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171 Commits

Author SHA1 Message Date
9437545ddb Bump version 2023-04-02 16:56:20 +02:00
ff7353392f Fix tooltips 2023-04-02 16:56:18 +02:00
45fc03cc26 Bump version 2023-04-02 14:56:14 +02:00
f26a1c288d New tooltip color + cleaning 2023-04-02 14:49:13 +02:00
85fc8219c1 Move notifs to the left 2023-04-02 01:23:11 +02:00
83623effbf More HUD improvements 2023-04-02 00:45:39 +02:00
c64f28a90b Prevent potential crash 2023-04-01 22:51:21 +02:00
ad08ca56b8 More improvements to notification look 2023-04-01 22:45:18 +02:00
1684388851 Ability to stack notifications on top of each other 2023-04-01 22:17:41 +02:00
1f43c8fac2 Optimize textures 2023-04-01 18:53:12 +02:00
6953a11279 Improve notification look 2023-04-01 18:35:29 +02:00
21affdeeba Eventually remove window info 2023-04-01 14:43:02 +02:00
7130ea565d Doc 2023-03-08 16:43:35 +01:00
b7308b4739 Get window info once per second 2023-03-08 16:42:15 +01:00
d5df9f6f0f Store window info for future work 2023-03-07 14:07:52 +01:00
7246249c52 Bump version 2023-03-07 01:24:44 +01:00
d36d6e67e7 Fix regression 2023-03-07 01:24:27 +01:00
d5fc865634 Bump version 2023-03-06 22:24:32 +01:00
fe475747ea Fix crash with some mods 2023-03-06 22:00:49 +01:00
e2fafbc876 New click sound 2023-03-06 12:38:12 +01:00
3b860082b5 Doc 2023-03-05 14:53:36 +01:00
36cdcde7ed Bump version 2023-03-05 14:52:55 +01:00
c9e02dfe09 Fix replacements in Quick Crafting 2023-03-05 14:24:16 +01:00
7005794cc3 Merge globalsteps 2023-03-05 13:57:24 +01:00
66b88dec3b Bump version 2023-02-05 19:01:03 +01:00
c207db38a0 Minor tweak 2023-02-02 19:29:35 +01:00
c89cbf700f New crafting sound 2023-02-02 03:17:48 +01:00
a1a4535f26 Quick Crafting: indicate the missing materials when you cannot craft 2023-02-02 02:20:42 +01:00
80b927de1c Improve set home button look 2023-02-01 16:15:37 +01:00
482027d09b Small cleanup 2023-02-01 15:06:36 +01:00
ea7140a7bb Bugfix 2023-02-01 04:23:28 +01:00
84416b130b Minor cleaning 2023-02-01 04:22:03 +01:00
b31e7a48ab API: Add field to toggle slots in custom tabs 2023-02-01 04:08:52 +01:00
7a4f352ce4 Limit HUDCHANGE pkt sending 2023-01-29 21:47:13 +01:00
675349bd40 Bump version 2023-01-22 14:20:04 +01:00
e17f4e4c29 HUD: minor tweak 2023-01-21 19:18:40 +01:00
3b1d569118 Attempt to Quick Crafting replacements (again) 2023-01-21 00:43:38 +01:00
d55994c535 Minor fix 2023-01-20 21:57:27 +01:00
b6b97aa284 Fix group replacements in Quick Crafting 2023-01-20 21:20:12 +01:00
b4482f0acf Update MIT License 2023-01-20 16:07:28 +01:00
e918942439 Minor fix 2023-01-20 16:06:25 +01:00
889259ac5e Fix Quick Crafting bugs 2023-01-20 14:39:34 +01:00
187b0339bd Minor changes to API 2023-01-19 18:57:16 +01:00
74e88acadf Don't allow removing the 'All' tab 2023-01-19 18:34:43 +01:00
9e1f608846 Small fix 2023-01-19 18:03:56 +01:00
8289d290a3 Fix HUD 2023-01-19 17:58:24 +01:00
d833199628 API.md: Add summary 2023-01-19 16:50:01 +01:00
ac7a1fb746 Complete minitabs API 2023-01-19 16:40:31 +01:00
b95b179a5a Add an API to add minitabs 2023-01-19 01:24:45 +01:00
38f1d7c960 Bump version 2023-01-11 00:10:30 +01:00
5d4f9b4709 Get rid of Factorio's sounds 2023-01-11 00:07:27 +01:00
a0a3394e18 Add API to manage waypoints 2023-01-07 12:47:45 +01:00
d9a16bf39d Bump version 2022-12-05 03:08:19 +01:00
2a2837dd0c Minor cleaning 2022-12-01 20:28:44 +01:00
080579b2a4 Show player name based on nametag 2022-12-01 20:23:53 +01:00
b711f8f195 API doc clarification 2022-11-12 19:54:17 +01:00
00a258afea Show colored itemstacks the right way 2022-10-02 14:38:49 +02:00
dd8657ab56 Waypoint viewer: use an animate flag 2022-10-02 13:49:06 +02:00
34fa63519e Minor tweak 2022-09-28 15:31:39 +02:00
066e0a5d9d Improve wording 2022-09-26 03:17:34 +02:00
8fc01b7ece Minor cleaning 2022-09-25 18:57:27 +02:00
a1af79a870 Minor cleaning 2022-09-25 18:16:17 +02:00
a5ceae07d7 Oopsie 2022-09-25 17:43:07 +02:00
7f437b21f4 Bump version 2022-09-25 17:22:38 +02:00
e8a811f72c Save more settings accross restarts 2022-09-25 17:22:36 +02:00
4c4911eb4f Fix 2022-09-25 16:55:41 +02:00
325d6f30be 🚀 Greatly improve Progressive Mode look 2022-09-25 16:23:11 +02:00
05995a22df Add sound for skins 2022-09-24 16:24:01 +02:00
32594e7552 Small fix 2022-09-24 14:30:45 +02:00
27ed1f02e6 More cleaning 2022-09-24 14:23:47 +02:00
916e80f2c3 Cleanup vectors 2022-09-24 13:46:50 +02:00
c42ea6c005 Minor tweak 2022-09-20 01:12:07 +02:00
da91223c4d Bump version 2022-09-18 14:24:45 +02:00
408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
6219c2f64e Fix bug with Quick Crafting 2022-08-14 21:57:45 +02:00
55d364acae Bump version 2022-08-14 20:37:07 +02:00
0a8ae9a3d7 Take replacements into consideration in Quick Crafting (fix #73) 2022-08-14 20:29:22 +02:00
0e2f233234 Improve Quick Crafting look a bit 2022-08-14 20:12:28 +02:00
aeeac6ac1b New highlight look 2022-08-14 19:37:44 +02:00
0c4b4e6c4f Add ability to goto pagenum from pagenum button 2022-08-14 19:21:01 +02:00
7b31c998de Specify custom recipe type in UI 2022-08-14 17:41:03 +02:00
7ee19e3dc5 Minor tweak 2022-08-09 15:19:01 +02:00
60e21627e1 Some tweaks 2022-08-08 22:09:39 +02:00
7e7422def7 🚀 Redesign the armor tab (preview: https://i.imgur.com/Ulkx6KB.png) 2022-08-08 02:50:12 +02:00
aa10460886 Bump version 2022-08-07 16:34:41 +02:00
cef11f5301 Update README 2022-08-07 16:34:19 +02:00
2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
1389027a22 Another UI tweak 2022-08-01 06:43:20 +02:00
629676a975 Bump version 2022-08-01 04:34:06 +02:00
20b8110375 Minor tweak 2022-08-01 04:21:17 +02:00
a3fea93a09 Remove all the legacy code (MT 5.6+ required) 2022-08-01 04:04:14 +02:00
326ee3e098 Improve search bar look 2022-08-01 03:54:35 +02:00
60bdfa34fb Cleaner bg + slot textures 2022-07-04 05:10:31 +02:00
9971b8c3e6 Improve get_desc() 2022-07-04 03:01:30 +02:00
5a14116b69 Improve alphabetical sorting 2022-07-03 19:40:23 +02:00
222e04d2c4 Minor cleaning 2022-07-03 19:21:13 +02:00
8f4c9f28f1 Also for slots 2022-07-03 18:55:13 +02:00
37e0c21ca3 Add support for bgimg_middle (better looking tabs) 2022-07-03 17:27:03 +02:00
057f0cf03f Fix again 2022-07-03 05:07:49 +02:00
dca93b7249 Minor cleaning 2022-07-02 02:21:14 +02:00
1e9c3ce55a Minor cleaning 2022-07-01 17:28:50 +02:00
1627172cce Check string limits correctly 2022-07-01 17:15:10 +02:00
bd356e4a40 Minor QoL 2022-07-01 15:50:04 +02:00
f26c6af9c4 Minor fix 2022-07-01 15:15:21 +02:00
3f2d983091 Minor tweak 2022-07-01 03:46:25 +02:00
6dd95a6a87 Remove the bullshit and fix the sprite once and for all 2022-07-01 03:36:16 +02:00
32779ab56f Add comments 2022-07-01 03:10:37 +02:00
4ccff6621b Minor tweak 2022-07-01 02:43:05 +02:00
7d0f25e8b2 Minor tweak 2022-07-01 00:47:43 +02:00
652c486249 Tweak textures 2022-06-30 16:31:43 +02:00
9ab47fc0f0 Improve UTF-8 string length counting 2022-06-30 15:18:32 +02:00
c635343c9b Add a 404 image when no item found 2022-06-30 03:10:24 +02:00
662c938afb Minor UI improvement 2022-06-30 02:32:03 +02:00
b2c8447971 Some UI improvements + fix bug with custom tabs 2022-06-30 01:15:35 +02:00
c91f787cb2 Correct condition 2022-06-28 01:24:36 +02:00
dcc4068e46 Fix potential crash during sprite creation 2022-06-28 01:03:41 +02:00
c421c49916 Fix bug with group stereotype 2022-06-23 18:23:03 +02:00
3dfcd95c6f Tweak preprocessor to add -- decrement 2022-06-23 15:04:39 +02:00
72d4a5d4b8 Minor cleaning 2022-06-23 14:14:54 +02:00
f2b4c960ad Fix bug with favs 2022-06-23 02:30:54 +02:00
5d6ce3be18 Improve preprocessor a bit 2022-06-23 01:14:45 +02:00
5f413a150b Minor improvement 2022-06-19 15:23:50 +02:00
563dc719d0 Put a upper limit for sprite creation 2022-06-19 14:47:52 +02:00
56cb236025 Fix again 2022-06-19 03:33:21 +02:00
8525633d4c Improve groups caching 2022-06-19 02:54:11 +02:00
cb1dce66f9 Some last fix 2022-06-19 00:36:57 +02:00
2db1e885fc Minor cleanup 2022-06-18 23:40:22 +02:00
354561d54c Finish animation for group buttons (yay) 2022-06-18 23:20:57 +02:00
8e45f303d3 Some fix to previous commit 2022-06-18 22:32:51 +02:00
a6605263f4 Animated image buttons for groups (needs polish) 2022-06-18 21:52:08 +02:00
e17e1080d3 Remove some unessecerary [resize 2022-06-18 19:59:34 +02:00
f0f94017da Cache groups (testing needed) 2022-06-18 19:53:47 +02:00
cf5f18e1c1 Register creative priv in case MTG is not installed 2022-06-17 03:12:55 +02:00
4736b551a8 Fix crash in progressive mode 2022-06-09 12:33:56 +02:00
e1c0f106cc Fix Luacheck warnings on Ubuntu 22.04 2022-04-26 01:50:25 +02:00
46f1136bb7 Empty slots don't make click sound 2022-04-25 19:24:24 +02:00
e88921fe72 Fix crash 2022-04-25 16:00:49 +02:00
7e0feefc89 API doc: minor correction 2022-03-23 03:52:08 +01:00
44a6256589 Fix tab access on priv revoking 2022-03-21 03:55:22 +01:00
1dd742e887 HUD: minor tweak 2022-03-12 04:30:20 +01:00
518ed971ca Hide pagenum when only one page of skins 2022-03-01 12:15:28 +01:00
e9b8085fde Tweak quick crafting 2022-02-27 19:13:27 +01:00
6dc12390db Tweak sorting 2022-02-27 18:53:26 +01:00
44610b879e Skin selection UI overhaul 2022-02-26 02:09:53 +01:00
69 changed files with 2179 additions and 1284 deletions

