Gael-de-Sailly
40098d6be3
Use standard int instead of uint8, int32, etc.
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Much faster with NumPy.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
faef1658a9
Fixed map centering, and converted polygon coordinates to map nodes instead of grid nodes.
2020-12-22 16:38:30 +01:00
Gael-de-Sailly
d5cf4a6267
Optionally center the map around x=0 z=0
2020-12-20 22:28:54 +01:00
Gael-de-Sailly
53f88d337d
Protect map preview from exceptions
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Since map preview is optional, an exception should not propagate to terrain calculation, so print an error message + traceback but keep the script running.
2020-11-25 13:12:24 +01:00
Gael-de-Sailly
3644965842
Fix bool settings being improperly loaded as strings
2020-11-17 20:56:02 +01:00
Gael-de-Sailly
9725979363
Fix increments for argument parsing
2020-11-17 20:45:11 +01:00
Gael-de-Sailly
ebacd3cdd4
Add license, update/improve documentation
2020-11-15 11:43:30 +01:00
Gael-de-Sailly
fc0a158385
Disable glaciers by default
2020-11-15 11:26:50 +01:00
Gael-de-Sailly
050ca3b779
Change demo data, update to a grid using new default parameters
2020-11-15 11:19:28 +01:00
Gael-de-Sailly
1f41423104
Print a clear message when grid is ready
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Also use plt.pause before plotting, ensuring plot is updated in real time
2020-11-15 11:13:42 +01:00
Gael-de-Sailly
52766e8918
Added settingtypes
2020-11-15 11:10:19 +01:00
Gael-de-Sailly
28c674d57c
Decrease default diffusion factor
2020-11-14 19:14:09 +01:00
Gael-de-Sailly
90f60ea6fb
typo
2020-11-14 19:13:58 +01:00
Gael-de-Sailly
803114aaab
Generate data in river_data
instead of data
2020-11-14 19:12:12 +01:00
Gael-de-Sailly
9594a79f8b
Configurable output directory
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Now relative to the directory the script is *run in*.
2020-11-14 18:26:13 +01:00
Gael-de-Sailly
d93234c9b7
Moved Python files inside a folder (package), except the 2 that are directly executable
2020-11-14 17:35:27 +01:00
Gael-de-Sailly
7acd0af550
Use biomegen.generate_all
2020-11-14 17:35:03 +01:00
Gael-de-Sailly
3792cd5dc8
Added support for biomegen mod
2020-11-14 17:35:03 +01:00
Gael-de-Sailly
6b9c091dd5
Fix file opening mode on the Lua side, to avoid crashes on Windows
2020-11-14 17:31:36 +01:00
Gael-de-Sailly
b90cecdaf7
Allow command-line options for Python processing
2020-11-14 14:30:53 +01:00
Gael-de-Sailly
c33f2d9582
Python side: rework config system.
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Load `terrain.conf` of the script directory by default.
Add a `terrain_higher.conf` for alternative terrain.
2020-11-14 12:19:40 +01:00
Gael-de-Sailly
8a15bc924d
Dynamic map displaying
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Map is displayed at every iteration if matplotlib library is installed
2020-11-14 12:05:52 +01:00
Gael-de-Sailly
3fda369fb5
Rewritten map viewer
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Now displays map statistics even if there is no matplotlib
2020-11-13 11:04:27 +01:00
Gael-de-Sailly
30136bf60a
Added scale (blocksize) parameter for view_map.py
2020-11-10 13:19:20 +01:00
Gael-de-Sailly
9475b49b8d
Removed duplicate calls to 2 scripts
2020-11-10 13:18:02 +01:00
Gael-de-Sailly
36b49a7fe2
Add settings for parameters in terrain_rivers.py
2020-07-21 14:12:20 +02:00
Gaël de Sailly
103cd49d78
Optionally disable distorsion
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by setting 'mapgen_rivers_distort = false' in minetest.conf
2020-07-21 14:01:29 +02:00
Gaël de Sailly
25c5cb2e1f
Reverse axes order for heightmaps (iterate in Z direction first instead of X)
2020-07-21 12:46:23 +02:00
Gael-de-Sailly
6f43430574
Added glaciers, and re-organized noise definitions
2020-05-24 12:09:21 +02:00
Gael-de-Sailly
625768f967
Added snow and ice in function of temperature.
