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171 Commits
1.5.6 ... main

Author SHA1 Message Date
Jean-Patrick Guerrero 9437545ddb Bump version 2023-04-02 16:56:20 +02:00
Jean-Patrick Guerrero ff7353392f Fix tooltips 2023-04-02 16:56:18 +02:00
Jean-Patrick Guerrero 45fc03cc26 Bump version 2023-04-02 14:56:14 +02:00
Jean-Patrick Guerrero f26a1c288d New tooltip color + cleaning 2023-04-02 14:49:13 +02:00
Jean-Patrick Guerrero 85fc8219c1 Move notifs to the left 2023-04-02 01:23:11 +02:00
Jean-Patrick Guerrero 83623effbf More HUD improvements 2023-04-02 00:45:39 +02:00
Jean-Patrick Guerrero c64f28a90b Prevent potential crash 2023-04-01 22:51:21 +02:00
Jean-Patrick Guerrero ad08ca56b8 More improvements to notification look 2023-04-01 22:45:18 +02:00
Jean-Patrick Guerrero 1684388851 Ability to stack notifications on top of each other 2023-04-01 22:17:41 +02:00
Jean-Patrick Guerrero 1f43c8fac2 Optimize textures 2023-04-01 18:53:12 +02:00
Jean-Patrick Guerrero 6953a11279 Improve notification look 2023-04-01 18:35:29 +02:00
Jean-Patrick Guerrero 21affdeeba Eventually remove window info 2023-04-01 14:43:02 +02:00
Jean-Patrick Guerrero 7130ea565d Doc 2023-03-08 16:43:35 +01:00
Jean-Patrick Guerrero b7308b4739 Get window info once per second 2023-03-08 16:42:15 +01:00
Jean-Patrick Guerrero d5df9f6f0f Store window info for future work 2023-03-07 14:07:52 +01:00
Jean-Patrick Guerrero 7246249c52 Bump version 2023-03-07 01:24:44 +01:00
Jean-Patrick Guerrero d36d6e67e7 Fix regression 2023-03-07 01:24:27 +01:00
Jean-Patrick Guerrero d5fc865634 Bump version 2023-03-06 22:24:32 +01:00
Jean-Patrick Guerrero fe475747ea Fix crash with some mods 2023-03-06 22:00:49 +01:00
Jean-Patrick Guerrero e2fafbc876 New click sound 2023-03-06 12:38:12 +01:00
Jean-Patrick Guerrero 3b860082b5 Doc 2023-03-05 14:53:36 +01:00
Jean-Patrick Guerrero 36cdcde7ed Bump version 2023-03-05 14:52:55 +01:00
Jean-Patrick Guerrero c9e02dfe09 Fix replacements in Quick Crafting 2023-03-05 14:24:16 +01:00
Jean-Patrick Guerrero 7005794cc3 Merge globalsteps 2023-03-05 13:57:24 +01:00
Jean-Patrick Guerrero 66b88dec3b Bump version 2023-02-05 19:01:03 +01:00
Jean-Patrick Guerrero c207db38a0 Minor tweak 2023-02-02 19:29:35 +01:00
Jean-Patrick Guerrero c89cbf700f New crafting sound 2023-02-02 03:17:48 +01:00
Jean-Patrick Guerrero a1a4535f26 Quick Crafting: indicate the missing materials when you cannot craft 2023-02-02 02:20:42 +01:00
Jean-Patrick Guerrero 80b927de1c Improve set home button look 2023-02-01 16:15:37 +01:00
Jean-Patrick Guerrero 482027d09b Small cleanup 2023-02-01 15:06:36 +01:00
Jean-Patrick Guerrero ea7140a7bb Bugfix 2023-02-01 04:23:28 +01:00
Jean-Patrick Guerrero 84416b130b Minor cleaning 2023-02-01 04:22:03 +01:00
Jean-Patrick Guerrero b31e7a48ab API: Add field to toggle slots in custom tabs 2023-02-01 04:08:52 +01:00
Jean-Patrick Guerrero 7a4f352ce4 Limit HUDCHANGE pkt sending 2023-01-29 21:47:13 +01:00
Jean-Patrick Guerrero 675349bd40 Bump version 2023-01-22 14:20:04 +01:00
Jean-Patrick Guerrero e17f4e4c29 HUD: minor tweak 2023-01-21 19:18:40 +01:00
Jean-Patrick Guerrero 3b1d569118 Attempt to Quick Crafting replacements (again) 2023-01-21 00:43:38 +01:00
Jean-Patrick Guerrero d55994c535 Minor fix 2023-01-20 21:57:27 +01:00
Jean-Patrick Guerrero b6b97aa284 Fix group replacements in Quick Crafting 2023-01-20 21:20:12 +01:00
Jean-Patrick Guerrero b4482f0acf Update MIT License 2023-01-20 16:07:28 +01:00
Jean-Patrick Guerrero e918942439 Minor fix 2023-01-20 16:06:25 +01:00
Jean-Patrick Guerrero 889259ac5e Fix Quick Crafting bugs 2023-01-20 14:39:34 +01:00
Jean-Patrick Guerrero 187b0339bd Minor changes to API 2023-01-19 18:57:16 +01:00
Jean-Patrick Guerrero 74e88acadf Don't allow removing the 'All' tab 2023-01-19 18:34:43 +01:00
Jean-Patrick Guerrero 9e1f608846 Small fix 2023-01-19 18:03:56 +01:00
Jean-Patrick Guerrero 8289d290a3 Fix HUD 2023-01-19 17:58:24 +01:00
Jean-Patrick Guerrero d833199628 API.md: Add summary 2023-01-19 16:50:01 +01:00
Jean-Patrick Guerrero ac7a1fb746 Complete minitabs API 2023-01-19 16:40:31 +01:00
Jean-Patrick Guerrero b95b179a5a Add an API to add minitabs 2023-01-19 01:24:45 +01:00
Jean-Patrick Guerrero 38f1d7c960 Bump version 2023-01-11 00:10:30 +01:00
Jean-Patrick Guerrero 5d4f9b4709 Get rid of Factorio's sounds 2023-01-11 00:07:27 +01:00
Jean-Patrick Guerrero a0a3394e18 Add API to manage waypoints 2023-01-07 12:47:45 +01:00
Jean-Patrick Guerrero d9a16bf39d Bump version 2022-12-05 03:08:19 +01:00
Jean-Patrick Guerrero 2a2837dd0c Minor cleaning 2022-12-01 20:28:44 +01:00
Jean-Patrick Guerrero 080579b2a4 Show player name based on nametag 2022-12-01 20:23:53 +01:00
Jean-Patrick Guerrero b711f8f195 API doc clarification 2022-11-12 19:54:17 +01:00
Jean-Patrick Guerrero 00a258afea Show colored itemstacks the right way 2022-10-02 14:38:49 +02:00
Jean-Patrick Guerrero dd8657ab56 Waypoint viewer: use an animate flag 2022-10-02 13:49:06 +02:00
Jean-Patrick Guerrero 34fa63519e Minor tweak 2022-09-28 15:31:39 +02:00
Jean-Patrick Guerrero 066e0a5d9d Improve wording 2022-09-26 03:17:34 +02:00
Jean-Patrick Guerrero 8fc01b7ece Minor cleaning 2022-09-25 18:57:27 +02:00
Jean-Patrick Guerrero a1af79a870 Minor cleaning 2022-09-25 18:16:17 +02:00
Jean-Patrick Guerrero a5ceae07d7 Oopsie 2022-09-25 17:43:07 +02:00
Jean-Patrick Guerrero 7f437b21f4 Bump version 2022-09-25 17:22:38 +02:00
Jean-Patrick Guerrero e8a811f72c Save more settings accross restarts 2022-09-25 17:22:36 +02:00
Jean-Patrick Guerrero 4c4911eb4f Fix 2022-09-25 16:55:41 +02:00
Jean-Patrick Guerrero 325d6f30be 🚀 Greatly improve Progressive Mode look 2022-09-25 16:23:11 +02:00
Jean-Patrick Guerrero 05995a22df Add sound for skins 2022-09-24 16:24:01 +02:00
Jean-Patrick Guerrero 32594e7552 Small fix 2022-09-24 14:30:45 +02:00
Jean-Patrick Guerrero 27ed1f02e6 More cleaning 2022-09-24 14:23:47 +02:00
Jean-Patrick Guerrero 916e80f2c3 Cleanup vectors 2022-09-24 13:46:50 +02:00
Jean-Patrick Guerrero c42ea6c005 Minor tweak 2022-09-20 01:12:07 +02:00
Jean-Patrick Guerrero da91223c4d Bump version 2022-09-18 14:24:45 +02:00
Jean-Patrick Guerrero 408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
Jean-Patrick Guerrero b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
Jean-Patrick Guerrero 477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
Jean-Patrick Guerrero 8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
Jean-Patrick Guerrero 734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
Jean-Patrick Guerrero 1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
