
-- errors are hard to handle, instead we rely on resetting this value the next step
minetest.register_globalstep(function()
in_dig_up = false
end)
-- --
-- Fence registration helper -- Fence registration helper
@ -309,14 +326,6 @@ end
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function default.register_fence(name, def) function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{ def.material, 'group:stick', def.material },
{ def.material, 'group:stick', def.material },
}
})
local fence_texture = "default_fence_overlay.png^" .. def.texture .. local fence_texture = "default_fence_overlay.png^" .. def.texture ..
"^default_fence_overlay.png^[makealpha:255,126,126" "^default_fence_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden -- Allow almost everything to be overridden
@ -364,10 +373,22 @@ function default.register_fence(name, def)
-- Always add to the fence group, even if no group provided -- Always add to the fence group, even if no group provided
def.groups.fence = 1 def.groups.fence = 1
local material = def.material
def.texture = nil def.texture = nil
def.material = nil def.material = nil
minetest.register_node(name, def) minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 4",
recipe = {
{ material, 'group:stick', material },
{ material, 'group:stick', material },
}
})
end end
@ -376,15 +397,6 @@ end
-- --
function default.register_fence_rail(name, def) function default.register_fence_rail(name, def)
minetest.register_craft({
output = name .. " 16",
recipe = {
{ def.material, def.material },
{ "", ""},
{ def.material, def.material },
}
})
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126" "^default_fence_rail_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden -- Allow almost everything to be overridden
@ -433,10 +445,23 @@ function default.register_fence_rail(name, def)
-- Always add to the fence group, even if no group provided -- Always add to the fence group, even if no group provided
def.groups.fence = 1 def.groups.fence = 1
local material = def.material
def.texture = nil def.texture = nil
def.material = nil def.material = nil
minetest.register_node(name, def) minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 16",
recipe = {
{ material, material },
{ "", ""},
{ material, material },
}
})
end end
-- --
@ -444,15 +469,6 @@ end
-- --
function default.register_mesepost(name, def) function default.register_mesepost(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', def.material, ''},
}
})
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0" local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0" local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
-- Allow almost everything to be overridden -- Allow almost everything to be overridden
@ -480,10 +496,23 @@ function default.register_mesepost(name, def)
end end
end end
local material = def.material
def.texture = nil def.texture = nil
def.material = nil def.material = nil
minetest.register_node(name, def) minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', material, ''},
}
})
end end
-- --
@ -744,16 +773,23 @@ function default.log_player_action(player, ...)
minetest.log("action", msg) minetest.log("action", msg)
end end
local nop = function() end
function default.set_inventory_action_loggers(def, name) function default.set_inventory_action_loggers(def, name)
local on_move = def.on_metadata_inventory_move or nop
def.on_metadata_inventory_move = function(pos, from_list, from_index, def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player) to_list, to_index, count, player)
default.log_player_action(player, "moves stuff in", name, "at", pos) default.log_player_action(player, "moves stuff in", name, "at", pos)
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
end end
local on_put = def.on_metadata_inventory_put or nop
def.on_metadata_inventory_put = function(pos, listname, index, stack, player) def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos) default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
return on_put(pos, listname, index, stack, player)
end end
local on_take = def.on_metadata_inventory_take or nop
def.on_metadata_inventory_take = function(pos, listname, index, stack, player) def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos) default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
return on_take(pos, listname, index, stack, player)
end end
end end
@ -784,7 +820,7 @@ function default.can_interact_with_node(player, pos)
local key_meta = item:get_meta() local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then if key_meta:get_string("secret") == "" then
local key_oldmeta = item:get_metadata() local key_oldmeta = item:get_meta():get_string("")
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
return false return false
end end

