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91 Commits

Author SHA1 Message Date
rewired-X 5a8794cd84
make pebbles and their desert variant break with fist (#70) 2024-04-12 12:20:39 +02:00
Luke aka SwissalpS f629f54d43
Is ground content revision (#69)
* bushes ground content

minetest default game treats all bush parts as ground
content, so we do that here too. The baskets however are
player made and placed, so they aren't ground content

* cavestuff ground content

Pebbles are given to mapgen as decorations, so they have
been left as ground content.
The stalactites are not ground content

* user 'placed' nodes -> not ground content

* ground content revision
2024-03-15 17:54:16 +01:00
Niklp 455f891275
Optimize textures and delete unused textures (#68) 2023-12-23 23:45:46 +11:00
wsor4035 54a3e1d98b
patch ebiomes being bad by loading after it (#67) 2023-11-03 21:20:01 +01:00
Niklp a6c8e4a9d3
Remove biome_lib dep from pl_seaweed (#64)
* Remove biome_lib dep from pl_seaweed

* Push changes (new approach tomorrow)

* no.2
Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
2023-10-27 11:45:01 -04:00
Niklp09 e9eb1f51e8 Re-add `grow_reedmace` to global namespace 2023-10-27 13:47:52 +02:00
wsor4035 fc1d05978e
Remove biome lib from pl_waterlilies (#65)
* remove biome lib from pl_waterlilies

* Add rarity setting

---------

Co-authored-by: Niklp09 <89982526+Niklp09@users.noreply.github.com>
2023-10-27 09:29:04 +02:00
Niklp09 9aa5d85218 Reduce reemace spawn chance 2023-10-26 19:52:30 +02:00
Niklp fbd4aaf034
Remove biome_lib dep from dryplants (#63) 2023-10-26 11:53:09 -04:00
Niklp 3fce92a9f5
Re-add simple spawn settings for some plants (#62)
* Red-add simple spawn settings for some plants

* Add pl_
2023-10-24 06:52:42 -04:00
Niklp 46608a7fb9
Remove biome_lib dep from bushes (#61)
* Remove biome_lib dep from bushes

* Indent using tabs

* Add configurable spawn rarity
2023-10-23 19:33:59 -04:00
OgelGames ab9a912598
bump min minetest version to 5.3.0 for `is_creative_enabled` 2023-09-24 16:55:42 +10:00
Niklp 72572bb5c8
Use proper creative mode check (#59) 2023-09-23 13:18:18 -04:00
Niklp 6a3c47157f
Add protection check when digging vines (#58) 2023-08-30 23:30:10 +02:00
Niklp 9e771e2988
Add attached_node group to poisonivy nodes (#56) 2023-08-28 11:34:00 +02:00
Niklp 69e272cd64
Fix naming incositencies (#54)
* Fix naming incositencies

* Update translations
2023-07-23 15:51:09 -04:00
wsor4035 12cfbe3cb5
Luacheck things (#53)
* add luacheck workflow

* get rid of ancient settings in dryplants

* toss settings.txt code file

* get rid of settings in trunks

* Update .github/workflows/luacheck.yml

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

---------

Co-authored-by: OgelGames <olliverdc28@gmail.com>
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2023-07-21 15:29:53 -04:00
Niklp 2af1d996d2
replace biome_lib ABM's (#48)
* replace biome_lib ABM's

* fix some params

* remove 'group:flora' from poisonivy avoid list

* fixes
2023-07-21 11:09:53 -04:00
wsor4035 3b7fa4e8ea alias obsolete item 2023-07-21 11:06:06 -04:00
wsor4035 877d94dace
remove biomelib usage from youngtrees (#52)
* remove biomelib usage from youngtrees

* remove unneeded settingtypes.txt file now
2023-07-21 08:16:57 -04:00
wsor4035 ded2685047
fix farming plus groups override 2023-07-19 23:34:31 -04:00
Niklp e58042acd0
use degrotate for sunflowers (#49) 2023-07-15 15:57:47 -04:00
Wuzzy f4185762d5
Some minor German translation fixes (#47) 2023-07-14 07:07:24 -04:00
Niklp c7f65aac83
cleanup codebase (#46)
* cleanup codebase

* fix typo

* add nil checks to on_place

* nuke all mod loaded statements
2023-07-10 18:24:25 -04:00
wsor4035 d9782771c3
remove biomelib usage from sunflowers (#44) 2023-07-09 16:14:45 -04:00
wsor4035 d483c2a1ae bump the number of spawnby in molehills decoration registration 2023-07-09 15:55:06 -04:00
wsor4035 c6b1ce5ca5
remove biome lib usage from molehills (#43) 2023-07-09 21:52:04 +02:00
wsor4035 23d04af7d6
remove biomelib dep from cavestuff (#42)
Co-authored-by: Niklp09 <89982526+Niklp09@users.noreply.github.com>
2023-07-09 15:14:43 -04:00
unknown 577404c850 fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add use_texture_alpa param to nodes that have textures with alpa 2023-01-21 15:48:24 -05:00
fluxionary a2cbc18351
fix upside-down vines ends (#37) 2022-11-12 20:22:16 -05:00
jolesh 9483fee7b3
Added Esperanto translation (#36)
used the template.txt's
2022-11-06 12:53:16 -05:00
fluxionary 1894d91609
add node dig/placement predictions (#34) 2022-11-04 12:29:34 -04:00
fluxionary 438a1adb32
limit bush duping (#33)
only allow a chance of getting a 2nd bush from bushes with fruit, to prevent instant bush duping.
2022-11-04 12:28:33 -04:00
fluxionary e159b843d2
restrict tree fern growth (#32) 2022-10-30 17:57:12 -04:00
Niklp 6e842d9b0d
add bush leaves to leaves group (#31) 2022-10-10 18:39:58 +02:00
reusityback 8287ae2476
Add German translation (#29)
* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German transaltion

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add support for i18n

Add support for i18n, make loading translateable

* Add template for translation

* Add German translation

Add German translation
2022-09-01 21:02:37 -04:00
Niklp ca2b47492e
Merge pull request #28 from Niklp09/mushroom
overwrite wield_image's of mushrooms
2022-08-19 15:06:41 +02:00
Niklp f5490e3b58
overwrite wield_images's 2022-08-19 14:53:39 +02:00
Sirrobzeroone bde2082ee1
Texture update for vines to CC0 (#21)
* Texture update for vines to CC0

recreated the vines and rope textures and releasing them under CC0

* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
A S Lewis d33907ca75
Fix typo in crafting recipes in trunks
Fixes #24 
Co-authored-by: A S Lewis <aslewis@cpan.org>
2022-06-08 22:03:52 +10:00
fluxionary 244d5da0e2
wear too when breaking vines (#22) 2022-05-28 17:35:42 -04:00
OgelGames 8de8b889c2
fix typo in bushes mod.conf
fixes #17
2022-05-09 23:10:56 +10:00
wsor4035 1d71e2c64e
fix https://github.com/mt-mods/plantlife_modpack/issues/16 2022-03-19 17:04:06 -04:00
wsor4035 d3edfbeace
Merge pull request #14 from nixnoxus/fix_tree_fern_leave_big
fix felling `farns:fern_trunk_big`
2022-01-11 22:19:26 -05:00
wsor4035 c82ba38e68
Merge pull request #15 from nixnoxus/add_group_sapling
Add `group:sapling` for saplings in plantlife
2022-01-11 17:18:14 -05:00
nixnoxus 031d5f4e4e add group `sapling` 2022-01-11 18:55:22 +01:00
nixnoxus 32bab30e1f fix felling `farns: fern_trunk_big` 2022-01-10 19:32:04 +01:00
Jordan Leppert 7094d8a369
Vines: Fix recipes and global variables (#13) 2021-12-28 14:45:05 +11:00
unknown c990942ba2 fix https://github.com/mt-mods/plantlife_modpack/issues/11 2021-12-25 21:44:43 -05:00
Jordan Leppert 4953b1ba54
Rarity / fertility tweaks for various mods (#8)
For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.

