Commit Graph

32 Commits

Author SHA1 Message Date
Gaël C
9cda649c93 Fixed time statistics 2021-06-26 11:26:45 +02:00
Gaël C
ecd1f0e08f Added time statistics and removed debug prints 2021-06-25 21:05:14 +02:00
Gaël C
de8d685471 New settings system, use a conf file instead of datastorage
Added many missing settings, including pregeneration-related ones
TODO: update settingtypes.txt
2021-06-06 13:25:43 +02:00
Gaël C
74733549df Various bugfixes and workarounds
Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
19efeaaff6 Globalize modpath and worldpath 2021-06-03 20:04:08 +02:00
Gael-de-Sailly
90f60ea6fb typo 2020-11-14 19:13:58 +01:00
Gael-de-Sailly
7acd0af550 Use biomegen.generate_all 2020-11-14 17:35:03 +01:00
Gael-de-Sailly
3792cd5dc8 Added support for biomegen mod 2020-11-14 17:35:03 +01:00
Gael-de-Sailly
9475b49b8d Removed duplicate calls to 2 scripts 2020-11-10 13:18:02 +01:00
Gaël de Sailly
103cd49d78 Optionally disable distorsion
by setting 'mapgen_rivers_distort = false' in minetest.conf
2020-07-21 14:01:29 +02:00
Gaël de Sailly
25c5cb2e1f Reverse axes order for heightmaps (iterate in Z direction first instead of X) 2020-07-21 12:46:23 +02:00
Gael-de-Sailly
6f43430574 Added glaciers, and re-organized noise definitions 2020-05-24 12:09:21 +02:00
Gael-de-Sailly
625768f967 Added snow and ice in function of temperature.
Uses noise parameters of builtin biomegen
2020-05-23 18:13:00 +02:00
Gael-de-Sailly
4edd1a946e Horizontal shifting according to 3D noises:
makes slopes more irregular and natural-looking, allows overhanging.
This is done by generating an intermediate 2D elevation map and, for each node in 3D, add a 2D offset vector to the position, and seek this position on the heightmap.
2020-05-23 15:52:16 +02:00
Gael-de-Sailly
f56857e804 Fix water not being set at lower chunk borders 2020-05-08 10:02:04 +02:00
Gael-de-Sailly
a73a0dd80b Avoid some redundant calculation on corners
(not very significant, but why not)
2020-04-27 21:08:15 +02:00
Gaël de Sailly
b429b302e1 Rewritten part of code to calculate river depth
Fixes bathymetry problems on turns or confluences, as well as abrupt riverbanks.
2020-04-26 22:19:05 +02:00
Gael-de-Sailly
6af6795d90 Comment and clarify 2020-04-26 17:13:38 +02:00
Gael-de-Sailly
9700e948b9 Position should be strictly beyond river threshold to be a river
Prevents some wrongly placed water pixels.
2020-04-14 21:54:05 +02:00
Gael-de-Sailly
55725ad94b Re-organized the code. All polygon-related calculations go to polygons.lua. 2020-04-14 21:11:54 +02:00
Gael-de-Sailly
43211fc31b Removed useless functions get_point_location and geometry.area 2020-04-14 20:26:15 +02:00
Gael-de-Sailly
14163681cc Use settings from minetest.conf 2020-04-14 18:40:51 +02:00
Gael-de-Sailly
af7a7ce26d Compress data files (reduces size by a factor 3-4) 2020-04-13 15:59:34 +02:00
Gael-de-Sailly
da98a538bb Draw outer corners of river turns. 2020-04-13 15:01:54 +02:00
Gael-de-Sailly
1adb4fbece Added an offset of 0.5 on terrain elevation
This prevents rounding errors and improves interpolation on nearly flat areas
2020-04-13 12:27:24 +02:00
Gael-de-Sailly
13d3e70b66 Implemented variable river width.
Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
2020-04-13 12:15:10 +02:00
Gael-de-Sailly
4b63ed371e Add more information in the polygon table 2020-04-13 10:31:38 +02:00
Gael-de-Sailly
eba90803fe Removed useless debug print 2020-04-13 10:01:23 +02:00
Gael-de-Sailly
34de4269ee Add directly a reference to the polygon table in the polygon list, instead of adding an index 2020-04-13 09:54:04 +02:00
Gael-de-Sailly
56cebecb13 More robust and faster code for grid twisting on the Lua side.
At chunkgen init, build a list of the polygons instead of calculating them for every node.
2020-04-13 09:27:41 +02:00
Gael-de-Sailly
b7c6f71635 Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work. 2020-04-13 09:27:41 +02:00
Gael-de-Sailly
0bf351b2f6 Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion 2020-04-09 21:15:41 +02:00