Commit Graph

  • f4c374314a Actions: Enhance walking reliability by adding a moveto() at the end of every step and just before the next step. Increase walking speed constants to more normal values. Hector Franqui 2017-05-05 09:13:30 -04:00
  • 55c6146e94 Spawning: Find entrance doors to building. Zorman2000 2017-04-10 22:42:21 -04:00
  • 7169035783 Merge branch 'master' of https://github.com/hkzorman/advanced_npc Zorman2000 2017-04-08 10:22:10 -04:00
  • a667f538f8 Spawner: Find entrance doors (WIP) Zorman2000 2017-04-08 10:21:51 -04:00
  • bb5cd7e2c6 Add version of Jumper library Hector Kio 2017-04-06 19:32:38 -04:00
  • 5a6113479e Improve initial comment. Hector Kio 2017-04-05 19:18:34 -04:00
  • b30324fabe Pathfinding: Remove Jumper submodule. Tidy-up init.lua Update Readme. Zorman2000 2017-04-04 14:32:28 -04:00
  • ef973e47cc Pathfinding: Cleaned up pathfinder.lua logs. Changed init.lua to refer to proper files. Updated comment about Jumper library in pathfinder.lua Zorman2000 2017-04-04 10:20:19 -04:00
  • 7f2e1b665a Pathfinding: Cleanup jumper.lua Add copyright notices to jumper.lua Remove 'pathfinder2.lua' Zorman2000 2017-04-04 10:11:19 -04:00
  • 297dd379a6 Pathfinding: Fix for mod security - joining up Jumper library code (WIP) Zorman2000 2017-04-03 21:48:17 -04:00
  • afe8dc8f6e Places: Detect building entrances (WIP) Zorman2000 2017-03-27 20:05:18 -04:00
  • d375762d11 NPCs: Add random female and male names. Spawner: Start adding metadata to spawner, places to NPCs. (WIP) Zorman2000 2017-03-27 14:47:31 -04:00
  • b5ef1f8ed8 Spawner: automatic and manual spawning now works completely. Zorman2000 2017-03-27 14:03:20 -04:00
  • 509bf571b1 Spawner: Fixed spawning. (WIP) Zorman2000 2017-03-27 11:08:18 -04:00
  • d18d1ce897 Trading: Fix price items not being accounted for. Zorman2000 2017-03-27 10:53:21 -04:00
  • 626ca68eb5 Spawner: Working node spawning. Zorman2000 2017-03-23 10:20:08 -04:00
  • e937cc4ce4 Spawner: Moved all spawning code to spawner.lua. Started progress on node timer-based NPC spawning (WIP) Zorman2000 2017-03-22 22:08:41 -04:00
  • 3649d5bc6a Spawner: Adds ABM for replacement for when LBM fails. Zorman2000 2017-03-18 12:58:36 -04:00
  • f5fbda142e Spawner: Adds LBM to replace mg_villages:plotmarker with advanced_npc:auto_spawner (WIP). Adds initial scan code (WIP). Zorman2000 2017-03-18 10:32:37 -04:00
  • 2e2815b559 Spawner: Add initial specification Zorman2000 2017-03-17 19:35:19 -04:00
  • bd6d735170 Actions: Change use sittable and use bed interface to use them as tasks. Schedules: Allow tasks to be added as well as actions. zorman2000 2017-03-09 19:41:44 -05:00
  • f55757d334 Schedules: Fix bugs, add simple test schedule. zorman2000 2017-03-09 13:54:37 -05:00
  • fecdf8ff48 Schedules: Add correct execution interval for times. zorman2000 2017-03-08 09:36:53 -05:00
  • f476f162f6 Trade: Fully supported custom trading (for now). zorman2000 2017-02-24 07:56:31 -05:00
  • 1417e35ffb Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options. zorman2000 2017-02-23 07:27:25 -05:00
  • 37d8182bda Merge pull request #3 from tbowan/master Hector Kio 2017-02-20 18:20:53 -05:00
  • f5968b952d Better fix tbowan 2017-02-14 10:32:52 +01:00
  • 8ea9af6e23 Fix error on unknown node tbowan 2017-02-13 23:37:33 +01:00
  • ce39d59356 Trade: Full support for dedicated trading. zorman2000 2017-02-09 11:38:14 -05:00
  • 8648e8fdff Merge branch 'master' of https://github.com/hkzorman/advanced_npc zorman2000 2017-02-04 12:38:24 -05:00