Jean-Patrick Guerrero e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
Jean-Patrick Guerrero 7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
Jean-Patrick Guerrero 2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
Jean-Patrick Guerrero 9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
Jean-Patrick Guerrero 7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
Jean-Patrick Guerrero 646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
Jean-Patrick Guerrero 6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
Jean-Patrick Guerrero 911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
Jean-Patrick Guerrero 75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
Jean-Patrick Guerrero c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
Jean-Patrick Guerrero a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
Jean-Patrick Guerrero eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
Jean-Patrick Guerrero 2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
Jean-Patrick Guerrero 56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
Jean-Patrick Guerrero 813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
Jean-Patrick Guerrero 52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
Jean-Patrick Guerrero e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
Jean-Patrick Guerrero 2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
Jean-Patrick Guerrero 8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
Jean-Patrick Guerrero d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
Jean-Patrick Guerrero 6219c2f64e Fix bug with Quick Crafting 2022-08-14 21:57:45 +02:00
Jean-Patrick Guerrero 55d364acae Bump version 2022-08-14 20:37:07 +02:00
Jean-Patrick Guerrero 0a8ae9a3d7 Take replacements into consideration in Quick Crafting (fix #73) 2022-08-14 20:29:22 +02:00
Jean-Patrick Guerrero 0e2f233234 Improve Quick Crafting look a bit 2022-08-14 20:12:28 +02:00
Jean-Patrick Guerrero aeeac6ac1b New highlight look 2022-08-14 19:37:44 +02:00
Jean-Patrick Guerrero 0c4b4e6c4f Add ability to goto pagenum from pagenum button 2022-08-14 19:21:01 +02:00
Jean-Patrick Guerrero 7b31c998de Specify custom recipe type in UI 2022-08-14 17:41:03 +02:00
Jean-Patrick Guerrero 7ee19e3dc5 Minor tweak 2022-08-09 15:19:01 +02:00
Jean-Patrick Guerrero 60e21627e1 Some tweaks 2022-08-08 22:09:39 +02:00
Jean-Patrick Guerrero 7e7422def7 🚀 Redesign the armor tab (preview: https://i.imgur.com/Ulkx6KB.png) 2022-08-08 02:50:12 +02:00
Jean-Patrick Guerrero aa10460886 Bump version 2022-08-07 16:34:41 +02:00
Jean-Patrick Guerrero cef11f5301 Update README 2022-08-07 16:34:19 +02:00
Jean-Patrick Guerrero 2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
Jean-Patrick Guerrero a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
Jean-Patrick Guerrero 48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
Jean-Patrick Guerrero 1389027a22 Another UI tweak 2022-08-01 06:43:20 +02:00
Jean-Patrick Guerrero 629676a975 Bump version 2022-08-01 04:34:06 +02:00
Jean-Patrick Guerrero 20b8110375 Minor tweak 2022-08-01 04:21:17 +02:00
Jean-Patrick Guerrero a3fea93a09 Remove all the legacy code (MT 5.6+ required) 2022-08-01 04:04:14 +02:00
Jean-Patrick Guerrero 326ee3e098 Improve search bar look 2022-08-01 03:54:35 +02:00
Jean-Patrick Guerrero 60bdfa34fb Cleaner bg + slot textures 2022-07-04 05:10:31 +02:00
Jean-Patrick Guerrero 9971b8c3e6 Improve get_desc() 2022-07-04 03:01:30 +02:00
Jean-Patrick Guerrero 5a14116b69 Improve alphabetical sorting 2022-07-03 19:40:23 +02:00
Jean-Patrick Guerrero 222e04d2c4 Minor cleaning 2022-07-03 19:21:13 +02:00
Jean-Patrick Guerrero 8f4c9f28f1 Also for slots 2022-07-03 18:55:13 +02:00
Jean-Patrick Guerrero 37e0c21ca3 Add support for bgimg_middle (better looking tabs) 2022-07-03 17:27:03 +02:00
Jean-Patrick Guerrero 057f0cf03f Fix again 2022-07-03 05:07:49 +02:00
Jean-Patrick Guerrero dca93b7249 Minor cleaning 2022-07-02 02:21:14 +02:00
Jean-Patrick Guerrero 1e9c3ce55a Minor cleaning 2022-07-01 17:28:50 +02:00
Jean-Patrick Guerrero 1627172cce Check string limits correctly 2022-07-01 17:15:10 +02:00
Jean-Patrick Guerrero bd356e4a40 Minor QoL 2022-07-01 15:50:04 +02:00
Jean-Patrick Guerrero f26c6af9c4 Minor fix 2022-07-01 15:15:21 +02:00
Jean-Patrick Guerrero 3f2d983091 Minor tweak 2022-07-01 03:46:25 +02:00
Jean-Patrick Guerrero 6dd95a6a87 Remove the bullshit and fix the sprite once and for all 2022-07-01 03:36:16 +02:00
Jean-Patrick Guerrero 32779ab56f Add comments 2022-07-01 03:10:37 +02:00
Jean-Patrick Guerrero 4ccff6621b Minor tweak 2022-07-01 02:43:05 +02:00
Jean-Patrick Guerrero 7d0f25e8b2 Minor tweak 2022-07-01 00:47:43 +02:00
Jean-Patrick Guerrero 652c486249 Tweak textures 2022-06-30 16:31:43 +02:00
Jean-Patrick Guerrero 9ab47fc0f0 Improve UTF-8 string length counting 2022-06-30 15:18:32 +02:00
Jean-Patrick Guerrero c635343c9b Add a 404 image when no item found 2022-06-30 03:10:24 +02:00
Jean-Patrick Guerrero 662c938afb Minor UI improvement 2022-06-30 02:32:03 +02:00
Jean-Patrick Guerrero b2c8447971 Some UI improvements + fix bug with custom tabs 2022-06-30 01:15:35 +02:00
Jean-Patrick Guerrero c91f787cb2 Correct condition 2022-06-28 01:24:36 +02:00
Jean-Patrick Guerrero dcc4068e46 Fix potential crash during sprite creation 2022-06-28 01:03:41 +02:00
Jean-Patrick Guerrero c421c49916 Fix bug with group stereotype 2022-06-23 18:23:03 +02:00
Jean-Patrick Guerrero 3dfcd95c6f Tweak preprocessor to add -- decrement 2022-06-23 15:04:39 +02:00
Jean-Patrick Guerrero 72d4a5d4b8 Minor cleaning 2022-06-23 14:14:54 +02:00
Jean-Patrick Guerrero f2b4c960ad Fix bug with favs 2022-06-23 02:30:54 +02:00
Jean-Patrick Guerrero 5d6ce3be18 Improve preprocessor a bit 2022-06-23 01:14:45 +02:00
Jean-Patrick Guerrero 5f413a150b Minor improvement 2022-06-19 15:23:50 +02:00
Jean-Patrick Guerrero 563dc719d0 Put a upper limit for sprite creation 2022-06-19 14:47:52 +02:00
Jean-Patrick Guerrero 56cb236025 Fix again 2022-06-19 03:33:21 +02:00
Jean-Patrick Guerrero 8525633d4c Improve groups caching 2022-06-19 02:54:11 +02:00
Jean-Patrick Guerrero cb1dce66f9 Some last fix 2022-06-19 00:36:57 +02:00
Jean-Patrick Guerrero 2db1e885fc Minor cleanup 2022-06-18 23:40:22 +02:00
Jean-Patrick Guerrero 354561d54c Finish animation for group buttons (yay) 2022-06-18 23:20:57 +02:00
Jean-Patrick Guerrero 8e45f303d3 Some fix to previous commit 2022-06-18 22:32:51 +02:00
Jean-Patrick Guerrero a6605263f4 Animated image buttons for groups (needs polish) 2022-06-18 21:52:08 +02:00
Jean-Patrick Guerrero e17e1080d3 Remove some unessecerary [resize 2022-06-18 19:59:34 +02:00
