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Author SHA1 Message Date
d53fb146dd show the player's current painting-with color,
if no color is selected, if any

if no painting-with and no selected, shows a "?"
2018-08-27 20:01:15 -04:00
5b1051f8ae show the "your selection" legend in creative mode
(since it now shows the selected color instead of an empty box)
2018-08-27 19:52:15 -04:00
62806f795e better handling of exiting the color selector form
also prints a warning if the user clicked "Accept" without a color selected
2018-08-27 19:45:34 -04:00
057baacf2d make "Your selection" legend show your selected color
or show a "?" when a color hasn't been chosen
2018-08-27 19:30:36 -04:00
f7cc4be2c3 update API 2018-08-27 02:50:45 -04:00
4dc4b0e08a fix broken re-painting of nodes using the split palettes
(broken in multiple places....oy.)

also, fix wrong light green shade in colorwallmounted palette

also, fixed many wrong/missing aliases and translations between old and current colors
(i.e. aqua<->spring, skyblue<->azure, redviolet<->rose)
2018-08-27 01:10:44 -04:00
3898337fc3 don't try to match last_color to registered_items table, that breaks aliases 2018-08-27 00:05:34 -04:00
088b5ee120 tweak switching-to msg 2018-08-26 22:35:40 -04:00
2e4c2e2667 add "***" to all other warning/info msgs 2018-08-26 22:31:56 -04:00
6ecb115465 warn the user to open the color selector
instead of crashing if they have no color set :-)
2018-08-26 22:27:43 -04:00
4dde37c191 remove "already that color" chat msg (some found it annoying) 2018-08-26 22:16:28 -04:00
c9d7733d87 use right-click (on any random node) to open the color selector
experimental code to read the param2 of a node and make a dye out of it
used by airbrush, shift-right-click to change to that color
2018-08-26 22:15:37 -04:00
0a589e7529 use shift-right-click for color select form
(instead of punch or shift-punch)

Must be pointing at a node, doesn't matter what it is, but with a range
of 12, it's hard not to.
2018-08-26 19:34:01 -04:00
409ee441c4 respect protection 2018-08-26 08:59:28 -04:00
ca1ab44e78 add recipe for airbrush 2018-08-26 08:41:04 -04:00
e13d514ff7 allow shift-punch for airbrush form 2018-08-26 08:28:56 -04:00
fa71e3166c allow replacement nodes during airbrushing 2018-08-26 07:23:40 -04:00
414d72d2a6 new punch-to-colorize scheme
using a tool, the airbrush, for the job

point at air/nothing and punch while wielding the airbrush
to open the color selection form.
2018-08-26 07:10:00 -04:00
568168fe1f better handling of the register_on_placenode rotation fix 2018-08-26 07:09:20 -04:00
c005dc358a minor changes to colorwallmounted palette
got rid of the separate brown swatch in the colorwallmounted palette, as
it was being bypassed by the brown-> medium orange translation --
replaced it with light green.

