mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-03 08:40:26 +02:00
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f0766c845f | |||
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51dad49d8b |
@ -1,3 +1,5 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
|
||||
|
228
.github/workflows/build.yml
vendored
228
.github/workflows/build.yml
vendored
@ -8,13 +8,16 @@ on:
|
||||
jobs:
|
||||
|
||||
linux-gl:
|
||||
runs-on: ubuntu-18.04
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:bionic
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libxxf86vm-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
apt-get update
|
||||
apt-get install g++ cmake libxi-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
@ -26,25 +29,26 @@ jobs:
|
||||
make DESTDIR=$PWD/_install install
|
||||
tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: irrlicht-linux
|
||||
path: ./irrlicht-linux.tar.gz
|
||||
|
||||
linux-gles:
|
||||
runs-on: ubuntu-18.04
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:bionic
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libxxf86vm-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
apt-get update
|
||||
apt-get install g++ cmake libxi-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
sed '/#define _IRR_COMPILE_WITH_OGLES2_/ s|^//||g' -i include/IrrCompileConfig.h
|
||||
sed '/#define _IRR_COMPILE_WITH_OPENGL_/ s|^|//|g' -i include/IrrCompileConfig.h
|
||||
cmake . -DBUILD_EXAMPLES=1
|
||||
cmake . -DBUILD_EXAMPLES=1 -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
@ -55,56 +59,120 @@ jobs:
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
||||
|
||||
win32:
|
||||
runs-on: ubuntu-20.04
|
||||
linux-sdl:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
linux-sdl-gl3:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
|
||||
|
||||
linux-sdl-gles2:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
||||
|
||||
mingw:
|
||||
name: "MinGW ${{matrix.config.variant}}${{matrix.config.extras}}"
|
||||
runs-on: ubuntu-20.04
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
config:
|
||||
- {variant: win32, arch: i686}
|
||||
- {variant: win64, arch: x86_64}
|
||||
- {variant: win32, arch: i686, extras: "-sdl"}
|
||||
- {variant: win64, arch: x86_64, extras: "-sdl"}
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install compiler
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install cmake -qyy
|
||||
wget http://minetest.kitsunemimi.pw/mingw-w64-i686_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||
wget http://minetest.kitsunemimi.pw/mingw-w64-${{matrix.config.arch}}_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||
sudo tar -xaf mingw.tar.xz -C /usr
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./scripts/ci-build-mingw.sh package
|
||||
env:
|
||||
CC: i686-w64-mingw32-gcc
|
||||
CXX: i686-w64-mingw32-g++
|
||||
CC: ${{matrix.config.arch}}-w64-mingw32-gcc
|
||||
CXX: ${{matrix.config.arch}}-w64-mingw32-g++
|
||||
extras: ${{matrix.config.extras}}
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: irrlicht-win32
|
||||
path: ./irrlicht-win32.zip
|
||||
|
||||
win64:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install compiler
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install cmake -qyy
|
||||
wget http://minetest.kitsunemimi.pw/mingw-w64-x86_64_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||
sudo tar -xaf mingw.tar.xz -C /usr
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./scripts/ci-build-mingw.sh package
|
||||
env:
|
||||
CC: x86_64-w64-mingw32-gcc
|
||||
CXX: x86_64-w64-mingw32-g++
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: irrlicht-win64
|
||||
path: ./irrlicht-win64.zip
|
||||
name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
|
||||
path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
|
||||
|
||||
macos:
|
||||
runs-on: macos-10.15
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
brew update
|
||||
@ -118,3 +186,71 @@ jobs:
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
./bin/OSX/AutomatedTest null
|
||||
|
||||
msvc:
|
||||
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
|
||||
runs-on: windows-2019
|
||||
env:
|
||||
VCPKG_VERSION: 14e7bb4ae24616ec54ff6b2f6ef4e8659434ea44
|
||||
# 2022.05.10
|
||||
vcpkg_packages: zlib libpng libjpeg-turbo opengl-registry
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
config:
|
||||
-
|
||||
arch: x86
|
||||
generator: "-G'Visual Studio 16 2019' -A Win32"
|
||||
vcpkg_triplet: x86-windows
|
||||
-
|
||||
arch: x64
|
||||
generator: "-G'Visual Studio 16 2019' -A x64"
|
||||
vcpkg_triplet: x64-windows
|
||||
sdl:
|
||||
-
|
||||
use: FALSE
|
||||
label: '(no SDL)'
|
||||
-
|
||||
use: TRUE
|
||||
label: '(with SDL)'
|
||||
vcpkg_packages: sdl2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Restore from cache and run vcpkg
|
||||
uses: lukka/run-vcpkg@v7
|
||||
with:
|
||||
vcpkgArguments: ${{env.vcpkg_packages}} ${{matrix.sdl.vcpkg_packages}}
|
||||
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
|
||||
appendedCacheKey: ${{ matrix.config.vcpkg_triplet }}
|
||||
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
|
||||
vcpkgTriplet: ${{ matrix.config.vcpkg_triplet }}
|
||||
|
||||
- name: CMake
|
||||
run: |
|
||||
cmake ${{matrix.config.generator}} `
|
||||
-DUSE_SDL2=${{matrix.sdl.use}} `
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
|
||||
-DCMAKE_BUILD_TYPE=Release .
|
||||
|
||||
- name: Build
|
||||
run: cmake --build . --config Release
|
||||
|
||||
- name: Create artifact folder
|
||||
run: |
|
||||
mkdir artifact/
|
||||
mkdir artifact/lib/
|
||||
|
||||
- name: Move dlls into artifact folder
|
||||
run: move bin\Win32-VisualStudio\Release\* artifact\lib\
|
||||
|
||||
- name: Move includes into artifact folder
|
||||
run: move include artifact/
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: msvc-${{ matrix.config.arch }}
|
||||
path: artifact/
|
||||
|
7
.gitignore
vendored
7
.gitignore
vendored
@ -15,3 +15,10 @@ bin/Linux
|
||||
scripts/gl2ext.h
|
||||
scripts/glcorearb.h
|
||||
scripts/glext.h
|
||||
*.vcxproj*
|
||||
*.dir/
|
||||
*.sln
|
||||
*visualstudio/
|
||||
|
||||
# vscode cmake plugin
|
||||
build/*
|
@ -1,14 +1,16 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
# Set policies up to 3.9 since we want to enable the IPO option
|
||||
if(${CMAKE_VERSION} VERSION_LESS 3.9)
|
||||
# >=3.9 enables IPO; >=3.11 prefers GLVND
|
||||
if(${CMAKE_VERSION} VERSION_LESS 3.11)
|
||||
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
|
||||
else()
|
||||
cmake_policy(VERSION 3.9)
|
||||
cmake_policy(VERSION 3.11)
|
||||
endif()
|
||||
|
||||
set(IRRLICHTMT_REVISION 12)
|
||||
|
||||
project(Irrlicht
|
||||
VERSION 1.9.0
|
||||
VERSION 1.9.0.${IRRLICHTMT_REVISION}
|
||||
LANGUAGES CXX
|
||||
)
|
||||
|
||||
|
23
README.md
23
README.md
@ -3,7 +3,8 @@ IrrlichtMt version 1.9
|
||||
|
||||
The Irrlicht Engine is an open source realtime 3D engine written in C++.
|
||||
|
||||
This is a fork by the [Minetest](https://github.com/minetest) developers that contains features, customizations and fixes specifically for use in Minetest.
|
||||
This is a fork by the [Minetest](https://github.com/minetest) developers that was stripped-down and customized specifically for use in Minetest.
|
||||
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
|
||||
|
||||
Build
|
||||
-----
|
||||
@ -19,6 +20,11 @@ The following libraries are required to be installed:
|
||||
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
|
||||
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
|
||||
* `BUILD_EXAMPLES` (default: `OFF`) - Build example applications
|
||||
* `ENABLE_OPENGL` - Enable OpenGL driver
|
||||
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
|
||||
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
|
||||
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
|
||||
* `USE_SDL2` (default: `OFF`) - Use SDL2 instead of native platform device
|
||||
|
||||
e.g. on a Linux system you might want to build for local use like this:
|
||||
|
||||
@ -29,6 +35,21 @@ e.g. on a Linux system you might want to build for local use like this:
|
||||
|
||||
This will put an IrrlichtMtTargets.cmake file into the cmake directory in the current build directory, and it can then be imported from another project by pointing `find_package()` to the build directory, or by setting the `CMAKE_PREFIX_PATH` variable to that same path.
|
||||
|
||||
on Windows system:
|
||||
|
||||
It is highly recommended to use vcpkg as package manager.
|
||||
|
||||
After you successfully built vcpkg you can easily install the required libraries:
|
||||
|
||||
vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows
|
||||
|
||||
Run the following script in PowerShell:
|
||||
|
||||
git clone https://github.com/minetest/irrlicht
|
||||
cd irrlicht
|
||||
cmake -B build -G "Visual Studio 17 2022" -A "Win64" -DCMAKE_TOOLCHAIN_FILE=[vcpkg-root]/scripts/buildsystems/vcpkg.cmake -DBUILD_SHARED_LIBS=OFF
|
||||
cmake --build build --config Release
|
||||
|
||||
Platforms
|
||||
---------
|
||||
|
||||
|
27
build.sh
Executable file
27
build.sh
Executable file
@ -0,0 +1,27 @@
|
||||
#!/bin/bash -e
|
||||
args=(-DBUILD_EXAMPLES=ON -DENABLE_OPENGL=OFF -DBUILD_SHARED_LIBS=OFF)
|
||||
|
||||
export CC=afl-clang-fast
|
||||
export CXX=afl-clang-fast++
|
||||
export LD=$CXX
|
||||
unset AFL_USE_ASAN
|
||||
if ! grep -Fq '/afl-' build2/CMakeCache.txt; then
|
||||
rm -rf build2
|
||||
cmake -S . -B build2 "${args[@]}"
|
||||
fi
|
||||
nice make -C build2 clean
|
||||
nice make -C build2 -j10
|
||||
for f in build2/bin/Linux/*; do
|
||||
ln -snfv "../../$f" "bin/Linux/${f##*/}_noasan"
|
||||
done
|
||||
|
||||
export CC=afl-clang-lto
|
||||
export CXX=afl-clang-lto++
|
||||
export LD=$CXX
|
||||
export AFL_USE_ASAN=1
|
||||
if ! grep -Fq '/afl-' CMakeCache.txt; then
|
||||
rm -f CMakeCache.txt
|
||||
cmake . "${args[@]}"
|
||||
fi
|
||||
nice make clean
|
||||
nice make -j10
|
5527
changes.txt
5527
changes.txt
File diff suppressed because it is too large
Load Diff
@ -1,3 +1,4 @@
|
||||
#include <iostream>
|
||||
#include <irrlicht.h>
|
||||
#include "exampleHelper.h"
|
||||
|
||||
@ -6,15 +7,22 @@ using namespace irr;
|
||||
static IrrlichtDevice *device = nullptr;
|
||||
static int test_fail = 0;
|
||||
|
||||
static video::E_DRIVER_TYPE chooseDriver(const char *arg_)
|
||||
{
|
||||
if (core::stringc(arg_) == "null")
|
||||
return video::EDT_NULL;
|
||||
void test_irr_array();
|
||||
void test_irr_string();
|
||||
|
||||
if (IrrlichtDevice::isDriverSupported(video::EDT_OGLES1))
|
||||
static video::E_DRIVER_TYPE chooseDriver(core::stringc arg_)
|
||||
{
|
||||
if (arg_ == "null")
|
||||
return video::EDT_NULL;
|
||||
if (arg_ == "ogles1")
|
||||
return video::EDT_OGLES1;
|
||||
if (IrrlichtDevice::isDriverSupported(video::EDT_OGLES2))
|
||||
if (arg_ == "ogles2")
|
||||
return video::EDT_OGLES2;
|
||||
if (arg_ == "opengl")
|
||||
return video::EDT_OPENGL;
|
||||
if (arg_ == "opengl3")
|
||||
return video::EDT_OPENGL3;
|
||||
std::cerr << "Unknown driver type: " << arg_.c_str() << ". Trying OpenGL." << std::endl;
|
||||
return video::EDT_OPENGL;
|
||||
}
|
||||
|
||||
@ -27,8 +35,22 @@ static inline void check(bool ok, const char *msg)
|
||||
}
|
||||
}
|
||||
|
||||
void run_unit_tests() {
|
||||
std::cout << "Running unit tests:" << std::endl;
|
||||
try {
|
||||
test_irr_array();
|
||||
test_irr_string();
|
||||
} catch (const std::exception &e) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
test_fail++;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
run_unit_tests();
|
||||
|
||||
SIrrlichtCreationParameters p;
|
||||
p.DriverType = chooseDriver(argc > 1 ? argv[1] : "");
|
||||
p.WindowSize = core::dimension2du(640, 480);
|
||||
@ -65,8 +87,12 @@ int main(int argc, char *argv[])
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "coolguy_opt.x");
|
||||
auto mesh_file = device->getFileSystem()->createAndOpenFile(mediaPath + "coolguy_opt.x");
|
||||
check(mesh_file, "mesh file loading");
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh(mesh_file);
|
||||
check(mesh, "mesh loading");
|
||||
if (mesh_file)
|
||||
mesh_file->drop();
|
||||
if (mesh)
|
||||
{
|
||||
video::ITexture* tex = driver->getTexture(mediaPath + "cooltexture.png");
|
||||
@ -74,10 +100,12 @@ int main(int argc, char *argv[])
|
||||
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
if (node)
|
||||
{
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
node->forEachMaterial([tex] (video::SMaterial &mat) {
|
||||
mat.Lighting = false;
|
||||
mat.setTexture(0, tex);
|
||||
});
|
||||
node->setFrameLoop(0, 29);
|
||||
node->setAnimationSpeed(30);
|
||||
node->setMaterialTexture(0, tex);
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,7 +117,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
while (device->run())
|
||||
{
|
||||
if (device->getTimer()->getTime() >= 1300)
|
||||
if (device->getTimer()->getTime() >= 1000)
|
||||
{
|
||||
device->getTimer()->setTime(0);
|
||||
++n;
|
||||
|
135
examples/AutomatedTest/test_array.cpp
Normal file
135
examples/AutomatedTest/test_array.cpp
Normal file
@ -0,0 +1,135 @@
|
||||
#include <irrArray.h>
|
||||
#include "test_helper.h"
|
||||
|
||||
using namespace irr;
|
||||
using core::array;
|
||||
|
||||
static void test_basics() {
|
||||
array<int> v;
|
||||
v.push_back(1); // 1
|
||||
v.push_front(2); // 2, 1
|
||||
v.insert(4, 0); // 4, 2, 1
|
||||
v.insert(3, 1); // 4, 3, 2, 1
|
||||
v.insert(0, 4); // 4, 3, 2, 1, 0
|
||||
UASSERTEQ(v.size(), 5);
|
||||
UASSERTEQ(v[0], 4);
|
||||
UASSERTEQ(v[1], 3);
|
||||
UASSERTEQ(v[2], 2);
|
||||
UASSERTEQ(v[3], 1);
|
||||
UASSERTEQ(v[4], 0);
|
||||
array<int> w = v;
|
||||
UASSERTEQ(w.size(), 5);
|
||||
UASSERT(w == v);
|
||||
w.clear();
|
||||
UASSERTEQ(w.size(), 0);
|
||||
UASSERTEQ(w.allocated_size(), 0);
|
||||
UASSERT(w.empty());
|
||||
w = v;
|
||||
UASSERTEQ(w.size(), 5);
|
||||
w.set_used(3);
|
||||
UASSERTEQ(w.size(), 3);
|
||||
UASSERTEQ(w[0], 4);
|
||||
UASSERTEQ(w[1], 3);
|
||||
UASSERTEQ(w[2], 2);
|
||||
UASSERTEQ(w.getLast(), 2);
|
||||
w.set_used(20);
|
||||
UASSERTEQ(w.size(), 20);
|
||||
w = v;
|
||||
w.sort();
|
||||
UASSERTEQ(w.size(), 5);
|
||||
UASSERTEQ(w[0], 0);
|
||||
UASSERTEQ(w[1], 1);
|
||||
UASSERTEQ(w[2], 2);
|
||||
UASSERTEQ(w[3], 3);
|
||||
UASSERTEQ(w[4], 4);
|
||||
w.erase(0);
|
||||
UASSERTEQ(w.size(), 4);
|
||||
UASSERTEQ(w[0], 1);
|
||||
UASSERTEQ(w[1], 2);
|
||||
UASSERTEQ(w[2], 3);
|
||||
UASSERTEQ(w[3], 4);
|
||||
w.erase(1, 2);
|
||||
UASSERTEQ(w.size(), 2);
|
||||
UASSERTEQ(w[0], 1);
|
||||
UASSERTEQ(w[1], 4);
|
||||
w.swap(v);
|
||||
UASSERTEQ(w.size(), 5);
|
||||
UASSERTEQ(v.size(), 2);
|
||||
}
|
||||
|
||||
static void test_linear_searches() {
|
||||
// Populate the array with 0, 1, 2, ..., 100, 100, 99, 98, 97, ..., 0
|
||||
array<int> arr;
|
||||
for (int i = 0; i <= 100; i++)
|
||||
arr.push_back(i);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
arr.push_back(i);
|
||||
s32 end = arr.size() - 1;
|
||||
for (int i = 0; i <= 100; i++) {
|
||||
s32 index = arr.linear_reverse_search(i);
|
||||
UASSERTEQ(index, end - i);
|
||||
}
|
||||
for (int i = 0; i <= 100; i++) {
|
||||
s32 index = arr.linear_search(i);
|
||||
UASSERTEQ(index, i);
|
||||
}
|
||||
}
|
||||
|
||||
static void test_binary_searches() {
|
||||
const auto& values = { 3, 5, 1, 2, 5, 10, 19, 9, 7, 1, 2, 5, 8, 15 };
|
||||
array<int> arr;
|
||||
for (int value : values) {
|
||||
arr.push_back(value);
|
||||
}
|
||||
// Test the const form first, it uses a linear search without sorting
|
||||
const array<int> & carr = arr;
|
||||
UASSERTEQ(carr.binary_search(20), -1);
|
||||
UASSERTEQ(carr.binary_search(0), -1);
|
||||
UASSERTEQ(carr.binary_search(1), 2);
|
||||
|
||||
// Sorted: 1, 1, 2, 2, 3, 5, 5, 5, 7, 8, 9, 10, 15, 19
|
||||
UASSERTEQ(arr.binary_search(20), -1);
|
||||
UASSERTEQ(arr.binary_search(0), -1);
|
||||
|
||||
for (int value : values) {
|
||||
s32 i = arr.binary_search(value);
|
||||
UASSERTNE(i, -1);
|
||||
UASSERTEQ(arr[i], value);
|
||||
}
|
||||
|
||||
s32 first, last;
|
||||
first = arr.binary_search_multi(1, last);
|
||||
UASSERTEQ(first, 0);
|
||||
UASSERTEQ(last, 1);
|
||||
|
||||
first = arr.binary_search_multi(2, last);
|
||||
UASSERTEQ(first, 2);
|
||||
UASSERTEQ(last, 3);
|
||||
|
||||
first = arr.binary_search_multi(3, last);
|
||||
UASSERTEQ(first, 4);
|
||||
UASSERTEQ(last, 4);
|
||||
|
||||
first = arr.binary_search_multi(4, last);
|
||||
UASSERTEQ(first, -1);
|
||||
|
||||
first = arr.binary_search_multi(5, last);
|
||||
UASSERTEQ(first, 5);
|
||||
UASSERTEQ(last, 7);
|
||||
|
||||
first = arr.binary_search_multi(7, last);
|
||||
UASSERTEQ(first, 8);
|
||||
UASSERTEQ(last, 8);
|
||||
|
||||
first = arr.binary_search_multi(19, last);
|
||||
UASSERTEQ(first, 13);
|
||||
UASSERTEQ(last, 13);
|
||||
}
|
||||
|
||||
void test_irr_array()
|
||||
{
|
||||
test_basics();
|
||||
test_linear_searches();
|
||||
test_binary_searches();
|
||||
std::cout << " test_irr_array PASSED" << std::endl;
|
||||
}
|
30
examples/AutomatedTest/test_helper.h
Normal file
30
examples/AutomatedTest/test_helper.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <exception>
|
||||
#include <iostream>
|
||||
|
||||
class TestFailedException : public std::exception {
|
||||
};
|
||||
|
||||
// Asserts the comparison specified by CMP is true, or fails the current unit test
|
||||
#define UASSERTCMP(CMP, actual, expected) do { \
|
||||
const auto &a = (actual); \
|
||||
const auto &e = (expected); \
|
||||
if (!CMP(a, e)) { \
|
||||
std::cout \
|
||||
<< "Test assertion failed: " << #actual << " " << #CMP << " " \
|
||||
<< #expected << std::endl \
|
||||
<< " at " << __FILE__ << ":" << __LINE__ << std::endl \
|
||||
<< " actual: " << a << std::endl << " expected: " \
|
||||
<< e << std::endl; \
|
||||
throw TestFailedException(); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define CMPEQ(a, e) (a == e)
|
||||
#define CMPTRUE(a, e) (a)
|
||||
#define CMPNE(a, e) (a != e)
|
||||
|
||||
#define UASSERTEQ(actual, expected) UASSERTCMP(CMPEQ, actual, expected)
|
||||
#define UASSERTNE(actual, nexpected) UASSERTCMP(CMPNE, actual, nexpected)
|
||||
#define UASSERT(actual) UASSERTCMP(CMPTRUE, actual, true)
|
195
examples/AutomatedTest/test_string.cpp
Normal file
195
examples/AutomatedTest/test_string.cpp
Normal file
@ -0,0 +1,195 @@
|
||||
#include <irrString.h>
|
||||
#include <cstring>
|
||||
#include <clocale>
|
||||
#include <vector>
|
||||
#include "test_helper.h"
|
||||
|
||||
using namespace irr;
|
||||
using namespace irr::core;
|
||||
|
||||
#define CMPSTR(a, b) (!strcmp(a, b))
|
||||
#define UASSERTSTR(actual, expected) UASSERTCMP(CMPSTR, actual.c_str(), expected)
|
||||
|
||||
static void test_basics()
|
||||
{
|
||||
// ctor
|
||||
stringc s;
|
||||
UASSERTEQ(s.c_str()[0], '\0');
|
||||
s = stringc(0.1234567);
|
||||
UASSERTSTR(s, "0.123457");
|
||||
s = stringc(0x1p+53);
|
||||
UASSERTSTR(s, "9007199254740992.000000");
|
||||
s = stringc(static_cast<int>(-102400));
|
||||
UASSERTSTR(s, "-102400");
|
||||
s = stringc(static_cast<unsigned int>(102400));
|
||||
UASSERTSTR(s, "102400");
|
||||
s = stringc(static_cast<long>(-1024000));
|
||||
UASSERTSTR(s, "-1024000");
|
||||
s = stringc(static_cast<unsigned long>(1024000));
|
||||
UASSERTSTR(s, "1024000");
|
||||
s = stringc("YESno", 3);
|
||||
UASSERTSTR(s, "YES");
|
||||
s = stringc(L"test", 4);
|
||||
UASSERTSTR(s, "test");
|
||||
s = stringc("Hello World!");
|
||||
UASSERTSTR(s, "Hello World!");
|
||||
// operator=
|
||||
s = stringw(L"abcdef");
|
||||
UASSERTSTR(s, "abcdef");
|
||||
s = L"abcdef";
|
||||
UASSERTSTR(s, "abcdef");
|
||||
s = static_cast<const char*>(nullptr);
|
||||
UASSERTSTR(s, "");
|
||||
// operator+
|
||||
s = s + stringc("foo");
|
||||
UASSERTSTR(s, "foo");
|
||||
s = s + L"bar";
|
||||
UASSERTSTR(s, "foobar");
|
||||
// the rest
|
||||
s = "f";
|
||||
UASSERTEQ(s[0], 'f');
|
||||
const auto &sref = s;
|
||||
UASSERTEQ(sref[0], 'f');
|
||||
UASSERT(sref == "f");
|
||||
UASSERT(sref == stringc("f"));
|
||||
s = "a";
|
||||
UASSERT(sref < stringc("aa"));
|
||||
UASSERT(sref < stringc("b"));
|
||||
UASSERT(stringc("Z") < sref);
|
||||
UASSERT(!(sref < stringc("a")));
|
||||
UASSERT(sref.lower_ignore_case("AA"));
|
||||
UASSERT(sref.lower_ignore_case("B"));
|
||||
UASSERT(!sref.lower_ignore_case("A"));
|
||||
s = "dog";
|
||||
UASSERT(sref != "cat");
|
||||
UASSERT(sref != stringc("cat"));
|
||||
}
|
||||
|
||||
static void test_methods()
|
||||
{
|
||||
stringc s;
|
||||
const auto &sref = s;
|
||||
s = "irrlicht";
|
||||
UASSERTEQ(sref.size(), 8);
|
||||
UASSERT(!sref.empty());
|
||||
s.clear();
|
||||
UASSERTEQ(sref.size(), 0);
|
||||
UASSERT(sref.empty());
|
||||
UASSERT(sref[0] == 0);
|
||||
s = "\tAz#`";
|
||||
s.make_lower();
|
||||
UASSERTSTR(s, "\taz#`");
|
||||
s.make_upper();
|
||||
UASSERTSTR(s, "\tAZ#`");
|
||||
UASSERT(sref.equals_ignore_case("\taz#`"));
|
||||
UASSERT(sref.equals_substring_ignore_case("Z#`", 2));
|
||||
s = "irrlicht";
|
||||
UASSERT(sref.equalsn(stringc("irr"), 3));
|
||||
UASSERT(sref.equalsn("irr", 3));
|
||||
s = "fo";
|
||||
s.append('o');
|
||||
UASSERTSTR(s, "foo");
|
||||
s.append("bar", 1);
|
||||
UASSERTSTR(s, "foob");
|
||||
s.append("ar", 999999);
|
||||
UASSERTSTR(s, "foobar");
|
||||
s = "nyan";
|
||||
s.append(stringc("cat"));
|
||||
UASSERTSTR(s, "nyancat");
|
||||
s.append(stringc("sam"), 1);
|
||||
UASSERTSTR(s, "nyancats");
|
||||
s = "fbar";
|
||||
s.insert(1, "ooXX", 2);
|
||||
UASSERTSTR(s, "foobar");
|
||||
UASSERTEQ(sref.findFirst('o'), 1);
|
||||
UASSERTEQ(sref.findFirst('X'), -1);
|
||||
UASSERTEQ(sref.findFirstChar("abff", 2), 3);
|
||||
UASSERTEQ(sref.findFirstCharNotInList("fobb", 2), 3);
|
||||
UASSERTEQ(sref.findLast('o'), 2);
|
||||
UASSERTEQ(sref.findLast('X'), -1);
|
||||
UASSERTEQ(sref.findLastChar("abrr", 2), 4);
|
||||
UASSERTEQ(sref.findLastCharNotInList("rabb", 2), 3);
|
||||
UASSERTEQ(sref.findNext('o', 2), 2);
|
||||
UASSERTEQ(sref.findLast('o', 1), 1);
|
||||
s = "ob-oob";
|
||||
UASSERTEQ(sref.find("ob", 1), 4);
|
||||
UASSERTEQ(sref.find("ob"), 0);
|
||||
UASSERTEQ(sref.find("?"), -1);
|
||||
s = "HOMEOWNER";
|
||||
stringc s2 = sref.subString(2, 4);
|
||||
UASSERTSTR(s2, "MEOW");
|
||||
s2 = sref.subString(2, 4, true);
|
||||
UASSERTSTR(s2, "meow");
|
||||
s = "land";
|
||||
s.replace('l', 's');
|
||||
UASSERTSTR(s, "sand");
|
||||
s = ">dog<";
|
||||
s.replace("dog", "cat");
|
||||
UASSERTSTR(s, ">cat<");
|
||||
s.replace("cat", "horse");
|
||||
UASSERTSTR(s, ">horse<");
|
||||
s.replace("horse", "gnu");
|
||||
UASSERTSTR(s, ">gnu<");
|
||||
s = " h e l p ";
|
||||
s.remove(' ');
|
||||
UASSERTSTR(s, "help");
|
||||
s.remove("el");
|
||||
UASSERTSTR(s, "hp");
|
||||
s = "irrlicht";
|
||||
s.removeChars("it");
|
||||
UASSERTSTR(s, "rrlch");
|
||||
s = "\r\nfoo bar ";
|
||||
s.trim();
|
||||
UASSERTSTR(s, "foo bar");
|
||||
s = "foxo";
|
||||
s.erase(2);
|
||||
UASSERTSTR(s, "foo");
|
||||
s = "a";
|
||||
s.append('\0');
|
||||
s.append('b');
|
||||
UASSERTEQ(s.size(), 3);
|
||||
s.validate();
|
||||
UASSERTEQ(s.size(), 1);
|
||||
UASSERTEQ(s.lastChar(), 'a');
|
||||
std::vector<stringc> res;
|
||||
s = "a,,b,c";
|
||||
s.split(res, ",aa", 1, true, false);
|
||||
UASSERTEQ(res.size(), 3);
|
||||
UASSERTSTR(res[0], "a");
|
||||
UASSERTSTR(res[2], "c");
|
||||
res.clear();
|
||||
s.split(res, ",", 1, false, true);
|
||||
UASSERTEQ(res.size(), 7);
|
||||
UASSERTSTR(res[0], "a");
|
||||
UASSERTSTR(res[2], "");
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTSTR(res[2*i+1], ",");
|
||||
}
|
||||
|
||||
static void test_conv()
|
||||
{
|
||||
// assumes Unicode and UTF-8 locale
|
||||
setlocale(LC_CTYPE, "");
|
||||
|
||||
stringw out;
|
||||
multibyteToWString(out, "†††");
|
||||
UASSERTEQ(out.size(), 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTEQ(static_cast<u16>(out[i]), 0x2020);
|
||||
stringc out2;
|
||||
wStringToMultibyte(out2, L"†††");
|
||||
UASSERTEQ(out2.size(), 9);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
UASSERTEQ(static_cast<u8>(out2[3*i]), 0xe2);
|
||||
UASSERTEQ(static_cast<u8>(out2[3*i+1]), 0x80);
|
||||
UASSERTEQ(static_cast<u8>(out2[3*i+2]), 0xa0);
|
||||
}
|
||||
}
|
||||
|
||||
void test_irr_string()
|
||||
{
|
||||
test_basics();
|
||||
test_methods();
|
||||
test_conv();
|
||||
std::cout << " test_irr_string PASSED" << std::endl;
|
||||
}
|
@ -1,8 +1,11 @@
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
set(IRREXAMPLES
|
||||
# removed
|
||||
LoadTexture
|
||||
LoadMesh
|
||||
)
|
||||
if(UNIX)
|
||||
if(FALSE)
|
||||
list(APPEND IRREXAMPLES AutomatedTest)
|
||||
endif()
|
||||
|
||||
|
44
examples/LoadMesh/main.cpp
Normal file
44
examples/LoadMesh/main.cpp
Normal file
@ -0,0 +1,44 @@
|
||||
#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if (argc < 2)
|
||||
return 1;
|
||||
|
||||
SIrrlichtCreationParameters p;
|
||||
p.DriverType = video::EDT_NULL;
|
||||
p.WindowSize = core::dimension2du(640, 480);
|
||||
p.LoggingLevel = ELL_DEBUG;
|
||||
|
||||
auto *device = createDeviceEx(p);
|
||||
if (!device)
|
||||
return 1;
|
||||
auto *smgr = device->getSceneManager();
|
||||
|
||||
while (__AFL_LOOP(10000)) {
|
||||
auto *mfile = device->getFileSystem()->createAndOpenFile(argv[1]);
|
||||
if (!mfile)
|
||||
continue;
|
||||
scene::IAnimatedMesh *mesh;
|
||||
// Irrlicht matches on file extension so we have to do this by hand
|
||||
for (u32 i = 0; i < smgr->getMeshLoaderCount(); i++) {
|
||||
mfile->seek(0);
|
||||
mesh = smgr->getMeshLoader(i)->createMesh(mfile);
|
||||
if (mesh) {
|
||||
core::stringc msg("Loaded using loader #");
|
||||
msg += core::stringc(i);
|
||||
device->getLogger()->log(msg.c_str(), ELL_DEBUG);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mesh)
|
||||
mesh->drop();
|
||||
mfile->drop();
|
||||
}
|
||||
|
||||
device->drop();
|
||||
return 0;
|
||||
}
|
29
examples/LoadTexture/main.cpp
Normal file
29
examples/LoadTexture/main.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if (argc < 2)
|
||||
return 1;
|
||||
|
||||
SIrrlichtCreationParameters p;
|
||||
p.DriverType = video::EDT_NULL;
|
||||
p.WindowSize = core::dimension2du(640, 480);
|
||||
p.LoggingLevel = ELL_DEBUG;
|
||||
|
||||
auto *device = createDeviceEx(p);
|
||||
if (!device)
|
||||
return 1;
|
||||
auto *driver = device->getVideoDriver();
|
||||
|
||||
while (__AFL_LOOP(10000)) {
|
||||
auto *tex = driver->getTexture(argv[1]);
|
||||
if (tex)
|
||||
driver->removeTexture(tex);
|
||||
}
|
||||
|
||||
device->drop();
|
||||
return 0;
|
||||
}
|
@ -39,46 +39,46 @@ namespace scene
|
||||
public:
|
||||
core::array<T> Indices;
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
|
||||
u32 stride() const override {return sizeof(T);}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_ {return Indices.size();}
|
||||
u32 size() const override {return Indices.size();}
|
||||
|
||||
virtual void push_back(const u32 &element) _IRR_OVERRIDE_
|
||||
void push_back(const u32 &element) override
|
||||
{
|
||||
// push const ref due to compiler problem with gcc 4.6, big endian
|
||||
Indices.push_back((const T&)element);
|
||||
}
|
||||
|
||||
virtual u32 operator [](u32 index) const _IRR_OVERRIDE_
|
||||
u32 operator [](u32 index) const override
|
||||
{
|
||||
return (u32)(Indices[index]);
|
||||
}
|
||||
|
||||
virtual u32 getLast() _IRR_OVERRIDE_ {return (u32)Indices.getLast();}
|
||||
u32 getLast() override {return (u32)Indices.getLast();}
|
||||
|
||||
virtual void setValue(u32 index, u32 value) _IRR_OVERRIDE_
|
||||
void setValue(u32 index, u32 value) override
|
||||
{
|
||||
Indices[index]=(T)value;
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
void set_used(u32 usedNow) override
|
||||
{
|
||||
Indices.set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
void reallocate(u32 new_size) override
|
||||
{
|
||||
Indices.reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Indices.allocated_size();
|
||||
}
|
||||
|
||||
virtual void* pointer() _IRR_OVERRIDE_ {return Indices.pointer();}
|
||||
void* pointer() override {return Indices.pointer();}
|
||||
|
||||
virtual video::E_INDEX_TYPE getType() const _IRR_OVERRIDE_
|
||||
video::E_INDEX_TYPE getType() const override
|
||||
{
|
||||
if (sizeof(T)==sizeof(u16))
|
||||
return video::EIT_16BIT;
|
||||
@ -110,7 +110,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//virtual void setType(video::E_INDEX_TYPE IndexType);
|
||||
virtual void setType(video::E_INDEX_TYPE IndexType) _IRR_OVERRIDE_
|
||||
void setType(video::E_INDEX_TYPE IndexType) override
|
||||
{
|
||||
IIndexList *NewIndices=0;
|
||||
|
||||
@ -141,78 +141,78 @@ namespace scene
|
||||
Indices=NewIndices;
|
||||
}
|
||||
|
||||
virtual void* getData() _IRR_OVERRIDE_ {return Indices->pointer();}
|
||||
void* getData() override {return Indices->pointer();}
|
||||
|
||||
virtual video::E_INDEX_TYPE getType() const _IRR_OVERRIDE_ {return Indices->getType();}
|
||||
video::E_INDEX_TYPE getType() const override {return Indices->getType();}
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return Indices->stride();}
|
||||
u32 stride() const override {return Indices->stride();}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_
|
||||
u32 size() const override
|
||||
{
|
||||
return Indices->size();
|
||||
}
|
||||
|
||||
virtual void push_back(const u32 &element) _IRR_OVERRIDE_
|
||||
void push_back(const u32 &element) override
|
||||
{
|
||||
Indices->push_back(element);
|
||||
}
|
||||
|
||||
virtual u32 operator [](u32 index) const _IRR_OVERRIDE_
|
||||
u32 operator [](u32 index) const override
|
||||
{
|
||||
return (*Indices)[index];
|
||||
}
|
||||
|
||||
virtual u32 getLast() _IRR_OVERRIDE_
|
||||
u32 getLast() override
|
||||
{
|
||||
return Indices->getLast();
|
||||
}
|
||||
|
||||
virtual void setValue(u32 index, u32 value) _IRR_OVERRIDE_
|
||||
void setValue(u32 index, u32 value) override
|
||||
{
|
||||
Indices->setValue(index, value);
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
void set_used(u32 usedNow) override
|
||||
{
|
||||
Indices->set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
void reallocate(u32 new_size) override
|
||||
{
|
||||
Indices->reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Indices->allocated_size();
|
||||
}
|
||||
|
||||
virtual void* pointer() _IRR_OVERRIDE_
|
||||
void* pointer() override
|
||||
{
|
||||
return Indices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint() const override
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty() _IRR_OVERRIDE_
|
||||
void setDirty() override
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
|
||||
u32 getChangedID() const override {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
|
@ -32,7 +32,7 @@ namespace scene
|
||||
|
||||
//! Get material of this meshbuffer
|
||||
/** \return Material of this buffer */
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||||
const video::SMaterial& getMaterial() const override
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
@ -40,7 +40,7 @@ namespace scene
|
||||
|
||||
//! Get material of this meshbuffer
|
||||
/** \return Material of this buffer */
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||||
video::SMaterial& getMaterial() override
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
@ -48,7 +48,7 @@ namespace scene
|
||||
|
||||
//! Get pointer to vertices
|
||||
/** \return Pointer to vertices. */
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
const void* getVertices() const override
|
||||
{
|
||||
return Vertices.const_pointer();
|
||||
}
|
||||
@ -56,7 +56,7 @@ namespace scene
|
||||
|
||||
//! Get pointer to vertices
|
||||
/** \return Pointer to vertices. */
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
void* getVertices() override
|
||||
{
|
||||
return Vertices.pointer();
|
||||
}
|
||||
@ -64,21 +64,21 @@ namespace scene
|
||||
|
||||
//! Get number of vertices
|
||||
/** \return Number of vertices. */
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
u32 getVertexCount() const override
|
||||
{
|
||||
return Vertices.size();
|
||||
}
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
/** \return Index type of this buffer. */
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
video::E_INDEX_TYPE getIndexType() const override
|
||||
{
|
||||
return video::EIT_16BIT;
|
||||
}
|
||||
|
||||
//! Get pointer to indices
|
||||
/** \return Pointer to indices. */
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
const u16* getIndices() const override
|
||||
{
|
||||
return Indices.const_pointer();
|
||||
}
|
||||
@ -86,7 +86,7 @@ namespace scene
|
||||
|
||||
//! Get pointer to indices
|
||||
/** \return Pointer to indices. */
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
u16* getIndices() override
|
||||
{
|
||||
return Indices.pointer();
|
||||
}
|
||||
@ -94,7 +94,7 @@ namespace scene
|
||||
|
||||
//! Get number of indices
|
||||
/** \return Number of indices. */
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
u32 getIndexCount() const override
|
||||
{
|
||||
return Indices.size();
|
||||
}
|
||||
@ -102,7 +102,7 @@ namespace scene
|
||||
|
||||
//! Get the axis aligned bounding box
|
||||
/** \return Axis aligned bounding box of this buffer. */
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
@ -111,7 +111,7 @@ namespace scene
|
||||
//! Set the axis aligned bounding box
|
||||
/** \param box New axis aligned bounding box for this buffer. */
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
void setBoundingBox(const core::aabbox3df& box) override
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
@ -119,7 +119,7 @@ namespace scene
|
||||
|
||||
//! Recalculate the bounding box.
|
||||
/** should be called if the mesh changed. */
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||||
void recalculateBoundingBox() override
|
||||
{
|
||||
if (!Vertices.empty())
|
||||
{
|
||||
@ -136,43 +136,43 @@ namespace scene
|
||||
|
||||
//! Get type of vertex data stored in this buffer.
|
||||
/** \return Type of vertex data. */
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
video::E_VERTEX_TYPE getVertexType() const override
|
||||
{
|
||||
return T::getType();
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
const core::vector3df& getPosition(u32 i) const override
|
||||
{
|
||||
return Vertices[i].Pos;
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
core::vector3df& getPosition(u32 i) override
|
||||
{
|
||||
return Vertices[i].Pos;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
const core::vector3df& getNormal(u32 i) const override
|
||||
{
|
||||
return Vertices[i].Normal;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
core::vector3df& getNormal(u32 i) override
|
||||
{
|
||||
return Vertices[i].Normal;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
const core::vector2df& getTCoords(u32 i) const override
|
||||
{
|
||||
return Vertices[i].TCoords;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
core::vector2df& getTCoords(u32 i) override
|
||||
{
|
||||
return Vertices[i].TCoords;
|
||||
}
|
||||
@ -183,7 +183,7 @@ namespace scene
|
||||
or the main buffer is of standard type. Otherwise, behavior is
|
||||
undefined.
|
||||
*/
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
|
||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override
|
||||
{
|
||||
if (vertices == getVertices())
|
||||
return;
|
||||
@ -212,7 +212,7 @@ namespace scene
|
||||
undefined.
|
||||
\param other Meshbuffer to be appended to this one.
|
||||
*/
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
|
||||
void append(const IMeshBuffer* const other) override
|
||||
{
|
||||
/*
|
||||
if (this==other)
|
||||
@ -238,19 +238,19 @@ namespace scene
|
||||
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
{
|
||||
return MappingHint_Vertex;
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
||||
{
|
||||
return MappingHint_Index;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
@ -259,19 +259,19 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
@ -281,17 +281,17 @@ namespace scene
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
||||
|
||||
virtual void setHWBuffer(void *ptr) const _IRR_OVERRIDE_ {
|
||||
void setHWBuffer(void *ptr) const override {
|
||||
HWBuffer = ptr;
|
||||
}
|
||||
|
||||
virtual void *getHWBuffer() const _IRR_OVERRIDE_ {
|
||||
void *getHWBuffer() const override {
|
||||
return HWBuffer;
|
||||
}
|
||||
|
||||
|
@ -40,33 +40,33 @@ namespace scene
|
||||
public:
|
||||
core::array<T> Vertices;
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
|
||||
u32 stride() const override {return sizeof(T);}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_ {return Vertices.size();}
|
||||
u32 size() const override {return Vertices.size();}
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
|
||||
void push_back (const video::S3DVertex &element) override
|
||||
{Vertices.push_back((T&)element);}
|
||||
|
||||
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
|
||||
video::S3DVertex& operator [](const u32 index) const override
|
||||
{return (video::S3DVertex&)Vertices[index];}
|
||||
|
||||
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
|
||||
video::S3DVertex& getLast() override
|
||||
{return (video::S3DVertex&)Vertices.getLast();}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
void set_used(u32 usedNow) override
|
||||
{Vertices.set_used(usedNow);}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
void reallocate(u32 new_size) override
|
||||
{Vertices.reallocate(new_size);}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Vertices.allocated_size();
|
||||
}
|
||||
|
||||
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_ {return Vertices.pointer();}
|
||||
video::S3DVertex* pointer() override {return Vertices.pointer();}
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return T::getType();}
|
||||
video::E_VERTEX_TYPE getType() const override {return T::getType();}
|
||||
};
|
||||
|
||||
public:
|
||||
@ -75,18 +75,18 @@ namespace scene
|
||||
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
|
||||
MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(vertexType);
|
||||
CVertexBuffer::setType(vertexType);
|
||||
}
|
||||
|
||||
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
|
||||
Vertices(0), MappingHint(EHM_NEVER),
|
||||
ChangedID(1)
|
||||
{
|
||||
setType(VertexBufferCopy.getType());
|
||||
reallocate(VertexBufferCopy.size());
|
||||
CVertexBuffer::setType(VertexBufferCopy.getType());
|
||||
CVertexBuffer::reallocate(VertexBufferCopy.size());
|
||||
|
||||
for (u32 n=0;n<VertexBufferCopy.size();++n)
|
||||
push_back(VertexBufferCopy[n]);
|
||||
CVertexBuffer::push_back(VertexBufferCopy[n]);
|
||||
}
|
||||
|
||||
virtual ~CVertexBuffer()
|
||||
@ -95,8 +95,11 @@ namespace scene
|
||||
}
|
||||
|
||||
|
||||
virtual void setType(video::E_VERTEX_TYPE vertexType) _IRR_OVERRIDE_
|
||||
void setType(video::E_VERTEX_TYPE vertexType) override
|
||||
{
|
||||
if ( Vertices && Vertices->getType() == vertexType )
|
||||
return;
|
||||
|
||||
IVertexList *NewVertices=0;
|
||||
|
||||
switch (vertexType)
|
||||
@ -130,73 +133,73 @@ namespace scene
|
||||
Vertices=NewVertices;
|
||||
}
|
||||
|
||||
virtual void* getData() _IRR_OVERRIDE_ {return Vertices->pointer();}
|
||||
void* getData() override {return Vertices->pointer();}
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return Vertices->getType();}
|
||||
video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return Vertices->stride();}
|
||||
u32 stride() const override {return Vertices->stride();}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_
|
||||
u32 size() const override
|
||||
{
|
||||
return Vertices->size();
|
||||
}
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
|
||||
void push_back (const video::S3DVertex &element) override
|
||||
{
|
||||
Vertices->push_back(element);
|
||||
}
|
||||
|
||||
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
|
||||
video::S3DVertex& operator [](const u32 index) const override
|
||||
{
|
||||
return (*Vertices)[index];
|
||||
}
|
||||
|
||||
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
|
||||
video::S3DVertex& getLast() override
|
||||
{
|
||||
return Vertices->getLast();
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
void set_used(u32 usedNow) override
|
||||
{
|
||||
Vertices->set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
void reallocate(u32 new_size) override
|
||||
{
|
||||
Vertices->reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
u32 allocated_size() const override
|
||||
{
|
||||
return Vertices->allocated_size();
|
||||
}
|
||||
|
||||
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_
|
||||
video::S3DVertex* pointer() override
|
||||
{
|
||||
return Vertices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint() const override
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty() _IRR_OVERRIDE_
|
||||
void setDirty() override
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
|
||||
u32 getChangedID() const override {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
|
@ -28,9 +28,6 @@ namespace scene
|
||||
//! Overlays Mesh Wireframe
|
||||
EDS_MESH_WIRE_OVERLAY = 8,
|
||||
|
||||
//! Temporary use transparency Material Type
|
||||
EDS_HALF_TRANSPARENCY = 16,
|
||||
|
||||
//! Show Bounding Boxes of all MeshBuffers
|
||||
EDS_BBOX_BUFFERS = 32,
|
||||
|
||||
|
@ -16,10 +16,6 @@ namespace irr
|
||||
/** This device uses the Win32 API and works in all versions of Windows. */
|
||||
EIDT_WIN32,
|
||||
|
||||
//! A device native to Windows CE devices
|
||||
/** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */
|
||||
EIDT_WINCE,
|
||||
|
||||
//! A device native to Unix style operating systems.