View File

@ -10,6 +10,7 @@ read_globals = {
"armor", "armor",
"skins", "skins",
"awards", "awards",
"hb",
"vector", "vector",
"string", "string",
"table", "table",
@ -30,6 +31,7 @@ exclude_files = {
"tests/test_custom_recipes.lua", "tests/test_custom_recipes.lua",
"tests/test_operators.lua", "tests/test_operators.lua",
"tests/test_tabs.lua", "tests/test_tabs.lua",
"tests/test_waypoints.lua",
".install", ".install",
".luarocks", ".luarocks",

172
API.md
View File

@ -1,6 +1,19 @@
## API # API :screwdriver:
### Custom tabs ### Table of Contents
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
---
### Tabs
#### `i3.new_tab(name, def)` #### `i3.new_tab(name, def)`
@ -12,51 +25,62 @@ Custom tabs can be added to the `i3` inventory as follow (example):
```Lua ```Lua
i3.new_tab("stuff", { i3.new_tab("stuff", {
description = "Stuff", description = "Stuff",
image = "image.png", -- Optional, adds an image next to the tab description image = "image.png", -- Optional, add an image next to the tab description
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab --
-- The functions below are all optional
--
-- Determine if the tab is visible by a player, return false to hide the tab
access = function(player, data) access = function(player, data)
local name = player:get_player_name() local name = player:get_player_name()
if name == "singleplayer" then return name == "singleplayer"
return false
end
end, end,
-- Build the formspec
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;This is just a test]") fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
-- No need to return anything
end, end,
-- Events handling happens here -- Events handling happens here
fields = function(player, data, fields) fields = function(player, data, fields)
if fields.mybutton then
-- Do things
end
-- To prevent a formspec update, return false.
-- Otherwise: no need to return anything, it's automatic.
end, end,
}) })
``` ```
- `player` is an `ObjectRef` to the user. - `player` is an `ObjectRef` to the user.
- `data` are the user data. - `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry. - `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)` #### `i3.set_fs(player)`
Updates the current formspec. Update the current formspec.
#### `i3.remove_tab(tabname)` #### `i3.remove_tab(tabname)`
Deletes a tab by name. Delete a tab by name.
#### `i3.get_current_tab(player)` #### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user. Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])` #### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user. Set the current tab by name. `player` is an `ObjectRef` to the user.
`tabname` can be omitted to get an empty tab. `tabname` can be omitted to get an empty tab.
#### `i3.override_tab(tabname, def)` #### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`. Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs` #### `i3.tabs`
@ -64,15 +88,17 @@ A list of registered tabs.
--- ---
### Custom recipes ### Recipes
Custom recipes are nonconventional crafts outside the main crafting grid. Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items. They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything. **Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively. The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example) Examples:
#### Registering a custom crafting type
```Lua ```Lua
i3.register_craft_type("digging", { i3.register_craft_type("digging", {
@ -81,7 +107,7 @@ i3.register_craft_type("digging", {
}) })
``` ```
#### Registering a custom crafting recipe (examples) #### Registering a custom crafting recipe
```Lua ```Lua
i3.register_craft { i3.register_craft {
@ -120,7 +146,7 @@ i3.register_craft {
} }
``` ```
Multiples recipes can also be registered: Multiple recipes can also be registered at once:
```Lua ```Lua
i3.register_craft { i3.register_craft {
@ -154,6 +180,53 @@ i3.register_craft {
--- ---
### Minitabs
Manage the tabs on the right panel of the inventory.
Allow to make a sensible list sorted by specific groups of items.
#### `i3.new_minitab(name, def)`
Add a new minitab (limited to 6).
- `name` is the tab name.
- `def` is the definition table.
Example:
```Lua
i3.new_minitab("test", {
description = "Test",
-- Whether this tab is visible or not. Optional.
access = function(player, data)
return player:get_player_name() == "singleplayer"
end,
-- Whether a specific item is shown in the list or not.
sorter = function(item, data)
return item:find"wood"
end
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `item` is an item name string.
#### `i3.remove_minitab(name)`
Remove a minitab by name.
- `name` is the name of the tab to remove.
#### `i3.minitabs`
A list of registered minitabs.
---
### Recipe filters ### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive Recipe filters can be used to filter the recipes shown to players. Progressive
@ -161,7 +234,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))` #### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`. `minetest.get_craft_recipe`.
@ -183,7 +256,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))` #### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one. Remove all recipe filters and add a new one.
#### `i3.recipe_filters` #### `i3.recipe_filters`
@ -209,7 +282,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))` #### `i3.add_search_filter(name, function(item, values))`
Adds a search filter. Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not). The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name. - `name` is the filter name.
@ -243,7 +316,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)` #### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method. Add a player inventory sorting method.
- `name` is the method name. - `name` is the method name.
- `def` is the method definition. - `def` is the method definition.
@ -278,7 +351,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)` #### `i3.compress(item, def)`
Adds a new group of items to compress. Add a new group of items to compress.
- `item` is the item which represent the group of compressed items. - `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used. - `def` is a table specifying the substring replace patterns to be used.
@ -299,11 +372,54 @@ A map of all compressed item groups, indexed by stereotypes.
--- ---
### Waypoints
`i3` allows you to manage the waypoints of a specific player.
#### `i3.add_waypoint(player_name, def)`
Add a waypoint to specific player.
- `player_name` is the player name.
- `def` is the waypoint definition table.
Example:
```Lua
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
```
#### `i3.remove_waypoint(player_name, waypoint_name)`
Remove a waypoint for specific player.
- `player_name` is the player name.
- `waypoint_name` is the waypoint name.
Example:
```Lua
i3.remove_waypoint("singleplayer", "Test")
```
#### `i3.get_waypoints(player_name)`
Return a table of all waypoints of a specific player.
- `player_name` is the player name.
---
### Miscellaneous ### Miscellaneous
#### `i3.hud_notif(name, msg[, img])` #### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental). Show a Steam-like HUD notification on the bottom-left corner of the screen.
- `name` is the player name. - `name` is the player name.
- `msg` is the HUD message to show. - `msg` is the HUD message to show.
@ -311,7 +427,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)` #### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`. Return a table of recipes and usages of `item`.
#### `i3.export_url` #### `i3.export_url`
@ -325,4 +441,4 @@ given a number between 1 and 4.
--- ---
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`. **[1]** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.