  • a763516977 Trade: (WIP) Add working dedicated trading. Need to add offer re-generation. zorman2000 2017-02-04 12:38:02 -05:00
  • b2edbf60b6 Small tweaks to README Hector Kio 2017-02-01 22:03:22 -05:00
  • 4b839ebc06 Fix links on README zorman2000 2017-02-01 21:58:14 -05:00
  • b5439db961 Edited README, moved roadmap to the wiki. zorman2000 2017-02-01 21:56:24 -05:00
  • ac31226320 Updates README zorman2000 2017-02-01 21:20:28 -05:00
  • fcc1968179 Trade: Added dedicated trader's formspec. zorman2000 2017-02-01 21:16:31 -05:00
  • d8b90d95c3 Trade: Add function to store trade offers on NPC data based on the trading status. Add support to avoid flipping sold items out of stock to buy immediately. zorman2000 2017-02-01 11:36:20 -05:00
  • b3b9bf393f Trade: Added basic logic for dedicated traders offers. zorman2000 2017-01-30 21:51:16 -05:00
  • 54c005ec34 Trade: Add dedicated trading prompts. Dialogue: Add support to show dedicated trading prompts for dedicated traders. (WIP) Get buy/sell offers for dedicated traders. zorman2000 2017-01-29 20:30:43 -05:00
  • d7a8de5b86 Trade: A list of buyable items is now calculated with the maximum amount buyable (given the currency), the minimum buyable amount and the minimum price. Port casual trading to use this system. Refactor the offer function to also support dedicated trading. zorman2000 2017-01-29 20:08:34 -05:00
  • 25f1fcbfa8 Updated README zorman2000 2017-01-26 12:57:10 -05:00
  • 75af34beb5 Dialogue: full support for flag-based dialogues. Added support for nested dialogue trees. Trade: (WIP) Refactor code to support dedicated trading. zorman2000 2017-01-26 12:55:04 -05:00
  • 7c3801a5ce NPC: Fix small bug due to actions API change zorman2000 2017-01-19 21:31:40 -05:00
  • 5d2c820d88 Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded). zorman2000 2017-01-19 20:42:46 -05:00
  • dd4d445b3a Actions: Fix unlock not working properly. Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero. Code cleanup. zorman2000 2017-01-19 20:11:11 -05:00
  • 60b847a02a Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism. Dialogues, trading: Add lock and unlock upon starting/finishing an interaction. Updated README with progress. Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero. zorman2000 2017-01-18 19:34:02 -05:00
  • e265bc283e Actions: Set default walking speed to two nodes per second. NPC: Set default wandering speed to one node per second. zorman2000 2017-01-16 12:16:42 -05:00
  • 9556e76b79 Actions: Add ability for NPC to fully use a furnace. Add ability to add tasks to action queue. zorman2000 2017-01-13 22:54:27 -05:00
  • 137f02e863 Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times. zorman2000 2017-01-13 07:22:00 -05:00
  • 1cb6eb5dd0 Actions: Add action to freeze/unfreeze mobs redo API. zorman2000 2017-01-13 07:12:13 -05:00
  • e3fc7be783 Places: Add correct detection of sittable nodes, including stairs used as benches. Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors. zorman2000 2017-01-12 19:40:20 -05:00
  • 7e41e328e8 Actions: Support for sitting on benches and stairs. zorman2000 2017-01-11 07:54:50 -05:00
  • e69272c359 Actions: Default doors and cottages' mod doors are fully supported now. Default bed and cottages' mod beds fully supported now. zorman2000 2017-01-10 14:21:45 -05:00