|
||||
/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
|
||||
other operating systems which support X11. */
|
||||
@ -29,27 +25,11 @@ namespace irr
|
||||
/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
|
||||
EIDT_OSX,
|
||||
|
||||
//! A device native to the iOS
|
||||
/** This device should be used with the OpenGL-ES driver. */
|
||||
EIDT_IOS,
|
||||
|
||||
//! A device which uses Simple DirectMedia Layer
|
||||
/** The SDL device works under all platforms supported by SDL but first must be compiled
|
||||
in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
|
||||
in by setting the USE_SDL2 CMake option to ON */
|
||||
EIDT_SDL,
|
||||
|
||||
//! A device for raw framebuffer access
|
||||
/** Best used with embedded devices and mobile systems.
|
||||
Does not need X11 or other graphical subsystems.
|
||||
May support hw-acceleration via OpenGL-ES for FBDirect */
|
||||
EIDT_FRAMEBUFFER,
|
||||
|
||||
//! A simple text only device supported by all platforms.
|
||||
/** This device allows applications to run from the command line without opening a window.
|
||||
It can render the output of the software drivers to the console as ASCII. It only supports
|
||||
mouse and keyboard in Windows operating systems. */
|
||||
EIDT_CONSOLE,
|
||||
|
||||
//! This selection allows Irrlicht to choose the best device from the ones available.
|
||||
/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
|
||||
to your operating system. If this is unavailable then the X11, SDL and then console device
|
||||
|
@ -20,33 +20,6 @@ namespace video
|
||||
render and display any graphics. */
|
||||
EDT_NULL,
|
||||
|
||||
//! The Irrlicht Engine Software renderer.
|
||||
/** Runs on all platforms, with every hardware. It should only
|
||||
be used for 2d graphics, but it can also perform some primitive
|
||||
3d functions. These 3d drawing functions are quite fast, but
|
||||
very inaccurate, and don't even support clipping in 3D mode. */
|
||||
EDT_SOFTWARE,
|
||||
|
||||
//! The Burning's Software Renderer, an alternative software renderer
|
||||
/** Basically it can be described as the Irrlicht Software
|
||||
renderer on steroids. It rasterizes 3D geometry perfectly: It
|
||||
is able to perform correct 3d clipping, perspective correct
|
||||
texture mapping, perspective correct color mapping, and renders
|
||||
sub pixel correct, sub texel correct primitives. In addition,
|
||||
it does bilinear texel filtering and supports more materials
|
||||
than the EDT_SOFTWARE driver. This renderer has been written
|
||||
entirely by Thomas Alten, thanks a lot for this huge
|
||||
contribution. */
|
||||
EDT_BURNINGSVIDEO,
|
||||
|
||||
//! Direct3D8 device is longer supported in Irrlicht. You have to go back to Irrlicht 1.8 if you still need that.
|
||||
DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS, // keep enum to avoid breaking enumeration order (might be used in ini-files, serialization, etc)
|
||||
|
||||
//! Direct3D 9 device, only available on Win32 platforms.
|
||||
/** Performs hardware accelerated rendering of 3D and 2D
|
||||
primitives. */
|
||||
EDT_DIRECT3D9,
|
||||
|
||||
//! OpenGL device, available on most platforms.
|
||||
/** Performs hardware accelerated rendering of 3D and 2D
|
||||
primitives. */
|
||||
@ -62,38 +35,12 @@ namespace video
|
||||
//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
|
||||
EDT_WEBGL1,
|
||||
|
||||
EDT_OPENGL3,
|
||||
|
||||
//! No driver, just for counting the elements
|
||||
EDT_COUNT
|
||||
};
|
||||
|
||||
const c8* const DRIVER_TYPE_NAMES[] =
|
||||
{
|
||||
"NullDriver",
|
||||
"Software Renderer",
|
||||
"Burning's Video",
|
||||
"Direct3D 8.1",
|
||||
"Direct3D 9.0c",
|
||||
"OpenGL 1.x/2.x/3.x",
|
||||
"OpenGL ES1",
|
||||
"OpenGL ES2",
|
||||
"WebGL 1",
|
||||
0
|
||||
};
|
||||
|
||||
const c8* const DRIVER_TYPE_NAMES_SHORT[] =
|
||||
{
|
||||
"null",
|
||||
"software",
|
||||
"burning",
|
||||
"d3d8",
|
||||
"d3d9",
|
||||
"opengl",
|
||||
"ogles1",
|
||||
"ogles2",
|
||||
"webgl1",
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -91,9 +91,6 @@ enum EGUI_ELEMENT_TYPE
|
||||
//! The root of the GUI
|
||||
EGUIET_ROOT,
|
||||
|
||||
//! IGUIProfiler
|
||||
EGUIET_PROFILER,
|
||||
|
||||
//! Not an element, amount of elements in there
|
||||
EGUIET_COUNT,
|
||||
|
||||
|
@ -1,101 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
|
||||
#define __E_MATERIAL_FLAGS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Material flags
|
||||
enum E_MATERIAL_FLAG
|
||||
{
|
||||
//! Draw as wireframe or filled triangles? Default: false
|
||||
EMF_WIREFRAME = 0x1,
|
||||
|
||||
//! Draw as point cloud or filled triangles? Default: false
|
||||
EMF_POINTCLOUD = 0x2,
|
||||
|
||||
//! Flat or Gouraud shading? Default: true
|
||||
EMF_GOURAUD_SHADING = 0x4,
|
||||
|
||||
//! Will this material be lighted? Default: true
|
||||
EMF_LIGHTING = 0x8,
|
||||
|
||||
//! Is the ZBuffer enabled? Default: true
|
||||
EMF_ZBUFFER = 0x10,
|
||||
|
||||
//! May be written to the zbuffer or is it readonly. Default: true
|
||||
/** This flag is ignored, if the material type is a transparent type. */
|
||||
EMF_ZWRITE_ENABLE = 0x20,
|
||||
|
||||
//! Is backface culling enabled? Default: true
|
||||
EMF_BACK_FACE_CULLING = 0x40,
|
||||
|
||||
//! Is frontface culling enabled? Default: false
|
||||
/** Overrides EMF_BACK_FACE_CULLING if both are enabled. */
|
||||
EMF_FRONT_FACE_CULLING = 0x80,
|
||||
|
||||
//! Is bilinear filtering enabled? Default: true
|
||||
EMF_BILINEAR_FILTER = 0x100,
|
||||
|
||||
//! Is trilinear filtering enabled? Default: false
|
||||
/** If the trilinear filter flag is enabled,
|
||||
the bilinear filtering flag is ignored. */
|
||||
EMF_TRILINEAR_FILTER = 0x200,
|
||||
|
||||
//! Is anisotropic filtering? Default: false
|
||||
/** In Irrlicht you can use anisotropic texture filtering in
|
||||
conjunction with bilinear or trilinear texture filtering
|
||||
to improve rendering results. Primitives will look less
|
||||
blurry with this flag switched on. */
|
||||
EMF_ANISOTROPIC_FILTER = 0x400,
|
||||
|
||||
//! Is fog enabled? Default: false
|
||||
EMF_FOG_ENABLE = 0x800,
|
||||
|
||||
//! Normalizes normals. Default: false
|
||||
/** You can enable this if you need to scale a dynamic lighted
|
||||
model. Usually, its normals will get scaled too then and it
|
||||
will get darker. If you enable the EMF_NORMALIZE_NORMALS flag,
|
||||
the normals will be normalized again, and the model will look
|
||||
as bright as it should. */
|
||||
EMF_NORMALIZE_NORMALS = 0x1000,
|
||||
|
||||
//! Access to all layers texture wrap settings. Overwrites separate layer settings.
|
||||
/** Note that if you want to change TextureWrapU, TextureWrapV, TextureWrapW
|
||||
independently, then you can't work with this flag, but will have to set the variables
|
||||
directly. */
|
||||
EMF_TEXTURE_WRAP = 0x2000,
|
||||
|
||||
//! AntiAliasing mode
|
||||
EMF_ANTI_ALIASING = 0x4000,
|
||||
|
||||
//! ColorMask bits, for enabling the color planes
|
||||
EMF_COLOR_MASK = 0x8000,
|
||||
|
||||
//! ColorMaterial enum for vertex color interpretation
|
||||
EMF_COLOR_MATERIAL = 0x10000,
|
||||
|
||||
//! Flag for enabling/disabling mipmap usage
|
||||
EMF_USE_MIP_MAPS = 0x20000,
|
||||
|
||||
//! Flag for blend operation
|
||||
EMF_BLEND_OPERATION = 0x40000,
|
||||
|
||||
//! Flag for polygon offset
|
||||
EMF_POLYGON_OFFSET = 0x80000,
|
||||
|
||||
//! Flag for blend factor
|
||||
EMF_BLEND_FACTOR = 0x160000
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_FLAGS_H_INCLUDED__
|
||||
|
87
include/EMaterialProps.h
Normal file
87
include/EMaterialProps.h
Normal file
@ -0,0 +1,87 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
#define __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Material properties
|
||||
enum E_MATERIAL_PROP
|
||||
{
|
||||
//! Corresponds to SMaterial::Wireframe.
|
||||
EMP_WIREFRAME = 0x1,
|
||||
|
||||
//! Corresponds to SMaterial::PointCloud.
|
||||
EMP_POINTCLOUD = 0x2,
|
||||
|
||||
//! Corresponds to SMaterial::GouraudShading.
|
||||
EMP_GOURAUD_SHADING = 0x4,
|
||||
|
||||
//! Corresponds to SMaterial::Lighting.
|
||||
EMP_LIGHTING = 0x8,
|
||||
|
||||
//! Corresponds to SMaterial::ZBuffer.
|
||||
EMP_ZBUFFER = 0x10,
|
||||
|
||||
//! Corresponds to SMaterial::ZWriteEnable.
|
||||
EMP_ZWRITE_ENABLE = 0x20,
|
||||
|
||||
//! Corresponds to SMaterial::BackfaceCulling.
|
||||
EMP_BACK_FACE_CULLING = 0x40,
|
||||
|
||||
//! Corresponds to SMaterial::FrontfaceCulling.
|
||||
EMP_FRONT_FACE_CULLING = 0x80,
|
||||
|
||||
//! Corresponds to SMaterialLayer::MinFilter.
|
||||
EMP_MIN_FILTER = 0x100,
|
||||
|
||||
//! Corresponds to SMaterialLayer::MagFilter.
|
||||
EMP_MAG_FILTER = 0x200,
|
||||
|
||||
//! Corresponds to SMaterialLayer::AnisotropicFilter.
|
||||
EMP_ANISOTROPIC_FILTER = 0x400,
|
||||
|
||||
//! Corresponds to SMaterial::FogEnable.
|
||||
EMP_FOG_ENABLE = 0x800,
|
||||
|
||||
//! Corresponds to SMaterial::NormalizeNormals.
|
||||
EMP_NORMALIZE_NORMALS = 0x1000,
|
||||
|
||||
//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
|
||||
//! TextureWrapW.
|
||||
EMP_TEXTURE_WRAP = 0x2000,
|
||||
|
||||
//! Corresponds to SMaterial::AntiAliasing.
|
||||
EMP_ANTI_ALIASING = 0x4000,
|
||||
|
||||
//! Corresponds to SMaterial::ColorMask.
|
||||
EMP_COLOR_MASK = 0x8000,
|
||||
|
||||
//! Corresponds to SMaterial::ColorMaterial.
|
||||
EMP_COLOR_MATERIAL = 0x10000,
|
||||
|
||||
//! Corresponds to SMaterial::UseMipMaps.
|
||||
EMP_USE_MIP_MAPS = 0x20000,
|
||||
|
||||
//! Corresponds to SMaterial::BlendOperation.
|
||||
EMP_BLEND_OPERATION = 0x40000,
|
||||
|
||||
//! Corresponds to SMaterial::PolygonOffsetFactor, PolygonOffsetDirection,
|
||||
//! PolygonOffsetDepthBias and PolygonOffsetSlopeScale.
|
||||
EMP_POLYGON_OFFSET = 0x80000,
|
||||
|
||||
//! Corresponds to SMaterial::BlendFactor.
|
||||
EMP_BLEND_FACTOR = 0x100000,
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_PROPS_H_INCLUDED__
|
||||
|
@ -18,75 +18,6 @@ namespace video
|
||||
diffuse material. */
|
||||
EMT_SOLID = 0,
|
||||
|
||||
//! Solid material with 2 texture layers.
|
||||
/** The second is blended onto the first using the alpha value
|
||||
of the vertex colors. This material is currently not implemented in OpenGL.
|
||||
*/
|
||||
EMT_SOLID_2_LAYER,
|
||||
|
||||
//! Material type with standard lightmap technique
|
||||
/** There should be 2 textures: The first texture layer is a
|
||||
diffuse map, the second is a light map. Dynamic light is
|
||||
ignored. */
|
||||
EMT_LIGHTMAP,
|
||||
|
||||
//! Material type with lightmap technique like EMT_LIGHTMAP.
|
||||
/** But lightmap and diffuse texture are added instead of modulated. */
|
||||
EMT_LIGHTMAP_ADD,
|
||||
|
||||
//! Material type with standard lightmap technique
|
||||
/** There should be 2 textures: The first texture layer is a
|
||||
diffuse map, the second is a light map. Dynamic light is
|
||||
ignored. The texture colors are effectively multiplied by 2
|
||||
for brightening. Like known in DirectX as D3DTOP_MODULATE2X. */
|
||||
EMT_LIGHTMAP_M2,
|
||||
|
||||
//! Material type with standard lightmap technique
|
||||
/** There should be 2 textures: The first texture layer is a
|
||||
diffuse map, the second is a light map. Dynamic light is
|
||||
ignored. The texture colors are effectively multiplied by 4
|
||||
for brightening. Like known in DirectX as D3DTOP_MODULATE4X. */
|
||||
EMT_LIGHTMAP_M4,
|
||||
|
||||
//! Like EMT_LIGHTMAP, but also supports dynamic lighting.
|
||||
EMT_LIGHTMAP_LIGHTING,
|
||||
|
||||
//! Like EMT_LIGHTMAP_M2, but also supports dynamic lighting.
|
||||
EMT_LIGHTMAP_LIGHTING_M2,
|
||||
|
||||
//! Like EMT_LIGHTMAP_M4, but also supports dynamic lighting.
|
||||
EMT_LIGHTMAP_LIGHTING_M4,
|
||||
|
||||
//! Detail mapped material.
|
||||
/** The first texture is diffuse color map, the second is added
|
||||
to this and usually displayed with a bigger scale value so that
|
||||
it adds more detail. The detail map is added to the diffuse map
|
||||
using ADD_SIGNED, so that it is possible to add and subtract
|
||||
color from the diffuse map. For example a value of
|
||||
(127,127,127) will not change the appearance of the diffuse map
|
||||
at all. Often used for terrain rendering. */
|
||||
EMT_DETAIL_MAP,
|
||||
|
||||
//! Look like a reflection of the environment around it.
|
||||
/** To make this possible, a texture called 'sphere map' is
|
||||
used, which must be set as the first texture. */
|
||||
EMT_SPHERE_MAP,
|
||||
|
||||
//! A reflecting material with an optional non reflecting texture layer.
|
||||
/** The reflection map should be set as first texture. */
|
||||
EMT_REFLECTION_2_LAYER,
|
||||
|
||||
//! A transparent material.
|
||||
/** Only the first texture is used. The new color is calculated
|
||||
by simply adding the source color and the dest color. This
|
||||
means if for example a billboard using a texture with black
|
||||
background and a red circle on it is drawn with this material,
|
||||
the result is that only the red circle will be drawn a little
|
||||
bit transparent, and everything which was black is 100%
|
||||
transparent and not visible. This material type is useful for
|
||||
particle effects. */
|
||||
EMT_TRANSPARENT_ADD_COLOR,
|
||||
|
||||
//! Makes the material transparent based on the texture alpha channel.
|
||||
/** The final color is blended together from the destination
|
||||
color and the texture color, using the alpha channel value as
|
||||
@ -115,12 +46,6 @@ namespace video
|
||||
//! Makes the material transparent based on the vertex alpha value.
|
||||
EMT_TRANSPARENT_VERTEX_ALPHA,
|
||||
|
||||
//! A transparent reflecting material with an optional additional non reflecting texture layer.
|
||||
/** The reflection map should be set as first texture. The
|
||||
transparency depends on the alpha value in the vertex colors. A
|
||||
texture which will not reflect can be set as second texture.*/
|
||||
EMT_TRANSPARENT_REFLECTION_2_LAYER,
|
||||
|
||||
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
|
||||
/** Using only first texture. Generic blending method.
|
||||
The blend function is set to SMaterial::MaterialTypeParam with
|
||||
@ -135,22 +60,9 @@ namespace video
|
||||
const char* const sBuiltInMaterialTypeNames[] =
|
||||
{
|
||||
"solid",
|
||||
"solid_2layer",
|
||||
"lightmap",
|
||||
"lightmap_add",
|
||||
"lightmap_m2",
|
||||
"lightmap_m4",
|
||||
"lightmap_light",
|
||||
"lightmap_light_m2",
|
||||
"lightmap_light_m4",
|
||||
"detail_map",
|
||||
"sphere_map",
|
||||
"reflection_2layer",
|
||||
"trans_add",
|
||||
"trans_alphach",
|
||||
"trans_alphach_ref",
|
||||
"trans_vertex_alpha",
|
||||
"trans_reflection_2layer",
|
||||
"onetexture_blend",
|
||||
0
|
||||
};
|
||||
|
@ -1,36 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MESSAGE_BOX_FLAGS_H_INCLUDED__
|
||||
#define __E_MESSAGE_BOX_FLAGS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
|
||||
//! enumeration for message box layout flags
|
||||
enum EMESSAGE_BOX_FLAG
|
||||
{
|
||||
//! Flag for the OK button
|
||||
EMBF_OK = 0x1,
|
||||
|
||||
//! Flag for the cancel button
|
||||
EMBF_CANCEL = 0x2,
|
||||
|
||||
//! Flag for the yes button
|
||||
EMBF_YES = 0x4,
|
||||
|
||||
//! Flag for the no button
|
||||
EMBF_NO = 0x8,
|
||||
|
||||
//! This value is not used. It only forces this enumeration to compile in 32 bit.
|
||||
EMBF_FORCE_32BIT = 0x7fffffff
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -36,20 +36,6 @@ namespace scene
|
||||
//! Explicitly set all vertices for each triangle.
|
||||
EPT_TRIANGLES,
|
||||
|
||||
//! After the first two vertices each further two vertices create a quad with the preceding two.
|
||||
//! Not supported by Direct3D
|
||||
EPT_QUAD_STRIP,
|
||||
|
||||
//! Every four vertices create a quad.
|
||||
//! Not supported by Direct3D
|
||||
//! Deprecated with newer OpenGL drivers
|
||||
EPT_QUADS,
|
||||
|
||||
//! Just as LINE_LOOP, but filled.
|
||||
//! Not supported by Direct3D
|
||||
//! Deprecated with newer OpenGL drivers
|
||||
EPT_POLYGON,
|
||||
|
||||
//! The single vertices are expanded to quad billboards on the GPU.
|
||||
EPT_POINT_SPRITES
|
||||
};
|
||||
|
@ -61,7 +61,7 @@ namespace scene
|
||||
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
||||
IAnimatedMesh to IAnimatedMeshMD2.
|
||||
\returns Type of the mesh. */
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
|
||||
E_ANIMATED_MESH_TYPE getMeshType() const override
|
||||
{
|
||||
return EAMT_UNKNOWN;
|
||||
}
|
||||
|
@ -59,10 +59,6 @@ namespace scene
|
||||
IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
|
||||
ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
|
||||
|
||||
//! Get the name of the bone
|
||||
/** \deprecated Use getName instead. This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
|
||||
|
||||
//! Get the index of the bone
|
||||
virtual u32 getBoneIndex() const = 0;
|
||||
|
||||
@ -74,17 +70,17 @@ namespace scene
|
||||
virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
|
||||
|
||||
//! Get the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
|
||||
const core::aabbox3d<f32>& getBoundingBox() const override = 0;
|
||||
|
||||
//! Returns the relative transformation of the scene node.
|
||||
//virtual core::matrix4 getRelativeTransformation() const = 0;
|
||||
|
||||
//! The animation method.
|
||||
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
|
||||
void OnAnimate(u32 timeMs) override =0;
|
||||
|
||||
//! The render method.
|
||||
/** Does nothing as bones are not visible. */
|
||||
virtual void render() _IRR_OVERRIDE_ { }
|
||||
void render() override { }
|
||||
|
||||
//! How the relative transformation of the bone is used
|
||||
virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
|
||||
|
@ -72,7 +72,7 @@ namespace scene
|
||||
ISceneManager::addCameraSceneNodeFPS, may want to get
|
||||
this input for changing their position, look at target or
|
||||
whatever. */
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
|
||||
bool OnEvent(const SEvent& event) override =0;
|
||||
|
||||
//! Sets the look at target of the camera
|
||||
/** If the camera's target and rotation are bound ( @see
|
||||
@ -90,7 +90,7 @@ namespace scene
|
||||
bindTargetAndRotation() ) then calling this will also change
|
||||
the camera's target to match the rotation.
|
||||
\param rotation New rotation of the node in degrees. */
|
||||
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
|
||||
void setRotation(const core::vector3df& rotation) override =0;
|
||||
|
||||
//! Gets the current look at target of the camera
|
||||
/** \return The current look at target of the camera, in world co-ordinates */
|
||||
|
@ -160,6 +160,9 @@ namespace gui
|
||||
\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
|
||||
virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
|
||||
|
||||
//! Internally fixes the mouse position, and reports relative mouse movement compared to the old position
|
||||
/** Specific to SDL */
|
||||
virtual void setRelativeMode(bool relative) {};
|
||||
|
||||
//! Sets the active cursor icon
|
||||
/** Setting cursor icons is so far only supported on Win32 and Linux */
|
||||
|
@ -280,18 +280,6 @@ namespace irr
|
||||
//! A file open dialog has been closed without choosing a file
|
||||
EGET_FILE_CHOOSE_DIALOG_CANCELLED,
|
||||
|
||||
//! 'Yes' was clicked on a messagebox
|
||||
EGET_MESSAGEBOX_YES,
|
||||
|
||||
//! 'No' was clicked on a messagebox
|
||||
EGET_MESSAGEBOX_NO,
|
||||
|
||||
//! 'OK' was clicked on a messagebox
|
||||
EGET_MESSAGEBOX_OK,
|
||||
|
||||
//! 'Cancel' was clicked on a messagebox
|
||||
EGET_MESSAGEBOX_CANCEL,
|
||||
|
||||
//! In an editbox 'ENTER' was pressed
|
||||
EGET_EDITBOX_ENTER,
|
||||
|
||||
@ -304,36 +292,14 @@ namespace irr
|
||||
//! The tab was changed in an tab control
|
||||
EGET_TAB_CHANGED,
|
||||
|
||||
//! A menu item was selected in a (context) menu
|
||||
EGET_MENU_ITEM_SELECTED,
|
||||
|
||||
//! The selection in a combo box has been changed
|
||||
EGET_COMBO_BOX_CHANGED,
|
||||
|
||||
//! The value of a spin box has changed
|
||||
EGET_SPINBOX_CHANGED,
|
||||
|
||||
//! A table has changed
|
||||
EGET_TABLE_CHANGED,
|
||||
EGET_TABLE_HEADER_CHANGED,
|
||||
EGET_TABLE_SELECTED_AGAIN,
|
||||
|
||||
//! A tree view node lost selection. See IGUITreeView::getLastEventNode().
|
||||
EGET_TREEVIEW_NODE_DESELECT,
|
||||
|
||||
//! A tree view node was selected. See IGUITreeView::getLastEventNode().
|
||||
EGET_TREEVIEW_NODE_SELECT,
|
||||
|
||||
//! A tree view node was expanded. See IGUITreeView::getLastEventNode().
|
||||
EGET_TREEVIEW_NODE_EXPAND,
|
||||
|
||||
//! A tree view node was collapsed. See IGUITreeView::getLastEventNode().
|
||||
EGET_TREEVIEW_NODE_COLLAPSE,
|
||||
|
||||
//! deprecated - use EGET_TREEVIEW_NODE_COLLAPSE instead. This
|
||||
//! may be removed by Irrlicht 1.9
|
||||
EGET_TREEVIEW_NODE_COLLAPS = EGET_TREEVIEW_NODE_COLLAPSE,
|
||||
|
||||
//! No real event. Just for convenience to get number of events
|
||||
EGET_COUNT
|
||||
};
|
||||
@ -486,10 +452,10 @@ struct SEvent
|
||||
/** Unlike other events, joystick events represent the result of polling
|
||||
* each connected joystick once per run() of the device. Joystick events will
|
||||
* not be generated by default. If joystick support is available for the
|
||||
* active device, _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ is defined, and
|
||||
* @ref irr::IrrlichtDevice::activateJoysticks() has been called, an event of
|
||||
* this type will be generated once per joystick per @ref IrrlichtDevice::run()
|
||||
* regardless of whether the state of the joystick has actually changed. */
|
||||
* active device, and @ref irr::IrrlichtDevice::activateJoysticks() has been
|
||||
* called, an event of this type will be generated once per joystick per
|
||||
* @ref IrrlichtDevice::run() regardless of whether the state of the joystick
|
||||
* has actually changed. */
|
||||
struct SJoystickEvent
|
||||
{
|
||||
enum
|
||||
|
@ -210,58 +210,6 @@ public:
|
||||
\return A pointer to the specified loader, 0 if the index is incorrect. */
|
||||
virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
|
||||
|
||||
//! Adds a zip archive to the file system.
|
||||
/** \deprecated This function is provided for compatibility
|
||||
with older versions of Irrlicht and may be removed in Irrlicht 1.9,
|
||||
you should use addFileArchive instead.
|
||||
After calling this, the Irrlicht Engine will search and open files directly from this archive too.
|
||||
This is useful for hiding data from the end user, speeding up file access and making it possible to
|
||||
access for example Quake3 .pk3 files, which are no different than .zip files.
|
||||
\param filename: Filename of the zip archive to add to the file system.
|
||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||
writing all letters in the right case.
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.
|
||||
\return True if the archive was added successfully, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_ZIP);
|
||||
}
|
||||
|
||||
//! Adds an unzipped archive (or basedirectory with subdirectories..) to the file system.
|
||||
/** \deprecated This function is provided for compatibility
|
||||
with older versions of Irrlicht and may be removed in Irrlicht 1.9,
|
||||
you should use addFileArchive instead.
|
||||
Useful for handling data which will be in a zip file
|
||||
\param filename: Filename of the unzipped zip archive base directory to add to the file system.
|
||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||
writing all letters in the right case.
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.
|
||||
\return True if the archive was added successful, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_FOLDER);
|
||||
}
|
||||
|
||||
//! Adds a pak archive to the file system.
|
||||
/** \deprecated This function is provided for compatibility
|
||||
with older versions of Irrlicht and may be removed in Irrlicht 1.9,
|
||||
you should use addFileArchive instead.
|
||||
After calling this, the Irrlicht Engine will search and open files directly from this archive too.
|
||||
This is useful for hiding data from the end user, speeding up file access and making it possible to
|
||||
access for example Quake2/KingPin/Hexen2 .pak files
|
||||
\param filename: Filename of the pak archive to add to the file system.
|
||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||
writing all letters in the right case.
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.(should not use with Quake2 paks
|
||||
\return True if the archive was added successful, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_PAK);
|
||||
}
|
||||
|
||||
//! Get the current working directory.
|
||||
/** \return Current working directory as a string. */
|
||||
virtual const path& getWorkingDirectory() =0;
|
||||
|
@ -1,37 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_COLOR_SELECT_DIALOG_H_INCLUDED__
|
||||
#define __I_GUI_COLOR_SELECT_DIALOG_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
|
||||
//! Standard color chooser dialog.
|
||||
class IGUIColorSelectDialog : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIColorSelectDialog(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_COLOR_SELECT_DIALOG, environment, parent, id, rectangle) {}
|
||||
|
||||
//! get chosen color as usual SColor struct
|
||||
virtual video::SColor getColor() =0;
|
||||
|
||||
//! get chosen color as HSL values
|
||||
virtual video::SColorHSL getColorHSL() =0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -54,9 +54,9 @@ namespace gui
|
||||
|
||||
//! Sets text justification of the text area
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
||||
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||
|
||||
//! Set the maximal number of rows for the selection listbox
|
||||
|
@ -1,162 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_CONTEXT_MENU_H_INCLUDED__
|
||||
#define __I_GUI_CONTEXT_MENU_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
//! Close behavior.
|
||||
//! Default is ECMC_REMOVE
|
||||
enum ECONTEXT_MENU_CLOSE
|
||||
{
|
||||
//! do nothing - menu stays open
|
||||
ECMC_IGNORE = 0,
|
||||
|
||||
//! remove the gui element
|
||||
ECMC_REMOVE = 1,
|
||||
|
||||
//! call setVisible(false)
|
||||
ECMC_HIDE = 2
|
||||
|
||||
// note to implementers - this is planned as bitset, so continue with 4 if you need to add further flags.
|
||||
};
|
||||
|
||||
//! GUI Context menu interface.
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||
\li EGET_ELEMENT_CLOSED
|
||||
\li EGET_MENU_ITEM_SELECTED
|
||||
*/
|
||||
class IGUIContextMenu : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIContextMenu(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_CONTEXT_MENU, environment, parent, id, rectangle) {}
|
||||
|
||||
//! set behavior when menus are closed
|
||||
virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) = 0;
|
||||
|
||||
//! get current behavior when the menu will be closed
|
||||
virtual ECONTEXT_MENU_CLOSE getCloseHandling() const = 0;
|
||||
|
||||
//! Get amount of menu items
|
||||
virtual u32 getItemCount() const = 0;
|
||||
|
||||
//! Adds a menu item.
|
||||
/** \param text: Text of menu item. Set this to 0 to create
|
||||
an separator instead of a real item, which is the same like
|
||||
calling addSeparator();
|
||||
\param commandId: Command id of menu item, a simple id you may
|
||||
set to whatever you want.
|
||||
\param enabled: Specifies if the menu item should be enabled.
|
||||
\param hasSubMenu: Set this to true if there should be a submenu
|
||||
at this item. You can access this submenu via getSubMenu().
|
||||
\param checked: Specifies if the menu item should be initially checked.
|
||||
\param autoChecking: Specifies if the item should be checked by clicking
|
||||
\return Returns the index of the new item */
|
||||
virtual u32 addItem(const wchar_t* text, s32 commandId=-1, bool enabled=true,
|
||||
bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
|
||||
|
||||
//! Insert a menu item at specified position.
|
||||
/** \param idx: Position to insert the new element,
|
||||
should be smaller than itemcount otherwise the item is added to the end.
|
||||
\param text: Text of menu item. Set this to 0 to create
|
||||
an separator instead of a real item, which is the same like
|
||||
calling addSeparator();
|
||||
\param commandId: Command id of menu item, a simple id you may
|
||||
set to whatever you want.
|
||||
\param enabled: Specifies if the menu item should be enabled.
|
||||
\param hasSubMenu: Set this to true if there should be a submenu
|
||||
at this item. You can access this submenu via getSubMenu().
|
||||
\param checked: Specifies if the menu item should be initially checked.
|
||||
\param autoChecking: Specifies if the item should be checked by clicking
|
||||
\return Returns the index of the new item */
|
||||
virtual u32 insertItem(u32 idx, const wchar_t* text, s32 commandId=-1, bool enabled=true,
|
||||
bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
|
||||
|
||||
//! Find an item by its CommandID
|
||||
/**
|
||||
\param commandId: We are looking for the first item which has this commandID
|
||||
\param idxStartSearch: Start searching from this index.
|
||||
\return Returns the index of the item when found or otherwise -1. */
|
||||
virtual s32 findItemWithCommandId(s32 commandId, u32 idxStartSearch=0) const = 0;
|
||||
|
||||
//! Adds a separator item to the menu
|
||||
virtual void addSeparator() = 0;
|
||||
|
||||
//! Get text of the menu item.
|
||||
/** \param idx: Zero based index of the menu item */
|
||||
virtual const wchar_t* getItemText(u32 idx) const = 0;
|
||||
|
||||
//! Sets text of the menu item.
|
||||
/** \param idx: Zero based index of the menu item
|
||||
\param text: New text of the item. */
|
||||
virtual void setItemText(u32 idx, const wchar_t* text) = 0;
|
||||
|
||||
//! Check if a menu item is enabled
|
||||
/** \param idx: Zero based index of the menu item */
|
||||
virtual bool isItemEnabled(u32 idx) const = 0;
|
||||
|
||||
//! Sets if the menu item should be enabled.
|
||||
/** \param idx: Zero based index of the menu item
|
||||
\param enabled: True if it is enabled, otherwise false. */
|
||||
virtual void setItemEnabled(u32 idx, bool enabled) = 0;
|
||||
|
||||
//! Sets if the menu item should be checked.
|
||||
/** \param idx: Zero based index of the menu item
|
||||
\param enabled: True if it is enabled, otherwise false. */
|
||||
virtual void setItemChecked(u32 idx, bool enabled) = 0;
|
||||
|
||||
//! Check if a menu item is checked
|
||||
/** \param idx: Zero based index of the menu item */
|
||||
virtual bool isItemChecked(u32 idx) const = 0;
|
||||
|
||||
//! Removes a menu item
|
||||
/** \param idx: Zero based index of the menu item */
|
||||
virtual void removeItem(u32 idx) = 0;
|
||||
|
||||
//! Removes all menu items
|
||||
virtual void removeAllItems() = 0;
|
||||
|
||||
//! Get the selected item in the menu
|
||||
/** \return Index of the selected item, -1 if none selected. */
|
||||
virtual s32 getSelectedItem() const = 0;
|
||||
|
||||
//! Get the command id of a menu item
|
||||
/** \param idx: Zero based index of the menu item */
|
||||
virtual s32 getItemCommandId(u32 idx) const = 0;
|
||||
|
||||
//! Sets the command id of a menu item
|
||||
/** \param idx: Zero based index of the menu item
|
||||
\param id: Command id of menu item, a simple id you may
|
||||
set to whatever you want. */
|
||||
virtual void setItemCommandId(u32 idx, s32 id) = 0;
|
||||
|
||||
//! Get a pointer to the submenu of an item.
|
||||
/** 0 is returned if there is no submenu
|
||||
\param idx: Zero based index of the menu item
|
||||
\return Returns a pointer to the submenu of an item. */
|
||||
virtual IGUIContextMenu* getSubMenu(u32 idx) const = 0;
|
||||
|
||||
//! should the element change the checked status on clicking
|
||||
virtual void setItemAutoChecking(u32 idx, bool autoChecking) = 0;
|
||||
|
||||
//! does the element change the checked status on clicking
|
||||
virtual bool getItemAutoChecking(u32 idx) const = 0;
|
||||
|
||||
//! When an eventparent is set it receives events instead of the usual parent element
|
||||
virtual void setEventParent(IGUIElement *parent) = 0;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -6,7 +6,6 @@
|
||||
#define __I_GUI_ELEMENT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrList.h"
|
||||
#include "rect.h"
|
||||
#include "irrString.h"
|
||||
#include "IEventReceiver.h"
|
||||
@ -14,6 +13,10 @@
|
||||
#include "EGUIAlignment.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -50,12 +53,9 @@ public:
|
||||
//! Destructor
|
||||
virtual ~IGUIElement()
|
||||
{
|
||||
// delete all children
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
(*it)->drop();
|
||||
for (auto child : Children) {
|
||||
child->Parent = nullptr;
|
||||
child->drop();
|
||||
}
|
||||
}
|
||||
|
||||
@ -239,10 +239,9 @@ public:
|
||||
recalculateAbsolutePosition(false);
|
||||
|
||||
// update all children
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
for (auto child : Children)
|
||||
{
|
||||
(*it)->updateAbsolutePosition();
|
||||
child->updateAbsolutePosition();
|
||||
}
|
||||
}
|
||||
|
||||
@ -263,20 +262,19 @@ public:
|
||||
{
|
||||
IGUIElement* target = 0;
|
||||
|
||||
// we have to search from back to front, because later children
|
||||
// might be drawn over the top of earlier ones.
|
||||
|
||||
core::list<IGUIElement*>::ConstIterator it = Children.getLast();
|
||||
|
||||
if (isVisible())
|
||||
{
|
||||
while(it != Children.end())
|
||||
// we have to search from back to front, because later children
|
||||
// might be drawn over the top of earlier ones.
|
||||
auto it = Children.rbegin();
|
||||
auto ie = Children.rend();
|
||||
while (it != ie)
|
||||
{
|
||||
target = (*it)->getElementFromPoint(point);
|
||||
if (target)
|
||||
return target;
|
||||
|
||||
--it;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
@ -308,17 +306,19 @@ public:
|
||||
//! Removes a child.
|
||||
virtual void removeChild(IGUIElement* child)
|
||||
{
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
if ((*it) == child)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
(*it)->drop();
|
||||
Children.erase(it);
|
||||
return;
|
||||
}
|
||||
assert(child->Parent == this);
|
||||
Children.erase(child->ParentPos);
|
||||
child->Parent = nullptr;
|
||||
child->drop();
|
||||
}
|
||||
|
||||
//! Removes all children.
|
||||
virtual void removeAllChildren() {
|
||||
while (!Children.empty()) {
|
||||
auto child = Children.back();
|
||||
child->remove();
|
||||
}
|
||||
}
|
||||
|
||||
//! Removes this element from its parent.
|
||||
virtual void remove()
|
||||
@ -333,9 +333,8 @@ public:
|
||||
{
|
||||
if ( isVisible() )
|
||||
{
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->draw();
|
||||
for (auto child : Children)
|
||||
child->draw();
|
||||
}
|
||||
}
|
||||
|
||||
@ -345,9 +344,8 @@ public:
|
||||
{
|
||||
if ( isVisible() )
|
||||
{
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->OnPostRender( timeMs );
|
||||
for (auto child : Children)
|
||||
child->OnPostRender( timeMs );
|
||||
}
|
||||
}
|
||||
|
||||
@ -435,7 +433,7 @@ public:
|
||||
if (el)
|
||||
{
|
||||
// find the highest element number
|
||||
el->getNextElement(-1, true, IsTabGroup, first, closest, true);
|
||||
el->getNextElement(-1, true, IsTabGroup, first, closest, true, true);
|
||||
if (first)
|
||||
{
|
||||
TabOrder = first->getTabOrder() + 1;
|
||||
@ -547,7 +545,7 @@ public:
|
||||
|
||||
|
||||
//! Called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_
|
||||
bool OnEvent(const SEvent& event) override
|
||||
{
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
@ -555,20 +553,15 @@ public:
|
||||
|
||||
//! Brings a child to front
|
||||
/** \return True if successful, false if not. */
|
||||
virtual bool bringToFront(IGUIElement* element)
|
||||
virtual bool bringToFront(IGUIElement* child)
|
||||
{
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
{
|
||||
if (element == (*it))
|
||||
{
|
||||
Children.erase(it);
|
||||
Children.push_back(element);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (child->Parent != this)
|
||||
return false;
|
||||
if (std::next(child->ParentPos) == Children.end()) // already there
|
||||
return true;
|
||||
Children.erase(child->ParentPos);
|
||||
child->ParentPos = Children.insert(Children.end(), child);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -576,24 +569,17 @@ public:
|
||||
/** \return True if successful, false if not. */
|
||||
virtual bool sendToBack(IGUIElement* child)
|
||||
{
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
if (child == (*it)) // already there
|
||||
return true;
|
||||
for (; it != Children.end(); ++it)
|
||||
{
|
||||
if (child == (*it))
|
||||
{
|
||||
Children.erase(it);
|
||||
Children.push_front(child);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (child->Parent != this)
|
||||
return false;
|
||||
if (child->ParentPos == Children.begin()) // already there
|
||||
return true;
|
||||
Children.erase(child->ParentPos);
|
||||
child->ParentPos = Children.insert(Children.begin(), child);
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Returns list with children of this element
|
||||
virtual const core::list<IGUIElement*>& getChildren() const
|
||||
virtual const std::list<IGUIElement*>& getChildren() const
|
||||
{
|
||||
return Children;
|
||||
}
|
||||
@ -610,14 +596,13 @@ public:
|
||||
{
|
||||
IGUIElement* e = 0;
|
||||
|
||||
core::list<IGUIElement*>::ConstIterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
for (auto child : Children)
|
||||
{
|
||||
if ((*it)->getID() == id)
|
||||
return (*it);
|
||||
if (child->getID() == id)
|
||||
return child;
|
||||
|
||||
if (searchchildren)
|
||||
e = (*it)->getElementFromId(id, true);
|
||||
e = child->getElementFromId(id, true);
|
||||
|
||||
if (e)
|
||||
return e;
|
||||
@ -663,7 +648,7 @@ public:
|
||||
if (wanted==-2)
|
||||
wanted = 1073741824; // maximum s32
|
||||
|
||||
core::list<IGUIElement*>::ConstIterator it = Children.begin();
|
||||
auto it = Children.begin();
|
||||
|
||||
s32 closestOrder, currentOrder;
|
||||
|
||||
@ -721,7 +706,7 @@ public:
|
||||
}
|
||||
}
|
||||
// search within children
|
||||
if ((*it)->getNextElement(startOrder, reverse, group, first, closest))
|
||||
if ((*it)->getNextElement(startOrder, reverse, group, first, closest, includeInvisible, includeDisabled))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -758,8 +743,7 @@ public:
|
||||
|
||||
|
||||
//! Returns the type name of the gui element.
|
||||
/** This is needed serializing elements. For serializing your own elements, override this function
|
||||
and return your own type name which is created by your IGUIElementFactory */
|
||||
/** This is needed serializing elements. */
|
||||
virtual const c8* getTypeName() const
|
||||
{
|
||||
return GUIElementTypeNames[Type];
|
||||
@ -806,10 +790,40 @@ protected:
|
||||
child->remove(); // remove from old parent
|
||||
child->LastParentRect = getAbsolutePosition();
|
||||
child->Parent = this;
|
||||
Children.push_back(child);
|
||||
child->ParentPos = Children.insert(Children.end(), child);
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
template<typename Iterator>
|
||||
static size_t _fastSetChecksum(Iterator begin, Iterator end) {
|
||||
std::hash<typename Iterator::value_type> hasher;
|
||||
size_t checksum = 0;
|
||||
for (Iterator it = begin; it != end; ++it) {
|
||||
size_t h = hasher(*it);
|
||||
checksum ^= 966073049 + (h * 3432918353) + ((h >> 16) * 461845907);
|
||||
}
|
||||
return checksum;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reorder children [from, to) to the order given by `neworder`
|
||||
void reorderChildren(
|
||||
std::list<IGUIElement*>::iterator from,
|
||||
std::list<IGUIElement*>::iterator to,
|
||||
const std::vector<IGUIElement*> &neworder)
|
||||
{
|
||||
assert(_fastSetChecksum(from, to) == _fastSetChecksum(neworder.begin(), neworder.end()));
|
||||
for (auto e : neworder)
|
||||
{
|
||||
*from = e;
|
||||
e->ParentPos = from;
|
||||
++from;
|
||||
}
|
||||
assert(from == to);
|
||||
}
|
||||
|
||||
|
||||
// not virtual because needed in constructor
|
||||
void recalculateAbsolutePosition(bool recursive)
|
||||
{
|
||||
@ -931,10 +945,9 @@ protected:
|
||||
if ( recursive )
|
||||
{
|
||||
// update all children
|
||||
core::list<IGUIElement*>::Iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
for (auto child : Children)
|
||||
{
|
||||
(*it)->recalculateAbsolutePosition(recursive);
|
||||
child->recalculateAbsolutePosition(recursive);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -942,11 +955,14 @@ protected:
|
||||
protected:
|
||||
|
||||
//! List of all children of this element
|
||||
core::list<IGUIElement*> Children;
|
||||
std::list<IGUIElement*> Children;
|
||||
|
||||
//! Pointer to the parent
|
||||
IGUIElement* Parent;
|
||||
|
||||
//! Our position in the parent list. Only valid when Parent != nullptr
|
||||
std::list<IGUIElement*>::iterator ParentPos;
|
||||
|
||||
//! relative rect of element
|
||||
core::rect<s32> RelativeRect;
|
||||
|
||||
|
@ -1,66 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
|
||||
#define __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EGUIElementTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace gui
|
||||
{
|
||||
class IGUIElement;
|
||||
|
||||
//! Interface making it possible to dynamically create GUI elements
|
||||
/** To be able to add custom elements to Irrlicht and to make it possible for the
|
||||
scene manager to save and load them, simply implement this interface and register it
|
||||
in your gui environment via IGUIEnvironment::registerGUIElementFactory.
|
||||
Note: When implementing your own element factory, don't call IGUIEnvironment::grab() to
|
||||
increase the reference counter of the environment. This is not necessary because the
|
||||
it will grab() the factory anyway, and otherwise cyclic references will be created.
|
||||
*/
|
||||
class IGUIElementFactory : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! adds an element to the gui environment based on its type id
|
||||
/** \param type: Type of the element to add.
|
||||
\param parent: Parent scene node of the new element, can be null to add to the root.
|
||||
\return Pointer to the new element or null if not successful. */
|
||||
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) = 0;
|
||||
|
||||
//! adds a GUI element to the GUI Environment based on its type name
|
||||
/** \param typeName: Type name of the element to add.
|
||||
\param parent: Parent scene node of the new element, can be null to add it to the root.
|
||||
\return Pointer to the new element or null if not successful. */
|
||||
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) = 0;
|
||||
|
||||
//! Get amount of GUI element types this factory is able to create
|
||||
virtual s32 getCreatableGUIElementTypeCount() const = 0;
|
||||
|
||||
//! Get type of a creatable element type
|
||||
/** \param idx: Index of the element type in this factory. Must be a value between 0 and
|
||||
getCreatableGUIElementTypeCount() */
|
||||
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0;
|
||||
|
||||
//! Get type name of a creatable GUI element type by index
|
||||
/** \param idx: Index of the type in this factory. Must be a value between 0 and
|
||||
getCreatableGUIElementTypeCount() */
|
||||
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0;
|
||||
|
||||
//! returns type name of a creatable GUI element
|
||||
/** \param type: Type of GUI element.
|
||||
\return Name of the type if this factory can create the type, otherwise 0. */
|
||||
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IGUISkin.h"
|
||||
#include "rect.h"
|
||||
#include "EMessageBoxFlags.h"
|
||||
#include "EFocusFlags.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "path.h"
|
||||
@ -38,27 +37,17 @@ class IGUIFont;
|
||||
class IGUISpriteBank;
|
||||
class IGUIScrollBar;
|
||||
class IGUIImage;
|
||||
class IGUIMeshViewer;
|
||||
class IGUICheckBox;
|
||||
class IGUIListBox;
|
||||
class IGUITreeView;
|
||||
class IGUIImageList;
|
||||
class IGUIFileOpenDialog;
|
||||
class IGUIColorSelectDialog;
|
||||
class IGUIInOutFader;
|
||||
class IGUIStaticText;
|
||||
class IGUIEditBox;
|
||||
class IGUISpinBox;
|
||||
class IGUITabControl;
|
||||
class IGUITab;
|
||||
class IGUITable;
|
||||
class IGUIContextMenu;
|
||||
class IGUIComboBox;
|
||||
class IGUIToolBar;
|
||||
class IGUIButton;
|
||||
class IGUIWindow;
|
||||
class IGUIProfiler;
|
||||
class IGUIElementFactory;
|
||||
|
||||
//! GUI Environment. Used as factory and manager of all other GUI elements.