12
LICENSE
View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors. Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@ -23,6 +23,16 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
Licenses of media (sounds)
--------------------------
Lone_Wolf (CC0):
i3_tab.ogg
i3_click.ogg
i3_cannot.ogg
MadPanCake (CC0):
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
Licenses of media (textures) Licenses of media (textures)
---------------------------- ----------------------------

View File

@ -1,13 +1,13 @@
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png) ![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest. #### **`i3`** is a next-generation inventory for Minetest.
This mod features a modern, powerful inventory menu with a good user experience. This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it. **`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+** This mod requires **Minetest 5.6+**
#### List of features: #### List of features:
- Crafting Guide (survival mode only) - Crafting Guide (survival mode only)
@ -35,7 +35,6 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
To use this mod in the best conditions: To use this mod in the best conditions:
- Use LuaJIT - Use LuaJIT
- Use a HiDPI widescreen display
- Use the default Freetype font style - Use the default Freetype font style
#### Troubleshooting #### Troubleshooting
@ -43,6 +42,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart. value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes #### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games. `i3` uses a larger inventory than the usual inventories in Minetest games.
@ -53,4 +54,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o **Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://content.minetest.net/uploads/3abf3755de.png) ![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

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@ -13,31 +13,31 @@ print[[
local modpath = core.get_modpath"i3" local modpath = core.get_modpath"i3"
local http = core.request_http_api() local http = core.request_http_api()
local storage = core.get_mod_storage() local storage = core.get_mod_storage()
local _loadfile = dofile(modpath .. "/src/operators.lua") local _loadfile = dofile(modpath .. "/src/preprocessor.lua")
local function lf(path) local function lf(path)
return assert(_loadfile(modpath .. path)) return assert(_loadfile(modpath .. path))
end end
i3 = { i3 = {
version = 1161,
data = core.deserialize(storage:get_string"data") or {}, data = core.deserialize(storage:get_string"data") or {},
settings = { settings = {
debug_mode = false, debug_mode = false,
max_favs = 6, max_favs = 6,
max_waypoints = 30, max_waypoints = 30,
min_fs_version = 4, min_fs_version = 6,
item_btn_size = 1.1, item_btn_size = 1.1,
drop_bag_on_die = true, drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds) save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1, hud_speed = 3,
hud_timer_max = 1.5, hud_timer_max = 3,
damage_enabled = core.settings:get_bool"enable_damage", damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode", progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true),
}, },
categories = { categories = {
@ -51,10 +51,26 @@ i3 = {
saves = { -- Metadata to save saves = { -- Metadata to save
bag = true, bag = true,
home = true, home = true,
sort = true,
collapse = true,
font_size = true,
hide_tabs = true,
waypoints = true, waypoints = true,
inv_items = true, inv_items = true,
drop_items = true, auto_sorting = true,
inv_compress = true,
known_recipes = true, known_recipes = true,
wielditem_hud = true,
ignore_hotbar = true,
reverse_sorting = true,
legacy_inventory = true,
},
default_data = {
sort = 1,
font_size = 0,
collapse = true,
inv_compress = true,
}, },
files = { files = {
@ -63,7 +79,7 @@ i3 = {
caches = lf"/src/caches.lua", caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua", callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua", common = lf"/src/common.lua",
compress = lf"/src/compress.lua", compress = lf"/src/compression.lua",
detached = lf"/src/detached_inv.lua", detached = lf"/src/detached_inv.lua",
fields = lf"/src/fields.lua", fields = lf"/src/fields.lua",
groups = lf"/src/groups.lua", groups = lf"/src/groups.lua",
@ -82,8 +98,10 @@ i3 = {
tabs = {}, tabs = {},
cubes = {}, cubes = {},
groups = {},
plants = {}, plants = {},
modules = {}, modules = {},
minitabs = {},
craft_types = {}, craft_types = {},
recipe_filters = {}, recipe_filters = {},
@ -91,12 +109,11 @@ i3 = {
sorting_methods = {}, sorting_methods = {},
} }
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common() i3.files.common()
i3.files.api(http) i3.files.api(http)
i3.files.compress() i3.files.compress()
i3.files.detached()
i3.files.fields()
i3.files.groups() i3.files.groups()
i3.files.callbacks(http, storage) i3.files.callbacks(http, storage)
@ -106,7 +123,8 @@ end
if i3.settings.debug_mode then if i3.settings.debug_mode then
lf("/tests/test_tabs.lua")() lf("/tests/test_tabs.lua")()
lf("/tests/test_operators.lua")() lf("/tests/test_waypoints.lua")()
-- lf("/tests/test_operators.lua")()
lf("/tests/test_compression.lua")() lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")() lf("/tests/test_custom_recipes.lua")()
end end

View File

@ -1,4 +1,4 @@
name = i3 name = i3
description = Next-generation inventory description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4 min_minetest_version = 5.6

View File

@ -1,8 +1,2 @@
# The progressive mode shows recipes you can craft from items you ever had in your inventory. # The progressive mode shows recipes you can craft from items you ever had in your inventory.
i3_progressive_mode (Learn crafting recipes progressively) bool false i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

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sounds/i3_heavy_armor.ogg Normal file

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sounds/i3_heavy_boots.ogg Normal file

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sounds/i3_heavy_helmet.ogg Normal file

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sounds/i3_heavy_shield.ogg Normal file

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sounds/i3_light_armor.ogg Normal file

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sounds/i3_light_boots.ogg Normal file

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sounds/i3_light_helmet.ogg Normal file

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sounds/i3_light_shield.ogg Normal file

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@ -1,10 +1,10 @@
local http = ... local http = ...
local make_fs, get_inventory_fs = i3.files.gui() local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("gmatch", "split") IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory")
IMPORT("sort", "concat", "copy", "insert", "remove") IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif")
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name") IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def) function i3.register_craft_type(name, def)
@ -167,6 +167,13 @@ function i3.set_fs(player)
sort_inventory(player, data) sort_inventory(player, data)
end end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data) local fs = make_fs(player, data)
player:set_inventory_formspec(fs) player:set_inventory_formspec(fs)
end end
@ -189,7 +196,7 @@ end
i3.new_tab("inventory", { i3.new_tab("inventory", {
description = S"Inventory", description = S"Inventory",
formspec = get_inventory_fs, formspec = get_inventory_fs,
fields = i3.files.fields(), slots = true,
}) })
function i3.remove_tab(name) function i3.remove_tab(name)
@ -197,10 +204,10 @@ function i3.remove_tab(name)
return err "i3.remove_tab: tab name missing" return err "i3.remove_tab: tab name missing"
end end
for i, def in ipairs(i3.tabs) do for i = #i3.tabs, 2, -1 do
if name == def.name then local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i) remove(i3.tabs, i)
break
end end
end end
end end
@ -221,8 +228,8 @@ function i3.set_tab(player, tabname)
return return
end end
for i, def in ipairs(i3.tabs) do for i, tab in ipairs(i3.tabs) do
if def.name == tabname then if tab.name == tabname then
data.tab = i data.tab = i
return return
end end
@ -308,16 +315,34 @@ function i3.hud_notif(name, msg, img)
end end
local data = i3.data[name] local data = i3.data[name]
if not data then if not data then
return err "i3.hud_notif: no player data initialized" return err "i3.hud_notif: no player data initialized"
end end
data.show_hud = true local player = get_player_by_name(name)
data.hud_msg = msg if not player then return end
local max_y = -125
if img then local def = {
data.hud_img = fmt("%s^[resize:16x16", img) show = true,
max = {x = -330, y = max_y},
hud_msg = msg,
hud_img = img and fmt("%s^[resize:64x64", img) or nil,
hud_timer = 0,
elems = init_hud_notif(player),
}
insert(data.hud.notifs, def)
play_sound(name, "i3_achievement", 1.0)
local nb_notifs = #data.hud.notifs
for i = 1, nb_notifs - 1 do
local notif = data.hud.notifs[i]
if notif then
notif.show = true
notif.max.y = ((nb_notifs - i) + 1) * max_y
notif.hud_timer = 0.5 * (nb_notifs - i)
end
end end
end end
@ -337,7 +362,7 @@ end
i3.add_sorting_method("alphabetical", { i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)", description = S"Sort items by name (A-Z)",
func = function(list, data) func = function(list, data)
sorter(list, data.reverse_sorting, 1) sorter(list, data, 1)
return list return list
end end
}) })
@ -345,7 +370,130 @@ i3.add_sorting_method("alphabetical", {
i3.add_sorting_method("numerical", { i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack", description = S"Sort items by number of items per stack",
func = function(list, data) func = function(list, data)
sorter(list, data.reverse_sorting, 2) sorter(list, data, 2)
return list return list
end, end,
}) })
function i3.add_waypoint(name, def)
if not true_str(name) then
return err "i3.add_waypoint: name missing"
elseif not true_table(def) then
return err "i3.add_waypoint: definition missing"
elseif not true_str(def.player) then
return err "i3.add_waypoint: player name missing"
end
local data = i3.data[def.player]
if not data then
return err "i3.add_waypoint: no player data initialized"
end
local player = get_player_by_name(def.player)
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
insert(data.waypoints, {
name = name,
pos = pos_to_str(def.pos, 1),
color = def.color,
image = def.image,
id = id,
})
if data.subcat == 5 then
data.scrbar_inv += 1000
end
i3.set_fs(player)
end
function i3.remove_waypoint(player_name, name)
if not true_str(player_name) then
return err "i3.remove_waypoint: player name missing"
elseif not true_str(name) then
return err "i3.remove_waypoint: waypoint name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.remove_waypoint: no player data initialized"
end
local player = get_player_by_name(player_name)
for i = #data.waypoints, 1, -1 do
local waypoint = data.waypoints[i]
if waypoint and name == waypoint.name then
if player then
player:hud_remove(waypoint.id)
end
remove(data.waypoints, i)
end
end
i3.set_fs(player)
end
function i3.get_waypoints(player_name)
if not true_str(player_name) then
return err "i3.get_waypoints: player name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.get_waypoints: no player data initialized"
end
return data.waypoints
end
function i3.new_minitab(name, def)
if #i3.minitabs == 6 then
return err "i3.new_minitab: limit reached (6)"
elseif not true_str(name) then
return err "i3.new_minitab: name missing"
elseif not true_table(def) then
return err "i3.new_minitab: definition missing"
end
def.name = name
insert(i3.minitabs, def)
end
function i3.remove_minitab(name)
if not true_str(name) then
return err "i3.remove_minitab: name missing"
end
for i = #i3.minitabs, 2, -1 do
local v = i3.minitabs[i]
if v and v.name == name then
remove(i3.minitabs, i)
end
end
end
i3.new_minitab("all", {
description = "All",
sorter = function()
return true
end
})
i3.new_minitab("nodes", {
description = "Nodes",
sorter = function(item)
return core.registered_nodes[item]
end
})
i3.new_minitab("items", {
description = "Items",
sorter = function(item)
return core.registered_craftitems[item] or core.registered_tools[item]
end
})