For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
Jordan Leppert cb2373f089
Trunks: Prevent crashing when unknown nodes exist (#9)
Extension of commit 9ed4771515

Co-authored-by: OgelGames <olliverdc28@gmail.com>
2021-12-16 20:10:36 +11:00
Jordan Leppert 1a96ac87a7
Breaking up flowers_plus mod (#5)
Splitting up flowers_plus into separate mods for seaweed, sunflowers and waterlillies, for clarity and so the user can disable them individually.
Fixed sunflower maximum heat.
Removed spawning, as we're already creating these things at worldgen.
Added settings for rarity and max count to each mod - waterlilies, seaweed and sunflowers
Removing along_shore mod as it does nothing now.
2021-12-14 13:05:23 +01:00
Jordan Leppert a6dc4890d9 Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow. 2021-12-11 19:45:25 +01:00
wsor4035 a5b752f8b2
Merge pull request #3 from JordanL2/vines_mapgen
Vines overhaul
2021-12-07 17:21:17 -05:00
Jordan Leppert 4c48e5be29
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert a7d0e42cd1
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert 2e4e4a2412 Replace vines with air if they've been disabled for compatibility 2021-12-06 10:56:05 +00:00
Jordan Leppert 1d3751d755 Avoid one node vines on top of trees. 2021-12-06 10:55:42 +00:00
Jordan Leppert e2486ca7f5 Adding default to boolean settings 2021-12-06 09:33:44 +00:00
Jordan Leppert 98f0c6c20f Slight simplification of on_dig. Also minor fix to generating vines of a certain length. 2021-12-05 11:41:49 +00:00
Jordan Leppert 54d3b669be Vines: Simplifying digging logic. 2021-12-05 11:08:51 +00:00
Jordan Leppert 93265656cc Adding vine growth speed settings 2021-12-04 20:28:11 +00:00
Jordan Leppert c76fd45a2c Option to disable vines:vines item, as it seems pointless.
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert c7d0fd3c53 Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm 2021-12-04 18:53:39 +00:00
Jordan Leppert a66b82f1f0 Fixing growth. Vines now grow once every 3-6 minutes. 2021-12-04 17:56:28 +00:00
Jordan Leppert 63914caed1 Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly 2021-12-04 17:56:28 +00:00
Jordan Leppert ba98359dd0 When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node. 2021-12-04 17:56:28 +00:00
Jordan Leppert 6df36da4e1 Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines. 2021-12-04 17:55:49 +00:00
Jordan Leppert 28ef3e0c4b Vines now generated at mapgen time. Vines now generated as a vine of random length. 2021-12-04 17:55:08 +00:00
Vanessa Dannenberg 680b02f7e2 fix crash for sure this time 2021-07-19 23:56:47 -04:00
Vanessa Dannenberg a2976c609a update all generate, spawn, and grow calls
to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
Vanessa Dannenberg 46717958bc use biome_lib.get_nodedef_field
instead of biome_lib:get_nodedef_field
(change `.` to `:`)
2021-07-19 14:08:57 -04:00
Vanessa Dannenberg 52b2d18523 make moss buildable_to
and make sunflower attached_node like other plants
2021-06-29 13:44:00 -04:00
Vanessa Dannenberg bfd08f01c8 Just run the conversion LBM on every load
it won't take any appreciable CPU anyway if there's nothing to do.

Minetest seems to not new (or newly-renamed) LBMs when it should, when
it's set to only run once.  Also covers cases where a crash could
prevent mapblocks being checked later.
2021-06-23 21:09:48 -04:00
Vanessa Dannenberg 9ed4771515 fix rare edge-case where unknown nodes cause a crash
When a new mapblock is generated and the mod checks the neighbors around
a target to place a fallen twig, if it finds an unknown node (because
it's in a neighboring, old mapblock from a previous session -- perhaps
an old moss node that hadn't converted-over to wallmounted yet), trying
to check its buildable_to state will fail, since that requires that
there be a node def to look at, which an unknown node wouldn't have.

This substitutes a known not-buildable_to node for those cases, so that
the code won't try to overwrite what it found.
2021-06-23 21:03:06 -04:00
Vanessa Dannenberg 3f107a8067 renamed the LBM in case it got run at the wrong time
between mod updates; forces it to run again
(it's harmless to let it run twice)
2021-06-23 10:09:58 -04:00
Vanessa Dannenberg b3cbd3df2e fix moss node drops 2021-06-21 05:21:34 -04:00
Vanessa Dannenberg b1b4a08834 make pebbles fall when ground is dug. 2021-06-21 00:36:14 -04:00
Vanessa Dannenberg f01e4bb55f Convert moss to wallmounted mode
I couldn't use leaf decay to make moss disappear when a trunk is dug,
because it breaks leaf decay on that tree's leaves: the leafdecay
function is not a true "register"- type function that can be run more
than once on a given trunk node, it's an all-or-nothing override and
only the last call for any given trunk actually sticks.

Since moss is... was facedir, attached_node didn't work right either, as
it doesn't have a mode to look for a vertical surface behind the
attached object (like how it works with wallmounted items), so this
converts moss to true wallmounted and uses attached_node like I
originally wanted.

To avoid losing the effect where moss can be rotated randomly when
generated, I registered 4 nodes for each moss type, with
increasingly-rotated textures.
2021-06-20 23:30:26 -04:00
Vanessa Dannenberg 7b4f54ead0 make youngtrees, bushes fall on dig,
make moss fall when the node holding it is dug,
and make trunk roots decay (exploiting the standard leafdecay function)
2021-06-19 20:36:36 -04:00
Vanessa Dannenberg c061ef23cf Merge branch 'bls-197' into 'master'
Fixes bug with stalactite placement

See merge request VanessaE/plantlife_modpack!7
2021-06-07 17:04:31 +00:00
Oversword d87d8e51f5 Fixes bug with stalactite placement 2021-06-07 17:04:31 +00:00
Vanessa Dannenberg 70df655a42 allow pebbles to spawn on a few more surface types 2021-04-06 04:09:34 -04:00
Vanessa Dannenberg 4876fc1265 let biome_lib place pebbles instead of using custom mapgen code 2021-04-06 04:08:41 -04:00
Vanessa Dannenberg 81b2b0898b don't use a function to pick random dry grasses
just use `biome_lib`'s random-choice table feature
(it was only there to let the mod replace junglegrass, but that's pointless
when junglegrass doesn't tend to spawn in the same areas)
2021-04-06 03:32:04 -04:00
Vanessa Dannenberg a750bac532 Merge branch 'master' into 'master'
Made woodsoils soils tillable.

See merge request VanessaE/plantlife_modpack!6
2021-02-07 23:29:08 +00:00
Tin Švagelj b4b24dedba Made woodsoils soils tillable. 2021-02-07 21:17:29 +01:00
VanessaE 622016713e respect protection when placing twigs 2020-12-02 10:05:01 -05:00
VanessaE 9963e588d6 add minimum minetest version key for contentdb 2020-06-03 13:00:31 -04:00
Vanessa Dannenberg 686dd21b9d Merge branch 'mt5-locale' into 'master'
MT5 locale

See merge request VanessaE/plantlife_modpack!5
2020-02-15 14:32:06 +00:00
Louis Royer 47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
348 changed files with 2779 additions and 5158 deletions

13
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

1
.gitignore vendored
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*~

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@ -1,15 +1,21 @@
unused_args = false
allow_defined_top = true
max_line_length = 185
read_globals = {
exclude_files = {".luacheckrc"}
globals = {
"biome_lib",
"DIR_DELIM",
"minetest", "core",
"dump",
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"bushes_classic",
}
read_globals = {
table = {fields = {"copy"}},
"minetest", "ItemStack",
"vector",
"default",
"moretrees",
"dump",
}

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@ -1,2 +0,0 @@
default
flowers

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@ -1,7 +1,5 @@
-- 3D Mushroom mod by VanessaE
mushroom = {}
minetest.override_item("flowers:mushroom_fertile_brown", {
drawtype = "mesh",
mesh = "3dmushrooms.obj",
@ -10,7 +8,8 @@ minetest.override_item("flowers:mushroom_fertile_brown", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
inventory_image = "3dmushrooms_brown_inv.png"
inventory_image = "3dmushrooms_brown_inv.png",
wield_image = "3dmushrooms_brown_inv.png"
})
minetest.override_item("flowers:mushroom_brown", {
@ -21,7 +20,8 @@ minetest.override_item("flowers:mushroom_brown", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
inventory_image = "3dmushrooms_brown_inv.png"
inventory_image = "3dmushrooms_brown_inv.png",
wield_image = "3dmushrooms_brown_inv.png"
})
minetest.override_item("flowers:mushroom_fertile_red", {
@ -32,7 +32,8 @@ minetest.override_item("flowers:mushroom_fertile_red", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
inventory_image = "3dmushrooms_red_inv.png"
inventory_image = "3dmushrooms_red_inv.png",
wield_image = "3dmushrooms_red_inv.png"
})
minetest.override_item("flowers:mushroom_red", {
@ -43,7 +44,8 @@ minetest.override_item("flowers:mushroom_red", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
inventory_image = "3dmushrooms_red_inv.png"
inventory_image = "3dmushrooms_red_inv.png",
wield_image = "3dmushrooms_red_inv.png"
})
-- aliases to the default mushrooms
@ -61,5 +63,3 @@ minetest.register_alias("mushroom:spore1", "flowers:mushroom_spores_red")
minetest.register_alias("mushroom:poison", "flowers:mushroom_red")
minetest.register_alias("mushroom:identifier", "default:mese_crystal_fragment")
print("[3D Mushrooms] loaded.")