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
|
||||
@ -235,55 +224,6 @@ public:
|
||||
virtual IGUIButton* addButton(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0;
|
||||
|
||||
//! Adds an empty window element.
|
||||
/** \param rectangle Rectangle specifying the borders of the window.
|
||||
\param modal Defines if the dialog is modal. This means, that all other
|
||||
gui elements which were created before the window cannot be used until
|
||||
it is removed.
|
||||
\param text Text displayed as the window title.
|
||||
\param parent Parent gui element of the window.
|
||||
\param id Id with which the gui element can be identified.
|
||||
\return Pointer to the created window. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIWindow* addWindow(const core::rect<s32>& rectangle, bool modal = false,
|
||||
const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a modal screen.
|
||||
/** Input focus stays with children of the modal screen.
|
||||
If you have some window x which should keep the input focus you
|
||||
do something like: addModalScreen()->addChild(x). And x will then get the focus
|
||||
and not lose it anymore.
|
||||
The modal screen removes itself when it no longer has any children.
|
||||
Note that it usually works badly to pass the modal screen already as parent when creating
|
||||
a new element. It's better to add that new element later to the modal screen with addChild.
|
||||
\param parent Parent gui element of the modal.
|
||||
\param blinkMode Bitset of when to blink (can be combined)
|
||||
0 = never
|
||||
1 = focus changes
|
||||
2 = Left mouse button pressed down
|
||||
\return Pointer to the created modal. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIElement* addModalScreen(IGUIElement* parent, int blinkMode = 3) = 0;
|
||||
|
||||
//! Adds a message box.
|
||||
/** \param caption Text to be displayed the title of the message box.
|
||||
\param text Text to be displayed in the body of the message box.
|
||||
\param modal Defines if the dialog is modal. This means, that all other
|
||||
gui elements which were created before the message box cannot be used
|
||||
until this messagebox is removed.
|
||||
\param flags Flags specifying the layout of the message box using ::EMESSAGE_BOX_FLAG.
|
||||
Create a message box with an OK and CANCEL button for example with (EMBF_OK | EMBF_CANCEL).
|
||||
\param parent Parent gui element of the message box.
|
||||
\param id Id with which the gui element can be identified.
|
||||
\param image Optional texture which will be displayed beside the text as an image
|
||||
\return Pointer to the created message box. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
|
||||
bool modal = true, s32 flags = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0) = 0;
|
||||
|
||||
//! Adds a scrollbar.
|
||||
/** \param horizontal Specifies if the scroll bar is drawn horizontal
|
||||
or vertical.
|
||||
@ -348,31 +288,6 @@ public:
|
||||
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) = 0;
|
||||
|
||||
//! Adds a tree view element.
|
||||
/** \param rectangle Position and dimension of list box.
|
||||
\param parent Parent gui element of the list box.
|
||||
\param id Id to identify the gui element.
|
||||
\param drawBackground Flag whether the background should be drawn.
|
||||
\param scrollBarVertical Flag whether a vertical scrollbar should be used
|
||||
\param scrollBarHorizontal Flag whether a horizontal scrollbar should be used
|
||||
\return Pointer to the created list box. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUITreeView* addTreeView(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false,
|
||||
bool scrollBarVertical = true, bool scrollBarHorizontal = false) = 0;
|
||||
|
||||
//! Adds a mesh viewer. Not 100% implemented yet.
|
||||
/** \param rectangle Rectangle specifying the borders of the mesh viewer.
|
||||
\param parent Parent gui element of the mesh viewer.
|
||||
\param id Id to identify the gui element.
|
||||
\param text Title text of the mesh viewer.
|
||||
\return Pointer to the created mesh viewer. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIMeshViewer* addMeshViewer(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
||||
|
||||
//! Adds a file open dialog.
|
||||
/** \param title Text to be displayed as the title of the dialog.
|
||||
\param modal Defines if the dialog is modal. This means, that all other
|
||||
@ -391,19 +306,6 @@ public:
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
||||
bool restoreCWD=false, io::path::char_type* startDir=0) = 0;
|
||||
|
||||
//! Adds a color select dialog.
|
||||
/** \param title The title of the dialog.
|
||||
\param modal Defines if the dialog is modal. This means, that all other
|
||||
gui elements which were created before the dialog cannot be used
|
||||
until it is removed.
|
||||
\param parent The parent of the dialog.
|
||||
\param id The ID of the dialog.
|
||||
\return Pointer to the created file open dialog. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIColorSelectDialog* addColorSelectDialog(const wchar_t* title = 0,
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a static text.
|
||||
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
||||
\param rectangle Rectangle specifying the borders of the static text
|
||||
@ -438,30 +340,6 @@ public:
|
||||
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a spin box.
|
||||
/** An edit box with up and down buttons
|
||||
\param text Text to be displayed. Can be altered after creation by setText().
|
||||
\param rectangle Rectangle specifying the borders of the spin box.
|
||||
\param border Set to true if the spin box should have a 3d border.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the spin box directly in the environment.
|
||||
\param id The ID of the element.
|
||||
\return Pointer to the created spin box. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUISpinBox* addSpinBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=true,IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds an element for fading in or out.
|
||||
/** \param rectangle Rectangle specifying the borders of the fader.
|
||||
If the pointer is NULL, the whole screen is used.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
\param id An identifier for the fader.
|
||||
\return Pointer to the created in-out-fader. Returns 0 if an error
|
||||
occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIInOutFader* addInOutFader(const core::rect<s32>* rectangle=0, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a tab control to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the tab control.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
@ -493,40 +371,6 @@ public:
|
||||
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a context menu to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the menu.
|
||||
Note that the menu is resizing itself based on what items you add.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the menu directly in the environment.
|
||||
\param id An identifier for the menu.
|
||||
\return Pointer to the created context menu. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIContextMenu* addContextMenu(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a menu to the environment.
|
||||
/** This is like the menu you can find on top of most windows in modern
|
||||
graphical user interfaces.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the menu directly in the environment.
|
||||
\param id An identifier for the menu.
|
||||
\return Pointer to the created menu. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIContextMenu* addMenu(IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a toolbar to the environment.
|
||||
/** It is like a menu that is always placed on top of its parent, and
|
||||
contains buttons.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
Set it to 0 to place the tool bar directly in the environment.
|
||||
\param id An identifier for the tool bar.
|
||||
\return Pointer to the created tool bar. Returns 0 if an
|
||||
error occurred. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IGUIToolBar* addToolBar(IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a combo box to the environment.
|
||||
/** \param rectangle Rectangle specifying the borders of the combo box.
|
||||
\param parent Parent item of the element, e.g. a window.
|
||||
@ -538,86 +382,6 @@ public:
|
||||
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Adds a table to the environment
|
||||
/** \param rectangle Rectangle specifying the borders of the table.
|
||||
\param parent Parent item of the element, e.g. a window. Set it to 0
|
||||
to place the element directly in the environment.
|
||||
\param id An identifier for the table.
|
||||
\param drawBackground Flag whether the background should be drawn.
|
||||
\return Pointer to the created table. Returns 0 if an error occurred.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUITable* addTable(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) =0;
|
||||
|
||||
//! Adds an element to display the information from the Irrlicht profiler
|
||||
/** \param rectangle Rectangle specifying the borders of the element.
|
||||
\param parent Parent of the element. When 0 the environment itself will
|
||||
be the parent.
|
||||
\param id An identifier for the element. */
|
||||
virtual IGUIProfiler* addProfilerDisplay(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||
|
||||
//! Get the default element factory which can create all built-in elements
|
||||
/** \return Pointer to the factory.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||
more information. */
|
||||
virtual IGUIElementFactory* getDefaultGUIElementFactory() const = 0;
|
||||
|
||||
//! Adds an element factory to the gui environment.
|
||||
/** Use this to extend the gui environment with new element types which
|
||||
it should be able to create automatically, for example when loading
|
||||
data from xml files.
|
||||
\param factoryToAdd Pointer to new factory. */
|
||||
virtual void registerGUIElementFactory(IGUIElementFactory* factoryToAdd) = 0;
|
||||
|
||||
//! Get amount of registered gui element factories.
|
||||
/** \return Amount of registered gui element factories. */
|
||||
virtual u32 getRegisteredGUIElementFactoryCount() const = 0;
|
||||
|
||||
//! Get a gui element factory by index
|
||||
/** \param index Index of the factory.
|
||||
\return Factory at given index, or 0 if no such factory exists. */
|
||||
virtual IGUIElementFactory* getGUIElementFactory(u32 index) const = 0;
|
||||
|
||||
//! Adds a GUI element by its name
|
||||
/** Each factory is checked if it can create an element of the given
|
||||
name. The first match will be created.
|
||||
\param elementName Name of the element to be created.
|
||||
\param parent Parent of the new element, if not 0.
|
||||
\return New GUI element, or 0 if no such element exists. */
|
||||
virtual IGUIElement* addGUIElement(const c8* elementName, IGUIElement* parent=0) = 0;
|
||||
|
||||
//! Saves the current gui into a file.
|
||||
/** \param filename Name of the file.
|
||||
\param start The GUIElement to start with. Root if 0.
|
||||
\return True if saving succeeded, else false. */
|
||||
virtual bool saveGUI(const io::path& filename, IGUIElement* start=0) = 0;
|
||||
|
||||
//! Saves the current gui into a file.
|
||||
/** \param file The file to write to.
|
||||
\param start The GUIElement to start with. Root if 0.
|
||||
\return True if saving succeeded, else false. */
|
||||
virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0) = 0;
|
||||
|
||||
//! Loads the gui. Note that the current gui is not cleared before.
|
||||
/** When a parent is set the elements will be added below the parent, the parent itself does not deserialize.
|
||||
When the file contains skin-settings from the gui-environment those are always serialized into the
|
||||
guienvironment independent of the parent setting.
|
||||
\param filename Name of the file.
|
||||
\param parent Parent for the loaded GUI, root if 0.
|
||||
\return True if loading succeeded, else false. */
|
||||
virtual bool loadGUI(const io::path& filename, IGUIElement* parent=0) = 0;
|
||||
|
||||
//! Loads the gui. Note that the current gui is not cleared before.
|
||||
/** When a parent is set the elements will be added below the parent, the parent itself does not deserialize.
|
||||
When the file contains skin-settings from the gui-environment those are always serialized into the
|
||||
guienvironment independent of the parent setting.
|
||||
\param file The file to load from.
|
||||
\param parent Parent for the loaded GUI, root if 0.
|
||||
\return True if loading succeeded, else false. */
|
||||
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) = 0;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
/** If you set the focus for the result you can manually force focus-changes like they
|
||||
would happen otherwise by the tab-keys.
|
||||
|
@ -19,7 +19,7 @@ class IGUIFontBitmap : public IGUIFont
|
||||
public:
|
||||
|
||||
//! Returns the type of this font
|
||||
virtual EGUI_FONT_TYPE getType() const _IRR_OVERRIDE_ { return EGFT_BITMAP; }
|
||||
EGUI_FONT_TYPE getType() const override { return EGFT_BITMAP; }
|
||||
|
||||
//! returns the parsed Symbol Information
|
||||
virtual IGUISpriteBank* getSpriteBank() const = 0;
|
||||
@ -36,7 +36,7 @@ public:
|
||||
kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
|
||||
left side kerning value of thisLetter, then add the global value.
|
||||
*/
|
||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_ = 0;
|
||||
s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const override = 0;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
|
@ -1,67 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_IN_OUT_FADER_H_INCLUDED__
|
||||
#define __I_GUI_IN_OUT_FADER_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
|
||||
//! Element for fading out or in
|
||||
/** Here is a small example on how the class is used. In this example we fade
|
||||
in from a total red screen in the beginning. As you can see, the fader is not
|
||||
only useful for dramatic in and out fading, but also to show that the player
|
||||
is hit in a first person shooter game for example.
|
||||
\code
|
||||
gui::IGUIInOutFader* fader = device->getGUIEnvironment()->addInOutFader();
|
||||
fader->setColor(video::SColor(0,255,0,0));
|
||||
fader->fadeIn(4000);
|
||||
\endcode
|
||||
*/
|
||||
class IGUIInOutFader : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_IN_OUT_FADER, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Gets the color to fade out to or to fade in from.
|
||||
virtual video::SColor getColor() const = 0;
|
||||
|
||||
//! Sets the color to fade out to or to fade in from.
|
||||
/** \param color: Color to where it is faded out od from it is faded in. */
|
||||
virtual void setColor(video::SColor color) = 0;
|
||||
virtual void setColor(video::SColor source, video::SColor dest) = 0;
|
||||
|
||||
//! Starts the fade in process.
|
||||
/** In the beginning the whole rect is drawn by the set color
|
||||
(black by default) and at the end of the overgiven time the
|
||||
color has faded out.
|
||||
\param time: Time specifying how long it should need to fade in,
|
||||
in milliseconds. */
|
||||
virtual void fadeIn(u32 time) = 0;
|
||||
|
||||
//! Starts the fade out process.
|
||||
/** In the beginning everything is visible, and at the end of
|
||||
the time only the set color (black by the fault) will be drawn.
|
||||
\param time: Time specifying how long it should need to fade out,
|
||||
in milliseconds. */
|
||||
virtual void fadeOut(u32 time) = 0;
|
||||
|
||||
//! Returns if the fade in or out process is done.
|
||||
virtual bool isReady() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,53 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
|
||||
#define __I_GUI_MESH_VIEWER_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace video
|
||||
{
|
||||
class SMaterial;
|
||||
} // end namespace video
|
||||
|
||||
namespace scene
|
||||
{
|
||||
class IAnimatedMesh;
|
||||
} // end namespace scene
|
||||
|
||||
namespace gui
|
||||
{
|
||||
|
||||
//! 3d mesh viewing GUI element.
|
||||
class IGUIMeshViewer : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Sets the mesh to be shown
|
||||
virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
|
||||
|
||||
//! Gets the displayed mesh
|
||||
virtual scene::IAnimatedMesh* getMesh() const = 0;
|
||||
|
||||
//! Sets the material
|
||||
virtual void setMaterial(const video::SMaterial& material) = 0;
|
||||
|
||||
//! Gets the material
|
||||
virtual const video::SMaterial& getMaterial() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,82 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
// Written by Michael Zeilfelder
|
||||
|
||||
#ifndef I_GUI_PROFILER_H_INCLUDED__
|
||||
#define I_GUI_PROFILER_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class IProfiler;
|
||||
|
||||
namespace gui
|
||||
{
|
||||
class IGUIFont;
|
||||
|
||||
//! Element to display profiler information
|
||||
class IGUIProfiler : public IGUIElement
|
||||
{
|
||||
public:
|
||||
//! constructor
|
||||
/** \param profiler You can pass a custom profiler, but typically you can pass 0 in which cases it takes the global profiler from Irrlicht */
|
||||
IGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler = NULL)
|
||||
: IGUIElement(EGUIET_PROFILER, environment, parent, id, rectangle)
|
||||
{}
|
||||
|
||||
//! Show first page of profile data
|
||||
/** \param includeOverview When true show the group-overview page, when false show the profile data of the first group */
|
||||
virtual void firstPage(bool includeOverview=true) = 0;
|
||||
|
||||
//! Show next page of profile data
|
||||
/** \param includeOverview Include the group-overview page */
|
||||
virtual void nextPage(bool includeOverview=true) = 0;
|
||||
|
||||
//! Show previous page of profile data
|
||||
/** \param includeOverview Include the group-overview page */
|
||||
virtual void previousPage(bool includeOverview=true) = 0;
|
||||
|
||||
//! Try to show as many group-pages together as possible instead of showing at most one group per page.
|
||||
/** \param groupsTogether When true show several groups on one page, when false show max. one group per page. Default is false. */
|
||||
virtual void setShowGroupsTogether(bool groupsTogether) = 0;
|
||||
|
||||
//! Can several groups be displayed per page?
|
||||
virtual bool getShowGroupsTogether() const = 0;
|
||||
|
||||
//! Sets another skin independent font.
|
||||
/** If this is set to zero, the button uses the font of the skin.
|
||||
\param font: New font to set. */
|
||||
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||||
|
||||
//! Gets the override font (if any)
|
||||
/** \return The override font (may be 0) */
|
||||
virtual IGUIFont* getOverrideFont(void) const = 0;
|
||||
|
||||
//! Get the font which is used right now for drawing
|
||||
/** Currently this is the override font when one is set and the
|
||||
font of the active skin otherwise */
|
||||
virtual IGUIFont* getActiveFont() const = 0;
|
||||
|
||||
//! Sets whether to draw the background. By default disabled,
|
||||
virtual void setDrawBackground(bool draw) = 0;
|
||||
|
||||
//! Checks if background drawing is enabled
|
||||
/** \return true if background drawing is enabled, false otherwise */
|
||||
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||
|
||||
//! Allows to freeze updates which makes it easier to read the numbers
|
||||
/** Numbers are updated once when you switch pages. */
|
||||
virtual void setFrozen(bool freeze) = 0;
|
||||
|
||||
//! Are updates currently frozen
|
||||
virtual bool getFrozen() const = 0;
|
||||
|
||||
//! Filters prevents data that doesn't achieve the conditions from being displayed
|
||||
virtual void setFilters(irr::u32 minCalls = 0, irr::u32 minTimeSum = 0, irr::f32 minTimeAverage = 0.f, irr::u32 minTimeMax = 0) = 0;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
@ -1,92 +0,0 @@
|
||||
// Copyright (C) 2006-2012 Michael Zeilfelder
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_SPIN_BOX_H_INCLUDED__
|
||||
#define __I_GUI_SPIN_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
class IGUIEditBox;
|
||||
|
||||
//! Enumeration bitflag for when to validate the text typed into the spinbox
|
||||
//! Default used by Irrlicht is: (EGUI_SBV_ENTER|EGUI_SBV_LOSE_FOCUS)
|
||||
enum EGUI_SPINBOX_VALIDATION
|
||||
{
|
||||
//! Does not validate typed text, probably a bad idea setting this usually.
|
||||
EGUI_SBV_NEVER = 0,
|
||||
//! Validate on each change. Was default up to Irrlicht 1.8
|
||||
EGUI_SBV_CHANGE = 1,
|
||||
//! Validate when enter was pressed
|
||||
EGUI_SBV_ENTER = 2,
|
||||
//! Validate when the editbox loses the focus
|
||||
EGUI_SBV_LOSE_FOCUS = 4
|
||||
};
|
||||
|
||||
|
||||
//! Single line edit box + spin buttons
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||
\li EGET_SPINBOX_CHANGED
|
||||
*/
|
||||
class IGUISpinBox : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUISpinBox(IGUIEnvironment* environment, IGUIElement* parent,
|
||||
s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_SPIN_BOX, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Access the edit box used in the spin control
|
||||
virtual IGUIEditBox* getEditBox() const = 0;
|
||||
|
||||
//! set the current value of the spinbox
|
||||
/** \param val: value to be set in the spinbox */
|
||||
virtual void setValue(f32 val) = 0;
|
||||
|
||||
//! Get the current value of the spinbox
|
||||
virtual f32 getValue() const = 0;
|
||||
|
||||
//! set the range of values which can be used in the spinbox
|
||||
/** \param min: minimum value
|
||||
\param max: maximum value */
|
||||
virtual void setRange(f32 min, f32 max) = 0;
|
||||
|
||||
//! get the minimum value which can be used in the spinbox
|
||||
virtual f32 getMin() const = 0;
|
||||
|
||||
//! get the maximum value which can be used in the spinbox
|
||||
virtual f32 getMax() const = 0;
|
||||
|
||||
//! Step size by which values are changed when pressing the spinbuttons
|
||||
/** The step size also determines the number of decimal places to display
|
||||
\param step: stepsize used for value changes when pressing spinbuttons */
|
||||
virtual void setStepSize(f32 step=1.f) = 0;
|
||||
|
||||
//! Sets the number of decimal places to display.
|
||||
//! Note that this also rounds the range to the same number of decimal places.
|
||||
/** \param places: The number of decimal places to display, use -1 to reset */
|
||||
virtual void setDecimalPlaces(s32 places) = 0;
|
||||
|
||||
//! get the current step size
|
||||
virtual f32 getStepSize() const = 0;
|
||||
|
||||
//! Sets when the spinbox has to validate entered text.
|
||||
/** \param validateOn Can be any combination of EGUI_SPINBOX_VALIDATION bit flags */
|
||||
virtual void setValidateOn(u32 validateOn) = 0;
|
||||
|
||||
//! Gets when the spinbox has to validate entered text.
|
||||
/** \return A combination of EGUI_SPINBOX_VALIDATION bit flags */
|
||||
virtual u32 getValidateOn() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __I_GUI_SPIN_BOX_H_INCLUDED__
|
||||
|
@ -88,9 +88,9 @@ namespace gui
|
||||
|
||||
//! Sets text justification mode
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
\param vertical: EGUIA_UPPERLEFT to align with top edge (default),
|
||||
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||
|
||||
//! Enables or disables word wrap for using the static text as multiline text control.
|
||||
|
@ -129,15 +129,6 @@ namespace gui
|
||||
IGUITab(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Returns zero based index of tab if in tabcontrol.
|
||||
/** \deprecated Deprecated in 1.9, use IGUITabControl::getTabIndex instead*/
|
||||
_IRR_DEPRECATED_ virtual s32 getNumber() const
|
||||
{
|
||||
if (Parent && Parent->getType() == EGUIET_TAB_CONTROL)
|
||||
return static_cast<IGUITabControl*>(Parent)->getTabIndex(this);
|
||||
return -1;
|
||||
}
|
||||
|
||||
//! sets if the tab should draw its background
|
||||
virtual void setDrawBackground(bool draw=true) = 0;
|
||||
|
||||
|
@ -1,235 +0,0 @@
|
||||
// Copyright (C) 2003-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_TABLE_H_INCLUDED__
|
||||
#define __I_GUI_TABLE_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
class IGUIFont;
|
||||
class IGUIScrollBar;
|
||||
|
||||
//! modes for ordering used when a column header is clicked
|
||||
enum EGUI_COLUMN_ORDERING
|
||||
{
|
||||
//! Do not use ordering
|
||||
EGCO_NONE,
|
||||
|
||||
//! Send a EGET_TABLE_HEADER_CHANGED message when a column header is clicked.
|
||||
EGCO_CUSTOM,
|
||||
|
||||
//! Sort it ascending by it's ascii value like: a,b,c,...
|
||||
EGCO_ASCENDING,
|
||||
|
||||
//! Sort it descending by it's ascii value like: z,x,y,...
|
||||
EGCO_DESCENDING,
|
||||
|
||||
//! Sort it ascending on first click, descending on next, etc
|
||||
EGCO_FLIP_ASCENDING_DESCENDING,
|
||||
|
||||
//! Not used as mode, only to get maximum value for this enum
|
||||
EGCO_COUNT
|
||||
};
|
||||
|
||||
//! Names for EGUI_COLUMN_ORDERING types
|
||||
const c8* const GUIColumnOrderingNames[] =
|
||||
{
|
||||
"none",
|
||||
"custom",
|
||||
"ascend",
|
||||
"descend",
|
||||
"ascend_descend",
|
||||
0,
|
||||
};
|
||||
|
||||
enum EGUI_ORDERING_MODE
|
||||
{
|
||||
//! No element ordering
|
||||
EGOM_NONE,
|
||||
|
||||
//! Elements are ordered from the smallest to the largest.
|
||||
EGOM_ASCENDING,
|
||||
|
||||
//! Elements are ordered from the largest to the smallest.
|
||||
EGOM_DESCENDING,
|
||||
|
||||
//! this value is not used, it only specifies the amount of default ordering types
|
||||
//! available.
|
||||
EGOM_COUNT
|
||||
};
|
||||
|
||||
const c8* const GUIOrderingModeNames[] =
|
||||
{
|
||||
"none",
|
||||
"ascending",
|
||||
"descending",
|
||||
0
|
||||
};
|
||||
|
||||
enum EGUI_TABLE_DRAW_FLAGS
|
||||
{
|
||||
EGTDF_ROWS = 1,
|
||||
EGTDF_COLUMNS = 2,
|
||||
EGTDF_ACTIVE_ROW = 4,
|
||||
EGTDF_COUNT
|
||||
};
|
||||
|
||||
//! Default list box GUI element.
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||
\li EGET_TABLE_CHANGED
|
||||
\li EGET_TABLE_SELECTED_AGAIN
|
||||
\li EGET_TABLE_HEADER_CHANGED
|
||||
*/
|
||||
class IGUITable : public IGUIElement
|
||||
{
|
||||
public:
|
||||
//! constructor
|
||||
IGUITable(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_TABLE, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Adds a column
|
||||
/** If columnIndex is outside the current range, do push new column at the end */
|
||||
virtual void addColumn(const wchar_t* caption, s32 columnIndex=-1) = 0;
|
||||
|
||||
//! remove a column from the table
|
||||
virtual void removeColumn(u32 columnIndex) = 0;
|
||||
|
||||
//! Returns the number of columns in the table control
|
||||
virtual s32 getColumnCount() const = 0;
|
||||
|
||||
//! Makes a column active. This will trigger an ordering process.
|
||||
/** \param idx: The id of the column to make active or a negative number to make non active.
|
||||
\param doOrder: Do also the ordering which depending on mode for active column
|
||||
\return True when the column could be set active (aka - it did exist). */
|
||||
virtual bool setActiveColumn(s32 idx, bool doOrder=false) = 0;
|
||||
|
||||
//! Returns which header is currently active
|
||||
virtual s32 getActiveColumn() const = 0;
|
||||
|
||||
//! Returns the ordering used by the currently active column
|
||||
virtual EGUI_ORDERING_MODE getActiveColumnOrdering() const = 0;
|
||||
|
||||
//! Set the width of a column
|
||||
virtual void setColumnWidth(u32 columnIndex, u32 width) = 0;
|
||||
|
||||
//! Get the width of a column
|
||||
virtual u32 getColumnWidth(u32 columnIndex) const = 0;
|
||||
|
||||
//! columns can be resized by drag 'n drop
|
||||
virtual void setResizableColumns(bool resizable) = 0;
|
||||
|
||||
//! can columns be resized by drag 'n drop?
|
||||
virtual bool hasResizableColumns() const = 0;
|
||||
|
||||
//! This tells the table control which ordering mode should be used when a column header is clicked.
|
||||
/** \param columnIndex The index of the column header.
|
||||
\param mode: One of the modes defined in EGUI_COLUMN_ORDERING */
|
||||
virtual void setColumnOrdering(u32 columnIndex, EGUI_COLUMN_ORDERING mode) = 0;
|
||||
|
||||
//! Returns which row is currently selected
|
||||
virtual s32 getSelected() const = 0;
|
||||
|
||||
//! set which row is currently selected
|
||||
virtual void setSelected( s32 index ) = 0;
|
||||
|
||||
//! Get amount of rows in the tabcontrol
|
||||
virtual s32 getRowCount() const = 0;
|
||||
|
||||
//! adds a row to the table
|
||||
/** \param rowIndex Zero based index of rows. The row will be
|
||||
inserted at this position, if a row already exist there, it
|
||||
will be placed after it. If the row is larger than the actual
|
||||
number of row by more than one, it won't be created. Note that
|
||||
if you create a row that's not at the end, there might be
|
||||
performance issues.
|
||||
\return index of inserted row. */
|
||||
virtual u32 addRow(u32 rowIndex) = 0;
|
||||
|
||||
//! Remove a row from the table
|
||||
virtual void removeRow(u32 rowIndex) = 0;
|
||||
|
||||
//! clears the table rows, but keeps the columns intact
|
||||
virtual void clearRows() = 0;
|
||||
|
||||
//! Swap two row positions.
|
||||
virtual void swapRows(u32 rowIndexA, u32 rowIndexB) = 0;
|
||||
|
||||
//! This tells the table to start ordering all the rows.
|
||||
/** You need to explicitly tell the table to re order the rows
|
||||
when a new row is added or the cells data is changed. This
|
||||
makes the system more flexible and doesn't make you pay the
|
||||
cost of ordering when adding a lot of rows.
|
||||
\param columnIndex: When set to -1 the active column is used.
|
||||
\param mode Ordering mode of the rows. */
|
||||
virtual void orderRows(s32 columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE) = 0;
|
||||
|
||||
//! Set the text of a cell
|
||||
virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text) = 0;
|
||||
|
||||
//! Set the text of a cell, and set a color of this cell.
|
||||
virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text, video::SColor color) = 0;
|
||||
|
||||
//! Set the data of a cell
|
||||
virtual void setCellData(u32 rowIndex, u32 columnIndex, void *data) = 0;
|
||||
|
||||
//! Set the color of a cell text
|
||||
virtual void setCellColor(u32 rowIndex, u32 columnIndex, video::SColor color) = 0;
|
||||
|
||||
//! Get the text of a cell
|
||||
virtual const wchar_t* getCellText(u32 rowIndex, u32 columnIndex ) const = 0;
|
||||
|
||||
//! Get the data of a cell
|
||||
virtual void* getCellData(u32 rowIndex, u32 columnIndex ) const = 0;
|
||||
|
||||
//! clears the table, deletes all items in the table
|
||||
virtual void clear() = 0;
|
||||
|
||||
//! Set flags, as defined in ::EGUI_TABLE_DRAW_FLAGS, which influence the layout
|
||||
virtual void setDrawFlags(s32 flags) = 0;
|
||||
|
||||
//! Get the flags, as defined in ::EGUI_TABLE_DRAW_FLAGS, which influence the layout
|
||||
virtual s32 getDrawFlags() const = 0;
|
||||
|
||||
//! Sets another skin independent font.
|
||||
/** If this is set to zero, the button uses the font of the skin.
|
||||
\param font: New font to set. */
|
||||
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||||
|
||||
//! Gets the override font (if any)
|
||||
/** \return The override font (may be 0) */
|
||||
virtual IGUIFont* getOverrideFont(void) const = 0;
|
||||
|
||||
//! Get the font which is used right now for drawing
|
||||
/** Currently this is the override font when one is set and the
|
||||
font of the active skin otherwise */
|
||||
virtual IGUIFont* getActiveFont() const = 0;
|
||||
|
||||
//! Get the height of items/rows
|
||||
virtual s32 getItemHeight() const = 0;
|
||||
|
||||
//! Access the vertical scrollbar
|
||||
virtual IGUIScrollBar* getVerticalScrollBar() const = 0;
|
||||
|
||||
//! Access the horizontal scrollbar
|
||||
virtual IGUIScrollBar* getHorizontalScrollBar() const = 0;
|
||||
|
||||
//! Sets whether to draw the background.
|
||||
virtual void setDrawBackground(bool draw) = 0;
|
||||
|
||||
//! Checks if background drawing is enabled
|
||||
/** \return true if background drawing is enabled, false otherwise */
|
||||
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,298 +0,0 @@
|
||||
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_TREE_VIEW_H_INCLUDED__
|
||||
#define __I_GUI_TREE_VIEW_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "IGUIImageList.h"
|
||||
#include "irrTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
class IGUIFont;
|
||||
class IGUITreeView;
|
||||
class IGUIScrollBar;
|
||||
|
||||
|
||||
//! Node for gui tree view
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||
\li EGET_TREEVIEW_NODE_EXPAND
|
||||
\li EGET_TREEVIEW_NODE_COLLAPS
|
||||
\li EGET_TREEVIEW_NODE_DESELECT
|
||||
\li EGET_TREEVIEW_NODE_SELECT
|
||||
*/
|
||||
class IGUITreeViewNode : public IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! returns the owner (tree view) of this node
|
||||
virtual IGUITreeView* getOwner() const = 0;
|
||||
|
||||
//! Returns the parent node of this node.
|
||||
/** For the root node this will return 0. */
|
||||
virtual IGUITreeViewNode* getParent() const = 0;
|
||||
|
||||
//! returns the text of the node
|
||||
virtual const wchar_t* getText() const = 0;
|
||||
|
||||
//! sets the text of the node
|
||||
virtual void setText( const wchar_t* text ) = 0;
|
||||
|
||||
//! returns the icon text of the node
|
||||
virtual const wchar_t* getIcon() const = 0;
|
||||
|
||||
//! sets the icon text of the node
|
||||
virtual void setIcon( const wchar_t* icon ) = 0;
|
||||
|
||||
//! returns the image index of the node
|
||||
virtual u32 getImageIndex() const = 0;
|
||||
|
||||
//! sets the image index of the node
|
||||
virtual void setImageIndex( u32 imageIndex ) = 0;
|
||||
|
||||
//! returns the image index of the node
|
||||
virtual u32 getSelectedImageIndex() const = 0;
|
||||
|
||||
//! sets the image index of the node
|
||||
virtual void setSelectedImageIndex( u32 imageIndex ) = 0;
|
||||
|
||||
//! returns the user data (void*) of this node
|
||||
virtual void* getData() const = 0;
|
||||
|
||||
//! sets the user data (void*) of this node
|
||||
virtual void setData( void* data ) = 0;
|
||||
|
||||
//! returns the user data2 (IReferenceCounted) of this node
|
||||
virtual IReferenceCounted* getData2() const = 0;
|
||||
|
||||
//! sets the user data2 (IReferenceCounted) of this node
|
||||
virtual void setData2( IReferenceCounted* data ) = 0;
|
||||
|
||||
//! returns the child item count
|
||||
virtual u32 getChildCount() const = 0;
|
||||
|
||||
//! removes all children (recursive) from this node
|
||||
virtual void clearChildren() = 0;
|
||||
|
||||
//! removes all children (recursive) from this node
|
||||
/** \deprecated Deprecated in 1.8, use clearChildren() instead.
|
||||
This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ void clearChilds()
|
||||
{
|
||||
return clearChildren();
|
||||
}
|
||||
|
||||
//! returns true if this node has child nodes
|
||||
virtual bool hasChildren() const = 0;
|
||||
|
||||
//! returns true if this node has child nodes
|
||||
/** \deprecated Deprecated in 1.8, use hasChildren() instead.
|
||||
This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool hasChilds() const
|
||||
{
|
||||
return hasChildren();
|
||||
}
|
||||
|
||||
//! Adds a new node behind the last child node.
|
||||
/** \param text text of the new node
|
||||
\param icon icon text of the new node
|
||||
\param imageIndex index of the image for the new node (-1 = none)
|
||||
\param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
|
||||
\param data user data (void*) of the new node
|
||||
\param data2 user data2 (IReferenceCounted*) of the new node
|
||||
\return The new node
|
||||
*/
|
||||
virtual IGUITreeViewNode* addChildBack(
|
||||
const wchar_t* text, const wchar_t* icon = 0,
|
||||
s32 imageIndex=-1, s32 selectedImageIndex=-1,
|
||||
void* data=0, IReferenceCounted* data2=0) =0;
|
||||
|
||||
//! Adds a new node before the first child node.
|
||||
/** \param text text of the new node
|
||||
\param icon icon text of the new node
|
||||
\param imageIndex index of the image for the new node (-1 = none)
|
||||
\param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
|
||||
\param data user data (void*) of the new node
|
||||
\param data2 user data2 (IReferenceCounted*) of the new node
|
||||
\return The new node
|
||||
*/
|
||||
virtual IGUITreeViewNode* addChildFront(
|
||||
const wchar_t* text, const wchar_t* icon = 0,
|
||||
s32 imageIndex=-1, s32 selectedImageIndex=-1,
|
||||
void* data=0, IReferenceCounted* data2=0 ) =0;
|
||||
|
||||
//! Adds a new node behind the other node.
|
||||
/** The other node has also to be a child node from this node.
|
||||
\param other Node to insert after
|
||||
\param text text of the new node
|
||||
\param icon icon text of the new node
|
||||
\param imageIndex index of the image for the new node (-1 = none)
|
||||
\param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
|
||||
\param data user data (void*) of the new node
|
||||
\param data2 user data2 (IReferenceCounted*) of the new node
|
||||
\return The new node or 0 if other is no child node from this
|
||||
*/
|
||||
virtual IGUITreeViewNode* insertChildAfter(
|
||||
IGUITreeViewNode* other,
|
||||
const wchar_t* text, const wchar_t* icon = 0,
|
||||
s32 imageIndex=-1, s32 selectedImageIndex=-1,
|
||||
void* data=0, IReferenceCounted* data2=0) =0;
|
||||
|
||||
//! Adds a new node before the other node.
|
||||
/** The other node has also to be a child node from this node.
|
||||
\param other Node to insert before
|
||||
\param text text of the new node
|
||||
\param icon icon text of the new node
|
||||
\param imageIndex index of the image for the new node (-1 = none)
|
||||
\param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
|
||||
\param data user data (void*) of the new node
|
||||
\param data2 user data2 (IReferenceCounted*) of the new node
|
||||
\return The new node or 0 if other is no child node from this
|
||||
*/
|
||||
virtual IGUITreeViewNode* insertChildBefore(
|
||||
IGUITreeViewNode* other,
|
||||
const wchar_t* text, const wchar_t* icon = 0,
|
||||
s32 imageIndex=-1, s32 selectedImageIndex=-1,
|
||||
void* data=0, IReferenceCounted* data2=0) = 0;
|
||||
|
||||
//! Return the first child node from this node.
|
||||
/** \return The first child node or 0 if this node has no children. */
|
||||
virtual IGUITreeViewNode* getFirstChild() const = 0;
|
||||
|
||||
//! Return the last child node from this node.
|
||||
/** \return The last child node or 0 if this node has no children. */
|
||||
virtual IGUITreeViewNode* getLastChild() const = 0;
|
||||
|
||||
//! Returns the previous sibling node from this node.
|
||||
/** \return The previous sibling node from this node or 0 if this is
|
||||
the first node from the parent node.
|
||||
*/
|
||||
virtual IGUITreeViewNode* getPrevSibling() const = 0;
|
||||
|
||||
//! Returns the next sibling node from this node.
|
||||
/** \return The next sibling node from this node or 0 if this is
|
||||
the last node from the parent node.
|
||||
*/
|
||||
virtual IGUITreeViewNode* getNextSibling() const = 0;
|
||||
|
||||
//! Returns the next visible (expanded, may be out of scrolling) node from this node.
|
||||
/** \return The next visible node from this node or 0 if this is
|
||||
the last visible node. */
|
||||
virtual IGUITreeViewNode* getNextVisible() const = 0;
|
||||
|
||||
//! Deletes a child node.
|
||||
/** \return Returns true if the node was found as a child and is deleted. */
|
||||
virtual bool deleteChild( IGUITreeViewNode* child ) = 0;
|
||||
|
||||
//! Moves a child node one position up.
|
||||
/** \return True if the node was found as a child node and was not already the first child. */
|
||||
virtual bool moveChildUp( IGUITreeViewNode* child ) = 0;
|
||||
|
||||
//! Moves a child node one position down.
|
||||
/** \return True if the node was found as a child node and was not already the last child. */
|
||||
virtual bool moveChildDown( IGUITreeViewNode* child ) = 0;
|
||||
|
||||
//! Returns true if the node is expanded (children are visible).
|
||||
virtual bool getExpanded() const = 0;
|
||||
|
||||
//! Sets if the node is expanded.
|
||||
virtual void setExpanded( bool expanded ) = 0;
|
||||
|
||||
//! Returns true if the node is currently selected.
|
||||
virtual bool getSelected() const = 0;
|
||||
|
||||
//! Sets this node as selected.
|
||||
virtual void setSelected( bool selected ) = 0;
|
||||
|
||||
//! Returns true if this node is the root node.
|
||||
virtual bool isRoot() const = 0;
|
||||
|
||||
//! Returns the level of this node.
|
||||
/** The root node has level 0. Direct children of the root has level 1 ... */
|
||||
virtual s32 getLevel() const = 0;
|
||||
|
||||
//! Returns true if this node is visible (all parents are expanded).
|
||||
virtual bool isVisible() const = 0;
|
||||
};
|
||||
|
||||
|
||||
//! Default tree view GUI element.
|
||||
/** Displays a windows like tree buttons to expand/collapse the child
|
||||
nodes of an node and optional tree lines. Each node consists of an
|
||||
text, an icon text and a void pointer for user data. */
|
||||
class IGUITreeView : public IGUIElement
|
||||
{
|
||||
public:
|
||||
//! constructor
|
||||
IGUITreeView(IGUIEnvironment* environment, IGUIElement* parent,
|
||||
s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement( EGUIET_TREE_VIEW, environment, parent, id, rectangle ) {}
|
||||
|
||||
//! returns the root node (not visible) from the tree.
|
||||
virtual IGUITreeViewNode* getRoot() const = 0;
|
||||
|
||||
//! returns the selected node of the tree or 0 if none is selected
|
||||
virtual IGUITreeViewNode* getSelected() const = 0;
|
||||
|
||||
//! returns true if the tree lines are visible
|
||||
virtual bool getLinesVisible() const = 0;
|
||||
|
||||
//! sets if the tree lines are visible
|
||||
/** \param visible true for visible, false for invisible */
|
||||
virtual void setLinesVisible( bool visible ) = 0;
|
||||
|
||||
//! Sets the font which should be used as icon font.
|
||||
/** This font is set to the Irrlicht engine built-in-font by
|
||||
default. Icons can be displayed in front of every list item.
|
||||
An icon is a string, displayed with the icon font. When using
|
||||
the build-in-font of the Irrlicht engine as icon font, the icon
|
||||
strings defined in GUIIcons.h can be used.
|
||||
*/
|
||||
virtual void setIconFont( IGUIFont* font ) = 0;
|
||||
|
||||
//! Sets a skin independent font.
|
||||
/** \param font: New font to set or 0 to use the skin-font. */
|
||||
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||||
|
||||
//! Gets the override font (if any)
|
||||
/** \return The override font (may be 0) */
|
||||
virtual IGUIFont* getOverrideFont(void) const = 0;
|
||||
|
||||
//! Get the font which is used for drawing
|
||||
/** This is the override font when one is set and the
|
||||
font of the skin otherwise. */
|
||||
virtual IGUIFont* getActiveFont() const = 0;
|
||||
|
||||
//! Sets the image list which should be used for the image and selected image of every node.
|
||||
/** The default is 0 (no images). */
|
||||
virtual void setImageList( IGUIImageList* imageList ) = 0;
|
||||
|
||||
//! Returns the image list which is used for the nodes.
|
||||
virtual IGUIImageList* getImageList() const = 0;
|
||||
|
||||
//! Sets if the image is left of the icon. Default is true.
|
||||
virtual void setImageLeftOfIcon( bool bLeftOf ) = 0;
|
||||
|
||||
//! Returns if the Image is left of the icon. Default is true.
|
||||
virtual bool getImageLeftOfIcon() const = 0;
|
||||
|
||||
//! Returns the node which is associated to the last event.
|
||||
/** This pointer is only valid inside the OnEvent call! */
|
||||
virtual IGUITreeViewNode* getLastEventNode() const = 0;
|
||||
|
||||
//! Access the vertical scrollbar
|
||||
virtual IGUIScrollBar* getVerticalScrollBar() const = 0;
|
||||
|
||||
//! Access the horizontal scrollbar
|
||||
virtual IGUIScrollBar* getHorizontalScrollBar() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,74 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_GUI_WINDOW_H_INCLUDED__
|
||||
#define __I_GUI_WINDOW_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "EMessageBoxFlags.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
class IGUIButton;
|
||||
|
||||
//! Default moveable window GUI element with border, caption and close icons.
