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2
.gitignore
vendored
@ -5,3 +5,5 @@
|
||||
tags
|
||||
*.vim
|
||||
|
||||
## Files related to minetest development cycle
|
||||
*.patch
|
||||
|
29
README.txt
@ -1,23 +1,24 @@
|
||||
The main game for the Minetest game engine [minetest_game]
|
||||
==========================================================
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main subgame for the Minetest engine
|
||||
========================================
|
||||
|
||||
To use this game with Minetest, insert this repository as
|
||||
/games/minetest_game
|
||||
in the Minetest Engine.
|
||||
To use this subgame with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest Engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
The Minetest engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The minetest_game github master HEAD is generally compatible with the github
|
||||
master HEAD of minetest.
|
||||
The Minetest Game github master HEAD is generally compatible with the github
|
||||
master HEAD of the Minetest engine.
|
||||
|
||||
Additionally, when the minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), minetest_game is tagged with the version too.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, minetest_game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
@ -49,4 +50,4 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2013 BlockMen CC BY-3.0
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
713
game_api.txt
@ -1,314 +1,593 @@
|
||||
minetest_game API
|
||||
======================
|
||||
Minetest Game API
|
||||
=================
|
||||
GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
Introduction
|
||||
------------
|
||||
The minetest_game gamemode offers multiple new possibilities in addition to Minetest's built-in API, allowing you to
|
||||
add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
|
||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
[XYZ] refers to a section the Minetest API
|
||||
[#ABC] refers to a section in this document
|
||||
^ Explanation for line above
|
||||
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [#ABC] refers to a section in this document
|
||||
|
||||
Bucket API
|
||||
----------
|
||||
|
||||
The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source", -- Source node name
|
||||
"default:lava_flowing", -- Flowing node name
|
||||
"bucket:bucket_lava", -- Name to be used for bucket
|
||||
"bucket_lava.png", -- Bucket texture (for wielditem and inventory_image)
|
||||
"Lava Bucket" -- Bucket description
|
||||
"default:lava_source", -- name of the source node
|
||||
"default:lava_flowing", -- name of the flowing node
|
||||
"bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable)
|
||||
"bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil)
|
||||
"Lava Bucket", -- text description of the bucket item
|
||||
{lava_bucket = 1} -- groups of the bucket item, OPTIONAL
|
||||
)
|
||||
|
||||
Beds API
|
||||
--------
|
||||
|
||||
beds.register_bed(
|
||||
"beds:bed", -- Bed name
|
||||
def -- See [#Bed definition]
|
||||
)
|
||||
|
||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
|
||||
### Bed definition
|
||||
|
||||
{
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed.
|
||||
top = {Tile definition} -- the tiles of the bottom part of the bed.
|
||||
},
|
||||
nodebox = {
|
||||
bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes])
|
||||
top = 'regular nodebox', -- top part of bed (see [Node boxes])
|
||||
},
|
||||
selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes])
|
||||
recipe = { -- Craft recipe
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
}
|
||||
|
||||
Doors API
|
||||
---------
|
||||
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
doors.register_door(name, def)
|
||||
^ name: "Door name"
|
||||
^ def: See [#Door definition]
|
||||
-> Registers new door
|
||||
`doors.register_door(name, def)`
|
||||
|
||||
doors.register_trapdoor(name, def)
|
||||
^ name: "Trapdoor name"
|
||||
^ def: See [#Trapdoor definition]
|
||||
-> Registers new trapdoor
|
||||
* Registers new door
|
||||
* `name` Name for door
|
||||
* `def` See [#Door definition]
|
||||
|
||||
`doors.register_trapdoor(name, def)`
|
||||
|
||||
* Registers new trapdoor
|
||||
* `name` Name for trapdoor
|
||||
* `def` See [#Trapdoor definition]
|
||||
|
||||
`doors.register_fencegate(name, def)`
|
||||
|
||||
* Registers new fence gate
|
||||
* `name` Name for fence gate
|
||||
* `def` See [#Fence gate definition]
|
||||
|
||||
`doors.get(pos)`
|
||||
|
||||
* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
|
||||
* Returns an ObjectRef to a door, or nil if the position does not contain a door
|
||||
|
||||
### Methods
|
||||
|
||||
:open(player) -- Open the door object, returns if door was opened
|
||||
:close(player) -- Close the door object, returns if door was closed
|
||||
:toggle(player) -- Toggle the door state, returns if state was toggled
|
||||
:state() -- returns the door state, true = open, false = closed
|
||||
|
||||
the "player" parameter can be omitted in all methods. If passed then
|
||||
the usual permission checks will be performed to make sure the player
|
||||
has the permissions needed to open this door. If omitted then no
|
||||
permission checks are performed.