2
3dmushrooms/mod.conf Normal file
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name = 3dmushrooms
depends = flowers

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default
biome_lib
flowers_plus?

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-----------------------------------------------------------------------------------------------
local title = "Along the Shore"
local version = "0.0.4"
local mname = "along_shore"
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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-------------------------------------------------------------
Credit for textures of "along_shore"
-------------------------------------------------------------
(If more than one author is listed the names are in alphabetical order)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FOLDER TEXTURE AUTHORS
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
../along_shore/textures along_shore_seaweed_1Darker.png Neuromancer, VanessaE
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
../along_shore/textures/old (along_shore_empty.png) (Mossmanikin)
along_shore_lilypads_1.png Mossmanikin, Neuromancer
along_shore_lilypads_2.png Mossmanikin, Neuromancer
along_shore_lilypads_3.png Mossmanikin, Neuromancer
along_shore_lilypads_4.png Mossmanikin, Neuromancer
along_shore_pondscum_1.png Neuromancer
along_shore_seaweed_1.png Neuromancer, VanessaE
along_shore_seaweed_2.png Mossmanikin, Neuromancer, VanessaE
along_shore_seaweed_3.png Mossmanikin, Neuromancer, VanessaE
along_shore_seaweed_4.png Mossmanikin, Neuromancer, VanessaE
flowers_seaweed.png Neuromancer, VanessaE
flowers_waterlily.png Mossmanikin, VanessaE
flowers_waterlily_22.5.png Mossmanikin, VanessaE
flowers_waterlily_45.png Mossmanikin, VanessaE
flowers_waterlily_67.5.png Mossmanikin, VanessaE
lillypad3Flower16x.png Neuromancer
LillyPad3x16.png Neuromancer
lillyPad5x16.png Neuromancer
MultiLilly16x.png Neuromancer
pondscum16xc.png Neuromancer
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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default
biome_lib
plantlife_i18n
stonage?
sumpf?

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@ -7,34 +7,35 @@
-- Branch textures created by Neuromancer.
-- support for i18n
local S = plantlife_i18n.gettext
abstract_bushes = {}
local S = minetest.get_translator("bushes")
minetest.register_node("bushes:youngtree2_bottom", {
local bush_rarity = minetest.settings:get("bushes.bush_rarity") or 0.008
local youngtree_rarity = minetest.settings:get("youngtree.bush_rarity") or 0.006
minetest.register_node("bushes:youngtree2_bottom", {
description = S("Young Tree 2 (bottom)"),
drawtype="nodebox",
tiles = {"bushes_youngtree2trunk.png"},
drawtype="nodebox",
tiles = {"bushes_youngtree2trunk.png"},
inventory_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png",
paramtype = "light",
paramtype = "light",
walkable = false,
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {
--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
}
},
groups = {snappy=3,flammable=2},
node_box = {
type = "fixed",
fixed = {
{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
}
},
groups = {snappy=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick'
})
local BushBranchCenter = { {1,1}, {3,2} }
local BushBranchCenter = { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do
local Num = BushBranchCenter[i][1]
local TexNum = BushBranchCenter[i][2]
local Num = BushBranchCenter[i][1]
local TexNum = BushBranchCenter[i][2]
minetest.register_node("bushes:bushbranches"..Num, {
description = S("Bush Branches @1", Num),
drawtype = "nodebox",
@ -42,6 +43,7 @@ for i in pairs(BushBranchCenter) do
"bushes_leaves_"..TexNum..".png",
"bushes_branches_center_"..TexNum..".png"
},
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
@ -55,23 +57,24 @@ for i in pairs(BushBranchCenter) do
},
inventory_image = "bushes_branches_center_"..TexNum..".png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
leaves=1
leaves=1,
attached_node=1
},
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick 4'
})
end
local BushBranchSide = { {2,1}, {4,2} }
local BushBranchSide = { {2,1}, {4,2} }
for i in pairs(BushBranchSide) do
local Num = BushBranchSide[i][1]
local TexNum = BushBranchSide[i][2]
local Num = BushBranchSide[i][1]
local TexNum = BushBranchSide[i][2]
minetest.register_node("bushes:bushbranches"..Num, {
description = S("Bush Branches @1", Num),
drawtype = "nodebox",
@ -80,16 +83,17 @@ for i in pairs(BushBranchSide) do
--[[bottom]]"bushes_branches_center_"..TexNum..".png",
--[[right]] "bushes_branches_left_"..TexNum..".png",
--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png"
},
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front, right , top , back }
{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
-- { left , bottom , front, right , top , back }
{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
},
},
selection_box = {
@ -98,75 +102,45 @@ for i in pairs(BushBranchSide) do
},
inventory_image = "bushes_branches_right_"..TexNum..".png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
leaves=1
leaves=1,
attached_node=1
},
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick 3'
})
end
local BushLeafNode = { {1}, {2}}
local BushLeafNode = { {1}, {2}}
for i in pairs(BushLeafNode) do
local Num = BushLeafNode[i][1]
minetest.register_node("bushes:BushLeaves"..Num, {
description = S("Bush Leaves @1", Num),
drawtype = "allfaces_optional",
tiles = {"bushes_leaves_"..Num..".png"},
use_texture_alpha = "clip",
paramtype = "light",
groups = { -- MM: Should we add leafdecay?
snappy=3,
flammable=2,
attached_node=1
attached_node=1,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
})
end
abstract_bushes.grow_bush = function(pos)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right> 5 then
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left> 5 then
bush_side_height = math.random(0,1)
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front> 5 then
bush_side_height = math.random(0,1)
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back> 5 then
bush_side_height = math.random(0,1)
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
local function grow_bush_node(pos, dir, leaf_type)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local bush_branch_type = 2
-- MM: I'm not sure if it's slower now than before...
if dir ~= 5 and leaf_type == 1 then
bush_branch_type = 2
end
@ -182,79 +156,162 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
dir = 1
end
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true,
minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
local chance_of_high_leaves = math.random(1,10)
if chance_of_high_leaves> 5 then
if chance_of_high_leaves > 5 then
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
end
end
end
local function grow_bush(pos)
-- replace possible grass nodes
minetest.swap_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="air"})
biome_lib:register_generate_plant({
surface = {
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right > 5 then
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
grow_bush_node(right_pos,3,leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left > 5 then
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front > 5 then
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back > 5 then
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
grow_bush_node(back_pos,0,leaf_type)
end
grow_bush_node(pos,5,leaf_type)
end
minetest.register_decoration({
name = "bushes:bush",
decoration = {
"air"
},
fill_ratio = bush_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = 15, --10,15
rarity = 101 - 4, --3,4
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_bushes.grow_bush
)
deco_type = "simple",
flags = "all_floors",
})
abstract_bushes.grow_youngtree2 = function(pos)
local height = math.random(4,5)
abstract_bushes.grow_youngtree_node2(pos,height)
end
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
local did
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("bushes:bush")
minetest.set_gen_notify("decoration", {did})
end)
abstract_bushes.grow_youngtree_node2 = function(pos, height)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_bush(pos)
end
end)
local function grow_youngtree_node2(pos, height)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true,
if height == 4 then
local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
minetest.swap_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0})
minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
end
local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
minetest.swap_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0})
minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
end
end
end
local function grow_youngtree2(pos)
local height = math.random(4,5)
grow_youngtree_node2(pos,height)
end
biome_lib:register_generate_plant({
surface = {
minetest.register_decoration({
name = "bushes:youngtree",
decoration = {
"air"
},
fill_ratio = youngtree_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = 55, --10,15
rarity = 101 - 4, --3,4
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_bushes.grow_youngtree2
)
deco_type = "simple",
flags = "all_floors",
})
--http://dev.minetest.net/Node_Drawtypes
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
local did2
minetest.register_on_mods_loaded(function()
did2 = minetest.get_decoration_id("bushes:youngtree")
minetest.set_gen_notify("decoration", {did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_youngtree2(pos)
end
end)