fixed missing colorwallmounted light blue/azure check-and-return in
get_paletteidx()
2018-08-25 02:40:17 -04:00
c7fc48c8d0 fix some broken aliases,
add some corresponding ones (unifieddyes:* vs. dye:*)
2018-08-25 00:38:24 -04:00
de5f73e976 clarify usage of make_colored_itemstack() 2018-08-24 23:53:53 -04:00
0d00a7eae6 workaround for placing nodes with no color info in itemstack 2018-08-24 11:13:42 -04:00
adf1bc2c50 remove the old obsolete on_use stuff
(was applied to dye items, obsolete now)
2018-08-24 05:41:27 -04:00
35d34d809e more API doc tweaks 2018-08-23 05:56:02 -04:00
28b429785c more API.md tweaks 2018-08-22 22:27:07 -04:00
cac65df76c clarify API regarding neutral_node field 2018-08-22 20:39:45 -04:00
d3274ab66f remove debug prints 2018-08-22 20:07:15 -04:00
d2512952d9 forgot to add pink to craft helper 2018-08-22 20:06:29 -04:00
5557178cb4 proper handling of 89-color "split" palette in craft helper 2018-08-22 20:01:03 -04:00
4847b926d5 preserve color bits in rotation fixup calls 2018-08-22 04:25:43 -04:00
e3648f77e2 remove debug prints 2018-08-22 03:27:17 -04:00
b49ed1724b fix hue table type for wallmounted in craft helper 2018-08-22 03:14:20 -04:00
992bca7e15 update API for new paradigm
plus some minor cleanups and style fixes
2018-08-22 01:10:19 -04:00
2a81653492 Merge branch 'colored-itemstacks'
Make colored itemstacks the official code
2018-08-21 23:29:43 -04:00
a55f6faa14 further refine how colored itemstacks work 2018-08-21 23:28:17 -04:00
da24c09f62 check if pointed thing actually works in on_use 2018-08-03 09:22:17 -04:00
cd130cf8de Merge pull request #23 from katkaha/dye_aliases
adding aliases for brown and grey dyes
2018-05-11 08:57:49 -04:00
f6581b6ba3 adding aliases for brown and grey dyes 2018-05-10 20:13:31 +02:00
48cd40a5c2 Agrege la traducción al español 2018-04-23 20:09:02 -07:00
0d654eafec Merge pull request #21 from Jat15/patch-2
Fix grayscale with 89-color palette
2017-12-11 15:09:20 -05:00
5dc464a4b2 Fix grayscale with 89-color palette
Fixes #19
2017-12-11 10:35:30 +01:00
3c8b698e8e Merge pull request #20 from MuhdNurHidayat/master
Add Malay translation
2017-11-13 22:21:14 -05:00
e947a073ef Add Malay translation 2017-11-14 02:43:28 +08:00
a8caed8195 separate the make-colored-itemstack code into its own function 2017-06-20 17:01:54 -04:00
731c7d133e disable old after_dig_node() callbacks
(don't split a digged node into neutral+dye)
2017-06-20 17:01:54 -04:00
ad8ab99bd8 disable auto-coloring code entirely 2017-06-20 17:01:54 -04:00
07101b99fe add helper function for crafting param2-colorized items
One call registers the full set of 32, 89, or 256 colors.

Pass it a recipe of the following general form

```lua
unifieddyes.register_color_craft({
        output = "mymod:colorized_node",
        type = <nil or "shapeless">
        palette = <see below>,
        neutral_node = "some_mod:neutral_node",
        recipe = {
                <see below>
        }
})
```

palette may be either "wallmounted" (32 colors), false or omitted
entirely (89 colors), or "extended" (256 colors).

The recipe section is either a shapeless list, or a standard three-line
shaped recipe, same as the regular register_craft() function.  The key
difference is two placeholder keys that are now supported:

  * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with
    each pass of its registration loop, substitute the actual "dye:foo"
    craft item in its place which corresponds with the current loop's color.
  * if an item in the recipe list is "NEUTRAL_NODE", then the value of the
    "neutral_node" field will be substituted in its place.

The expectation here is that the modder probably has some base recipe in
mind that, given no dyes, would result in a neutral, uncolored node.  This
call creates all the recipes that would be needed to craft colored versions
of that neutral node either using that base recipe with dye added, or by
crafting the neutral node with some dye after the fact.
2017-06-20 17:01:54 -04:00
10 changed files with 913 additions and 328 deletions