|
||||
|
||||
### Door definition
|
||||
|
||||
#Door definition
|
||||
----------------
|
||||
{
|
||||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {group = 1},
|
||||
tiles_bottom: [Tile definition],
|
||||
^ the tiles of the bottom part of the door {front, side}
|
||||
tiles_top: [Tile definition],
|
||||
^ the tiles of the bottom part of the door {front, side}
|
||||
node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
sound_open_door = sound play for open door, OPTIONAL,
|
||||
sound_close_door = sound play for close door, OPTIONAL,
|
||||
only_placer_can_open = true/false,
|
||||
^ If true, only placer can open the door (locked for others)
|
||||
}
|
||||
groups = {choppy = 2},
|
||||
tiles = {"mod_door.png"}, -- UV map.
|
||||
recipe = craftrecipe,
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
|
||||
#Trapdoor definition
|
||||
----------------
|
||||
{
|
||||
tile_front = "doors_trapdoor.png",
|
||||
^ the texture for the front and back of the trapdoor
|
||||
tile_side: "doors_trapdoor_side.png",
|
||||
^ the tiles of the four side parts of the trapdoor
|
||||
sound_open = sound to play when opening the trapdoor, OPTIONAL,
|
||||
sound_close = sound to play when closing the trapdoor, OPTIONAL,
|
||||
-> You can add any other node definition properties for minetest.register_node,
|
||||
such as wield_image, inventory_image, sounds, groups, description, ...
|
||||
Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
|
||||
will be overwritten by the trapdoor registration function
|
||||
}
|
||||
### Trapdoor definition
|
||||
|
||||
description = "Trapdoor description",
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
|
||||
### Fence gate definition
|
||||
|
||||
description = "Wooden Fence Gate",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
|
||||
Fence API
|
||||
---------
|
||||
|
||||
Allows creation of new fences with "fencelike" drawtype.
|
||||
|
||||
`default.register_fence(name, item definition)`
|
||||
|
||||
Registers a new fence. Custom fields texture and material are required, as
|
||||
are name and description. The rest is optional. You can pass most normal
|
||||
nodedef fields here except drawtype. The fence group will always be added
|
||||
for this node.
|
||||
|
||||
### fence definition
|
||||
|
||||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
Walls API
|
||||
---------
|
||||
|
||||
The walls API allows easy addition of stone auto-connecting wall nodes.
|
||||
|
||||
walls.register(name, desc, texture, mat, sounds)
|
||||
^ name = "walls:stone_wall". Node name.
|
||||
^ desc = "A Stone wall"
|
||||
^ texture = "default_stone.png"
|
||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
||||
The farming API allows you to easily register plants and hoes.
|
||||
|
||||
farming.register_hoe(name, hoe definition)
|
||||
-> Register a new hoe, see [#hoe definition]
|
||||
`farming.register_hoe(name, hoe definition)`
|
||||
* Register a new hoe, see [#hoe definition]
|
||||
|
||||
farming.register_plant(name, Plant definition)
|
||||
-> Register a new growing plant, see [#Plant definition]
|
||||
`farming.register_plant(name, Plant definition)`
|
||||
* Register a new growing plant, see [#Plant definition]
|
||||
|
||||
#Hoe Definition
|
||||
---------------
|
||||
{
|
||||
description = "", -- Description for tooltip
|
||||
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||
max_uses = 30, -- Uses until destroyed
|
||||
recipe = { -- Craft recipe
|
||||
{"air", "air", "air"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
### Hoe Definition
|
||||
|
||||
|
||||
{
|
||||
description = "", -- Description for tooltip
|
||||
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||
max_uses = 30, -- Uses until destroyed
|
||||
material = "", -- Material for recipes
|
||||
recipe = { -- Craft recipe, if material isn't used
|
||||
{"air", "air", "air"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Plant definition
|
||||
-----------------
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
### Plant definition
|
||||
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
Fire API
|
||||
--------
|
||||
|
||||
New node def property:
|
||||
|
||||
`on_burn(pos)`
|
||||
|
||||
* Called when fire attempts to remove a burning node.
|
||||
* `pos` Position of the burning node.
|
||||
|
||||
Give Initial Stuff API
|
||||
----------------------
|
||||
|
||||
`give_initial_stuff.give(player)`
|
||||
|
||||
^ Give initial stuff to "player"
|
||||
|
||||
`give_initial_stuff.add(stack)`
|
||||
|
||||
^ Add item to the initial stuff
|
||||
^ Stack can be an ItemStack or a item name eg: "default:dirt 99"
|
||||
^ Can be called after the game has loaded
|
||||
|
||||
`give_initial_stuff.clear()`
|
||||
|
||||
^ Removes all items from the initial stuff
|
||||
^ Can be called after the game has loaded
|
||||
|
||||
`give_initial_stuff.get_list()`
|
||||
|
||||
^ returns list of item stacks
|
||||
|
||||
`give_initial_stuff.set_list(list)`
|
||||
|
||||
^ List of initial items with numeric indices.
