Commit Graph

182 Commits

Author SHA1 Message Date
NewbProgrammer101
e1a7efe9ab Update default_priest.lua 2017-09-17 12:31:31 -04:00
Hector Franqui
2a979ef1fe Actions: Add sounds to dig/place actions. 2017-09-17 12:11:31 -04:00
Hector Franqui
580792284d Spawner: Fix undefined node 2017-09-15 18:29:38 -04:00
Hector Franqui
561b11f8fe Spawner: Fix typo 2017-09-15 18:17:19 -04:00
Hector Franqui
db415dee97 Occupations: Change building type format to be more flexible.
Spawner: Huge rework on logic to determine occupations. Warning! Completely incomprehensible code.
Schedule: Improve schedule check enqueue and execution.
Optimize walk_to_pos if used on distances < 3
Huge amounts of log cleanup.
Places: Improve adding shared places.
Improve orthogonal node scanning by using walkables and not one single node.
2017-09-15 14:51:37 -04:00
Hector Franqui
b02a78de6d Default Farmer (WIP):
Improve schedule entries, schedule check.
Change to new building type format.
2017-09-15 14:47:04 -04:00
Hector Franqui
8cf1e932bc Default Priest:
Change building type definitions to new format.
2017-09-15 14:46:08 -04:00
Hector Franqui
bcd6327a13 Merge branch 'master' of https://github.com/hkzorman/advanced_npc 2017-09-15 14:44:45 -04:00
Hector Franqui
866b25c63c Pathfinder: Fix indentation.
Improve path decorator to avoid jumping NPCs (in Minetest 0.5-dev)
2017-09-13 09:09:08 -04:00
Hector Franqui
70fd62825c Actions: Fix bugs in dig and place actions.
Fix bug in get_pos_argument() function.
Optimize walk_to_pos task and improve usage of access node.
Improve get_direction() by using vector.direction() and vector.round()
2017-09-13 09:06:58 -04:00
Hector Franqui
770125fae9 Log cleanup. 2017-09-12 09:09:15 -04:00
Hector Franqui
70c7a3c96f Actions: Add mine animation to dig/place actions.
Fix bug enabling wandering after dig action.
Improved "random" dir functionality for walk_step to avoid getting NPC stuck.
General formatting fixes.
2017-09-12 09:08:44 -04:00
NewbProgrammer101
245c2c32c2 My first pull request. (#15)
* Delete occupations_data.lua
* Update default_priest.lua
* Update init.lua
2017-09-08 08:31:19 -04:00
Hector Franqui
ce47958144 Actions: Fix bugs and improve dig and place action commands. 2017-09-07 08:51:50 -04:00
Hector Franqui
2a0b0aa538 Occupations: Refactor all occupation defs into separate Lua files.
Add WIP priest occupation.
Add WIP (very WIP) farmer occupation.
2017-09-05 22:47:03 -04:00
Hector Franqui
6c3988a731 Occupation: Add ability to set some of the NPCs properties.
Currently, you can set:
 - Trader status
 - Whether to show or hide gift items hints
NPC: Add enable/disable gift item hints flag
Schedules: Allow to set the enable/disable gift item hints flag
Dialogues: Add ability to choose from normal dialogues if hint dialogues are disabled.
2017-09-05 19:02:50 -04:00
Hector Franqui
8e5d6d03f4 Spawner: Fix issue when "npcs" table is not present in restore_plotmarkers. 2017-09-01 18:27:17 -04:00
Hector Franqui
fe5a155177 Fix bug with dialogues being cleared for NPCs on occupation init. 2017-09-01 18:15:53 -04:00
Hector Franqui
cd8e3c09cb Priest occupation (WIP) 2017-09-01 14:15:23 -04:00
Hector Franqui
48eb8078b3 Schedules: Add support to change flags in schedules. 2017-09-01 14:15:01 -04:00
Hector Franqui
939181284b Spawner: Add workplaces properly to the usable nodes. 2017-09-01 14:14:35 -04:00
Hector Franqui
40ac2a55a1 Actions: Fix bug and add support for using access node. 2017-09-01 14:13:13 -04:00
Hector Franqui
ba6348663b Dialogues: Fix bug when not having custom trade offers. 2017-08-31 17:59:46 -05:00
Hector Franqui
c9eb3b0ef4 Spawner: Workplaces are properly assigned to NPC.
