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								 Gael-de-Sailly | f56857e804 | Fix water not being set at lower chunk borders | 2020-05-08 10:02:04 +02:00 |  | 
			
				
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								 Gael-de-Sailly | a73a0dd80b | Avoid some redundant calculation on corners (not very significant, but why not) | 2020-04-27 21:08:15 +02:00 |  | 
			
				
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								 Gael-de-Sailly | a9ab0e53d3 | Change folder structure: data files are now in a directory. Also added a demo 400x400 map, that is overriden on pre-processing. | 2020-04-26 23:29:36 +02:00 |  | 
			
				
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								 Gaël de Sailly | b429b302e1 | Rewritten part of code to calculate river depth Fixes bathymetry problems on turns or confluences, as well as abrupt riverbanks. | 2020-04-26 22:19:05 +02:00 |  | 
			
				
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								 Gael-de-Sailly | cd4b517585 | terrain_rivers.py: mapsizeis now the number of intervalsinstead of the number of nodes. | 2020-04-26 19:51:21 +02:00 |  | 
			
				
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								 Gael-de-Sailly | cd90a21df4 | Enhanced visualization code to display colormaps, and reuse the same code for initial and further viewing, in view_map.py | 2020-04-26 18:30:29 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 206c68813e | Switch again to using river direction and flux instead of table of bounds | 2020-04-26 18:10:23 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 6af6795d90 | Comment and clarify | 2020-04-26 17:13:38 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 49bc397718 | Fix parameters for Simplex noise, to make sure the last octave has not a greater scale than 1 Also use a 401x401 grid instead of 400, so that there are 400 intervals | 2020-04-26 16:52:40 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 9700e948b9 | Position should be strictly beyond river threshold to be a river Prevents some wrongly placed water pixels. | 2020-04-14 21:54:05 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 55725ad94b | Re-organized the code. All polygon-related calculations go to polygons.lua. | 2020-04-14 21:11:54 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 43211fc31b | Removed useless functions get_point_location and geometry.area | 2020-04-14 20:26:15 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 14163681cc | Use settings from minetest.conf | 2020-04-14 18:40:51 +02:00 |  | 
			
				
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								 Gael-de-Sailly | af7a7ce26d | Compress data files (reduces size by a factor 3-4) | 2020-04-13 15:59:34 +02:00 |  | 
			
				
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								 Gael-de-Sailly | da98a538bb | Draw outer corners of river turns. | 2020-04-13 15:01:54 +02:00 |  | 
			
				
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								 Gael-de-Sailly | b5db63d267 | Re-added river flow data because needed for map preview | 2020-04-13 15:01:44 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 1adb4fbece | Added an offset of 0.5 on terrain elevation This prevents rounding errors and improves interpolation on nearly flat areas | 2020-04-13 12:27:24 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 13d3e70b66 | Implemented variable river width. Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions. | 2020-04-13 12:15:10 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 4b63ed371e | Add more information in the polygon table | 2020-04-13 10:31:38 +02:00 |  | 
			
				
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								 Gael-de-Sailly | eba90803fe | Removed useless debug print | 2020-04-13 10:01:23 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 34de4269ee | Add directly a reference to the polygon table in the polygon list, instead of adding an index | 2020-04-13 09:54:04 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 4e8288afbe | Added screenshot in README | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 56cebecb13 | More robust and faster code for grid twisting on the Lua side. At chunkgen init, build a list of the polygons instead of calculating them for every node. | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | b7c6f71635 | Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work. | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 6314117642 | Added bounds.py: twists the grid as if the rivers were elastic bounds. Unused for now. | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | ed34dec4fa | Adjust number of octaves in function of map size | 2020-04-12 17:26:37 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 538bfb6d6d | Added script to view map, using matplotlib | 2020-04-12 16:44:29 +02:00 |  | 
			
				
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								 Gael-de-Sailly | ecba126983 | Add a small random number to DEM when calculating flow direction, to smooth flat areas | 2020-04-11 14:27:56 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 8b78f6c5b4 | Implemented isostatic rebound: loss of weight due to erosion will compensate at regional scale | 2020-04-10 19:37:27 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 6752ffa91d | Added README | 2020-04-10 17:29:32 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 0bf351b2f6 | Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion | 2020-04-09 21:15:41 +02:00 |  |