Commit Graph

  • d9082b47f1 Now dump tinygltf into irrlicht source jordan4ibanez 2023-11-29 05:51:51 -0500
  • 7c010f8ca0 Now load the loader jordan4ibanez 2023-11-29 05:51:40 -0500
  • a2ced9b97b Make this thing actually attempt to load jordan4ibanez 2023-11-29 05:51:32 -0500
  • 7daa75ebcf Create settings.json jordan4ibanez 2023-11-29 05:51:13 -0500
  • 71b4349f1b Blindly dump tinygltf in like a neanderthal jordan4ibanez 2023-11-29 05:23:02 -0500
  • 7f9fe97044 Add enumerator back in for GLTF jordan4ibanez 2023-11-29 04:36:01 -0500
  • e87c36ada2 Shamelessly dump Josiah's GLTF loaders in jordan4ibanez 2023-11-29 04:33:50 -0500
  • 3d07245ab9 Tear out mesh writers jordan4ibanez 2023-11-29 04:28:20 -0500
  • 3b650b1cb1 Get this thing ready jordan4ibanez 2023-11-29 03:57:10 -0500
  • 396655e073 Destroy the B3D mess file loaders jordan4ibanez 2023-11-29 03:55:08 -0500
  • 796e7a63a1 Wipe B3D refs jordan4ibanez 2023-11-29 03:54:11 -0500
  • 44a23622ea I don't even know why we have file writers jordan4ibanez 2023-11-29 03:54:03 -0500
  • af49570aec B3D is annihilated jordan4ibanez 2023-11-29 03:51:11 -0500
  • 04c1ab298b Rip out .x jordan4ibanez 2023-11-29 03:46:57 -0500
  • 821ad77f92 Rip out OBJ jordan4ibanez 2023-11-29 03:41:36 -0500
  • a95de833c8 smf jordan4ibanez 2023-11-29 03:39:38 -0500
  • 58d5696db3 csm jordan4ibanez 2023-11-29 03:39:19 -0500
  • 3ba74129e3 Collada jordan4ibanez 2023-11-29 03:37:24 -0500
  • e288082268 DMF jordan4ibanez 2023-11-29 03:35:09 -0500
  • 61648605f5 mdl jordan4ibanez 2023-11-29 03:34:35 -0500
  • c87c314443 lwo jordan4ibanez 2023-11-29 03:34:20 -0500
  • 6c6868b1fa Update ISceneManager.h jordan4ibanez 2023-11-29 03:29:50 -0500
  • bb7afff293 stl jordan4ibanez 2023-11-29 03:29:30 -0500
  • 684736b757 .mesh jordan4ibanez 2023-11-29 03:29:11 -0500
  • 471a066247 ply jordan4ibanez 2023-11-29 03:28:26 -0500
  • 8c487bc020 OCT jordan4ibanez 2023-11-29 03:27:44 -0500
  • ac3aea4bbd lmts jordan4ibanez 2023-11-29 03:27:03 -0500
  • 0e21716ae6 It's no one's 3d anymore jordan4ibanez 2023-11-29 02:06:51 -0500
  • f4bc32e20d 3d studio is 0d jordan4ibanez 2023-11-29 02:05:53 -0500
  • b7e60746fa bsp is gone jordan4ibanez 2023-11-29 02:04:32 -0500
  • 43e61fb8bf Rip out some BSP jordan4ibanez 2023-11-29 02:03:31 -0500
  • dad3dbae3a *asterisk asterisk* jordan4ibanez 2023-11-29 01:57:16 -0500
  • 4b30b4e7ef Remove any ref to md2 jordan4ibanez 2023-11-29 01:56:21 -0500
  • 8af4128464 Half life 3 jordan4ibanez 2023-11-29 01:51:27 -0500
  • f379cd69fd Obliterate OCTAL jordan4ibanez 2023-11-29 01:49:53 -0500
  • a25db8f2fa DESTROY CSM file jordan4ibanez 2023-11-29 01:49:09 -0500
  • f7bf20a1e4 Rip out 2 forgotten formats jordan4ibanez 2023-11-29 01:48:55 -0500
  • dde2ef0a4c Rip out 3ds studio jordan4ibanez 2023-11-29 01:48:41 -0500
  • d3771fd6a8 Rip out quake 3 static map jordan4ibanez 2023-11-29 01:48:29 -0500
  • 5b0bddd852 Rip out quake 2 & 3 enums jordan4ibanez 2023-11-29 01:48:11 -0500
  • 39f87fd37c Update .gitignore jordan4ibanez 2023-11-29 01:45:29 -0500
  • 42595ba7c7 Find source of segfault #256 jordan4ibanez 2023-11-28 09:55:28 -0500
  • fcc8c42e41 Add a more serious note jordan4ibanez 2023-11-28 09:33:47 -0500
  • 124c54485d Maybe if we created the memory ptr it wouldn't crash jordan4ibanez 2023-11-28 09:26:49 -0500
  • f722ffb3c8 Add some basic things jordan4ibanez 2023-11-28 09:25:41 -0500
  • 206df1f545 Begin textures in BRUS jordan4ibanez 2023-11-28 08:57:43 -0500
  • 30e46b5ead Make this look nicer jordan4ibanez 2023-11-28 08:51:46 -0500
  • 77b0021dd9 Note jordan4ibanez 2023-11-28 08:42:06 -0500
  • da18594daf Blend & FX jordan4ibanez 2023-11-28 08:41:21 -0500
  • 162f45327c RGBA jordan4ibanez 2023-11-28 08:39:41 -0500
  • 66c9f3c3c5 Framework for BRUS jordan4ibanez 2023-11-28 08:15:23 -0500
  • dbd40ba5bd Add an important helper jordan4ibanez 2023-11-28 08:15:15 -0500