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||
\li EGET_ELEMENT_CLOSED
|
||||
*/
|
||||
class IGUIWindow : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Returns pointer to the close button
|
||||
/** You can hide the button by calling setVisible(false) on the result. */
|
||||
virtual IGUIButton* getCloseButton() const = 0;
|
||||
|
||||
//! Returns pointer to the minimize button
|
||||
/** You can hide the button by calling setVisible(false) on the result. */
|
||||
virtual IGUIButton* getMinimizeButton() const = 0;
|
||||
|
||||
//! Returns pointer to the maximize button
|
||||
/** You can hide the button by calling setVisible(false) on the result. */
|
||||
virtual IGUIButton* getMaximizeButton() const = 0;
|
||||
|
||||
//! Returns true if the window can be dragged with the mouse, false if not
|
||||
virtual bool isDraggable() const = 0;
|
||||
|
||||
//! Sets whether the window can be dragged by the mouse
|
||||
virtual void setDraggable(bool draggable) = 0;
|
||||
|
||||
//! Set if the window background will be drawn
|
||||
virtual void setDrawBackground(bool draw) = 0;
|
||||
|
||||
//! Get if the window background will be drawn
|
||||
virtual bool getDrawBackground() const = 0;
|
||||
|
||||
//! Set if the window titlebar will be drawn
|
||||
//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
|
||||
virtual void setDrawTitlebar(bool draw) = 0;
|
||||
|
||||
//! Get if the window titlebar will be drawn
|
||||
virtual bool getDrawTitlebar() const = 0;
|
||||
|
||||
//! Returns the rectangle of the drawable area (without border and without titlebar)
|
||||
/** The coordinates are given relative to the top-left position of the gui element.<br>
|
||||
So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
|
||||
To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
|
||||
Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
|
||||
the menu area additionally. */
|
||||
virtual core::rect<s32> getClientRect() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "SColor.h"
|
||||
#include "irrAllocator.h"
|
||||
#include <string.h>
|
||||
|
||||
namespace irr
|
||||
@ -44,7 +43,7 @@ public:
|
||||
delete[] Data;
|
||||
|
||||
if (DeleteMipMapsMemory)
|
||||
Allocator.deallocate(MipMapsData);
|
||||
delete[] MipMapsData;
|
||||
}
|
||||
|
||||
//! Returns the color format
|
||||
@ -184,24 +183,6 @@ public:
|
||||
return Data;
|
||||
}
|
||||
|
||||
//! Lock function. Use this to get a pointer to the image data.
|
||||
/** Use getData instead.
|
||||
\return Pointer to the image data. What type of data is pointed to
|
||||
depends on the color format of the image. For example if the color
|
||||
format is ECF_A8R8G8B8, it is of u32. Be sure to call unlock() after
|
||||
you don't need the pointer any more. */
|
||||
_IRR_DEPRECATED_ void* lock()
|
||||
{
|
||||
return getData();
|
||||
}
|
||||
|
||||
//! Unlock function.
|
||||
/** Should be called after the pointer received by lock() is not
|
||||
needed anymore. */
|
||||
_IRR_DEPRECATED_ void unlock()
|
||||
{
|
||||
}
|
||||
|
||||
//! Get the mipmap size for this image for a certain mipmap level
|
||||
/** level 0 will be full image size. Every further level is half the size.
|
||||
Doesn't care if the image actually has mipmaps, just which size would be needed. */
|
||||
@ -275,13 +256,13 @@ public:
|
||||
will by copied internally.
|
||||
\param deleteMemory Whether the memory is deallocated upon
|
||||
destruction. */
|
||||
void setMipMapsData(void* data, bool ownForeignMemory, bool deleteMemory)
|
||||
void setMipMapsData(void* data, bool ownForeignMemory)
|
||||
{
|
||||
if (data != MipMapsData)
|
||||
{
|
||||
if (DeleteMipMapsMemory)
|
||||
{
|
||||
Allocator.deallocate(MipMapsData);
|
||||
delete[] MipMapsData;
|
||||
|
||||
DeleteMipMapsMemory = false;
|
||||
}
|
||||
@ -292,7 +273,7 @@ public:
|
||||
{
|
||||
MipMapsData = static_cast<u8*>(data);
|
||||
|
||||
DeleteMipMapsMemory = deleteMemory;
|
||||
DeleteMipMapsMemory = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -311,7 +292,7 @@ public:
|
||||
dataSize += getDataSizeFromFormat(Format, width, height);
|
||||
} while (width != 1 || height != 1);
|
||||
|
||||
MipMapsData = Allocator.allocate(dataSize);
|
||||
MipMapsData = new u8[dataSize];
|
||||
memcpy(MipMapsData, data, dataSize);
|
||||
|
||||
DeleteMipMapsMemory = true;
|
||||
@ -330,6 +311,12 @@ public:
|
||||
//! Sets a pixel
|
||||
virtual void setPixel(u32 x, u32 y, const SColor &color, bool blend = false ) = 0;
|
||||
|
||||
//! Copies this surface into another, if it has the exact same size and format.
|
||||
/** NOTE: mipmaps are ignored
|
||||
\return True if it was copied, false otherwise.
|
||||
*/
|
||||
virtual bool copyToNoScaling(void *target, u32 width, u32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0) const = 0;
|
||||
|
||||
//! Copies the image into the target, scaling the image to fit
|
||||
/** NOTE: mipmaps are ignored */
|
||||
virtual void copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0) =0;
|
||||
@ -362,19 +349,6 @@ public:
|
||||
//! fills the surface with given color
|
||||
virtual void fill(const SColor &color) =0;
|
||||
|
||||
//! Inform whether the image is compressed
|
||||
_IRR_DEPRECATED_ bool isCompressed() const
|
||||
{
|
||||
return IImage::isCompressedFormat(Format);
|
||||
}
|
||||
|
||||
//! Check whether the image has MipMaps
|
||||
/** \return True if image has MipMaps, else false. */
|
||||
_IRR_DEPRECATED_ bool hasMipMaps() const
|
||||
{
|
||||
return (getMipMapsData() != 0);
|
||||
}
|
||||
|
||||
//! get the amount of Bits per Pixel of the given color format
|
||||
static u32 getBitsPerPixelFromFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
@ -578,7 +552,6 @@ protected:
|
||||
bool DeleteMemory;
|
||||
bool DeleteMipMapsMemory;
|
||||
|
||||
core::irrAllocator<u8> Allocator;
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
int Format_sRGB;
|
||||
#endif
|
||||
|
@ -45,17 +45,6 @@ public:
|
||||
/** \param file File handle to check.
|
||||
\return Pointer to newly created image, or 0 upon error. */
|
||||
virtual IImage* loadImage(io::IReadFile* file) const = 0;
|
||||
|
||||
//! Creates a multiple surfaces from the file eg. whole cube map.
|
||||
/** \param file File handle to check.
|
||||
\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
|
||||
\return Array of pointers to newly created images. */
|
||||
virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const
|
||||
{
|
||||
core::array<IImage*> image;
|
||||
|
||||
return image;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -115,30 +115,6 @@ public:
|
||||
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
||||
{
|
||||
return setVertexShaderConstant(getVertexShaderConstantID(name), floats, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const s32* ints, int count)
|
||||
{
|
||||
return setVertexShaderConstant(getVertexShaderConstantID(name), ints, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
||||
{
|
||||
return setPixelShaderConstant(getPixelShaderConstantID(name), floats, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setPixelShaderConstant(const c8* name, const s32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(getPixelShaderConstantID(name), ints, count);
|
||||
}
|
||||
|
||||
//! Get pointer to the IVideoDriver interface
|
||||
/** \return Pointer to the IVideoDriver interface */
|
||||
virtual IVideoDriver* getVideoDriver() = 0;
|
||||
|
@ -97,11 +97,6 @@ namespace scene
|
||||
/** \param box New bounding box to use for the mesh. */
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) = 0;
|
||||
|
||||
//! Sets a flag of all contained materials to a new value.
|
||||
/** \param flag: Flag to set in all materials.
|
||||
\param newvalue: New value to set in all materials. */
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) = 0;
|
||||
|
||||
//! Set the hardware mapping hint
|
||||
/** This methods allows to define optimization hints for the
|
||||
hardware. This enables, e.g., the use of hardware buffers on
|
||||
|
@ -172,9 +172,6 @@ namespace scene
|
||||
case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
|
||||
case scene::EPT_TRIANGLE_FAN: return (indexCount-2);
|
||||
case scene::EPT_TRIANGLES: return indexCount/3;
|
||||
case scene::EPT_QUAD_STRIP: return (indexCount-2)/2;
|
||||
case scene::EPT_QUADS: return indexCount/4;
|
||||
case scene::EPT_POLYGON: return indexCount; // (not really primitives, that would be 1, works like line_strip)
|
||||
case scene::EPT_POINT_SPRITES: return indexCount;
|
||||
}
|
||||
return 0;
|
||||
|
@ -78,46 +78,6 @@ namespace scene
|
||||
number. */
|
||||
virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0;
|
||||
|
||||
//! Returns a mesh based on its name (often a filename).
|
||||
/** \deprecated Use getMeshByName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ IAnimatedMesh* getMeshByFilename(const io::path& filename)
|
||||
{
|
||||
return getMeshByName(filename);
|
||||
}
|
||||
|
||||
//! Get the name of a loaded mesh, based on its index. (Name is often identical to the filename).
|
||||
/** \deprecated Use getMeshName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ const io::path& getMeshFilename(u32 index) const
|
||||
{
|
||||
return getMeshName(index).getInternalName();
|
||||
}
|
||||
|
||||
//! Get the name of a loaded mesh, if there is any. (Name is often identical to the filename).
|
||||
/** \deprecated Use getMeshName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
|
||||
{
|
||||
return getMeshName(mesh).getInternalName();
|
||||
}
|
||||
|
||||
//! Renames a loaded mesh.
|
||||
/** \deprecated Use renameMesh() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
|
||||
{
|
||||
return renameMesh(index, filename);
|
||||
}
|
||||
|
||||
//! Renames a loaded mesh.
|
||||
/** \deprecated Use renameMesh() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
|
||||
{
|
||||
return renameMesh(mesh, filename);
|
||||
}
|
||||
|
||||
//! Returns a mesh based on its name.
|
||||
/** \param name Name of the mesh. Usually a filename.
|
||||
\return Pointer to the mesh or 0 if there is none with this number. */
|
||||
|
@ -30,44 +30,6 @@ namespace scene
|
||||
{
|
||||
public:
|
||||
|
||||
//! Flips the direction of surfaces.
|
||||
/** Changes backfacing triangles to frontfacing
|
||||
triangles and vice versa.
|
||||
\param mesh Mesh on which the operation is performed. */
|
||||
virtual void flipSurfaces(IMesh* mesh) const = 0;
|
||||
|
||||
//! Sets the alpha vertex color value of the whole mesh to a new value.
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
\param alpha New alpha value. Must be a value between 0 and 255. */
|
||||
void setVertexColorAlpha(IMesh* mesh, s32 alpha) const
|
||||
{
|
||||
apply(scene::SVertexColorSetAlphaManipulator(alpha), mesh);
|
||||
}
|
||||
|
||||
//! Sets the alpha vertex color value of the whole mesh to a new value.
|
||||
/** \param buffer Meshbuffer on which the operation is performed.
|
||||
\param alpha New alpha value. Must be a value between 0 and 255. */
|
||||
void setVertexColorAlpha(IMeshBuffer* buffer, s32 alpha) const
|
||||
{
|
||||
apply(scene::SVertexColorSetAlphaManipulator(alpha), buffer);
|
||||
}
|
||||
|
||||
//! Sets the colors of all vertices to one color
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
\param color New color. */
|
||||
void setVertexColors(IMesh* mesh, video::SColor color) const
|
||||
{
|
||||
apply(scene::SVertexColorSetManipulator(color), mesh);
|
||||
}
|
||||
|
||||
//! Sets the colors of all vertices to one color
|
||||
/** \param buffer Meshbuffer on which the operation is performed.
|
||||
\param color New color. */
|
||||
void setVertexColors(IMeshBuffer* buffer, video::SColor color) const
|
||||
{
|
||||
apply(scene::SVertexColorSetManipulator(color), buffer);
|
||||
}
|
||||
|
||||
//! Recalculates all normals of the mesh.
|
||||
/** \param mesh: Mesh on which the operation is performed.
|
||||
\param smooth: If the normals shall be smoothed.
|
||||
@ -82,26 +44,6 @@ namespace scene
|
||||
virtual void recalculateNormals(IMeshBuffer* buffer,
|
||||
bool smooth = false, bool angleWeighted = false) const=0;
|
||||
|
||||
//! Recalculates tangents, requires a tangent mesh
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
\param recalculateNormals If the normals shall be recalculated, otherwise original normals of the mesh are used unchanged.
|
||||
\param smooth If the normals shall be smoothed.
|
||||
\param angleWeighted If the normals shall be smoothed in relation to their angles. More expensive, but also higher precision.
|
||||
*/
|
||||
virtual void recalculateTangents(IMesh* mesh,
|
||||
bool recalculateNormals=false, bool smooth=false,
|
||||
bool angleWeighted=false) const=0;
|
||||
|
||||
//! Recalculates tangents, requires a tangent mesh buffer
|
||||
/** \param buffer Meshbuffer on which the operation is performed.
|
||||
\param recalculateNormals If the normals shall be recalculated, otherwise original normals of the buffer are used unchanged.
|
||||
\param smooth If the normals shall be smoothed.
|
||||
\param angleWeighted If the normals shall be smoothed in relation to their angles. More expensive, but also higher precision.
|
||||
*/
|
||||
virtual void recalculateTangents(IMeshBuffer* buffer,
|
||||
bool recalculateNormals=false, bool smooth=false,
|
||||
bool angleWeighted=false) const=0;
|
||||
|
||||
//! Scales the actual mesh, not a scene node.
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
\param factor Scale factor for each axis. */
|
||||
@ -118,116 +60,6 @@ namespace scene
|
||||
apply(SVertexPositionScaleManipulator(factor), buffer, true);
|
||||
}
|
||||
|
||||
//! Scales the actual mesh, not a scene node.
|
||||
/** \deprecated Use scale() instead. This method may be removed by Irrlicht 1.9
|
||||
\param mesh Mesh on which the operation is performed.
|
||||
\param factor Scale factor for each axis. */
|
||||
_IRR_DEPRECATED_ void scaleMesh(IMesh* mesh, const core::vector3df& factor) const {return scale(mesh,factor);}
|
||||
|
||||
//! Scale the texture coords of a mesh.
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
\param factor Vector which defines the scale for each axis.
|
||||
\param level Number of texture coord, starting from 1. Support for level 2 exists for LightMap buffers. */
|
||||
void scaleTCoords(scene::IMesh* mesh, const core::vector2df& factor, u32 level=1) const
|
||||
{
|
||||
apply(SVertexTCoordsScaleManipulator(factor, level), mesh);
|
||||
}
|
||||
|
||||
//! Scale the texture coords of a meshbuffer.
|
||||
/** \param buffer Meshbuffer on which the operation is performed.
|
||||
\param factor Vector which defines the scale for each axis.
|
||||
\param level Number of texture coord, starting from 1. Support for level 2 exists for LightMap buffers. */
|
||||
void scaleTCoords(scene::IMeshBuffer* buffer, const core::vector2df& factor, u32 level=1) const
|
||||
{
|
||||
apply(SVertexTCoordsScaleManipulator(factor, level), buffer);
|
||||
}
|
||||
|
||||
//! Applies a transformation to a mesh
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
\param m transformation matrix.
|
||||
\param normalsUpdate When 0 - don't update normals.
|
||||
When 1 - update normals with inverse transposed of the transformation matrix
|
||||
*/
|
||||
void transform(IMesh* mesh, const core::matrix4& m, u32 normalsUpdate = 0) const
|
||||
{
|
||||
apply(SVertexPositionTransformManipulator(m), mesh, true);
|
||||
|
||||
if ( normalsUpdate == 1 )
|
||||
{
|
||||
core::matrix4 invT;
|
||||
if ( m.getInverse(invT) )
|
||||
{
|
||||
invT = invT.getTransposed();
|
||||
apply(SVertexNormalTransformManipulator(invT), mesh, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Applies a transformation to a meshbuffer
|
||||
/** \param buffer Meshbuffer on which the operation is performed.
|
||||
\param m transformation matrix.
|
||||
\param normalsUpdate When 0 - don't update normals.
|
||||
When 1 - update normals with inverse transposed of the transformation matrix
|
||||
*/
|
||||
void transform(IMeshBuffer* buffer, const core::matrix4& m, u32 normalsUpdate = 0) const
|
||||
{
|
||||
apply(SVertexPositionTransformManipulator(m), buffer, true);
|
||||
|
||||
if ( normalsUpdate == 1 )
|
||||
{
|
||||
core::matrix4 invT;
|
||||
if ( m.getInverse(invT) )
|
||||
{
|
||||
invT = invT.getTransposed();
|
||||
apply(SVertexNormalTransformManipulator(invT), buffer, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Applies a transformation to a mesh
|
||||
/** \deprecated Use transform() instead. This method may be removed by Irrlicht 1.9
|
||||
\param mesh Mesh on which the operation is performed.
|
||||
\param m transformation matrix. */
|
||||
_IRR_DEPRECATED_ virtual void transformMesh(IMesh* mesh, const core::matrix4& m) const {return transform(mesh,m);}
|
||||
|
||||
//! Creates a planar texture mapping on the mesh
|
||||
/** \param mesh: Mesh on which the operation is performed.
|
||||
\param resolution: resolution of the planar mapping. This is
|
||||
the value specifying which is the relation between world space
|
||||
and texture coordinate space. */
|
||||
virtual void makePlanarTextureMapping(IMesh* mesh, f32 resolution=0.001f) const=0;
|
||||
|
||||
//! Creates a planar texture mapping on the meshbuffer
|
||||
/** \param meshbuffer: Buffer on which the operation is performed.
|
||||
\param resolution: resolution of the planar mapping. This is
|
||||
the value specifying which is the relation between world space
|
||||
and texture coordinate space. */
|
||||
virtual void makePlanarTextureMapping(scene::IMeshBuffer* meshbuffer, f32 resolution=0.001f) const=0;
|
||||
|
||||
//! Creates a planar texture mapping on the buffer
|
||||
/** This method is currently implemented towards the LWO planar mapping. A more general biasing might be required.
|
||||
\param mesh Mesh on which the operation is performed.
|
||||
\param resolutionS Resolution of the planar mapping in horizontal direction. This is the ratio between object space and texture space.
|
||||
\param resolutionT Resolution of the planar mapping in vertical direction. This is the ratio between object space and texture space.
|
||||
\param axis The axis along which the texture is projected. The allowed values are 0 (X), 1(Y), and 2(Z).
|
||||
\param offset Vector added to the vertex positions (in object coordinates).
|
||||
*/
|
||||
virtual void makePlanarTextureMapping(scene::IMesh* mesh,
|
||||
f32 resolutionS, f32 resolutionT,
|
||||
u8 axis, const core::vector3df& offset) const=0;
|
||||
|
||||
//! Creates a planar texture mapping on the meshbuffer
|
||||
/** This method is currently implemented towards the LWO planar mapping. A more general biasing might be required.
|
||||
\param buffer Buffer on which the operation is performed.
|
||||
\param resolutionS Resolution of the planar mapping in horizontal direction. This is the ratio between object space and texture space.
|
||||
\param resolutionT Resolution of the planar mapping in vertical direction. This is the ratio between object space and texture space.
|
||||
\param axis The axis along which the texture is projected. The allowed values are 0 (X), 1(Y), and 2(Z).
|
||||
\param offset Vector added to the vertex positions (in object coordinates).
|
||||
*/
|
||||
virtual void makePlanarTextureMapping(scene::IMeshBuffer* buffer,
|
||||
f32 resolutionS, f32 resolutionT,
|
||||
u8 axis, const core::vector3df& offset) const=0;
|
||||
|
||||
//! Clones a static IMesh into a modifiable SMesh.
|
||||
/** All meshbuffers in the returned SMesh
|
||||
are of type SMeshBuffer or SMeshBufferLightMap.
|
||||
@ -237,59 +69,6 @@ namespace scene
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual SMesh* createMeshCopy(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of the mesh, which will only consist of S3DVertexTangents vertices.
|
||||
/** This is useful if you want to draw tangent space normal
|
||||
mapped geometry because it calculates the tangent and binormal
|
||||
data which is needed there.
|
||||
\param mesh Input mesh
|
||||
\param recalculateNormals The normals are recalculated if set,
|
||||
otherwise the original ones are kept. Note that keeping the
|
||||
normals may introduce inaccurate tangents if the normals are
|
||||
very different to those calculated from the faces.
|
||||
\param smooth The normals/tangents are smoothed across the
|
||||
meshbuffer's faces if this flag is set.
|
||||
\param angleWeighted Improved smoothing calculation used
|
||||
\param recalculateTangents Whether are actually calculated, or just the mesh with proper type is created.
|
||||
\return Mesh consisting only of S3DVertexTangents vertices. If
|
||||
you no longer need the cloned mesh, you should call
|
||||
IMesh::drop(). See IReferenceCounted::drop() for more
|
||||
information. */
|
||||
virtual IMesh* createMeshWithTangents(IMesh* mesh,
|
||||
bool recalculateNormals=false, bool smooth=false,
|
||||
bool angleWeighted=false, bool recalculateTangents=true) const=0;
|
||||
|
||||
//! Creates a copy of the mesh, which will only consist of S3DVertex2TCoord vertices.
|
||||
/** \param mesh Input mesh
|
||||
\return Mesh consisting only of S3DVertex2TCoord vertices. If
|
||||
you no longer need the cloned mesh, you should call
|
||||
IMesh::drop(). See IReferenceCounted::drop() for more
|
||||
information. */
|
||||
virtual IMesh* createMeshWith2TCoords(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
|
||||
/** \param mesh Input mesh
|
||||
\return Mesh consisting only of S3DVertex vertices. If
|
||||
you no longer need the cloned mesh, you should call
|
||||
IMesh::drop(). See IReferenceCounted::drop() for more
|
||||
information. */
|
||||
virtual IMesh* createMeshWith1TCoords(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of a mesh with all vertices unwelded
|
||||
/** \param mesh Input mesh
|
||||
\return Mesh consisting only of unique faces. All vertices
|
||||
which were previously shared are now duplicated. If you no
|
||||
longer need the cloned mesh, you should call IMesh::drop(). See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IMesh* createMeshUniquePrimitives(IMesh* mesh) const = 0;
|
||||
|
||||
//! Creates a copy of a mesh with vertices welded
|
||||
/** \param mesh Input mesh
|
||||
\param tolerance The threshold for vertex comparisons.
|
||||
\return Mesh without redundant vertices. If you no longer need
|
||||
the cloned mesh, you should call IMesh::drop(). See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IMesh* createMeshWelded(IMesh* mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const = 0;
|
||||
|
||||
//! Get amount of polygons in mesh.
|
||||
/** \param mesh Input mesh
|
||||
\return Number of polygons in mesh. */
|
||||
@ -310,43 +89,6 @@ namespace scene
|
||||
virtual IAnimatedMesh * createAnimatedMesh(IMesh* mesh,
|
||||
scene::E_ANIMATED_MESH_TYPE type = scene::EAMT_UNKNOWN) const = 0;
|
||||
|
||||
//! Vertex cache optimization according to the Forsyth paper
|
||||
/** More information can be found at
|
||||
http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
|
||||
|
||||
The function is thread-safe (read: you can optimize several
|
||||
meshes in different threads).
|
||||
|
||||
\param mesh Source mesh for the operation.
|
||||
\return A new mesh optimized for the vertex cache. */
|
||||
virtual IMesh* createForsythOptimizedMesh(const IMesh *mesh) const = 0;
|
||||
|
||||
//! Optimize the mesh with an algorithm tuned for heightmaps.
|
||||
/**
|
||||
This differs from usual simplification methods in two ways:
|
||||
- it's intended to be lossless
|
||||
- it has special care for the borders, which are useful with heightmap tiles
|
||||
|
||||
This function is thread-safe. Remember to weld afterwards - this
|
||||
function only moves vertices, it does not weld.
|
||||
|
||||
\param mesh Mesh to operate on.
|
||||
*/
|
||||
virtual void heightmapOptimizeMesh(IMesh * const mesh, const f32 tolerance = core::ROUNDING_ERROR_f32) const = 0;
|
||||
|
||||
//! Optimize the meshbuffer with an algorithm tuned for heightmaps.
|
||||
/**
|
||||
This differs from usual simplification methods in two ways:
|
||||
- it's intended to be lossless
|
||||
- it has special care for the borders, which are useful with heightmap tiles
|
||||
|
||||
This function is thread-safe. Remember to weld afterward - this
|
||||
function only moves vertices, it does not weld.
|
||||
|
||||
\param mb Meshbuffer to operate on.
|
||||
*/
|
||||
virtual void heightmapOptimizeMesh(IMeshBuffer * const mb, const f32 tolerance = core::ROUNDING_ERROR_f32) const = 0;
|
||||
|
||||
//! Apply a manipulator on the Meshbuffer
|
||||
/** \param func A functor defining the mesh manipulation.
|
||||
\param buffer The Meshbuffer to apply the manipulator to.
|
||||
|
@ -18,20 +18,24 @@ public:
|
||||
//! Get the current operation system version as string.
|
||||
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
||||
|
||||
//! Get the current operation system version as string.
|
||||
/** \deprecated Use getOperatingSystemVersion instead. This method will be removed in Irrlicht 1.9. */
|
||||
_IRR_DEPRECATED_ const wchar_t* getOperationSystemVersion() const
|
||||
{
|
||||
return core::stringw(getOperatingSystemVersion()).c_str();
|
||||
}
|
||||
|
||||
//! Copies text to the clipboard
|
||||
//! \param text: text in utf-8
|
||||
virtual void copyToClipboard(const c8* text) const = 0;
|
||||
|
||||
//! Copies text to the primary selection
|
||||
//! This is a no-op on some platforms.
|
||||
//! \param text: text in utf-8
|
||||
virtual void copyToPrimarySelection(const c8* text) const = 0;
|
||||
|
||||
//! Get text from the clipboard
|
||||
/** \return Returns 0 if no string is in there. */
|
||||
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
||||
virtual const c8* getTextFromClipboard() const = 0;
|
||||
|
||||
//! Get text from the primary selection
|
||||
//! This is a no-op on some platforms.
|
||||
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
||||
virtual const c8* getTextFromPrimarySelection() const = 0;
|
||||
|
||||
//! Get the total and available system RAM
|
||||
/** \param totalBytes: will contain the total system memory in Kilobytes (1024 B)
|
||||
\param availableBytes: will contain the available memory in Kilobytes (1024 B)
|
||||
|
@ -1,480 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
// Written by Michael Zeilfelder
|
||||
|
||||
#ifndef __I_PROFILER_H_INCLUDED__
|
||||
#define __I_PROFILER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "ITimer.h"
|
||||
#include <limits.h> // for INT_MAX (we should have a S32_MAX...)
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
class ITimer;
|
||||
|
||||
//! Used to store the profile data (and also used for profile group data).
|
||||
struct SProfileData
|
||||
{
|
||||
friend class IProfiler;
|
||||
|
||||
SProfileData()
|
||||
{
|
||||
GroupIndex = 0;
|
||||
reset();
|
||||
}
|
||||
|
||||
bool operator<(const SProfileData& pd) const
|
||||
{
|
||||
return Id < pd.Id;
|
||||
}
|
||||
|
||||
bool operator==(const SProfileData& pd) const
|
||||
{
|
||||
return Id == pd.Id;
|
||||
}
|
||||
|
||||
u32 getGroupIndex() const
|
||||
{
|
||||
return GroupIndex;
|
||||
}
|
||||
|
||||
const core::stringw& getName() const
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
//! Each time profiling for this data is stopped it increases the counter by 1.
|
||||
u32 getCallsCounter() const
|
||||
{
|
||||
return CountCalls;
|
||||
}
|
||||
|
||||
//! Longest time a profile call for this id took from start until it was stopped again.
|
||||
u32 getLongestTime() const
|
||||
{
|
||||
return LongestTime;
|
||||
}
|
||||
|
||||
//! Time spend between start/stop
|
||||
u32 getTimeSum() const
|
||||
{
|
||||
return TimeSum;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// just to be used for searching as it does no initialization besides id
|
||||
SProfileData(u32 id) : Id(id) {}
|
||||
|
||||
void reset()
|
||||
{
|
||||
CountCalls = 0;
|
||||
LongestTime = 0;
|
||||
TimeSum = 0;
|
||||
LastTimeStarted = 0;
|
||||
StartStopCounter = 0;
|
||||
}
|
||||
|
||||
s32 Id;
|
||||
u32 GroupIndex;
|
||||
core::stringw Name;
|
||||
|
||||
s32 StartStopCounter; // 0 means stopped > 0 means it runs.
|
||||
u32 CountCalls;
|
||||
u32 LongestTime;
|
||||
u32 TimeSum;
|
||||
|
||||
u32 LastTimeStarted;
|
||||
};
|
||||
|
||||
//! Code-profiler. Please check the example in the Irrlicht examples folder about how to use it.
|
||||
// Implementer notes:
|
||||
// The design is all about allowing to use the central start/stop mechanism with minimal time overhead.
|
||||
// This is why the class works without a virtual functions interface contrary to the usual Irrlicht design.
|
||||
// And also why it works with id's instead of strings in the start/stop functions even if it makes using
|
||||
// the class slightly harder.
|
||||
// The class comes without reference-counting because the profiler instance is never released (TBD).
|
||||
class IProfiler
|
||||
{
|
||||
public:
|
||||
//! Constructor. You could use this to create a new profiler, but usually getProfiler() is used to access the global instance.
|
||||
IProfiler() : Timer(0), NextAutoId(INT_MAX)
|
||||
{}
|
||||
|
||||
virtual ~IProfiler()
|
||||
{}
|
||||
|
||||
//! Add an id with given name and group which can be used for profiling with start/stop
|
||||
/** After calling this once you can start/stop profiling for the given id.
|
||||
\param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
|
||||
have been added automatically by the other add function.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data. */
|
||||
inline void add(s32 id, const core::stringw &name, const core::stringw &groupName);
|
||||
|
||||
//! Add an automatically generated for the given name and group which can be used for profiling with start/stop.
|
||||
/** After calling this once you can start/stop profiling with the returned id.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data.
|
||||
\return Automatic id's start at INT_MAX and count down for each new id. If the name already has an id then that id will be returned. */
|
||||
inline s32 add(const core::stringw &name, const core::stringw &groupName);
|
||||
|
||||
//! Return the number of profile data blocks. There is one for each id.
|
||||
u32 getProfileDataCount() const
|
||||
{
|
||||
return ProfileDatas.size();
|
||||
}
|
||||
|
||||
//! Search for the index of the profile data by name
|
||||
/** \param result Receives the resulting data index when one was found.
|
||||
\param name String with name to search for
|
||||
\return true when found, false when not found */
|
||||
inline bool findDataIndex(u32 & result, const core::stringw &name) const;
|
||||
|
||||
//! Get the profile data
|
||||
/** \param index A value between 0 and getProfileDataCount()-1. Indices can change when new id's are added.*/
|
||||
const SProfileData& getProfileDataByIndex(u32 index) const
|
||||
{
|
||||
return ProfileDatas[index];
|
||||
}
|
||||
|
||||
//! Get the profile data
|
||||
/** \param id Same value as used in ::add
|
||||
\return Profile data for the given id or 0 when it does not exist. */
|
||||
inline const SProfileData* getProfileDataById(u32 id);
|
||||
|
||||
//! Get the number of profile groups. Will be at least 1.
|
||||
/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
|
||||
inline u32 getGroupCount() const
|
||||
{
|
||||
return ProfileGroups.size();
|
||||
}
|
||||
|
||||
//! Get profile data for a group.
|
||||
/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
|
||||
inline const SProfileData& getGroupData(u32 index) const
|
||||
{
|
||||
return ProfileGroups[index];
|
||||
}
|
||||
|
||||
//! Find the group index by the group-name
|
||||
/** \param result Receives the resulting group index when one was found.
|
||||
\param name String with name to search for
|
||||
\return true when found, false when not found */
|
||||
inline bool findGroupIndex(u32 & result, const core::stringw &name) const;
|
||||
|
||||
|
||||
//! Start profile-timing for the given id
|
||||
/** This increases an internal run-counter for the given id. It will profile as long as that counter is > 0.
|
||||
NOTE: you have to add the id first with one of the ::add functions
|
||||
*/
|
||||
inline void start(s32 id);
|
||||
|
||||
//! Stop profile-timing for the given id
|
||||
/** This increases an internal run-counter for the given id. If it reaches 0 the time since start is recorded.
|
||||
You should have the same amount of start and stop calls. If stop is called more often than start
|
||||
then the additional stop calls will be ignored (counter never goes below 0)
|
||||
*/
|
||||
inline void stop(s32 id);
|
||||
|
||||
//! Reset profile data for the given id
|
||||
inline void resetDataById(s32 id);
|
||||
|
||||
//! Reset profile data for the given index
|
||||
inline void resetDataByIndex(u32 index);
|
||||
|
||||
//! Reset profile data for a whole group
|
||||
inline void resetGroup(u32 index);
|
||||
|
||||
//! Reset all profile data
|
||||
/** NOTE: This is not deleting id's or groups, just resetting all timers to 0. */
|
||||
inline void resetAll();
|
||||
|
||||
//! Write all profile-data into a string
|
||||
/** \param result Receives the result string.
|
||||
\param includeOverview When true a group-overview is attached first
|
||||
\param suppressUncalled When true elements which got never called are not printed */
|
||||
virtual void printAll(core::stringw &result, bool includeOverview=false,bool suppressUncalled=true) const = 0;
|
||||
|
||||
//! Write the profile data of one group into a string
|
||||
/** \param result Receives the result string.
|
||||
\param groupIndex_ */
|
||||
virtual void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const = 0;
|
||||
|
||||
protected:
|
||||
|
||||
inline u32 addGroup(const core::stringw &name);
|
||||
|
||||
// I would prefer using os::Timer, but os.h is not in the public interface so far.
|
||||
// Timer must be initialized by the implementation.
|
||||
ITimer * Timer;
|
||||
core::array<SProfileData> ProfileDatas;
|
||||
core::array<SProfileData> ProfileGroups;
|
||||
|
||||
private:
|
||||
s32 NextAutoId; // for giving out id's automatically
|
||||
};
|
||||
|
||||
//! Access the Irrlicht profiler object.
|
||||
/** Profiler is always accessible, except in destruction of global objects.
|
||||
If you want to get internal profiling information about the engine itself
|
||||
you will have to re-compile the engine with _IRR_COMPILE_WITH_PROFILING_ enabled.
|
||||
But you can use the profiler for profiling your own projects without that. */
|
||||
IRRLICHT_API IProfiler& IRRCALLCONV getProfiler();
|
||||
|
||||
//! Class where the objects profile their own life-time.
|
||||
/** This is a comfort wrapper around the IProfiler start/stop mechanism which is easier to use
|
||||
when you want to profile a scope. You only have to create an object and it will profile it's own lifetime
|
||||
for the given id. */
|
||||
class CProfileScope
|
||||
{
|
||||
public:
|
||||
//! Construct with an known id.
|
||||
/** This is the fastest scope constructor, but the id must have been added before.
|
||||
\param id Any id which you did add to the profiler before. */
|
||||
CProfileScope(s32 id)
|
||||
: Id(id), Profiler(getProfiler())
|
||||
{
|
||||
Profiler.start(Id);
|
||||
}
|
||||
|
||||
//! Object will create the given name, groupName combination for the id if it doesn't exist already
|
||||
/** \param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
|
||||
have been created already by the automatic add function of ::IProfiler.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data. */
|
||||
CProfileScope(s32 id, const core::stringw &name, const core::stringw &groupName)
|
||||
: Id(id), Profiler(getProfiler())
|
||||
{
|
||||
Profiler.add(Id, name, groupName);
|
||||
Profiler.start(Id);
|
||||
}
|
||||
|
||||
//! Object will create an id for the given name, groupName combination if they don't exist already
|
||||
/** Slowest scope constructor, but usually still fine unless speed is very critical.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data. */
|
||||
CProfileScope(const core::stringw &name, const core::stringw &groupName)
|
||||
: Profiler(getProfiler())
|
||||
{
|
||||
Id = Profiler.add(name, groupName);
|
||||
Profiler.start(Id);
|
||||
}
|
||||
|
||||
~CProfileScope()
|
||||
{
|
||||
Profiler.stop(Id);
|
||||
}
|
||||
|
||||
protected:
|
||||
s32 Id;
|
||||
IProfiler& Profiler;
|
||||
};
|
||||
|
||||
|
||||
// IMPLEMENTATION for in-line stuff
|
||||
|
||||
void IProfiler::start(s32 id)
|
||||
{
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 && Timer )
|
||||
{
|
||||
++ProfileDatas[idx].StartStopCounter;
|
||||
if (ProfileDatas[idx].StartStopCounter == 1 )
|
||||
ProfileDatas[idx].LastTimeStarted = Timer->getRealTime();
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::stop(s32 id)
|
||||
{
|
||||
if ( Timer )
|
||||
{
|
||||
u32 timeNow = Timer->getRealTime();
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
SProfileData &data = ProfileDatas[idx];
|
||||
--ProfileDatas[idx].StartStopCounter;
|
||||
if ( data.LastTimeStarted != 0 && ProfileDatas[idx].StartStopCounter == 0)
|
||||
{
|
||||
// update data for this id
|
||||
++data.CountCalls;
|
||||
u32 diffTime = timeNow - data.LastTimeStarted;
|
||||
data.TimeSum += diffTime;
|
||||
if ( diffTime > data.LongestTime )
|
||||
data.LongestTime = diffTime;
|
||||
data.LastTimeStarted = 0;
|
||||
|
||||
// update data of it's group
|
||||
SProfileData & group = ProfileGroups[data.GroupIndex];
|
||||
++group.CountCalls;
|
||||
group.TimeSum += diffTime;
|
||||
if ( diffTime > group.LongestTime )
|
||||
group.LongestTime = diffTime;
|
||||
group.LastTimeStarted = 0;
|
||||
}
|
||||
else if ( ProfileDatas[idx].StartStopCounter < 0 )
|
||||
{
|
||||
// ignore additional stop calls
|
||||
ProfileDatas[idx].StartStopCounter = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 IProfiler::add(const core::stringw &name, const core::stringw &groupName)
|
||||
{
|
||||
u32 index;
|
||||
if ( findDataIndex(index, name) )
|
||||
{
|
||||
add( ProfileDatas[index].Id, name, groupName );
|
||||
return ProfileDatas[index].Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 id = NextAutoId;
|
||||
--NextAutoId;
|
||||
add( id, name, groupName );
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::add(s32 id, const core::stringw &name, const core::stringw &groupName)
|
||||
{
|
||||
u32 groupIdx;
|
||||
if ( !findGroupIndex(groupIdx, groupName) )
|
||||
{
|
||||
groupIdx = addGroup(groupName);
|
||||
}
|
||||
|
||||
SProfileData data(id);
|
||||
s32 idx = ProfileDatas.binary_search(data);
|
||||
if ( idx < 0 )
|
||||
{
|
||||
data.reset();
|
||||
data.GroupIndex = groupIdx;
|
||||
data.Name = name;
|
||||
|
||||
ProfileDatas.push_back(data);
|
||||
ProfileDatas.sort();
|
||||
}
|
||||
else
|
||||
{
|
||||
// only reset on group changes, otherwise we want to keep the data or coding CProfileScope would become tricky.
|
||||
if ( groupIdx != ProfileDatas[idx].GroupIndex )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
ProfileDatas[idx].GroupIndex = groupIdx;
|
||||
}
|
||||
ProfileDatas[idx].Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
u32 IProfiler::addGroup(const core::stringw &name)
|
||||
{
|
||||
SProfileData group;
|
||||
group.Id = -1; // Id for groups doesn't matter so far
|
||||
group.Name = name;
|
||||
ProfileGroups.push_back(group);
|
||||
return ProfileGroups.size()-1;
|
||||
}
|
||||
|
||||
bool IProfiler::findDataIndex(u32 & result, const core::stringw &name) const
|
||||
{
|
||||
for ( u32 i=0; i < ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].Name == name )
|
||||
{
|
||||
result = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const SProfileData* IProfiler::getProfileDataById(u32 id)
|
||||
{
|
||||
SProfileData data(id);
|
||||
s32 idx = ProfileDatas.binary_search(data);
|
||||
if ( idx >= 0 )
|
||||
return &ProfileDatas[idx];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool IProfiler::findGroupIndex(u32 & result, const core::stringw &name) const
|
||||
{
|
||||
for ( u32 i=0; i < ProfileGroups.size(); ++i )
|
||||
{
|
||||
if ( ProfileGroups[i].Name == name )
|
||||
{
|
||||
result = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IProfiler::resetDataById(s32 id)
|
||||
{
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::resetDataByIndex(u32 index)
|
||||
{
|
||||
SProfileData &data = ProfileDatas[index];
|
||||
|
||||
SProfileData & group = ProfileGroups[data.GroupIndex];
|
||||
group.CountCalls -= data.CountCalls;
|
||||
group.TimeSum -= data.TimeSum;
|
||||
|
||||
data.reset();
|
||||
}
|
||||
|
||||
//! Reset profile data for a whole group
|
||||
void IProfiler::resetGroup(u32 index)
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].GroupIndex == index )
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
if ( index < ProfileGroups.size() )
|
||||
ProfileGroups[index].reset();
|
||||
}
|
||||
|
||||
void IProfiler::resetAll()
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
|
||||
for ( u32 i=0; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
ProfileGroups[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
//! For internal engine use:
|
||||
//! Code inside IRR_PROFILE is only executed when _IRR_COMPILE_WITH_PROFILING_ is set
|
||||
//! This allows disabling all profiler code completely by changing that define.
|
||||
//! It's generally useful to wrap profiler-calls in application code with a similar macro.
|
||||
#ifdef _IRR_COMPILE_WITH_PROFILING_
|
||||
#define IRR_PROFILE(X) X
|
||||
#else
|
||||
#define IRR_PROFILE(X)
|
||||
#endif // IRR_PROFILE
|
||||
|
||||
} // namespace irr
|
||||
|
||||
#endif // __I_PROFILER_H_INCLUDED__
|
@ -1,30 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_RANDOMIZER_H_INCLUDED__
|
||||
#define __I_RANDOMIZER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
//! Interface for generating random numbers
|
||||
class IRandomizer : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! resets the randomizer
|
||||
/** \param value Initialization value (seed) */
|
||||
virtual void reset(s32 value=0x0f0f0f0f) =0;
|
||||
|
||||
//! generates a pseudo random number in the range 0..randMax()
|
||||
virtual s32 rand() const =0;
|
||||
|
||||
//! get maxmimum number generated by rand()
|
||||
virtual s32 randMax() const =0;
|
||||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
@ -7,10 +7,6 @@
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
#include "leakHunter.h"
|
||||
#endif
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
@ -50,17 +46,11 @@ namespace irr
|
||||
IReferenceCounted()
|
||||
: DebugName(0), ReferenceCounter(1)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
LeakHunter::addObject(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Destructor.
|
||||
virtual ~IReferenceCounted()
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
LeakHunter::removeObject(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Grabs the object. Increments the reference counter by one.
|
||||
|
@ -318,20 +318,10 @@ namespace scene
|
||||
* \endcode
|
||||
* If you would like to implement and add your own file format loader to Irrlicht,
|
||||
* see addExternalMeshLoader().
|
||||
* \param filename: Filename of the mesh to load.
|
||||
* \param alternativeCacheName: In case you want to have the mesh under another name in the cache (to create real copies)
|
||||
* \param file File handle of the mesh to load.
|
||||
* \return Null if failed, otherwise pointer to the mesh.
|
||||
* This pointer should not be dropped. See IReferenceCounted::drop() for more information.
|
||||
**/
|
||||
virtual IAnimatedMesh* getMesh(const io::path& filename, const io::path& alternativeCacheName=io::path("")) = 0;
|
||||
|
||||
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
|
||||
/** Works just as getMesh(const char* filename). If you want to
|
||||
remove a loaded mesh from the cache again, use removeMesh().
|
||||
\param file File handle of the mesh to load.
|
||||
\return NULL if failed and pointer to the mesh if successful.
|
||||
This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IAnimatedMesh* getMesh(io::IReadFile* file) = 0;
|
||||
|
||||
//! Get interface to the mesh cache which is shared between all existing scene managers.
|
||||
@ -345,16 +335,6 @@ namespace scene
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual video::IVideoDriver* getVideoDriver() = 0;
|
||||
|
||||
//! Get the active GUIEnvironment
|
||||
/** \return Pointer to the GUIEnvironment
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
|
||||
|
||||
//! Get the active FileSystem
|
||||
/** \return Pointer to the FileSystem
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual io::IFileSystem* getFileSystem() = 0;
|
||||
|
||||
//! Adds a scene node for rendering an animated mesh model.
|
||||
/** \param mesh: Pointer to the loaded animated mesh to be displayed.
|
||||
\param parent: Parent of the scene node. Can be NULL if no parent.
|
||||
@ -602,32 +582,6 @@ namespace scene
|
||||
pass currently is active they can render the correct part of their geometry. */
|
||||
virtual E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const = 0;
|
||||
|
||||
//! Get the default scene node factory which can create all built in scene nodes
|
||||
/** \return Pointer to the default scene node factory
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneNodeFactory* getDefaultSceneNodeFactory() = 0;
|
||||
|
||||
//! Adds a scene node factory to the scene manager.
|
||||
/** Use this to extend the scene manager with new scene node types which it should be
|
||||
able to create automatically, for example when loading data from xml files. */
|
||||
virtual void registerSceneNodeFactory(ISceneNodeFactory* factoryToAdd) = 0;
|
||||
|
||||
//! Get amount of registered scene node factories.
|
||||
virtual u32 getRegisteredSceneNodeFactoryCount() const = 0;
|
||||
|
||||
//! Get a scene node factory by index
|
||||
/** \return Pointer to the requested scene node factory, or 0 if it does not exist.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneNodeFactory* getSceneNodeFactory(u32 index) = 0;
|
||||
|
||||
//! Get typename from a scene node type or null if not found
|
||||
virtual const c8* getSceneNodeTypeName(ESCENE_NODE_TYPE type) = 0;
|
||||
|
||||
//! Adds a scene node to the scene by name
|
||||
/** \return Pointer to the scene node added by a factory
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneNode* addSceneNode(const char* sceneNodeTypeName, ISceneNode* parent=0) = 0;
|
||||
|
||||
//! Creates a new scene manager.
|
||||
/** This can be used to easily draw and/or store two
|
||||
independent scenes at the same time. The mesh cache will be
|
||||
|
@ -13,8 +13,8 @@
|
||||
#include "irrString.h"
|
||||
#include "aabbox3d.h"
|
||||
#include "matrix4.h"
|
||||
#include "irrList.h"
|
||||
#include "IAttributes.h"
|
||||
#include <list>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -24,7 +24,7 @@ namespace scene
|
||||
class ISceneManager;
|
||||
|
||||
//! Typedef for list of scene nodes
|
||||
typedef core::list<ISceneNode*> ISceneNodeList;
|
||||
typedef std::list<ISceneNode*> ISceneNodeList;
|
||||
|
||||
//! Scene node interface.
|
||||
/** A scene node is a node in the hierarchical scene graph. Every scene
|
||||
@ -81,7 +81,7 @@ namespace scene
|
||||
{
|
||||
if (IsVisible)
|
||||
{
|
||||
ISceneNodeList::Iterator it = Children.begin();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->OnRegisterSceneNode();
|
||||
}
|
||||
@ -103,7 +103,7 @@ namespace scene
|
||||
|
||||
// perform the post render process on all children
|
||||
|
||||
ISceneNodeList::Iterator it = Children.begin();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->OnAnimate(timeMs);
|
||||
}
|
||||
@ -289,7 +289,7 @@ namespace scene
|
||||
e.g. because it couldn't be found in the children list. */
|
||||
virtual bool removeChild(ISceneNode* child)
|
||||
{
|
||||
ISceneNodeList::Iterator it = Children.begin();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
if ((*it) == child)
|
||||
{
|
||||
@ -309,7 +309,7 @@ namespace scene
|
||||
*/
|
||||
virtual void removeAll()
|
||||
{
|
||||
ISceneNodeList::Iterator it = Children.begin();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
@ -352,38 +352,14 @@ namespace scene
|
||||
}
|
||||
|
||||
|
||||
//! Sets all material flags at once to a new value.
|
||||
/** Useful, for example, if you want the whole mesh to be
|
||||
affected by light.
|
||||
\param flag Which flag of all materials to be set.
|
||||
\param newvalue New value of that flag. */
|
||||
void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)
|
||||
{
|
||||
for (u32 i=0; i<getMaterialCount(); ++i)
|
||||
getMaterial(i).setFlag(flag, newvalue);
|
||||
//! Execute a function on all materials of this scene node.
|
||||
/** Useful for setting material properties, e.g. if you want the whole
|
||||
mesh to be affected by light. */
|
||||
template <typename F>
|
||||
void forEachMaterial(F &&fn) {
|
||||
for (u32 i = 0; i < getMaterialCount(); i++) {
|
||||
fn(getMaterial(i));
|
||||
}
|
||||
|
||||
|
||||
//! Sets the texture of the specified layer in all materials of this scene node to the new texture.
|
||||
/** \param textureLayer Layer of texture to be set. Must be a
|
||||
value smaller than MATERIAL_MAX_TEXTURES.
|
||||
\param texture New texture to be used. */
|
||||
void setMaterialTexture(u32 textureLayer, video::ITexture* texture)
|
||||
{
|
||||
if (textureLayer >= video::MATERIAL_MAX_TEXTURES)
|
||||
return;
|
||||
|
||||
for (u32 i=0; i<getMaterialCount(); ++i)
|
||||
getMaterial(i).setTexture(textureLayer, texture);
|
||||
}
|
||||
|
||||
|
||||
//! Sets the material type of all materials in this scene node to a new material type.
|
||||
/** \param newType New type of material to be set. */
|
||||
void setMaterialType(video::E_MATERIAL_TYPE newType)
|
||||
{
|
||||
for (u32 i=0; i<getMaterialCount(); ++i)
|
||||
getMaterial(i).MaterialType = newType;
|
||||
}
|
||||
|
||||
|
||||
@ -519,7 +495,7 @@ namespace scene
|
||||
|
||||
//! Returns a const reference to the list of all children.
|
||||
/** \return The list of all children of this node. */
|
||||
const core::list<ISceneNode*>& getChildren() const
|
||||
const std::list<ISceneNode*>& getChildren() const
|
||||
{
|
||||
return Children;
|
||||
}
|
||||
@ -611,7 +587,7 @@ namespace scene
|
||||
|
||||
// clone children
|
||||
|
||||
ISceneNodeList::Iterator it = toCopyFrom->Children.begin();
|
||||
ISceneNodeList::iterator it = toCopyFrom->Children.begin();
|
||||
for (; it != toCopyFrom->Children.end(); ++it)
|
||||
(*it)->clone(this, newManager);
|
||||
}
|
||||
@ -622,7 +598,7 @@ namespace scene
|
||||
{
|
||||
SceneManager = newManager;
|
||||
|
||||
ISceneNodeList::Iterator it = Children.begin();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->setSceneManager(newManager);
|
||||
}
|
||||
@ -646,7 +622,7 @@ namespace scene
|
||||
ISceneNode* Parent;
|
||||
|
||||
//! List of all children of this node
|
||||
core::list<ISceneNode*> Children;
|
||||
std::list<ISceneNode*> Children;
|
||||
|
||||
//! Pointer to the scene manager
|
||||
ISceneManager* SceneManager;
|
||||
|
@ -1,68 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_NODE_FACTORY_H_INCLUDED__
|
||||
#define __I_SCENE_NODE_FACTORY_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace scene
|
||||
{
|
||||
class ISceneNode;
|
||||
|
||||
//! Interface for dynamic creation of scene nodes
|
||||
/** To be able to add custom scene nodes to Irrlicht and to make it possible for the
|
||||
scene manager to save and load those external scene nodes, simply implement this
|
||||
interface and register it in you scene manager via ISceneManager::registerSceneNodeFactory.
|
||||
Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to
|
||||
increase the reference counter of the scene node manager. This is not necessary because the
|
||||
scene node manager will grab() the factory anyway, and otherwise cyclic references will
|
||||
be created and the scene manager and all its nodes won't get deallocated.
|
||||
*/
|
||||
class ISceneNodeFactory : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! adds a scene node to the scene graph based on its type id
|
||||
/** \param type: Type of the scene node to add.
|
||||
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
|
||||
\return Returns pointer to the new scene node or null if not successful.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0) = 0;
|
||||
|
||||
//! adds a scene node to the scene graph based on its type name
|
||||
/** \param typeName: Type name of the scene node to add.
|
||||
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
|
||||
\return Returns pointer to the new scene node or null if not successful.