|
||||
|
||||
`give_initial_stuff.add_from_csv(str)`
|
||||
|
||||
^ str is a comma separated list of initial stuff
|
||||
^ Adds items to the list of items to be given
|
||||
|
||||
|
||||
TNT API
|
||||
----------
|
||||
|
||||
`tnt.register_tnt(definition)`
|
||||
|
||||
^ Register a new type of tnt.
|
||||
|
||||
* `name` The name of the node. If no prefix is given `tnt` is used.
|
||||
* `description` A description for your TNT.
|
||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||
* `disable_drops` Disable drops. By default it is set to false.
|
||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||
* `tiles` Textures for node
|
||||
* `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`.
|
||||
* `top` Top tile. By default the name of the tnt with a suffix of `_top.png`.
|
||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||
|
||||
`tnt.boom(position, definition)`
|
||||
|
||||
^ Create an explosion.
|
||||
|
||||
* `position` The center of explosion.
|
||||
* `definition` The TNT definion as passed to `tnt.register`
|
||||
|
||||
`tnt.burn(position)`
|
||||
|
||||
^ Ignite TNT at position
|
||||
|
||||
|
||||
To make dropping items from node inventories easier, you can use the
|
||||
following helper function from 'default':
|
||||
|
||||
default.get_inventory_drops(pos, inventory, drops)
|
||||
|
||||
^ Return drops from node inventory "inventory" in drops.
|
||||
|
||||
* `pos` - the node position
|
||||
* `inventory` - the name of the inventory (string)
|
||||
* `drops` - an initialized list
|
||||
|
||||
The function returns no values. The drops are returned in the `drops`
|
||||
parameter, and drops is not reinitialized so you can call it several
|
||||
times in a row to add more inventory items to it.
|
||||
|
||||
|
||||
`on_blast` callbacks:
|
||||
|
||||
Both nodedefs and entitydefs can provide an `on_blast()` callback
|
||||
|
||||
`nodedef.on_blast(pos, intensity)`
|
||||
^ Allow drop and node removal overriding
|
||||
* `pos` - node position
|
||||
* `intensity` - TNT explosion measure. larger or equal to 1.0
|
||||
^ Should return a list of drops (e.g. {"default:stone"})
|
||||
^ Should perform node removal itself. If callback exists in the nodedef
|
||||
^ then the TNT code will not destroy this node.
|
||||
|
||||
`entitydef.on_blast(luaobj, damage)`
|
||||
^ Allow TNT effects on entities to be overridden
|
||||
* `luaobj` - LuaEntityRef of the entity
|
||||
* `damage` - suggested HP damage value
|
||||
^ Should return a list of (bool do_damage, bool do_knockback, table drops)
|
||||
* `do_damage` - if true then TNT mod wil damage the entity
|
||||
* `do_knockback` - if true then TNT mod will knock the entity away
|
||||
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||
To use it, add the `on_screwdriver` function to the node definition.
|
||||
|
||||
`on_rotate(pos, node, user, mode, new_param2)`
|
||||
|
||||
* `pos` Position of the node that the screwdriver is being used on
|
||||
* `node` that node
|
||||
* `user` The player who used the screwdriver
|
||||
* `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
* `new_param2` the new value of param2 that would have been set if on_rotate wasn't there
|
||||
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||
* use `on_rotate = screwdriver.disallow` to always disallow rotation
|
||||
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with minetest_game, to keep them compatible with other mods.
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a stair.
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a slabs
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
* Registers a stair.
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
-> A wrapper for stairs.register_stair and stairs.register_slab
|
||||
-> Uses almost the same arguments as stairs.register_stair
|
||||
-> desc_stair: Description for stair node
|
||||
-> desc_slab: Description for slab node
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
* Registers a slabs
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||
|
||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||
* Uses almost the same arguments as stairs.register_stair
|
||||
* `desc_stair`: Description for stair node
|
||||
* `desc_slab`: Description for slab node
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
|
||||
Creates panes that automatically connect to each other
|
||||
|
||||
xpanes.register_pane(subname, def)
|
||||
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
-> def: See [#Pane definition]
|
||||
`xpanes.register_pane(subname, def)`
|
||||
|
||||
* `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
* `def`: See [#Pane definition]
|
||||
|
||||
### Pane definition
|
||||
|
||||
{
|
||||
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
|-----------------------|---------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
|
||||
Example:
|
||||
If you want to add a new rail type and want it to connect with default:rail,
|
||||
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||
of your node.
