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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 16:20:38 +01:00
Commit Graph

62 Commits

Author SHA1 Message Date
Quentin BUISSON-DEBON
0b6d3e5cfa Still working on Mese Dragon integration
+ Some typo fixs
2016-05-09 16:30:00 +02:00
BUISSON-DEBON Quentin
02e2ab7f39 Decrease drastically spawn chance for all mobs 2016-05-04 00:03:35 +02:00
BUISSON-DEBON Quentin
01452a9bfb Decrease the mobs power
Passive mobs : Decrease health/armor/damage/run&walk speed
Agresive mobs : Decrease health/armor/damage/run&walk speed
2016-05-03 23:53:25 +02:00
8df39766b4 disable pathfinding for all mobs, bugged, mobs pass through nodes 2016-03-06 12:00:46 +01:00
9bff7f1dee add pathfinding to monsters 2016-02-18 18:34:19 +01:00
10a0bf418b update mobs mod 2016-02-10 05:02:17 +01:00
46004d9bf2 update mobs mod 2016-02-01 12:45:12 +01:00
220d4f9f60 update mobs mod 2015-12-18 21:13:20 +01:00
2012270694 update mobs 2015-10-14 15:09:09 +02:00
Ombridride
66ca8975eb Reduce the DM health points 2015-10-08 09:51:14 +02:00
2c47322feb update mobs mod
fix npc male/female not tamed
reduce volume and convert npc female sound
move .blend in others_thing
chmod 755
2015-09-30 03:43:51 +02:00
Ombridride
5641c457f6 Reduced a little the armor of the Dungeon Master 2015-09-25 21:38:03 +02:00
c9ba04f339 update mobs 2015-09-14 18:53:48 +02:00
Quentin BUISSON-DEBON
4fe3fc8f25 Update in parts "mobs" mod
- Need to check NPC
- Need to check sheeps
- Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
2015-08-18 17:09:53 +02:00
aaa1cc8fa1 added mobs menu spawner to spawn monster easy
added inventory textures mobs
2015-08-17 22:52:29 +02:00
Ombridride
4bec88c3b5 Fireball damage is equal for NPC and players 2015-07-22 01:39:27 +02:00
ffd79152fd added selective spawning in area if mobs.protected enabled 2015-07-21 21:57:32 +02:00
Ombridride
02e4c9834b Adjust drops of the Dungeon Master 2015-07-20 20:44:35 +02:00
f2182809d9 replace mobs spawn by news function spawn_specific
change invert min_light and max_light for slimes and lava
add chmod 755 textures mobs
2015-07-16 19:02:10 +02:00
Ombridride
744ccb7bee Mobd update second part 2015-07-16 00:15:56 +02:00
Ombridride
c93567ef87 Update the mobs mod
- Fixed racist sheep
- Mobs fall slower in water
- Can only dye sheep if you own it
- Cannot dye a dye'd sheep :)
- Added coloured sheep
- Blast tweak
- Tweak and Tidy code
- tweaked env_damage
- Re-fixed mob arrow
- Fixed mob arrow
- Added evil bunny texture
- Code tidy
- Tidied code
- Replaced some models with .b3d variants, tweaked env_damage routine
- Fixed ability to take animal owned by another player bug
- Added female NPC skin
- Fixed typo
- hear distance added to mobs
- Npc works with new pickup function
- Added capture routine (thanks blert2112)
- explosion function cannot damage protected or unbreakable nodes
- water swimmers cannot move out of water
- updated npc health restoration
2015-07-15 23:31:54 +02:00
root
98e1295475 1 less damage for almost every monsters 2015-07-13 23:12:30 +02:00
Quentin BUISSON-DEBON
77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
Ombridride
18253658d5 Add the Dungeon Master's Blood Sword and the craft of this sword, also add mobs:zombie_tibia and mobs:dungeon_master_diamond wich are dropped from zombies and Dungeon Masters and wich are needed for the craft recipe of the DM's Blood Sword because the craft recipe is also added, finally add the texture of the DM's Blood Sword ! 2015-06-28 00:17:30 +02:00
Ombridride
8372822cf4 Adjust the health and the knockback of DM 2015-06-25 00:18:55 +02:00
Ombridride
62f12de8ac Update dungeonmaster.lua 2015-06-25 00:16:13 +02:00
Ombridride
4e610ea051 Remove the knockback for Dungeon Masters 2015-05-27 00:10:02 +02:00
Ombridride
bd37f19662 Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
Ombridride
4fd5ced537 Update monsters
- Tweak the coins drop (only silver and gold now)
- Creeper no longer drop coins
- Fix minotaur mob
- Add and tweak yeti mob (spawn / drops / light damage)
- Update spreadsheet
- many other small tweaks
2015-05-16 22:30:02 +02:00
LeMagnesium
8b8fdfa131 Completed proper merge of mobs mod
- Merged api :
	- little tweaks on yaw computing system and position handling when blasting
	- Centralisation of the explosion function used by both dungeon masters and
	  creepers : checks are made differently but still present in the function
- Merged dungeon masters
- Changed type of creepers from kamikaze to explode
- Tweaked a bit rebase script
2015-04-21 11:54:43 +02:00
LeMagnesium
f3da5b0a97 Rolled back mobs mod 2015-04-20 23:07:51 +02:00
LeMagnesium
7865c89e12 Updated dungeonmasters.lua 2015-04-20 22:40:09 +02:00
LeMagnesium
b6549bd321 Merged dungeon master and fixed typo in stonemonsters
- Merged new and old dungeon master adding special removing features
- Fixed comma typo in stonemonsters' file
2015-04-11 22:46:16 +02:00
Ombridride
4e402c7d3b Update mods mod
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
2015-04-11 21:45:03 +02:00
Ombridride
4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
Ombridride
a291222ea6 Finish the mobs update 2015-03-26 20:08:33 +01:00
586e9806ca add default:obsidian_cooled in undestructible by dongeon master 2015-03-24 16:19:07 +01:00
b8a7b3d8e1 add obsidian and fix wrong var 2015-03-24 15:50:53 +01:00
LeMagnesium
41274eabd0 Copied security from creepers to dungeon_masters 2015-03-23 21:23:27 +01:00
Ombridride
d327fcb74a tweak the mobs mod
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
2015-03-21 19:28:06 +01:00
Ombridride
d72ff66ad2 update mobs 02/02
stats mobs,