View File

@ -134,6 +134,7 @@ local function furnace_node_timer(pos, elapsed)
local fuel local fuel
local update = true local update = true
local items_smelt = 0
while elapsed > 0 and update do while elapsed > 0 and update do
update = false update = false
@ -171,9 +172,7 @@ local function furnace_node_timer(pos, elapsed)
else else
dst_full = true dst_full = true
end end
-- Play cooling sound items_smelt = items_smelt + 1
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
else else
-- Item could not be cooked: probably missing fuel -- Item could not be cooked: probably missing fuel
update = true update = true
@ -224,6 +223,11 @@ local function furnace_node_timer(pos, elapsed)
elapsed = elapsed - el elapsed = elapsed - el
end end
if items_smelt > 0 then
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
end
if fuel and fuel_totaltime > fuel.time then if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time fuel_totaltime = fuel.time
end end
@ -329,7 +333,12 @@ end
-- Node definitions -- Node definitions
-- --
minetest.register_node("default:furnace", { local function apply_logger(def)
default.set_inventory_action_loggers(def, "furnace")
return def
end
minetest.register_node("default:furnace", apply_logger({
description = S("Furnace"), description = S("Furnace"),
tiles = { tiles = {
"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_top.png", "default_furnace_bottom.png",
@ -379,9 +388,9 @@ minetest.register_node("default:furnace", {
allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_take = allow_metadata_inventory_take,
}) }))
minetest.register_node("default:furnace_active", { minetest.register_node("default:furnace_active", apply_logger({
description = S("Furnace"), description = S("Furnace"),
tiles = { tiles = {
"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_top.png", "default_furnace_bottom.png",
@ -415,7 +424,7 @@ minetest.register_node("default:furnace_active", {
allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_take = allow_metadata_inventory_take,
}) }))
minetest.register_craft({ minetest.register_craft({
output = "default:furnace", output = "default:furnace",

View File

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: default -- Minetest Game mod: default
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
-- The API documentation in here was moved into game_api.txt -- The API documentation in here was moved into game_api.txt
@ -77,3 +77,19 @@ dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua") dofile(default_path.."/mapgen.lua")
dofile(default_path.."/aliases.lua") dofile(default_path.."/aliases.lua")
dofile(default_path.."/legacy.lua") dofile(default_path.."/legacy.lua")
-- Smoke test that is run via ./util/test/run.sh
if minetest.settings:get_bool("minetest_game_smoke_test") then
minetest.after(0, function()
minetest.emerge_area(vector.new(0, 0, 0), vector.new(32, 32, 32))
local pos = vector.new(9, 9, 9)
local function check()
if minetest.get_node(pos).name ~= "ignore" then
minetest.request_shutdown()
return
end
minetest.after(0, check)
end
check()
end)
end

View File

@ -2,9 +2,38 @@
local builtin_item = minetest.registered_entities["__builtin:item"] local builtin_item = minetest.registered_entities["__builtin:item"]
-- strictly speaking none of this is part of the API, so do some checks
-- and if it looks wrong skip the modifications
if not builtin_item or type(builtin_item.set_item) ~= "function" or type(builtin_item.on_step) ~= "function" then
minetest.log("warning", "Builtin item entity does not look as expected, skipping overrides.")
return
end
local smoke_particles = {
amount = 3,
time = 0.1,
minpos = vector.new(-0.1, -0.1, -0.1),
maxpos = vector.new(0.1, 0.1, 0.1),
minvel = vector.new(0, 2.5, 0),
maxvel = vector.new(0, 2.5, 0),
minacc = vector.new(-0.15, -0.02, -0.15),
maxacc = vector.new(0.15, -0.01, 0.15),
minexptime = 4,
maxexptime = 6,
minsize = 5,
maxsize = 5,
collisiondetection = true,
texture = {
name = "default_item_smoke.png"
}
}
if minetest.features.particle_blend_clip then
smoke_particles.texture.blend = "clip"
end
local item = { local item = {
set_item = function(self, itemstring) set_item = function(self, itemstring, ...)
builtin_item.set_item(self, itemstring) builtin_item.set_item(self, itemstring, ...)
local stack = ItemStack(itemstring) local stack = ItemStack(itemstring)
local itemdef = minetest.registered_items[stack:get_name()] local itemdef = minetest.registered_items[stack:get_name()]
@ -22,22 +51,10 @@ local item = {
gain = 1.0, gain = 1.0,
max_hear_distance = 8, max_hear_distance = 8,
}, true) }, true)
minetest.add_particlespawner({ local ps = table.copy(smoke_particles)
amount = 3, ps.minpos = vector.add(ps.minpos, p)
time = 0.1, ps.maxpos = vector.add(ps.maxpos, p)
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 }, minetest.add_particlespawner(ps)
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 5,
maxsize = 5,
collisiondetection = true,
texture = "default_item_smoke.png"
})
end, end,
on_step = function(self, dtime, ...) on_step = function(self, dtime, ...)