Jean-Patrick Guerrero f0f94017da Cache groups (testing needed) 2022-06-18 19:53:47 +02:00
Jean-Patrick Guerrero cf5f18e1c1 Register creative priv in case MTG is not installed 2022-06-17 03:12:55 +02:00
Jean-Patrick Guerrero 4736b551a8 Fix crash in progressive mode 2022-06-09 12:33:56 +02:00
Jean-Patrick Guerrero e1c0f106cc Fix Luacheck warnings on Ubuntu 22.04 2022-04-26 01:50:25 +02:00
Jean-Patrick Guerrero 46f1136bb7 Empty slots don't make click sound 2022-04-25 19:24:24 +02:00
Jean-Patrick Guerrero e88921fe72 Fix crash 2022-04-25 16:00:49 +02:00
Jean-Patrick Guerrero 7e0feefc89 API doc: minor correction 2022-03-23 03:52:08 +01:00
Jean-Patrick Guerrero 44a6256589 Fix tab access on priv revoking 2022-03-21 03:55:22 +01:00
Jean-Patrick Guerrero 1dd742e887 HUD: minor tweak 2022-03-12 04:30:20 +01:00
Jean-Patrick Guerrero 518ed971ca Hide pagenum when only one page of skins 2022-03-01 12:15:28 +01:00
Jean-Patrick Guerrero e9b8085fde Tweak quick crafting 2022-02-27 19:13:27 +01:00
Jean-Patrick Guerrero 6dc12390db Tweak sorting 2022-02-27 18:53:26 +01:00
Jean-Patrick Guerrero 44610b879e Skin selection UI overhaul 2022-02-26 02:09:53 +01:00
69 changed files with 2179 additions and 1284 deletions

View File

@ -10,6 +10,7 @@ read_globals = {
"armor",
"skins",
"awards",
"hb",
"vector",
"string",
"table",
@ -30,6 +31,7 @@ exclude_files = {
"tests/test_custom_recipes.lua",
"tests/test_operators.lua",
"tests/test_tabs.lua",
"tests/test_waypoints.lua",
".install",
".luarocks",

172
API.md
View File

@ -1,6 +1,19 @@
## API
# API :screwdriver:
### Custom tabs
### Table of Contents
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
---
### Tabs
#### `i3.new_tab(name, def)`
@ -12,51 +25,62 @@ Custom tabs can be added to the `i3` inventory as follow (example):
```Lua
i3.new_tab("stuff", {
description = "Stuff",
image = "image.png", -- Optional, adds an image next to the tab description
image = "image.png", -- Optional, add an image next to the tab description
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
--
-- The functions below are all optional
--
-- Determine if the tab is visible by a player, return false to hide the tab
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return false
end
return name == "singleplayer"
end,
-- Build the formspec
formspec = function(player, data, fs)
fs("label[3,1;This is just a test]")
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
-- No need to return anything
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.mybutton then
-- Do things
end
-- To prevent a formspec update, return false.
-- Otherwise: no need to return anything, it's automatic.
end,
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)`
Updates the current formspec.
Update the current formspec.
#### `i3.remove_tab(tabname)`
Deletes a tab by name.
Delete a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user.
Set the current tab by name. `player` is an `ObjectRef` to the user.
`tabname` can be omitted to get an empty tab.
#### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs`
@ -64,15 +88,17 @@ A list of registered tabs.
---
### Custom recipes
### Recipes
Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example)
Examples:
#### Registering a custom crafting type
```Lua
i3.register_craft_type("digging", {
@ -81,7 +107,7 @@ i3.register_craft_type("digging", {
})
```
#### Registering a custom crafting recipe (examples)
#### Registering a custom crafting recipe
```Lua
i3.register_craft {
@ -120,7 +146,7 @@ i3.register_craft {
}
```
Multiples recipes can also be registered:
Multiple recipes can also be registered at once:
```Lua
i3.register_craft {
@ -154,6 +180,53 @@ i3.register_craft {
---
### Minitabs
Manage the tabs on the right panel of the inventory.
Allow to make a sensible list sorted by specific groups of items.
#### `i3.new_minitab(name, def)`
Add a new minitab (limited to 6).
- `name` is the tab name.
- `def` is the definition table.
Example:
```Lua
i3.new_minitab("test", {
description = "Test",
-- Whether this tab is visible or not. Optional.
access = function(player, data)
return player:get_player_name() == "singleplayer"
end,
-- Whether a specific item is shown in the list or not.
sorter = function(item, data)
return item:find"wood"
end
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `item` is an item name string.
#### `i3.remove_minitab(name)`
Remove a minitab by name.
- `name` is the name of the tab to remove.
#### `i3.minitabs`
A list of registered minitabs.
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
@ -161,7 +234,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the
Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
@ -183,7 +256,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
Remove all recipe filters and add a new one.
#### `i3.recipe_filters`
@ -209,7 +282,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))`
Adds a search filter.
Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name.
@ -243,7 +316,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method.
Add a player inventory sorting method.
- `name` is the method name.
- `def` is the method definition.
@ -278,7 +351,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)`
Adds a new group of items to compress.
Add a new group of items to compress.
- `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used.
@ -299,11 +372,54 @@ A map of all compressed item groups, indexed by stereotypes.
---
### Waypoints
`i3` allows you to manage the waypoints of a specific player.
#### `i3.add_waypoint(player_name, def)`
Add a waypoint to specific player.
- `player_name` is the player name.
- `def` is the waypoint definition table.
Example:
```Lua
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
```
#### `i3.remove_waypoint(player_name, waypoint_name)`
Remove a waypoint for specific player.
- `player_name` is the player name.
- `waypoint_name` is the waypoint name.
Example:
```Lua
i3.remove_waypoint("singleplayer", "Test")
```
#### `i3.get_waypoints(player_name)`
Return a table of all waypoints of a specific player.
- `player_name` is the player name.
---
### Miscellaneous
#### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
Show a Steam-like HUD notification on the bottom-left corner of the screen.
- `name` is the player name.
- `msg` is the HUD message to show.
@ -311,7 +427,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`.
Return a table of recipes and usages of `item`.
#### `i3.export_url`
@ -325,4 +441,4 @@ given a number between 1 and 4.