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Uses noise parameters of builtin biomegen
2020-05-23 18:13:00 +02:00
Gael-de-Sailly
4edd1a946e
Horizontal shifting according to 3D noises:
...
makes slopes more irregular and natural-looking, allows overhanging.
This is done by generating an intermediate 2D elevation map and, for each node in 3D, add a 2D offset vector to the position, and seek this position on the heightmap.
2020-05-23 15:52:16 +02:00
Gael-de-Sailly
f56857e804
Fix water not being set at lower chunk borders
2020-05-08 10:02:04 +02:00
Gael-de-Sailly
a73a0dd80b
Avoid some redundant calculation on corners
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(not very significant, but why not)
2020-04-27 21:08:15 +02:00
Gael-de-Sailly
a9ab0e53d3
Change folder structure: data files are now in a directory.
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Also added a demo 400x400 map, that is overriden on pre-processing.
2020-04-26 23:29:36 +02:00
Gaël de Sailly
b429b302e1
Rewritten part of code to calculate river depth
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Fixes bathymetry problems on turns or confluences, as well as abrupt riverbanks.
2020-04-26 22:19:05 +02:00
Gael-de-Sailly
cd4b517585
terrain_rivers.py: mapsize
is now the number of intervals
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instead of the number of nodes.
2020-04-26 19:51:21 +02:00
Gael-de-Sailly
cd90a21df4
Enhanced visualization code to display colormaps, and reuse the same code for initial and further viewing, in view_map.py
2020-04-26 18:30:29 +02:00
Gael-de-Sailly
206c68813e
Switch again to using river direction and flux instead of table of bounds
2020-04-26 18:10:23 +02:00
Gael-de-Sailly
6af6795d90
Comment and clarify
2020-04-26 17:13:38 +02:00
Gael-de-Sailly
49bc397718
Fix parameters for Simplex noise, to make sure the last octave has not a greater scale than 1
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Also use a 401x401 grid instead of 400, so that there are 400 intervals
2020-04-26 16:52:40 +02:00
Gael-de-Sailly
9700e948b9
Position should be strictly beyond river threshold to be a river
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Prevents some wrongly placed water pixels.
2020-04-14 21:54:05 +02:00
Gael-de-Sailly
55725ad94b
Re-organized the code. All polygon-related calculations go to polygons.lua.
2020-04-14 21:11:54 +02:00
Gael-de-Sailly
43211fc31b
Removed useless functions get_point_location and geometry.area
2020-04-14 20:26:15 +02:00
Gael-de-Sailly
14163681cc
Use settings from minetest.conf
2020-04-14 18:40:51 +02:00
Gael-de-Sailly
af7a7ce26d
Compress data files (reduces size by a factor 3-4)
2020-04-13 15:59:34 +02:00
Gael-de-Sailly
da98a538bb
Draw outer corners of river turns.
2020-04-13 15:01:54 +02:00
Gael-de-Sailly
b5db63d267
Re-added river flow data because needed for map preview
2020-04-13 15:01:44 +02:00
Gael-de-Sailly
1adb4fbece
Added an offset of 0.5 on terrain elevation
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This prevents rounding errors and improves interpolation on nearly flat areas
2020-04-13 12:27:24 +02:00
Gael-de-Sailly
13d3e70b66
Implemented variable river width.
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Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
2020-04-13 12:15:10 +02:00
Gael-de-Sailly
4b63ed371e
Add more information in the polygon table
2020-04-13 10:31:38 +02:00