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0) = 0;
|
||||
|
||||
//! returns amount of scene node types this factory is able to create
|
||||
virtual u32 getCreatableSceneNodeTypeCount() const = 0;
|
||||
|
||||
//! returns type of a creatable scene node type
|
||||
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
|
||||
getCreatableSceneNodeTypeCount() */
|
||||
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const = 0;
|
||||
|
||||
//! returns type name of a creatable scene node type by index
|
||||
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
|
||||
getCreatableSceneNodeTypeCount() */
|
||||
virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const = 0;
|
||||
|
||||
//! returns type name of a creatable scene node type
|
||||
/** \param type: Type of scene node.
|
||||
\return: Returns name of scene node type if this factory can create the type, otherwise 0. */
|
||||
virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -100,7 +100,7 @@ namespace scene
|
||||
private:
|
||||
//! Internal members used by CSkinnedMesh
|
||||
friend class CSkinnedMesh;
|
||||
bool *Moved;
|
||||
char *Moved;
|
||||
core::vector3df StaticPos;
|
||||
core::vector3df StaticNormal;
|
||||
};
|
||||
|
@ -97,14 +97,6 @@ enum E_TEXTURE_CREATION_FLAG
|
||||
*/
|
||||
ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
|
||||
|
||||
//! Enable support for vertex shader texture sampling on some drivers
|
||||
/** Default is false.
|
||||
This adds a small costs to all texture switches.
|
||||
Currently only affects D3D9.
|
||||
On OpenGL vertex shaders use the same texture unit as pixel shaders, so support there only depends on GL version and not on this flag
|
||||
*/
|
||||
ETCF_SUPPORT_VERTEXT_TEXTURE = 0x00000200,
|
||||
|
||||
/** This flag is never used, it only forces the compiler to compile
|
||||
these enumeration values to 32 bit. */
|
||||
ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
|
||||
|
@ -21,41 +21,6 @@ public:
|
||||
*/
|
||||
virtual u32 getRealTime() const = 0;
|
||||
|
||||
enum EWeekday
|
||||
{
|
||||
EWD_SUNDAY=0,
|
||||
EWD_MONDAY,
|
||||
EWD_TUESDAY,
|
||||
EWD_WEDNESDAY,
|
||||
EWD_THURSDAY,
|
||||
EWD_FRIDAY,
|
||||
EWD_SATURDAY
|
||||
};
|
||||
|
||||
struct RealTimeDate
|
||||
{
|
||||
// Hour of the day, from 0 to 23
|
||||
u32 Hour;
|
||||
// Minute of the hour, from 0 to 59
|
||||
u32 Minute;
|
||||
// Second of the minute, due to extra seconds from 0 to 61
|
||||
u32 Second;
|
||||
// Year of the Gregorian calender
|
||||
s32 Year;
|
||||
// Month of the year, from 1 to 12
|
||||
u32 Month;
|
||||
// Day of the month, from 1 to 31
|
||||
u32 Day;
|
||||
// Weekday for the current day
|
||||
EWeekday Weekday;
|
||||
// Day of the year, from 1 to 366
|
||||
u32 Yearday;
|
||||
// Whether daylight saving is on
|
||||
bool IsDST;
|
||||
};
|
||||
|
||||
virtual RealTimeDate getRealTimeAndDate() const = 0;
|
||||
|
||||
//! Returns current virtual time in milliseconds.
|
||||
/** This value starts with 0 and can be manipulated using setTime(),
|
||||
stopTimer(), startTimer(), etc. This value depends on the set speed of
|
||||
|
@ -41,7 +41,6 @@ namespace video
|
||||
struct S3DVertex;
|
||||
struct S3DVertex2TCoords;
|
||||
struct S3DVertexTangents;
|
||||
struct SLight;
|
||||
class IImageLoader;
|
||||
class IImageWriter;
|
||||
class IMaterialRenderer;
|
||||
@ -57,32 +56,11 @@ namespace video
|
||||
ETS_WORLD,
|
||||
//! Projection transformation
|
||||
ETS_PROJECTION,
|
||||
//! Texture transformation
|
||||
//! Texture 0 transformation
|
||||
//! Use E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + texture_number) to access other texture transformations
|
||||
ETS_TEXTURE_0,
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_1,
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_2,
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_3,
|
||||
#if _IRR_MATERIAL_MAX_TEXTURES_>4
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_4,
|
||||
#if _IRR_MATERIAL_MAX_TEXTURES_>5
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_5,
|
||||
#if _IRR_MATERIAL_MAX_TEXTURES_>6
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_6,
|
||||
#if _IRR_MATERIAL_MAX_TEXTURES_>7
|
||||
//! Texture transformation
|
||||
ETS_TEXTURE_7,
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
//! Only used internally
|
||||
ETS_COUNT = ETS_TEXTURE_0 + _IRR_MATERIAL_MAX_TEXTURES_
|
||||
ETS_COUNT = ETS_TEXTURE_0 + MATERIAL_MAX_TEXTURES
|
||||
};
|
||||
|
||||
//! Special render targets, which usually map to dedicated hardware
|
||||
@ -287,24 +265,10 @@ namespace video
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual ITexture* getTexture(io::IReadFile* file) =0;
|
||||
|
||||
//! Returns a texture by index
|
||||
/** \param index: Index of the texture, must be smaller than
|
||||
getTextureCount() Please note that this index might change when
|
||||
adding or removing textures
|
||||
\return Pointer to the texture, or 0 if the texture was not
|
||||
set or index is out of bounds. This pointer should not be
|
||||
dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual ITexture* getTextureByIndex(u32 index) =0;
|
||||
|
||||
//! Returns amount of textures currently loaded
|
||||
/** \return Amount of textures currently loaded */
|
||||
virtual u32 getTextureCount() const = 0;
|
||||
|
||||
//! Renames a texture
|
||||
/** \param texture Pointer to the texture to rename.
|
||||
\param newName New name for the texture. This should be a unique name. */
|
||||
virtual void renameTexture(ITexture* texture, const io::path& newName) = 0;
|
||||
|
||||
//! Creates an empty texture of specified size.
|
||||
/** \param size: Size of the texture.
|
||||
\param name A name for the texture. Later calls to
|
||||
@ -319,24 +283,6 @@ namespace video
|
||||
virtual ITexture* addTexture(const core::dimension2d<u32>& size,
|
||||
const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0;
|
||||
|
||||
//! Creates a texture from an IImage.
|
||||
/** \param name A name for the texture. Later calls of
|
||||
getTexture() with this name will return this texture.
|
||||
The name can _not_ be empty.
|
||||
\param image Image the texture is created from.
|
||||
\param mipmapData Optional pointer to a mipmaps data.
|
||||
If this parameter is not given, the mipmaps are derived from image.
|
||||
\return Pointer to the newly created texture. This pointer
|
||||
should not be dropped. See IReferenceCounted::drop() for more
|
||||
information. */
|
||||
_IRR_DEPRECATED_ ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData)
|
||||
{
|
||||
if (image)
|
||||
image->setMipMapsData(mipmapData, false, true);
|
||||
|
||||
return addTexture(name, image);
|
||||
}
|
||||
|
||||
//! Creates a texture from an IImage.
|
||||
/** \param name A name for the texture. Later calls of
|
||||
getTexture() with this name will return this texture.
|
||||
@ -388,8 +334,7 @@ namespace video
|
||||
const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
|
||||
|
||||
//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
|
||||
/** NOTE: Only supported on D3D9 so far.
|
||||
\param sideLen Length of one cubemap side.
|
||||
/** \param sideLen Length of one cubemap side.
|
||||
\param name A name for the texture. Later calls of getTexture() with this name will return this texture.
|
||||
The name can _not_ be empty.
|
||||
\param format The color format of the render target. Floating point formats are supported.
|
||||
@ -481,15 +426,9 @@ namespace video
|
||||
color values may not be exactly the same in the engine and for
|
||||
example in picture edit programs. To avoid this problem, you
|
||||
could use the makeColorKeyTexture method, which takes the
|
||||
position of a pixel instead a color value.
|
||||
\param zeroTexels (deprecated) If set to true, then any texels that match
|
||||
the color key will have their color, as well as their alpha, set to zero
|
||||
(i.e. black). This behavior matches the legacy (buggy) behavior prior
|
||||
to release 1.5 and is provided for backwards compatibility only.
|
||||
This parameter may be removed by Irrlicht 1.9. */
|
||||
position of a pixel instead a color value. */
|
||||
virtual void makeColorKeyTexture(video::ITexture* texture,
|
||||
video::SColor color,
|
||||
bool zeroTexels = false) const =0;
|
||||
video::SColor color) const =0;
|
||||
|
||||
//! Sets a boolean alpha channel on the texture based on the color at a position.
|
||||
/** This makes the texture fully transparent at the texels where
|
||||
@ -498,15 +437,9 @@ namespace video
|
||||
\param texture Texture whose alpha channel is modified.
|
||||
\param colorKeyPixelPos Position of a pixel with the color key
|
||||
color. Every texel with this color will become fully transparent as
|
||||
described above.
|
||||
\param zeroTexels (deprecated) If set to true, then any texels that match
|
||||
the color key will have their color, as well as their alpha, set to zero
|
||||
(i.e. black). This behavior matches the legacy (buggy) behavior prior
|
||||
to release 1.5 and is provided for backwards compatibility only.
|
||||
This parameter may be removed by Irrlicht 1.9. */
|
||||
described above. */
|
||||
virtual void makeColorKeyTexture(video::ITexture* texture,
|
||||
core::position2d<s32> colorKeyPixelPos,
|
||||
bool zeroTexels = false) const =0;
|
||||
core::position2d<s32> colorKeyPixelPos) const =0;
|
||||
|
||||
//! Set a render target.
|
||||
/** This will only work if the driver supports the
|
||||
@ -739,23 +672,6 @@ namespace video
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, SColor color = SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a 3d triangle.
|
||||
/** This method calls drawVertexPrimitiveList for some triangles.
|
||||
This method works with all drivers because it simply calls
|
||||
drawVertexPrimitiveList, but it is hence not very fast.
|
||||
Note that the triangle is drawn using the current
|
||||
transformation matrix and material. So if you need to draw it
|
||||
independently of the current transformation, use
|
||||
\code
|
||||
driver->setMaterial(someMaterial);
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
\endcode
|
||||
for some properly set up material before drawing the triangle.
|
||||
\param triangle The triangle to draw.
|
||||
\param color Color of the line. */
|
||||
virtual void draw3DTriangle(const core::triangle3df& triangle,
|
||||
SColor color = SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a 3d axis aligned box.
|
||||
/** This method simply calls draw3DLine for the edges of the
|
||||
box. Note that the box is drawn using the current transformation
|
||||
@ -786,7 +702,7 @@ namespace video
|
||||
\param texture Texture to be drawn.
|
||||
\param destPos Upper left 2d destination position where the
|
||||
image will be drawn.
|
||||
\param sourceRect Source rectangle in the image.
|
||||
\param sourceRect Source rectangle in the texture (based on it's OriginalSize)
|
||||
\param clipRect Pointer to rectangle on the screen where the
|
||||
image is clipped to.
|
||||
If this pointer is NULL the image is not clipped.
|
||||
@ -800,35 +716,6 @@ namespace video
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0,
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) =0;
|
||||
|
||||
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
||||
/** The images are drawn beginning at pos and concatenated in
|
||||
one line. All drawings are clipped against clipRect (if != 0).
|
||||
The subtextures are defined by the array of sourceRects and are
|
||||
chosen by the indices given.
|
||||
\param texture Texture to be drawn.
|
||||
\param pos Upper left 2d destination position where the image
|
||||
will be drawn.
|
||||
\param sourceRects Source rectangles of the image.
|
||||
\param indices List of indices which choose the actual
|
||||
rectangle used each time.
|
||||
\param kerningWidth Offset to Position on X
|
||||
\param clipRect Pointer to rectangle on the screen where the
|
||||
image is clipped to.
|
||||
If this pointer is 0 then the image is not clipped.
|
||||
\param color Color with which the image is drawn.
|
||||
Note that the alpha component is used. If alpha is other than
|
||||
255, the image will be transparent.
|
||||
\param useAlphaChannelOfTexture: If true, the alpha channel of
|
||||
the texture is used to draw the image. */
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices,
|
||||
s32 kerningWidth=0,
|
||||
const core::rect<s32>* clipRect=0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false) =0;
|
||||
|
||||
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
||||
/** All drawings are clipped against clipRect (if != 0).
|
||||
The subtextures are defined by the array of sourceRects and are
|
||||
@ -836,7 +723,7 @@ namespace video
|
||||
\param texture Texture to be drawn.
|
||||
\param positions Array of upper left 2d destinations where the
|
||||
images will be drawn.
|
||||
\param sourceRects Source rectangles of the image.
|
||||
\param sourceRects Source rectangles of the texture (based on it's OriginalSize)
|
||||
\param clipRect Pointer to rectangle on the screen where the
|
||||
images are clipped to.
|
||||
If this pointer is 0 then the image is not clipped.
|
||||
@ -856,7 +743,7 @@ namespace video
|
||||
/** Suggested and first implemented by zola.
|
||||
\param texture The texture to draw from
|
||||
\param destRect The rectangle to draw into
|
||||
\param sourceRect The rectangle denoting a part of the texture
|
||||
\param sourceRect The rectangle denoting a part of the texture (based on it's OriginalSize)
|
||||
\param clipRect Clips the destination rectangle (may be 0)
|
||||
\param colors Array of 4 colors denoting the color values of
|
||||
the corners of the destRect
|
||||
@ -899,13 +786,6 @@ namespace video
|
||||
SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip =0) =0;
|
||||
|
||||
//! Draws the outline of a 2D rectangle.
|
||||
/** \param pos Position of the rectangle.
|
||||
\param color Color of the rectangle to draw. The alpha component
|
||||
specifies how transparent the rectangle outline will be. */
|
||||
virtual void draw2DRectangleOutline(const core::recti& pos,
|
||||
SColor color=SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a 2d line.
|
||||
/** In theory both start and end will be included in coloring.
|
||||
BUG: Currently d3d ignores the last pixel
|
||||
@ -919,72 +799,6 @@ namespace video
|
||||
const core::position2d<s32>& end,
|
||||
SColor color=SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a pixel.
|
||||
/** \param x The x-position of the pixel.
|
||||
\param y The y-position of the pixel.
|
||||
\param color Color of the pixel to draw. */
|
||||
virtual void drawPixel(u32 x, u32 y, const SColor& color) =0;
|
||||
|
||||
//! Draws a non filled concyclic regular 2d polygon.
|
||||
/** This method can be used to draw circles, but also
|
||||
triangles, tetragons, pentagons, hexagons, heptagons, octagons,
|
||||
enneagons, decagons, hendecagons, dodecagon, triskaidecagons,
|
||||
etc. I think you'll got it now. And all this by simply
|
||||
specifying the vertex count. Welcome to the wonders of
|
||||
geometry.
|
||||
\param center Position of center of circle (pixels).
|
||||
\param radius Radius of circle in pixels.
|
||||
\param color Color of the circle.
|
||||
\param vertexCount Amount of vertices of the polygon. Specify 2
|
||||
to draw a line, 3 to draw a triangle, 4 for tetragons and a lot
|
||||
(>10) for nearly a circle. */
|
||||
virtual void draw2DPolygon(core::position2d<s32> center,
|
||||
f32 radius,
|
||||
video::SColor color=SColor(100,255,255,255),
|
||||
s32 vertexCount=10) =0;
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
/** To draw a stencil shadow, do this: First, draw all geometry.
|
||||
Then use this method, to draw the shadow volume. Then, use
|
||||
IVideoDriver::drawStencilShadow() to visualize the shadow.
|
||||
Please note that the code for the opengl version of the method
|
||||
is based on free code sent in by Philipp Dortmann, lots of
|
||||
thanks go to him!
|
||||
\param triangles Array of 3d vectors, specifying the shadow
|
||||
volume.
|
||||
\param zfail If set to true, zfail method is used, otherwise
|
||||
zpass.
|
||||
\param debugDataVisible The debug data that is enabled for this
|
||||
shadow node
|
||||
*/
|
||||
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
|
||||
|
||||
//! Fills the stencil shadow with color.
|
||||
/** After the shadow volume has been drawn into the stencil
|
||||
buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
||||
to draw the color of the shadow.
|
||||
Please note that the code for the opengl version of the method
|
||||
is based on free code sent in by Philipp Dortmann, lots of
|
||||
thanks go to him!
|
||||
\param clearStencilBuffer Set this to false, if you want to
|
||||
draw every shadow with the same color, and only want to call
|
||||
drawStencilShadow() once after all shadow volumes have been
|
||||
drawn. Set this to true, if you want to paint every shadow with
|
||||
its own color.
|
||||
\param leftUpEdge Color of the shadow in the upper left corner
|
||||
of screen.
|
||||
\param rightUpEdge Color of the shadow in the upper right
|
||||
corner of screen.
|
||||
\param leftDownEdge Color of the shadow in the lower left
|
||||
corner of screen.
|
||||
\param rightDownEdge Color of the shadow in the lower right
|
||||
corner of screen. */
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(255,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(255,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(255,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(255,0,0,0)) =0;
|
||||
|
||||
//! Draws a mesh buffer
|
||||
/** \param mb Buffer to draw */
|
||||
virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) =0;
|
||||
@ -1053,33 +867,6 @@ namespace video
|
||||
\return Amount of primitives drawn in the last frame. */
|
||||
virtual u32 getPrimitiveCountDrawn( u32 mode =0 ) const =0;
|
||||
|
||||
//! Deletes all dynamic lights which were previously added with addDynamicLight().
|
||||
virtual void deleteAllDynamicLights() =0;
|
||||
|
||||
//! adds a dynamic light, returning an index to the light
|
||||
//! \param light: the light data to use to create the light
|
||||
//! \return An index to the light, or -1 if an error occurs
|
||||
virtual s32 addDynamicLight(const SLight& light) =0;
|
||||
|
||||
//! Returns the maximal amount of dynamic lights the device can handle
|
||||
/** \return Maximal amount of dynamic lights. */
|
||||
virtual u32 getMaximalDynamicLightAmount() const =0;
|
||||
|
||||
//! Returns amount of dynamic lights currently set
|
||||
/** \return Amount of dynamic lights currently set */
|
||||
virtual u32 getDynamicLightCount() const =0;
|
||||
|
||||
//! Returns light data which was previously set by IVideoDriver::addDynamicLight().
|
||||
/** \param idx Zero based index of the light. Must be 0 or
|
||||
greater and smaller than IVideoDriver::getDynamicLightCount.
|
||||
\return Light data. */
|
||||
virtual const SLight& getDynamicLight(u32 idx) const =0;
|
||||
|
||||
//! Turns a dynamic light on or off
|
||||
//! \param lightIndex: the index returned by addDynamicLight
|
||||
//! \param turnOn: true to turn the light on, false to turn it off
|
||||
virtual void turnLightOn(s32 lightIndex, bool turnOn) =0;
|
||||
|
||||
//! Gets name of this video driver.
|
||||
/** \return Returns the name of the video driver, e.g. in case
|
||||
of the Direct3D8 driver, it would return "Direct3D 8.1". */
|
||||
@ -1127,28 +914,6 @@ namespace video
|
||||
\return The current texture creation flag enabled mode. */
|
||||
virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0;
|
||||
|
||||
//! Creates a software images from a file.
|
||||
/** No hardware texture will be created for those images. This
|
||||
method is useful for example if you want to read a heightmap
|
||||
for a terrain renderer.
|
||||
\param filename Name of the file from which the images are created.
|
||||
\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
|
||||
\return The array of created images.
|
||||
If you no longer need those images, you should call IImage::drop() on each of them.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) = 0;
|
||||
|
||||
//! Creates a software images from a file.
|
||||
/** No hardware texture will be created for those images. This
|
||||
method is useful for example if you want to read a heightmap
|
||||
for a terrain renderer.
|
||||
\param file File from which the image is created.
|
||||
\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
|
||||
\return The array of created images.
|
||||
If you no longer need those images, you should call IImage::drop() on each of them.
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) = 0;
|
||||
|
||||
//! Creates a software image from a file.
|
||||
/** No hardware texture will be created for this image. This
|
||||
method is useful for example if you want to read a heightmap
|
||||
@ -1158,15 +923,7 @@ namespace video
|
||||
\return The created image.
|
||||
If you no longer need the image, you should call IImage::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
IImage* createImageFromFile(const io::path& filename)
|
||||
{
|
||||
core::array<IImage*> imageArray = createImagesFromFile(filename);
|
||||
|
||||
for (u32 i = 1; i < imageArray.size(); ++i)
|
||||
imageArray[i]->drop();
|
||||
|
||||
return (imageArray.size() > 0) ? imageArray[0] : 0;
|
||||
}
|
||||
virtual IImage* createImageFromFile(const io::path& filename) = 0;
|
||||
|
||||
//! Creates a software image from a file.
|
||||
/** No hardware texture will be created for this image. This
|
||||
@ -1176,15 +933,7 @@ namespace video
|
||||
\return The created image.
|
||||
If you no longer need the image, you should call IImage::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
IImage* createImageFromFile(io::IReadFile* file)
|
||||
{
|
||||
core::array<IImage*> imageArray = createImagesFromFile(file);
|
||||
|
||||
for (u32 i = 1; i < imageArray.size(); ++i)
|
||||
imageArray[i]->drop();
|
||||
|
||||
return (imageArray.size() > 0) ? imageArray[0] : 0;
|
||||
}
|
||||
virtual IImage* createImageFromFile(io::IReadFile* file) = 0;
|
||||
|
||||
//! Writes the provided image to a file.
|
||||
/** Requires that there is a suitable image writer registered
|
||||
@ -1238,27 +987,6 @@ namespace video
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) =0;
|
||||
|
||||
//! Creates a software image by converting it to given format from another image.
|
||||
/** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
|
||||
\param format Desired color format of the image.
|
||||
\param imageToCopy Image to copy to the new image.
|
||||
\return The created image.
|
||||
If you no longer need the image, you should call IImage::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
_IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
|
||||
|
||||
//! Creates a software image from a part of another image.
|
||||
/** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
|
||||
\param imageToCopy Image to copy to the new image in part.
|
||||
\param pos Position of rectangle to copy.
|
||||
\param size Extents of rectangle to copy.
|
||||
\return The created image.
|
||||
If you no longer need the image, you should call IImage::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
_IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::dimension2d<u32>& size) =0;
|
||||
|
||||
//! Creates a software image from a part of a texture.
|
||||
/**
|
||||
\param texture Texture to copy to the new image in part.
|
||||
@ -1328,7 +1056,7 @@ namespace video
|
||||
E_MATERIAL_TYPE enum or a value which was returned by
|
||||
addMaterialRenderer().
|
||||
\param name: New name of the material renderer. */
|
||||
virtual void setMaterialRendererName(s32 idx, const c8* name) =0;
|
||||
virtual void setMaterialRendererName(u32 idx, const c8* name) =0;
|
||||
|
||||
//! Swap the material renderers used for certain id's
|
||||
/** Swap the IMaterialRenderers responsible for rendering specific
|
||||
@ -1362,23 +1090,6 @@ namespace video
|
||||
//! Clear the color, depth and/or stencil buffers.
|
||||
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) = 0;
|
||||
|
||||
//! Clear the color, depth and/or stencil buffers.
|
||||
_IRR_DEPRECATED_ void clearBuffers(bool backBuffer, bool depthBuffer, bool stencilBuffer, SColor color)
|
||||
{
|
||||
u16 flag = 0;
|
||||
|
||||
if (backBuffer)
|
||||
flag |= ECBF_COLOR;
|
||||
|
||||
if (depthBuffer)
|
||||
flag |= ECBF_DEPTH;
|
||||
|
||||
if (stencilBuffer)
|
||||
flag |= ECBF_STENCIL;
|
||||
|
||||
clearBuffers(flag, color);
|
||||
}
|
||||
|
||||
//! Clears the ZBuffer.
|
||||
/** Note that you usually need not to call this method, as it
|
||||
is automatically done in IVideoDriver::beginScene() or
|
||||
|
@ -1,58 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_I_VIDEO_MODE_LIST_H_INCLUDED__
|
||||
#define __IRR_I_VIDEO_MODE_LIST_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "dimension2d.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! A list of all available video modes.
|
||||
/** You can get a list via IrrlichtDevice::getVideoModeList().
|
||||
You only need the null device (EDT_NULL) to get the video-modes. */
|
||||
class IVideoModeList : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Gets amount of video modes in the list.
|
||||
/** \return Returns amount of video modes. */
|
||||
virtual s32 getVideoModeCount() const = 0;
|
||||
|
||||
//! Get the screen size of a video mode in pixels.
|
||||
/** \param modeNumber: zero based index of the video mode.
|
||||
\return Size of screen in pixels of the specified video mode. */
|
||||
virtual core::dimension2d<u32> getVideoModeResolution(s32 modeNumber) const = 0;
|
||||
|
||||
//! Get a supported screen size with certain constraints.
|
||||
/** \param minSize: Minimum dimensions required.
|
||||
\param maxSize: Maximum dimensions allowed.
|
||||
\return Size of screen in pixels which matches the requirements.
|
||||
as good as possible. */
|
||||
virtual core::dimension2d<u32> getVideoModeResolution(const core::dimension2d<u32>& minSize, const core::dimension2d<u32>& maxSize) const = 0;
|
||||
|
||||
//! Get the pixel depth of a video mode in bits.
|
||||
/** \param modeNumber: zero based index of the video mode.
|
||||
\return Size of each pixel of the specified video mode in bits. */
|
||||
virtual s32 getVideoModeDepth(s32 modeNumber) const = 0;
|
||||
|
||||
//! Get current desktop screen resolution.
|
||||
/** \return Size of screen in pixels of the current desktop video mode. */
|
||||
virtual const core::dimension2d<u32>& getDesktopResolution() const = 0;
|
||||
|
||||
//! Get the pixel depth of a video mode in bits.
|
||||
/** \return Size of each pixel of the current desktop video mode in bits. */
|
||||
virtual s32 getDesktopDepth() const = 0;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -6,8 +6,8 @@
|
||||
#define __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||
|
||||
//! Identifies the IrrlichtMt fork customized for the Minetest engine
|
||||
#define IRRLICHT_VERSION_MT_REVISION 5
|
||||
#define IRRLICHT_VERSION_MT "mt5"
|
||||
#define IRRLICHT_VERSION_MT_REVISION 12
|
||||
#define IRRLICHT_VERSION_MT "mt12"
|
||||
|
||||
//! Irrlicht SDK Version
|
||||
#define IRRLICHT_VERSION_MAJOR 1
|
||||
@ -20,472 +20,14 @@
|
||||
|
||||
#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
|
||||
|
||||
//! The defines for different operating system are:
|
||||
//! _IRR_WINDOWS_ for all irrlicht supported Windows versions
|
||||
//! _IRR_WINDOWS_API_ for Windows or XBox
|
||||
//! _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined)
|
||||
//! _IRR_SOLARIS_PLATFORM_ for Solaris
|
||||
//! _IRR_OSX_PLATFORM_ for Apple systems running OSX
|
||||
//! _IRR_IOS_PLATFORM_ for Apple devices running iOS
|
||||
//! _IRR_ANDROID_PLATFORM_ for devices running Android
|
||||
//! _IRR_POSIX_API_ for Posix compatible systems
|
||||
//! Note: PLATFORM defines the OS specific layer, API can group several platforms
|
||||
|
||||
//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE
|
||||
//! Irrlicht can be compiled with more than one device
|
||||
//! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device
|
||||
//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
|
||||
//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device
|
||||
//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework
|
||||
//! _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback
|
||||
//! _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems
|
||||
|
||||
//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative
|
||||
//! way which can be used to disable defines (instead of outcommenting them in this header).
|
||||
//! So defines can be controlled from Makefiles or Projectfiles which allows building
|
||||
//! different library versions without having to change the sources.
|
||||
//! Example: NO_IRR_COMPILE_WITH_X11_ would disable X11
|
||||
|
||||
//! Uncomment this line to compile with the SDL device
|
||||
//#define _IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#ifdef NO_IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#undef _IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#endif
|
||||
|
||||
//! Comment this line to compile without the fallback console device.
|
||||
#define _IRR_COMPILE_WITH_CONSOLE_DEVICE_
|
||||
#ifdef NO_IRR_COMPILE_WITH_CONSOLE_DEVICE_
|
||||
#undef _IRR_COMPILE_WITH_CONSOLE_DEVICE_
|
||||
#endif
|
||||
|
||||
//! WIN32 for Windows32
|
||||
//! WIN64 for Windows64
|
||||
// The windows platform and API support SDL and WINDOW device
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
#define _IRR_WINDOWS_
|
||||
#define _IRR_WINDOWS_API_
|
||||
#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#if defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__) || defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
|
||||
#define _IRR_IOS_PLATFORM_
|
||||
#define _IRR_COMPILE_WITH_IOS_DEVICE_
|
||||
#define NO_IRR_COMPILE_WITH_OPENGL_
|
||||
// The application state events and following methods: IrrlichtDevice::isWindowActive, IrrlichtDevice::isWindowFocused,
|
||||
// IrrlichtDevice::isWindowMinimized works out of box only if you'll use built-in CIrrDelegateiOS,
|
||||
// so _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ must be enabled in this case. If you need a custom UIApplicationDelegate
|
||||
// you must disable _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ definition and handle all application events yourself.
|
||||
#define _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_
|
||||
#else
|
||||
#define _IRR_OSX_PLATFORM_
|
||||
#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#define _IRR_COMPILE_WITH_OSX_DEVICE_
|
||||
#endif
|
||||
#define NO_IRR_COMPILE_WITH_OGLES1_
|
||||
#define NO_IRR_COMPILE_WITH_OGLES2_
|
||||
#define NO_IRR_COMPILE_WITH_WEBGL1_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
#define _IRR_EMSCRIPTEN_PLATFORM_
|
||||
#define NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
#define NO_IRR_COMPILE_WITH_OPENGL_
|
||||
#define NO_IRR_COMPILE_WITH_OGLES1_
|
||||
#define _IRR_COMPILE_WITH_OGLES2_
|
||||
#define _IRR_COMPILE_WITH_WEBGL1_
|
||||
#define _IRR_COMPILE_WITH_EGL_MANAGER_
|
||||
#define _IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#define NO_IRR_COMPILE_WITH_X11_DEVICE_
|
||||
#define _IRR_LINUX_PLATFORM_ // emscripten basically working like a unix
|
||||
#endif // __EMSCRIPTEN__
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#define _IRR_ANDROID_PLATFORM_
|
||||
#define _IRR_COMPILE_WITH_ANDROID_DEVICE_
|
||||
#define _IRR_COMPILE_ANDROID_ASSET_READER_
|
||||
#define NO_IRR_COMPILE_WITH_OPENGL_
|
||||
#endif
|
||||
|
||||
#if defined(__SVR4) && defined(__sun)
|
||||
#define _IRR_SOLARIS_PLATFORM_
|
||||
#if defined(__sparc)
|
||||
#define __BIG_ENDIAN__
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_IOS_PLATFORM_) && !defined(_IRR_ANDROID_PLATFORM_) && !defined(_IRR_EMSCRIPTEN_PLATFORM_)
|
||||
#ifndef _IRR_SOLARIS_PLATFORM_
|
||||
#define _IRR_LINUX_PLATFORM_
|
||||
#endif
|
||||
#define _IRR_POSIX_API_
|
||||
#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
|
||||
#define _IRR_COMPILE_WITH_X11_DEVICE_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events.
|
||||
#if !(defined(__FreeBSD__) || defined(__OpenBSD__))
|
||||
#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
#endif
|
||||
#ifdef NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
#endif
|
||||
|
||||
|
||||
//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
|
||||
#define _IRR_MATERIAL_MAX_TEXTURES_ 4
|
||||
|
||||
//! Add a leak-hunter to Irrlicht which helps finding unreleased reference counted objects.
|
||||
//! NOTE: This is slow and should only be used for debugging
|
||||
//#define _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
#undef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
#endif
|
||||
|
||||
//! Enable profiling information in the engine
|
||||
/** NOTE: The profiler itself always exists and can be used by applications.
|
||||
This define is about the engine creating profile data
|
||||
while it runs and enabling it will slow down the engine. */
|
||||
//#define _IRR_COMPILE_WITH_PROFILING_
|
||||
#ifdef NO_IRR_COMPILE_WITH_PROFILING_
|
||||
#undef _IRR_COMPILE_WITH_PROFILING_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_DIRECT3D_9_ to compile the Irrlicht engine with DIRECT3D9.
|
||||
/** If you only want to use the software device or opengl you can disable those defines.
|
||||
This switch is mostly disabled because people do not get the g++ compiler compile
|
||||
directX header files, and directX is only available on Windows platforms. If you
|
||||
are using Dev-Cpp, and want to compile this using a DX dev pack, you can define
|
||||
_IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this
|
||||
to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK
|
||||
and this to the linker settings: -ld3dx9
|
||||
*/
|
||||
#if defined(_IRR_WINDOWS_API_) && defined(IRR_COMPILE_WITH_DX9_DEV_PACK)
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ if you want to use DirectInput for joystick handling.
|
||||
/** This only applies to Windows devices, currently only supported under Win32 device.
|
||||
If not defined, Windows Multimedia library is used, which offers also broad support for joystick devices. */
|
||||
#define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
|
||||
#ifdef NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
|
||||
#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL.
|
||||
/** If you do not wish the engine to be compiled with OpenGL, comment this
|
||||
define out. */
|
||||
#define _IRR_COMPILE_WITH_OPENGL_
|
||||
#ifdef NO_IRR_COMPILE_WITH_OPENGL_
|
||||
#undef _IRR_COMPILE_WITH_OPENGL_
|
||||
#endif
|
||||
|
||||
//! Define required options for OpenGL drivers.
|
||||
#if defined(_IRR_COMPILE_WITH_OPENGL_)
|
||||
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
||||
#define _IRR_OPENGL_USE_EXTPOINTER_
|
||||
#define _IRR_COMPILE_WITH_WGL_MANAGER_
|
||||
#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
|
||||
#define _IRR_OPENGL_USE_EXTPOINTER_
|
||||
#define _IRR_COMPILE_WITH_GLX_MANAGER_
|
||||
#elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
|
||||
#define _IRR_COMPILE_WITH_NSOGL_MANAGER_
|
||||
#elif defined(_IRR_SOLARIS_PLATFORM_)
|
||||
#define _IRR_COMPILE_WITH_GLX_MANAGER_
|
||||
#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
|
||||
#define _IRR_OPENGL_USE_EXTPOINTER_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1.
|
||||
/** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this
|
||||
define out.
|
||||
Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it.
|
||||
*/
|
||||
#if defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
|
||||
#define _IRR_COMPILE_WITH_OGLES1_
|
||||
#endif
|
||||
#ifdef NO_IRR_COMPILE_WITH_OGLES1_
|
||||
#undef _IRR_COMPILE_WITH_OGLES1_
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES1_
|
||||
//! Define _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ to use the OpenGL ES headers from the Debian Khronos-api package
|
||||
//#define _IRR_OGLES1_USE_KHRONOS_API_HEADERS_
|
||||
#endif
|
||||
|
||||
//! Define required options for OpenGL ES 1.1 drivers.
|
||||
#if defined(_IRR_COMPILE_WITH_OGLES1_)
|
||||
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
|
||||
#define _IRR_OGLES1_USE_EXTPOINTER_
|
||||
#ifndef _IRR_COMPILE_WITH_EGL_MANAGER_
|
||||
#define _IRR_COMPILE_WITH_EGL_MANAGER_
|
||||
#endif
|
||||
#elif defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
|
||||
#ifndef _IRR_COMPILE_WITH_EAGL_MANAGER_
|
||||
#define _IRR_COMPILE_WITH_EAGL_MANAGER_
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_OGLES2_ to compile the Irrlicht engine with OpenGL ES 2.0.
|
||||
/** If you do not wish the engine to be compiled with OpenGL ES 2.0, comment this
|
||||
define out. */
|
||||
#if defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
|
||||
#define _IRR_COMPILE_WITH_OGLES2_
|
||||
#else
|
||||
//#define _IRR_COMPILE_WITH_OGLES2_
|
||||
#endif
|
||||
#ifdef NO_IRR_COMPILE_WITH_OGLES2_
|
||||
#undef _IRR_COMPILE_WITH_OGLES2_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_WEBGL1_ to compile Irrlicht engine with a WebGL friendly
|
||||
//! subset of the OpenGL ES 2.0 driver.
|
||||
//#define _IRR_COMPILE_WITH_WEBGL1_
|
||||
#ifdef NO_IRR_COMPILE_WITH_WEBGL1_
|
||||
#undef _IRR_COMPILE_WITH_WEBGL1_
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_WEBGL1_
|
||||
#define _IRR_COMPILE_WITH_OGLES2_ // it's a subset of OGL ES2, so always needed when using WebGL
|
||||
#endif
|
||||
|
||||
//! Define required options for OpenGL ES 2.0 drivers.
|
||||
#if defined(_IRR_COMPILE_WITH_OGLES2_)
|
||||
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_) || defined(__EMSCRIPTEN__)
|
||||
#define _IRR_OGLES2_USE_EXTPOINTER_
|
||||
#ifndef _IRR_COMPILE_WITH_EGL_MANAGER_
|
||||
#define _IRR_COMPILE_WITH_EGL_MANAGER_
|
||||
#endif
|
||||
#elif defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
|
||||
#ifndef _IRR_COMPILE_WITH_EAGL_MANAGER_
|
||||
#define _IRR_COMPILE_WITH_EAGL_MANAGER_
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support.
|
||||
/** If you do not wish the engine to be compiled with X11, comment this
|
||||
define out. */
|
||||
// Only used in LinuxDevice.
|
||||
#define _IRR_COMPILE_WITH_X11_
|
||||
#ifdef NO_IRR_COMPILE_WITH_X11_
|
||||
#undef _IRR_COMPILE_WITH_X11_
|
||||
#endif
|
||||
|
||||
//! On some Linux systems the XF86 vidmode extension, X11 RandR, or XInput2 are missing.
|
||||
//! Use these defines to add/remove support for those dependencies as needed.
|
||||
//! XInput2 (library called Xi) is currently only used to support touch-input.
|
||||
#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_)
|
||||
#define _IRR_LINUX_X11_VIDMODE_
|
||||
//#define _IRR_LINUX_X11_RANDR_
|
||||
//#define _IRR_LINUX_X11_XINPUT2_
|
||||
#ifdef NO_IRR_LINUX_X11_VIDMODE_
|
||||
#undef _IRR_LINUX_X11_VIDMODE_
|
||||
#endif
|
||||
#ifdef NO_IRR_LINUX_X11_RANDR_
|
||||
#undef _IRR_LINUX_X11_RANDR_
|
||||
#endif
|
||||
#ifdef NO_IRR_LINUX_X11_XINPUT2_
|
||||
#undef _IRR_LINUX_X11_XINPUT2_
|
||||
#endif
|
||||
|
||||
//! X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support.
|
||||
//! If you have the need for custom color cursors on X11 then enable this and make sure you also link
|
||||
//! to the Xcursor library in your Makefile/Projectfile.
|
||||
//#define _IRR_LINUX_XCURSOR_
|
||||
#ifdef NO_IRR_LINUX_XCURSOR_
|
||||
#undef _IRR_LINUX_XCURSOR_
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI
|
||||
/** Disable this if you are using an external library to draw the GUI. If you disable this then
|
||||
you will not be able to use anything provided by the GUI Environment, including loading fonts. */
|
||||
#define _IRR_COMPILE_WITH_GUI_
|
||||
#ifdef NO_IRR_COMPILE_WITH_GUI_
|
||||
#undef _IRR_COMPILE_WITH_GUI_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_LIBJPEG_ to enable compiling the engine using libjpeg.
|
||||
/** This enables the engine to read jpeg images. If you comment this out,
|
||||
the engine will no longer read .jpeg images. */
|
||||
#define _IRR_COMPILE_WITH_LIBJPEG_
|
||||
#ifdef NO_IRR_COMPILE_WITH_LIBJPEG_
|
||||
#undef _IRR_COMPILE_WITH_LIBJPEG_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
|
||||
/** This enables the engine to read png images. If you comment this out,
|
||||
the engine will no longer read .png images. */
|
||||
#define _IRR_COMPILE_WITH_LIBPNG_
|
||||
#ifdef NO_IRR_COMPILE_WITH_LIBPNG_
|
||||
#undef _IRR_COMPILE_WITH_LIBPNG_
|
||||
#endif
|
||||
|
||||
//! Uncomment the following line if you want to ignore the deprecated warnings
|
||||
//#define IGNORE_DEPRECATED_WARNING
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_ to support BillboardSceneNodes
|
||||
#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
|
||||
#ifdef NO_IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
|
||||
#undef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
|
||||
/** animated meshes. If you compile without this, you will be unable to load
|
||||
B3D, MS3D or X meshes */
|
||||
#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
||||
#ifdef NO_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
||||
#undef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
||||
//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files
|
||||
#define _IRR_COMPILE_WITH_B3D_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_B3D_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_B3D_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files
|
||||
#define _IRR_COMPILE_WITH_X_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_X_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_X_LOADER_
|
||||
#endif
|
||||
#endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
|
||||
#define _IRR_COMPILE_WITH_OBJ_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_OBJ_LOADER_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files
|
||||
//! Disabling this loader will also disable the built-in font
|
||||
#define _IRR_COMPILE_WITH_BMP_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_BMP_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_BMP_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files
|
||||
#define _IRR_COMPILE_WITH_JPG_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_JPG_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_JPG_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files
|
||||
#define _IRR_COMPILE_WITH_PNG_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_PNG_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_PNG_LOADER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files
|
||||
#define _IRR_COMPILE_WITH_TGA_LOADER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_TGA_LOADER_
|
||||
#undef _IRR_COMPILE_WITH_TGA_LOADER_
|
||||
#endif
|
||||
|
||||
//! Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files
|
||||
#define _IRR_COMPILE_WITH_JPG_WRITER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_JPG_WRITER_
|
||||
#undef _IRR_COMPILE_WITH_JPG_WRITER_
|
||||
#endif
|
||||
//! Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files
|
||||
#define _IRR_COMPILE_WITH_PNG_WRITER_
|
||||
#ifdef NO_IRR_COMPILE_WITH_PNG_WRITER_
|
||||
#undef _IRR_COMPILE_WITH_PNG_WRITER_
|
||||
#endif
|
||||
|
||||
//! Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives
|
||||
/** ZIP reading has several more options below to configure. */
|
||||
#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
||||
#ifdef NO__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
||||
#undef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
||||
#endif
|
||||
#ifdef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
|
||||
//! Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib.
|
||||
/** This enables the engine to read from compressed .zip archives. If you
|
||||
disable this feature, the engine can still read archives, but only uncompressed
|
||||
ones. */
|
||||
#define _IRR_COMPILE_WITH_ZLIB_
|
||||
#ifdef NO_IRR_COMPILE_WITH_ZLIB_
|
||||
#undef _IRR_COMPILE_WITH_ZLIB_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives
|
||||
#define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
|
||||
#ifdef NO__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
|
||||
#undef __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
|
||||
#endif
|
||||
|
||||
// Some cleanup and standard stuff
|
||||
|
||||
#ifdef _IRR_WINDOWS_API_
|
||||
|
||||
// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
|
||||
// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
|
||||
#ifndef _IRR_STATIC_LIB_
|
||||
#ifdef IRRLICHT_EXPORTS
|
||||
#define IRRLICHT_API __declspec(dllexport)
|
||||
#else
|
||||
#define IRRLICHT_API __declspec(dllimport)
|
||||
#endif // IRRLICHT_EXPORT
|
||||
#else
|
||||
#define IRRLICHT_API
|
||||
#endif // _IRR_STATIC_LIB_
|
||||
|
||||
// Declare the calling convention.