---
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
**[1]** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.

12
LICENSE
View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors.
Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -23,6 +23,16 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Licenses of media (sounds)
--------------------------
Lone_Wolf (CC0):
i3_tab.ogg
i3_click.ogg
i3_cannot.ogg
MadPanCake (CC0):
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
Licenses of media (textures)
----------------------------

View File

@ -1,13 +1,13 @@
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
[![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest.
This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+**
This mod requires **Minetest 5.6+**
#### List of features:
- Crafting Guide (survival mode only)
@ -35,7 +35,6 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
To use this mod in the best conditions:
- Use LuaJIT
- Use a HiDPI widescreen display
- Use the default Freetype font style
#### Troubleshooting
@ -43,6 +42,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games.
@ -53,4 +54,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://content.minetest.net/uploads/3abf3755de.png)
![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

View File

@ -13,31 +13,31 @@ print[[
local modpath = core.get_modpath"i3"
local http = core.request_http_api()
local storage = core.get_mod_storage()
local _loadfile = dofile(modpath .. "/src/operators.lua")
local _loadfile = dofile(modpath .. "/src/preprocessor.lua")
local function lf(path)
return assert(_loadfile(modpath .. path))
end
i3 = {
version = 1161,
data = core.deserialize(storage:get_string"data") or {},
settings = {
debug_mode = false,
max_favs = 6,
max_waypoints = 30,
min_fs_version = 4,
min_fs_version = 6,
item_btn_size = 1.1,
drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1,
hud_timer_max = 1.5,
hud_speed = 3,
hud_timer_max = 3,
damage_enabled = core.settings:get_bool"enable_damage",
damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true),
},
categories = {
@ -51,10 +51,26 @@ i3 = {
saves = { -- Metadata to save
bag = true,
home = true,
sort = true,
collapse = true,
font_size = true,
hide_tabs = true,
waypoints = true,
inv_items = true,
drop_items = true,
auto_sorting = true,
inv_compress = true,
known_recipes = true,
wielditem_hud = true,
ignore_hotbar = true,
reverse_sorting = true,
legacy_inventory = true,
},
default_data = {
sort = 1,
font_size = 0,
collapse = true,
inv_compress = true,
},
files = {
@ -63,7 +79,7 @@ i3 = {
caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua",
compress = lf"/src/compress.lua",
compress = lf"/src/compression.lua",
detached = lf"/src/detached_inv.lua",
fields = lf"/src/fields.lua",
groups = lf"/src/groups.lua",
@ -82,8 +98,10 @@ i3 = {
tabs = {},
cubes = {},
groups = {},
plants = {},
modules = {},
minitabs = {},
craft_types = {},
recipe_filters = {},
@ -91,12 +109,11 @@ i3 = {
sorting_methods = {},
}
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common()
i3.files.api(http)
i3.files.compress()
i3.files.detached()
i3.files.fields()
i3.files.groups()
i3.files.callbacks(http, storage)
@ -106,7 +123,8 @@ end
if i3.settings.debug_mode then
lf("/tests/test_tabs.lua")()
lf("/tests/test_operators.lua")()
lf("/tests/test_waypoints.lua")()
-- lf("/tests/test_operators.lua")()
lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")()
end

View File

@ -1,4 +1,4 @@
name = i3
description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4
min_minetest_version = 5.6

View File

@ -1,8 +1,2 @@
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

BIN
sounds/i3_achievement.ogg Normal file

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sounds/i3_heavy_armor.ogg Normal file

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BIN
sounds/i3_heavy_boots.ogg Normal file

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sounds/i3_heavy_helmet.ogg Normal file

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BIN
sounds/i3_heavy_shield.ogg Normal file

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BIN
sounds/i3_light_armor.ogg Normal file

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BIN
sounds/i3_light_boots.ogg Normal file

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BIN
sounds/i3_light_helmet.ogg Normal file

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sounds/i3_light_shield.ogg Normal file

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sounds/i3_skin_change.ogg Normal file

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@ -1,10 +1,10 @@
local http = ...
local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory")
IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif")
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
@ -167,6 +167,13 @@ function i3.set_fs(player)
sort_inventory(player, data)
end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
@ -189,7 +196,7 @@ end
i3.new_tab("inventory", {
description = S"Inventory",
formspec = get_inventory_fs,
fields = i3.files.fields(),
slots = true,
})
function i3.remove_tab(name)
@ -197,10 +204,10 @@ function i3.remove_tab(name)
return err "i3.remove_tab: tab name missing"
end
for i, def in ipairs(i3.tabs) do
if name == def.name then
for i = #i3.tabs, 2, -1 do
local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i)
break
end
end
end
@ -221,8 +228,8 @@ function i3.set_tab(player, tabname)
return
end
for i, def in ipairs(i3.tabs) do
if def.name == tabname then
for i, tab in ipairs(i3.tabs) do
if tab.name == tabname then
data.tab = i
return
end
@ -308,16 +315,34 @@ function i3.hud_notif(name, msg, img)
end
local data = i3.data[name]
if not data then
return err "i3.hud_notif: no player data initialized"
end
data.show_hud = true
data.hud_msg = msg
local player = get_player_by_name(name)
if not player then return end
local max_y = -125
if img then
data.hud_img = fmt("%s^[resize:16x16", img)
local def = {
show = true,
max = {x = -330, y = max_y},
hud_msg = msg,
hud_img = img and fmt("%s^[resize:64x64", img) or nil,
hud_timer = 0,
elems = init_hud_notif(player),
}
insert(data.hud.notifs, def)
play_sound(name, "i3_achievement", 1.0)
local nb_notifs = #data.hud.notifs
for i = 1, nb_notifs - 1 do
local notif = data.hud.notifs[i]
if notif then
notif.show = true
notif.max.y = ((nb_notifs - i) + 1) * max_y
notif.hud_timer = 0.5 * (nb_notifs - i)
end
end
end
@ -337,7 +362,7 @@ end
i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)",
func = function(list, data)
sorter(list, data.reverse_sorting, 1)
sorter(list, data, 1)
return list
end
})
@ -345,7 +370,130 @@ i3.add_sorting_method("alphabetical", {
i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack",
func = function(list, data)
sorter(list, data.reverse_sorting, 2)
sorter(list, data, 2)
return list
end,
})
function i3.add_waypoint(name, def)
if not true_str(name) then
return err "i3.add_waypoint: name missing"
elseif not true_table(def) then
return err "i3.add_waypoint: definition missing"
elseif not true_str(def.player) then
return err "i3.add_waypoint: player name missing"
end
local data = i3.data[def.player]
if not data then
return err "i3.add_waypoint: no player data initialized"
end
local player = get_player_by_name(def.player)
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
insert(data.waypoints, {
name = name,
pos = pos_to_str(def.pos, 1),
color = def.color,
image = def.image,
id = id,
})
if data.subcat == 5 then
data.scrbar_inv += 1000
end
i3.set_fs(player)
end
function i3.remove_waypoint(player_name, name)
if not true_str(player_name) then
return err "i3.remove_waypoint: player name missing"
elseif not true_str(name) then
return err "i3.remove_waypoint: waypoint name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.remove_waypoint: no player data initialized"
end
local player = get_player_by_name(player_name)
for i = #data.waypoints, 1, -1 do
local waypoint = data.waypoints[i]
if waypoint and name == waypoint.name then
if player then
player:hud_remove(waypoint.id)
end
remove(data.waypoints, i)
end
end
i3.set_fs(player)
end
function i3.get_waypoints(player_name)
if not true_str(player_name) then