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@ -0,0 +1,4 @@
# textdomain: bushes
Young Tree 2 (bottom)=Strauch 2 (Ansatz)
Bush Branches @1=Buschäste @1
Bush Leaves @1=Buschblätter @1

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@ -0,0 +1,4 @@
# textdomain: bushes
Young Tree 2 (bottom)=Juna Arbo 2 (malsupro)
Bush Branches @1=Arbustaj Branĉoj @1
Bush Leaves @1=Arbustaj Folioj @1

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@ -0,0 +1,4 @@
# textdomain: bushes
Young Tree 2 (bottom)=Arbuste 2 (bas)
Bush Branches @1=Branches de buisson @1
Bush Leaves @1=Feuilles de buisson @1

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@ -0,0 +1,4 @@
# textdomain: bushes
Young Tree 2 (bottom)=
Bush Branches @1=
Bush Leaves @1=

4
bushes/mod.conf Normal file
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@ -0,0 +1,4 @@
name = bushes
title = Bushes
depends = default
optional_depends = stoneage, sumpf, ebiomes

5
bushes/settingtypes.txt Normal file
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@ -0,0 +1,5 @@
# Bush rarity (higher number -> higher probability)
bushes.bush_rarity (Bush rarity) float 0.008 0.0001 1
# Youngtree rarity (higher number -> higher probability)
bushes.youngtree_rarity (Youngtree rarity) float 0.006 0.0001 1

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@ -1,5 +1,5 @@
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("bushes_classic")
-- Basket
@ -33,9 +33,12 @@ end
-- override farming_plus strawberry and add food_ group
if minetest.get_modpath("farming_plus") then
local groups = table.copy(minetest.registered_items["farming_plus:strawberry_item"].groups)
groups["food_strawberry"] = 1
groups["food_berry"] = 1
minetest.override_item("farming_plus:strawberry_item", {
groups = {food_strawberry = 1, food_berry = 1, flammable = 2},
groups = groups,
})
end

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@ -1,4 +0,0 @@
biome_lib
plantlife_i18n
farming?
farming_plus?

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@ -4,10 +4,10 @@
bushes_classic = {}
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("bushes_classic")
bushes_classic.bushes = {
"strawberry",
"strawberry",
"blackberry",
"blueberry",
"raspberry",
@ -30,12 +30,19 @@ local modpath = minetest.get_modpath('bushes_classic')
dofile(modpath..'/cooking.lua')
dofile(modpath..'/nodes.lua')
biome_lib:spawn_on_surfaces({
spawn_delay = 3600,
spawn_plants = bushes_classic.spawn_list,
avoid_radius = 10,
spawn_chance = 100,
spawn_surfaces = {
local spawn_plants = bushes_classic.spawn_list
local function get_biome_data(pos, perlin_fertile)
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
local data = minetest.get_biome_data(pos)
-- Original values this method returned were +1 (lowest) to -1 (highest)
-- so we need to convert the 0-100 range from get_biome_data() to that.
return fertility, 1 - (data.heat / 100 * 2), 1 - (data.humidity / 100 * 2)
end
minetest.register_abm({
nodenames = {
"default:dirt_with_grass",
"woodsoils:dirt_with_leaves_1",
"woodsoils:grass_with_leaves_1",
@ -43,16 +50,31 @@ biome_lib:spawn_on_surfaces({
"farming:soil",
"farming:soil_wet"
},
avoid_nodes = {"group:bush"},
seed_diff = 545342534, -- chosen by a fair mashing of the keyboard - guaranteed to be random :P
plantlife_limit = -0.1,
light_min = 10,
temp_min = 0.15, -- approx 20C
temp_max = -0.15, -- approx 35C
humidity_min = 0, -- 50% RH
humidity_max = -1, -- 100% RH
interval = 3600,
chance = 100,
label = "[bushes_classic] spawn bushes",
min_y = -16,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local perlin_fertile_area = minetest.get_perlin(545342534, 3, 0.6, 100)
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
local pos_biome_ok = fertility > -0.1 and temperature <= 0.15 and temperature >= -0.15 and humidity <= 0 and humidity >= -1
if not pos_biome_ok then return end
if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:bush"}) then
return -- Nodes to avoid are nearby
end
local plant_to_spawn = spawn_plants[math.random(1, #spawn_plants)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
})
minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry")
print(S("[Bushes] Loaded."))

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@ -0,0 +1,39 @@
# textdomain: bushes_classic
Sugar=Zucker
Strawberry=Erdbeere
Raw Strawberry pie=Rohe Erdbeertorte
Cooked Strawberry pie=Erdbeertorte
Slice of Strawberry pie=Erdbeertortenstück
Basket with Strawberry pies=Korb mit Erdbeertorten
Strawberry Bush=Erdbeerbusch
Blackberry=Brombeere
Raw Blackberry pie=Rohe Brombeertorte
Cooked Blackberry pie=Brombeertorte
Slice of Blackberry pie=Brombeertortenstück
Basket with Blackberry pies=Korb mit Brombeertorten
Blackberry Bush=Brombeerbusch
Blueberry=Blaubeere
Raw Blueberry pie=Rohe Blaubeertorte
Cooked Blueberry pie=Blaubeertorte
Slice of Blueberry pie=Blaubeertortenstück
Basket with Blueberry pies=Korb mit Blaubeertorten
Blueberry Bush=Blaubeerbusch
Raspberry=Himbeere
Raw Raspberry pie=Rohe Himbeertorte
Cooked Raspberry pie=Himbeertorte
Slice of Raspberry pie=Himbeertortenstück
Basket with Raspberry pies=Korb mit Himbeertorten
Raspberry Bush=Himbeerbusch
Gooseberry=Stachelbeere
Raw Gooseberry pie=Rohe Stachelbeertorte
Cooked Gooseberry pie=Stachelbeertorte
Slice of Gooseberry pie=Stachelbeertortenstück
Basket with Gooseberry pies=Korb mit Stachelbeertorten
Gooseberry Bush=Stachelbeerbusch
Mixed Berry=Beerenmix
Raw Mixed Berry pie=Rohe Beerenmixtorte
Cooked Mixed Berry pie=Beerenmixtorte
Slice of Mixed Berry pie=Beerenmixtortenstück
Basket with Mixed Berry pies=Korb mit Beerenmixtorten
Currently fruitless Bush=Zur Zeit früchteloser Busch
Basket=Korb

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@ -0,0 +1,39 @@
# textdomain: bushes_classic
Sugar=Sukero
Strawberry=Frago
Raw Strawberry pie=Kruda Fragokuko
Cooked Strawberry pie=Kuirita Fragokuko
Slice of Strawberry pie=Tranĉaĵo de Fragokuko
Basket with Strawberry pies=Korbo kun Fragokukoj
Strawberry Bush=Fraga Arbusto
Blackberry=Rubuso
Raw Blackberry pie=Kruda Rubusokuko
Cooked Blackberry pie=Kuirita Rubusokuko
Slice of Blackberry pie=Tranĉaĵo de Rubusokuko
Basket with Blackberry pies=Korbo kun Rubusokukoj
Blackberry Bush=Rubusa Arbusto
Blueberry=Mirtelo
Raw Blueberry pie=Kruda Mirtelokuko
Cooked Blueberry pie=Kuirita Mirtelokuko
Slice of Blueberry pie=Tranĉaĵo de Mirtelokuko
Basket with Blueberry pies=Korbo kun Mirtelokukoj
Blueberry Bush=Mirtela Arbusto
Raspberry=Frambo
Raw Raspberry pie=Kruda Frambokuko
Cooked Raspberry pie=Kuirita Frambokuko
Slice of Raspberry pie=Tranĉaĵo de Frambokuko
Basket with Raspberry pies=Korbo kun Frambokukoj
Raspberry Bush=Framba Arbusto
Gooseberry=Grosbero
Raw Gooseberry pie=Kruda Grosberkuko
Cooked Gooseberry pie=Kuirita Grosberkuko
Slice of Gooseberry pie=Tranĉaĵo de Grosberkuko
Basket with Gooseberry pies=Korbo kun Grosberkuko
Gooseberry Bush=Grosberarbusto
Mixed Berry=Miksita Bero
Raw Mixed Berry pie=Kruda Miksita Bera Kuko
Cooked Mixed Berry pie=Kuirita Miksa Beraj Kukoj
Slice of Mixed Berry pie=Tranĉaĵo de Miksita Bera Kuko
Basket with Mixed Berry pies=Korbo kun Miksitaj Beraj Kukoj
Currently fruitless Bush=Nuntempe senfrukta Arbusto
Basket=Korbo