|
||||
#if defined(_STDCALL_SUPPORTED)
|
||||
#ifdef _WIN32
|
||||
#define IRRCALLCONV __stdcall
|
||||
#else
|
||||
#define IRRCALLCONV __cdecl
|
||||
#endif // STDCALL_SUPPORTED
|
||||
|
||||
#else // _IRR_WINDOWS_API_
|
||||
|
||||
// Force symbol export in shared libraries built with gcc.
|
||||
#if defined(__GNUC__) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
|
||||
#define IRRLICHT_API __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define IRRLICHT_API
|
||||
#endif
|
||||
|
||||
#define IRRCALLCONV
|
||||
|
||||
#endif // _IRR_WINDOWS_API_
|
||||
|
||||
#if defined(_IRR_SOLARIS_PLATFORM_)
|
||||
#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
#endif
|
||||
|
||||
//! Define __IRR_HAS_S64 if the irr::s64 type should be enable (needs long long, available on most platforms, but not part of ISO C++ 98)
|
||||
#define __IRR_HAS_S64
|
||||
#ifdef NO__IRR_HAS_S64
|
||||
#undef __IRR_HAS_S64
|
||||
#endif
|
||||
|
||||
#ifndef __has_feature
|
||||
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
|
||||
#endif
|
||||
|
||||
#ifdef _DEBUG
|
||||
//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
|
||||
// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
|
||||
// which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
|
||||
// A better solution in the long run is to break the interface and remove _all_ attribute
|
||||
// access in functions like CSceneManager::drawAll and instead put that information in some
|
||||
// own struct/class or in CSceneManager.
|
||||
// See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
|
||||
#define _IRR_SCENEMANAGER_DEBUG
|
||||
#ifdef NO_IRR_SCENEMANAGER_DEBUG
|
||||
#undef _IRR_SCENEMANAGER_DEBUG
|
||||
#endif
|
||||
#ifndef IRRLICHT_API
|
||||
#define IRRLICHT_API
|
||||
#endif
|
||||
|
||||
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||
|
||||
|
@ -12,15 +12,14 @@
|
||||
#include "EDeviceTypes.h"
|
||||
#include "IEventReceiver.h"
|
||||
#include "ICursorControl.h"
|
||||
#include "IVideoModeList.h"
|
||||
#include "ITimer.h"
|
||||
#include "IOSOperator.h"
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class ILogger;
|
||||
class IEventReceiver;
|
||||
class IRandomizer;
|
||||
|
||||
namespace io {
|
||||
class IFileSystem;
|
||||
@ -36,6 +35,7 @@ namespace irr
|
||||
|
||||
namespace video {
|
||||
class IContextManager;
|
||||
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
|
||||
} // end namespace video
|
||||
|
||||
//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().
|
||||
@ -111,14 +111,6 @@ namespace irr
|
||||
/** \return Pointer to the logger. */
|
||||
virtual ILogger* getLogger() = 0;
|
||||
|
||||
//! Gets a list with all video modes available.
|
||||
/** You only need a null driver (ED_NULL) to access
|
||||
those video modes. So you can get the available modes
|
||||
before starting any other video driver.
|
||||
\return Pointer to a list with all video modes supported
|
||||
by the gfx adapter. */
|
||||
virtual video::IVideoModeList* getVideoModeList() = 0;
|
||||
|
||||
//! Get context manager
|
||||
virtual video::IContextManager* getContextManager() = 0;
|
||||
|
||||
@ -136,26 +128,15 @@ namespace irr
|
||||
\return Pointer to the ITimer object. */
|
||||
virtual ITimer* getTimer() = 0;
|
||||
|
||||
//! Provides access to the engine's currently set randomizer.
|
||||
/** \return Pointer to the IRandomizer object. */
|
||||
virtual IRandomizer* getRandomizer() const =0;
|
||||
|
||||
//! Sets a new randomizer.
|
||||
/** \param r Pointer to the new IRandomizer object. This object is
|
||||
grab()'ed by the engine and will be released upon the next setRandomizer
|
||||
call or upon device destruction. */
|
||||
virtual void setRandomizer(IRandomizer* r) =0;
|
||||
|
||||
//! Creates a new default randomizer.
|
||||
/** The default randomizer provides the random sequence known from previous
|
||||
Irrlicht versions and is the initial randomizer set on device creation.
|
||||
\return Pointer to the default IRandomizer object. */
|
||||
virtual IRandomizer* createDefaultRandomizer() const =0;
|
||||
|
||||
//! Sets the caption of the window.
|
||||
/** \param text: New text of the window caption. */
|
||||
virtual void setWindowCaption(const wchar_t* text) = 0;
|
||||
|
||||
//! Sets the window icon.
|
||||
/** \param img The icon texture.
|
||||
\return False if no icon was set. */
|
||||
virtual bool setWindowIcon(const video::IImage *img) = 0;
|
||||
|
||||
//! Returns if the window is active.
|
||||
/** If the window is inactive,
|
||||
nothing needs to be drawn. So if you don't want to draw anything
|
||||
@ -182,6 +163,12 @@ namespace irr
|
||||
/** \return True if window is minimized. */
|
||||
virtual bool isWindowMinimized() const = 0;
|
||||
|
||||
//! Checks if the Irrlicht window is maximized
|
||||
//! Only fully works on SDL. Returns false, or the last value set via
|
||||
//! maximizeWindow() and restoreWindow(), on other backends.
|
||||
/** \return True if window is maximized. */
|
||||
virtual bool isWindowMaximized() const = 0;
|
||||
|
||||
//! Checks if the Irrlicht window is running in fullscreen mode
|
||||
/** \return True if window is fullscreen. */
|
||||
virtual bool isFullscreen() const = 0;
|
||||
@ -255,8 +242,8 @@ namespace irr
|
||||
as this would consume joystick info that 3rd party libraries might rely on. Call this method to
|
||||
activate joystick support in Irrlicht and to receive irr::SJoystickEvent events.
|
||||
\param joystickInfo On return, this will contain an array of each joystick that was found and activated.
|
||||
\return true if joysticks are supported on this device and _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
|
||||
is defined, false if joysticks are not supported or support is compiled out.
|
||||
\return true if joysticks are supported on this device, false if joysticks are not
|
||||
supported or support is compiled out.
|
||||
*/
|
||||
virtual bool activateJoysticks(core::array<SJoystickInfo>& joystickInfo) =0;
|
||||
|
||||
@ -296,14 +283,6 @@ namespace irr
|
||||
//! Is device motion available.
|
||||
virtual bool isDeviceMotionAvailable() = 0;
|
||||
|
||||
//! Set the current Gamma Value for the Display
|
||||
virtual bool setGammaRamp(f32 red, f32 green, f32 blue,
|
||||
f32 relativebrightness, f32 relativecontrast) =0;
|
||||
|
||||
//! Get the current Gamma Value for the Display
|
||||
virtual bool getGammaRamp(f32 &red, f32 &green, f32 &blue,
|
||||
f32 &brightness, f32 &contrast) =0;
|
||||
|
||||
//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
|
||||
/** When set to 0 no double- and tripleclicks will be generated.
|
||||
\param timeMs maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
||||
@ -333,60 +312,16 @@ namespace irr
|
||||
used. */
|
||||
virtual E_DEVICE_TYPE getType() const = 0;
|
||||
|
||||
//! Get the display density in dots per inch.
|
||||
//! Returns 0.0f on failure.
|
||||
virtual float getDisplayDensity() const = 0;
|
||||
|
||||
//! Check if a driver type is supported by the engine.
|
||||
/** Even if true is returned the driver may not be available
|
||||
for a configuration requested when creating the device. */
|
||||
static bool isDriverSupported(video::E_DRIVER_TYPE driver)
|
||||
{
|
||||
switch (driver)
|
||||
{
|
||||
case video::EDT_NULL:
|
||||
return true;
|
||||
case video::EDT_SOFTWARE:
|
||||
#ifdef _IRR_COMPILE_WITH_SOFTWARE_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
case video::EDT_BURNINGSVIDEO:
|
||||
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
case video::EDT_DIRECT3D9:
|
||||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
case video::EDT_OPENGL:
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
case video::EDT_OGLES1:
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES1_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
case video::EDT_OGLES2:
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
case video::EDT_WEBGL1:
|
||||
#ifdef _IRR_COMPILE_WITH_WEBGL1_
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return video::isDriverSupported(driver);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -44,7 +44,7 @@ const char* const sBuiltInVertexTypeNames[] =
|
||||
struct S3DVertex
|
||||
{
|
||||
//! default constructor
|
||||
S3DVertex() {}
|
||||
S3DVertex() : Color(0xffffffff) {}
|
||||
|
||||
//! constructor
|
||||
S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
|
||||
@ -142,7 +142,7 @@ struct S3DVertex2TCoords : public S3DVertex
|
||||
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
|
||||
|
||||
//! constructor from S3DVertex
|
||||
S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {}
|
||||
S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
|
||||
|
||||
//! Second set of texture coordinates
|
||||
core::vector2d<f32> TCoords2;
|
||||
@ -150,21 +150,21 @@ struct S3DVertex2TCoords : public S3DVertex
|
||||
//! Equality operator
|
||||
bool operator==(const S3DVertex2TCoords& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)==other) &&
|
||||
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
||||
(TCoords2 == other.TCoords2));
|
||||
}
|
||||
|
||||
//! Inequality operator
|
||||
bool operator!=(const S3DVertex2TCoords& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)!=other) ||
|
||||
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
||||
(TCoords2 != other.TCoords2));
|
||||
}
|
||||
|
||||
bool operator<(const S3DVertex2TCoords& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this) < other) ||
|
||||
((static_cast<S3DVertex>(*this) == other) && (TCoords2 < other.TCoords2)));
|
||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (TCoords2 < other.TCoords2)));
|
||||
}
|
||||
|
||||
static E_VERTEX_TYPE getType()
|
||||
@ -214,6 +214,9 @@ struct S3DVertexTangents : public S3DVertex
|
||||
const core::vector3df& binormal=core::vector3df())
|
||||
: S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
|
||||
|
||||
//! constructor from S3DVertex
|
||||
S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
|
||||
|
||||
//! Tangent vector along the x-axis of the texture
|
||||
core::vector3df Tangent;
|
||||
|
||||
@ -222,14 +225,14 @@ struct S3DVertexTangents : public S3DVertex
|
||||
|
||||
bool operator==(const S3DVertexTangents& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)==other) &&
|
||||
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
||||
(Tangent == other.Tangent) &&
|
||||
(Binormal == other.Binormal));
|
||||
}
|
||||
|
||||
bool operator!=(const S3DVertexTangents& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this)!=other) ||
|
||||
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
||||
(Tangent != other.Tangent) ||
|
||||
(Binormal != other.Binormal));
|
||||
}
|
||||
@ -237,8 +240,8 @@ struct S3DVertexTangents : public S3DVertex
|
||||
bool operator<(const S3DVertexTangents& other) const
|
||||
{
|
||||
return ((static_cast<S3DVertex>(*this) < other) ||
|
||||
((static_cast<S3DVertex>(*this) == other) && (Tangent < other.Tangent)) ||
|
||||
((static_cast<S3DVertex>(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
|
||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent < other.Tangent)) ||
|
||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
|
||||
}
|
||||
|
||||
static E_VERTEX_TYPE getType()
|
||||
|
@ -38,14 +38,14 @@ namespace scene
|
||||
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \return Amount of frames. If the amount is 1, it is a static, non animated mesh. */
|
||||
virtual u32 getFrameCount() const _IRR_OVERRIDE_
|
||||
u32 getFrameCount() const override
|
||||
{
|
||||
return Meshes.size();
|
||||
}
|
||||
|
||||
//! Gets the default animation speed of the animated mesh.
|
||||
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||||
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
|
||||
f32 getAnimationSpeed() const override
|
||||
{
|
||||
return FramesPerSecond;
|
||||
}
|
||||
@ -53,7 +53,7 @@ namespace scene
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||||
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||||
virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
|
||||
void setAnimationSpeed(f32 fps) override
|
||||
{
|
||||
FramesPerSecond=fps;
|
||||
}
|
||||
@ -66,7 +66,7 @@ namespace scene
|
||||
\param startFrameLoop: start frame
|
||||
\param endFrameLoop: end frame
|
||||
\return The animated mesh based on a detail level. */
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_
|
||||
IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) override
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -86,13 +86,13 @@ namespace scene
|
||||
|
||||
//! Returns an axis aligned bounding box of the mesh.
|
||||
/** \return A bounding box of this mesh is returned. */
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||
{
|
||||
return Box;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
void setBoundingBox(const core::aabbox3df& box) override
|
||||
{
|
||||
Box = box;
|
||||
}
|
||||
@ -112,13 +112,13 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Returns the type of the animated mesh.
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
|
||||
E_ANIMATED_MESH_TYPE getMeshType() const override
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
|
||||
u32 getMeshBufferCount() const override
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -127,7 +127,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
|
||||
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -139,7 +139,7 @@ namespace scene
|
||||
/** \param material: material to search for
|
||||
\return Returns the pointer to the mesh buffer or
|
||||
NULL if there is no such mesh buffer. */
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const _IRR_OVERRIDE_
|
||||
IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const override
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -147,22 +147,15 @@ namespace scene
|
||||
return Meshes[0]->getMeshBuffer(material);
|
||||
}
|
||||
|
||||
//! Set a material flag for all meshbuffers of this mesh.
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
|
||||
{
|
||||
for (u32 i=0; i<Meshes.size(); ++i)
|
||||
Meshes[i]->setMaterialFlag(flag, newvalue);
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
||||
{
|
||||
for (u32 i=0; i<Meshes.size(); ++i)
|
||||
Meshes[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||
}
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
for (u32 i=0; i<Meshes.size(); ++i)
|
||||
Meshes[i]->setDirty(buffer);
|
||||
|
@ -5,12 +5,6 @@
|
||||
#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
||||
#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
||||
|
||||
// forward declarations for internal pointers
|
||||
struct IDirect3D9;
|
||||
struct IDirect3DDevice9;
|
||||
struct IDirect3D8;
|
||||
struct IDirect3DDevice8;
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
@ -27,19 +21,6 @@ struct SExposedVideoData
|
||||
SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
|
||||
explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
|
||||
|
||||
struct SD3D9
|
||||
{
|
||||
//! Pointer to the IDirect3D9 interface
|
||||
IDirect3D9* D3D9;
|
||||
|
||||
//! Pointer to the IDirect3DDevice9 interface
|
||||
IDirect3DDevice9* D3DDev9;
|
||||
|
||||
//! Window handle.
|
||||
/** Get with for example HWND h = reinterpret_cast<HWND>(exposedData.D3D9.HWnd) */
|
||||
void* HWnd;
|
||||
};
|
||||
|
||||
struct SOpenGLWin32
|
||||
{
|
||||
//! Private GDI Device Context.
|
||||
@ -79,21 +60,6 @@ struct SExposedVideoData
|
||||
void* Window;
|
||||
};
|
||||
|
||||
struct SOpenGLiOS
|
||||
{
|
||||
//! The EAGLContext object.
|
||||
void* Context;
|
||||
|
||||
//! The subview UIView object where the drawing happens.
|
||||
void* View;
|
||||
|
||||
//! The UIViewController object.
|
||||
void* ViewController;
|
||||
|
||||
//! The UIWindow object.
|
||||
void* Window;
|
||||
};
|
||||
|
||||
struct SOGLESAndroid
|
||||
{
|
||||
//! The ANativeWindow object.
|
||||
@ -102,12 +68,10 @@ struct SExposedVideoData
|
||||
|
||||
union
|
||||
{
|
||||
SD3D9 D3D9;
|
||||
SOpenGLWin32 OpenGLWin32;
|
||||
SOpenGLLinux OpenGLLinux;
|
||||
SOpenGLOSX OpenGLOSX;
|
||||
SOpenGLFB OpenGLFB;
|
||||
SOpenGLiOS OpenGLiOS;
|
||||
SOGLESAndroid OGLESAndroid;
|
||||
};
|
||||
};
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "ILogger.h"
|
||||
#include "position2d.h"
|
||||
#include "path.h"
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -24,12 +24,13 @@ namespace irr
|
||||
//! Constructs a SIrrlichtCreationParameters structure with default values.
|
||||
SIrrlichtCreationParameters() :
|
||||
DeviceType(EIDT_BEST),
|
||||
DriverType(video::EDT_BURNINGSVIDEO),
|
||||
DriverType(video::EDT_OPENGL),
|
||||
WindowSize(core::dimension2d<u32>(800, 600)),
|
||||
WindowPosition(core::position2di(-1,-1)),
|
||||
Bits(32),
|
||||
ZBufferBits(24),
|
||||
Fullscreen(false),
|
||||
WindowMaximized(false),
|
||||
WindowResizable(2),
|
||||
Stencilbuffer(true),
|
||||
Vsync(false),
|
||||
@ -39,7 +40,6 @@ namespace irr
|
||||
Doublebuffer(true),
|
||||
IgnoreInput(false),
|
||||
Stereobuffer(false),
|
||||
HighPrecisionFPU(false),
|
||||
EventReceiver(0),
|
||||
WindowId(0),
|
||||
#ifdef _DEBUG
|
||||
@ -47,12 +47,9 @@ namespace irr
|
||||
#else
|
||||
LoggingLevel(ELL_INFORMATION),
|
||||
#endif
|
||||
DisplayAdapter(0),
|
||||
DriverMultithreaded(false),
|
||||
UsePerformanceTimer(true),
|
||||
SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
|
||||
PrivateData(0),
|
||||
#if defined(_IRR_COMPILE_WITH_IOS_DEVICE_) || defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_EMSCRIPTEN_PLATFORM_)
|
||||
#ifdef IRR_MOBILE_PATHS
|
||||
OGLES2ShaderPath("media/Shaders/")
|
||||
#else
|
||||
OGLES2ShaderPath("../../media/Shaders/")
|
||||
@ -73,6 +70,7 @@ namespace irr
|
||||
Bits = other.Bits;
|
||||
ZBufferBits = other.ZBufferBits;
|
||||
Fullscreen = other.Fullscreen;
|
||||
WindowMaximized = other.WindowMaximized;
|
||||
WindowResizable = other.WindowResizable;
|
||||
Stencilbuffer = other.Stencilbuffer;
|
||||
Vsync = other.Vsync;
|
||||
@ -82,13 +80,9 @@ namespace irr
|
||||
Doublebuffer = other.Doublebuffer;
|
||||
IgnoreInput = other.IgnoreInput;
|
||||
Stereobuffer = other.Stereobuffer;
|
||||
HighPrecisionFPU = other.HighPrecisionFPU;
|
||||
EventReceiver = other.EventReceiver;
|
||||
WindowId = other.WindowId;
|
||||
LoggingLevel = other.LoggingLevel;
|
||||
DisplayAdapter = other.DisplayAdapter;
|
||||
DriverMultithreaded = other.DriverMultithreaded;
|
||||
UsePerformanceTimer = other.UsePerformanceTimer;
|
||||
PrivateData = other.PrivateData;
|
||||
OGLES2ShaderPath = other.OGLES2ShaderPath;
|
||||
return *this;
|
||||
@ -98,19 +92,14 @@ namespace irr
|
||||
/** This setting decides the windowing system used by the device, most device types are native
|
||||
to a specific operating system and so may not be available.
|
||||
EIDT_WIN32 is only available on Windows desktops,
|
||||
EIDT_WINCE is only available on Windows mobile devices,
|
||||
EIDT_COCOA is only available on Mac OSX,
|
||||
EIDT_X11 is available on Linux, Solaris, BSD and other operating systems which use X11,
|
||||
EIDT_SDL is available on most systems if compiled in,
|
||||
EIDT_CONSOLE is usually available but can only render to text,
|
||||
EIDT_BEST will select the best available device for your operating system.
|
||||
Default: EIDT_BEST. */
|
||||
E_DEVICE_TYPE DeviceType;
|
||||
|
||||
//! Type of video driver used to render graphics.
|
||||
/** This can currently be video::EDT_NULL, video::EDT_SOFTWARE,
|
||||
video::EDT_BURNINGSVIDEO, video::EDT_DIRECT3D9, and video::EDT_OPENGL.
|
||||
Default: EDT_BURNINGSVIDEO. */
|
||||
video::E_DRIVER_TYPE DriverType;
|
||||
|
||||
//! Size of the window or the video mode in fullscreen mode. Default: 800x600
|
||||
@ -129,6 +118,9 @@ namespace irr
|
||||
/** Otherwise the device runs in windowed mode. Default: false. */
|
||||
bool Fullscreen;
|
||||
|
||||
//! Maximised window. (Only supported on SDL.) Default: false
|
||||
bool WindowMaximized;
|
||||
|
||||
//! Should a non-fullscreen window be resizable.
|
||||
/** Might not be supported by all devices. Ignored when Fullscreen is true.
|
||||
Values: 0 = not resizable, 1 = resizable, 2 = system decides default itself
|
||||
@ -216,15 +208,6 @@ namespace irr
|
||||
Default value: false */
|
||||
bool Stereobuffer;
|
||||
|
||||
//! Specifies if the device should use high precision FPU setting
|
||||
/** This is only relevant for DirectX Devices, which switch to
|
||||
low FPU precision by default for performance reasons. However,
|
||||
this may lead to problems with the other computations of the
|
||||
application. In this case setting this flag to true should help
|
||||
- on the expense of performance loss, though.
|
||||
Default value: false */
|
||||
bool HighPrecisionFPU;
|
||||
|
||||
//! A user created event receiver.
|
||||
IEventReceiver* EventReceiver;
|
||||
|
||||
@ -232,7 +215,6 @@ namespace irr
|
||||
/** If this is set to a value other than 0, the Irrlicht Engine
|
||||
will be created in an already existing window.
|
||||
For Windows, set this to the HWND of the window you want.
|
||||
For iOS, assign UIView to this variable.
|
||||
The windowSize and FullScreen options will be ignored when using
|
||||
the WindowId parameter. Default this is set to 0.
|
||||
To make Irrlicht run inside the custom window, you still will
|
||||
@ -290,23 +272,6 @@ namespace irr
|
||||
*/
|
||||
ELOG_LEVEL LoggingLevel;
|
||||
|
||||
//! Allows to select which graphic card is used for rendering when more than one card is in the system.
|
||||
/** So far only supported on D3D */
|
||||
u32 DisplayAdapter;
|
||||
|
||||
//! Create the driver multithreaded.
|
||||
/** Default is false. Enabling this can slow down your application.
|
||||
Note that this does _not_ make Irrlicht threadsafe, but only the underlying driver-API for the graphiccard.
|
||||
So far only supported on D3D. */
|
||||
bool DriverMultithreaded;
|
||||
|
||||
//! Enables use of high performance timers on Windows platform.
|
||||
/** When performance timers are not used, standard GetTickCount()
|
||||
is used instead which usually has worse resolution, but also less
|
||||
problems with speed stepping and other techniques.
|
||||
*/
|
||||
bool UsePerformanceTimer;
|
||||
|
||||
//! Don't use or change this parameter.
|
||||
/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
|
||||
This is needed for sdk version checks. */
|
||||
|
101
include/SLight.h
101
include/SLight.h
@ -1,101 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __S_LIGHT_H_INCLUDED__
|
||||
#define __S_LIGHT_H_INCLUDED__
|
||||
|
||||
#include "SColor.h"
|
||||
#include "vector3d.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Enumeration for different types of lights
|
||||
enum E_LIGHT_TYPE
|
||||
{
|
||||
//! point light, it has a position in space and radiates light in all directions
|
||||
ELT_POINT,
|
||||
//! spot light, it has a position in space, a direction, and a limited cone of influence
|
||||
ELT_SPOT,
|
||||
//! directional light, coming from a direction from an infinite distance
|
||||
ELT_DIRECTIONAL,
|
||||
|
||||
//! Only used for counting the elements of this enum
|
||||
ELT_COUNT
|
||||
};
|
||||
|
||||
//! Names for light types
|
||||
const c8* const LightTypeNames[] =
|
||||
{
|
||||
"Point",
|
||||
"Spot",
|
||||
"Directional",
|
||||
0
|
||||
};
|
||||
|
||||
//! structure for holding data describing a dynamic point light.
|
||||
/** Irrlicht supports point lights, spot lights, and directional lights.
|
||||
*/
|
||||
struct SLight
|
||||
{
|
||||
SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f),
|
||||
SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f),
|
||||
OuterCone(45.f), InnerCone(0.f), Falloff(2.f),
|
||||
Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f),
|
||||
Radius(100.f), Type(ELT_POINT), CastShadows(true)
|
||||
{}
|
||||
|
||||
//! Ambient color emitted by the light
|
||||
SColorf AmbientColor;
|
||||
|
||||
//! Diffuse color emitted by the light.
|
||||
/** This is the primary color you want to set. */
|
||||
SColorf DiffuseColor;
|
||||
|
||||
//! Specular color emitted by the light.
|
||||
/** For details how to use specular highlights, see SMaterial::Shininess */
|
||||
SColorf SpecularColor;
|
||||
|
||||
//! Attenuation factors (constant, linear, quadratic)
|
||||
/** Changes the light strength fading over distance.
|
||||
Can also be altered by setting the radius, Attenuation will change to
|
||||
(0,1.f/radius,0). Can be overridden after radius was set. */
|
||||
core::vector3df Attenuation;
|
||||
|
||||
//! The angle of the spot's outer cone. Ignored for other lights.
|
||||
f32 OuterCone;
|
||||
|
||||
//! The angle of the spot's inner cone. Ignored for other lights.
|
||||
f32 InnerCone;
|
||||
|
||||
//! The light strength's decrease between Outer and Inner cone. Only for spot lights
|
||||
f32 Falloff;
|
||||
|
||||
//! Read-ONLY! Position of the light.
|
||||
/** If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position. */
|
||||
core::vector3df Position;
|
||||
|
||||
//! Read-ONLY! Direction of the light.
|
||||
/** If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation. */
|
||||
core::vector3df Direction;
|
||||
|
||||
//! Read-ONLY! Radius of light. Everything within this radius will be lighted.
|
||||
/** On OpenGL light doesn't stop at radius. To get same light as in OpenGL in other drivers
|
||||
do set the radius to a large value like sqrt(FLT_MAX) and then set the Attenuation afterwards.
|
||||
*/
|
||||
f32 Radius;
|
||||
|
||||
//! Read-ONLY! Type of the light. Default: ELT_POINT
|
||||
E_LIGHT_TYPE Type;
|
||||
|
||||
//! Read-ONLY! Does the light cast shadows?
|
||||
bool CastShadows:1;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
@ -10,8 +10,9 @@
|
||||
#include "irrArray.h"
|
||||
#include "irrMath.h"
|
||||
#include "EMaterialTypes.h"
|
||||
#include "EMaterialFlags.h"
|
||||
#include "EMaterialProps.h"
|
||||
#include "SMaterialLayer.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -227,19 +228,6 @@ namespace video
|
||||
ECM_DIFFUSE_AND_AMBIENT
|
||||
};
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9.
|
||||
/** Flags for the definition of the polygon offset feature. These flags define whether the offset should be into the screen, or towards the eye. */
|
||||
enum E_POLYGON_OFFSET
|
||||
{
|
||||
//! Push pixel towards the far plane, away from the eye
|
||||
/** This is typically used for rendering inner areas. */
|
||||
EPO_BACK=0,
|
||||
//! Pull pixels towards the camera.
|
||||
/** This is typically used for polygons which should appear on top
|
||||
of other elements, such as decals. */
|
||||
EPO_FRONT=1
|
||||
};
|
||||
|
||||
//! Names for polygon offset direction
|
||||
const c8* const PolygonOffsetDirectionNames[] =
|
||||
{
|
||||
@ -255,7 +243,7 @@ namespace video
|
||||
EZW_OFF = 0,
|
||||
|
||||
//! This is the default setting for SMaterial and tries to handle things automatically.
|
||||
//! This is also the value which is set when SMaterial::setFlag(EMF_ZWRITE_ENABLE) is enabled.
|
||||
//! This is what you want to set to enable zwriting.
|
||||
//! Usually zwriting is enabled non-transparent materials - as far as Irrlicht can recognize those.
|
||||
//! Basically Irrlicht tries to handle the zwriting for you and assumes transparent materials don't need it.
|
||||
//! This is addionally affected by IVideoDriver::setAllowZWriteOnTransparent
|
||||
@ -280,7 +268,7 @@ namespace video
|
||||
/** SMaterial might ignore some textures in most function, like assignment and comparison,
|
||||
when SIrrlichtCreationParameters::MaxTextureUnits is set to a lower number.
|
||||
*/
|
||||
const u32 MATERIAL_MAX_TEXTURES = _IRR_MATERIAL_MAX_TEXTURES_;
|
||||
const u32 MATERIAL_MAX_TEXTURES = 4;
|
||||
|
||||
//! Struct for holding parameters for a material renderer
|
||||
// Note for implementors: Serialization is in CNullDriver
|
||||
@ -288,21 +276,21 @@ namespace video
|
||||
{
|
||||
public:
|
||||
//! Default constructor. Creates a solid, lit material with white colors
|
||||
SMaterial()
|
||||
: MaterialType(EMT_SOLID), AmbientColor(255,255,255,255), DiffuseColor(255,255,255,255),
|
||||
EmissiveColor(0,0,0,0), SpecularColor(255,255,255,255),
|
||||
Shininess(0.0f), MaterialTypeParam(0.0f), MaterialTypeParam2(0.0f), Thickness(1.0f),
|
||||
ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL),
|
||||
ColorMaterial(ECM_DIFFUSE), BlendOperation(EBO_NONE), BlendFactor(0.0f),
|
||||
PolygonOffsetFactor(0), PolygonOffsetDirection(EPO_FRONT),
|
||||
PolygonOffsetDepthBias(0.f), PolygonOffsetSlopeScale(0.f),
|
||||
Wireframe(false), PointCloud(false), GouraudShading(true),
|
||||
Lighting(true), ZWriteEnable(EZW_AUTO), BackfaceCulling(true), FrontfaceCulling(false),
|
||||
FogEnable(false), NormalizeNormals(false), UseMipMaps(true)
|
||||
SMaterial() :
|
||||
MaterialType(EMT_SOLID), AmbientColor(255, 255, 255, 255),
|
||||
DiffuseColor(255, 255, 255, 255), EmissiveColor(0, 0, 0, 0),
|
||||
SpecularColor(255, 255, 255, 255), Shininess(0.0f),
|
||||
MaterialTypeParam(0.0f), Thickness(1.0f), ZBuffer(ECFN_LESSEQUAL),
|
||||
AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL), ColorMaterial(ECM_DIFFUSE),
|
||||
BlendOperation(EBO_NONE), BlendFactor(0.0f), PolygonOffsetDepthBias(0.f),
|
||||
PolygonOffsetSlopeScale(0.f), Wireframe(false), PointCloud(false),
|
||||
GouraudShading(true), Lighting(true), ZWriteEnable(EZW_AUTO),
|
||||
BackfaceCulling(true), FrontfaceCulling(false), FogEnable(false),
|
||||
NormalizeNormals(false), UseMipMaps(true)
|
||||
{ }
|
||||
|
||||
//! Texture layer array.
|
||||
SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES];
|
||||
SMaterialLayer TextureLayers[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Type of the material. Specifies how everything is blended together
|
||||
E_MATERIAL_TYPE MaterialType;
|
||||
@ -349,10 +337,6 @@ namespace video
|
||||
EMT_TRANSPARENT_ALPHA_CHANNEL and EMT_ONETEXTURE_BLEND. */
|
||||
f32 MaterialTypeParam;
|
||||
|
||||
//! Second free parameter, dependent on the material type.
|
||||
/** Mostly ignored. */
|
||||
f32 MaterialTypeParam2;
|
||||
|
||||
//! Thickness of non-3dimensional elements such as lines and points.
|
||||
f32 Thickness;
|
||||
|
||||
@ -398,18 +382,6 @@ namespace video
|
||||
(setting it to EBO_ADD is probably the most common one value). */
|
||||
f32 BlendFactor;
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9. Please use PolygonOffsetDepthBias instead.
|
||||
/** Factor specifying how far the polygon offset should be made.
|
||||
Specifying 0 disables the polygon offset. The direction is specified separately.
|
||||
The factor can be from 0 to 7.
|
||||
Note: This probably never worked on Direct3D9 (was coded for D3D8 which had different value ranges) */
|
||||
u8 PolygonOffsetFactor:3;
|
||||
|
||||
//! DEPRECATED. Will be removed after Irrlicht 1.9.
|
||||
/** Flag defining the direction the polygon offset is applied to.
|
||||
Can be to front or to back, specified by values from E_POLYGON_OFFSET. */
|
||||
E_POLYGON_OFFSET PolygonOffsetDirection:1;
|
||||
|
||||
//! A constant z-buffer offset for a polygon/line/point
|
||||
/** The range of the value is driver specific.
|
||||
On OpenGL you get units which are multiplied by the smallest value that is guaranteed to produce a resolvable offset.
|
||||
@ -429,9 +401,6 @@ namespace video
|
||||
f32 PolygonOffsetSlopeScale;
|
||||
|
||||
//! Draw as wireframe or filled triangles? Default: false
|
||||
/** The user can access a material flag using
|
||||
\code material.Wireframe=true \endcode
|
||||
or \code material.setFlag(EMF_WIREFRAME, true); \endcode */
|
||||
bool Wireframe:1;
|
||||
|
||||
//! Draw as point cloud or filled triangles? Default: false
|
||||
@ -465,12 +434,22 @@ namespace video
|
||||
/** Sometimes, disabling mipmap usage can be useful. Default: true */
|
||||
bool UseMipMaps:1;
|
||||
|
||||
//! Execute a function on all texture layers.
|
||||
/** Useful for setting properties which are not per material, but per
|
||||
texture layer, e.g. bilinear filtering. */
|
||||
template <typename F>
|
||||
void forEachTexture(F &&fn) {
|
||||
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; i++) {
|
||||
fn(TextureLayers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//! Gets the texture transformation matrix for level i
|
||||
/** \param i The desired level. Must not be larger than MATERIAL_MAX_TEXTURES
|
||||
\return Texture matrix for texture level i. */
|
||||
core::matrix4& getTextureMatrix(u32 i)
|
||||
{
|
||||
return TextureLayer[i].getTextureMatrix();
|
||||
return TextureLayers[i].getTextureMatrix();
|
||||
}
|
||||
|
||||
//! Gets the immutable texture transformation matrix for level i
|
||||
@ -479,7 +458,7 @@ namespace video
|
||||
const core::matrix4& getTextureMatrix(u32 i) const
|
||||
{
|
||||
if (i<MATERIAL_MAX_TEXTURES)
|
||||
return TextureLayer[i].getTextureMatrix();
|
||||
return TextureLayers[i].getTextureMatrix();
|
||||
else
|
||||
return core::IdentityMatrix;
|
||||
}
|
||||
@ -491,7 +470,7 @@ namespace video
|
||||
{
|
||||
if (i>=MATERIAL_MAX_TEXTURES)
|
||||
return;
|
||||
TextureLayer[i].setTextureMatrix(mat);
|
||||
TextureLayers[i].setTextureMatrix(mat);
|
||||
}
|
||||
|
||||
//! Gets the i-th texture
|
||||
@ -499,7 +478,7 @@ namespace video
|
||||
\return Texture for texture level i, if defined, else 0. */
|
||||
ITexture* getTexture(u32 i) const
|
||||
{
|
||||
return i < MATERIAL_MAX_TEXTURES ? TextureLayer[i].Texture : 0;
|
||||
return i < MATERIAL_MAX_TEXTURES ? TextureLayers[i].Texture : 0;
|
||||
}
|
||||
|
||||
//! Sets the i-th texture
|
||||
@ -510,144 +489,7 @@ namespace video
|
||||
{
|
||||
if (i>=MATERIAL_MAX_TEXTURES)
|
||||
return;
|
||||
TextureLayer[i].Texture = tex;
|
||||
}
|
||||
|
||||
//! Sets the Material flag to the given value
|
||||
/** \param flag The flag to be set.
|
||||
\param value The new value for the flag. */
|
||||
void setFlag(E_MATERIAL_FLAG flag, bool value)
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case EMF_WIREFRAME:
|
||||
Wireframe = value; break;
|
||||
case EMF_POINTCLOUD:
|
||||
PointCloud = value; break;
|
||||
case EMF_GOURAUD_SHADING:
|
||||
GouraudShading = value; break;
|
||||
case EMF_LIGHTING:
|
||||
Lighting = value; break;
|
||||
case EMF_ZBUFFER:
|
||||
ZBuffer = value; break;
|
||||
case EMF_ZWRITE_ENABLE:
|
||||
ZWriteEnable = value ? EZW_AUTO : EZW_OFF; break;
|
||||
case EMF_BACK_FACE_CULLING:
|
||||
BackfaceCulling = value; break;
|
||||
case EMF_FRONT_FACE_CULLING:
|
||||
FrontfaceCulling = value; break;
|
||||
case EMF_BILINEAR_FILTER:
|
||||
{
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
TextureLayer[i].BilinearFilter = value;
|
||||
}
|
||||
break;
|
||||
case EMF_TRILINEAR_FILTER:
|
||||
{
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
TextureLayer[i].TrilinearFilter = value;
|
||||
}
|
||||
break;
|
||||
case EMF_ANISOTROPIC_FILTER:
|
||||
{
|
||||
if (value)
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
TextureLayer[i].AnisotropicFilter = 0xFF;
|
||||
else
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
TextureLayer[i].AnisotropicFilter = 0;
|
||||
}
|
||||
break;
|
||||
case EMF_FOG_ENABLE:
|
||||
FogEnable = value; break;
|
||||
case EMF_NORMALIZE_NORMALS:
|
||||
NormalizeNormals = value; break;
|
||||
case EMF_TEXTURE_WRAP:
|
||||
{
|
||||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
TextureLayer[i].TextureWrapU = (E_TEXTURE_CLAMP)value;
|
||||
TextureLayer[i].TextureWrapV = (E_TEXTURE_CLAMP)value;
|
||||
TextureLayer[i].TextureWrapW = (E_TEXTURE_CLAMP)value;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_ANTI_ALIASING:
|
||||
AntiAliasing = value?EAAM_SIMPLE:EAAM_OFF; break;
|
||||
case EMF_COLOR_MASK:
|
||||
ColorMask = value?ECP_ALL:ECP_NONE; break;
|
||||
case EMF_COLOR_MATERIAL:
|
||||
ColorMaterial = value?ECM_DIFFUSE:ECM_NONE; break;
|
||||
case EMF_USE_MIP_MAPS:
|
||||
UseMipMaps = value; break;
|
||||
case EMF_BLEND_OPERATION:
|
||||
BlendOperation = value?EBO_ADD:EBO_NONE; break;
|
||||
case EMF_BLEND_FACTOR:
|
||||
break;
|
||||
case EMF_POLYGON_OFFSET:
|
||||
PolygonOffsetFactor = value?1:0;
|
||||
PolygonOffsetDirection = EPO_BACK;
|
||||
PolygonOffsetSlopeScale = value?1.f:0.f;
|
||||
PolygonOffsetDepthBias = value?1.f:0.f;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//! Gets the Material flag
|
||||
/** \param flag The flag to query.
|
||||
\return The current value of the flag. */
|
||||
bool getFlag(E_MATERIAL_FLAG flag) const
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case EMF_WIREFRAME:
|
||||
return Wireframe;
|
||||
case EMF_POINTCLOUD:
|
||||
return PointCloud;
|
||||
case EMF_GOURAUD_SHADING:
|
||||
return GouraudShading;
|
||||
case EMF_LIGHTING:
|
||||
return Lighting;
|
||||
case EMF_ZBUFFER:
|
||||
return ZBuffer!=ECFN_DISABLED;
|
||||
case EMF_ZWRITE_ENABLE:
|
||||
return ZWriteEnable != EZW_OFF;
|
||||
case EMF_BACK_FACE_CULLING:
|
||||
return BackfaceCulling;
|
||||
case EMF_FRONT_FACE_CULLING:
|
||||
return FrontfaceCulling;
|
||||
case EMF_BILINEAR_FILTER:
|
||||
return TextureLayer[0].BilinearFilter;
|
||||
case EMF_TRILINEAR_FILTER:
|
||||
return TextureLayer[0].TrilinearFilter;
|
||||
case EMF_ANISOTROPIC_FILTER:
|
||||
return TextureLayer[0].AnisotropicFilter!=0;
|
||||
case EMF_FOG_ENABLE:
|
||||
return FogEnable;
|
||||
case EMF_NORMALIZE_NORMALS:
|
||||
return NormalizeNormals;
|
||||
case EMF_TEXTURE_WRAP:
|
||||
return !(TextureLayer[0].TextureWrapU ||
|
||||
TextureLayer[0].TextureWrapV ||
|
||||
TextureLayer[0].TextureWrapW);
|
||||
case EMF_ANTI_ALIASING:
|
||||
return (AntiAliasing==1);
|
||||
case EMF_COLOR_MASK:
|
||||
return (ColorMask!=ECP_NONE);
|
||||
case EMF_COLOR_MATERIAL:
|
||||
return (ColorMaterial != ECM_NONE);
|
||||
case EMF_USE_MIP_MAPS:
|
||||
return UseMipMaps;
|
||||
case EMF_BLEND_OPERATION:
|
||||
return BlendOperation != EBO_NONE;
|
||||
case EMF_BLEND_FACTOR:
|
||||
return BlendFactor != 0.f;
|
||||
case EMF_POLYGON_OFFSET:
|
||||
return PolygonOffsetFactor != 0 || PolygonOffsetDepthBias != 0.f;
|
||||
}
|
||||
|
||||
return false;
|
||||
TextureLayers[i].Texture = tex;
|
||||
}
|
||||
|
||||
//! Inequality operator
|
||||
@ -663,7 +505,6 @@ namespace video
|
||||
SpecularColor != b.SpecularColor ||
|
||||
Shininess != b.Shininess ||
|
||||
MaterialTypeParam != b.MaterialTypeParam ||
|
||||
MaterialTypeParam2 != b.MaterialTypeParam2 ||
|
||||
Thickness != b.Thickness ||
|
||||
Wireframe != b.Wireframe ||
|
||||
PointCloud != b.PointCloud ||
|
||||
@ -680,15 +521,13 @@ namespace video
|
||||
ColorMaterial != b.ColorMaterial ||
|
||||
BlendOperation != b.BlendOperation ||
|
||||
BlendFactor != b.BlendFactor ||
|
||||
PolygonOffsetFactor != b.PolygonOffsetFactor ||
|
||||
PolygonOffsetDirection != b.PolygonOffsetDirection ||
|
||||
PolygonOffsetDepthBias != b.PolygonOffsetDepthBias ||
|
||||
PolygonOffsetSlopeScale != b.PolygonOffsetSlopeScale ||
|
||||
UseMipMaps != b.UseMipMaps
|
||||
;
|
||||
for (u32 i=0; (i<MATERIAL_MAX_TEXTURES) && !different; ++i)
|
||||
{
|
||||
different |= (TextureLayer[i] != b.TextureLayer[i]);
|
||||
different |= (TextureLayers[i] != b.TextureLayers[i]);
|
||||
}
|
||||
return different;
|
||||
}
|
||||
@ -727,10 +566,8 @@ namespace video
|
||||
//! as it asks the material renders directly what they do with the material.
|
||||
bool isTransparent() const
|
||||
{
|
||||
if ( MaterialType==EMT_TRANSPARENT_ADD_COLOR ||
|
||||
MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL ||
|
||||
MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA ||
|
||||
MaterialType==EMT_TRANSPARENT_REFLECTION_2_LAYER )
|
||||
if ( MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL ||
|
||||
MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -6,7 +6,6 @@
|
||||
#define __S_MATERIAL_LAYER_H_INCLUDED__
|
||||
|
||||
#include "matrix4.h"
|
||||
#include "irrAllocator.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
@ -44,6 +43,32 @@ namespace video
|
||||
"texture_clamp_mirror_clamp_to_edge",
|
||||
"texture_clamp_mirror_clamp_to_border", 0};
|
||||
|
||||
|
||||
//! Texture minification filter.
|
||||
/** Used when scaling textures down. See the documentation on OpenGL's
|
||||
`GL_TEXTURE_MIN_FILTER` for more information. */
|
||||
enum E_TEXTURE_MIN_FILTER {
|
||||
//! Aka nearest-neighbor.
|
||||
ETMINF_NEAREST_MIPMAP_NEAREST = 0,
|
||||
//! Aka bilinear.
|
||||
ETMINF_LINEAR_MIPMAP_NEAREST,
|
||||
//! Isn't known by any other name.
|
||||
ETMINF_NEAREST_MIPMAP_LINEAR,
|
||||
//! Aka trilinear.
|
||||
ETMINF_LINEAR_MIPMAP_LINEAR,
|
||||
};
|
||||
|
||||
//! Texture magnification filter.
|
||||
/** Used when scaling textures up. See the documentation on OpenGL's
|
||||
`GL_TEXTURE_MAG_FILTER` for more information.
|
||||
Note that mipmaps are only used for minification, not for magnification. */
|
||||
enum E_TEXTURE_MAG_FILTER {
|
||||
//! Aka nearest-neighbor.
|
||||
ETMAGF_NEAREST = 0,
|
||||
//! Aka bilinear.