|
||||
|
||||
#Pane definition
|
||||
----------------
|
||||
{
|
||||
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"},
|
||||
^ More tiles aren't supported
|
||||
groups = {group = rating},
|
||||
^ Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec,
|
||||
^ See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}},
|
||||
^ Recipe field only
|
||||
}
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
|
||||
default.node_sound_defaults()
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_dirt_defaults()
|
||||
default.node_sound_sand_defaults()
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_leaves_defaults()
|
||||
default.node_sound_glass_defaults()
|
||||
* `default.node_sound_defaults()`
|
||||
* `default.node_sound_stone_defaults()`
|
||||
* `default.node_sound_dirt_defaults()`
|
||||
* `default.node_sound_sand_defaults()`
|
||||
* `default.node_sound_wood_defaults()`
|
||||
* `default.node_sound_leaves_defaults()`
|
||||
* `default.node_sound_glass_defaults()`
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
default.LIGHT_MAX
|
||||
^ The maximum light level (see [Node definition] light_source)
|
||||
|
||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
-> name: model filename such as "character.x", "foo.b3d", etc.
|
||||
-> def: See [#Model definition]
|
||||
`default.player_register_model(name, def)`
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ Get a model's definition
|
||||
-> see [#Model definition]
|
||||
* Register a new model to be used by players.
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ Change a player's model
|
||||
-> player: PlayerRef
|
||||
-> model_name: model registered with player_register_model()
|
||||
`default.registered_player_models[name]`
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ Applies an animation to a player
|
||||
-> anim_name: name of the animation.
|
||||
-> speed: frames per second. If nil, default from the model is used
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ Sets player textures
|
||||
-> player: PlayerRef
|
||||
-> textures: array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
`default.player_set_model(player, model_name)`
|
||||
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_register_model()
|
||||
|
||||
`default.player_set_animation(player, anim_name [, speed])`
|
||||
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
|
||||
`default.player_set_textures(player, textures)`
|
||||
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
-> player: PlayerRef
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x=1, y=1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
|
||||
foo = { x= 0, y=19, },
|
||||
bar = { x=20, y=39, },
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
|
||||
The rating of the group determines how far from a node in the group "tree"
|
||||
To enable leaf decay for a node, add it to the `leafdecay` group.
|
||||
|
||||
The rating of the group determines how far from a node in the group `tree`
|
||||
the node can be without decaying.
|
||||
|
||||
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set param2=1 or so.
|
||||
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
||||
|
||||
The function default.after_place_leaves can be set as after_place_node of a node
|
||||
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
|
||||
If the node is in the leafdecay_drop group then it will always be dropped as an
|
||||
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
#Color groups
|
||||
-------------
|
||||
Base color groups:
|
||||
- basecolor_white
|
||||
- basecolor_grey
|
||||
- basecolor_black
|
||||
- basecolor_red
|
||||
- basecolor_yellow
|
||||
- basecolor_green
|
||||
- basecolor_cyan
|
||||
- basecolor_blue
|
||||
- basecolor_magenta
|
||||
### Color groups
|
||||
|
||||
Extended color groups (* = equal to a base color):
|
||||
* excolor_white
|
||||
- excolor_lightgrey
|
||||
* excolor_grey
|
||||
- excolor_darkgrey
|
||||
* excolor_black
|
||||
* excolor_red
|
||||
- excolor_orange
|
||||
* excolor_yellow
|
||||
- excolor_lime
|
||||
* excolor_green
|
||||
- excolor_aqua
|
||||
* excolor_cyan
|
||||
- excolor_sky_blue
|
||||
* excolor_blue
|
||||
- excolor_violet
|
||||
* excolor_magenta
|
||||
- excolor_red_violet
|
||||