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@ -0,0 +1,39 @@
# textdomain: bushes_classic
Sugar=Azúcar
Strawberry=Frutilla
Raw Strawberry pie=Pastel de Frutilla Crudo
Cooked Strawberry pie=Pastel de Frutilla Cocido
Slice of Strawberry pie=Rebanada de Pastel de Frutilla
Basket with Strawberry pies=Cesta con Pasteles de Frutilla
Strawberry Bush=Arbusto de Frutilla
Blackberry=Mora
Raw Blackberry pie=Pastel de Mora Crudo
Cooked Blackberry pie=Pastel de Mora Cocido
Slice of Blackberry pie=Rebanada de Pastel de Mora
Basket with Blackberry pies=Cesta con Pasteles de Mora
Blackberry Bush=Arbusto de Mora
Blueberry=Arándano
Raw Blueberry pie=Pastel de Arándano Crudo
Cooked Blueberry pie=Pastel de Arándano Cocido
Slice of Blueberry pie=Rebanada de Pastel de Arándano
Basket with Blueberry pies=Cesta con Pasteles de Arándano
Blueberry Bush=Arbusto de Arándano
Raspberry=Frambuesa
Raw Raspberry pie=Pastel de Frambuesa Crudo
Cooked Raspberry pie=Pastel de Frambuesa Cocido
Slice of Raspberry pie=Rebanada de Pastel de Frambuesa
Basket with Raspberry pies=Cesta con Pasteles de Frambuesa
Raspberry Bush=Arbusto de Frambuesa
Gooseberry=Grosella
Raw Gooseberry pie=Pastel de Grosella Crudo
Cooked Gooseberry pie=Pastel de Grosella Cocido
Slice of Gooseberry pie=Rebanada de Pastel de Grosella
Basket with Gooseberry pies=Cesta con Pasteles de Grosella
Gooseberry Bush=Arbusto de Grosella
Mixed Berry=Mezcla de Baya
Raw Mixed Berry pie=Pastel de Mezcla de Bayas Cruda
Cooked Mixed Berry pie=Pastel de Mezcla de Bayas Cocido
Slice of Mixed Berry pie=Rebanada de Pastel de Mezcla de Bayas
Basket with Mixed Berry pies=Cesta con Pasteles de Mezcla de Baya
Currently fruitless Bush=Arbusto actualmente infructuoso
Basket=Cesta

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@ -0,0 +1,39 @@
# textdomain: bushes_classic
Sugar=Sucre
Strawberry=Fraises
Raw Strawberry pie=Tarte aux fraises (crue)
Cooked Strawberry pie=Tarte aux fraises (cuite)
Slice of Strawberry pie=Part de tarte aux fraises
Basket with Strawberry pies=Panier de tartes aux fraises
Strawberry Bush=Buisson de fraises
Blackberry=Mûres
Raw Blackberry pie=Tarte aux mûres (crue)
Cooked Blackberry pie=Tarte aux mûres (cuite)
Slice of Blackberry pie=Part de tarte aux mûres
Basket with Blackberry pies=Panier de tartes aux fraises
Blackberry Bush=Buisson de mûres
Blueberry=Myrtilles
Raw Blueberry pie=Tarte aux myrtilles (crue)
Cooked Blueberry pie=Tarte aux myrtilles (cuite)
Slice of Blueberry pie=Part de tarte aux myrtilles
Basket with Blueberry pies=Panier de tartes aux mûres
Blueberry Bush=Buisson de myrtilles
Raspberry=Framboises
Raw Raspberry pie=Tarte aux framboises (crue)
Cooked Raspberry pie=Tarte aux framboises (cuite)
Slice of Raspberry pie=Part de tarts aux framboises
Basket with Raspberry pies=Panier de tartes aux framboises
Raspberry Bush=Buisson de framboises
Gooseberry=Groseilles
Raw Gooseberry pie=Tarte aux groseilles (crue)
Cooked Gooseberry pie=Tarte aux groseilles (cuite)
Slice of Gooseberry pie=Part de tarte aux groseilles
Basket with Gooseberry pies=Panier de tartes aux groseilles
Gooseberry Bush=Buisson de groseilles
Mixed Berry=Fruits rouges
Raw Mixed Berry pie=Tarte aux fruits rouges (crue)
Cooked Mixed Berry pie=Tarte aux fruits rouges (cuite)
Slice of Mixed Berry pie=Part de tarte aux fruits rouges
Basket with Mixed Berry pies=Panier de tartes aux fruits rouges
Currently fruitless Bush=Buisson sans fruits pour l'instant
Basket=Panier

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@ -0,0 +1,39 @@
# textdomain: bushes_classic
Sugar=Şeker
Strawberry=Çilek
Raw Strawberry pie=Çilekli çiğ pasta
Cooked Strawberry pie=Pişmiş çilekli pasta
Slice of Strawberry pie=Çilekli pasta dilimi
Basket with Strawberry pies=Çilekli pasta sepeti
Strawberry Bush=Çilek fidanı
Blackberry=Böğürtlen
Raw Blackberry pie=Böğürtlenli çiğ pasta
Cooked Blackberry pie=Pişmiş böğürtlenli pasta
Slice of Blackberry pie=Böğürtlenli pasta dilimi
Basket with Blackberry pies=Böğürtlenli pasta sepeti
Blackberry Bush=Böğürtlen fidanı
Blueberry=Yaban mersini
Raw Blueberry pie=Yaban mersinli çiğ pasta
Cooked Blueberry pie=Pişmiş yaban mersinli pasta
Slice of Blueberry pie=Yaban mersinli pasta dilimi
Basket with Blueberry pies=Yaban mersini pastalı sepet
Blueberry Bush=Yaban mersini fidanı
Raspberry=Ahududu
Raw Raspberry pie=Ahududulu çiğ pasta
Cooked Raspberry pie=Pişmiş ahududulu pasta
Slice of Raspberry pie=Ahududulu pasta dilimi
Basket with Raspberry pies=Ahududulu pasta sepeti
Raspberry Bush=Ahududu fidanı
Gooseberry=Bektaşi üzümü
Raw Gooseberry pie=Bektaşi üzümlü çiğ pasta
Cooked Gooseberry pie=Pişmiş bektaşi üzümlü pasta
Slice of Gooseberry pie=Bektaşi üzümlü pasta dilimi
Basket with Gooseberry pies=Bektaşi üzümlü pasta sepeti
Gooseberry Bush=Bektaşi üzümü fidanı
Mixed Berry=Dut
Raw Mixed Berry pie=Dutlu çiğ pasta
Cooked Mixed Berry pie=Pişmiş dutlu pasta
Slice of Mixed Berry pie=Dutlu pasta dilimi
Basket with Mixed Berry pies=Dutlu pasta sepeti
Currently fruitless Bush=Fidanı şu anda meyvesiz
Basket=Sepet

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@ -0,0 +1,39 @@
# textdomain: bushes_classic
Sugar=
Strawberry=
Raw Strawberry pie=
Cooked Strawberry pie=
Slice of Strawberry pie=
Basket with Strawberry pies=
Strawberry Bush=
Blackberry=
Raw Blackberry pie=
Cooked Blackberry pie=
Slice of Blackberry pie=
Basket with Blackberry pies=
Blackberry Bush=
Blueberry=
Raw Blueberry pie=
Cooked Blueberry pie=
Slice of Blueberry pie=
Basket with Blueberry pies=
Blueberry Bush=
Raspberry=
Raw Raspberry pie=
Cooked Raspberry pie=
Slice of Raspberry pie=
Basket with Raspberry pies=
Raspberry Bush=
Gooseberry=
Raw Gooseberry pie=
Cooked Gooseberry pie=
Slice of Gooseberry pie=
Basket with Gooseberry pies=
Gooseberry Bush=
Mixed Berry=
Raw Mixed Berry pie=
Cooked Mixed Berry pie=
Slice of Mixed Berry pie=
Basket with Mixed Berry pies=
Currently fruitless Bush=
Basket=