|
||||
ETMAGF_LINEAR,
|
||||
};
|
||||
|
||||
//! Struct for holding material parameters which exist per texture layer
|
||||
// Note for implementors: Serialization is in CNullDriver
|
||||
class SMaterialLayer
|
||||
@ -51,7 +76,7 @@ namespace video
|
||||
public:
|
||||
//! Default constructor
|
||||
SMaterialLayer() : Texture(0), TextureWrapU(ETC_REPEAT), TextureWrapV(ETC_REPEAT), TextureWrapW(ETC_REPEAT),
|
||||
BilinearFilter(true), TrilinearFilter(false), AnisotropicFilter(0), LODBias(0), TextureMatrix(0)
|
||||
MinFilter(ETMINF_LINEAR_MIPMAP_NEAREST), MagFilter(ETMAGF_LINEAR), AnisotropicFilter(0), LODBias(0), TextureMatrix(0)
|
||||
{
|
||||
}
|
||||
|
||||
@ -69,8 +94,7 @@ namespace video
|
||||
{
|
||||
if ( TextureMatrix )
|
||||
{
|
||||
MatrixAllocator.destruct(TextureMatrix);
|
||||
MatrixAllocator.deallocate(TextureMatrix);
|
||||
delete TextureMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
@ -90,8 +114,7 @@ namespace video
|
||||
*TextureMatrix = *other.TextureMatrix;
|
||||
else
|
||||
{
|
||||
MatrixAllocator.destruct(TextureMatrix);
|
||||
MatrixAllocator.deallocate(TextureMatrix);
|
||||
delete TextureMatrix;
|
||||
TextureMatrix = 0;
|
||||
}
|
||||
}
|
||||
@ -99,8 +122,7 @@ namespace video
|
||||
{
|
||||
if (other.TextureMatrix)
|
||||
{
|
||||
TextureMatrix = MatrixAllocator.allocate(1);
|
||||
MatrixAllocator.construct(TextureMatrix,*other.TextureMatrix);
|
||||
TextureMatrix = new core::matrix4(*other.TextureMatrix);
|
||||
}
|
||||
else
|
||||
TextureMatrix = 0;
|
||||
@ -108,8 +130,8 @@ namespace video
|
||||
TextureWrapU = other.TextureWrapU;
|
||||
TextureWrapV = other.TextureWrapV;
|
||||
TextureWrapW = other.TextureWrapW;
|
||||
BilinearFilter = other.BilinearFilter;
|
||||
TrilinearFilter = other.TrilinearFilter;
|
||||
MinFilter = other.MinFilter;
|
||||
MagFilter = other.MagFilter;
|
||||
AnisotropicFilter = other.AnisotropicFilter;
|
||||
LODBias = other.LODBias;
|
||||
|
||||
@ -122,8 +144,7 @@ namespace video
|
||||
{
|
||||
if (!TextureMatrix)
|
||||
{
|
||||
TextureMatrix = MatrixAllocator.allocate(1);
|
||||
MatrixAllocator.construct(TextureMatrix,core::IdentityMatrix);
|
||||
TextureMatrix = new core::matrix4();
|
||||
}
|
||||
return *TextureMatrix;
|
||||
}
|
||||
@ -146,8 +167,7 @@ namespace video
|
||||
{
|
||||
if (!TextureMatrix)
|
||||
{
|
||||
TextureMatrix = MatrixAllocator.allocate(1);
|
||||
MatrixAllocator.construct(TextureMatrix,mat);
|
||||
TextureMatrix = new core::matrix4(mat);
|
||||
}
|
||||
else
|
||||
*TextureMatrix = mat;
|
||||
@ -163,8 +183,8 @@ namespace video
|
||||
TextureWrapU != b.TextureWrapU ||
|
||||
TextureWrapV != b.TextureWrapV ||
|
||||
TextureWrapW != b.TextureWrapW ||
|
||||
BilinearFilter != b.BilinearFilter ||
|
||||
TrilinearFilter != b.TrilinearFilter ||
|
||||
MinFilter != b.MinFilter ||
|
||||
MagFilter != b.MagFilter ||
|
||||
AnisotropicFilter != b.AnisotropicFilter ||
|
||||
LODBias != b.LODBias;
|
||||
if (different)
|
||||
@ -190,13 +210,11 @@ namespace video
|
||||
u8 TextureWrapV:4;
|
||||
u8 TextureWrapW:4;
|
||||
|
||||
//! Is bilinear filtering enabled? Default: true
|
||||
bool BilinearFilter:1;
|
||||
//! Minification (downscaling) filter
|
||||
E_TEXTURE_MIN_FILTER MinFilter;
|
||||
|
||||
//! Is trilinear filtering enabled? Default: false
|
||||
/** If the trilinear filter flag is enabled,
|
||||
the bilinear filtering flag is ignored. */
|
||||
bool TrilinearFilter:1;
|
||||
//! Magnification (upscaling) filter
|
||||
E_TEXTURE_MAG_FILTER MagFilter;
|
||||
|
||||
//! Is anisotropic filtering enabled? Default: 0, disabled
|
||||
/** In Irrlicht you can use anisotropic texture filtering
|
||||
@ -216,7 +234,6 @@ namespace video
|
||||
|
||||
private:
|
||||
friend class SMaterial;
|
||||
irr::core::irrAllocator<irr::core::matrix4> MatrixAllocator;
|
||||
|
||||
//! Texture Matrix
|
||||
/** Do not access this element directly as the internal
|
||||
|
@ -44,20 +44,20 @@ namespace scene
|
||||
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
|
||||
u32 getMeshBufferCount() const override
|
||||
{
|
||||
return MeshBuffers.size();
|
||||
}
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
|
||||
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
||||
{
|
||||
return MeshBuffers[nr];
|
||||
}
|
||||
|
||||
//! returns a meshbuffer which fits a material
|
||||
/** reverse search */
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const _IRR_OVERRIDE_
|
||||
IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const override
|
||||
{
|
||||
for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
|
||||
{
|
||||
@ -69,13 +69,13 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns an axis aligned bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
void setBoundingBox( const core::aabbox3df& box) override
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
@ -117,22 +117,15 @@ namespace scene
|
||||
}
|
||||
}
|
||||
|
||||
//! sets a flag of all contained materials to a new value
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||
}
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->setDirty(buffer);
|
||||
|
@ -18,16 +18,16 @@ namespace video
|
||||
SMaterial Material;
|
||||
|
||||
//! Which values are overridden
|
||||
/** OR'ed values from E_MATERIAL_FLAGS. */
|
||||
u32 EnableFlags;
|
||||
/** OR'ed values from E_MATERIAL_PROPS. */
|
||||
u32 EnableProps;
|
||||
|
||||
//! For those flags in EnableFlags which affect layers, set which of the layers are affected
|
||||
bool EnableLayerFlags[MATERIAL_MAX_TEXTURES];
|
||||
//! For those properties in EnableProps which affect layers, set which of the layers are affected
|
||||
bool EnableLayerProps[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Which textures are overridden
|
||||
bool EnableTextures[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Overwrite complete layers (settings of EnableLayerFlags and EnableTextures don't matter then for layer data)
|
||||
//! Overwrite complete layers (settings of EnableLayerProps and EnableTextures don't matter then for layer data)
|
||||
bool EnableLayers[MATERIAL_MAX_TEXTURES];
|
||||
|
||||
//! Set in which render passes the material override is active.
|
||||
@ -59,19 +59,19 @@ namespace video
|
||||
core::array<SMaterialTypeReplacement> MaterialTypes;
|
||||
|
||||
//! Default constructor
|
||||
SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false)
|
||||
SOverrideMaterial() : EnableProps(0), EnablePasses(0), Enabled(false)
|
||||
{
|
||||
}
|
||||
|
||||
//! disable overrides and reset all flags
|
||||
//! disable overrides and reset all properties
|
||||
void reset()
|
||||
{
|
||||
EnableFlags = 0;
|
||||
EnableProps = 0;
|
||||
EnablePasses = 0;
|
||||
Enabled = false;
|
||||
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
EnableLayerFlags[i] = true; // doesn't do anything unless EnableFlags is set, just saying by default all texture layers are affected by flags
|
||||
EnableLayerProps[i] = true; // doesn't do anything unless EnableProps is set, just saying by default all texture layers are affected by properties
|
||||
EnableTextures[i] = false;
|
||||
EnableLayers[i] = false;
|
||||
}
|
||||
@ -92,67 +92,65 @@ namespace video
|
||||
for (u32 f=0; f<32; ++f)
|
||||
{
|
||||
const u32 num=(1<<f);
|
||||
if (EnableFlags & num)
|
||||
if (EnableProps & num)
|
||||
{
|
||||
switch (num)
|
||||
{
|
||||
case EMF_WIREFRAME: material.Wireframe = Material.Wireframe; break;
|
||||
case EMF_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
|
||||
case EMF_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
|
||||
case EMF_LIGHTING: material.Lighting = Material.Lighting; break;
|
||||
case EMF_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
|
||||
case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
|
||||
case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
|
||||
case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
|
||||
case EMF_BILINEAR_FILTER:
|
||||
case EMP_WIREFRAME: material.Wireframe = Material.Wireframe; break;
|
||||
case EMP_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
|
||||
case EMP_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
|
||||
case EMP_LIGHTING: material.Lighting = Material.Lighting; break;
|
||||
case EMP_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
|
||||
case EMP_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
|
||||
case EMP_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
|
||||
case EMP_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
|
||||
case EMP_MIN_FILTER:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
if ( EnableLayerProps[i] )
|
||||
{
|
||||
material.TextureLayer[i].BilinearFilter = Material.TextureLayer[i].BilinearFilter;
|
||||
material.TextureLayers[i].MinFilter = Material.TextureLayers[i].MinFilter;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_TRILINEAR_FILTER:
|
||||
case EMP_MAG_FILTER:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
if ( EnableLayerProps[i] )
|
||||
{
|
||||
material.TextureLayer[i].TrilinearFilter = Material.TextureLayer[i].TrilinearFilter;
|
||||
material.TextureLayers[i].MagFilter = Material.TextureLayers[i].MagFilter;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_ANISOTROPIC_FILTER:
|
||||
case EMP_ANISOTROPIC_FILTER:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
if ( EnableLayerProps[i] )
|
||||
{
|
||||
material.TextureLayer[i].AnisotropicFilter = Material.TextureLayer[i].AnisotropicFilter;
|
||||
material.TextureLayers[i].AnisotropicFilter = Material.TextureLayers[i].AnisotropicFilter;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
|
||||
case EMF_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
|
||||
case EMF_TEXTURE_WRAP:
|
||||
case EMP_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
|
||||
case EMP_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
|
||||
case EMP_TEXTURE_WRAP:
|
||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
if ( EnableLayerFlags[i] )
|
||||
if ( EnableLayerProps[i] )
|
||||
{
|
||||
material.TextureLayer[i].TextureWrapU = Material.TextureLayer[i].TextureWrapU;
|
||||
material.TextureLayer[i].TextureWrapV = Material.TextureLayer[i].TextureWrapV;
|
||||
material.TextureLayer[i].TextureWrapW = Material.TextureLayer[i].TextureWrapW;
|
||||
material.TextureLayers[i].TextureWrapU = Material.TextureLayers[i].TextureWrapU;
|
||||
material.TextureLayers[i].TextureWrapV = Material.TextureLayers[i].TextureWrapV;
|
||||
material.TextureLayers[i].TextureWrapW = Material.TextureLayers[i].TextureWrapW;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EMF_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
|
||||
case EMF_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
|
||||
case EMF_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
|
||||
case EMF_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
|
||||
case EMF_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
|
||||
case EMF_BLEND_FACTOR: material.BlendFactor = Material.BlendFactor; break;
|
||||
case EMF_POLYGON_OFFSET:
|
||||
material.PolygonOffsetDirection = Material.PolygonOffsetDirection;
|
||||
material.PolygonOffsetFactor = Material.PolygonOffsetFactor;
|
||||
case EMP_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
|
||||
case EMP_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
|
||||
case EMP_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
|
||||
case EMP_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
|
||||
case EMP_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
|
||||
case EMP_BLEND_FACTOR: material.BlendFactor = Material.BlendFactor; break;
|
||||
case EMP_POLYGON_OFFSET:
|
||||
material.PolygonOffsetDepthBias = Material.PolygonOffsetDepthBias;
|
||||
material.PolygonOffsetSlopeScale = Material.PolygonOffsetSlopeScale;
|
||||
break;
|
||||
@ -163,11 +161,11 @@ namespace video
|
||||
{
|
||||
if ( EnableLayers[i] )
|
||||
{
|
||||
material.TextureLayer[i] = Material.TextureLayer[i];
|
||||
material.TextureLayers[i] = Material.TextureLayers[i];
|
||||
}
|
||||
else if ( EnableTextures[i] )
|
||||
{
|
||||
material.TextureLayer[i].Texture = Material.TextureLayer[i].Texture;
|
||||
material.TextureLayers[i].Texture = Material.TextureLayers[i].Texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,13 +32,13 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get Material of this buffer.
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||||
const video::SMaterial& getMaterial() const override
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
//! Get Material of this buffer.
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||||
video::SMaterial& getMaterial() override
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
@ -58,7 +58,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get pointer to vertex array
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
const void* getVertices() const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -72,7 +72,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get pointer to vertex array
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
void* getVertices() override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -86,7 +86,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get vertex count
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
u32 getVertexCount() const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -101,43 +101,43 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
/** \return Index type of this buffer. */
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
video::E_INDEX_TYPE getIndexType() const override
|
||||
{
|
||||
return video::EIT_16BIT;
|
||||
}
|
||||
|
||||
//! Get pointer to index array
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
const u16* getIndices() const override
|
||||
{
|
||||
return Indices.const_pointer();
|
||||
}
|
||||
|
||||
//! Get pointer to index array
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
u16* getIndices() override
|
||||
{
|
||||
return Indices.pointer();
|
||||
}
|
||||
|
||||
//! Get index count
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
u32 getIndexCount() const override
|
||||
{
|
||||
return Indices.size();
|
||||
}
|
||||
|
||||
//! Get bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! Set bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
void setBoundingBox( const core::aabbox3df& box) override
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
|
||||
//! Recalculate bounding box
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||||
void recalculateBoundingBox() override
|
||||
{
|
||||
if(!BoundingBoxNeedsRecalculated)
|
||||
return;
|
||||
@ -186,7 +186,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get vertex type
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
video::E_VERTEX_TYPE getVertexType() const override
|
||||
{
|
||||
return VertexType;
|
||||
}
|
||||
@ -244,7 +244,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
const core::vector3df& getPosition(u32 i) const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -258,7 +258,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
core::vector3df& getPosition(u32 i) override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -272,7 +272,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
const core::vector3df& getNormal(u32 i) const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -286,7 +286,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
core::vector3df& getNormal(u32 i) override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -300,7 +300,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
const core::vector2df& getTCoords(u32 i) const override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -314,7 +314,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
core::vector2df& getTCoords(u32 i) override
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -328,25 +328,25 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
|
||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
||||
|
||||
//! append the meshbuffer to the current buffer
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
|
||||
void append(const IMeshBuffer* const other) override {}
|
||||
|
||||
//! get the current hardware mapping hint for vertex buffers
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
{
|
||||
return MappingHint_Vertex;
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint for index buffers
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
||||
{
|
||||
return MappingHint_Index;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
||||
{
|
||||
if (Buffer==EBT_VERTEX)
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
@ -360,19 +360,19 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
@ -380,15 +380,15 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
++ChangedID_Index;
|
||||
}
|
||||
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
||||
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
||||
|
||||
virtual void setHWBuffer(void *ptr) const _IRR_OVERRIDE_ {
|
||||
void setHWBuffer(void *ptr) const override {
|
||||
HWBuffer = ptr;
|
||||
}
|
||||
|
||||
virtual void *getHWBuffer() const _IRR_OVERRIDE_ {
|
||||
void *getHWBuffer() const override {
|
||||
return HWBuffer;
|
||||
}
|
||||
|
||||
|
@ -24,199 +24,6 @@ namespace scene
|
||||
struct IVertexManipulator
|
||||
{
|
||||
};
|
||||
//! Vertex manipulator to set color to a fixed color for all vertices
|
||||
class SVertexColorSetManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorSetManipulator(video::SColor color) : Color(color) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color=Color;
|
||||
}
|
||||
private:
|
||||
video::SColor Color;
|
||||
};
|
||||
//! Vertex manipulator to set the alpha value of the vertex color to a fixed value
|
||||
class SVertexColorSetAlphaManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorSetAlphaManipulator(u32 alpha) : Alpha(alpha) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setAlpha(Alpha);
|
||||
}
|
||||
private:
|
||||
u32 Alpha;
|
||||
};
|
||||
//! Vertex manipulator which inverts the RGB values
|
||||
class SVertexColorInvertManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setRed(255-vertex.Color.getRed());
|
||||
vertex.Color.setGreen(255-vertex.Color.getGreen());
|
||||
vertex.Color.setBlue(255-vertex.Color.getBlue());
|
||||
}
|
||||
};
|
||||
//! Vertex manipulator to set vertex color to one of two values depending on a given threshold
|
||||
/** If average of the color value is >Threshold the High color is chosen, else Low. */
|
||||
class SVertexColorThresholdManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorThresholdManipulator(u8 threshold, video::SColor low,
|
||||
video::SColor high) : Threshold(threshold), Low(low), High(high) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color = ((u8)vertex.Color.getAverage()>Threshold)?High:Low;
|
||||
}
|
||||
private:
|
||||
u8 Threshold;
|
||||
video::SColor Low;
|
||||
video::SColor High;
|
||||
};
|
||||
//! Vertex manipulator which adjusts the brightness by the given amount
|
||||
/** A positive value increases brightness, a negative value darkens the colors. */
|
||||
class SVertexColorBrightnessManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorBrightnessManipulator(s32 amount) : Amount(amount) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setRed(core::clamp(vertex.Color.getRed()+Amount, 0u, 255u));
|
||||
vertex.Color.setGreen(core::clamp(vertex.Color.getGreen()+Amount, 0u, 255u));
|
||||
vertex.Color.setBlue(core::clamp(vertex.Color.getBlue()+Amount, 0u, 255u));
|
||||
}
|
||||
private:
|
||||
s32 Amount;
|
||||
};
|
||||
//! Vertex manipulator which adjusts the contrast by the given factor
|
||||
/** Factors over 1 increase contrast, below 1 reduce it. */
|
||||
class SVertexColorContrastManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorContrastManipulator(f32 factor) : Factor(factor) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setRed(core::clamp(core::round32((vertex.Color.getRed()-128)*Factor)+128, 0, 255));
|
||||
vertex.Color.setGreen(core::clamp(core::round32((vertex.Color.getGreen()-128)*Factor)+128, 0, 255));
|
||||
vertex.Color.setBlue(core::clamp(core::round32((vertex.Color.getBlue()-128)*Factor)+128, 0, 255));
|
||||
}
|
||||
private:
|
||||
f32 Factor;
|
||||
};
|
||||
//! Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount.
|
||||
/** Factors over 1 increase contrast, below 1 reduce it.
|
||||
A positive amount increases brightness, a negative one darkens the colors. */
|
||||
class SVertexColorContrastBrightnessManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorContrastBrightnessManipulator(f32 factor, s32 amount) : Factor(factor), Amount(amount+128) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setRed(core::clamp(core::round32((vertex.Color.getRed()-128)*Factor)+Amount, 0, 255));
|
||||
vertex.Color.setGreen(core::clamp(core::round32((vertex.Color.getGreen()-128)*Factor)+Amount, 0, 255));
|
||||
vertex.Color.setBlue(core::clamp(core::round32((vertex.Color.getBlue()-128)*Factor)+Amount, 0, 255));
|
||||
}
|
||||
private:
|
||||
f32 Factor;
|
||||
s32 Amount;
|
||||
};
|
||||
//! Vertex manipulator which adjusts the brightness by a gamma operation
|
||||
/** A value over one increases brightness, one below darkens the colors. */
|
||||
class SVertexColorGammaManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorGammaManipulator(f32 gamma) : Gamma(1.f)
|
||||
{
|
||||
if (gamma != 0.f)
|
||||
Gamma = 1.f/gamma;
|
||||
}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setRed(core::clamp(core::round32(powf((f32)(vertex.Color.getRed()),Gamma)), 0, 255));
|
||||
vertex.Color.setGreen(core::clamp(core::round32(powf((f32)(vertex.Color.getGreen()),Gamma)), 0, 255));
|
||||
vertex.Color.setBlue(core::clamp(core::round32(powf((f32)(vertex.Color.getBlue()),Gamma)), 0, 255));
|
||||
}
|
||||
private:
|
||||
f32 Gamma;
|
||||
};
|
||||
//! Vertex manipulator which scales the color values
|
||||
/** Can e.g be used for white balance, factor would be 255.f/brightest color. */
|
||||
class SVertexColorScaleManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorScaleManipulator(f32 factor) : Factor(factor) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color.setRed(core::clamp(core::round32(vertex.Color.getRed()*Factor), 0, 255));
|
||||
vertex.Color.setGreen(core::clamp(core::round32(vertex.Color.getGreen()*Factor), 0, 255));
|
||||
vertex.Color.setBlue(core::clamp(core::round32(vertex.Color.getBlue()*Factor), 0, 255));
|
||||
}
|
||||
private:
|
||||
f32 Factor;
|
||||
};
|
||||
//! Vertex manipulator which desaturates the color values
|
||||
/** Uses the lightness value of the color. */
|
||||
class SVertexColorDesaturateToLightnessManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color=core::round32(vertex.Color.getLightness());
|
||||
}
|
||||
};
|
||||
//! Vertex manipulator which desaturates the color values
|
||||
/** Uses the average value of the color. */
|
||||
class SVertexColorDesaturateToAverageManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color=vertex.Color.getAverage();
|
||||
}
|
||||
};
|
||||
//! Vertex manipulator which desaturates the color values
|
||||
/** Uses the luminance value of the color. */
|
||||
class SVertexColorDesaturateToLuminanceManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color=core::round32(vertex.Color.getLuminance());
|
||||
}
|
||||
};
|
||||
//! Vertex manipulator which interpolates the color values
|
||||
/** Uses linear interpolation. */
|
||||
class SVertexColorInterpolateLinearManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorInterpolateLinearManipulator(video::SColor color, f32 factor) :
|
||||
Color(color), Factor(factor) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color=vertex.Color.getInterpolated(Color, Factor);
|
||||
}
|
||||
private:
|
||||
video::SColor Color;
|
||||
f32 Factor;
|
||||
};
|
||||
//! Vertex manipulator which interpolates the color values
|
||||
/** Uses linear interpolation. */
|
||||
class SVertexColorInterpolateQuadraticManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexColorInterpolateQuadraticManipulator(video::SColor color1, video::SColor color2, f32 factor) :
|
||||
Color1(color1), Color2(color2), Factor(factor) {}
|
||||
void operator()(video::S3DVertex& vertex) const
|
||||
{
|
||||
vertex.Color=vertex.Color.getInterpolated_quadratic(Color1, Color2, Factor);
|
||||
}
|
||||
private:
|
||||
video::SColor Color1;
|
||||
video::SColor Color2;
|
||||
f32 Factor;
|
||||
};
|
||||
|
||||
//! Vertex manipulator which scales the position of the vertex
|
||||
class SVertexPositionScaleManipulator : public IVertexManipulator
|
||||
@ -232,74 +39,6 @@ namespace scene
|
||||
core::vector3df Factor;
|
||||
};
|
||||
|
||||
//! Vertex manipulator which scales the position of the vertex along the normals
|
||||
/** This can look more pleasing than the usual Scale operator, but
|
||||
depends on the mesh geometry.
|
||||
*/
|
||||
class SVertexPositionScaleAlongNormalsManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexPositionScaleAlongNormalsManipulator(const core::vector3df& factor) : Factor(factor) {}
|
||||
template <typename VType>
|
||||
void operator()(VType& vertex) const
|
||||
{
|
||||
vertex.Pos += vertex.Normal*Factor;
|
||||
}
|
||||
private:
|
||||
core::vector3df Factor;
|
||||
};
|
||||
|
||||
//! Vertex manipulator which transforms the position of the vertex
|
||||
class SVertexPositionTransformManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexPositionTransformManipulator(const core::matrix4& m) : Transformation(m) {}
|
||||
template <typename VType>
|
||||
void operator()(VType& vertex) const
|
||||
{
|
||||
Transformation.transformVect(vertex.Pos);
|
||||
}
|
||||
private:
|
||||
core::matrix4 Transformation;
|
||||
};
|
||||
|
||||
//! Vertex manipulator which transforms the normal of the vertex
|
||||
class SVertexNormalTransformManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexNormalTransformManipulator(const core::matrix4& m) : Transformation(m) {}
|
||||
template <typename VType>
|
||||
void operator()(VType& vertex) const
|
||||
{
|
||||
Transformation.transformVect(vertex.Normal);
|
||||
}
|
||||
private:
|
||||
core::matrix4 Transformation;
|
||||
};
|
||||
|
||||
//! Vertex manipulator which scales the TCoords of the vertex
|
||||
class SVertexTCoordsScaleManipulator : public IVertexManipulator
|
||||
{
|
||||
public:
|
||||
SVertexTCoordsScaleManipulator(const core::vector2df& factor, u32 uvSet=1) : Factor(factor), UVSet(uvSet) {}
|
||||
void operator()(video::S3DVertex2TCoords& vertex) const
|
||||
{
|
||||
if (1==UVSet)
|
||||
vertex.TCoords *= Factor;
|
||||
else if (2==UVSet)
|
||||
vertex.TCoords2 *= Factor;
|
||||
}
|
||||
template <typename VType>
|
||||
void operator()(VType& vertex) const
|
||||
{
|
||||
if (1==UVSet)
|
||||
vertex.TCoords *= Factor;
|
||||
}
|
||||
private:
|
||||
core::vector2df Factor;
|
||||
u32 UVSet;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -1,55 +0,0 @@
|
||||
// Copyright (C) 2009-2012 Christian Stehno
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_DRIVER_CHOICE_H_INCLUDED__
|
||||
#define __E_DRIVER_CHOICE_H_INCLUDED__
|
||||
|
||||
#include <iostream>
|
||||
#include <cstdio>
|
||||
#include "EDriverTypes.h"
|
||||
#include "IrrlichtDevice.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
//! ask user for driver
|
||||
static irr::video::E_DRIVER_TYPE driverChoiceConsole(bool allDrivers=false)
|
||||
{
|
||||
#if defined (_IRR_IPHONE_PLATFORM_) || defined (_IRR_ANDROID_PLATFORM_)
|
||||
return irr::video::EDT_OGLES2;
|
||||
#else
|
||||
printf("Please select the driver you want:\n");
|
||||
irr::u32 i=0;
|
||||
char c = 'a';
|
||||
|
||||
for (i=irr::video::EDT_COUNT; i>0; --i)
|
||||
{
|
||||
if ( allDrivers || irr::IrrlichtDevice::isDriverSupported(irr::video::E_DRIVER_TYPE(i-1)) )
|
||||
{
|
||||
printf(" (%c) %s\n", c, irr::video::DRIVER_TYPE_NAMES[i-1]);
|
||||
++c;
|
||||
}
|
||||
}
|
||||
|
||||
char userSelection;
|
||||
std::cin >> userSelection;
|
||||
c = 'a';
|
||||
|
||||
for (i=irr::video::EDT_COUNT; i>0; --i)
|
||||
{
|
||||
if ( allDrivers || irr::IrrlichtDevice::isDriverSupported(irr::video::E_DRIVER_TYPE(i-1)) )
|
||||
{
|
||||
if (userSelection == c)
|
||||
return irr::video::E_DRIVER_TYPE(i-1);
|
||||
++c;
|
||||
}
|
||||
}
|
||||
|
||||
return irr::video::EDT_COUNT;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
@ -5,7 +5,6 @@
|
||||
#ifndef __EXAMPLE_HELPER_H_INCLUDED__
|
||||
#define __EXAMPLE_HELPER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
@ -13,7 +12,7 @@ namespace irr
|
||||
|
||||
static io::path getExampleMediaPath()
|
||||
{
|
||||
#if defined (_IRR_IOS_PLATFORM_) || defined (_IRR_ANDROID_PLATFORM_) || defined (_IRR_OSX_PLATFORM_) || defined (_IRR_EMSCRIPTEN_PLATFORM_)
|
||||
#ifdef IRR_MOBILE_PATHS
|
||||
return io::path("media/");
|
||||
#else
|
||||
return io::path("../../media/");
|
||||
|
@ -1,70 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_HEAPSORT_H_INCLUDED__
|
||||
#define __IRR_HEAPSORT_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
//! Sinks an element into the heap.
|
||||
template<class T>
|
||||
inline void heapsink(T*array, s32 element, s32 max)
|
||||
{
|
||||
while ((element<<1) < max) // there is a left child
|
||||
{
|
||||
s32 j = (element<<1);
|
||||
|
||||
if (j+1 < max && array[j] < array[j+1])
|
||||
j = j+1; // take right child
|
||||
|
||||
if (array[element] < array[j])
|
||||
{
|
||||
T t = array[j]; // swap elements
|
||||
array[j] = array[element];
|
||||
array[element] = t;
|
||||
element = j;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Sorts an array with size 'size' using heapsort.
|
||||
template<class T>
|
||||
inline void heapsort(T* array_, s32 size)
|
||||
{
|
||||
// for heapsink we pretend this is not c++, where
|
||||
// arrays start with index 0. So we decrease the array pointer,
|
||||
// the maximum always +2 and the element always +1
|
||||
|
||||
T* virtualArray = array_ - 1;
|
||||
s32 virtualSize = size + 2;
|
||||
s32 i;
|
||||
|
||||
// build heap
|
||||
|
||||
for (i=((size-1)/2); i>=0; --i)
|
||||
heapsink(virtualArray, i+1, virtualSize-1);
|
||||
|
||||
// sort array, leave out the last element (0)
|
||||
for (i=size-1; i>0; --i)
|
||||
{
|
||||
T t = array_[0];
|
||||
array_[0] = array_[i];
|
||||
array_[i] = t;
|
||||
heapsink(virtualArray, 1, i + 1);
|
||||
}
|
||||
}
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,113 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||
|
||||
#ifndef __IRR_ALLOCATOR_H_INCLUDED__
|
||||
#define __IRR_ALLOCATOR_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
#include <new>
|
||||
// necessary for older compilers
|
||||
#include <memory.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
//! Very simple allocator implementation, containers using it can be used across dll boundaries
|
||||
template<typename T>
|
||||
class irrAllocator
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~irrAllocator() {}
|
||||
|
||||
//! Allocate memory for an array of objects
|
||||
T* allocate(size_t cnt)
|
||||
{
|
||||
return (T*)internal_new(cnt* sizeof(T));
|
||||
}
|
||||
|
||||
//! Deallocate memory for an array of objects
|
||||
void deallocate(T* ptr)
|
||||
{
|
||||
internal_delete(ptr);
|
||||
}
|
||||
|
||||
//! Construct an element
|
||||
void construct(T* ptr, const T&e)
|
||||
{
|
||||
new ((void*)ptr) T(e);
|
||||
}
|
||||
|
||||
//! Destruct an element
|
||||
void destruct(T* ptr)
|
||||
{
|
||||
ptr->~T();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
virtual void* internal_new(size_t cnt)
|
||||
{
|
||||
return operator new(cnt);
|
||||
}
|
||||
|
||||
virtual void internal_delete(void* ptr)
|
||||
{
|
||||
operator delete(ptr);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
//! Fast allocator, only to be used in containers inside the same memory heap.
|
||||
/** Containers using it are NOT able to be used it across dll boundaries. Use this
|
||||
when using in an internal class or function or when compiled into a static lib */
|
||||
template<typename T>
|
||||
class irrAllocatorFast
|
||||
{
|
||||
public:
|
||||
|
||||
//! Allocate memory for an array of objects
|
||||
T* allocate(size_t cnt)
|
||||
{
|
||||
return (T*)operator new(cnt* sizeof(T));
|
||||
}
|
||||
|
||||
//! Deallocate memory for an array of objects
|
||||
void deallocate(T* ptr)
|
||||
{
|
||||
operator delete(ptr);
|
||||
}
|
||||
|
||||
//! Construct an element
|
||||
void construct(T* ptr, const T&e)
|
||||
{
|
||||
new ((void*)ptr) T(e);
|
||||
}
|
||||
|
||||
//! Destruct an element
|
||||
void destruct(T* ptr)
|
||||
{
|
||||
ptr->~T();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//! defines an allocation strategy (used only by irr::array so far)
|
||||
enum eAllocStrategy
|
||||
{
|
||||
ALLOC_STRATEGY_SAFE = 0, // increase size by 1
|
||||
ALLOC_STRATEGY_DOUBLE = 1, // double size when under 500 elements, beyond that increase by 1/4th size. Plus a small constant.
|
||||
ALLOC_STRATEGY_SQRT = 2 // not implemented
|
||||
};
|
||||
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -5,9 +5,11 @@
|
||||
#ifndef __IRR_ARRAY_H_INCLUDED__
|
||||
#define __IRR_ARRAY_H_INCLUDED__
|
||||
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <vector>
|
||||
|
||||
#include "irrTypes.h"
|
||||
#include "heapsort.h"
|
||||
#include "irrAllocator.h"
|
||||
#include "irrMath.h"
|
||||
|
||||
namespace irr
|
||||
@ -18,44 +20,27 @@ namespace core
|
||||
//! Self reallocating template array (like stl vector) with additional features.
|
||||
/** Some features are: Heap sorting, binary search methods, easier debugging.
|
||||
*/
|
||||
template <class T, typename TAlloc = irrAllocator<T> >
|
||||
template <class T>
|
||||
class array
|
||||
{
|
||||
|
||||
public:
|
||||
static_assert(!std::is_same<T, bool>::value,
|
||||
"irr::core::array<T> with T = bool not supported. Use std::vector instead.");
|
||||
|
||||
//! Default constructor for empty array.
|
||||
array() : data(0), allocated(0), used(0),
|
||||
strategy(ALLOC_STRATEGY_DOUBLE), free_when_destroyed(true), is_sorted(true)
|
||||
{
|
||||
}
|
||||
|
||||
array() : m_data(), is_sorted(true)
|
||||
{ }
|
||||
|
||||
//! Constructs an array and allocates an initial chunk of memory.
|
||||
/** \param start_count Amount of elements to pre-allocate. */
|
||||
explicit array(u32 start_count) : data(0), allocated(0), used(0),
|
||||
strategy(ALLOC_STRATEGY_DOUBLE),
|
||||
free_when_destroyed(true), is_sorted(true)
|
||||
explicit array(u32 start_count) : m_data(), is_sorted(true)
|
||||
{
|
||||
reallocate(start_count);
|
||||
m_data.reserve(start_count);
|
||||
}
|
||||
|
||||
|
||||
//! Copy constructor
|
||||
array(const array<T, TAlloc>& other) : data(0)
|
||||
{
|
||||
*this = other;
|
||||
}
|
||||
|
||||
|
||||
//! Destructor.
|
||||
/** Frees allocated memory, if set_free_when_destroyed was not set to
|
||||
false by the user before. */
|
||||
~array()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
array(const array<T>& other) : m_data(other.m_data), is_sorted(other.is_sorted)
|
||||
{ }
|
||||
|
||||
//! Reallocates the array, make it bigger or smaller.
|
||||
/** \param new_size New size of array.
|
||||
@ -65,52 +50,28 @@ public:
|
||||
*/
|
||||
void reallocate(u32 new_size, bool canShrink=true)
|
||||
{
|
||||
if (allocated==new_size)
|
||||
return;
|
||||
if (!canShrink && (new_size < allocated))
|
||||
return;
|
||||
|
||||
T* old_data = data;
|
||||
|
||||
data = allocator.allocate(new_size); //new T[new_size];
|
||||
allocated = new_size;
|
||||
|
||||
// copy old data
|
||||
const s32 end = used < new_size ? used : new_size;
|
||||
|
||||
for (s32 i=0; i<end; ++i)
|
||||
{
|
||||
// data[i] = old_data[i];
|
||||
allocator.construct(&data[i], old_data[i]);
|
||||
size_t allocated = m_data.capacity();
|
||||
if (new_size < allocated) {
|
||||
if (canShrink)
|
||||
m_data.resize(new_size);
|
||||
} else {
|
||||
m_data.reserve(new_size);
|
||||
}
|
||||
|
||||
// destruct old data
|
||||
for (u32 j=0; j<used; ++j)
|
||||
allocator.destruct(&old_data[j]);
|
||||
|
||||
if (allocated < used)
|
||||
used = allocated;
|
||||
|
||||
allocator.deallocate(old_data); //delete [] old_data;
|
||||
}
|
||||
|
||||
|
||||
//! set a new allocation strategy
|
||||
/** if the maximum size of the array is unknown, you can define how big the
|
||||
allocation should happen.
|
||||
\param newStrategy New strategy to apply to this array. */
|
||||
void setAllocStrategy ( eAllocStrategy newStrategy = ALLOC_STRATEGY_DOUBLE )
|
||||
{
|
||||
strategy = newStrategy;
|
||||
}
|
||||
|
||||
|
||||
//! Adds an element at back of array.
|
||||
/** If the array is too small to add this new element it is made bigger.
|
||||
\param element: Element to add at the back of the array. */
|
||||
void push_back(const T& element)
|
||||
{
|
||||
insert(element, used);
|
||||
m_data.push_back(element);
|
||||
is_sorted = false;
|
||||
}
|
||||
|
||||
void push_back(T&& element)
|
||||
{
|
||||
m_data.push_back(std::move(element));
|
||||
is_sorted = false;
|
||||
}
|
||||
|
||||
|
||||
@ -121,7 +82,14 @@ public:
|
||||
\param element Element to add at the back of the array. */
|
||||
void push_front(const T& element)
|
||||
{
|
||||
insert(element);
|
||||
m_data.insert(m_data.begin(), element);
|
||||
is_sorted = false;
|
||||
}
|
||||
|
||||
void push_front(T&& element)
|
||||
{
|
||||
m_data.insert(m_data.begin(), std::move(element));
|
||||
is_sorted = false;
|
||||
}
|
||||
|
||||
|
||||
@ -131,106 +99,21 @@ public:
|
||||
\param index: Where position to insert the new element. */
|
||||
void insert(const T& element, u32 index=0)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>used) // access violation
|
||||
|
||||
if (used + 1 > allocated)
|
||||
{
|
||||
// this doesn't work if the element is in the same
|
||||
// array. So we'll copy the element first to be sure
|
||||
// we'll get no data corruption
|
||||
const T e(element);
|
||||
|
||||
// increase data block
|
||||
u32 newAlloc;
|
||||
switch ( strategy )
|
||||
{
|
||||
case ALLOC_STRATEGY_DOUBLE:
|
||||
newAlloc = used + 5 + (allocated < 500 ? used : used >> 2);
|
||||
break;
|
||||
default:
|
||||
case ALLOC_STRATEGY_SAFE:
|
||||
newAlloc = used + 1;
|
||||
break;
|
||||
}
|
||||
reallocate( newAlloc);
|
||||
|
||||
// move array content and construct new element
|
||||
// first move end one up
|
||||
for (u32 i=used; i>index; --i)
|
||||
{
|
||||
if (i<used)
|
||||
allocator.destruct(&data[i]);
|
||||
allocator.construct(&data[i], data[i-1]); // data[i] = data[i-1];
|
||||
}
|
||||
// then add new element
|
||||
if (used > index)
|
||||
allocator.destruct(&data[index]);
|
||||
allocator.construct(&data[index], e); // data[index] = e;
|
||||
}
|
||||
else
|
||||
{
|
||||
// element inserted not at end
|
||||
if ( used > index )
|
||||
{
|
||||
// create one new element at the end
|
||||
allocator.construct(&data[used], data[used-1]);
|
||||
|
||||
// move the rest of the array content
|
||||
for (u32 i=used-1; i>index; --i)
|
||||
{
|
||||
data[i] = data[i-1];
|
||||
}
|
||||
// insert the new element
|
||||
data[index] = element;
|
||||
}
|
||||
else
|
||||
{
|
||||
// insert the new element to the end
|
||||
allocator.construct(&data[index], element);
|
||||
}
|
||||
}
|
||||
// set to false as we don't know if we have the comparison operators
|
||||
_IRR_DEBUG_BREAK_IF(index > m_data.size()) // access violation
|
||||
auto pos = std::next(m_data.begin(), index);
|
||||
m_data.insert(pos, element);
|
||||
is_sorted = false;
|
||||
++used;
|
||||
}
|
||||
|
||||
|
||||
//! Clears the array and deletes all allocated memory.
|
||||
void clear()
|
||||
{
|
||||
if (free_when_destroyed)
|
||||
{
|
||||
for (u32 i=0; i<used; ++i)
|
||||
allocator.destruct(&data[i]);
|
||||
|
||||
allocator.deallocate(data); // delete [] data;
|
||||
}
|
||||
data = 0;
|
||||
used = 0;
|
||||
allocated = 0;
|
||||
// vector::clear() reduces the size to 0, but doesn't free memory.
|
||||
// This swap is guaranteed to delete the allocated memory.
|
||||
std::vector<T>().swap(m_data);
|
||||
is_sorted = true;
|
||||
}
|
||||
|
||||
|
||||
//! Sets pointer to new array, using this as new workspace.
|
||||
/** Make sure that set_free_when_destroyed is used properly.
|
||||
\param newPointer: Pointer to new array of elements.
|
||||
\param size: Size of the new array.
|
||||
\param _is_sorted Flag which tells whether the new array is already
|
||||
sorted.
|
||||
\param _free_when_destroyed Sets whether the new memory area shall be
|
||||
freed by the array upon destruction, or if this will be up to the user
|
||||
application. */
|
||||
void set_pointer(T* newPointer, u32 size, bool _is_sorted=false, bool _free_when_destroyed=true)
|
||||
{
|
||||
clear();
|
||||
data = newPointer;
|
||||
allocated = size;
|
||||
used = size;
|
||||
is_sorted = _is_sorted;
|
||||
free_when_destroyed=_free_when_destroyed;
|
||||
}
|
||||
|
||||
//! Set (copy) data from given memory block
|
||||
/** \param newData data to set, must have newSize elements
|
||||
\param newSize Amount of elements in newData
|
||||
@ -240,12 +123,11 @@ public:
|
||||
*/
|
||||
void set_data(const T* newData, u32 newSize, bool newDataIsSorted=false, bool canShrink=false)
|
||||
{
|
||||
reallocate(newSize, canShrink);
|
||||
set_used(newSize);
|
||||
for ( u32 i=0; i<newSize; ++i)
|
||||
{
|
||||
data[i] = newData[i];
|
||||
m_data.resize(newSize);
|
||||
if (canShrink) {
|
||||
m_data.shrink_to_fit();
|
||||
}
|
||||
std::copy(newData, newData + newSize, m_data.begin());
|
||||
is_sorted = newDataIsSorted;
|
||||
}
|
||||
|
||||
@ -255,85 +137,51 @@ public:
|
||||
\param size Amount of elements in otherData */
|
||||
bool equals(const T* otherData, u32 size) const
|
||||
{
|
||||
if (used != size)
|
||||
if (m_data.size() != size)
|
||||
return false;
|
||||
|
||||
for (u32 i=0; i<size; ++i)
|
||||
if (data[i] != otherData[i])
|
||||
return false;
|
||||
return true;
|
||||
return std::equal(m_data.begin(), m_data.end(), otherData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Sets if the array should delete the memory it uses upon destruction.
|
||||
/** Also clear and set_pointer will only delete the (original) memory
|
||||
area if this flag is set to true, which is also the default. The
|
||||
methods reallocate, set_used, push_back, push_front, insert, and erase
|
||||
will still try to deallocate the original memory, which might cause
|
||||
troubles depending on the intended use of the memory area.
|
||||
\param f If true, the array frees the allocated memory in its
|
||||
destructor, otherwise not. The default is true. */
|
||||
void set_free_when_destroyed(bool f)
|
||||
{
|
||||
free_when_destroyed = f;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the size of the array and allocates new elements if necessary.
|
||||
/** Please note: This is only secure when using it with simple types,
|
||||
because no default constructor will be called for the added elements.
|
||||
\param usedNow Amount of elements now used. */
|
||||
/** \param usedNow Amount of elements now used. */
|
||||
void set_used(u32 usedNow)
|
||||
{
|
||||
if (allocated < usedNow)
|
||||
reallocate(usedNow);
|
||||
|
||||
used = usedNow;
|
||||
m_data.resize(usedNow);
|
||||
}
|
||||
|
||||
//! Assignment operator
|
||||
const array<T, TAlloc>& operator=(const array<T, TAlloc>& other)
|
||||
const array<T>& operator=(const array<T>& other)
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
strategy = other.strategy;
|
||||
|
||||
// (TODO: we could probably avoid re-allocations of data when (allocated < other.allocated)
|
||||
|
||||
if (data)
|
||||
clear();
|
||||
|
||||
used = other.used;
|
||||
free_when_destroyed = true;
|
||||
m_data = other.m_data;
|
||||
is_sorted = other.is_sorted;
|
||||
allocated = other.allocated;
|
||||
|
||||
if (other.allocated == 0)
|
||||
{
|
||||
data = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
data = allocator.allocate(other.allocated); // new T[other.allocated];
|
||||
|
||||
for (u32 i=0; i<other.used; ++i)
|
||||
allocator.construct(&data[i], other.data[i]); // data[i] = other.data[i];
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
array<T>& operator=(const std::vector<T> &other)
|
||||
{
|
||||
m_data = other;
|
||||
is_sorted = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
array<T>& operator=(std::vector<T> &&other)
|
||||
{
|
||||
m_data = std::move(other);
|
||||
is_sorted = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Equality operator
|
||||
bool operator == (const array<T, TAlloc>& other) const
|
||||
bool operator == (const array<T>& other) const
|
||||
{
|
||||
return equals(other.const_pointer(), other.size());
|
||||
}
|
||||
|
||||
|
||||
//! Inequality operator
|
||||
bool operator != (const array<T, TAlloc>& other) const
|
||||
bool operator != (const array<T>& other) const
|
||||
{
|
||||
return !(*this==other);
|
||||
}
|
||||
@ -342,36 +190,36 @@ public:
|
||||
//! Direct access operator
|
||||
T& operator [](u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
_IRR_DEBUG_BREAK_IF(index >= m_data.size()) // access violation
|
||||
|
||||
return data[index];
|
||||
return m_data[index];
|
||||
}
|
||||
|
||||
|
||||
//! Direct const access operator
|
||||
const T& operator [](u32 index) const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
_IRR_DEBUG_BREAK_IF(index >= m_data.size()) // access violation
|
||||
|
||||
return data[index];
|
||||
return m_data[index];
|
||||
}
|
||||
|
||||
|
||||
//! Gets last element.
|
||||
T& getLast()
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!used) // access violation
|
||||
_IRR_DEBUG_BREAK_IF(m_data.empty()) // access violation
|
||||
|
||||
return data[used-1];
|
||||
return m_data.back();
|
||||
}
|
||||
|
||||
|
||||
//! Gets last element
|
||||
const T& getLast() const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!used) // access violation
|
||||
_IRR_DEBUG_BREAK_IF(m_data.empty()) // access violation
|
||||
|
||||
return data[used-1];
|
||||
return m_data.back();
|
||||
}
|
||||
|
||||
|
||||
@ -379,7 +227,7 @@ public:
|
||||
/** \return Pointer to the array. */
|
||||
T* pointer()
|
||||
{
|
||||
return data;
|
||||
return m_data.empty() ? nullptr : &m_data[0];
|
||||
}
|
||||
|
||||
|
||||
@ -387,7 +235,7 @@ public:
|
||||
/** \return Pointer to the array. */
|
||||
const T* const_pointer() const
|
||||
{
|
||||
return data;
|
||||
return m_data.empty() ? nullptr : &m_data[0];
|
||||
}
|
||||
|
||||
|
||||
@ -395,7 +243,7 @@ public:
|
||||
/** \return Size of elements in the array which are actually occupied. */
|
||||
u32 size() const
|
||||
{
|
||||
return used;
|
||||
return m_data.size();
|
||||
}
|
||||
|
||||
|
||||
@ -404,7 +252,7 @@ public:
|
||||
allocated would be allocated_size() * sizeof(ElementTypeUsed); */
|
||||
u32 allocated_size() const
|
||||
{
|
||||
return allocated;
|
||||
return m_data.capacity();
|
||||
}
|
||||
|
||||
|
||||
@ -412,7 +260,7 @@ public:
|
||||
/** \return True if the array is empty false if not. */
|
||||
bool empty() const
|
||||
{
|
||||
return used == 0;
|
||||
return m_data.empty();
|
||||
}
|
||||
|
||||
|
||||
@ -421,10 +269,11 @@ public:
|
||||
O(n*log n) in worst case. */
|
||||
void sort()
|
||||
{
|
||||
if (!is_sorted && used>1)
|
||||
heapsort(data, used);
|
||||
if (!is_sorted) {
|
||||
std::sort(m_data.begin(), m_data.end());
|
||||
is_sorted = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Performs a binary search for an element, returns -1 if not found.