View File

@ -3,7 +3,7 @@ License of source code
GNU Lesser General Public License, version 2.1 GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2018 Various Minetest developers and contributors Copyright (C) 2011-2018 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation; of the GNU Lesser General Public License as published by the Free Software Foundation;
@ -19,7 +19,7 @@ Licenses of media (textures, models and sounds)
----------------------------------------------- -----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2010-2018: Copyright (C) 2010-2023:
celeron55, Perttu Ahola <celeron55@gmail.com> celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun Cisoun
@ -52,6 +52,7 @@ Copyright (C) 2010-2018:
random-geek random-geek
Extex101 Extex101
An0n3m0us An0n3m0us
Lopano
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.

215
mods/default/locale/default.bg.tr Executable file
View File

@ -0,0 +1,215 @@
# textdomain: default
Locked Chest=Заключен сандък
Locked Chest (owned by @1)=Заключен сандък (собственост на @1)
You do not own this chest.=Не притежавате този сандък.
a locked chest=заключен сандък
Chest=Сандък
Write=Четене
Read=Писане
Title:=Заглавие:
Contents:=Съдържание:
Save=Запазване
by @1=от @1
Page @1 of @2=Страница @1 от @2
The book you were writing to mysteriously disappeared.=Книгата, в която пишехте мистериозно изчезна.
"@1" by @2=„@1“ от @2
Blueberries=Боровинки
Book=Книга
Book with Text=Книга с текстове
Bronze Ingot=Бронзово кюлче
Clay Brick=Калена тухла
Clay Lump=Купчина глина
Coal Lump=Купчина въглища
Copper Ingot=Медно кюлче
Copper Lump=Купчина мед
Diamond=Диамант
Flint=Кремък
Gold Ingot=Златно кюлче
Gold Lump=Купчина злато
Iron Lump=Желязно кюлче
Mese Crystal=Кристал месе
Mese Crystal Fragment=Парче от кристал месе
Obsidian Shard=Късче обсидиан
Paper=Хартия
Steel Ingot=Стоманено кюлче
Stick=Пръчка
Tin Ingot=Калаено кюлче
Tin Lump=Купчина калай
Furnace is empty=Фурната е празна
100% (output full)=100% (изходът е пълен)
@1%=@1%
Not cookable=Това не се готви
Empty=Празно
Furnace active=Фурната работи
Furnace inactive=Фурната не работи
(Item: @1; Fuel: @2)=(Предмет: @1; гориво: @2)
Furnace=Фурна
Stone=Камък
Cobblestone=Паваж
Stone Brick=Каменна тухла
Stone Block=Каменно блокче
Mossy Cobblestone=Паваж покрит с мъх
Desert Stone=Пустинен камък
Desert Cobblestone=Пустинен паваж
Desert Stone Brick=Тухла от пустинен камък
Desert Stone Block=Блокче от пустинен камък
Sandstone=Пясъчник
Sandstone Brick=Тухла от пясъчник
Sandstone Block=Блокче от пясъчник
Desert Sandstone=Пустинен пясъчник
Desert Sandstone Brick=Тухла от пустинен пясъчник
Desert Sandstone Block=Блокче от пустинен пясъчник
Silver Sandstone=Сребърен пясъчник
Silver Sandstone Brick=Тухла от сребърен пясъчник
Silver Sandstone Block=Блокче от сребърен пясъчник