  • 641bdd8874 Actions: Fully working 2D pathfinding code, including doors. Added NPC actions so that it now closes doors after opening them. Fixed rotations for opening/closing doors and for reaching the goal point. Added full support to cottages mod gates and half doors. WIP: Support for cottages beds and sleeping mats. zorman2000 2017-01-09 11:34:38 -05:00
  • 49cdae423f More fixes to Readme. zorman2000 2017-01-06 08:05:06 -05:00
  • 461749f8af More fixes to the Readme to reflect properly progress zorman2000 2017-01-06 08:02:35 -05:00
  • 73a12d76cc Further fix to the README.: zorman2000 2017-01-06 08:01:16 -05:00
  • 554fde4643 Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node. Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm. Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates. Changes to the Readme and the License. zorman2000 2017-01-06 07:57:42 -05:00
  • 80b7eb6ec9 Actions: Added action to use a bed (from the default beds mod). zorman2000 2016-12-29 21:34:15 -05:00
  • 7f22a74d7d Actions: Added door opening/closing to walk action. zorman2000 2016-12-29 19:02:25 -05:00
  • cffd307cfe Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod. zorman2000 2016-12-29 17:26:09 -05:00
  • 6549a7e4f9 Actions: Fixed turns walking through paths. Improved algorithm to include doors and fence gates using default API. NPC: Improved collisionbox. zorman2000 2016-12-29 15:09:30 -05:00
  • d78fee695e Actions: added experimental, still WIP path-finding code in Lua zorman2000 2016-12-28 22:10:06 -05:00
  • 646b422082 Actions: Added some fundamental movement actions. Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places. NPC: Added places map and action queue. zorman2000 2016-12-18 12:32:39 -05:00
  • a2e38ab85f NPC: Rewrote external inventory methods. Trade: Added change casual offers timer functionality. zorman2000 2016-12-17 14:27:23 -05:00
  • 42619ad035 Removed debug.txt file zorman2000 2016-12-17 12:02:51 -05:00
  • c15e8232d5 Trade: Fully working buy and sell offers. Improvements to prices and price-related mechanisms. NPC: Improved get_item_name and get_item_count methods. zorman2000 2016-12-17 12:01:35 -05:00
  • 72ab610cd8 Added new texture for marriage ring. zorman2000 2016-12-15 21:33:57 -05:00
  • f717c3f1e5 Trade: Working buy/sell trade mechanism. Various cleanups and modularizations for supporting dedicated traders. Data: Added more favorite items for phase 1. zorman2000 2016-12-15 20:51:06 -05:00
  • 376c6e1df0 Trade: Casual trading dialogues are now shown for NPCs correctly. Added infrastructure to hold results from dialogues. Added casual buy/sell trade formspec. WIP: Trade mechanism for casual buy/sell. zorman2000 2016-12-15 14:42:45 -05:00
  • da30d96395 Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons. Slight code cleanup. zorman2000 2016-12-14 20:14:34 -05:00
  • 0b0abc4706 NPCs: Now spawn with 1 or 2 items from the favorite items list. Trade: Added dialogues for buys and sells for casual trading. Dialogues: Added a 30% chance for NPC to make a trade offer. Trade: Trade offers WIP. zorman2000 2016-12-14 20:03:51 -05:00
  • 83c9b2c681 Cleanup: moved relationships into own file. Moved trading and pricing code to another folder, separate files. NPC: Added further inventory functionality. Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions. zorman2000 2016-12-11 20:52:57 -05:00
  • 2720be8d48 Trading: WIP Added functions to determine trade state. NPC: Added inventory and inventory functions. Added variables to definition related with trading zorman2000 2016-12-05 20:22:33 -05:00
  • a77dfacac7 Removed old chat code zorman2000 2016-12-04 15:37:12 -05:00