|
||||
@ -437,10 +286,9 @@ public:
|
||||
s32 binary_search(const T& element)
|
||||
{
|
||||
sort();
|
||||
return binary_search(element, 0, used-1);
|
||||
return binary_search(element, 0, (s32)m_data.size() - 1);
|
||||
}
|
||||
|
||||
|
||||
//! Performs a binary search for an element if possible, returns -1 if not found.
|
||||
/** This method is for const arrays and so cannot call sort(), if the array is
|
||||
not sorted then linear_search will be used instead. Potentially very slow!
|
||||
@ -450,12 +298,11 @@ public:
|
||||
s32 binary_search(const T& element) const
|
||||
{
|
||||
if (is_sorted)
|
||||
return binary_search(element, 0, used-1);
|
||||
return binary_search(element, 0, (s32)m_data.size() - 1);
|
||||
else
|
||||
return linear_search(element);
|
||||
}
|
||||
|
||||
|
||||
//! Performs a binary search for an element, returns -1 if not found.
|
||||
/** \param element: Element to search for.
|
||||
\param left First left index
|
||||
@ -464,31 +311,15 @@ public:
|
||||
is returned. */
|
||||
s32 binary_search(const T& element, s32 left, s32 right) const
|
||||
{
|
||||
if (!used)
|
||||
if (left > right)
|
||||
return -1;
|
||||
|
||||
s32 m;
|
||||
|
||||
do
|
||||
{
|
||||
m = (left+right)>>1;
|
||||
|
||||
if (element < data[m])
|
||||
right = m - 1;
|
||||
else
|
||||
left = m + 1;
|
||||
|
||||
} while((element < data[m] || data[m] < element) && left<=right);
|
||||
// this last line equals to:
|
||||
// " while((element != array[m]) && left<=right);"
|
||||
// but we only want to use the '<' operator.
|
||||
// the same in next line, it is "(element == array[m])"
|
||||
|
||||
|
||||
if (!(element < data[m]) && !(data[m] < element))
|
||||
return m;
|
||||
|
||||
auto lpos = std::next(m_data.begin(), left);
|
||||
auto rpos = std::next(m_data.begin(), right);
|
||||
auto it = std::lower_bound(lpos, rpos, element);
|
||||
// *it = first element in [first, last) that is >= element, or last if not found.
|
||||
if (*it < element || element < *it)
|
||||
return -1;
|
||||
return it - m_data.begin();
|
||||
}
|
||||
|
||||
|
||||
@ -503,25 +334,11 @@ public:
|
||||
s32 binary_search_multi(const T& element, s32 &last)
|
||||
{
|
||||
sort();
|
||||
s32 index = binary_search(element, 0, used-1);
|
||||
if ( index < 0 )
|
||||
return index;
|
||||
|
||||
// The search can be somewhere in the middle of the set
|
||||
// look linear previous and past the index
|
||||
last = index;
|
||||
|
||||
while ( index > 0 && !(element < data[index - 1]) && !(data[index - 1] < element) )
|
||||
{
|
||||
index -= 1;
|
||||
}
|
||||
// look linear up
|
||||
while ( last < (s32) used - 1 && !(element < data[last + 1]) && !(data[last + 1] < element) )
|
||||
{
|
||||
last += 1;
|
||||
}
|
||||
|
||||
return index;
|
||||
auto iters = std::equal_range(m_data.begin(), m_data.end(), element);
|
||||
if (iters.first == iters.second)
|
||||
return -1;
|
||||
last = (iters.second - m_data.begin()) - 1;
|
||||
return iters.first - m_data.begin();
|
||||
}
|
||||
|
||||
|
||||
@ -533,11 +350,10 @@ public:
|
||||
is returned. */
|
||||
s32 linear_search(const T& element) const
|
||||
{
|
||||
for (u32 i=0; i<used; ++i)
|
||||
if (element == data[i])
|
||||
return (s32)i;
|
||||
|
||||
auto it = std::find(m_data.begin(), m_data.end(), element);
|
||||
if (it == m_data.end())
|
||||
return -1;
|
||||
return it - m_data.begin();
|
||||
}
|
||||
|
||||
|
||||
@ -549,11 +365,11 @@ public:
|
||||
is returned. */
|
||||
s32 linear_reverse_search(const T& element) const
|
||||
{
|
||||
for (s32 i=used-1; i>=0; --i)
|
||||
if (data[i] == element)
|
||||
return i;
|
||||
|
||||
auto it = std::find(m_data.rbegin(), m_data.rend(), element);
|
||||
if (it == m_data.rend())
|
||||
return -1;
|
||||
size_t offset = it - m_data.rbegin();
|
||||
return m_data.size() - offset - 1;
|
||||
}
|
||||
|
||||
|
||||
@ -563,17 +379,9 @@ public:
|
||||
\param index: Index of element to be erased. */
|
||||
void erase(u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
|
||||
for (u32 i=index+1; i<used; ++i)
|
||||
{
|
||||
allocator.destruct(&data[i-1]);
|
||||
allocator.construct(&data[i-1], data[i]); // data[i-1] = data[i];
|
||||
}
|
||||
|
||||
allocator.destruct(&data[used-1]);
|
||||
|
||||
--used;
|
||||
_IRR_DEBUG_BREAK_IF(index >= m_data.size()) // access violation
|
||||
auto it = std::next(m_data.begin(), index);
|
||||
m_data.erase(it);
|
||||
}
|
||||
|
||||
|
||||
@ -584,30 +392,14 @@ public:
|
||||
\param count: Amount of elements to be erased. */
|
||||
void erase(u32 index, s32 count)
|
||||
{
|
||||
if (index>=used || count<1)
|
||||
if (index >= m_data.size() || count < 1)
|
||||
return;
|
||||
if (index+count>used)
|
||||
count = used-index;
|
||||
|
||||
u32 i;
|
||||
for (i=index; i<index+count; ++i)
|
||||
allocator.destruct(&data[i]);
|
||||
|
||||
for (i=index+count; i<used; ++i)
|
||||
{
|
||||
if (i-count >= index+count) // not already destructed before loop
|
||||
allocator.destruct(&data[i-count]);
|
||||
|
||||
allocator.construct(&data[i-count], data[i]); // data[i-count] = data[i];
|
||||
|
||||
if (i >= used-count) // those which are not overwritten
|
||||
allocator.destruct(&data[i]);
|
||||
count = core::min_(count, (s32)m_data.size() - (s32)index);
|
||||
auto first = std::next(m_data.begin(), index);
|
||||
auto last = std::next(first, count);
|
||||
m_data.erase(first, last);
|
||||
}
|
||||
|
||||
used-= count;
|
||||
}
|
||||
|
||||
|
||||
//! Sets if the array is sorted
|
||||
void set_sorted(bool _is_sorted)
|
||||
{
|
||||
@ -619,38 +411,30 @@ public:
|
||||
/** Afterward this object will contain the content of the other object and the other
|
||||
object will contain the content of this object.
|
||||
\param other Swap content with this object */
|
||||
void swap(array<T, TAlloc>& other)
|
||||
void swap(array<T>& other)
|
||||
{
|
||||
core::swap(data, other.data);
|
||||
core::swap(allocated, other.allocated);
|
||||
core::swap(used, other.used);
|
||||
core::swap(allocator, other.allocator); // memory is still released by the same allocator used for allocation
|
||||
eAllocStrategy helper_strategy(strategy); // can't use core::swap with bitfields
|
||||
strategy = other.strategy;
|
||||
other.strategy = helper_strategy;
|
||||
bool helper_free_when_destroyed(free_when_destroyed);
|
||||
free_when_destroyed = other.free_when_destroyed;
|
||||
other.free_when_destroyed = helper_free_when_destroyed;
|
||||
bool helper_is_sorted(is_sorted);
|
||||
is_sorted = other.is_sorted;
|
||||
other.is_sorted = helper_is_sorted;
|
||||
m_data.swap(other.m_data);
|
||||
std::swap(is_sorted, other.is_sorted);
|
||||
}
|
||||
|
||||
//! Pull the contents of this array as a vector.
|
||||
// The array is left empty.
|
||||
std::vector<T> steal()
|
||||
{
|
||||
std::vector<T> ret = std::move(m_data);
|
||||
m_data.clear();
|
||||
is_sorted = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
typedef TAlloc allocator_type;
|
||||
typedef T value_type;
|
||||
typedef u32 size_type;
|
||||
|
||||
private:
|
||||
T* data;
|
||||
u32 allocated;
|
||||
u32 used;
|
||||
TAlloc allocator;
|
||||
eAllocStrategy strategy:4;
|
||||
bool free_when_destroyed:1;
|
||||
bool is_sorted:1;
|
||||
std::vector<T> m_data;
|
||||
bool is_sorted;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -1,414 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_LIST_H_INCLUDED__
|
||||
#define __IRR_LIST_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
#include "irrAllocator.h"
|
||||
#include "irrMath.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
|
||||
//! Doubly linked list template.
|
||||
template <class T>
|
||||
class list
|
||||
{
|
||||
private:
|
||||
|
||||
//! List element node with pointer to previous and next element in the list.
|
||||
struct SKListNode
|
||||
{
|
||||
SKListNode(const T& e) : Next(0), Prev(0), Element(e) {}
|
||||
|
||||
SKListNode* Next;
|
||||
SKListNode* Prev;
|
||||
T Element;
|
||||
};
|
||||
|
||||
public:
|
||||
class ConstIterator;
|
||||
|
||||
//! List iterator.
|
||||
class Iterator
|
||||
{
|
||||
public:
|
||||
Iterator() : Current(0) {}
|
||||
|
||||
Iterator& operator ++() { Current = Current->Next; return *this; }
|
||||
Iterator& operator --() { Current = Current->Prev; return *this; }
|
||||
Iterator operator ++(s32) { Iterator tmp = *this; Current = Current->Next; return tmp; }
|
||||
Iterator operator --(s32) { Iterator tmp = *this; Current = Current->Prev; return tmp; }
|
||||
|
||||
Iterator& operator +=(s32 num)
|
||||
{
|
||||
if(num > 0)
|
||||
{
|
||||
while (num-- && this->Current != 0) ++(*this);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(num++ && this->Current != 0) --(*this);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Iterator operator + (s32 num) const { Iterator tmp = *this; return tmp += num; }
|
||||
Iterator& operator -=(s32 num) { return (*this)+=(-num); }
|
||||
Iterator operator - (s32 num) const { return (*this)+ (-num); }
|
||||
|
||||
bool operator ==(const Iterator& other) const { return Current == other.Current; }
|
||||
bool operator !=(const Iterator& other) const { return Current != other.Current; }
|
||||
bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
|
||||
bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
|
||||
|
||||
T & operator * () { return Current->Element; }
|
||||
T * operator ->() { return &Current->Element; }
|
||||
|
||||
private:
|
||||
explicit Iterator(SKListNode* begin) : Current(begin) {}
|
||||
|
||||
SKListNode* Current;
|
||||
|
||||
friend class list<T>;
|
||||
friend class ConstIterator;
|
||||
};
|
||||
|
||||
//! List iterator for const access.
|
||||
class ConstIterator
|
||||
{
|
||||
public:
|
||||
|
||||
ConstIterator() : Current(0) {}
|
||||
ConstIterator(const Iterator& iter) : Current(iter.Current) {}
|
||||
|
||||
ConstIterator& operator ++() { Current = Current->Next; return *this; }
|
||||
ConstIterator& operator --() { Current = Current->Prev; return *this; }
|
||||
ConstIterator operator ++(s32) { ConstIterator tmp = *this; Current = Current->Next; return tmp; }
|
||||
ConstIterator operator --(s32) { ConstIterator tmp = *this; Current = Current->Prev; return tmp; }
|
||||
|
||||
ConstIterator& operator +=(s32 num)
|
||||
{
|
||||
if(num > 0)
|
||||
{
|
||||
while(num-- && this->Current != 0) ++(*this);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(num++ && this->Current != 0) --(*this);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
ConstIterator operator + (s32 num) const { ConstIterator tmp = *this; return tmp += num; }
|
||||
ConstIterator& operator -=(s32 num) { return (*this)+=(-num); }
|
||||
ConstIterator operator - (s32 num) const { return (*this)+ (-num); }
|
||||
|
||||
bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
|
||||
bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
|
||||
bool operator ==(const Iterator& other) const { return Current == other.Current; }
|
||||
bool operator !=(const Iterator& other) const { return Current != other.Current; }
|
||||
|
||||
const T & operator * () { return Current->Element; }
|
||||
const T * operator ->() { return &Current->Element; }
|
||||
|
||||
ConstIterator & operator =(const Iterator & iterator) { Current = iterator.Current; return *this; }
|
||||
|
||||
private:
|
||||
explicit ConstIterator(SKListNode* begin) : Current(begin) {}
|
||||
|
||||
SKListNode* Current;
|
||||
|
||||
friend class Iterator;
|
||||
friend class list<T>;
|
||||
};
|
||||
|
||||
//! Default constructor for empty list.
|
||||
list()
|
||||
: First(0), Last(0), Size(0) {}
|
||||
|
||||
|
||||
//! Copy constructor.
|
||||
list(const list<T>& other) : First(0), Last(0), Size(0)
|
||||
{
|
||||
*this = other;
|
||||
}
|
||||
|
||||
|
||||
//! Destructor
|
||||
~list()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
//! Assignment operator
|
||||
void operator=(const list<T>& other)
|
||||
{
|
||||
if(&other == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
SKListNode* node = other.First;
|
||||
while(node)
|
||||
{
|
||||
push_back(node->Element);
|
||||
node = node->Next;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Returns amount of elements in list.
|
||||
/** \return Amount of elements in the list. */
|
||||
u32 size() const
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
u32 getSize() const
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
|
||||
|
||||
//! Clears the list, deletes all elements in the list.
|
||||
/** All existing iterators of this list will be invalid. */
|
||||
void clear()
|
||||
{
|
||||
while(First)
|
||||
{
|
||||
SKListNode * next = First->Next;
|
||||
allocator.destruct(First);
|
||||
allocator.deallocate(First);
|
||||
First = next;
|
||||
}
|
||||
|
||||
//First = 0; handled by loop
|
||||
Last = 0;
|
||||
Size = 0;
|
||||
}
|
||||
|
||||
|
||||
//! Checks for empty list.
|
||||
/** \return True if the list is empty and false if not. */
|
||||
bool empty() const
|
||||
{
|
||||
return (First == 0);
|
||||
}
|
||||
|
||||
|
||||
//! Adds an element at the end of the list.
|
||||
/** \param element Element to add to the list. */
|
||||
void push_back(const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
++Size;
|
||||
|
||||
if (First == 0)
|
||||
First = node;
|
||||
|
||||
node->Prev = Last;
|
||||
|
||||
if (Last != 0)
|
||||
Last->Next = node;
|
||||
|
||||
Last = node;
|
||||
}
|
||||
|
||||
|
||||
//! Adds an element at the begin of the list.
|
||||
/** \param element: Element to add to the list. */
|
||||
void push_front(const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
++Size;
|
||||
|
||||
if (First == 0)
|
||||
{
|
||||
Last = node;
|
||||
First = node;
|
||||
}
|
||||
else
|
||||
{
|
||||
node->Next = First;
|
||||
First->Prev = node;
|
||||
First = node;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Gets first node.
|
||||
/** \return A list iterator pointing to the beginning of the list. */
|
||||
Iterator begin()
|
||||
{
|
||||
return Iterator(First);
|
||||
}
|
||||
|
||||
|
||||
//! Gets first node.
|
||||
/** \return A const list iterator pointing to the beginning of the list. */
|
||||
ConstIterator begin() const
|
||||
{
|
||||
return ConstIterator(First);
|
||||
}
|
||||
|
||||
|
||||
//! Gets end node.
|
||||
/** \return List iterator pointing to null. */
|
||||
Iterator end()
|
||||
{
|
||||
return Iterator(0);
|
||||
}
|
||||
|
||||
|
||||
//! Gets end node.
|
||||
/** \return Const list iterator pointing to null. */
|
||||
ConstIterator end() const
|
||||
{
|
||||
return ConstIterator(0);
|
||||
}
|
||||
|
||||
|
||||
//! Gets last element.
|
||||
/** \return List iterator pointing to the last element of the list. */
|
||||
Iterator getLast()
|
||||
{
|
||||
return Iterator(Last);
|
||||
}
|
||||
|
||||
|
||||
//! Gets last element.
|
||||
/** \return Const list iterator pointing to the last element of the list. */
|
||||
ConstIterator getLast() const
|
||||
{
|
||||
return ConstIterator(Last);
|
||||
}
|
||||
|
||||
|
||||
//! Inserts an element after an element.
|
||||
/** \param it Iterator pointing to element after which the new element
|
||||
should be inserted.
|
||||
\param element The new element to be inserted into the list.
|
||||
*/
|
||||
void insert_after(const Iterator& it, const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
node->Next = it.Current->Next;
|
||||
|
||||
if (it.Current->Next)
|
||||
it.Current->Next->Prev = node;
|
||||
|
||||
node->Prev = it.Current;
|
||||
it.Current->Next = node;
|
||||
++Size;
|
||||
|
||||
if (it.Current == Last)
|
||||
Last = node;
|
||||
}
|
||||
|
||||
|
||||
//! Inserts an element before an element.
|
||||
/** \param it Iterator pointing to element before which the new element
|
||||
should be inserted.
|
||||
\param element The new element to be inserted into the list.
|
||||
*/
|
||||
void insert_before(const Iterator& it, const T& element)
|
||||
{
|
||||
SKListNode* node = allocator.allocate(1);
|
||||
allocator.construct(node, element);
|
||||
|
||||
node->Prev = it.Current->Prev;
|
||||
|
||||
if (it.Current->Prev)
|
||||
it.Current->Prev->Next = node;
|
||||
|
||||
node->Next = it.Current;
|
||||
it.Current->Prev = node;
|
||||
++Size;
|
||||
|
||||
if (it.Current == First)
|
||||
First = node;
|
||||
}
|
||||
|
||||
|
||||
//! Erases an element.
|
||||
/** \param it Iterator pointing to the element which shall be erased.
|
||||
\return Iterator pointing to next element. */
|
||||
Iterator erase(Iterator& it)
|
||||
{
|
||||
// suggest changing this to a const Iterator& and
|
||||
// working around line: it.Current = 0 (possibly with a mutable, or just let it be garbage?)
|
||||
|
||||
Iterator returnIterator(it);
|
||||
++returnIterator;
|
||||
|
||||
if(it.Current == First)
|
||||
{
|
||||
First = it.Current->Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
it.Current->Prev->Next = it.Current->Next;
|
||||
}
|
||||
|
||||
if(it.Current == Last)
|
||||
{
|
||||
Last = it.Current->Prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
it.Current->Next->Prev = it.Current->Prev;
|
||||
}
|
||||
|
||||
allocator.destruct(it.Current);
|
||||
allocator.deallocate(it.Current);
|
||||
it.Current = 0;
|
||||
--Size;
|
||||
|
||||
return returnIterator;
|
||||
}
|
||||
|
||||
//! Swap the content of this list container with the content of another list
|
||||
/** Afterward this object will contain the content of the other object and the other
|
||||
object will contain the content of this object. Iterators will afterward be valid for
|
||||
the swapped object.
|
||||
\param other Swap content with this object */
|
||||
void swap(list<T>& other)
|
||||
{
|
||||
core::swap(First, other.First);
|
||||
core::swap(Last, other.Last);
|
||||
core::swap(Size, other.Size);
|
||||
core::swap(allocator, other.allocator); // memory is still released by the same allocator used for allocation
|
||||
}
|
||||
|
||||
typedef T value_type;
|
||||
typedef u32 size_type;
|
||||
|
||||
private:
|
||||
|
||||
SKListNode* First;
|
||||
SKListNode* Last;
|
||||
u32 Size;
|
||||
irrAllocator<SKListNode> allocator;
|
||||
|
||||
};
|
||||
|
||||
|
||||
} // end namespace core
|
||||
}// end namespace irr
|
||||
|
||||
#endif
|
||||
|
1082
include/irrMap.h
1082
include/irrMap.h
File diff suppressed because it is too large
Load Diff
@ -5,7 +5,6 @@
|
||||
#ifndef __IRR_MATH_H_INCLUDED__
|
||||
#define __IRR_MATH_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "irrTypes.h"
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
@ -21,9 +20,7 @@ namespace core
|
||||
|
||||
const s32 ROUNDING_ERROR_S32 = 0;
|
||||
|
||||
#ifdef __IRR_HAS_S64
|
||||
const s64 ROUNDING_ERROR_S64 = 0;
|
||||
#endif
|
||||
const f32 ROUNDING_ERROR_f32 = 0.000001f;
|
||||
const f64 ROUNDING_ERROR_f64 = 0.00000001;
|
||||
|
||||
@ -186,7 +183,6 @@ namespace core
|
||||
return ROUNDING_ERROR_S32;
|
||||
}
|
||||
|
||||
#ifdef __IRR_HAS_S64
|
||||
template <>
|
||||
inline s64 roundingError()
|
||||
{
|
||||
@ -198,7 +194,6 @@ namespace core
|
||||
{
|
||||
return ROUNDING_ERROR_S64;
|
||||
}
|
||||
#endif
|
||||
|
||||
template <class T>
|
||||
inline T relativeErrorFactor()
|
||||
@ -310,13 +305,11 @@ namespace core
|
||||
return a <= tolerance;
|
||||
}
|
||||
|
||||
#ifdef __IRR_HAS_S64
|
||||
//! returns if a equals zero, taking rounding errors into account
|
||||
inline bool iszero(const s64 a, const s64 tolerance = 0)
|
||||
{
|
||||
return abs_(a) <= tolerance;
|
||||
}
|
||||
#endif
|
||||
|
||||
inline s32 s32_min(s32 a, s32 b)
|
||||
{
|
||||
@ -406,13 +399,11 @@ namespace core
|
||||
return static_cast<s32>(squareroot(static_cast<f32>(f)));
|
||||
}
|
||||
|
||||
#ifdef __IRR_HAS_S64
|
||||
// calculate: sqrt ( x )
|
||||
REALINLINE s64 squareroot(const s64 f)
|
||||
{
|
||||
return static_cast<s64>(squareroot(static_cast<f64>(f)));
|
||||
}
|
||||
#endif
|
||||
|
||||
// calculate: 1 / sqrt ( x )
|
||||
REALINLINE f64 reciprocal_squareroot(const f64 x)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -5,7 +5,6 @@
|
||||
#ifndef __IRR_TYPES_H_INCLUDED__
|
||||
#define __IRR_TYPES_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include <stdint.h>
|
||||
|
||||
namespace irr
|
||||
@ -38,13 +37,11 @@ typedef uint32_t u32;
|
||||
typedef int32_t s32;
|
||||
|
||||
|
||||
#ifdef __IRR_HAS_S64
|
||||
//! 64 bit unsigned variable.
|
||||
typedef uint64_t u64;
|
||||
|
||||
//! 64 bit signed variable.
|
||||
typedef int64_t s64;
|
||||
#endif // __IRR_HAS_S64
|
||||
|
||||
|
||||
|
||||
@ -112,13 +109,10 @@ For functions: template<class T> _IRR_DEPRECATED_ void test4(void) {}
|
||||
#define _IRR_DEPRECATED_
|
||||
#endif
|
||||
|
||||
//! Defines an override macro, to protect virtual functions from typos and other mismatches
|
||||
/** Usage in a derived class:
|
||||
virtual void somefunc() _IRR_OVERRIDE_;
|
||||
*/
|
||||
//! deprecated macro for virtual function override
|
||||
/** prefer to use the override keyword for new code */
|
||||
#define _IRR_OVERRIDE_ override
|
||||
|
||||
|
||||
//! creates four CC codes used in Irrlicht for simple ids
|
||||
/** some compilers can create those by directly writing the
|
||||
code like 'code', but some generate warnings so we use this macro here */
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -29,13 +29,11 @@
|
||||
#ifndef __IRRLICHT_H_INCLUDED__
|
||||
#define __IRRLICHT_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "aabbox3d.h"
|
||||
#include "CIndexBuffer.h"
|
||||
#include "CMeshBuffer.h"
|
||||
#include "coreutil.h"
|
||||
#include "CVertexBuffer.h"
|
||||
#include "IProfiler.h"
|
||||
#include "dimension2d.h"
|
||||
#include "ECullingTypes.h"
|
||||
#include "EDebugSceneTypes.h"
|
||||
@ -44,13 +42,11 @@
|
||||
#include "EGUIAlignment.h"
|
||||
#include "EGUIElementTypes.h"
|
||||
#include "EHardwareBufferFlags.h"
|
||||
#include "EMaterialFlags.h"
|
||||
#include "EMaterialProps.h"
|
||||
#include "EMaterialTypes.h"
|
||||
#include "EMeshWriterEnums.h"
|
||||
#include "EMessageBoxFlags.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
#include "fast_atof.h"
|
||||
#include "heapsort.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
#include "IAnimatedMeshSceneNode.h"
|
||||
#include "IAttributes.h"
|
||||
@ -66,31 +62,21 @@
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IGUIButton.h"
|
||||
#include "IGUICheckBox.h"
|
||||
#include "IGUIColorSelectDialog.h"
|
||||
#include "IGUIComboBox.h"
|
||||
#include "IGUIContextMenu.h"
|
||||
#include "IGUIEditBox.h"
|
||||
#include "IGUIElement.h"
|
||||
#include "IGUIElementFactory.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IGUIFileOpenDialog.h"
|
||||
#include "IGUIFont.h"
|
||||
#include "IGUIFontBitmap.h"
|
||||
#include "IGUIImage.h"
|
||||
#include "IGUIInOutFader.h"
|
||||
#include "IGUIListBox.h"
|
||||
#include "IGUIMeshViewer.h"
|
||||
#include "IGUIScrollBar.h"
|
||||
#include "IGUISkin.h"
|
||||
#include "IGUISpinBox.h"
|
||||
#include "IGUISpriteBank.h"
|
||||
#include "IGUIStaticText.h"
|
||||
#include "IGUITabControl.h"
|
||||
#include "IGUITable.h"
|
||||
#include "IGUIToolbar.h"
|
||||
#include "IGUIWindow.h"
|
||||
#include "IGUITreeView.h"
|
||||
#include "IGUIProfiler.h"
|
||||
#include "IImage.h"
|
||||
#include "IImageLoader.h"
|
||||
#include "IImageWriter.h"
|
||||
@ -109,11 +95,8 @@
|
||||
#include "IReadFile.h"
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
#include "IRandomizer.h"
|
||||
#include "IRenderTarget.h"
|
||||
#include "IrrlichtDevice.h"
|
||||
#include "irrList.h"
|
||||
#include "irrMap.h"
|
||||
#include "irrMath.h"
|
||||
#include "irrString.h"
|
||||
#include "irrTypes.h"
|
||||
@ -121,14 +104,12 @@
|
||||
#include "ISceneCollisionManager.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "ISceneNode.h"
|
||||
#include "ISceneNodeFactory.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "ITexture.h"
|
||||
#include "ITimer.h"
|
||||
#include "IVertexBuffer.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IVideoModeList.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "Keycodes.h"
|
||||
#include "line2d.h"
|
||||
@ -144,7 +125,6 @@
|
||||
#include "SColor.h"
|
||||
#include "SExposedVideoData.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
#include "SLight.h"
|
||||
#include "SMaterial.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
@ -154,6 +134,7 @@
|
||||
#include "triangle3d.h"
|
||||
#include "vector2d.h"
|
||||
#include "vector3d.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
|
||||
|
||||
/*! \mainpage Irrlicht Engine 1.9 API documentation
|
||||
*
|
||||
@ -274,8 +255,7 @@ namespace irr
|
||||
//! Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.
|
||||
/** If you need more parameters to be passed to the creation of the Irrlicht Engine device,
|
||||
use the createDeviceEx() function.
|
||||
\param driverType: Type of the video driver to use. This can currently be video::EDT_NULL,
|
||||
video::EDT_SOFTWARE, video::EDT_BURNINGSVIDEO, video::EDT_DIRECT3D9 and video::EDT_OPENGL.
|
||||
\param driverType: Type of the video driver to use.
|
||||
\param windowSize: Size of the window or the video mode in fullscreen mode.
|
||||
\param bits: Bits per pixel in fullscreen mode. Ignored if windowed mode.
|
||||
\param fullscreen: Should be set to true if the device should run in fullscreen. Otherwise
|
||||
@ -290,7 +270,7 @@ namespace irr
|
||||
device could not be created.
|
||||
*/
|
||||
extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice(
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_SOFTWARE,
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL,
|
||||
// parentheses are necessary for some compilers
|
||||
const core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)),
|
||||
u32 bits = 32,
|
||||
@ -299,16 +279,6 @@ namespace irr
|
||||
bool vsync = false,
|
||||
IEventReceiver* receiver = 0);
|
||||
|
||||
//! typedef for Function Pointer
|
||||
typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDevice )(
|
||||
video::E_DRIVER_TYPE driverType,
|
||||
const core::dimension2d<u32>& windowSize,
|
||||
u32 bits,
|
||||
bool fullscreen,
|
||||
bool stencilbuffer,
|
||||
bool vsync,
|
||||
IEventReceiver* receiver);
|
||||
|
||||
|
||||
//! Creates an Irrlicht device with the option to specify advanced parameters.
|
||||
/** Usually you should used createDevice() for creating an Irrlicht Engine device.
|
||||
@ -321,10 +291,6 @@ namespace irr
|
||||
extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx(
|
||||
const SIrrlichtCreationParameters& parameters);
|
||||
|
||||
//! typedef for Function Pointer
|
||||
typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDeviceEx )( const SIrrlichtCreationParameters& parameters );
|
||||
|
||||
|
||||
// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
|
||||
// EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.
|
||||
|
||||
|
@ -1,70 +0,0 @@
|
||||
// Copyright (C) 2013 Michael Zeilfelder
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __LEAK_HUNTER_INCLUDED__
|
||||
#define __LEAK_HUNTER_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
|
||||
#include "irrArray.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class IReferenceCounted;
|
||||
|
||||
//! A class helping to find unreleased objects of type IReferenceCounted.
|
||||
/** To use this you have recompile Irrlicht with _IRR_COMPILE_WITH_LEAK_HUNTER_.
|
||||
Note that this will slow down your application and should only be used for debugging.
|
||||
The way to use is that you can check after you closed and dropped your last Irrlicht device
|
||||
if there are still any IReferenceCounted left over which have not been deleted.
|
||||
*/
|
||||
class LeakHunter
|
||||
{
|
||||
public:
|
||||
friend class IReferenceCounted;
|
||||
|
||||
//! Clear all IReferenceCounted objects inside LeakHunter
|
||||
/** This does not affect the IReferenceCounted themselves only the
|
||||
counting of them. Usually you don't ever need to clear, but
|
||||
sometimes it helps when for example you want to ignore
|
||||
certain leaks.
|
||||
*/
|
||||
static void clearReferenceCountedObjects()
|
||||
{
|
||||
ReferenceCountedObjects.clear();
|
||||
}
|
||||
|
||||
//! Access all objects which are currently reference counted.
|
||||
static inline irr::core::array<const IReferenceCounted*> getReferenceCountedObjects()
|
||||
{
|
||||
return ReferenceCountedObjects;
|
||||
}
|
||||
|
||||
protected:
|
||||
static inline void addObject(const IReferenceCounted* object)
|
||||
{
|
||||
ReferenceCountedObjects.push_back(object);
|
||||
}
|
||||
|
||||
static inline void removeObject(const IReferenceCounted* object)
|
||||
{
|
||||
irr::s32 idx = ReferenceCountedObjects.linear_search(object );
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
irr::core::swap( ReferenceCountedObjects[idx], ReferenceCountedObjects.getLast() );
|
||||
ReferenceCountedObjects.erase( ReferenceCountedObjects.size()-1 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
// NOTE: We don't do additional grab()/drop()'s here as we want to supervise reference counted objects and not affect them otherwise.
|
||||
IRRLICHT_API static irr::core::array<const IReferenceCounted*> ReferenceCountedObjects;
|
||||
};
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
|
||||
#endif
|
@ -12,6 +12,7 @@
|
||||
#include "aabbox3d.h"
|
||||
#include "rect.h"
|
||||
#include "irrString.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
|
||||
// enable this to keep track of changes to the matrix
|
||||
// and make simpler identity check for seldom changing matrices
|
||||
@ -142,7 +143,7 @@ namespace core
|
||||
|
||||
//! Set this matrix to the product of two matrices
|
||||
/** Calculate b*a, no optimization used,
|
||||
use it if you know you never have a identity matrix */
|
||||
use it if you know you never have an identity matrix */
|
||||
CMatrix4<T>& setbyproduct_nocheck(const CMatrix4<T>& other_a,const CMatrix4<T>& other_b );
|
||||
|
||||
//! Multiply by another matrix.
|
||||
@ -150,7 +151,8 @@ namespace core
|
||||
CMatrix4<T> operator*(const CMatrix4<T>& other) const;
|
||||
|
||||
//! Multiply by another matrix.
|
||||
/** Calculate and return other*this */
|
||||
/** Like calling: (*this) = (*this) * other
|
||||
*/
|
||||
CMatrix4<T>& operator*=(const CMatrix4<T>& other);
|
||||
|
||||
//! Multiply by scalar.
|
||||
@ -186,14 +188,25 @@ namespace core
|
||||
//! Make a rotation matrix from Euler angles. The 4th row and column are unmodified.
|
||||
CMatrix4<T>& setRotationDegrees( const vector3d<T>& rotation );
|
||||
|
||||
//! Get the rotation, as set by setRotation() when you already know the scale.
|
||||
/** If you already know the scale then this function is faster than the other getRotationDegrees overload.
|
||||
NOTE: You will have the same end-rotation as used in setRotation, but it might not use the same axis values.
|
||||
//! Get the rotation, as set by setRotation() when you already know the scale used to create the matrix
|
||||
/** NOTE: The scale needs to be the correct one used to create this matrix.
|
||||
You can _not_ use the result of getScale(), but have to save your scale
|
||||
variable in another place (like ISceneNode does).
|
||||
NOTE: No scale value can be 0 or the result is undefined.
|
||||
NOTE: It does not necessarily return the *same* Euler angles as those set by setRotationDegrees(),
|
||||
but the rotation will be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
NOTE: It will (usually) give wrong results when further transformations have been added in the matrix (like shear).
|
||||
WARNING: There have been troubles with this function over the years and we may still have missed some corner cases.
|
||||
It's generally safer to keep the rotation and scale you used to create the matrix around and work with those.
|
||||
*/
|
||||
core::vector3d<T> getRotationDegrees(const vector3d<T>& scale) const;
|
||||
|
||||
//! Returns the rotation, as set by setRotation().
|
||||
/** NOTE: You will have the same end-rotation as used in setRotation, but it might not use the same axis values.
|
||||
NOTE: This only works correct if no other matrix operations have been done on the inner 3x3 matrix besides
|
||||
setting rotation (so no scale/shear). Thought it (probably) works as long as scale doesn't flip handedness.
|
||||
NOTE: It does not necessarily return the *same* Euler angles as those set by setRotationDegrees(),
|
||||
but the rotation will be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
*/
|
||||
core::vector3d<T> getRotationDegrees() const;
|
||||
|
||||
@ -265,13 +278,6 @@ namespace core
|
||||
void transformPlane( const core::plane3d<f32> &in, core::plane3d<f32> &out) const;
|
||||
|
||||
//! Transforms a axis aligned bounding box
|
||||
/** The result box of this operation may not be accurate at all. For
|
||||
correct results, use transformBoxEx() */
|
||||
void transformBox(core::aabbox3d<f32>& box) const;
|
||||
|
||||
//! Transforms a axis aligned bounding box
|
||||
/** The result box of this operation should be accurate, but this operation
|
||||
is slower than transformBox(). */
|
||||
void transformBoxEx(core::aabbox3d<f32>& box) const;
|
||||
|
||||
//! Multiplies this matrix by a 1x4 matrix
|
||||
@ -827,11 +833,9 @@ namespace core
|
||||
|
||||
//! Returns the absolute values of the scales of the matrix.
|
||||
/**
|
||||
Note that this returns the absolute (positive) values unless only scale is set.
|
||||
Unfortunately it does not appear to be possible to extract any original negative
|
||||
values. The best that we could do would be to arbitrarily make one scale
|
||||
negative if one or three of them were negative.
|
||||
FIXME - return the original values.
|
||||
Note: You only get back original values if the matrix only set the scale.
|
||||
Otherwise the result is a scale you can use to normalize the matrix axes,
|
||||
but it's usually no longer what you did set with setScale.
|
||||
*/
|
||||
template <class T>
|
||||
inline vector3d<T> CMatrix4<T>::getScale() const
|
||||
@ -894,33 +898,16 @@ namespace core
|
||||
}
|
||||
|
||||
|
||||
//! Returns a rotation that is equivalent to that set by setRotationDegrees().
|
||||
/** This code was sent in by Chev. Note that it does not necessarily return
|
||||
the *same* Euler angles as those set by setRotationDegrees(), but the rotation will
|
||||
be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
This code was originally written by by Chev.
|
||||
//! Returns a rotation which (mostly) works in combination with the given scale
|
||||
/**
|
||||
This code was originally written by by Chev (assuming no scaling back then,
|
||||
we can be blamed for all problems added by regarding scale)
|
||||
*/
|
||||
template <class T>
|
||||
inline core::vector3d<T> CMatrix4<T>::getRotationDegrees(const vector3d<T>& scale_) const
|
||||
{
|
||||
const CMatrix4<T> &mat = *this;
|
||||
core::vector3d<T> scale(scale_);
|
||||
// we need to check for negative scale on to axes, which would bring up wrong results
|
||||
if (scale.Y<0 && scale.Z<0)
|
||||
{
|
||||
scale.Y =-scale.Y;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Z<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Y<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Y =-scale.Y;
|
||||
}
|
||||
const core::vector3d<f64> scale(core::iszero(scale_.X) ? FLT_MAX : scale_.X , core::iszero(scale_.Y) ? FLT_MAX : scale_.Y, core::iszero(scale_.Z) ? FLT_MAX : scale_.Z);
|
||||
const core::vector3d<f64> invScale(core::reciprocal(scale.X),core::reciprocal(scale.Y),core::reciprocal(scale.Z));
|
||||
|
||||
f64 Y = -asin(core::clamp(mat[2]*invScale.X, -1.0, 1.0));
|
||||
@ -929,7 +916,7 @@ namespace core
|
||||
|
||||
f64 rotx, roty, X, Z;
|
||||
|
||||
if (!core::iszero(C))
|
||||
if (!core::iszero((T)C))
|
||||
{
|
||||
const f64 invC = core::reciprocal(C);
|
||||
rotx = mat[10] * invC * invScale.Z;
|
||||
@ -956,14 +943,37 @@ namespace core
|
||||
}
|
||||
|
||||
//! Returns a rotation that is equivalent to that set by setRotationDegrees().
|
||||
/** This code was sent in by Chev. Note that it does not necessarily return
|
||||
the *same* Euler angles as those set by setRotationDegrees(), but the rotation will
|
||||
be equivalent, i.e. will have the same result when used to rotate a vector or node.
|
||||
This code was originally written by by Chev. */
|
||||
template <class T>
|
||||
inline core::vector3d<T> CMatrix4<T>::getRotationDegrees() const
|
||||
{
|
||||
return getRotationDegrees(getScale());
|
||||
// Note: Using getScale() here make it look like it could do matrix decomposition.
|
||||
// It can't! It works (or should work) as long as rotation doesn't flip the handedness
|
||||
// aka scale swapping 1 or 3 axes. (I think we could catch that as well by comparing
|
||||
// crossproduct of first 2 axes to direction of third axis, but TODO)
|
||||
// And maybe it should also offer the solution for the simple calculation
|
||||
// without regarding scaling as Irrlicht did before 1.7
|
||||
core::vector3d<T> scale(getScale());
|
||||
|
||||
// We assume the matrix uses rotations instead of negative scaling 2 axes.
|
||||
// Otherwise it fails even for some simple cases, like rotating around
|
||||
// 2 axes by 180° which getScale thinks is a negative scaling.
|
||||
if (scale.Y<0 && scale.Z<0)
|
||||
{
|
||||
scale.Y =-scale.Y;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Z<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Z =-scale.Z;
|
||||
}
|
||||
else if (scale.X<0 && scale.Y<0)
|
||||
{
|
||||
scale.X =-scale.X;
|
||||
scale.Y =-scale.Y;
|
||||
}
|
||||
|
||||
return getRotationDegrees(scale);
|
||||
}
|
||||
|
||||
|
||||
@ -1155,10 +1165,10 @@ namespace core
|
||||
template <class T>
|
||||
inline void CMatrix4<T>::rotateVect( vector3df& vect ) const
|
||||
{
|
||||
vector3df tmp = vect;
|
||||
vect.X = tmp.X*M[0] + tmp.Y*M[4] + tmp.Z*M[8];
|
||||
vect.Y = tmp.X*M[1] + tmp.Y*M[5] + tmp.Z*M[9];
|
||||
vect.Z = tmp.X*M[2] + tmp.Y*M[6] + tmp.Z*M[10];
|
||||
vector3d<T> tmp(static_cast<T>(vect.X), static_cast<T>(vect.Y), static_cast<T>(vect.Z));
|
||||
vect.X = static_cast<f32>(tmp.X*M[0] + tmp.Y*M[4] + tmp.Z*M[8]);
|
||||
vect.Y = static_cast<f32>(tmp.X*M[1] + tmp.Y*M[5] + tmp.Z*M[9]);
|
||||
vect.Z = static_cast<f32>(tmp.X*M[2] + tmp.Y*M[6] + tmp.Z*M[10]);
|
||||
}
|
||||
|
||||
//! An alternate transform vector method, writing into a second vector
|
||||
@ -1182,24 +1192,24 @@ namespace core
|
||||
template <class T>
|
||||
inline void CMatrix4<T>::inverseRotateVect( vector3df& vect ) const
|
||||
{
|
||||
vector3df tmp = vect;
|
||||
vect.X = tmp.X*M[0] + tmp.Y*M[1] + tmp.Z*M[2];
|
||||
vect.Y = tmp.X*M[4] + tmp.Y*M[5] + tmp.Z*M[6];
|
||||
vect.Z = tmp.X*M[8] + tmp.Y*M[9] + tmp.Z*M[10];
|
||||
vector3d<T> tmp(static_cast<T>(vect.X), static_cast<T>(vect.Y), static_cast<T>(vect.Z));
|
||||
vect.X = static_cast<f32>(tmp.X*M[0] + tmp.Y*M[1] + tmp.Z*M[2]);
|
||||
vect.Y = static_cast<f32>(tmp.X*M[4] + tmp.Y*M[5] + tmp.Z*M[6]);
|
||||
vect.Z = static_cast<f32>(tmp.X*M[8] + tmp.Y*M[9] + tmp.Z*M[10]);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void CMatrix4<T>::transformVect( vector3df& vect) const
|
||||
{
|
||||
f32 vector[3];
|
||||
T vector[3];
|
||||
|
||||
vector[0] = vect.X*M[0] + vect.Y*M[4] + vect.Z*M[8] + M[12];
|
||||
vector[1] = vect.X*M[1] + vect.Y*M[5] + vect.Z*M[9] + M[13];
|
||||
vector[2] = vect.X*M[2] + vect.Y*M[6] + vect.Z*M[10] + M[14];
|
||||
|
||||
vect.X = vector[0];
|
||||
vect.Y = vector[1];
|
||||
vect.Z = vector[2];
|
||||
vect.X = static_cast<f32>(vector[0]);
|
||||
vect.Y = static_cast<f32>(vector[1]);
|
||||
vect.Z = static_cast<f32>(vector[2]);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
@ -1261,22 +1271,6 @@ namespace core
|
||||
transformPlane( out );
|
||||
}
|
||||
|
||||
//! Transforms the edge-points of a bounding box
|
||||
//! Deprecated as it's usually not what people need (regards only 2 corners, but other corners might be outside the box after transformation)
|
||||
//! Use transformBoxEx instead.
|
||||
template <class T>
|
||||
_IRR_DEPRECATED_ inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
|
||||
{
|
||||
#if defined ( USE_MATRIX_TEST )
|
||||
if (isIdentity())
|
||||
return;
|
||||
#endif
|
||||
|
||||
transformVect(box.MinEdge);
|
||||
transformVect(box.MaxEdge);
|
||||
box.repair();
|
||||
}
|
||||
|
||||
//! Transforms a axis aligned bounding box more accurately than transformBox()
|
||||
template <class T>
|
||||
inline void CMatrix4<T>::transformBoxEx(core::aabbox3d<f32>& box) const
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
#include "irrTypes.h"
|
||||
#include "IContextManager.h"
|
||||
#include <KHR/khrplatform.h>
|
||||
|
@ -100,8 +100,7 @@ namespace core
|
||||
//! Check if a point is inside the triangle (border-points count also as inside)
|
||||
/** This method uses a barycentric coordinate system.
|
||||
It is faster than isPointInside but is more susceptible to floating point rounding
|
||||
errors. This will especially be noticeable when the FPU is in single precision mode
|
||||
(which is for example set on default by Direct3D).
|
||||
errors.
|
||||
\param p Point to test. Assumes that this point is already
|
||||
on the plane of the triangle.
|
||||
\return True if point is inside the triangle, otherwise false. */
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "irrMath.h"
|
||||
#include "dimension2d.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
@ -414,5 +416,21 @@ public:
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
namespace std
|
||||
{
|
||||
|
||||
template<class T>
|
||||
struct hash<irr::core::vector2d<T> >
|
||||
{
|
||||
size_t operator()(const irr::core::vector2d<T>& vec) const
|
||||
{
|
||||
size_t h1 = hash<T>()(vec.X);
|
||||
size_t h2 = hash<T>()(vec.Y);
|
||||
return (h1 << (4 * sizeof(h1)) | h1 >> (4 * sizeof(h1))) ^ h2;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -7,6 +7,8 @@
|
||||
|
||||
#include "irrMath.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
@ -466,5 +468,22 @@ namespace core
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
||||
namespace std
|
||||
{
|
||||
|
||||
template<class T>
|
||||
struct hash<irr::core::vector3d<T> >
|
||||
{
|
||||
size_t operator()(const irr::core::vector3d<T>& vec) const
|
||||
{
|
||||
size_t h1 = hash<T>()(vec.X);
|
||||
size_t h2 = hash<T>()(vec.Y);
|
||||
size_t h3 = hash<T>()(vec.Z);
|
||||
return (h1 << (5 * sizeof(h1)) | h1 >> (3 * sizeof(h1))) ^ (h2 << (2 * sizeof(h2)) | h2 >> (6 * sizeof(h2))) ^ h3;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1,72 +0,0 @@
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform float uModulate;
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = (Color0 * Color1 * uModulate) * vVertexColor;
|
||||
FinalColor += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user