158
API.md
View File

@ -6,23 +6,21 @@ In your node definition, you must include a few things to interface with Unified
```lua ```lua
minetest.register_node("mymod:colored_node", { minetest.register_node("mymod:colored_node", {
description = "My custom colored node", description = "My custom colored node",
tiles = { "mymod_custom_colored_node.png" }, tiles = { "mymod_custom_colored_node.png" },
paramtype = "light", paramtype = "light",
paramtype2 = "color", paramtype2 = "color",
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
place_param2 = 240, groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1} on_construct = unifieddyes.on_construct,
on_construct = unifieddyes.on_construct, airbrush_replacement_node = "mymod:my_other_colored_node"
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node,
}) })
``` ```
`paramtype2` must be one of: `paramtype2` must be one of:
- "color" this is an 89-color or 256-color node - "color": this is an 89-color or 256-color node
- "colorwallmounted" this is a 32-color node using "wallmounted" mode - "colorwallmounted": this is a 32-color node using "wallmounted" mode
- "colorfacedir" this node uses one of the "split" 89-color palettes. - "colorfacedir": this node uses one of the "split" 89-color palettes.
`palette` must be set to match the `paramtype2` setting, and must be one of: `palette` must be set to match the `paramtype2` setting, and must be one of:
- "unifieddyes_palette.png" - "unifieddyes_palette.png"
@ -30,18 +28,14 @@ minetest.register_node("mymod:colored_node", {
- "unifieddyes_palette_colorwallmounted.png" - "unifieddyes_palette_colorwallmounted.png"
- or one of the "split" hues palettes (see below). - or one of the "split" hues palettes (see below).
`place_param2` generally is only needed for the 256-color palette, and should usually be set to 240 (which corresponds to white). `groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
`groups` If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
`on_construct` see below. `on_construct`: see below.
`after_place_node` see below.
`after_dig_node` see below. `airbrush_replacement_node`: The node to swap in when the airbrush is used on this node. For example, you could `minetest.override_item()` on some default node to add this field, pointing to a colorable node of your own, so that when the default node is painted, it's replaced with yours in the new color.
#### Function calls #### Function calls
**`unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)`**
Call this within your node's `after_place_node` callback to allow Unified Dyes to automatically color the node using the dye you last used on that kind of node The feature will remain active until the dye runs out, or the user places a different kind of colorable node, or the user cancels the feature.
**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)` **`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`** `unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
@ -51,10 +45,6 @@ These two are used to re-orient `wallmounted` nodes after placing. The former al
This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver. This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver.
**`unifieddyes.select_node(pointed_thing)`**
Just what it says on the tin. :-) This function returns a position and node definition of whatever is being pointed at.
**`unifieddyes.is_buildable_to(placer_name, ...)`** **`unifieddyes.is_buildable_to(placer_name, ...)`**
Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node). Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node).
@ -63,35 +53,73 @@ Again, another obvious one, returns whether or not the pointed node is `buildabl
Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings. Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings.
If the item name is a color (not greyscale), then hue will be the basic hue for that color, saturation will be empty string for high saturation or `_s50` for low, and value will be `dark_`, `medium_`, `light_`, or an empty string if it's full color. If the item name is a color (not greyscale), then `hue` will be the basic hue for that color, saturation will be empty string for high saturation or "\_s50" for low, and value will be "dark_", "medium_", "light_", or an empty string if it's full color.