View File

@ -1,11 +1,10 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}} local replacements = {fuel = {}}
local http = ... local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items") IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack") IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item) local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time return core.get_craft_result{method = "fuel", items = {item}}.time
@ -23,10 +22,55 @@ local function cache_fuel(item)
end end
end end
local function get_item_usages(item, recipe, added) local function cache_groups(group, groups)
local groups = extract_groups(item) i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
if groups then
for name, def in pairs(reg_items) do for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe) local usage = copy(recipe)
@ -134,17 +178,7 @@ local function cache_recipes(item)
_recipes[#recipes + 1 - k] = v _recipes[#recipes + 1 - k] = v
end end
local shift = 0
local size_rpl = maxn(replacements[item])
local size_rcp = #_recipes
if size_rpl > size_rcp then
shift = size_rcp - size_rpl
end
for k, v in pairs(replacements[item]) do for k, v in pairs(replacements[item]) do
k += shift
if _recipes[k] then if _recipes[k] then
_recipes[k].replacements = v _recipes[k].replacements = v
end end
@ -181,7 +215,7 @@ core.register_craft = function(def)
if is_group(output[1]) then if is_group(output[1]) then
groups = extract_groups(output[1]) groups = extract_groups(output[1])
output = groups_to_items(groups, true) output = groups_to_items(groups)
end end
for i = 1, #output do for i = 1, #output do
@ -204,11 +238,7 @@ local old_clear_craft = core.clear_craft
core.clear_craft = function(def) core.clear_craft = function(def)
old_clear_craft(def) old_clear_craft(def)
if true_str(def) then -- TODO: hide in crafting guide
return -- TODO
elseif is_table(def) then
return -- TODO
end
end end
local function resolve_aliases(hash) local function resolve_aliases(hash)
@ -230,7 +260,7 @@ local function resolve_aliases(hash)
local rcp_new = copy(i3.recipes_cache[newname][j]) local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname rcp_new.output = oldname
if rcp_eq(rcp_old, rcp_new) then if table_eq(rcp_old, rcp_new) then
similar = true similar = true
break break
end end
@ -242,7 +272,7 @@ local function resolve_aliases(hash)
end end
end end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname) insert(i3.init_items, newname)
end end
end end
@ -284,40 +314,20 @@ local function init_recipes()
end end
end end
local function get_cube(tiles)
if not true_table(tiles) then
return PNG.blank
end
local top = tiles[1] or PNG.blank
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or PNG.blank
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end
local function init_cubes() local function init_cubes()
for name, def in pairs(reg_nodes) do for name, def in pairs(reg_nodes) do
if def then if def then
local id = core.get_content_id(name) local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if def.drawtype == "normal" or def.drawtype == "liquid" or if is_cube(def.drawtype) then
sub(def.drawtype, 1, 9) == "glasslike" or i3.cubes[id] = get_cube(tiles)
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16" local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end end
end end
end end

View File

@ -1,12 +1,11 @@
local http, storage = ... local http, storage = ...
local init_bags = i3.files.bags() local init_bags = i3.files.bags()
local fill_caches = i3.files.caches(http) local fill_caches = i3.files.caches(http)
local init_detached = i3.files.detached()
local init_hud = i3.files.hud() local init_hud = i3.files.hud()
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack") IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv") IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange) core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name() local name = player:get_player_name()
@ -66,16 +65,89 @@ core.register_on_player_inventory_action(function(player, _, _, info)
end end
end) end)
if core.global_exists("armor") then if core.global_exists"armor" then
i3.modules.armor = true i3.modules.armor = true
armor:register_on_update(set_fs)
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end end
if core.global_exists("skins") then if core.global_exists"skins" then
i3.modules.skins = true i3.modules.skins = true
end end
if core.global_exists("awards") then if core.global_exists"awards" then
i3.modules.awards = true i3.modules.awards = true
core.register_on_craft(function(_, player) core.register_on_craft(function(_, player)
@ -131,19 +203,24 @@ local function init_data(player, info)
i3.data[name] = i3.data[name] or {} i3.data[name] = i3.data[name] or {}
local data = i3.data[name] local data = i3.data[name]
for k, v in pairs(i3.default_data) do
local val = data[k]
if val == nil then
val = v
end
data[k] = val
end
data.player_name = name data.player_name = name
data.filter = "" data.filter = ""
data.pagenum = 1 data.pagenum = 1
data.skin_pagenum = 1
data.items = i3.init_items data.items = i3.init_items
data.items_raw = i3.init_items data.items_raw = i3.init_items
data.favs = {} data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home" data.show_setting = "home"
data.ignore_hotbar = false data.crafting_counts = {}
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.export_counts = {}
data.tab = 1 data.tab = 1
data.itab = 1 data.itab = 1
data.subcat = 1 data.subcat = 1
@ -151,8 +228,7 @@ local function init_data(player, info)
data.lang_code = get_lang_code(info) data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version data.fs_version = info.formspec_version
local inv = player:get_inventory() update_inv_size(player, data)
inv:set_size("main", i3.settings.inv_size)
core.after(0, set_fs, player) core.after(0, set_fs, player)
end end
@ -185,7 +261,6 @@ insert(core.registered_on_joinplayers, 1, function(player)
init_data(player, info) init_data(player, info)
init_bags(player) init_bags(player)
init_detached(player)
init_hud(player) init_hud(player)
end) end)