  • 56857365f5 Set up BRUS jordan4ibanez 2023-11-28 08:03:34 -0500
  • 9efa535c78 Angle jordan4ibanez 2023-11-28 07:54:35 -0500
  • 55a2d7f472 Verbose scale jordan4ibanez 2023-11-28 07:51:40 -0500
  • e63d4400bd Verbose position jordan4ibanez 2023-11-28 07:50:29 -0500
  • 5becfee6bb Flags & Blend jordan4ibanez 2023-11-28 07:43:54 -0500
  • d65fe36081 Make this easier to read jordan4ibanez 2023-11-28 07:35:57 -0500
  • 970915669f More debugging jordan4ibanez 2023-11-28 07:35:48 -0500
  • e32f3d8f21 More debugging jordan4ibanez 2023-11-28 07:35:24 -0500
  • ad20f19864 Remove debugging jordan4ibanez 2023-11-28 07:35:16 -0500
  • 7c6cf9cc36 And then change it back so it's obvious in term jordan4ibanez 2023-11-28 07:35:01 -0500
  • 516b5a70fa Fix warnings, change to errors jordan4ibanez 2023-11-28 07:34:32 -0500
  • 7cddd10a54 Successfully convert Win32 to Posix jordan4ibanez 2023-11-28 07:25:48 -0500
  • 9a5e6dd436 Make my life a bit easier jordan4ibanez 2023-11-28 07:11:55 -0500
  • 177e247c7b Refurbish/reprogram this logic path jordan4ibanez 2023-11-28 07:08:17 -0500
  • 075e0c56ae Now make it extra nice jordan4ibanez 2023-11-28 06:53:23 -0500
  • 52a284c650 Now we can build upon it jordan4ibanez 2023-11-28 06:42:47 -0500
  • d7b5caa2b2 Now fix the things jordan4ibanez 2023-11-28 06:38:24 -0500
  • b23353943f Now fix a lot of things jordan4ibanez 2023-11-28 06:35:06 -0500
  • f5c4999321 Break a lot of things to fix a lot of things jordan4ibanez 2023-11-28 06:30:07 -0500
  • 5b25a4eb64 Very fancy jordan4ibanez 2023-11-28 06:14:29 -0500
  • 5f607119fc Move memory referencing around jordan4ibanez 2023-11-28 06:10:46 -0500
  • 42b9658c8d Start work on TEXS jordan4ibanez 2023-11-28 06:08:17 -0500
  • 9dace24987 Should probably mark it as deprecated jordan4ibanez 2023-11-28 05:43:43 -0500
  • dc886332b5 Deprecate old implementation & note jordan4ibanez 2023-11-28 05:43:22 -0500
  • 3cfb2a7323 Important note jordan4ibanez 2023-11-28 05:40:07 -0500
  • 7ce8858957 Now make it even more elegant jordan4ibanez 2023-11-28 05:38:24 -0500
  • afad32e8ff And then add future plans jordan4ibanez 2023-11-28 05:32:28 -0500
  • 57f0f84c9f Invert this to maintain sanity jordan4ibanez 2023-11-28 05:32:21 -0500
  • b64ac8c595 Now get the header to load jordan4ibanez 2023-11-28 05:25:09 -0500
  • bc79fe8722 And then fix this part jordan4ibanez 2023-11-28 05:22:35 -0500
  • 11e73fa99e Fix this up jordan4ibanez 2023-11-28 05:22:11 -0500
  • 3f87764a94 Make this a bit elegant jordan4ibanez 2023-11-28 05:21:34 -0500
  • 89ae5f0068 Add information jordan4ibanez 2023-11-28 05:11:40 -0500
  • 58e058143c Now inline this jordan4ibanez 2023-11-28 05:10:07 -0500
  • ec907d8771 Make it so we can inline this jordan4ibanez 2023-11-28 05:09:46 -0500
  • b4233a513b Add a comment jordan4ibanez 2023-11-28 05:07:48 -0500
  • 288f757482 Seeing a pattern evolving jordan4ibanez 2023-11-28 05:07:30 -0500
  • e4452620f0 Now we're gonna bring back those tricks better jordan4ibanez 2023-11-28 05:06:58 -0500
  • a8f67ace8e Actually, maybe more functional approach is better jordan4ibanez 2023-11-28 05:03:08 -0500
  • 132f1ae5d6 Now we can use C++ tricks to make this easier jordan4ibanez 2023-11-28 05:02:31 -0500
  • 80e5da381d Now we're going to very carefully implement b3d jordan4ibanez 2023-11-28 04:55:39 -0500
  • 26d5d8f076 Now we start building off the normal B3D loader jordan4ibanez 2023-11-28 04:46:25 -0500
  • 7deaf11dea Now get rid of this white space jordan4ibanez 2023-11-26 10:02:28 -0500
  • ab511a8454 Now parse quaternions jordan4ibanez 2023-11-26 10:02:11 -0500
  • e5d27d10ce Just slam a home run with this tooling jordan4ibanez 2023-11-26 09:58:03 -0500
  • ad5e8998dd That's awesome jordan4ibanez 2023-11-26 09:53:47 -0500
  • 9f93cf312f Add some very fancy tooling jordan4ibanez 2023-11-26 09:51:43 -0500
  • 2a16c10eba Make this more readable jordan4ibanez 2023-11-26 09:46:25 -0500