return err "i3.get_waypoints: player name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.get_waypoints: no player data initialized"
end
return data.waypoints
end
function i3.new_minitab(name, def)
if #i3.minitabs == 6 then
return err "i3.new_minitab: limit reached (6)"
elseif not true_str(name) then
return err "i3.new_minitab: name missing"
elseif not true_table(def) then
return err "i3.new_minitab: definition missing"
end
def.name = name
insert(i3.minitabs, def)
end
function i3.remove_minitab(name)
if not true_str(name) then
return err "i3.remove_minitab: name missing"
end
for i = #i3.minitabs, 2, -1 do
local v = i3.minitabs[i]
if v and v.name == name then
remove(i3.minitabs, i)
end
end
end
i3.new_minitab("all", {
description = "All",
sorter = function()
return true
end
})
i3.new_minitab("nodes", {
description = "Nodes",
sorter = function(item)
return core.registered_nodes[item]
end
})
i3.new_minitab("items", {
description = "Items",
sorter = function(item)
return core.registered_craftitems[item] or core.registered_tools[item]
end
})

View File

@ -1,11 +1,10 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("copy", "insert", "sort", "match", "sub")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time
@ -23,10 +22,55 @@ local function cache_fuel(item)
end
end
local function get_item_usages(item, recipe, added)
local groups = extract_groups(item)
local function cache_groups(group, groups)
i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
if groups then
for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe)
@ -134,17 +178,7 @@ local function cache_recipes(item)
_recipes[#recipes + 1 - k] = v
end
local shift = 0
local size_rpl = maxn(replacements[item])
local size_rcp = #_recipes
if size_rpl > size_rcp then
shift = size_rcp - size_rpl
end
for k, v in pairs(replacements[item]) do
k += shift
if _recipes[k] then
_recipes[k].replacements = v
end
@ -181,7 +215,7 @@ core.register_craft = function(def)
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups, true)
output = groups_to_items(groups)
end
for i = 1, #output do
@ -204,11 +238,7 @@ local old_clear_craft = core.clear_craft
core.clear_craft = function(def)
old_clear_craft(def)
if true_str(def) then
return -- TODO
elseif is_table(def) then
return -- TODO
end
-- TODO: hide in crafting guide
end
local function resolve_aliases(hash)
@ -230,7 +260,7 @@ local function resolve_aliases(hash)
local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname
if rcp_eq(rcp_old, rcp_new) then
if table_eq(rcp_old, rcp_new) then
similar = true
break
end
@ -242,7 +272,7 @@ local function resolve_aliases(hash)
end
end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then
if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname)
end
end
@ -284,40 +314,20 @@ local function init_recipes()
end
end
local function get_cube(tiles)
if not true_table(tiles) then
return PNG.blank
end
local top = tiles[1] or PNG.blank
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or PNG.blank
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end
local function init_cubes()
for name, def in pairs(reg_nodes) do
if def then
local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if def.drawtype == "normal" or def.drawtype == "liquid" or
sub(def.drawtype, 1, 9) == "glasslike" or
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
if is_cube(def.drawtype) then
i3.cubes[id] = get_cube(tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16"
local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end
end
end

View File

@ -1,12 +1,11 @@
local http, storage = ...
local init_bags = i3.files.bags()
local fill_caches = i3.files.caches(http)
local init_detached = i3.files.detached()
local init_hud = i3.files.hud()
local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv")
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
@ -66,16 +65,89 @@ core.register_on_player_inventory_action(function(player, _, _, info)
end
end)
if core.global_exists("armor") then
if core.global_exists"armor" then
i3.modules.armor = true
armor:register_on_update(set_fs)
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end
if core.global_exists("skins") then
if core.global_exists"skins" then
i3.modules.skins = true
end
if core.global_exists("awards") then
if core.global_exists"awards" then
i3.modules.awards = true
core.register_on_craft(function(_, player)
@ -131,19 +203,24 @@ local function init_data(player, info)
i3.data[name] = i3.data[name] or {}
local data = i3.data[name]
for k, v in pairs(i3.default_data) do
local val = data[k]
if val == nil then
val = v
end
data[k] = val
end
data.player_name = name
data.filter = ""
data.pagenum = 1
data.skin_pagenum = 1
data.items = i3.init_items
data.items_raw = i3.init_items
data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home"
data.ignore_hotbar = false
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.export_counts = {}
data.crafting_counts = {}
data.tab = 1
data.itab = 1
data.subcat = 1
@ -151,8 +228,7 @@ local function init_data(player, info)
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
local inv = player:get_inventory()
inv:set_size("main", i3.settings.inv_size)
update_inv_size(player, data)
core.after(0, set_fs, player)
end
@ -185,7 +261,6 @@ insert(core.registered_on_joinplayers, 1, function(player)
init_data(player, info)
init_bags(player)
init_detached(player)
init_hud(player)
end)

View File

@ -1,14 +1,22 @@
local vec = vector.new
local ItemStack = ItemStack
local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name)
@ -69,6 +77,16 @@ local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc
@ -101,7 +119,7 @@ local function search(data)
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
@ -198,18 +216,22 @@ local function array_diff(t1, t2)
return diff
end
local function rcp_eq(rcp, rcp2)
if rcp.type ~= rcp2.type then return end
if rcp.width ~= rcp2.width then return end
if #rcp.items ~= #rcp2.items then return end
if rcp.output ~= rcp2.output then return end
local function table_eq(t1, t2)
local ty1, ty2 = type(t1), type(t2)
if ty1 ~= ty2 then return end
for i, item in pairs(rcp.items) do
if item ~= rcp2.items[i] then return end
if ty1 ~= "table" and ty2 ~= "table" then
return t1 == t2
end
for i, item in pairs(rcp2.items) do
if item ~= rcp.items[i] then return end
for k, v in pairs(t1) do
local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end
return true
@ -228,9 +250,7 @@ local function is_group(item)
end
local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",")
end
return split(sub(str, 7), ",")
end
local function item_has_groups(item_groups, groups)
@ -247,30 +267,56 @@ local function valid_item(def)
def.description and def.description ~= ""
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
local function get_group_stereotype(group)
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if valid_item(def) then
return stereotype
end
if valid_item(def) then
return stereotype
end
end
local function groups_to_items(groups)
local names = {}
for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then
insert(names, name)
else
return name
end
insert(names, name)
end
end
return get_all and names or ""
sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end
local function apply_recipe_filters(recipes, player)
@ -281,8 +327,12 @@ local function apply_recipe_filters(recipes, player)
return recipes
end
local function recipe_filter_set()
return next(i3.recipe_filters)
end
local function compression_active(data)
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
return data.collapse and not recipe_filter_set() and data.filter == ""
end
local function compressible(item, data)
@ -310,13 +360,8 @@ local function sort_by_category(data)
for i = 1, #items do
local item = items[i]
local to_add = true
if data.itab == 2 then
to_add = core.registered_nodes[item]
elseif data.itab == 3 then
to_add = core.registered_craftitems[item] or core.registered_tools[item]
end
local tab = i3.minitabs[data.itab]
local to_add = tab.sorter(item, data)
if to_add then
insert(new, item)
@ -330,7 +375,7 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height
local look_at = vec_add(ppos, vec_mul(dir, 1))
local look_at = ppos + dir
core.add_item(look_at, stack)
end