Base color groups:
|
||||
|
||||
* `basecolor_white`
|
||||
* `basecolor_grey`
|
||||
* `basecolor_black`
|
||||
* `basecolor_red`
|
||||
* `basecolor_yellow`
|
||||
* `basecolor_green`
|
||||
* `basecolor_cyan`
|
||||
* `basecolor_blue`
|
||||
* `basecolor_magenta`
|
||||
|
||||
Extended color groups ( * means also base color )
|
||||
|
||||
* `excolor_white` *
|
||||
* `excolor_lightgrey`
|
||||
* `excolor_grey` *
|
||||
* `excolor_darkgrey`
|
||||
* `excolor_black` *
|
||||
* `excolor_red` *
|
||||
* `excolor_orange`
|
||||
* `excolor_yellow` *
|
||||
* `excolor_lime`
|
||||
* `excolor_green` *
|
||||
* `excolor_aqua`
|
||||
* `excolor_cyan` *
|
||||
* `excolor_sky_blue`
|
||||
* `excolor_blue` *
|
||||
* `excolor_violet`
|
||||
* `excolor_magenta` *
|
||||
* `excolor_red_violet`
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
- unicolor_<excolor>
|
||||
|
||||
* `unicolor_<excolor>`
|
||||
|
||||
For the following, no white/grey/black is allowed:
|
||||
- unicolor_medium_<excolor>
|
||||
- unicolor_dark_<excolor>
|
||||
- unicolor_light_<excolor>
|
||||
- unicolor_<excolor>_s50
|
||||
- unicolor_medium_<excolor>_s50
|
||||
- unicolor_dark_<excolor>_s50
|
||||
|
||||
* `unicolor_medium_<excolor>`
|
||||
* `unicolor_dark_<excolor>`
|
||||
* `unicolor_light_<excolor>`
|
||||
* `unicolor_<excolor>_s50`
|
||||
* `unicolor_medium_<excolor>_s50`
|
||||
* `unicolor_dark_<excolor>_s50`
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
#Color lists
|
||||
------------
|
||||
dye.basecolors
|
||||
^ Array containing the names of available base colors
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
dye.excolors
|
||||
^ Array containing the names of the available extended colors
|
||||
### Color lists
|
||||
|
||||
* `dye.basecolors` are an array containing the names of available base colors
|
||||
|
||||
* `dye.excolors` are an array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
default.grow_tree(pos, is_apple_tree)
|
||||
^ Grows a tree or apple tree at pos
|
||||
|
||||
default.grow_jungle_tree(pos)
|
||||
^ Grows a jungletree at pos
|
||||
* `default.grow_tree(pos, is_apple_tree)`
|
||||
* Grows a mgv6 tree or apple tree at pos
|
||||
|
||||
default.grow_pine_tree(pos)
|
||||
^ Grows a pinetree at pos
|
||||
* `default.grow_jungle_tree(pos)`
|
||||
* Grows a mgv6 jungletree at pos
|
||||
|
||||
* `default.grow_pine_tree(pos)`
|
||||
* Grows a mgv6 pinetree at pos
|
||||
|
||||
* `default.grow_new_apple_tree(pos)`
|
||||
* Grows a new design apple tree at pos
|
||||
|
||||
* `default.grow_new_jungle_tree(pos)`
|
||||
* Grows a new design jungle tree at pos
|
||||
|
||||
* `default.grow_new_pine_tree(pos)`
|
||||
* Grows a new design pine tree at pos
|
||||
|
||||
* `default.grow_new_acacia_tree(pos)`
|
||||
* Grows a new design acacia tree at pos
|
||||
|
||||
* `default.grow_new_aspen_tree(pos)`
|
||||
* Grows a new design aspen tree at pos
|
||||
|
||||
* `default.grow_new_snowy_pine_tree(pos)`
|
||||
* Grows a new design snowy pine tree at pos
|
||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 2.9 KiB |
@ -1,3 +0,0 @@
|
||||
mg_flags = dungeons
|
||||
mgv6_spflags = biomeblend, jungles
|
||||
|
||||
|
@ -1,6 +1,4 @@
|
||||
# This file contains settings of minetest_game that can be changed in
|
||||
# minetest.conf
|
||||
#
|
||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
@ -11,14 +9,33 @@
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# Whether fire should be disabled (all fire nodes will instantly disappear)
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
|
||||
# 'permanent flame' nodes will remain with either setting
|
||||
#disable_fire = false
|
||||
|
||||
# Whether steel tools, torches and cobblestone should be given to new players
|
||||
# Whether the stuff in initial_stuff should be given to new players
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether you allow respawning in beds
|
||||
# Default value is true
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping
|
||||
# Default value is true
|
||||
#enable_bed_night_skip = true
|
||||
|
30
mods/beds/README.txt
Normal file
@ -0,0 +1,30 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Version: 1.1.1
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
||||
the /set command ingame.