2
bushes_classic/mod.conf Normal file
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@ -0,0 +1,2 @@
name = bushes_classic
optional_depends = farming, farming_plus

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@ -1,5 +1,5 @@
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("bushes_classic")
plantlife_bushes = {}
@ -63,7 +63,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- with a chance of 1/3, return 2 bushes
local amount
if math.random(1,3) == 1 then
if can_harvest and math.random(1,3) == 1 then
amount = "2"
else
amount = "1"
@ -159,19 +159,21 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
paramtype2 = "facedir",
on_use = minetest.item_eat(18),
groups = { dig_immediate = 3 },
is_ground_content = false,
})
local texture_top, texture_bottom
local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
if bush_name == "mixed_berry" then
bush_name = "fruitless";
texture_top = "bushes_fruitless_bush_top.png"
texture_bottom = "bushes_fruitless_bush_bottom.png"
groups.not_in_creative_inventory = 1
else
texture_top = "bushes_bush_top.png"
texture_bottom = "bushes_bush_bottom.png"
end
local node_dig_prediction
local node_placement_prediction
if bush_name ~= "fruitless" then
node_dig_prediction = "bushes:fruitless_bush"
node_placement_prediction = "bushes:fruitless_bush"
end
minetest.register_node(":bushes:" .. bush_name .. "_bush", {
@ -185,6 +187,8 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
groups = groups,
sounds = default.node_sound_leaves_defaults(),
drop = "",
node_dig_prediction = node_dig_prediction,
node_placement_prediction = node_placement_prediction,
after_dig_node = function( pos, oldnode, oldmetadata, digger )
return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
end,
@ -207,4 +211,5 @@ minetest.register_node(":bushes:basket_empty", {
paramtype = "light",
paramtype2 = "facedir",
groups = { dig_immediate = 3 },
is_ground_content = false,
})

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@ -1,2 +0,0 @@
default
plantlife_i18n

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@ -1,15 +1,2 @@
-----------------------------------------------------------------------------------------------
local title = "Cave Stuff"
local version = "0.0.3"
local mname = "cavestuff"
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = plantlife_i18n.gettext
dofile(minetest.get_modpath("cavestuff").."/nodes.lua")
dofile(minetest.get_modpath("cavestuff").."/mapgen.lua")
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")

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@ -0,0 +1,4 @@
# textdomain: cavestuff
Pebble=Kieselstein
Desert Pebble=Wüstenkiesel
Stalactite=Stalaktit

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@ -0,0 +1,4 @@
# textdomain: cavestuff
Pebble=Ŝtoneto
Desert Pebble=Dezerta Ŝtoneto
Stalactite=Stalaktito

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@ -0,0 +1,4 @@
# textdomain: cavestuff
Pebble=Caillou
Desert Pebble=Caillou du désert
Stalactite=Stalactite

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@ -0,0 +1,4 @@
# textdomain: cavestuff
Pebble=
Desert Pebble=
Stalactite=

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@ -1,52 +1,65 @@
--Map Generation Stuff
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate pebbles
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine pebble amount from perlin noise
local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2)
-- Find random positions for pebbles based on this random
local pr = PseudoRandom(seed+1)
for i=0,pebble_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
minetest.register_decoration({
decoration = {
"cavestuff:pebble_1",
"cavestuff:pebble_2"
},
place_on = {
"default:dirt_with_grass",
"default:gravel",
"default:stone",
"default:permafrost_with_stones"
},
noise_params = {
offset = 0,
scale = 0.0078125,
spread = {
y = 100,
z = 100,
x = 100
},
seed = 0,
octaves = 3,
persist = 0.6,
flags = "absvalue",
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
-- If desert sand, add dry shrub
if nn == "default:dirt_with_grass" then
minetest.swap_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)})
elseif nn == "default:desert_sand" then
minetest.swap_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)})
end
end
end
end
end
end
end
end)
minetest.register_decoration({
decoration = {
"cavestuff:desert_pebble_1",
"cavestuff:desert_pebble_2"
},
place_on = {
"default:desert_sand",
"default:desert_stone"
},
noise_params = {
offset = 0,
scale = 0.0078125,
spread = {
y = 100,
z = 100,
x = 100
},
seed = 0,
octaves = 3,
persist = 0.6,
flags = "absvalue",
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})

2
cavestuff/mod.conf Normal file
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@ -0,0 +1,2 @@
name = cavestuff
depends = default

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@ -1,5 +1,5 @@
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("cavestuff")
--Rocks
@ -12,65 +12,64 @@ minetest.register_node("cavestuff:pebble_1",{
description = S("Pebble"),
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
groups = {cracky=3, stone=1, attached_node=1, dig_immediate=3},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:pebble_"..math.random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:pebble_2",{
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"},
tiles = {"undergrowth_pebble.png"},
drop = "cavestuff:pebble_1",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1, not_in_creative_inventory=1},
groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1, dig_immediate=3},
selection_box = cbox,
collision_box = cbox,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:desert_pebble_1",{
description = S("Desert Pebble"),
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"default_desert_stone.png"},
paramtype = "light",
tiles = {"default_desert_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1},
groups = {cracky=3, stone=1, attached_node=1, dig_immediate=3},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:desert_pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:desert_pebble_2",{
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
drop = "cavestuff:desert_pebble_1",
tiles = {"default_desert_stone.png"},
paramtype = "light",
tiles = {"default_desert_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1, not_in_creative_inventory=1},
groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1, dig_immediate=3},
selection_box = cbox,
collision_box = cbox,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_stone_defaults(),
})
--Staclactites
@ -79,26 +78,42 @@ minetest.register_node("cavestuff:stalactite_1",{
drawtype="nodebox",
tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1},
is_ground_content = false,
description = S("Stalactite"),
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.187500,0.425000,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,0.162500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,-0.275000,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,-0.837500,0.037500,0.037500,0.500000,-0.025000},
{-0.187500,-0.425000,-0.150003,0.162500,-0.500000,0.162500},
{-0.112500,-0.162500,-0.100000,0.087500,-0.475000,0.087500},
{-0.062500,0.275000,-0.062500,0.062500,-0.500000,0.062500},
{-0.037500,0.837500,0.037500,0.037500,-0.500000,-0.025000},
}
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if minetest.get_node(pt.under).name=="default:stone"
and minetest.get_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}).name=="air"
and minetest.get_node({x=pt.under.x, y=pt.under.y-2, z=pt.under.z}).name=="air" then
minetest.swap_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}, {name="cavestuff:stalactite_"..math.random(1,3)})
if not minetest.setting_getbool("creative_mode") then
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
local base = pointed_thing.under
local place = vector.add(base, dir)
local above = vector.add(place, dir)
if not placer then return end
local playername = placer:get_player_name()
if minetest.is_protected(place, playername)
or minetest.is_protected(above, playername) then
minetest.record_protection_violation(place, playername)
return
end
if minetest.get_node(base).name == "default:stone"
and minetest.get_node(place).name == "air"
and minetest.get_node(above).name == "air"
then
minetest.swap_node(place, {
name = "cavestuff:stalactite_"..math.random(1,3),
param2 = minetest.dir_to_wallmounted(vector.multiply(dir, -1))
})
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
end
@ -110,16 +125,17 @@ minetest.register_node("cavestuff:stalactite_2",{
drawtype="nodebox",
tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
is_ground_content = false,
drop = "cavestuff:stalactite_1",
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,0.112500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,-0.675000,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,-0.975000,0.037500,0.037500,0.500000,-0.025000},
{-0.187500,-0.387500,-0.150003,0.162500,-0.500000,0.162500},
{-0.112500,-0.112500,-0.100000,0.087500,-0.475000,0.087500},
{-0.062500,0.675000,-0.062500,0.062500,-0.500000,0.062500},
{-0.037500,0.975000,0.037500,0.037500,-0.500000,-0.025000},
}
},
})
@ -128,18 +144,17 @@ minetest.register_node("cavestuff:stalactite_3",{
drawtype="nodebox",
tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
is_ground_content = false,
drop = "cavestuff:stalactite_1",
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,0.037500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,-0.437500,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,-1.237500,0.037500,0.037500,0.500000,-0.025000},
}
},
type = "fixed",
fixed = {
{-0.187500,-0.387500,-0.150003,0.162500,-0.500000,0.162500},
{-0.112500,-0.037500,-0.100000,0.087500,-0.475000,0.087500},
{-0.062500,0.437500,-0.062500,0.062500,-0.500000,0.062500},
{-0.037500,1.237500,0.037500,0.037500,-0.500000,-0.025000},
}
},
})
--Stalagmites

View File

@ -53,7 +53,7 @@ minetest.register_craft({
{"default:stick",""}
}
})
if minetest.get_modpath("flint") ~= nil then
if minetest.get_modpath("flint") then
minetest.register_craft({
output = "dryplants:sickle",
recipe = {
@ -63,7 +63,7 @@ if minetest.get_modpath("flint") ~= nil then
}
})
end
if minetest.get_modpath("stoneage") ~= nil then
if minetest.get_modpath("stoneage") then
minetest.register_craft({
output = "dryplants:sickle",
recipe = {

View File

@ -1,4 +0,0 @@
default
biome_lib
plantlife_i18n
farming?