@ -363,38 +408,61 @@ local function get_stack(player, stack)
end
end
local function get_group_items(name)
local groups = extract_groups(name)
return i3.groups[name:sub(7)].items or groups_to_items(groups)
end
local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do
for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count}
if is_group(name) then
items = {}
local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true)
local item_groups = get_group_items(name)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
end
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
end
if remaining == 0 then break end
end
if remaining == 0 then break end
end
end
end
for k, v in pairs(items) do
inv:remove_item("main", fmt("%s %s", k, v * scrbar_val))
for item, v in pairs(items) do
for _ = 1, v * scrbar_val do
inv:remove_item("main", item)
for _, pair in ipairs(rcp_def.replacements or {}) do
local old_name, new_name = unpack(pair)
if is_group(old_name) then
local item_groups = get_group_items(old_name)
for _, it in ipairs(item_groups) do
if item == it then
get_stack(player, ItemStack(new_name))
end
end
elseif item == old_name then
get_stack(player, ItemStack(new_name))
end
end
end
end
end
@ -419,35 +487,24 @@ local function safe_teleport(player, pos)
play_sound(name, "i3_teleport", 0.8)
local vel = player:get_velocity()
player:add_velocity(vec_mul(vel, -1))
player:add_velocity(-vel)
local p = vec_new(pos)
local p = vec(pos)
p.y += 0.25
player:set_pos(p)
end
local function get_sorting_idx(name)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, reverse, mode)
local function sorter(inv, data, mode)
sort(inv, function(a, b)
if mode == 1 then
a, b = a:get_name(), b:get_name()
a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else
a, b = a:get_count(), b:get_count()
end
if reverse then
if data.reverse_sorting then
return a > b
end
@ -514,40 +571,15 @@ local function compress_items(list, start_i)
return new_inv
end
local function drop_items(player, inv, list, start_i, rej)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
spawn_item(player, stack)
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data)
local inv = player:get_inventory()
local list = inv:get_list"main"
local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items)
end
list = data.inv_compress and compress_items(list, start_i) or pre_sorting(list, start_i)
if data.inv_compress then
list = compress_items(list, start_i)
else
list = pre_sorting(list, start_i)
end
local idx = get_sorting_idx(data.sort)
local new_inv = i3.sorting_methods[idx].func(list, data)
local new_inv = i3.sorting_methods[data.sort].func(list, data)
if not new_inv then return end
if not data.ignore_hotbar then
@ -570,10 +602,12 @@ local function reset_data(data)
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.enable_search = nil
data.goto_page = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
data.export_usg = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
@ -585,17 +619,54 @@ local function reset_data(data)
end
end
local function add_hud_waypoint(player, name, pos, color)
local function add_hud_waypoint(player, name, pos, color, image)
return player:hud_add {
hud_elem_type = "waypoint",
hud_elem_type = image and "image_waypoint" or "waypoint",
name = name,
text = " m",
text = image or "m",
scale = {x = 5, y = 5},
world_pos = pos,
number = color,
image = image,
z_index = -300,
}
end
local function init_hud_notif(player)
return {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = 10, y = 0},
alignment = {x = 1, y = 1},
scale = {x = 0.6, y = 0.6},
text = "i3_bg_notif.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = 20, y = 20},
alignment = {x = 1, y = 1},
scale = {x = 1, y = 1},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = 100, y = 40},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
}
}
end
local function get_detached_inv(name, player_name)
return core.get_inventory {
type = "detached",
@ -603,6 +674,20 @@ local function get_detached_inv(name, player_name)
}
end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
player:hud_set_hotbar_image(data.legacy_inventory and "gui_hotbar.png" or "i3_hotbar.png")
end)
end
-- Much faster implementation of `unpack`
local function createunpack(n)
local ret = {"local t = ... return "}
@ -630,6 +715,7 @@ local _ = {
extract_groups = extract_groups,
item_has_groups = item_has_groups,
groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression
compressible = compressible,
@ -640,8 +726,8 @@ local _ = {
sorter = sorter,
get_recipes = get_recipes,
sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category,
recipe_filter_set = recipe_filter_set,
apply_recipe_filters = apply_recipe_filters,
-- Type checks
@ -657,6 +743,8 @@ local _ = {
msg = msg,
-- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack,
valid_item = valid_item,
spawn_item = spawn_item,
@ -664,6 +752,7 @@ local _ = {
play_sound = play_sound,
reset_data = reset_data,
safe_teleport = safe_teleport,
init_hud_notif = init_hud_notif,
add_hud_waypoint = add_hud_waypoint,
-- Core functions
@ -682,6 +771,7 @@ local _ = {
-- Inventory
get_stack = get_stack,
craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory,
@ -709,6 +799,7 @@ local _ = {
match = string.match,
gmatch = string.gmatch,
toupper = toupper,
utf8_len = utf8_len,
-- Table
maxn = table.maxn,
@ -722,11 +813,12 @@ local _ = {
is_table = is_table,
table_merge = table_merge,
table_replace = table_replace,
rcp_eq = rcp_eq,
table_eq = table_eq,
array_diff = array_diff,
-- Math
round = round,
abs = math.abs,
min = math.min,
max = math.max,
ceil = math.ceil,
@ -734,12 +826,8 @@ local _ = {
random = math.random,
-- Vectors
vec_new = vector.new,
vec_add = vector.add,
vec_sub = vector.subtract,
vec_mul = vector.multiply,
vec = vector.new,
vec_round = vector.round,
vec_eq = vector.equals,
}
function i3.get(...)

View File

@ -1,5 +1,5 @@
local set_fs = i3.set_fs
IMPORT("fmt", "play_sound", "create_inventory")
IMPORT("play_sound", "create_inventory")
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {})
local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then
@ -19,15 +22,3 @@ local trash = create_inventory("i3_trash", {
})
trash:set_size("main", 1)
local function init_detached(player)
local name = player:get_player_name()
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
output_rcp:set_size("main", 1)
local output_usg = create_inventory(fmt("i3_output_usg_%s", name), {}, name)
output_usg:set_size("main", 1)
end
return init_detached

View File

@ -1,447 +1,476 @@
local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
end
if fields.skins then
local id = tonumber(fields.skins)
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[id])
end
if fields.drop_items then
local items = split(fields.drop_items, ",")
data.drop_items = items
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
break
elseif sub(field, 1, 3) == "cb_" then
local str = sub(field, 4)
data[str] = false
if fields[field] == "true" then
data[str] = true
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id)
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "see" then
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil
else
data.waypoint_see = id
end
elseif action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
if waypoint.hide then
local new_id = add_hud_waypoint(
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.id = new_id
waypoint.hide = nil
else
player:hud_remove(waypoint.id)
waypoint.hide = true
end
end
break
end
end
if fields.quit then
data.confirm_trash = nil
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
elseif fields.trash then
data.show_settings = nil
data.confirm_trash = true
elseif fields.settings then
if not data.show_settings then
data.confirm_trash = nil
data.show_settings = true
else
data.show_settings = nil
end
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.close_settings then
data.show_settings = nil
elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.sort then
sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.home then
if not data.home then
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
end
safe_teleport(player, str_to_pos(data.home))
msg(name, S"Welcome back home!")