|
||||
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
157
mods/beds/api.lua
Normal file
@ -0,0 +1,157 @@
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
nodeupdate(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local pos
|
||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if not def or not def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 1)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
90
mods/beds/beds.lua
Normal file
@ -0,0 +1,90 @@
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
2
mods/beds/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
wool
|
225
mods/beds/functions.lua
Normal file
@ -0,0 +1,225 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_yaw(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name, _ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end
|
||||
end)
|
17
mods/beds/init.lua
Normal file
@ -0,0 +1,17 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
63
mods/beds/spawns.lua
Normal file
@ -0,0 +1,63 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 495 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 143 B |
@ -1,6 +1,6 @@
|
||||
Minetest 0.4 mod: boats
|
||||
=======================
|
||||
by PilzAdam, slightly modified for NeXt
|
||||
Minetest Game mod: boats
|
||||
========================
|
||||
by PilzAdam
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
@ -8,6 +7,7 @@ local function is_water(pos)
|
||||
return minetest.get_item_group(nn, "water") ~= 0
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
@ -16,12 +16,14 @@ local function get_sign(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
@ -32,9 +34,9 @@ end
|
||||
|
||||
local boat = {
|
||||
physical = true,
|
||||
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boat.x",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
|
||||
driver = nil,
|
||||
@ -43,6 +45,7 @@ local boat = {
|
||||
removed = false
|
||||
}
|
||||
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
@ -53,9 +56,23 @@ function boat.on_rightclick(self, clicker)
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:setpos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
@ -64,6 +81,7 @@ function boat.on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
@ -72,11 +90,13 @@ function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function boat.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
|
||||
function boat.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
@ -92,11 +112,17 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
|
||||
self.object:remove()
|
||||
end)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
puncher:get_inventory():add_item("main", "boats:boat")
|
||||
local inv = puncher:get_inventory()
|
||||
if inv:room_for_item("main", "boats:boat") then
|
||||
inv:add_item("main", "boats:boat")
|
||||
else
|
||||
minetest.add_item(self.object:getpos(), "boats:boat")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
@ -133,8 +159,8 @@ function boat.on_step(self, dtime)
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self.v) > 4.5 then
|
||||
self.v = 4.5 * get_sign(self.v)
|
||||
if math.abs(self.v) > 5 then
|
||||
self.v = 5 * get_sign(self.v)
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
@ -149,14 +175,15 @@ function boat.on_step(self, dtime)
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
local y = self.object:getvelocity().y
|
||||
if y >= 4.5 then
|
||||
y = 4.5
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
@ -172,7 +199,8 @@ function boat.on_step(self, dtime)
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
@ -181,12 +209,14 @@ function boat.on_step(self, dtime)
|
||||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
inventory_image = "boat_inventory.png",
|
||||
wield_image = "boat_wield.png",
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
liquids_pointable = true,
|
||||
|
||||
@ -206,6 +236,7 @@ minetest.register_craftitem("boats:boat", {
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:boat",
|
||||
recipe = {
|
||||
@ -214,4 +245,3 @@ minetest.register_craft({
