Commit Graph

22 Commits

Author SHA1 Message Date
Hector Franqui
ec0392096f NPC: After interacting with NPC, original yaw is restored. 2017-10-19 21:47:35 -04:00
Hector Franqui
5bdc3c3c29 NPC: Fix animation state not persistent on interaction/game restart.
Action lock/unlock doesn't perform lock if movement state is sitting or laying.
Right-click interaction can now be disabled in freeze action command.
Upon NPC activation, animation is restored.
2017-10-18 09:05:08 -04:00
Hector Franqui
8a5e80e2cb Places: Allow finding alternative nodes when nodes are being used.
Add owned and used properties to each owned/shared node.
Actions: Allow to find alternative sittable/bed/furnace node if currently
being used.
Default occupation: Add alternative sitting finding.
NPC: Log cleanup.
2017-10-05 18:53:46 -04:00
Hector Franqui
164e09bed5 Farmer: Add trading list.
Add 6 cotton seeds as initial inventory.
2017-09-21 18:55:29 -04:00
Hector Franqui
c37c4dd868 Default occupation: Perform casual trading during afternoon, none during
the rest of the day.
2017-09-21 09:02:41 -04:00
Hector Franqui
cf77ab5299 Farmer: Add other schedule entries for commonplace tasks.
Priest: Fixed missing dialogue issue.
Miner: Fixed indentation.
2017-09-18 01:13:20 -04:00
Hector Franqui
175d07476d Remove workspace.xml 2017-09-18 00:33:24 -04:00
NewbProgrammer101
7f9fedba9d Update default_miner.lua 2017-09-17 12:42:41 -04:00
NewbProgrammer101
5fed6e3a90 Update default_miner.lua 2017-09-17 12:42:24 -04:00
NewbProgrammer101
c3d5a995a6 Create default_miner.lua 2017-09-17 12:41:30 -04:00
NewbProgrammer101
a527bcd746 Update default_farmer.lua 2017-09-17 12:40:40 -04:00
NewbProgrammer101
e1a7efe9ab Update default_priest.lua 2017-09-17 12:31:31 -04:00
Hector Franqui
b02a78de6d Default Farmer (WIP):
Improve schedule entries, schedule check.
Change to new building type format.
2017-09-15 14:47:04 -04:00
Hector Franqui
8cf1e932bc Default Priest:
Change building type definitions to new format.
2017-09-15 14:46:08 -04:00
Hector Franqui
bcd6327a13 Merge branch 'master' of https://github.com/hkzorman/advanced_npc 2017-09-15 14:44:45 -04:00
Hector Franqui
770125fae9 Log cleanup. 2017-09-12 09:09:15 -04:00
NewbProgrammer101
245c2c32c2 My first pull request. (#15)
* Delete occupations_data.lua
* Update default_priest.lua
* Update init.lua
2017-09-08 08:31:19 -04:00
Hector Franqui
2a0b0aa538 Occupations: Refactor all occupation defs into separate Lua files.
Add WIP priest occupation.
Add WIP (very WIP) farmer occupation.
2017-09-05 22:47:03 -04:00
Hector Franqui
cd8e3c09cb Priest occupation (WIP) 2017-09-01 14:15:23 -04:00
Hector Franqui
df56e44bbd Add workplaces support.
Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
2017-08-29 14:54:57 -04:00
Hector Franqui
59bb430e62 Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.
Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
2017-08-28 15:43:57 -04:00
Hector Franqui
4c102a70a4 Spawner: Large code refactor to remove dependency on plotmarkers.
Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
2017-08-25 09:31:45 -04:00