If the item name is greyscale, then hue will contain `white`, `light_grey`, `grey`, `dark_grey`, or `black`, saturation will (ironically) be an empty string, and value will be `light_`, `dark_`, or empty string if it's medium grey. If the item name is greyscale, then `hue` will contain "white", "light_grey", "grey", "dark_grey", or "black", saturation will (ironically) be an empty string, and value will be "light_", "dark_", or empty string to correspond with the contents of `hue`.
For example: For example:
"mymod:mynode_red" would return ("red", "", "")
"mymod:mynode_light_blue" would return ("blue", "", "light_") * "mymod:mynode_red" would return ("red", "", "")
"mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_") * "mymod:mynode_light_blue" would return ("blue", "", "light_")
"mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_") * "mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
* "mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
**`unifieddyes.getpaletteidx(color, palette_type)`** **`unifieddyes.getpaletteidx(color, palette_type)`**
When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and `palette_type` (either a boolean or string), this function returns the numerical index into that palette, and the hue name as a string. When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and `palette_type` (either a boolean or string), this function returns the numerical index into that palette, and the hue name as a string.
`false` or `nil`: the 89-color palette * `false` or `nil`: the 89-color palette
`true`: 89 color "split" palette mode, for nodes that need full `facedir` support. In this case, the hue field would match whichever of the 13 "split" palettes the node is using, and the index will be 1-7, representing the shade within that palette. See my coloredwoods mod for more information on how this mode is used. * `true`: 89 color "split" palette mode, for nodes that need full `facedir` support. In this case, the returned hue will be the color of whichever of the 13 "split" palettes the node is using, and the index will be 1-7, representing the shade within that palette. See my coloredwoods mod for more information on how this mode is used. If the node is black, white, or grey, the hue will be set to 0.
`wallmounted`: the 32-color palette, for nodes using `colorwallmounted` mode. * `wallmounted`: the 32-color palette, for nodes using `colorwallmounted` mode.
`extended`: the 256-color "extended" palette * `extended`: the 256-color "extended" palette
**`unifieddyes.color_to_name(param2, def)`**
This function will attempt to return the name of the color indicated by `param2`. `palette` tells the function which palette filename was used with that param2 value. The returned value should be suitable as a dye item name when prefixed with "dye:".
**`unifieddyes.on_airbrush(itemstack, player, pointed_thing)`**
This is called when a node is punched while wielding the airbrush.
**`unifieddyes.show_airbrush_form(player)`**
This one does just what it sounds like - it shows the color selector formspec.
**`unifieddyes.on_construct(pos)`** **`unifieddyes.on_construct(pos)`**
This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't strictly necessary as long as the node has never used the 89-color palette and won't be subjected to an LBM that changes its color. This function, usually called from your node definition's `on_construct`, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
**`unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)`** **`unifieddyes.register_color_craft(recipe)`**
This function handles returning dyes to the user when a node is dug. All colorized nodes need to call this in `after_dig_node`. This will loop through all of Unified Dyes' color lists, generating one recipe for every color in the palette given in the call. Example usage:
**`unifieddyes.on_use(itemstack, player, pointed_thing)`** ```lua
unifieddyes.register_color_craft({
output = "mymod:colored_node 6",
palette = "extended",
neutral_node = "mymod:my_base_node_material",
recipe = {
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
{ "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
}
})
```
This function is used internally by Unfiied Dyes to actually make a dye able to colorize a node when you wield and punch with it. Unified Dyes redefines the minetest_game default dye items to call this function. `output` is a standard item string as in the normal `minetest.register_craft()` call.
`palette` specifies the palette type to iterate through ("extended" and "wallmounted" are obvious, and if not specified, it'll use the 89 color palette).
`type` can be "shapeless" or unspecified/`nil`, and works the same as in the normal call.