If a workplace is assigned to a NPC, it is not used by any other NPC.
"/restore_plotmarkers" command also restores the workplace so it can
be used by other NPCs.
Occupations: Dialogues are registered on occupation registration.
2017-08-31 09:11:43 -04:00
Hector Franqui
706a5cf188 Add occupation name to entity properties. 2017-08-29 18:16:48 -05:00
Hector Franqui
e85a8161c3 Change names to match convention. 2017-08-29 18:12:21 -05:00
Hector Franqui
337f8c46b7 Small bug fixes and log cleanups. 2017-08-29 14:55:38 -04:00
Hector Franqui
4ec8ad7f7f Add priest texture (WIP) 2017-08-29 14:55:21 -04:00
Hector Franqui
df56e44bbd Add workplaces support.
Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
2017-08-29 14:54:57 -04:00
Hector Franqui
59bb430e62 Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.
Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
2017-08-28 15:43:57 -04:00
Hector Franqui
0ddb30c0f9 Finish implementation to find nearby plotmarkers. 2017-08-27 14:46:48 -04:00
Hector Franqui
19c5ca1d0c Add plotmarker search to adapt_mg_villages_plotmarker (WIP)
Small code cleanup.
2017-08-27 12:50:53 -04:00
Hector Franqui
d347b6fad5 Finish implementation of npc.places.find_plotmarkers.
Small code refactor.
2017-08-27 12:32:04 -04:00
Hector Franqui
ceae61f553 Add gitignore to IntelliJ folder 2017-08-27 11:41:35 -04:00
Hector Franqui
a4fd06d1c6 Add nearby plotmarkers search 2017-08-27 11:28:40 -04:00
Hector Franqui
ad9032ec5b Add scan functions and node definitions for workplaces. (WIP) 2017-08-25 19:48:34 -04:00
Hector Franqui
11e871a932 Log cleanups. 2017-08-25 09:33:25 -04:00
Hector Franqui
4c102a70a4 Spawner: Large code refactor to remove dependency on plotmarkers.
Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
2017-08-25 09:31:45 -04:00
Hector Franqui
698d247aba Fix misc bugs 2017-08-11 15:41:50 -04:00
Hector Franqui
5a93800e77 Occupations: Add schedule check function, allow enqueuing of schedule check 2017-08-11 12:03:45 -04:00
Hector Franqui
0f931d273c Occupations: Add schedule check function, allow enqueuing of schedule check.
Add simple test farmer occupation (WIP).
2017-08-11 12:01:44 -04:00
Hector Kio
4c0e2b574a Temporary fix for male textures issue. 2017-08-11 10:44:57 -04:00
Hector Franqui
3edc959d3a Dialogues: Finish implementation of registered dialogues.
Ported all trade dialogues to use new dialogue system.
2017-07-19 14:00:29 -04:00
Hector Franqui
b5dc9926cd Add 5 additional male textures.
Rename child textures to be more representative.
2017-07-13 19:05:39 -04:00
Hector Franqui
bff013bc44 Utilities: Add simple utility code to work with arrays and Lua tables 2017-07-13 19:04:00 -04:00
Hector Franqui
5eceb09cdb Random data: Separate random data in different files for better classification. Add registrations as well. 2017-07-13 19:02:40 -04:00
Hector Franqui
e79fb91ff3 Dialogues: Re-write dialogues to allow Minetest's like registration system instead of the actual table lookup system. In general, dialogues now are registered in similar fashion as nodes, entities and others are registered in Minetest.
Relationships: Re-write to the way favorite/disliked items are defined, now allow Minetest's like registration as well.
Random data: Random data now includes registrations for gift items and dialogues.
2017-07-13 19:01:28 -04:00
Hector Franqui
bf935fd091 Dialogues: Fix bug with NPCs being frozen if 'Esc' button was pressed to exit dialogue 2017-06-29 19:01:03 -04:00
Hector Franqui
6141af11aa Relationships: Increase gift timer and relationship decrease timer to more usual values.
Fixed small bug on giving unliked items.
2017-06-27 18:39:13 -04:00
Hector Franqui
e70888c3e5 Fix bug with 'ignore' nodes when some map areas are not fully loaded but NPC try to perform actions on them. 2017-06-27 18:38:28 -04:00