Commit Graph

33 Commits

Author SHA1 Message Date
Wuzzy
afeb8dc3d8 Change version number to SemVer 2014-07-15 01:57:43 +02:00
Wuzzy
418cf9f365 Recolor HUD text for effects you keep on death
The color is a light purple.
2014-07-15 00:50:31 +02:00
Wuzzy
c400ac1ed9 Add cancel_on_death parameter for effect types.
This optional parameter controls wheather the effect shall be cancelled
when the player dies. By default, this is true.
2014-07-15 00:38:01 +02:00
Wuzzy
7a411df76e Rename 1st param of register func for consistency 2014-07-15 00:12:05 +02:00
Wuzzy
39c11c143c Add README.md file with (hopefully) full API spec 2014-07-15 00:00:31 +02:00
Wuzzy
c01b53e349 Show effect ID for the examples, on success 2014-07-14 19:06:37 +02:00
Wuzzy
735dce5a7b Fix effect cancelling after applying 2014-07-14 19:06:10 +02:00
Wuzzy
0ea070a3bd Add “cancelall” example (cancels user’s effects) 2014-07-14 18:29:22 +02:00
Wuzzy
4ef959c78e Make apply_effect_type return effect_id on success 2014-07-14 18:13:31 +02:00
Wuzzy
1dd5c5527a Check for correct player in apply_effect_type 2014-07-14 18:10:31 +02:00
Wuzzy
15daa210c4 Add effect failure
The apply function of effects can return false, in that case, the effect
is not applied
2014-07-14 17:55:48 +02:00
Wuzzy
21f053270f Add effect metadata
Effect metadata is a means to store additional user-defined data for the effect,
which can be reused when the cancel function of the effect is called.
This commit also adds a new example (blind) to demonstrate usage of that.
2014-07-14 17:28:51 +02:00
Wuzzy
a91e4c79ce Add autosave functionality 2014-07-14 00:43:16 +02:00
Wuzzy
3f2a23889f Clean up debug and log messages 2014-07-13 22:09:57 +02:00
Wuzzy
85fbd146b1 Add support for hidden effects
Hidden effects are effects which are not exposed to the player’s HUD.
2014-07-13 22:07:04 +02:00
Wuzzy
bf50528228 Add setting use_hud, used to control player HUDs 2014-07-13 21:57:45 +02:00
Wuzzy
25fcabc095 Add playereffects.cancel_effect_type 2014-07-13 21:27:59 +02:00
Wuzzy
3385987106 Add comments to examples.lua 2014-07-13 21:19:02 +02:00
Wuzzy
58af48a055 Show 20 effects at max on the screen
This has been done to avoid having on_globalstep calling hud_update so often.
2014-07-07 10:55:18 +02:00
Wuzzy
050be27a3b Add stresstest example use globalstep less often 2014-07-07 10:39:21 +02:00
Wuzzy
bbc90ad630 Add support for HUD icons; improve HUD alignment 2014-07-07 09:38:55 +02:00
Wuzzy
49dafa6425 Clean up dead code 2014-07-06 23:17:53 +02:00
Wuzzy
812c15c9dd Show duration on first HUD add 2014-07-06 22:52:40 +02:00
Wuzzy
33c50c81ac Save status into playereffects.mt on shutdown
The file is stored in the world path. It is loaded again when the server starts again.
If the file does not exist, playereffects starts with an empty set of effects.
2014-07-06 21:16:25 +02:00
Wuzzy
8309b61769 Remove playereffects.hudids 2014-07-06 20:22:27 +02:00
Wuzzy
c796ef7876 Move examples to its own file; it is not loaded 2014-07-06 18:37:32 +02:00
Wuzzy
c62e857564 Add new example effect: grant fly privilege 2014-07-06 18:30:32 +02:00
Wuzzy
e6d96f119a Implement HUD timers and a proper effect list 2014-07-06 18:04:29 +02:00
Wuzzy
b6b3ac82ce on_joinplayer workaround 2014-07-06 16:07:00 +02:00
Wuzzy
4c1d480f82 Add basic player join and leave handling 2014-07-06 08:01:09 +02:00
Wuzzy
1b7d45532d New debug message 2014-07-06 05:25:56 +02:00
Wuzzy
c4cf35a50b Fix alignment 2014-07-06 05:18:48 +02:00
Wuzzy
0672f80a55 Initial commit
The basic stuff works now
2014-07-06 01:04:03 +02:00