`neutral_node` should specify the name of whatever item or node serves as the base, neutrally-colored material in your recipe. This really only applies if your node is just made from one item (or more than one of the same item), plus one or more dyes. If your node is just made from a collection of assorted items and no one item is really the neutral material, or anyway if you don't need this substitution, you must set it to an empty string.
`recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe).
`output_prefix` and `output_suffix`, if specified (must use both if at all), will cause the recipe registration to ignore the usual `output` field, and instead set to the output item to `output_prefix` + (hue) + `output_suffix`. Used for mods that use the split 89-color palette. `hue` will thus be one of the 12 hues, or "grey", as defined by the split palettes.
**`unifieddyes.make_colored_itemstack(itemstack, palette, color)`**
Makes a colored itemstack out of the given `itemstack` and `color` (as a dye, e.g. "dye:dark_red_s50"), setting the correct index per the `palette` field, which works as described above for `unifieddyes.getpaletteidx()`. Said itemstack is returned as a string suitable for use as the output field of a craft recipe, equal in size to the itemstack passed into the function (e.g. if you give it "mymod:colored_node 7", it'll return a stack of 7 colored items).
#### Tables #### Tables
@ -103,6 +131,52 @@ In addition to the above API calls, Unified Dyes provides several useful tables
`unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft. `unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft.
`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either `_s50` or empty string), up to three dye itemstrings, and the yield for that craft. `unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either "_s50" or empty string), up to three dye item strings, and the yield for that craft.
`unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft. `unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft.
#### Converting an old mod
If your mod used the old paradigm where you craft a neutral-colored item, place it, and punch with dye to color it, and you wish to convert it to colored itemstacks, take the following actions for each node:
* Remove these keys from your node definition:
```lua
place_param2 = 240,
after_dig_node = unifieddyes.after_dig_node,
after_place_node = unifieddyes.recolor_on_place,
ud_replacement_node = "mod:some_node"
```
* Add the `airbrush_replacement_node` key to the node definition, if needed.
* Add a call to `unifieddyes.register_color_craft(recipe)`, the create-all-the-recipes helper described above (of course, you don't have to register any recipes if you don't want to, or you can roll your own, your choice).
**If your mod never has never used Unified Dyes at all**
* Remove all of your various colored node definitions, keeping only the one for the white version of your node, or delete them all, and keep whatever node you consider to be "neutral colored".
* Delete all of the colored texture files too, except keep the brightest, highest-contrast, most detailed one - whichever color that happens to be. Most likely, red or green will be the best one.
* Convert that remaining texture to grayscale, enhance its contrast as much as you can without distorting it, and rename it and the node it'll be used to something neutral-sounding.
* Add the `on_construct` and `palette` keys to your neutral node definition, for example:
`palette = "unifieddyes_palette_extended.png",`
`on_construct = unifieddyes.on_construct,`
* Adjust your node's groups to specify that the node can be colored. Example (note the last item):
`groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},`
* Remove all crafting recipes for all colored versions of that node, keeping only the one that makes the "neutral" one.
* Add the above recipes helper call (which replaces those delted recipes)
* If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and which has a properly-prepared grayscale texture image in addition to the above keys. Use `minetest.override_item()` to add the `on_construct`, `palette`, and `airbrush_replacement_node` keys, and the `ud_param2_colorable` group, to that "someone else's" node. Then use that node and your custom, hidden node in the craft helper call.
* You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part.