View File

@ -1,14 +1,22 @@
local vec = vector.new
local ItemStack = ItemStack local ItemStack = ItemStack
local loadstring = loadstring local loadstring = loadstring
local reg_items = core.registered_items local reg_items = core.registered_items
local translate = core.get_translated_string local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower, upper = local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch, string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name) function core.is_creative_enabled(name)
@ -69,6 +77,16 @@ local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ") return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack) local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description()) local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc desc = split(desc, "(")[1] or desc
@ -101,7 +119,7 @@ local function search(data)
for i = 1, #data.items_raw do for i = 1, #data.items_raw do
local item = data.items_raw[i] local item = data.items_raw[i]
local def = reg_items[item] local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or "" local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc) local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1 local temp, j, to_add = {}, 1
@ -198,18 +216,22 @@ local function array_diff(t1, t2)
return diff return diff
end end
local function rcp_eq(rcp, rcp2) local function table_eq(t1, t2)
if rcp.type ~= rcp2.type then return end local ty1, ty2 = type(t1), type(t2)
if rcp.width ~= rcp2.width then return end if ty1 ~= ty2 then return end
if #rcp.items ~= #rcp2.items then return end
if rcp.output ~= rcp2.output then return end
for i, item in pairs(rcp.items) do if ty1 ~= "table" and ty2 ~= "table" then
if item ~= rcp2.items[i] then return end return t1 == t2
end end
for i, item in pairs(rcp2.items) do for k, v in pairs(t1) do
if item ~= rcp.items[i] then return end local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end end
return true return true
@ -228,9 +250,7 @@ local function is_group(item)
end end
local function extract_groups(str) local function extract_groups(str)
if sub(str, 1, 6) == "group:" then return split(sub(str, 7), ",")
return split(sub(str, 7), ",")
end
end end
local function item_has_groups(item_groups, groups) local function item_has_groups(item_groups, groups)
@ -247,30 +267,56 @@ local function valid_item(def)
def.description and def.description ~= "" def.description and def.description ~= ""
end end
local function groups_to_items(groups, get_all) local function get_group_stereotype(group)
if not get_all and #groups == 1 then local stereotype = i3.group_stereotypes[group]
local group = groups[1] local def = reg_items[stereotype]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if valid_item(def) then if valid_item(def) then
return stereotype return stereotype
end
end end
end
local function groups_to_items(groups)
local names = {} local names = {}
for name, def in pairs(reg_items) do for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then insert(names, name)
insert(names, name)
else
return name
end
end end
end end
return get_all and names or "" sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end end
local function apply_recipe_filters(recipes, player) local function apply_recipe_filters(recipes, player)
@ -281,8 +327,12 @@ local function apply_recipe_filters(recipes, player)
return recipes return recipes
end end
local function recipe_filter_set()
return next(i3.recipe_filters)
end
local function compression_active(data) local function compression_active(data)
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == "" return data.collapse and not recipe_filter_set() and data.filter == ""
end end
local function compressible(item, data) local function compressible(item, data)
@ -310,13 +360,8 @@ local function sort_by_category(data)
for i = 1, #items do for i = 1, #items do
local item = items[i] local item = items[i]
local to_add = true local tab = i3.minitabs[data.itab]
local to_add = tab.sorter(item, data)
if data.itab == 2 then
to_add = core.registered_nodes[item]
elseif data.itab == 3 then
to_add = core.registered_craftitems[item] or core.registered_tools[item]
end
if to_add then if to_add then
insert(new, item) insert(new, item)
@ -330,7 +375,7 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir() local dir = player:get_look_dir()
local ppos = player:get_pos() local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height ppos.y = ppos.y + player:get_properties().eye_height
local look_at = vec_add(ppos, vec_mul(dir, 1)) local look_at = ppos + dir
core.add_item(look_at, stack) core.add_item(look_at, stack)
end end
@ -363,38 +408,61 @@ local function get_stack(player, stack)
end end
end end
local function get_group_items(name)
local groups = extract_groups(name)
return i3.groups[name:sub(7)].items or groups_to_items(groups)
end
local function craft_stack(player, data, craft_rcp) local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory() local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage" local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output) output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count} local items = {[name] = count}
if is_group(name) then if is_group(name) then
items = {} items = {}
local groups = extract_groups(name) local item_groups = get_group_items(name)
local item_groups = groups_to_items(groups, true)
local remaining = count local remaining = count
for _, item in ipairs(item_groups) do for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then if item == _name and remaining > 0 then
local c = min(remaining, _count) local c = min(remaining, _count)
items[item] = c items[item] = c
remaining -= c remaining -= c
end end
if remaining == 0 then break end if remaining == 0 then break end
end end
end end
end end
for k, v in pairs(items) do for item, v in pairs(items) do
inv:remove_item("main", fmt("%s %s", k, v * scrbar_val)) for _ = 1, v * scrbar_val do
inv:remove_item("main", item)
for _, pair in ipairs(rcp_def.replacements or {}) do
local old_name, new_name = unpack(pair)
if is_group(old_name) then
local item_groups = get_group_items(old_name)
for _, it in ipairs(item_groups) do
if item == it then
get_stack(player, ItemStack(new_name))
end
end
elseif item == old_name then
get_stack(player, ItemStack(new_name))
end
end
end
end end
end end
@ -419,35 +487,24 @@ local function safe_teleport(player, pos)
play_sound(name, "i3_teleport", 0.8) play_sound(name, "i3_teleport", 0.8)
local vel = player:get_velocity() local vel = player:get_velocity()
player:add_velocity(vec_mul(vel, -1)) player:add_velocity(-vel)
local p = vec_new(pos) local p = vec(pos)
p.y += 0.25 p.y += 0.25
player:set_pos(p) player:set_pos(p)
end end
local function get_sorting_idx(name) local function sorter(inv, data, mode)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, reverse, mode)
sort(inv, function(a, b) sort(inv, function(a, b)
if mode == 1 then if mode == 1 then
a, b = a:get_name(), b:get_name() a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else else
a, b = a:get_count(), b:get_count() a, b = a:get_count(), b:get_count()
end end
if reverse then if data.reverse_sorting then
return a > b return a > b
end end
@ -514,40 +571,15 @@ local function compress_items(list, start_i)
return new_inv return new_inv
end end
local function drop_items(player, inv, list, start_i, rej)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
spawn_item(player, stack)
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data) local function sort_inventory(player, data)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list"main" local list = inv:get_list"main"
local size = inv:get_size"main" local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1 local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if true_table(data.drop_items) then list = data.inv_compress and compress_items(list, start_i) or pre_sorting(list, start_i)
list = drop_items(player, inv, list, start_i, data.drop_items)
end
if data.inv_compress then local new_inv = i3.sorting_methods[data.sort].func(list, data)
list = compress_items(list, start_i)
else
list = pre_sorting(list, start_i)
end
local idx = get_sorting_idx(data.sort)
local new_inv = i3.sorting_methods[idx].func(list, data)
if not new_inv then return end if not new_inv then return end
if not data.ignore_hotbar then if not data.ignore_hotbar then
@ -570,10 +602,12 @@ local function reset_data(data)
data.scrbar_rcp = 1 data.scrbar_rcp = 1
data.scrbar_usg = 1 data.scrbar_usg = 1
data.query_item = nil data.query_item = nil
data.enable_search = nil
data.goto_page = nil
data.recipes = nil data.recipes = nil
data.usages = nil data.usages = nil
data.export_rcp = nil data.crafting_rcp = nil
data.export_usg = nil data.crafting_usg = nil
data.alt_items = nil data.alt_items = nil
data.confirm_trash = nil data.confirm_trash = nil
data.show_settings = nil data.show_settings = nil
@ -585,17 +619,54 @@ local function reset_data(data)
end end
end end
local function add_hud_waypoint(player, name, pos, color) local function add_hud_waypoint(player, name, pos, color, image)
return player:hud_add { return player:hud_add {
hud_elem_type = "waypoint", hud_elem_type = image and "image_waypoint" or "waypoint",
name = name, name = name,
text = " m", text = image or "m",
scale = {x = 5, y = 5},
world_pos = pos, world_pos = pos,
number = color, number = color,
image = image,
z_index = -300, z_index = -300,
} }
end end
local function init_hud_notif(player)
return {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = 10, y = 0},
alignment = {x = 1, y = 1},
scale = {x = 0.6, y = 0.6},
text = "i3_bg_notif.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = 20, y = 20},
alignment = {x = 1, y = 1},
scale = {x = 1, y = 1},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = 100, y = 40},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
}
}
end
local function get_detached_inv(name, player_name) local function get_detached_inv(name, player_name)
return core.get_inventory { return core.get_inventory {
type = "detached", type = "detached",
@ -603,6 +674,20 @@ local function get_detached_inv(name, player_name)
} }
end end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
player:hud_set_hotbar_image(data.legacy_inventory and "gui_hotbar.png" or "i3_hotbar.png")
end)
end
-- Much faster implementation of `unpack` -- Much faster implementation of `unpack`
local function createunpack(n) local function createunpack(n)
local ret = {"local t = ... return "} local ret = {"local t = ... return "}
@ -630,6 +715,7 @@ local _ = {
extract_groups = extract_groups, extract_groups = extract_groups,
item_has_groups = item_has_groups, item_has_groups = item_has_groups,
groups_to_items = groups_to_items, groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression -- Compression
compressible = compressible, compressible = compressible,
@ -640,8 +726,8 @@ local _ = {
sorter = sorter, sorter = sorter,
get_recipes = get_recipes, get_recipes = get_recipes,
sort_inventory = sort_inventory, sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category, sort_by_category = sort_by_category,
recipe_filter_set = recipe_filter_set,
apply_recipe_filters = apply_recipe_filters, apply_recipe_filters = apply_recipe_filters,
-- Type checks -- Type checks
@ -657,6 +743,8 @@ local _ = {
msg = msg, msg = msg,
-- Misc. functions -- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack, ItemStack = ItemStack,
valid_item = valid_item, valid_item = valid_item,
spawn_item = spawn_item, spawn_item = spawn_item,
@ -664,6 +752,7 @@ local _ = {
play_sound = play_sound, play_sound = play_sound,
reset_data = reset_data, reset_data = reset_data,
safe_teleport = safe_teleport, safe_teleport = safe_teleport,
init_hud_notif = init_hud_notif,
add_hud_waypoint = add_hud_waypoint, add_hud_waypoint = add_hud_waypoint,
-- Core functions -- Core functions
@ -682,6 +771,7 @@ local _ = {
-- Inventory -- Inventory
get_stack = get_stack, get_stack = get_stack,
craft_stack = craft_stack, craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv, get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description, get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory, create_inventory = core.create_detached_inventory,
@ -709,6 +799,7 @@ local _ = {
match = string.match, match = string.match,
gmatch = string.gmatch, gmatch = string.gmatch,
toupper = toupper, toupper = toupper,
utf8_len = utf8_len,
-- Table -- Table
maxn = table.maxn, maxn = table.maxn,
@ -722,11 +813,12 @@ local _ = {
is_table = is_table, is_table = is_table,
table_merge = table_merge, table_merge = table_merge,
table_replace = table_replace, table_replace = table_replace,
rcp_eq = rcp_eq, table_eq = table_eq,
array_diff = array_diff, array_diff = array_diff,
-- Math -- Math
round = round, round = round,
abs = math.abs,
min = math.min, min = math.min,
max = math.max, max = math.max,
ceil = math.ceil, ceil = math.ceil,
@ -734,12 +826,8 @@ local _ = {
random = math.random, random = math.random,
-- Vectors -- Vectors
vec_new = vector.new, vec = vector.new,
vec_add = vector.add,
vec_sub = vector.subtract,
vec_mul = vector.multiply,
vec_round = vector.round, vec_round = vector.round,
vec_eq = vector.equals,
} }
function i3.get(...) function i3.get(...)

View File

@ -1,5 +1,5 @@
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("fmt", "play_sound", "create_inventory") IMPORT("play_sound", "create_inventory")
local trash = create_inventory("i3_trash", { local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack) allow_put = function(_, _, _, stack)
@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {}) inv:set_list(listname, {})
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0) play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then if not core.is_creative_enabled(name) then
@ -19,15 +22,3 @@ local trash = create_inventory("i3_trash", {
}) })
trash:set_size("main", 1) trash:set_size("main", 1)
local function init_detached(player)
local name = player:get_player_name()
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
output_rcp:set_size("main", 1)
local output_usg = create_inventory(fmt("i3_output_usg_%s", name), {}, name)
output_usg:set_size("main", 1)
end
return init_detached

