sfan5
8feaf8a21d
Fix area clearing step of negative //move's
...
fixes #187
2019-11-13 20:49:25 +01:00
sfan5
b4826aa821
Use faster vmanip copying for //move too
2019-09-17 18:42:11 +02:00
sfan5
a0181ea897
Delete old metadata when moving regions
...
This matches the behaviour before introduction of the vmanip code.
2019-09-17 18:03:19 +02:00
sfan5
2a4aaae8a2
Always use faster vmanip copying code
...
Since the code has two arrays of the area before and after,
the copy order is totally irrelevant.
Of course, this doesn't apply to metadata and we still need
to do that backwards.
2019-09-17 01:28:53 +02:00
sfan5
f6298d7b87
Fix schematics with extra headers to parse properly
...
Currently no schematic format makes use of these, but that
may change so do some future proofing.
2019-09-09 20:52:15 +02:00
sfan5
cc897150f2
Fix performance of //stack, //stack2
2019-09-08 22:14:07 +02:00
sfan5
f39a8e264d
Faster moving using vmanips (in some cases)
2019-09-08 22:14:07 +02:00
sfan5
da5abec273
Faster copying using vmanips
2019-09-08 22:14:07 +02:00
sfan5
ff53a71d58
Remove outdated function check
2019-09-08 18:57:54 +02:00
sfan5
b8453a0e0b
Remove deprecated depends.txt, add descriptions to mod.conf
2019-07-17 02:15:04 +02:00
Panquesito7
3ffecdd9c4
Replace deprecated functions with newer ones
...
These commits create compatibility with MT/MTG 5.0.0+.
However, these commits may/will break with the 0.4-series.
2019-07-17 01:23:40 +02:00
Niwla23
40b49ee9bc
Make placeholders not pointable
2019-07-17 01:22:12 +02:00
sfan5
4f2c7b18cc
Fix //allocate with 0 nodes
2019-07-17 01:20:40 +02:00
TalkLounge
b2e086f9ec
Fix //load with 0 nodes ( #177 )
2019-06-15 16:46:12 +02:00
HybridDog
d1cbd420bb
serialize: Fix detecting empty metadata ( #176 )
2019-04-24 22:51:18 +02:00
Pedro Gimeno
0aeee79af6
Implement full facedir and color* in //orient
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Thanks to entuland for the Rhotator facedir to matrix and matrix to facedir code, which helped creating the tables.
2019-04-05 00:12:02 +02:00
Isidor Zeuner
f8e57559ec
replace deprecated function call
2018-11-25 13:46:27 +01:00
sfan5
3322ef90c4
Fix negative height pyramids ( fixes #152 )
2018-01-04 01:03:51 +01:00
sfan5
415000e797
Fix a few assignments to undeclared globals
2017-11-07 14:19:57 +01:00
sfan5
59dc2d34d9
WorldEdit 1.2
2017-09-12 14:56:01 +02:00
Wuzzy
3c61759bae
Allow to bulk-set param2 of regions ( #144 )
2017-09-05 14:40:46 +02:00
sfan5
2f4eb19a3a
Fix one-node high cylinders
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closes #146
2017-09-03 20:12:38 +02:00
sfan5
e680d8087e
Fix small logic error in worldedit.cylinder
2017-08-31 20:10:08 +02:00
sfan5
870873ad15
Add //hollowcube and //cube
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closes #143
2017-08-31 19:08:10 +02:00
Kyle
bf8e2a8233
Dual-based cylinder
2017-08-31 16:25:22 +02:00
sfan5
92fe95fab7
Make //fixlight work again
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The dig-air-nodes method seems to have stopped working a few Minetest version ago
2017-01-02 19:03:21 +01:00
sfan5
f9311b2b15
Move wand.lua to worldedit_commands
2016-12-10 21:54:51 +01:00
sfan5
15f0cea72e
Disable wand tool on entities
2016-12-10 21:39:44 +01:00
sfan5
6e2e2385e9
Merge remote-tracking branch 'tmp/hollowpyramid'
2016-10-13 17:51:01 +02:00
sfan5
5afea424ba
Move cuboidapi.lua to correct place
2016-07-04 19:57:48 +02:00
ShadowNinja
f2f714c19e
Fix crash when loading version 3 schematics
2016-01-23 16:57:27 -05:00
Joseph Pickard
47712844a3
Added a WorldEdit wand item that can be used to select areas with worldedit.
2016-01-22 22:24:17 +01:00
Sebastien Ponce
2e2fcfdfa2
Fixed Issue #83 : upsidedown pyramid not working well
2016-01-05 14:11:04 +01:00
sfan5
e0a2661700
Fix //stack2 not working ( closes #94 )
2016-01-05 13:57:48 +01:00
Anthony Zhang
48f9c6c23f
Fix #93 (thanks @za267!)
2015-11-01 16:50:36 -05:00
Sebastien Ponce
5f9efb1205
Added hollow pyramids
2015-09-13 22:08:04 +02:00
ShadowNinja
5c115e282c
Fix existence check trying to open files for writing
2015-05-16 19:27:27 -04:00
sfan5
ab47385f7b
Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node' (a nil value))
2015-05-04 18:48:27 +02:00
est31
09de34aabf
Load first node too with LuaJIT
...
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-03-12 02:40:19 +01:00
ShadowNinja
bb8456b711
Cleanup and fixup
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Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
ShadowNinja
1f277147ca
Fix Lua function
2014-12-30 00:11:49 -05:00
Anthony Zhang
04fdf92aca
Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!).
2014-12-29 18:26:37 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
...
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
e4d007199f
Fix bug with loading old .we file formats, thanks to @Sokomine
2014-12-13 21:13:11 +01:00
ShadowNinja
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
e383e8ce00
Fix runtime error checking with lua* commands
2014-07-23 18:21:21 -04:00
Uberi
82ef580fae
Add sort_pos
to make code module independent.
2014-07-22 18:42:15 -04:00
Uberi
d8aa7e72a7
Oops, fix //set.
2014-07-14 00:11:33 -04:00
Uberi
58d7a7134e
Coding style updates.
2014-07-12 16:35:59 -04:00