  • 01699d1d4a Relationships: Improved marriage dialogue. When relationships change phase, dialogues are now updated as well. Data: Added placeholder dialogues for both sexes and all phases. zorman2000 2016-12-04 15:24:32 -05:00
  • a3b463ff26 Relationships: Added married NPC dialogue zorman2000 2016-12-04 15:00:55 -05:00
  • f956101f61 Relationships: Added favorite and disliked items hints to dialogues. zorman2000 2016-12-04 13:14:03 -05:00
  • 216c77ca81 Dialogues: fixed bug with options dialogue zorman2000 2016-12-04 10:01:37 -05:00
  • de33f45db1 Merge branch 'master' of https://github.com/zorman2000/advanced_npc zorman2000 2016-12-04 09:30:50 -05:00
  • f462e6af75 Dialogues: added support for custom functions on multi-option dialogues. Data: dialogues are now Lua tables indexed by numbers zorman2000 2016-12-04 09:30:25 -05:00
  • d96f78d21b Updated readme formatting Héctor Franqui 2016-12-03 07:48:35 -05:00
  • 293500e5e1 Update readme with copyright notice. Héctor Franqui 2016-12-03 07:46:56 -05:00
  • 14a121498e License change to GPL3 Héctor Franqui 2016-12-03 07:41:38 -05:00
  • e89cd1e18d Relationships: completed support to increase relationship on talk. Implemented timer on this too. Dialogues: Improved way responses are being stored into table for each player. Added support for multi option dialogue and the dialogue action as well. WIP in function action type. Cleaned up code. zorman2000 2016-12-02 18:39:06 -05:00
  • eeabe601dd WIP: Gain relationship points by talking zorman2000 2016-12-02 08:09:14 -05:00
  • 762337cc6d Dialogues: Added function to select random dialogues for NPCs from random data. Modified NPCs so random dialogues are chosen on initialization. Added function to start a dialogue, choosing randomly NPCs dialogues. Changed NPC code to use new dialogue code zorman2000 2016-12-01 14:37:00 -05:00
  • 46e3d2543b Added random data store: helps on generating random NPCs zorman2000 2016-12-01 14:01:47 -05:00
  • 9f82ae5b7b Dialogues: Changed prompt for yes/no dialogue to show on formspec instad of sent as message. Added item name now when giving a gift to NPC. Positive answer for yes/no dialogue is now a constant. zorman2000 2016-12-01 09:26:57 -05:00
  • 954752c9e3 Updated README zorman2000 2016-11-29 23:55:49 -05:00
  • d6fd49b1ae Finished yes/no dialogue for dialogues. Implemented using function callbacks for each option (positive or negative answer) Implemented dialogue for confirming that player wants to give a gift to NPC rather than just losing the item zorman2000 2016-11-29 23:53:46 -05:00
  • a877fe64cb Added yes/no dialogue box using normal formspecs. Added handler for formspecs zorman2000 2016-11-29 14:44:27 -05:00
  • f89dfe780e Removed SmartFS as not supporting the wanted features zorman2000 2016-11-29 14:10:32 -05:00
  • 47847d2951 Fix bug in marriage check for receiving gifts zorman2000 2016-11-29 14:05:09 -05:00
  • f53abf7072 Chat: started working on dialogue formspec. Added smartfs for formspec functionality as library: zorman2000 2016-11-29 04:27:07 -05:00
  • 00e6531f91 Change to chat.lua zorman2000 2016-11-26 14:30:24 -05:00
  • 0c018729db Create copy of chat.lua zorman2000 2016-11-26 14:27:35 -05:00
  • c2afdb834f Updated readme Héctor Franqui 2016-11-20 17:50:07 -05:00
  • a8c8c20516 Added description and high-level roadmap. Héctor Franqui 2016-11-20 17:49:01 -05:00
  • 6e806d1d5b Marriage NPC cannot receive gifts from other NPC/players Hector Franqui 2016-11-19 13:19:59 -05:00