View File

@ -1,447 +1,476 @@
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round") IMPORT("min", "max", "vec_round")
IMPORT("reg_items", "reg_aliases") IMPORT("reg_items", "reg_aliases")
IMPORT("S", "random", "translate", "ItemStack") IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("sort", "copy", "insert", "remove", "indexof") IMPORT("S", "random", "translate", "compressible", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper") IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data") IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv") IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport") IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
local function inv_fields(player, data, fields) local function inv_fields(player, data, fields)
local name = data.player_name local name = data.player_name
local inv = player:get_inventory() local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv
if fields.dd_sorting_method then
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then data.sort = tonumber(fields.dd_sorting_method)
data.scrbar_inv = tonumber(match(sb_inv, "%d+")) elseif fields.sb_font_size then
return data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
end end
if fields.skins then for field in pairs(fields) do
local id = tonumber(fields.skins) if sub(field, 1, 4) == "btn_" then
local _skins = skins.get_skinlist_for_player(name) data.subcat = indexof(i3.categories, sub(field, 5))
skins.set_player_skin(player, _skins[id]) break
end
elseif sub(field, 1, 3) == "cb_" then
if fields.drop_items then local str = sub(field, 4)
local items = split(fields.drop_items, ",") data[str] = false
data.drop_items = items
end if fields[field] == "true" then
data[str] = true
for field in pairs(fields) do end
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5)) if str == "legacy_inventory" then
break update_inv_size(player, data)
elseif str == "collapse" then
elseif sub(field, 1, 3) == "cb_" then search(data)
local str = sub(field, 4) end
data[str] = false
elseif sub(field, 1, 8) == "setting_" then
if fields[field] == "true" then data.show_setting = match(field, "_(%w+)$")
data[str] = true
end elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
elseif sub(field, 1, 8) == "setting_" then local _skins = skins.get_skinlist_for_player(name)
data.show_setting = match(field, "_(%w+)$")
play_sound(name, "i3_skin_change", 0.6)
elseif find(field, "waypoint_%d+") then skins.set_player_skin(player, _skins[id])
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id) elseif find(field, "waypoint_%d+") then
local waypoint = data.waypoints[id] local id, action = match(field, "_(%d+)_(%w+)$")
if not waypoint then return end id = tonumber(id)
local waypoint = data.waypoints[id]
if action == "see" then if not waypoint then return end
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil if action == "see" then
else if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = id data.waypoint_see = nil
end else
data.waypoint_see = id
elseif action == "delete" then end
player:hud_remove(waypoint.id)
remove(data.waypoints, id) elseif action == "delete" then
player:hud_remove(waypoint.id)
elseif action == "teleport" then remove(data.waypoints, id)
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos) elseif action == "teleport" then
msg(name, S("Teleported to: @1", waypoint.name)) local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
elseif action == "refresh" then msg(name, S("Teleported to: @1", waypoint.name))
local color = random(0xffffff)
waypoint.color = color elseif action == "refresh" then
player:hud_change(waypoint.id, "number", color) local color = random(0xffffff)
waypoint.color = color
elseif action == "hide" then player:hud_change(waypoint.id, "number", color)
if waypoint.hide then
local new_id = add_hud_waypoint( elseif action == "hide" then
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color) if waypoint.hide then
local new_id = add_hud_waypoint(
waypoint.id = new_id player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.hide = nil
else waypoint.id = new_id
player:hud_remove(waypoint.id) waypoint.hide = nil
waypoint.hide = true else
end player:hud_remove(waypoint.id)
end waypoint.hide = true
end
break end
end
end break
end
if fields.quit then end
data.confirm_trash = nil
data.show_settings = nil if fields.quit then
data.waypoint_see = nil data.confirm_trash = nil
data.bag_rename = nil data.show_settings = nil
data.waypoint_see = nil
elseif fields.trash then data.bag_rename = nil
data.show_settings = nil data.goto_page = nil
data.confirm_trash = true
if data.filter == "" then
elseif fields.settings then data.enable_search = nil
if not data.show_settings then end
data.confirm_trash = nil
data.show_settings = true elseif fields.trash then
else data.show_settings = nil
data.show_settings = nil data.confirm_trash = true
end
elseif fields.settings then
elseif fields.confirm_trash_yes or fields.confirm_trash_no then if not data.show_settings then
if fields.confirm_trash_yes then data.confirm_trash = nil
inv:set_list("main", {}) data.show_settings = true
inv:set_list("craft", {}) else
end data.show_settings = nil
end
data.confirm_trash = nil
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
elseif fields.close_settings then if fields.confirm_trash_yes then
data.show_settings = nil inv:set_list("main", {})
inv:set_list("craft", {})
elseif fields.close_preview then end
data.waypoint_see = nil
data.confirm_trash = nil
elseif fields.sort then
sort_inventory(player, data) elseif fields.close_settings then
data.show_settings = nil
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort) elseif fields.close_preview then
local tot = #i3.sorting_methods data.waypoint_see = nil
idx -= (fields.prev_sort and 1 or -1) elseif fields.sort then
sort_inventory(player, data)
if idx > tot then
idx = 1 elseif fields.home then
elseif idx == 0 then if not data.home then
idx = tot return msg(name, "No home set")
end elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
data.sort = i3.sorting_methods[idx].name end
elseif fields.home then safe_teleport(player, str_to_pos(data.home))
if not data.home then msg(name, S"Welcome back home!")
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then elseif fields.set_home then
return msg(name, "'home' privilege missing") data.home = pos_to_str(player:get_pos(), 1)
end
elseif fields.bag_rename then
safe_teleport(player, str_to_pos(data.home)) data.bag_rename = true
msg(name, S"Welcome back home!")
elseif fields.confirm_rename then
elseif fields.set_home then local bag = get_detached_inv("bag", name)
data.home = pos_to_str(player:get_pos(), 1) local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
elseif fields.bag_rename then local desc = translate(data.lang_code, bagstack:get_description())
data.bag_rename = true local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
elseif fields.confirm_rename then newname = toupper(newname:trim())
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1) if fill then
local meta = bagstack:get_meta() newname = fmt("%s (%s", newname, fill)
local desc = translate(data.lang_code, bagstack:get_description()) end
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "") meta:set_string("description", newname)
newname = toupper(newname:trim()) bag:set_stack("main", 1, bagstack)
if fill then data.bag = bagstack:to_string()
newname = fmt("%s (%s", newname, fill) data.bag_rename = nil
end
elseif fields.waypoint_add then
meta:set_string("description", newname) local max_waypoints = i3.settings.max_waypoints
bag:set_stack("main", 1, bagstack)
if #data.waypoints >= max_waypoints then
data.bag = bagstack:to_string() play_sound(name, "i3_cannot", 0.8)
data.bag_rename = nil return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints local pos = player:get_pos()
if #data.waypoints >= max_waypoints then for _, v in ipairs(data.waypoints) do
play_sound(name, "i3_cannot", 0.8) if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints)) play_sound(name, "i3_cannot", 0.8)
end return msg(name, S"You already have set a waypoint at this position")
end
local pos = player:get_pos() end
for _, v in ipairs(data.waypoints) do local waypoint = fields.waypoint_name
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8) if fields.waypoint_name == "" then
return msg(name, S"You already set a waypoint at this position") waypoint = "Waypoint"
end end
end
local color = random(0xffffff)
local waypoint = fields.waypoint_name local id = add_hud_waypoint(player, waypoint, pos, color)
if fields.waypoint_name == "" then insert(data.waypoints, {
waypoint = "Waypoint" name = waypoint,
end pos = pos_to_str(pos, 1),
color = color,
local color = random(0xffffff) id = id,
local id = add_hud_waypoint(player, waypoint, pos, color) })
insert(data.waypoints, { data.scrbar_inv += 1000
name = waypoint,
pos = pos_to_str(pos, 1), elseif fields.hide_debug_grid then
color = color, data.hide_debug_grid = not data.hide_debug_grid
id = id, end
}) end
data.scrbar_inv += 1000 local function select_item(player, data, fields)
local item
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid for field in pairs(fields) do
end if find(field, ":") then
item = field
return set_fs(player) break
end end
end
local function select_item(player, data, _f)
local item if not item then return end
for field in pairs(_f) do if compressible(item, data) then
if find(field, ":") then local idx
item = field
break for i = 1, #data.items do
end local it = data.items[i]
end if it == item then
idx = i
if not item then return end break
end
if compressible(item, data) then end
local idx
if data.expand ~= "" then
for i = 1, #data.items do data.alt_items = nil
local it = data.items[i]
if it == item then if item == data.expand then
idx = i data.expand = nil
break return
end end
end end
if data.expand ~= "" then if idx and item ~= data.expand then
data.alt_items = nil data.alt_items = copy(data.items)
data.expand = item
if item == data.expand then
data.expand = nil if i3.compress_groups[item] then
return local items = copy(i3.compress_groups[item])
end insert(items, fmt("_%s", item))
end
sort(items, function(a, b)
if idx and item ~= data.expand then if a:sub(1, 1) == "_" then
data.alt_items = copy(data.items) a = a:sub(2)
data.expand = item end
if i3.compress_groups[item] then return a < b
local items = copy(i3.compress_groups[item]) end)
insert(items, fmt("_%s", item))
local i = 1
sort(items, function(a, b)
if a:sub(1, 1) == "_" then for _, v in ipairs(items) do
a = a:sub(2) if valid_item(reg_items[clean_name(v)]) then
end insert(data.alt_items, idx + i, v)
i++
return a < b end
end) end
end
local i = 1 end
else
for _, v in ipairs(items) do if sub(item, 1, 1) == "_" then
if valid_item(reg_items[clean_name(v)]) then item = sub(item, 2)
insert(data.alt_items, idx + i, v) elseif sub(item, 1, 6) == "group!" then
i++ item = match(item, "([%w:_]+)$")
end end
end
end item = reg_aliases[item] or item
end if not reg_items[item] then return end
else
if sub(item, 1, 1) == "_" then if core.is_creative_enabled(data.player_name) then
item = sub(item, 2) local stack = ItemStack(item)
elseif sub(item, 1, 6) == "group!" then local stackmax = stack:get_stack_max()
item = match(item, "([%w:_]+)$") stack = fmt("%s %s", item, stackmax)
end
return get_stack(player, stack)
item = reg_aliases[item] or item end
if not reg_items[item] then return end
if item == data.query_item then return end
if core.is_creative_enabled(data.player_name) then local recipes, usages = get_recipes(player, item)
local stack = ItemStack(item)
local stackmax = stack:get_stack_max() data.query_item = item
stack = fmt("%s %s", item, stackmax) data.recipes = recipes
data.usages = usages
return get_stack(player, stack) data.rnum = 1
end data.unum = 1
data.scrbar_rcp = 1
if item == data.query_item then return end data.scrbar_usg = 1
local recipes, usages = get_recipes(player, item) data.crafting_rcp = nil
data.crafting_usg = nil
data.query_item = item end
data.recipes = recipes end
data.usages = usages
data.rnum = 1 local function rcp_fields(player, data, fields)
data.unum = 1 local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
data.scrbar_rcp = 1
data.scrbar_usg = 1 if not data.hide_tabs and fields.filter and fields.filter == "" then
data.export_rcp = nil data.enable_search = nil
data.export_usg = nil end
end
end if fields.cancel then
reset_data(data)
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg elseif fields.exit then
data.query_item = nil
if fields.cancel then
reset_data(data) elseif fields.enable_search then
if data.hide_tabs then
elseif fields.exit then data.enable_search = not data.enable_search
data.query_item = nil else
data.enable_search = true
elseif fields.key_enter_field == "filter" or fields.search then end
if fields.filter == "" then
reset_data(data) elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
return set_fs(player) if fields.filter == "" then
end reset_data(data)
return set_fs(player)
local str = lower(fields.filter) end
if data.filter == str then return end
local str = lower(fields.filter)
data.filter = str if data.filter == str then return end
data.pagenum = 1
data.filter = str
search(data) data.pagenum = 1
if data.itab > 1 then search(data)
sort_by_category(data)
end if data.itab > 1 then
sort_by_category(data)
elseif fields.prev_page or fields.next_page then end
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1) elseif fields.pagenum then
data.goto_page = not data.goto_page
if data.pagenum > data.pagemax then
data.pagenum = 1 elseif fields.goto_page then
elseif data.pagenum == 0 then local pagenum = tonumber(fields.goto_page)
data.pagenum = data.pagemax data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
end data.goto_page = nil
elseif fields.prev_recipe or fields.next_recipe then elseif fields.prev_page or fields.next_page then
local num = data.rnum + (fields.prev_recipe and -1 or 1) if data.pagemax == 1 then return end
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.pagenum -= (fields.prev_page and 1 or -1)
data.export_rcp = nil
data.scrbar_rcp = 1 if data.pagenum > data.pagemax then
data.pagenum = 1
elseif fields.prev_usage or fields.next_usage then elseif data.pagenum == 0 then
local num = data.unum + (fields.prev_usage and -1 or 1) data.pagenum = data.pagemax
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) end
data.export_usg = nil
data.scrbar_usg = 1 elseif fields.prev_skin or fields.next_skin then
if data.skin_pagemax == 1 then return end
elseif fields.fav then data.skin_pagenum -= (fields.prev_skin and 1 or -1)
local fav = is_fav(data)
if data.skin_pagenum > data.skin_pagemax then
if #data.favs < i3.settings.max_favs and not fav then data.skin_pagenum = 1
insert(data.favs, data.query_item) elseif data.skin_pagenum == 0 then
elseif fav then data.skin_pagenum = data.skin_pagemax
remove(data.favs, fav) end
end
elseif fields.prev_recipe or fields.next_recipe then
elseif fields.export_rcp or fields.export_usg then local num = data.rnum + (fields.prev_recipe and -1 or 1)
if fields.export_rcp then data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = not data.export_rcp data.crafting_rcp = nil
data.scrbar_rcp = 1
if not data.export_rcp then
data.scrbar_rcp = 1 elseif fields.prev_usage or fields.next_usage then
end local num = data.unum + (fields.prev_usage and -1 or 1)
else data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = not data.export_usg data.crafting_usg = nil
data.scrbar_usg = 1
if not data.export_usg then
data.scrbar_usg = 1 elseif fields.fav then
end local fav = is_fav(data)
end
if #data.favs < i3.settings.max_favs and not fav then
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then insert(data.favs, data.query_item)
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+")) elseif fav then
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+")) remove(data.favs, fav)
end
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp) elseif fields.crafting_rcp or fields.crafting_usg then
if fields.crafting_rcp then
if fields.craft_rcp then data.crafting_rcp = not data.crafting_rcp
data.export_rcp = nil
data.scrbar_rcp = 1 if not data.crafting_rcp then
else data.scrbar_rcp = 1
data.export_usg = nil end
data.scrbar_usg = 1 else
end data.crafting_usg = not data.crafting_usg
else
select_item(player, data, fields) if not data.crafting_usg then
end data.scrbar_usg = 1
end end
end
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name() elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
if formname == "i3_outdated" then data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).") elseif fields.craft_rcp or fields.craft_usg then
elseif formname ~= "" then craft_stack(player, data, fields.craft_rcp)
return false
end if fields.craft_rcp then
data.crafting_rcp = nil
-- No-op buttons data.scrbar_rcp = 1
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or else
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or data.crafting_usg = nil
fields.bg_content then data.scrbar_usg = 1
return false end
end else
select_item(player, data, fields)
--print(dump(fields)) end
local data = i3.data[name] end
if not data then return end
core.register_on_player_receive_fields(function(player, formname, fields)
for f in pairs(fields) do local name = player:get_player_name()
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5) if formname == "i3_outdated" then
i3.set_tab(player, tabname) return false, core.kick_player(name, S"Your Minetest client needs updating (www.minetest.net)")
break elseif formname ~= "" then
elseif sub(f, 1, 5) == "itab_" then return false
data.pagenum = 1 end
data.itab = tonumber(f:sub(-1))
sort_by_category(data) -- No-op buttons
break if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
end fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
end fields.quick_crafting then
return false
rcp_fields(player, data, fields) end
local tab = i3.tabs[data.tab] -- print(dump(fields))
local data = i3.data[name]
if tab and tab.fields then if not data then return end
return true, tab.fields(player, data, fields)
end local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
return true, set_fs(player) data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
end) return
end
return inv_fields
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
i3.set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.itab = tonumber(f:sub(-1))
sort_by_category(data)
break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab then
if tab.slots then
inv_fields(player, data, fields)
end
if tab.fields then
local ret = tab.fields(player, data, fields)
if ret == false then return end
end
end
return true, set_fs(player)
end)

