Quarry bushes now require sand, since they're found in blood thorn caverns
Also, I think I've got the timers working better for marginal soil. Marginal soil conditions are controlled centrally through the growth_condition functions.
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
commit 0a61781b99
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 14:50:07 2022 -0600
add an additional check to ensure old timers don't cause inappropriate growth
commit 1d7b6010c3
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 13:21:29 2022 -0600
stop timers when seeds are picked up
commit c8fa25ccd7
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 13:05:24 2022 -0600
fix replacements for dwarven syrup taffy recipe
commit 4de45bb6d7
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 11:09:48 2022 -0600
account for some additional mod dependencies
commit 83ea06bbaa
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 11:09:14 2022 -0600
update cooking recipes to be more specific.
commit 302da3ec51
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 29 17:12:59 2022 -0600
add location logging for debugging purposes
commit 11667e184e
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sun Jul 24 16:54:21 2022 -0600
add checks for submods being present
the df_trees and df_farming checks are likely redundant, but if primordial layers are disabled someone might not have df_primordial_items installed.
commit 5906308d87
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sun Jul 24 16:49:23 2022 -0600
add config settings for biome restrictions, vastly reduce copy and paste in code
commit e52820c282
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sat Jul 23 20:45:26 2022 -0600
add initial stab at growing conditions - biome restrictions for trees
commit 7b99556df9
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sat Jul 23 12:08:41 2022 -0600
adding biome API. Not yet tested.
commit bf82b3b3fe
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 22 21:22:37 2022 -0600
added stubs for growth permission for farming plants
commit 46765df3ef
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 22 18:36:45 2022 -0600
initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it.
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
* A simple pit cave mod, based off of code from the volcano pipes in my magma_conduits mod
* option to seal off ocean pits
* reuse chasm's ignore list
* documentation
* rename findpits to prevent confusion with underworld glowing pits