Commit Graph

46 Commits

Author SHA1 Message Date
FaceDeer
e0eab50290 add backgrounds to item slots in MCL 2022-08-26 23:49:19 -06:00
FaceDeer
9212a3df74 oops, can't initialize the contents of puzzle chests every time or players get endless stuff 2022-08-26 22:32:38 -06:00
FaceDeer
3cab35d38a update translations 2022-08-26 20:18:08 -06:00
FaceDeer
fe663458b5 images for the combination dials 2022-08-26 19:45:10 -06:00
FaceDeer
29161d898b chest node and sounds 2022-08-26 13:42:27 -06:00
FaceDeer
393f690dec prepare for some art tomorrow 2022-08-26 00:01:06 -06:00
FaceDeer
e0caeaeb21 whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
2022-08-25 23:30:52 -06:00
FaceDeer
0cd2c9590f better creative mode checks, fix crash when digging walls in MCL 2022-08-24 20:41:24 -06:00
FaceDeer
464f0f161b beef up explosions in MCL, make slade brick craftable from slade sand and lava 2022-08-23 22:02:16 -06:00
FaceDeer
c7f1718b86 used the wrong drop method 2022-08-22 22:54:03 -06:00
FaceDeer
434da63501 Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool 2022-08-22 19:58:46 -06:00
FaceDeer
cc75d51769 more achievement icons, fix ancient lantern achievement 2022-08-20 00:14:29 -06:00
FaceDeer
ef52d87792 fix a few achievements glitches 2022-08-19 00:16:04 -06:00
FaceDeer
d4fb94acfd adding achievements! Almost all untested yet. 2022-08-18 21:40:45 -06:00
FaceDeer
c1bddb9ef7 fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators 2022-08-13 22:20:48 -06:00
FaceDeer
8f2a800e60 adjust pit plasma abm conditions 2022-08-13 17:53:53 -06:00
FaceDeer
1934e172a1 added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
2022-08-12 22:52:35 -06:00
FaceDeer
56850bb7e7 fix puzzle seal formspec for mcl 2022-08-09 22:35:37 -06:00
FaceDeer
82c4950715 fixing up the puzzle seal to work in both 2022-08-09 00:36:59 -06:00
FaceDeer
18bf4d7942 bypass dependency indirection for df_underworld_items 2022-08-08 13:53:33 -06:00
FaceDeer
cdaeb36b14 make hunters avoid repaired ancient lanterns 2022-08-07 14:43:08 -06:00
FaceDeer
bc07e123ce 'splosions! 2022-08-07 14:27:29 -06:00
FaceDeer
3df518fc16 add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. 2022-08-07 00:33:22 -06:00
FaceDeer
9f9389c9d5 stair dependencies 2022-08-06 19:54:14 -06:00
FaceDeer
aec23c703d get rid of meselamp dependency, bring in ancient lanterns from deep roads 2022-08-06 16:11:39 -06:00
FaceDeer
799160836f hide flowing pit plasma from creative inventory 2022-08-03 21:17:29 -06:00
FaceDeer
69aac15eb3 reorganize 2022-08-03 11:38:40 -06:00
FaceDeer
9cc10c52e0 fix some typos 2022-08-01 21:40:43 -06:00
FaceDeer
57792c07f8 distilling out more dependencies 2022-08-01 21:38:01 -06:00
FaceDeer
b6c4dedcfb Getting started on moving all default dependencies to a single root mod 2022-08-01 17:37:41 -06:00
FaceDeer
0acb3ab09b update use_texture_alpha properties 2021-03-13 02:21:13 -07:00
FaceDeer
b6ffd7fc97 made the pit plasma abm much more selective to reduce cpu load 2021-01-16 01:07:48 -07:00
FaceDeer
0f04fd94e5 png optimize a few more textures 2020-11-19 18:32:19 -07:00
FaceDeer
e2d43c466d texture the hunter statue better 2020-11-19 18:28:04 -07:00
FaceDeer
92d9cb1399 add statues to underworld mapgen 2020-11-10 21:04:11 -07:00
FaceDeer
54424710d7 add something nasty to the underworld 2020-11-10 20:51:37 -07:00
FaceDeer
7ddf1ff7cb switch trail mod to footprints mod 2020-02-19 21:07:15 -07:00
FaceDeer
947cb72f5a fix the textdomain headers 2020-02-19 13:42:36 -07:00
FaceDeer
b519280f1c update translation string formatting, fix a typo in ice sprites 2020-02-19 12:21:59 -07:00
FaceDeer
8ce754b234 resort localized strings, add color groups to spindlestem extract 2020-02-19 00:27:24 -07:00
FaceDeer
d59bc8d489 switch over to native translation system 2020-02-17 22:36:53 -07:00
FaceDeer
ad1d03819c update various translation templates 2020-02-16 00:33:21 -07:00
FaceDeer
98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00
FaceDeer
12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00
FaceDeer
833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00