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
|
11110
mods/boats/models/boat.x
358
mods/boats/models/boats_boat.obj
Normal file
@ -0,0 +1,358 @@
|
||||
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
|
||||
# www.blender.org
|
||||
mtllib boat.mtl
|
||||
o boats_boat
|
||||
v -6.786140 -3.033999 -9.415440
|
||||
v -6.786140 -1.967150 -9.415440
|
||||
v -6.786140 -1.967150 8.793510
|
||||
v -6.786140 -3.033999 8.793510
|
||||
v 5.732520 -1.967150 -9.415440
|
||||
v 5.732520 -3.033999 -9.415440
|
||||
v 5.732520 -3.033999 8.793510
|
||||
v 5.732520 -1.967150 8.793510
|
||||
v -2.233900 -3.033999 -9.415440
|
||||
v -2.233900 -1.967150 -9.415440
|
||||
v -2.233900 -1.967150 8.793510
|
||||
v -2.233900 -3.033999 8.793510
|
||||
v 2.318340 -3.033999 -9.415440
|
||||
v 2.318340 -1.967150 -9.415440
|
||||
v 2.318340 -1.967150 8.793510
|
||||
v 2.318340 -3.033999 8.793510
|
||||
v -3.371960 -3.033999 8.793510
|
||||
v -3.371960 -1.967150 8.793510
|
||||
v -3.371960 -1.967150 -9.415440
|
||||
v -3.371960 -3.033999 -9.415440
|
||||
v 2.318340 0.276645 8.793510
|
||||
v 1.180280 -1.967150 8.793510
|
||||
v 5.732520 0.276645 8.793510
|
||||
v 5.732520 1.039180 8.793510
|
||||
v 6.870580 0.276645 8.793510
|
||||
v 6.870580 -1.967150 8.793510
|
||||
v 2.318340 1.039180 8.793510
|
||||
v 1.180280 0.276645 8.793510
|
||||
v 1.180280 1.039180 8.793510
|
||||
v 1.180280 -3.033999 8.793510
|
||||
v -2.233900 0.276645 8.793510
|
||||
v -3.371960 0.276645 8.793510
|
||||
v -2.233900 1.039180 8.793510
|
||||
v -3.371960 1.039180 8.793510
|
||||
v -6.786140 0.276645 8.793510
|
||||
v -7.786200 0.276645 8.793510
|
||||
v -7.786200 -1.967150 8.793510
|
||||
v -6.786140 1.039180 8.793510
|
||||
v 1.180280 -1.967150 -9.415440
|
||||
v 1.180280 -3.033999 -9.415440
|
||||
v 2.318340 0.276645 -9.415440
|
||||
v 1.180280 0.276645 -9.415440
|
||||
v 2.318340 1.039180 -9.415440
|
||||
v 5.732520 0.276645 -9.415440
|
||||
v 6.870580 -1.967150 -9.415440
|
||||
v 5.732520 1.039180 -9.415440
|
||||
v 6.870580 0.276645 -9.415440
|
||||
v 0.042220 1.039180 -9.415440
|
||||
v 1.180280 1.039180 -9.415440
|
||||
v 0.042220 -1.967150 -9.415440
|
||||
v -1.095840 -1.967150 -9.415440
|
||||
v -2.233900 0.276645 -9.415440
|
||||
v -3.371960 0.276645 -9.415440
|
||||
v -2.233900 1.039180 -9.415440
|
||||
v -1.095840 1.039180 -9.415440
|
||||
v -3.371960 1.039180 -9.415440
|
||||
v -6.786140 0.276645 -9.415440
|
||||
v -6.786140 1.039180 -9.415440
|
||||
v -7.786200 -1.967150 -9.415440
|
||||
v -7.786200 0.276645 -9.415440
|
||||
v -1.095840 0.156645 -12.044100
|
||||
v -1.095840 -4.601110 -9.415440
|
||||
v -1.095840 1.039181 -10.802900
|
||||
v -1.095840 2.868579 -10.802900
|
||||
v -1.095840 2.868580 -7.883420
|
||||
v -1.095840 3.746069 -12.034100
|
||||
v -1.095840 3.746070 -7.883420
|
||||
v -1.095840 0.156645 -14.294900
|
||||
v -1.095840 -4.601110 -14.284900
|
||||
v 0.042220 -4.601110 -14.284900
|
||||
v 0.042220 -4.601110 -9.415440
|
||||
v 0.042220 1.039181 -10.802900
|
||||
v 0.042220 0.156645 -12.044100
|
||||
v 0.042220 2.868579 -10.802900
|
||||
v 0.042220 0.156645 -14.294900
|
||||
v 0.042220 3.746069 -12.034100
|
||||
v 0.042220 3.746070 -7.883420
|
||||
v 0.042220 2.868580 -7.883420
|
||||
v -1.096322 -3.033999 -9.415440
|
||||
v 0.044046 -3.035397 -9.415440
|
||||
vt 1.000000 0.187500
|
||||
vt -1.000000 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 0.687500 1.000000
|
||||
vt 0.500000 0.875000
|
||||
vt 0.500000 0.625000
|
||||
vt -1.000000 0.062500
|
||||
vt 1.000000 0.062500
|
||||
vt 1.000000 -0.000000
|
||||
vt -1.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.312500 0.125000
|
||||
vt 1.000000 0.625000
|
||||
vt -1.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.187500 0.687500
|
||||
vt -0.187500 0.687500
|
||||
vt -0.187500 0.312500
|
||||
vt 1.000000 0.812500
|
||||
vt -1.000000 0.937500
|
||||
vt -1.000000 0.812500
|
||||
vt 0.812500 0.687500
|
||||
vt 1.187500 0.687500
|
||||
vt 0.812500 0.312500
|
||||
vt 1.000000 0.562500
|
||||