Obsidian=Обсидиан
Obsidian Brick=Тухла от обсидиан
Obsidian Block=Блокче от обсидиан
Dirt=Почва
Dirt with Grass=Почва с трева
Dirt with Grass and Footsteps=Почва с трева и стъпки
Dirt with Savanna Grass=Почва с трева от саваната
Dirt with Snow=Почва със сняг
Dirt with Rainforest Litter=Почва с растителна маса от тропическа гора
Dirt with Coniferous Litter=Почва с растителна маса от иглолистна гора
Savanna Dirt=Почва от саваната
Savanna Dirt with Savanna Grass=Почва от саваната с трева от саваната
Permafrost=Вечно замръзнала почва
Permafrost with Stones=Вечно замръзнала почва с камъни
Permafrost with Moss=Вечно замръзнала почва с мъх
Sand=Пясък
Desert Sand=Пустинен пясък
Silver Sand=Сребърен пясък
Gravel=Чакъл
Clay=Глина
Snow=Сняг
Snow Block=Блокче сняг
Ice=Лед
Cave Ice=Блокче лед
Apple Tree=Ябълково дърво
Apple Wood Planks=Дъски от ябълково дърво
Apple Tree Sapling=Фиданка от ябълково дърво
Apple Tree Leaves=Листа на ябълково дърво
Apple=Ябълка
Apple Marker=Маркер на ябълка
Jungle Tree=Боабаб
Jungle Wood Planks=Дъски от боабаб
Jungle Tree Leaves=Листа на боабаб
Jungle Tree Sapling=Фиданка от боабаб
Emergent Jungle Tree Sapling=Покълнала фиданка от боабаб
Pine Tree=Борово дърво
Pine Wood Planks=Дъски от борово дърво
Pine Needles=Борови иглички
Pine Tree Sapling=Фиданка от борово дърво
Acacia Tree=Акациево дърво
Acacia Wood Planks=Дъски от акациево дърво
Acacia Tree Leaves=Листа на акациево дърво
Acacia Tree Sapling=Фиданка от акациево дърво
Aspen Tree=Трепетликово дърво
Aspen Wood Planks=Дъски от трепетликово дърво
Aspen Tree Leaves=Листа на трепетликово дърво
Aspen Tree Sapling=Фиданка от трепетликово дърво
Coal Ore=Въглищна руда
Coal Block=Блокче въглища
Iron Ore=Желязна руда
Steel Block=Стеманено блокче
Copper Ore=Медна руда
Copper Block=Медно блокче
Tin Ore=Калаена руда
Tin Block=Калаено блокче
Bronze Block=Бронзово блокче
Mese Ore=Руда за месе
Mese Block=Блокче от месе
Gold Ore=Златна руда
Gold Block=Златно блокче
Diamond Ore=Диамантена руда
Diamond Block=Диамантено блокче
Cactus=Кактус
Large Cactus Seedling=Семена на голям кактус
Papyrus=Папирус
Dry Shrub=Сух храст
Jungle Grass=Трева от джунглата
Grass=Трева
Savanna Grass=Трева от саваната
Fern=Папрат
Marram Grass=Пясъчна трева
Bush Stem=Ствол на храст
Bush Leaves=Листа на храст
Bush Sapling=Фиданка на храст
Blueberry Bush Leaves with Berries=Листа на боровинков храст с боровинки
Blueberry Bush Leaves=Листа на боровинков храст
Blueberry Bush Sapling=Фиданка на боровинков храст
Acacia Bush Stem=Ствол на акациев храст
Acacia Bush Leaves=Листа на акациев храст
Acacia Bush Sapling=Фиданка на акациев храст
Pine Bush Stem=Ствол на боров храст
Pine Bush Needles=Бодлички на боров храст
Pine Bush Sapling=Фиданка на борох храст
Kelp=Водорасли
Green Coral=Зелен корал
Pink Coral=Розов корал