elseif fields.set_home then
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
newname = toupper(newname:trim())
if fill then
newname = fmt("%s (%s", newname, fill)
end
meta:set_string("description", newname)
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
data.bag_rename = nil
elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints
if #data.waypoints >= max_waypoints then
play_sound(name, "i3_cannot", 0.8)
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position")
end
end
local waypoint = fields.waypoint_name
if fields.waypoint_name == "" then
waypoint = "Waypoint"
end
local color = random(0xffffff)
local id = add_hud_waypoint(player, waypoint, pos, color)
insert(data.waypoints, {
name = waypoint,
pos = pos_to_str(pos, 1),
color = color,
id = id,
})
data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
return set_fs(player)
end
local function select_item(player, data, _f)
local item
for field in pairs(_f) do
if find(field, ":") then
item = field
break
end
end
if not item then return end
if compressible(item, data) then
local idx
for i = 1, #data.items do
local it = data.items[i]
if it == item then
idx = i
break
end
end
if data.expand ~= "" then
data.alt_items = nil
if item == data.expand then
data.expand = nil
return
end
end
if idx and item ~= data.expand then
data.alt_items = copy(data.items)
data.expand = item
if i3.compress_groups[item] then
local items = copy(i3.compress_groups[item])
insert(items, fmt("_%s", item))
sort(items, function(a, b)
if a:sub(1, 1) == "_" then
a = a:sub(2)
end
return a < b
end)
local i = 1
for _, v in ipairs(items) do
if valid_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i++
end
end
end
end
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group!" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
if not reg_items[item] then return end
if core.is_creative_enabled(data.player_name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack)
end
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.export_rcp = nil
data.export_usg = nil
end
end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
if data.itab > 1 then
sort_by_category(data)
end
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
local fav = is_fav(data)
if #data.favs < i3.settings.max_favs and not fav then
insert(data.favs, data.query_item)
elseif fav then
remove(data.favs, fav)
end
elseif fields.export_rcp or fields.export_usg then
if fields.export_rcp then
data.export_rcp = not data.export_rcp
if not data.export_rcp then
data.scrbar_rcp = 1
end
else
data.export_usg = not data.export_usg
if not data.export_usg then
data.scrbar_usg = 1
end
end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, data, fields)
end
end
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
elseif formname ~= "" then
return false
end
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or
fields.bg_content then
return false
end
--print(dump(fields))
local data = i3.data[name]
if not data then return end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
i3.set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.itab = tonumber(f:sub(-1))
sort_by_category(data)
break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab and tab.fields then
return true, tab.fields(player, data, fields)
end
return true, set_fs(player)
end)
return inv_fields
local set_fs = i3.set_fs
IMPORT("min", "max", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "random", "translate", "compressible", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()
if fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
break
elseif sub(field, 1, 3) == "cb_" then
local str = sub(field, 4)
data[str] = false
if fields[field] == "true" then
data[str] = true
end
if str == "legacy_inventory" then
update_inv_size(player, data)
elseif str == "collapse" then
search(data)
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
play_sound(name, "i3_skin_change", 0.6)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id)
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "see" then
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil
else
data.waypoint_see = id
end
elseif action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
if waypoint.hide then
local new_id = add_hud_waypoint(
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.id = new_id
waypoint.hide = nil
else
player:hud_remove(waypoint.id)
waypoint.hide = true
end
end
break
end
end
if fields.quit then
data.confirm_trash = nil
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
data.goto_page = nil
if data.filter == "" then
data.enable_search = nil
end
elseif fields.trash then
data.show_settings = nil
data.confirm_trash = true
elseif fields.settings then
if not data.show_settings then
data.confirm_trash = nil
data.show_settings = true
else
data.show_settings = nil
end
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.close_settings then
data.show_settings = nil
elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.sort then
sort_inventory(player, data)
elseif fields.home then
if not data.home then
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
end
safe_teleport(player, str_to_pos(data.home))
msg(name, S"Welcome back home!")
elseif fields.set_home then
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
newname = toupper(newname:trim())
if fill then
newname = fmt("%s (%s", newname, fill)
end
meta:set_string("description", newname)
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
data.bag_rename = nil
elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints
if #data.waypoints >= max_waypoints then
play_sound(name, "i3_cannot", 0.8)
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already have set a waypoint at this position")
end
end
local waypoint = fields.waypoint_name
if fields.waypoint_name == "" then
waypoint = "Waypoint"
end
local color = random(0xffffff)
local id = add_hud_waypoint(player, waypoint, pos, color)
insert(data.waypoints, {
name = waypoint,
pos = pos_to_str(pos, 1),
color = color,
id = id,
})
data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
end
local function select_item(player, data, fields)
local item
for field in pairs(fields) do
if find(field, ":") then
item = field
break
end
end
if not item then return end
if compressible(item, data) then
local idx
for i = 1, #data.items do
local it = data.items[i]
if it == item then
idx = i
break
end
end
if data.expand ~= "" then
data.alt_items = nil
if item == data.expand then
data.expand = nil
return
end
end
if idx and item ~= data.expand then
data.alt_items = copy(data.items)
data.expand = item
if i3.compress_groups[item] then
local items = copy(i3.compress_groups[item])
insert(items, fmt("_%s", item))
sort(items, function(a, b)
if a:sub(1, 1) == "_" then
a = a:sub(2)
end
return a < b
end)
local i = 1
for _, v in ipairs(items) do
if valid_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i++
end
end
end
end
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group!" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
if not reg_items[item] then return end
if core.is_creative_enabled(data.player_name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack)
end
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.crafting_rcp = nil
data.crafting_usg = nil
end
end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if not data.hide_tabs and fields.filter and fields.filter == "" then
data.enable_search = nil
end
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.enable_search then
if data.hide_tabs then
data.enable_search = not data.enable_search
else
data.enable_search = true
end
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
if data.itab > 1 then
sort_by_category(data)
end
elseif fields.pagenum then
data.goto_page = not data.goto_page
elseif fields.goto_page then
local pagenum = tonumber(fields.goto_page)
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
data.goto_page = nil
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.prev_skin or fields.next_skin then
if data.skin_pagemax == 1 then return end
data.skin_pagenum -= (fields.prev_skin and 1 or -1)
if data.skin_pagenum > data.skin_pagemax then
data.skin_pagenum = 1
elseif data.skin_pagenum == 0 then
data.skin_pagenum = data.skin_pagemax
end
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.crafting_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.crafting_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
local fav = is_fav(data)
if #data.favs < i3.settings.max_favs and not fav then
insert(data.favs, data.query_item)
elseif fav then
remove(data.favs, fav)
end
elseif fields.crafting_rcp or fields.crafting_usg then
if fields.crafting_rcp then
data.crafting_rcp = not data.crafting_rcp
if not data.crafting_rcp then
data.scrbar_rcp = 1
end
else
data.crafting_usg = not data.crafting_usg
if not data.crafting_usg then
data.scrbar_usg = 1
end
end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.crafting_rcp = nil
data.scrbar_rcp = 1
else
data.crafting_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, data, fields)
end
end
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name, S"Your Minetest client needs updating (www.minetest.net)")
elseif formname ~= "" then
return false
end
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
fields.quick_crafting then
return false
end
-- print(dump(fields))
local data = i3.data[name]
if not data then return end
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
i3.set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.itab = tonumber(f:sub(-1))
sort_by_category(data)
break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab then
if tab.slots then
inv_fields(player, data, fields)
end
if tab.fields then
local ret = tab.fields(player, data, fields)
if ret == false then return end
end
end
return true, set_fs(player)
end)

View File

@ -11,6 +11,7 @@ i3.group_stereotypes = {
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
@ -26,6 +27,7 @@ i3.group_names = {
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",

File diff suppressed because it is too large Load Diff

View File

@ -1,97 +1,84 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint")
IMPORT("max", "ceil", "remove", "str_to_pos")
IMPORT("get_connected_players", "add_hud_waypoint")
local function init_hud(player)
local name = player:get_player_name()
local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = "i3_bg.png",
z_index = 0xDEAD,
},
notifs = {},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