View File

@ -11,6 +11,7 @@ i3.group_stereotypes = {
stone = "default:stone", stone = "default:stone",
leaves = "default:leaves", leaves = "default:leaves",
coal = "default:coal_lump", coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle", vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow", flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water", water_bucket = "bucket:bucket_water",
@ -26,6 +27,7 @@ i3.group_names = {
glass = S"Any glass", glass = S"Any glass",
stick = S"Any stick", stick = S"Any stick",
stone = S"Any stone", stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet", carpet = S"Any carpet",
flower = S"Any flower", flower = S"Any flower",
leaves = S"Any leaves", leaves = S"Any leaves",

File diff suppressed because it is too large Load Diff

View File

@ -1,97 +1,84 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint") IMPORT("max", "ceil", "remove", "str_to_pos")
IMPORT("get_connected_players", "add_hud_waypoint")
local function init_hud(player) local function init_hud(player)
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name] local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = { data.hud = {
bg = player:hud_add { notifs = {},
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = "i3_bg.png",
z_index = 0xDEAD,
},
img = player:hud_add { wielditem = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0.84, y = 1.04}, position = {x = 0.5, y = 1},
alignment = {x = 1, y = 1}, offset = {x = 0, y = wdesc_y},
alignment = {x = 0, y = -1},
number = 0xffffff, number = 0xffffff,
text = "", text = "",
z_index = 0xDEAD, z_index = 0xDEAD,
style = 1, style = 1,
}, }
} }
if not i3.settings.legacy_inventory then
core.after(0, function()
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
end end
local function show_hud(player, data) local function get_progress(offset, max_val)
-- It would better to have an engine function `hud_move` to only need local progress = offset * (1 / (max_val - 5))
-- 2 calls for the notification's back and forth. return 1 - (progress ^ 4)
end
local hud_info_bg = player:hud_get(data.hud.bg) local function show_hud(player, data, notif, idx, dt)
local dt = 0.016 local hud_info_bg = player:hud_get(notif.elems.bg)
local offset = hud_info_bg.offset
if hud_info_bg.position.y <= 0.9 then if offset.y < notif.max.y then
data.show_hud = false notif.show = false
data.hud_timer = (data.hud_timer or 0) + dt notif.hud_timer += dt
end end
player:hud_change(data.hud.text, "text", data.hud_msg) player:hud_change(notif.elems.text, "text", notif.hud_msg)
if data.hud_img then if notif.hud_img then
player:hud_change(data.hud.img, "text", data.hud_img) player:hud_change(notif.elems.img, "text", notif.hud_img)
end end
if data.show_hud then if notif.show then
for _, def in pairs(data.hud) do local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt
for _, def in pairs(notif.elems) do
local hud_info = player:hud_get(def) local hud_info = player:hud_get(def)
player:hud_change(def, "position", { player:hud_change(def, "offset", {
x = hud_info.position.x, x = hud_info.offset.x,
y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed) y = hud_info.offset.y - (speed * max(1, (#data.hud.notifs - idx + 1) / 1.45))
}) })
end end
elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then
local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt
elseif data.show_hud == false then for _, def in pairs(notif.elems) do
if data.hud_timer >= i3.settings.hud_timer_max then local hud_info = player:hud_get(def)
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", { player:hud_change(def, "offset", {
x = hud_info.position.x, x = hud_info.offset.x - speed,
y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed) y = hud_info.offset.y
}) })
end
if hud_info_bg.position.y >= 1 then if hud_info.offset.x < notif.max.x then
data.show_hud = nil player:hud_remove(def)
data.hud_timer = nil remove(data.hud.notifs, idx)
data.hud_msg = nil
data.hud_img = nil
end end
end end
end end
end end
core.register_globalstep(function() core.register_globalstep(function(dt)
local players = get_connected_players() local players = get_connected_players()
players[0] = #players players[0] = #players
@ -99,10 +86,45 @@ core.register_globalstep(function()
local player = players[i] local player = players[i]
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name] local data = i3.data[name]
if not data then return end
if data and data.show_hud ~= nil then for idx, notif in ipairs(data.hud.notifs) do
show_hud(player, data) if notif.show ~= nil then
show_hud(player, data, notif, idx, dt)
end
end end
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
if not data.wielditem_hud then
if has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after and has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end end
end) end)
@ -113,7 +135,7 @@ local function init_waypoints(player)
for _, v in ipairs(data.waypoints) do for _, v in ipairs(data.waypoints) do
if not v.hide then if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color) local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
v.id = id v.id = id
end end
end end