**If your mod has no colorable items**
If you wish to expand your mod to support color, just follow the above "never used" section, skipping the "remove/delete this and that" items, and of course omitting the LBM.

909
init.lua

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87
locale/es.txt Normal file
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@ -0,0 +1,87 @@
# Traducido por Carlos Barraza
Lime Dye = Colorante Lima
Aqua Dye = Colorante Agua
Sky-blue Dye = Colorante Azul Cielo
Red-violet Dye = Colorante Rojo Violeta
Light Grey Dye = Colorante Gris Claro
Dark Red Dye (low saturation) = Colorante Rojo Oscuro (baja saturación)
Dark Orange Dye (low saturation) = Colorante Naranja Oscuro (baja saturación)
Dark Yellow Dye (low saturation) = Colorante Amarillo Oscuro (baja saturación)
Dark Lime Dye (low saturation) = Colorante Lima Oscuro (baja saturación)
Dark Green Dye (low saturation) = Colorante Verde Oscuro (baja saturación)
Dark Aqua Dye (low saturation) = Colorante Agua Oscuro (baja saturación)
Dark Cyan Dye (low saturation) = Colorante Cian Oscuro (baja saturación)
Dark Sky-blue Dye (low saturation) = Colorante Azul Cielo Oscuro (baja saturación)
Dark Blue Dye (low saturation) = Colorante Azul Oscuro (baja saturación)
Dark Violet Dye (low saturation) = Colorante Violeta Oscuro (baja saturación)
Dark Magenta Dye (low saturation) = Colorante Magenta Oscuro (baja saturación)
Dark Red-violet Dye (low saturation) = Colorante Rojo Violeta Oscuro (baja saturación)
Dark Red Dye = Colorante Rojo Oscuro
Dark Orange Dye = Colorante Naranja Oscuro
Dark Yellow Dye = Colorante Amarillo Oscuro
Dark Lime Dye = Colorante Lima Oscuro
Dark Green Dye = Colorante Verde Oscuro
Dark Aqua Dye = Colorante Agua Oscuro
Dark Cyan Dye = Colorante Cian Oscuro
Dark Sky-blue Dye = Colorante Azul Cielo Oscuro
Dark Blue Dye = Colorante Azul Oscuro
Dark Violet Dye = Colorante Violeta Oscuro
Dark Magenta Dye = Colorante Magenta Oscuro
Dark Red-violet Dye = Colorante Rojo Violeta Oscuro
Medium Red Dye (low saturation) = Colorante Rojo Claro (baja saturación)
Medium Orange Dye (low saturation) = Colorante Naranja Claro (baja saturación)
Medium Yellow Dye (low saturation) = Colorante Amarillo Claro (baja saturación)
Medium Lime Dye (low saturation) = Colorante Lima Claro (baja saturación)
Medium Green Dye (low saturation) = Colorante Verde Claro (baja saturación)
Medium Aqua Dye (low saturation) = Colorante Agua Claro (baja saturación)
Medium Cyan Dye (low saturation) = Colorante Cian Claro (baja saturación)
Medium Sky-blue Dye (low saturation) = Colorante Azul Cielo Claro (baja saturación)
Medium Blue Dye (low saturation) = Colorante Azul Claro (baja saturación)
Medium Violet Dye (low saturation) = Colorante Violeta Claro (baja saturación)
Medium Magenta Dye (low saturation) = Colorante Magenta Claro (baja saturación)
Medium Red-violet Dye (low saturation) = Colorante Rojo Violeta Claro (baja saturación)
Medium Red Dye = Colorante Rojo Claro
Medium Orange Dye = Colorante Naranja Claro
Medium Yellow Dye = Colorante Amarillo Claro
Medium Lime Dye = Colorante Lima Claro
Medium Green Dye = Colorante Verde Claro
Medium Aqua Dye = Colorante Agua Claro
Medium Cyan Dye = Colorante Cian Claro
Medium Sky-blue = Colorante Azul Cielo Claro
Medium Blue Dye = Colorante Azul Claro
Medium Violet Dye = Colorante Violeta Claro
Medium Magenta Dye = Colorante Magenta Claro
Medium Red-violet Dye = Colorante Rojo Violeta Claro
Red Dye (low saturation) = Colorante Rojo (baja saturación)
Orange Dye (low saturation) = Colorante Naranja (baja saturación)
Yellow Dye (low saturation) = Colorante Amarillo (baja saturación)
Lime Dye (low saturation) = Colorante Lima (baja saturación)
Green Dye (low saturation) = Colorante Verde (baja saturación)
Aqua Dye (low saturation) = Colorante Agua (baja saturación)
Cyan Dye (low saturation) = Colorante Cian (baja saturación)
Sky-blue Dye (low saturation) = Colorante Azul Cielo (baja saturación)
Blue Dye (low saturation) = Colorante Azul (baja saturación)
Violet Dye (low saturation) = Colorante Violeta (baja saturación)
Magenta Dye (low saturation) = Colorante Magenta (baja saturación)
Red-violet Dye (low saturation) = Colorante Rojo Violeta (baja saturación)
Red Dye = Colorante Rojo
Orange Dye = Colorante Naranja
Yellow Dye = Colorante Amarillo
Lime Dye = Colorante Lima
Green Dye = Colorante Verde
Aqua Dye = Colorante Agua
Cyan Dye = Colorante Cian
Sky-blue Dye = Colorante Azul Cielo
Blue Dye = Colorante Azul
Violet Dye = Colorante Violeta
Magenta Dye = Colorante Magenta