View File

@ -1,33 +1,15 @@
-----------------------------------------------------------------------------------------------
local title = "Grasses" -- former "Dry plants"
local version = "0.1.5"
local mname = "dryplants"
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- support for i18n
local S = minetest.get_translator("dryplants")
-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, biome_lib
-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {}
-- support for i18n
local S = plantlife_i18n.gettext
dofile(minetest.get_modpath("dryplants").."/crafting.lua")
dofile(minetest.get_modpath("dryplants").."/settings.txt")
dofile(minetest.get_modpath("dryplants").."/reed.lua")
if REEDMACE_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
end
if SMALL_JUNCUS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/juncus.lua")
end
if EXTRA_TALL_GRASS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
end
--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
-----------------------------------------------------------------------------------------------
@ -130,12 +112,14 @@ minetest.register_node("dryplants:grass", {
paramtype = "light",
sunlight_propagates = true,
tiles = {"dryplants_grass.png"},
use_texture_alpha = "clip",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -144,7 +128,7 @@ minetest.register_node("dryplants:grass", {
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass"},
interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
minetest.swap_node(pos, {name="dryplants:hay"})
@ -161,12 +145,14 @@ minetest.register_node("dryplants:hay", {
paramtype = "light",
sunlight_propagates = true,
tiles = {"dryplants_hay.png"},
use_texture_alpha = "clip",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -189,8 +175,8 @@ minetest.register_node("dryplants:grass_short", {
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass_short"},
interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/GRASS_REGROWING_CHANCE,
interval = 1200, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/1200,
action = function(pos)
-- Only become dirt with grass if no cut grass or hay lies on top
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
@ -199,7 +185,3 @@ minetest.register_abm({
end
end,
})
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

View File

@ -1,21 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Juncus 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("dryplants")
abstract_dryplants.grow_juncus = function(pos)
local function grow_juncus(pos)
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else
@ -46,6 +37,10 @@ minetest.register_node("dryplants:juncus", {
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
end
local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, playername) or
minetest.is_protected(pointed_thing.under, playername) then
@ -60,12 +55,13 @@ minetest.register_node("dryplants:juncus", {
else
minetest.swap_node(right_here, {name="dryplants:juncus"})
end
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_node("dryplants:juncus_02", {
description = S("Juncus"),
drawtype = "plantlike",
@ -92,44 +88,69 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib:register_generate_plant({
surface = {
minetest.register_decoration({
name = "dryplants:juncus_water",
decoration = {"air"},
fill_ratio = 0.16,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
-- at dunes/beach
biome_lib:register_generate_plant({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
rarity = 101 - JUNCUS_AT_BEACH_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
check_offset = -1,
num_spawn_by = 1
})
-- at dunes/beach
minetest.register_decoration({
name = "dryplants:juncus_beach",
decoration = {"air"},
fill_ratio = 0.08,
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {"default:dirt_with_grass"},
check_offset = -1,
num_spawn_by = 1
})
local did, did2
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:juncus_water")
did2 = minetest.get_decoration_id("dryplants:juncus_beach")
minetest.set_gen_notify("decoration", {did, did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_juncus(pos)
end
end)

View File

@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=Sichel
Cut Grass=Grasschnitt
Hay=Heu
Short Grass=Kurzes Gras
Juncus=Binsen
Wet Reed=Nasses Schilf
Wet Reed Slab=Nasse Schilfplatte
Wet Reed Roof=Nasses Schilfdach
Wet Reed Roof Corner 1=Nasser Schilfdachwinkel 1
Wet Reed Roof Corner 2=Nasser Schilfdachwinkel 2
Reed=Schilf
Reed Slab=Schilfstufe
Reed Roof=Schilfdach
Reed Roof Corner 1=Schilfdachwinkel 1
Reed Roof Corner 2=Schilfdachwinkel
Reedmace=Rohrkolben
Reedmace, height: 1=Rohrkolben, Höhe: 1
Reedmace, height: 2=Rohrkolben, Höhe: 2
Reedmace, height: 3=Rohrkolben, Höhe: 3
Reedmace, height: 3 & Spikes=Rohrkolben, Höhe: 3 & Rispe

View File

@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=
Cut Grass=Tranĉita Herbenon
Hay=Fojno
Short Grass=Mallonga Herbo
Juncus=Junko
Wet Reed=Malseka Kano
Wet Reed Slab=Slabo de Malseka Kano
Wet Reed Roof=Tegmento de Malseka Kano
Wet Reed Roof Corner 1=Tegmentangulo 1 de Malseka Kano
Wet Reed Roof Corner 2=Tegmentangulo 2 de Malseka Kano
Reed=Kano
Reed Slab=Slabo de Kano
Reed Roof=Tegmento de Kano
Reed Roof Corner 1=Tegmentangulo 1 de Kano
Reed Roof Corner 2=Tegmentangulo 2 de Kano
Reedmace=Tifeo
Reedmace, height: 1=Tifeo, alteco: 1
Reedmace, height: 2=Tifeo, alteco: 2
Reedmace, height: 3=Tifeo, alteco: 3
Reedmace, height: 3 & Spikes=Tifeo, alteco: 3 & Pikiloj

View File

@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=Faucille
Cut Grass=Herbe coupée
Hay=Foin
Short Grass=Herbes courtes
Juncus=Joncs
Wet Reed=Bloc de roseau humide
Wet Reed Slab=Dalle en roseau humide
Wet Reed Roof=Toit en roseau humide
Wet Reed Roof Corner 1=Angle de toit en roseau humide 1
Wet Reed Roof Corner 2=Angle de toit en roseau humide 2
Reed=Roseau
Reed Slab=Dalle en roseau
Reed Roof=Toit en roseau
Reed Roof Corner 1=Angle de toit en roseau 1
Reed Roof Corner 2=Angle de toit en roseau 2
Reedmace=Roseau
Reedmace, height: 1=Roseau, 1 de hauteur
Reedmace, height: 2=Roseau, 2 de hauteur
Reedmace, height: 3=Roseau, 3 de hauteur
Reedmace, height: 3 & Spikes=Roseau, 3 de hauteur avec panicules

View File

@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=
Cut Grass=
Hay=
Short Grass=
Juncus=
Wet Reed=
Wet Reed Slab=
Wet Reed Roof=
Wet Reed Roof Corner 1=
Wet Reed Roof Corner 2=
Reed=
Reed Slab=
Reed Roof=
Reed Roof Corner 1=
Reed Roof Corner 2=
Reedmace=
Reedmace, height: 1=
Reedmace, height: 2=
Reedmace, height: 3=
Reedmace, height: 3 & Spikes=

View File

@ -1,25 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Meadow Variation 0.0.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass_variation = function(pos)
local right_here = {x=pos.x, y=pos.y, z=pos.z}
minetest.swap_node(right_here, {name="dryplants:grass_short"})
end
biome_lib:register_generate_plant({
surface = {
-- @reviewer: couldn't even find using biome_lib
minetest.register_decoration({
decoration = {"dryplants:grass_short"},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
},
max_count = 4800,
rarity = 25,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass_variation
)
deco_type = "simple",
flags = "all_floors"
})

3
dryplants/mod.conf Normal file
View File

@ -0,0 +1,3 @@
name = dryplants
depends = default
optional_depends = farming, ebiomes

View File

@ -1,32 +1,20 @@
-----------------------------------------------------------------------------------------------
-- Grasses - More Tall Grass 0.0.2
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local grass_size = math.random(1,5)
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.swap_node(right_here, {name="default:grass_"..grass_size})
end
end
biome_lib:register_generate_plant({
surface = {
minetest.register_decoration({
decoration = {
"default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5"
},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = TALL_GRASS_PER_MAPBLOCK,
rarity = 101 - TALL_GRASS_RARITY,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass
)
deco_type = "simple",
flags = "all_floors"
})