View File

@ -3,6 +3,8 @@
local fmt, split = string.format, string.split local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]" local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = { local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c) ["([%+%-%*%^/&|])="] = function(a, b, c)
@ -43,6 +45,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")" return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end) end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func) data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end end
@ -69,6 +81,10 @@ local function _load(path, line, data, t)
if not l then if not l then
local err_line = tonumber(err:match(":(%d+):")) local err_line = tonumber(err:match(":(%d+):"))
if t then
print("err_line", err_line, t[err_line])
end
if line ~= err_line then if line ~= err_line then
return _load(path, err_line, data, t) return _load(path, err_line, data, t)
end end

View File

@ -2,11 +2,22 @@ local set_fs = i3.set_fs
local hud_notif = i3.hud_notif local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25 local POLL_FREQ = 0.25
IMPORT("fmt", "search", "table_merge", "array_diff") IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters") IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
i3.remove_minitab"nodes"
i3.remove_minitab"items"
i3.new_minitab("unlocked", {
description = "Unlocked",
sorter = function(item, data)
return data.items_progress[item]
end
})
local function get_filtered_items(player, data) local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0 local items, known = {}, 0
for i = 1, #i3.init_items do for i = 1, #i3.init_items do
local item = i3.init_items[i] local item = i3.init_items[i]
@ -17,8 +28,7 @@ local function get_filtered_items(player, data)
usages = #apply_recipe_filters(usages or {}, player) usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then if recipes > 0 or usages > 0 then
c++ items[item] = true
items[c] = item
known += recipes + usages known += recipes + usages
end end
end end
@ -32,7 +42,9 @@ local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items local inv_items_size = #inv_items
if is_group(item) then if is_group(item) then
local groups = extract_groups(item) local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]] local def = core.registered_items[inv_items[i]]
@ -89,6 +101,10 @@ local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player) local function get_inv_items(player)
local inv = player:get_inventory() local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {} local stacks = {}
for i = 1, #item_lists do for i = 1, #item_lists do
@ -127,13 +143,20 @@ local function poll_new_items(player, data, join)
if data.discovered > 0 then if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "") local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
hud_notif(data.player_name, msg, "i3_book.png") local last_discovered = diff[1]
local img = reg_items[last_discovered].inventory_image
if reg_nodes[last_discovered] then
local id = core.get_content_id(last_discovered)
img = i3.cubes[id] or img
end
hud_notif(data.player_name, msg, img)
end end
data.items_raw = items data.items_progress = items
data.itab = 1
search(data) sort_by_category(data)
set_fs(player) set_fs(player)
end end

View File

@ -1,14 +1,17 @@
local fmt = string.format
local PNG = { local PNG = {
blank = "i3_blank.png", blank = "i3_blank.png",
bg = "i3_bg.png", bg = "i3_bg.png",
bg_full = "i3_bg_full.png", bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png", bg_content = "i3_bg_content.png",
bar = "i3_bar.png", bar = "i3_bar.png",
hotbar = "i3_hotbar.png", hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png", search = "i3_search.png",
heart = "i3_heart.png", heart = "i3_heart.png",
heart_half = "i3_heart_half.png", heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX", prev = "i3_next.png^\\[transformFX",
next = "i3_next.png", next = "i3_next.png",
arrow = "i3_arrow.png", arrow = "i3_arrow.png",
@ -22,8 +25,9 @@ local PNG = {
book = "i3_book.png", book = "i3_book.png",
sign = "i3_sign.png", sign = "i3_sign.png",
cancel = "i3_cancel.png", cancel = "i3_cancel.png",
export = "i3_export.png", crafting = "i3_crafting.png",
slot = "i3_slot.png", slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png", tab = "i3_tab.png",
tab_small = "i3_tab_small.png", tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY", tab_top = "i3_tab.png^\\[transformFY",
@ -40,12 +44,22 @@ local PNG = {
nonvisible = "i3_non_visible.png", nonvisible = "i3_non_visible.png",
exit = "i3_exit.png", exit = "i3_exit.png",
home = "i3_home.png", home = "i3_home.png",
flag = "i3_flag.png", flag = "i3_flag_anim.png",
edit = "i3_edit.png", edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
home_px = "i3_home_px.png",
home_px_hover = "i3_home_px_hover.png",
cancel_hover = "i3_cancel.png^\\[brighten", cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten", search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten", crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100", trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten", compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten", sort_hover = "i3_sort.png^\\[brighten",
@ -65,26 +79,31 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten", exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten", home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten", edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
} }
local styles = string.format([[ local styles = string.format([[
listcolors[#bababa50;#bababa99]
style_type[list;size=1;spacing=0.15]
style_type[field;border=false;bgcolor=transparent] style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16] style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0] style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click] style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s] style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot] style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18] style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[prev_page;fgimg=%s;fgimg_hovered=%s] style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click] style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
@ -97,28 +116,25 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash] style[confirm_trash_yes;sound=i3_trash]
]], ]],
PNG.slot, PNG.slot,
PNG.exit, PNG.exit_hover, PNG.search_outline,
PNG.cancel, PNG.cancel_hover, PNG.exit, PNG.exit_hover,
PNG.search, PNG.search_hover, PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover, PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover, PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover, PNG.add, PNG.add_hover,
PNG.next, PNG.next_hover, PNG.edit, PNG.edit_hover)
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
local fs_elements = { local fs_elements = {
label = "label[%f,%f;%s]", label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]", box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]", image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]", tooltip = "tooltip[%f,%f;%f,%f;%s;#32333899;#fff]",
button = "button[%f,%f;%f,%f;%s;%s]", button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]", checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]", item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]", hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]", bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]", scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]", model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]", image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",

View File

@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow") mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000) mt3:set_wear(10000)
minetest.register_craft({ minetest.register_craft {
output = mt:to_string(), output = mt:to_string(),
type = "shapeless", type = "shapeless",
recipe = { recipe = {
"default:wood", "default:wood",
mt2:to_string(), mt2:to_string(),
}, },
}) }
minetest.register_craft({ minetest.register_craft {
output = mt3:to_string(), output = mt3:to_string(),
type = "shapeless", type = "shapeless",
recipe = { recipe = {
"default:pick_mese", "default:pick_mese",
"default:diamond", "default:diamond",
}, },
}) }
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft { i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json" url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
} }
i3.register_craft({ i3.register_craft {
result = "default:ladder_wood 2", result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"}, items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
}) }
i3.register_craft { i3.register_craft {
result = "default:tree", result = "default:tree",
@ -56,7 +63,7 @@ i3.register_craft {
} }
} }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
"#", "#",
@ -68,9 +75,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
"#X", "#X",
@ -82,9 +89,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
}, },
@ -93,10 +100,10 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#", "X#",
}, },
@ -105,9 +112,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#X", "X#X",
}, },
@ -116,9 +123,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
}, },
@ -127,9 +134,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
"X#X", "X#X",
@ -139,9 +146,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
"X#X", "X#X",
@ -152,9 +159,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##XX", "X##XX",
}, },
@ -163,9 +170,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##X#X", "X##X#X",
}, },
@ -174,9 +181,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##X#X", "X##X#X",
"", "",
@ -187,9 +194,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -201,9 +208,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -215,9 +222,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -230,9 +237,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -245,10 +252,10 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -262,9 +269,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -278,9 +285,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -294,9 +301,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -310,9 +317,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -328,4 +335,4 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }

View File

@ -1,45 +1,50 @@
local SWITCH
i3.new_tab("test1", { i3.new_tab("test1", {
description = "Test 1 Test 1", description = "Test 1 Test 1",
image = "i3_heart.png", image = "i3_heart.png",
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;Test 1]") fs("button", 3, 4, 3, 0.8, "test", "Click here")
fs("label", 3, 1, "Just a test")
if SWITCH then
fs"label[3,2;Button clicked]"
else
fs"label[3,2;Lorem Ipsum]"
end
end, end,
fields = function(player, data, fields)
if fields.test then
SWITCH = true
end
end
}) })
i3.new_tab("test2", { i3.new_tab("test2", {
description = "Test 2", description = "Test 2",
image = "i3_mesepick.png", image = "i3_mesepick.png",
slots = true,
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;Test 2]") fs("label[3,1;Test 2]")
end, end,
}) })
i3.new_tab("test3", { i3.new_tab("test_creative", {
description = "Test 3", description = "Test creative",
access = function(player, data) access = function(player, data)
local name = player:get_player_name() local name = player:get_player_name()
if name == "singleplayer" then return core.is_creative_enabled(name)
return true
end
end, end,
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;Test 3]") fs("label[3,1;Creative enabled]")
end, end,
fields = function(player, data, fields) fields = i3.set_fs,
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
}) })
i3.override_tab("test2", {
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})

12
tests/test_waypoints.lua Normal file
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@ -0,0 +1,12 @@
core.after(5, function()
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png",
})
core.after(5, function()
i3.remove_waypoint("singleplayer", "Test")
end)
end)

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@ -1,6 +1,7 @@
local exec = os.execute local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]" local var = "[%w%.%[%]\"\'_]"
local _,_, fs_elements = dofile("../src/styles.lua")
exec "clear" exec "clear"
@ -34,7 +35,7 @@ local files = {
"caches", "caches",
"callbacks", "callbacks",
"common", "common",
"compress", "compression",
"detached_inv", "detached_inv",
"fields", "fields",
"groups", "groups",
@ -84,6 +85,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")" return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end) end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func) data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end end
@ -116,7 +127,7 @@ for _, p in ipairs(files) do
end end
end end
local _file = io.open(path:match("(.*)%.") .. ".l", "w") local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
_file:write(data) _file:write(data)
_file:close() _file:close()
end end
@ -125,6 +136,6 @@ for _, p in ipairs(files) do
end end
exec "luacheck ../init.lua" exec "luacheck ../init.lua"
exec "luacheck ../src/operators.lua" exec "luacheck ../src/preprocessor.lua"
exec "luacheck ../src/*.l" exec "luacheck ../src/*.lc"
exec "rm ../src/*.l" exec "rm ../src/*.lc"