wielditem = player:hud_add {
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
position = {x = 0.5, y = 1},
offset = {x = 0, y = wdesc_y},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
}
if not i3.settings.legacy_inventory then
core.after(0, function()
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
end
local function show_hud(player, data)
-- It would better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local function get_progress(offset, max_val)
local progress = offset * (1 / (max_val - 5))
return 1 - (progress ^ 4)
end
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
local function show_hud(player, data, notif, idx, dt)
local hud_info_bg = player:hud_get(notif.elems.bg)
local offset = hud_info_bg.offset
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
if offset.y < notif.max.y then
notif.show = false
notif.hud_timer += dt
end
player:hud_change(data.hud.text, "text", data.hud_msg)
player:hud_change(notif.elems.text, "text", notif.hud_msg)
if data.hud_img then
player:hud_change(data.hud.img, "text", data.hud_img)
if notif.hud_img then
player:hud_change(notif.elems.img, "text", notif.hud_img)
end
if data.show_hud then
for _, def in pairs(data.hud) do
if notif.show then
local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt
for _, def in pairs(notif.elems) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed)
player:hud_change(def, "offset", {
x = hud_info.offset.x,
y = hud_info.offset.y - (speed * max(1, (#data.hud.notifs - idx + 1) / 1.45))
})
end
elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then
local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt
elseif data.show_hud == false then
if data.hud_timer >= i3.settings.hud_timer_max then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
for _, def in pairs(notif.elems) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed)
})
end
player:hud_change(def, "offset", {
x = hud_info.offset.x - speed,
y = hud_info.offset.y
})
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
data.hud_msg = nil
data.hud_img = nil
if hud_info.offset.x < notif.max.x then
player:hud_remove(def)
remove(data.hud.notifs, idx)
end
end
end
end
core.register_globalstep(function()
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
@ -99,10 +86,45 @@ core.register_globalstep(function()
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if data and data.show_hud ~= nil then
show_hud(player, data)
for idx, notif in ipairs(data.hud.notifs) do
if notif.show ~= nil then
show_hud(player, data, notif, idx, dt)
end
end
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
if not data.wielditem_hud then
if has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after and has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
@ -113,7 +135,7 @@ local function init_waypoints(player)
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
v.id = id
end
end

View File

@ -3,6 +3,8 @@
local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c)
@ -43,6 +45,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
@ -69,6 +81,10 @@ local function _load(path, line, data, t)
if not l then
local err_line = tonumber(err:match(":(%d+):"))
if t then
print("err_line", err_line, t[err_line])
end
if line ~= err_line then
return _load(path, err_line, data, t)
end

View File

@ -2,11 +2,22 @@ local set_fs = i3.set_fs
local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25
IMPORT("fmt", "search", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
i3.remove_minitab"nodes"
i3.remove_minitab"items"
i3.new_minitab("unlocked", {
description = "Unlocked",
sorter = function(item, data)
return data.items_progress[item]
end
})
local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0
local items, known = {}, 0
for i = 1, #i3.init_items do
local item = i3.init_items[i]
@ -17,8 +28,7 @@ local function get_filtered_items(player, data)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c++
items[c] = item
items[item] = true
known += recipes + usages
end
end
@ -32,7 +42,9 @@ local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groups = extract_groups(item)
local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]]
@ -89,6 +101,10 @@ local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player)
local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {}
for i = 1, #item_lists do
@ -127,13 +143,20 @@ local function poll_new_items(player, data, join)
if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
hud_notif(data.player_name, msg, "i3_book.png")
local last_discovered = diff[1]
local img = reg_items[last_discovered].inventory_image
if reg_nodes[last_discovered] then
local id = core.get_content_id(last_discovered)
img = i3.cubes[id] or img
end
hud_notif(data.player_name, msg, img)
end
data.items_raw = items
data.itab = 1
data.items_progress = items
search(data)
sort_by_category(data)
set_fs(player)
end

View File

@ -1,14 +1,17 @@
local fmt = string.format
local PNG = {
blank = "i3_blank.png",
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
@ -22,8 +25,9 @@ local PNG = {
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
crafting = "i3_crafting.png",
slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png",
tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY",
@ -40,12 +44,22 @@ local PNG = {
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
home = "i3_home.png",
flag = "i3_flag.png",
flag = "i3_flag_anim.png",
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
home_px = "i3_home_px.png",
home_px_hover = "i3_home_px_hover.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten",
crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten",
@ -65,26 +79,31 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
}
local styles = string.format([[
listcolors[#bababa50;#bababa99]
style_type[list;size=1;spacing=0.15]
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
@ -97,28 +116,25 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
local fs_elements = {
label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s;#32333899;#fff]",
button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",

View File

@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000)
minetest.register_craft({
minetest.register_craft {
output = mt:to_string(),
type = "shapeless",
recipe = {
"default:wood",
mt2:to_string(),
},
})
}
minetest.register_craft({
minetest.register_craft {
output = mt3:to_string(),
type = "shapeless",
recipe = {
"default:pick_mese",
"default:diamond",
},
})
}
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
}
i3.register_craft({
i3.register_craft {
result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
})
}
i3.register_craft {
result = "default:tree",
@ -56,7 +63,7 @@ i3.register_craft {
}
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
"#",
@ -68,9 +75,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
"#X",
@ -82,9 +89,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
},
@ -93,10 +100,10 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#",
},
@ -105,9 +112,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#X",
},
@ -116,9 +123,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
},
@ -127,9 +134,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
"X#X",
@ -139,9 +146,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
"X#X",
@ -152,9 +159,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##XX",
},
@ -163,9 +170,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##X#X",
},
@ -174,9 +181,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##X#X",
"",
@ -187,9 +194,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -201,9 +208,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -215,9 +222,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -230,9 +237,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -245,10 +252,10 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -262,9 +269,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -278,9 +285,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -294,9 +301,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -310,9 +317,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -328,4 +335,4 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}

View File

@ -1,45 +1,50 @@
local SWITCH
i3.new_tab("test1", {
description = "Test 1 Test 1",
image = "i3_heart.png",
formspec = function(player, data, fs)
fs("label[3,1;Test 1]")
fs("button", 3, 4, 3, 0.8, "test", "Click here")
fs("label", 3, 1, "Just a test")
if SWITCH then
fs"label[3,2;Button clicked]"
else
fs"label[3,2;Lorem Ipsum]"
end
end,
fields = function(player, data, fields)
if fields.test then
SWITCH = true
end
end
})
i3.new_tab("test2", {
description = "Test 2",
image = "i3_mesepick.png",
slots = true,
formspec = function(player, data, fs)
fs("label[3,1;Test 2]")
end,
})
i3.new_tab("test3", {
description = "Test 3",
i3.new_tab("test_creative", {
description = "Test creative",
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return true
end
return core.is_creative_enabled(name)
end,
formspec = function(player, data, fs)
fs("label[3,1;Test 3]")
fs("label[3,1;Creative enabled]")
end,
fields = function(player, data, fields)
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
fields = i3.set_fs,
})
i3.override_tab("test2", {
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})

12
tests/test_waypoints.lua Normal file
View File

@ -0,0 +1,12 @@
core.after(5, function()
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png",
})
core.after(5, function()
i3.remove_waypoint("singleplayer", "Test")
end)
end)

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View File

@ -1,6 +1,7 @@
local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]"
local _,_, fs_elements = dofile("../src/styles.lua")
exec "clear"
@ -34,7 +35,7 @@ local files = {
"caches",
"callbacks",
"common",
"compress",
"compression",
"detached_inv",
"fields",
"groups",
@ -84,6 +85,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
@ -116,7 +127,7 @@ for _, p in ipairs(files) do
end
end
local _file = io.open(path:match("(.*)%.") .. ".l", "w")
local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
_file:write(data)
_file:close()
end
@ -125,6 +136,6 @@ for _, p in ipairs(files) do
end
exec "luacheck ../init.lua"
exec "luacheck ../src/operators.lua"
exec "luacheck ../src/*.l"
exec "rm ../src/*.l"
exec "luacheck ../src/preprocessor.lua"
exec "luacheck ../src/*.lc"
exec "rm ../src/*.lc"