    oerkki peut détruire/enlever torchs,

    vache/sheep mangent l'herbe,

    bébé phacochère/mouton qui suivent leur "maman",

    npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,

    pumba => follow maintenant "default:apple"

    kittens => follow maintenant "fishing:fish_raw"
2015-03-18 21:28:40 +01:00
Ombridride
e2b5460e61 Update dungeonmaster.lua 2015-03-09 17:06:40 +01:00
LeMagnesium
66104e5ff6 Updated mob mod
- Slightly changed API
- Added textures, and sounds
- Removed .env calls
2015-03-02 22:29:17 +01:00
Ombridride
5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00
Ombridride
e90186a2cc Dungeon master spawn even if they is light
Dungeon master no longer afraid of the light ;)
2015-02-23 01:35:32 +01:00
Ombridride
bf14c9b165 Add kittens and improve the sounds code/name 2014-12-25 23:20:28 +01:00
Ombridride
3fce25aeab Update the mobs mod
- Update to the 0.8 release of TenPlus1 mobs redo mod
- Merge the TenPlus1 mobs redo mod changes
- Add 2/3 new sounds for each monsters (from the Cyberpangolin mobs
sounds)
- Small up of the lava_flan mob health
2014-12-25 18:34:34 +01:00
LeMagnesium
06515d42ed Fixing anti-explosion system for excluded nodes
- Changed the name of the variable in the parse system to SIMPLY MAKE IT
  ABLE TO WORK FINE!
2014-12-19 21:41:28 +01:00
LeMagnesium
b185b9a61f Oooops
- Missing modification on dungeon masters, I was exluding node only if I
  had to includ them... Things are correct now.
2014-12-18 20:13:33 +01:00
LeMagnesium
5314a1d30b Down the water, tweak the u-boots, exclude nodes
- Dungeon masters cannot destroy nodes in excluded table neither nodes of
  group unbreakable, neither nether's nodes.
- Tweak of a global variable in seawrecks (aka. choosen_ingot)
- Highlandpools create real lakes now, and not water flower over the
  floor.
2014-12-18 20:09:07 +01:00