Cyan Coral=Син корал
Brown Coral=Кафяв корал
Orange Coral=Оранжев корал
Coral Skeleton=Скелет на корал
Water Source=Източник на вода
Flowing Water=Течаща вода
River Water Source=Източник на речна вода
Flowing River Water=Течаща речна вода
Lava Source=Източник на лава
Flowing Lava=Течаща лава
Empty Bookshelf=Празна библиотека
Bookshelf (@1 written, @2 empty books)=Библиотека (@1 написани, @2 празни книги)
Bookshelf=Библиотека
Text too long=Текстът е двърде дълъг
"@1"=„@1“
Wooden Sign=Дървен знак
Steel Sign=Стоманен знак
Wooden Ladder=Дървена стълба
Steel Ladder=Стоманена стълба
Apple Wood Fence=Ограда от ябълково дърво
Acacia Wood Fence=Ограда от акациево дърво
Jungle Wood Fence=Ограда от боабаб
Pine Wood Fence=Ограда от борово дърво
Aspen Wood Fence=Ограда от трепетликово дърво
Apple Wood Fence Rail=Парапет от ябълково дърво
Acacia Wood Fence Rail=Парапет от акациево дърво
Jungle Wood Fence Rail=Парапет от боабаб
Pine Wood Fence Rail=Парапет от борово дърво
Aspen Wood Fence Rail=Парапет от трепетликово дърво
Glass=Стъкло
Obsidian Glass=Обсидианово стъкло
Brick Block=Блокче от тухли
Mese Lamp=Лампа от кристал месе
Apple Wood Mese Post Light=Поставка за лампа с месе от ябълково дърво
Acacia Wood Mese Post Light=Поставка за лампа с месе от акациево дърво
Jungle Wood Mese Post Light=Поставка за лампа с месе от боабаб
Pine Wood Mese Post Light=Поставка за лампа с месе от борово дърво
Aspen Wood Mese Post Light=Поставка за лампа с месе от трепетликово дърво
Cloud=Облак
Wooden Pickaxe=Дървена кирка
Stone Pickaxe=Каменна кирка
Bronze Pickaxe=Бронзова кирка
Steel Pickaxe=Стоманена кирка
Mese Pickaxe=Кирка от кристала месе
Diamond Pickaxe=Диамантена кирка
Wooden Shovel=Дървена лопата
Stone Shovel=Каменна лопата
Bronze Shovel=Бронзова лопата
Steel Shovel=Стоманена лопата
Mese Shovel=Лопата от кристала месе
Diamond Shovel=Диамантена лопата
Wooden Axe=Дървена брадва
Stone Axe=Каменна брадва
Bronze Axe=Бронзова брадва
Steel Axe=Стоманена брадва
Mese Axe=Брадва от кристала месе
Diamond Axe=Диамантена брадва
Wooden Sword=Дървен меч
Stone Sword=Каменен меч
Bronze Sword=Бронзов меч
Steel Sword=Стоманен меч
Mese Sword=Меч от кристала месе
Diamond Sword=Диамантен меч
Torch=Факел
@1 will intersect protection on growth.=@1 ще наруши защитата при израстване.

View File

@ -108,7 +108,7 @@ Acacia Tree Sapling=Akazienbaumsetzling
Aspen Tree=Espenbaum Aspen Tree=Espenbaum
Aspen Wood Planks=Espenholzplanken Aspen Wood Planks=Espenholzplanken
Aspen Tree Leaves=Espenbaumblätter Aspen Tree Leaves=Espenbaumblätter
Aspen Tree Sapling=Esepenbaumsetzling Aspen Tree Sapling=Espenbaumsetzling
Coal Ore=Kohleerz Coal Ore=Kohleerz
Coal Block=Kohleblock Coal Block=Kohleblock
Iron Ore=Eisenerz Iron Ore=Eisenerz

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