View File

@ -6,7 +6,7 @@
-- Dependencies: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("dryplants")
minetest.register_alias("stairs:stair_wetreed", "dryplants:wetreed_roof")
minetest.register_alias("stairs:slab_wetreed", "dryplants:wetreed_slab")
@ -44,6 +44,7 @@ minetest.register_node("dryplants:wetreed_slab", {
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -72,109 +73,107 @@ minetest.register_node("dryplants:wetreed_roof", {
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
if AUTO_ROOF_CORNER == true then
local CoRNeR = {
local CoRNeR = {
-- MaTeRiaL
{"wetreed"},
{"reed"}
}
{"wetreed"},
{"reed"}
}
for i in pairs(CoRNeR) do
for i in pairs(CoRNeR) do
local MaTeRiaL = CoRNeR[i][1]
local roof = "dryplants:"..MaTeRiaL.."_roof"
local corner = "dryplants:"..MaTeRiaL.."_roof_corner"
local corner_2 = "dryplants:"..MaTeRiaL.."_roof_corner_2"
local MaTeRiaL = CoRNeR[i][1]
local roof = "dryplants:"..MaTeRiaL.."_roof"
local corner = "dryplants:"..MaTeRiaL.."_roof_corner"
local corner_2 = "dryplants:"..MaTeRiaL.."_roof_corner_2"
minetest.register_abm({
nodenames = {roof},
interval = 1,
chance = 1,
action = function(pos)
minetest.register_abm({
nodenames = {roof},
interval = 1,
chance = 1,
action = function(pos)
local node_east = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z })
local node_west = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z })
local node_north = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local node_south = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
-- corner 1
if ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner, param2=0})
end
local node_east = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z })
local node_west = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z })
local node_north = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local node_south = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
-- corner 1
if ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner, param2=0})
end
if ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner, param2=1})
end
if ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner, param2=1})
end
if ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner, param2=2})
end
if ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner, param2=2})
end
if ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner, param2=3})
end
-- corner 2
if ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner_2 and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner_2 and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner_2, param2=0})
end
if ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner, param2=3})
end
-- corner 2
if ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner_2 and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner_2 and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner_2, param2=0})
end
if ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner_2 and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner_2 and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner_2, param2=1})
end
if ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner_2 and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner_2 and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner_2, param2=1})
end
if ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner_2 and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner_2 and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner_2, param2=2})
end
if ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner_2 and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner_2 and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner_2, param2=2})
end
if ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner_2 and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner_2 and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner_2, param2=3})
end
if ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner_2 and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner_2 and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner_2, param2=3})
end
end,
})
end
end,
})
end
-----------------------------------------------------------------------------------------------
-- Wet Reed Roof Corner
-- Wet Reed Roof Corner 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_roof_corner", {
description = S("Wet Reed Roof Corner"),
description = S("Wet Reed Roof Corner 1"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -197,6 +196,7 @@ minetest.register_node("dryplants:wetreed_roof_corner", {
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -227,37 +227,35 @@ minetest.register_node("dryplants:wetreed_roof_corner_2", {
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Wet Reed becomes (dry) Reed over time
-----------------------------------------------------------------------------------------------
if REED_WILL_DRY == true then
local DRyiNG = {
local DRyiNG = {
-- WeT DRy
{"dryplants:wetreed", "dryplants:reed"},
{"dryplants:wetreed_slab", "dryplants:reed_slab"},
{"dryplants:wetreed_roof", "dryplants:reed_roof"},
{"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"},
{"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"}
}
for i in pairs(DRyiNG) do
{"dryplants:wetreed", "dryplants:reed"},
{"dryplants:wetreed_slab", "dryplants:reed_slab"},
{"dryplants:wetreed_roof", "dryplants:reed_roof"},
{"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"},
{"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"}
}
for i in pairs(DRyiNG) do
local WeT = DRyiNG[i][1]
local DRy = DRyiNG[i][2]
local WeT = DRyiNG[i][1]
local DRy = DRyiNG[i][2]
minetest.register_abm({
nodenames = {WeT},
interval = REED_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
local direction = minetest.get_node(pos).param2
minetest.swap_node(pos, {name=DRy, param2=direction})
end,
})
end
minetest.register_abm({
nodenames = {WeT},
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
local direction = minetest.get_node(pos).param2
minetest.swap_node(pos, {name=DRy, param2=direction})
end,
})
end
-----------------------------------------------------------------------------------------------
@ -269,6 +267,7 @@ minetest.register_node("dryplants:reed", {
paramtype2 = "facedir",
tiles = {"dryplants_reed.png"},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -290,6 +289,7 @@ minetest.register_node("dryplants:reed_slab", {
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -318,14 +318,15 @@ minetest.register_node("dryplants:reed_roof", {
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Reed Roof Corner
-- Reed Roof Corner 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_roof_corner", {
description = S("Reed Roof Corner"),
description = S("Reed Roof Corner 1"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -348,6 +349,7 @@ minetest.register_node("dryplants:reed_roof_corner", {
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@ -378,5 +380,6 @@ minetest.register_node("dryplants:reed_roof_corner_2", {
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})

View File

@ -1,13 +1,3 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Reedmace 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default, trees
-----------------------------------------------------------------------------------------------
-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
@ -18,20 +8,22 @@
-- The seed hairs were used by some Native American groups as tinder for starting fires
-- support for i18n
local S = plantlife_i18n.gettext
local S = minetest.get_translator("dryplants")
-----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_reedmace = function(pos)
local function grow_reedmace(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
if minetest.get_node(pos_01).name == "air" -- bug fix
or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
local nodename = minetest.get_node(pos_01).name
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
@ -50,14 +42,16 @@ abstract_dryplants.grow_reedmace = function(pos)
end
end
abstract_dryplants.grow_reedmace_water = function(pos)
local function grow_reedmace_water(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
@ -77,6 +71,8 @@ abstract_dryplants.grow_reedmace_water = function(pos)
end
end
abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
-----------------------------------------------------------------------------------------------
-- REEDMACE SPIKES
-----------------------------------------------------------------------------------------------
@ -92,6 +88,7 @@ minetest.register_node("dryplants:reedmace_spikes", {
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -114,6 +111,7 @@ minetest.register_node("dryplants:reedmace_top", {
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -137,6 +135,7 @@ minetest.register_node("dryplants:reedmace_height_2", {
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -160,6 +159,7 @@ minetest.register_node("dryplants:reedmace_height_3", {
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -183,6 +183,7 @@ minetest.register_node("dryplants:reedmace_height_3_spikes", {
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -205,6 +206,7 @@ minetest.register_node("dryplants:reedmace", {
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -235,6 +237,7 @@ minetest.register_node("dryplants:reedmace_bottom", {
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -264,7 +267,8 @@ minetest.register_node("dryplants:reedmace_sapling", {
groups = {
snappy=3,
flammable=2,
attached_node=1
attached_node=1,
sapling=1,
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -275,19 +279,19 @@ minetest.register_node("dryplants:reedmace_sapling", {
-- abm
minetest.register_abm({
nodenames = "dryplants:reedmace_sapling",
interval = REEDMACE_GROWING_TIME,
chance = 100/REEDMACE_GROWING_CHANCE,
interval = 600,
chance = 100/5,
action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
@ -317,7 +321,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(puncher:get_player_name()) then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()
@ -325,89 +329,120 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
end,
})
-----------------------------------------------------------------------------------------------
-- SPAWN REEDMACE
-----------------------------------------------------------------------------------------------
--[[biome_lib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex"
},
seed_diff = 329,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
})]]
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib:register_generate_plant({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_swamp",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- in water
biome_lib:register_generate_plant({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_water",
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_IN_WATER_RARITY,
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace_water
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source"
},
check_offset = -1,
num_spawn_by = 1
})
-- for oases & tropical beaches & tropical swamps
biome_lib:register_generate_plant({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_beach",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
"sumpf:sumpf"
},
max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
rarity = 101 - REEDMACE_FOR_OASES_RARITY,
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf",
"default:desert_sand"
},
check_offset = -1,
num_spawn_by = 1
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)

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