Commit Graph

  • e7988d5867
    is ground content revision (#12) master Luke aka SwissalpS 2024-03-01 15:15:43 +0100
  • 7114c5cbb3
    is ground content revision #12 Luke aka SwissalpS 2024-02-29 22:56:38 +0100
  • aa9e57ebc3
    Merge pull request #10 from sys4-fr/master Jeremy Anderson 2021-03-22 09:26:20 -0500
  • aee34845cb Fix deprecated use of use_texture_alpha #10 sys4 2021-03-20 16:23:39 +0100
  • a68dfa502c Add connected glass textures ZatroxDE 2020-06-25 22:49:08 +0200
  • 431f78711f
    connected textures second state #9 ZatroxDE 2020-06-25 22:50:17 +0200
  • b6eba9a858
    connected textures code ZatroxDE 2020-06-25 22:49:08 +0200
  • fc371df620
    Use mod.conf for name/dependencies (#8) David Leal 2020-06-04 13:37:39 -0500
  • 53b3b10d89
    Use mod.conf for name/dependencies #8 Panquesito7 2019-10-27 22:45:05 -0600
  • d1b0278c68
    Merge pull request #7 from VanessaE/master Jeremy Anderson 2019-08-06 18:28:30 -0500
  • d1cdbbd5bc use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later #7 Vanessa Dannenberg 2019-07-18 02:27:51 -0400
  • 3d7ab900a0
    Merge pull request #6 from VanessaE/master Jeremy Anderson 2018-10-30 17:38:02 -0500
  • 827eb3e484 fix not being able to airbrush [trap] super glow glass #6 Vanessa Dannenberg 2018-10-25 13:20:23 -0400
  • 3c2ca3a606
    Merge pull request #5 from VanessaE/master Jeremy Anderson 2018-09-13 12:43:59 -0500
  • 5abcd8433f get rid of old 89->256 color conversion LBM (obsolete, can only crash now anyway) #5 Vanessa Dannenberg 2018-09-12 23:00:48 -0400
  • 8fb5fa188e
    Merge pull request #4 from VanessaE/master Jeremy Anderson 2018-08-26 00:01:26 -0500
  • 8cb21b1057 switch to colored itemstacks with full crafting recipes (requires Unified Dyes commit 2a816534 or later) #4 Vanessa Dannenberg 2018-08-22 20:52:20 -0400
  • af425a67ea Merge pull request #3 from VanessaE/master Jeremy Anderson 2017-03-27 14:12:51 -0500
  • 2215a44037 don't force param2 = 240 on [trap] super glow glass (breaks client-side connected glass setting) #3 Vanessa Ezekowitz 2017-03-25 03:28:59 -0400
  • f6b10f4cbe use unified dyes auto-colorization feature Vanessa Ezekowitz 2017-03-18 06:36:57 -0400
  • 9f2552a540 replace missing myglow definition Vanessa Ezekowitz 2017-03-18 06:34:51 -0400
  • 97c15ce2da use unified dyes on_construct handler to set 256-color palette meta key on place Vanessa Ezekowitz 2017-03-14 02:16:37 -0400
  • fef736edd6 delete obsolete textures Vanessa Ezekowitz 2017-02-25 02:14:18 -0500
  • 1fe7541f7d convert to use UD extended palette Vanessa Ezekowitz 2017-02-25 02:05:38 -0500
  • d980d1ef79 convert to use extended UD palette Vanessa Ezekowitz 2017-02-25 01:34:38 -0500
  • e78c0a8b15 don't run LBM at every load Vanessa Ezekowitz 2017-02-16 17:01:39 -0500
  • 6e1d104ffe fix wrong not-in-creative-inv redefinition on trap super glow glass Vanessa Ezekowitz 2017-02-06 05:30:13 -0500
  • 7a9868bd63 fix wrong "walkable" on stained and faint trap glass Vanessa Ezekowitz 2017-02-06 05:28:43 -0500
  • 44e9c4ea32 update unified dyes API for one more node Vanessa Ezekowitz 2017-02-04 21:03:06 -0500
  • efd1200648 unified dyes uses on_use now, instead of on_rightclick Vanessa Ezekowitz 2017-02-04 19:42:03 -0500
  • 664681b2e2 better way to call after_dig_node Vanessa Ezekowitz 2017-01-28 09:46:25 -0500
  • bae9f7bd34 set the full color spec in the metadata during LBM conversion, not just the hue Vanessa Ezekowitz 2017-01-28 08:01:18 -0500
  • 99eee07f0a fix drops Vanessa Ezekowitz 2017-01-28 07:40:46 -0500
  • 94bbecfd3b Reworked to use engine param2 colorization Vanessa Ezekowitz 2017-01-25 16:11:55 -0500
  • b6daeecd13 Merge pull request #2 from cmdskp/patch-1 Jeremy Anderson 2015-12-14 07:29:23 -0600
  • 5644b08229 Undeclared oldname to local #2 cmdskp 2015-12-13 20:01:33 +0000
  • 173569fd12 fixed pastel, light and faint aliasing. variable_lightlevel Jeremy Anderson 2013-09-03 10:10:07 -0500
  • 4afef41200 README updated to reflect settings.txt file and tell about trap glass variants andersje 2013-08-31 21:42:33 -0500
  • 5dc18596b9 trapglass variants added. settings.txt enhanced. andersje 2013-08-31 21:31:05 -0500
  • da48353f86 added ability to disable/enable full/med/low-glow glass independently andersje 2013-08-30 20:52:19 -0500
  • ef0071fd77 no longer necessary andersje 2013-08-27 17:27:05 -0500
  • b21069b7f1 massive cleanup. all craft recipes working and tested. andersje 2013-08-27 17:26:24 -0500
  • 0409a59892 Merge remote-tracking branch 'upstream/master' andersje 2013-08-26 08:55:36 -0500
  • 2e3329227f oops, forgot to remove glass from creative inv after debugging Vanessa Ezekowitz 2013-08-26 05:30:00 -0400
  • 1a5f620a30 Rewrote the base code a bit to make the whole thing more readable. (VanessaE) andersje 2013-08-26 05:23:35 -0400
  • 32fc400e13 added low-luminescence bricks (lowglow, made with moreblocks:glow_glass) and non-luminescent stained_glass, made with default:glass enjoy. andersje 2013-08-25 21:53:16 -0500
  • 02ec406eb7 now tested with blocks created by previous versions of the mod. should be safe for worlds created before these changes. andersje 2013-08-20 23:12:34 -0500
  • 849513e165 removed all colors from creative inventory in prep for spray booth mod Vanessa Ezekowitz 2013-08-20 20:39:32 -0400
  • 74be8d5284 Update init.lua doyousketch2 2013-05-04 14:54:07 -0300
  • 2c54ac76d3 Update README.md doyousketch2 2013-05-04 14:52:23 -0300
  • 43d06a647e Merge pull request #1 from VanessaE/alpha doyousketch2 2013-05-04 09:10:18 -0700
  • 4cac2334e7 Alpha channel support, don't use inventory cubes Vanessa Ezekowitz 2013-04-28 06:36:32 -0400
  • 87bd29965b cleaned up screen cap doyousketch2 2013-02-24 16:56:26 -0500
  • f48f2da8c2 added screen cap doyousketch2 2013-02-24 13:28:45 -0500
  • 12c27a8ede First commit doyousketch2 2013-02-24 13:09:02 -0500