Action lock/unlock doesn't perform lock if movement state is sitting or laying.
Right-click interaction can now be disabled in freeze action command.
Upon NPC activation, animation is restored.
Add owned and used properties to each owned/shared node.
Actions: Allow to find alternative sittable/bed/furnace node if currently
being used.
Default occupation: Add alternative sitting finding.
NPC: Log cleanup.
Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.