Red-violet Dye = Colorante Rojo Violeta
[UnifiedDyes] Loaded! = [ColorantesUnificados] Cargado.

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# Malay translation by MuhdNurHidayat
Lime Dye = Pewarna Hijau Pucuk Pisang
Aqua Dye = Pewarna Akuamarin
Sky-blue Dye = Pewarna Biru Langit
Red-violet Dye = Pewarna Merah Lembayung
Light Grey Dye = Pewarna Kelabu Muda
Dark Red Dye (low saturation) = Pewarna Merah Tua (penepuan rendah)
Dark Orange Dye (low saturation) = Pewarna Jingga Tua (penepuan rendah)
Dark Yellow Dye (low saturation) = Pewarna Kuning Tua (penepuan rendah)
Dark Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Tua (penepuan rendah)
Dark Green Dye (low saturation) = Pewarna Hijau Tua (penepuan rendah)
Dark Aqua Dye (low saturation) = Pewarna Akuamarin Tua (penepuan rendah)
Dark Cyan Dye (low saturation) = Pewarna Sian Tua (penepuan rendah)
Dark Sky-blue Dye (low saturation) = Pewarna Biru Langit Tua (penepuan rendah)
Dark Blue Dye (low saturation) = Pewarna Biru Tua (penepuan rendah)
Dark Violet Dye (low saturation) = Pewarna Lembayung Tua (penepuan rendah)
Dark Magenta Dye (low saturation) = Pewarna Magenta Tua (penepuan rendah)
Dark Red-violet Dye (low saturation) = Pewarna Merah Lembayung Tua (penepuan rendah)
Dark Red Dye = Pewarna Merah Tua
Dark Orange Dye = Pewarna Jingga Tua
Dark Yellow Dye = Pewarna Kuning Tua
Dark Lime Dye = Pewarna Hijau Pucuk Pisang Tua
Dark Green Dye = Pewarna Hijau Tua
Dark Aqua Dye = Pewarna Akuamarin Tua
Dark Cyan Dye = Pewarna Sian Tua
Dark Sky-blue Dye = Pewarna Biru Langit Tua
Dark Blue Dye = Pewarna Biru Tua
Dark Violet Dye = Pewarna Lembayung Tua
Dark Magenta Dye = Pewarna Magenta Tua
Dark Red-violet Dye = Pewarna Merah Lembayung Tua
Medium Red Dye (low saturation) = Pewarna Merah Sederhana (penepuan rendah)
Medium Orange Dye (low saturation) = Pewarna Jingga Sederhana (penepuan rendah)
Medium Yellow Dye (low saturation) = Pewarna Kuning Sederhana (penepuan rendah)
Medium Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Sederhana (penepuan rendah)
Medium Green Dye (low saturation) = Pewarna Hijau Sederhana (penepuan rendah)
Medium Aqua Dye (low saturation) = Pewarna Akuamarin Sederhana (penepuan rendah)
Medium Cyan Dye (low saturation) = Pewarna Sian Sederhana (penepuan rendah)
Medium Sky-blue Dye (low saturation) = Pewarna Biru Langit Sederhana (penepuan rendah)
Medium Blue Dye (low saturation) = Pewarna Biru Sederhana (penepuan rendah)
Medium Violet Dye (low saturation) = Pewarna Lembayung Sederhana (penepuan rendah)
Medium Magenta Dye (low saturation) = Pewarna Magenta Sederhana (penepuan rendah)
Medium Red-violet Dye (low saturation) = Pewarna Merah Lembayung Sederhana (penepuan rendah)
Medium Red Dye = Pewarna Merah Sederhana
Medium Orange Dye = Pewarna Jingga Sederhana
Medium Yellow Dye = Pewarna Kuning Sederhana
Medium Lime Dye = Pewarna Hijau Pucuk Pisang Sederhana
Medium Green Dye = Pewarna Hijau Sederhana
Medium Aqua Dye = Pewarna Akuamarin Sederhana
Medium Cyan Dye = Pewarna Sian Sederhana
Medium Sky-blue = Pewarna Biru Langit Sederhana
Medium Blue Dye = Pewarna Biru Sederhana
Medium Violet Dye = Pewarna Lembayung Sederhana
Medium Magenta Dye = Pewarna Magenta Sederhana
Medium Red-violet Dye = Pewarna Merah Lembayung Sederhana
Red Dye (low saturation) = Pewarna Merah (penepuan rendah)
Orange Dye (low saturation) = Pewarna Jingga (penepuan rendah)
Yellow Dye (low saturation) = Pewarna Kuning (penepuan rendah)
Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang (penepuan rendah)
Green Dye (low saturation) = Pewarna Hijau (penepuan rendah)
Aqua Dye (low saturation) = Pewarna Akuamarin (penepuan rendah)
Cyan Dye (low saturation) = Pewarna Sian (penepuan rendah)
Sky-blue Dye (low saturation) = Pewarna Biru Langit (penepuan rendah)
Blue Dye (low saturation) = Pewarna Biru (penepuan rendah)
Violet Dye (low saturation) = Pewarna Lembayung (penepuan rendah)
Magenta Dye (low saturation) = Pewarna Magenta (penepuan rendah)
Red-violet Dye (low saturation) = Pewarna Merah Lembayung(penepuan rendah)
Red Dye = Pewarna Merah
Orange Dye = Pewarna Jingga
Yellow Dye = Pewarna Kuning
Lime Dye = Pewarna Hijau Pucuk Pisang
Green Dye = Pewarna Hijau
Aqua Dye = Pewarna Akuamarin
Cyan Dye = Pewarna Sian
Sky-blue Dye = Pewarna Biru Langit
Blue Dye = Pewarna Biru
Violet Dye = Pewarna Lembayung
Magenta Dye = Pewarna Magenta
Red-violet Dye = Pewarna Merah Lembayung
[UnifiedDyes] Loaded! = [UnifiedDyes] Telah Dimuatkan!

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