minetest_hbarmor/init.lua

153 lines
4.1 KiB
Lua
Raw Permalink Normal View History

2019-03-30 14:00:31 +01:00
local S = minetest.get_translator("hbarmor")
2019-04-01 11:49:59 +02:00
local N = function(s) return s end
2016-08-05 17:00:45 +02:00
2016-12-04 01:49:34 +01:00
if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
end
2016-12-04 01:44:34 +01:00
local hbarmor = {}
2013-06-28 22:58:06 +02:00
-- HUD statbar values
2015-02-24 06:25:29 +01:00
hbarmor.armor = {}
2015-02-24 05:30:08 +01:00
-- Stores if player's HUD bar has been initialized so far.
2015-02-24 06:25:29 +01:00
hbarmor.player_active = {}
2015-02-24 05:30:08 +01:00
2016-12-04 01:41:47 +01:00
-- Time difference in seconds between updates to the HUD armor bar.
-- Increase this number for slow servers.
2015-02-24 06:25:29 +01:00
hbarmor.tick = 0.1
2015-02-24 06:37:19 +01:00
-- If true, the armor bar is hidden when the player does not wear any armor
2015-02-24 07:16:15 +01:00
hbarmor.autohide = true
2015-02-24 06:37:19 +01:00
--load custom settings
2017-08-09 16:25:59 +02:00
local set = minetest.settings:get_bool("hbarmor_autohide")
2016-12-04 01:41:47 +01:00
if set ~= nil then
hbarmor.autohide = set
2013-07-20 22:07:24 +02:00
end
2013-06-28 22:58:06 +02:00
2017-08-09 16:25:59 +02:00
set = minetest.settings:get("hbarmor_tick")
2016-12-04 01:41:47 +01:00
if tonumber(set) ~= nil then
hbarmor.tick = tonumber(set)
end
2015-02-24 04:49:32 +01:00
local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
2015-02-24 02:54:55 +01:00
local name = player:get_player_name()
2013-07-20 14:02:30 +02:00
2017-08-09 16:25:59 +02:00
if minetest.settings:get_bool("enable_damage") then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
end
2015-02-24 06:25:29 +01:00
local arm = tonumber(hbarmor.armor[name])
2015-02-24 04:49:32 +01:00
if not arm then arm = 0 end
2015-02-24 06:37:19 +01:00
local hide
if hbarmor.autohide then
hide = must_hide(name, arm)
else
hide = false
end
2015-02-24 06:12:53 +01:00
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
2015-02-24 02:54:55 +01:00
end
2013-06-28 22:58:06 +02:00
end
2015-02-24 02:02:45 +01:00
--register and define armor HUD bar
2019-04-01 12:42:17 +02:00
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
2015-02-24 02:02:45 +01:00
2016-12-04 01:49:34 +01:00
function hbarmor.get_armor(player)
if not player or not armor.def then
return false
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hbarmor.set_armor(name, def.state, def.count)
else
return false
end
return true
end
2016-12-04 01:49:34 +01:00
function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
2016-12-04 01:49:34 +01:00
end
2015-02-24 04:49:32 +01:00
-- update hud elemtens if value has changed
2013-06-28 22:58:06 +02:00
local function update_hud(player)
local name = player:get_player_name()
2016-12-04 01:49:34 +01:00
--armor
2015-02-24 06:25:29 +01:00
local arm = tonumber(hbarmor.armor[name])
2015-02-24 05:30:08 +01:00
if not arm then
arm = 0
2015-02-24 06:25:29 +01:00
hbarmor.armor[name] = 0
2015-02-24 05:30:08 +01:00
end
2015-02-24 06:45:16 +01:00
if hbarmor.autohide then
2015-02-24 06:37:19 +01:00
-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
2015-02-24 04:51:48 +01:00
else
2015-02-24 05:30:08 +01:00
hb.change_hudbar(player, "armor", arm_printable(arm))
end
2013-06-28 22:58:06 +02:00
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
2015-02-24 01:55:07 +01:00
custom_hud(player)
2015-02-24 06:25:29 +01:00
hbarmor.player_active[name] = true
2015-02-24 05:30:08 +01:00
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
2015-02-24 06:25:29 +01:00
hbarmor.player_active[name] = false
2013-06-28 22:58:06 +02:00
end)
2014-04-14 06:51:28 +02:00
local main_timer = 0
2013-06-28 22:58:06 +02:00
local timer = 0
2015-02-24 04:49:32 +01:00
minetest.register_globalstep(function(dtime)
2015-02-24 02:54:55 +01:00
main_timer = main_timer + dtime
timer = timer + dtime
2015-02-24 06:25:29 +01:00
if main_timer > hbarmor.tick or timer > 4 then
2017-08-09 16:25:59 +02:00
if minetest.settings:get_bool("enable_damage") then
2015-02-24 06:25:29 +01:00
if main_timer > hbarmor.tick then main_timer = 0 end
2015-02-24 05:37:11 +01:00
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
2015-02-24 06:25:29 +01:00
if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
end
2015-02-24 05:30:08 +01:00
-- update all hud elements
update_hud(player)
end
2013-06-28 22:58:06 +02:00
end
2014-04-14 06:51:28 +02:00
end
2015-02-24 04:49:32 +01:00
end
if timer > 4 then timer = 0 end
2013-06-28 22:58:06 +02:00
end)
minetest.log("action", "[hbarmor] loaded.")