vt 0.312500 0.437500
|
||||
vt 1.000000 0.437500
|
||||
vt 1.000000 0.750000
|
||||
vt -1.000000 0.875000
|
||||
vt -1.000000 0.750000
|
||||
vt -1.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.562500 0.437500
|
||||
vt 0.562500 0.625000
|
||||
vt -1.000000 0.437500
|
||||
vt -1.000000 0.000000
|
||||
vt 0.500000 0.062500
|
||||
vt 0.375000 0.750000
|
||||
vt 0.500000 0.750000
|
||||
vt -1.000000 0.250000
|
||||
vt -1.000000 0.687500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.625000 0.375000
|
||||
vt 1.000000 0.375000
|
||||
vt 1.000000 0.250000
|
||||
vt 1.000000 0.937500
|
||||
vt 0.437500 0.812500
|
||||
vt 0.312500 0.312500
|
||||
vt 0.312500 0.812500
|
||||
vt 0.437500 0.312500
|
||||
vt 0.437500 0.437500
|
||||
vt 0.687500 0.812500
|
||||
vt 0.000000 0.687500
|
||||
vt 0.000000 0.812500
|
||||
vt -1.000000 0.562500
|
||||
vt 0.875000 0.812500
|
||||
vt 0.875000 0.687500
|
||||
vt 0.250000 0.312500
|
||||
vt 0.562500 0.187500
|
||||
vt 0.250000 0.187500
|
||||
vt -1.000000 0.187500
|
||||
vt 0.312500 0.625000
|
||||
vt 0.312500 0.187500
|
||||
vt 0.312500 -0.187500
|
||||
vt 1.000000 -0.187500
|
||||
vt 0.687500 0.500000
|
||||
vt -0.000000 1.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.437500 0.500000
|
||||
vt -1.000000 0.625000
|
||||
vt 0.812500 0.187500
|
||||
vt 1.187500 0.187500
|
||||
vt 1.187500 0.312500
|
||||
vt 1.312500 0.312500
|
||||
vt 1.312500 0.687500
|
||||
vt 0.687500 0.187500
|
||||
vt 0.687500 0.312500
|
||||
vt 1.187500 0.812500
|
||||
vt 0.812500 0.812500
|
||||
vt 0.187500 0.312500
|
||||
vt 0.312500 0.687500
|
||||
vt 0.687500 0.687500
|
||||
vt -0.187500 0.187500
|
||||
vt 0.187500 0.187500
|
||||
vt -0.312500 0.687500
|
||||
vt -0.312500 0.312500
|
||||
vt 0.187500 0.812500
|
||||
vt -0.187500 0.812500
|
||||
vt 0.437500 0.687500
|
||||
vt 0.437500 0.187500
|
||||
vt 0.562500 0.812500
|
||||
vt 0.562500 0.687500
|
||||
vt 0.312500 0.562500
|
||||
vt 1.000000 0.875000
|
||||
vt 0.375000 0.062500
|
||||
vt -1.000000 0.375000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.875000 0.562500
|
||||
vt 0.937500 0.812500
|
||||
vt 0.937500 0.687500
|
||||
vt 0.875000 0.937500
|
||||
vt 0.562500 0.312500
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 -0.002100 -1.000000
|
||||
vn 0.001200 -1.000000 0.000000
|
||||
vn 0.000000 0.002800 -1.000000
|
||||
vn -0.001200 -1.000000 0.000200
|
||||
g boats_boat_boats_boat_None
|
||||
usemtl None
|
||||
s off
|
||||
f 41/1/1 27/2/1 43/3/1
|
||||
f 76/4/2 74/5/2 72/6/2
|
||||
f 8/7/2 6/1/2 5/8/2
|
||||
f 15/9/1 13/10/1 16/11/1
|
||||
f 51/12/3 71/13/3 50/14/3
|
||||
f 56/15/2 32/16/2 53/17/2
|
||||
f 15/18/3 8/19/3 23/20/3
|
||||
f 22/21/2 40/22/2 39/23/2
|
||||
f 19/24/4 2/25/4 53/26/4
|
||||
f 70/27/5 62/28/5 69/29/5
|
||||
f 11/30/5 19/31/5 10/32/5
|
||||
f 4/15/5 20/33/5 17/34/5
|
||||
f 72/35/3 64/36/3 63/37/3
|
||||
f 13/8/5 7/38/5 16/7/5
|
||||
f 23/39/6 47/11/6 44/9/6
|
||||
f 68/40/7 70/41/7 69/42/7
|
||||
f 80/43/8 40/10/8 30/11/8
|
||||
f 3/15/1 1/32/1 4/30/1
|
||||
f 20/44/2 18/27/2 17/45/2
|
||||
f 74/17/5 65/46/5 64/47/5
|
||||
f 31/43/1 54/47/1 52/48/1
|
||||
f 22/47/5 14/43/5 15/48/5
|
||||
f 46/1/2 23/7/2 44/8/2
|
||||
f 57/21/1 38/22/1 58/49/1
|
||||
f 61/50/9 76/51/9 73/52/9
|
||||
f 37/45/5 2/23/5 3/21/5
|
||||
f 78/28/3 67/53/3 65/54/3
|
||||
f 64/5/1 66/4/1 63/6/1
|
||||
f 76/55/6 67/56/6 77/57/6
|
||||
f 47/17/2 26/10/2 45/11/2
|
||||
f 5/16/5 26/47/5 8/17/5
|
||||
f 33/58/6 48/59/6 55/60/6
|
||||
f 29/38/2 42/3/2 49/29/2
|
||||
f 32/44/6 52/21/6 53/45/6
|
||||
f 58/15/6 34/33/6 56/34/6
|
||||
f 27/7/6 46/29/6 43/8/6
|
||||
f 73/61/6 68/62/6 61/63/6
|
||||
f 21/58/6 42/29/6 28/38/6
|
||||
f 11/29/1 9/58/1 12/27/1
|
||||
f 59/45/1 36/2/1 60/3/1
|
||||
f 60/9/6 35/10/6 57/11/6
|
||||
f 41/1/1 21/64/1 27/2/1
|
||||
f 72/6/2 48/65/2 50/66/2
|
||||
f 50/66/2 71/67/2 70/68/2
|
||||
f 70/68/2 75/17/2 73/69/2
|
||||
f 76/4/2 77/70/2 74/5/2
|
||||
f 77/70/2 78/71/2 74/5/2
|
||||
f 50/66/2 70/68/2 73/69/2
|
||||
f 73/69/2 76/4/2 72/6/2
|
||||
f 72/6/2 50/66/2 73/69/2
|
||||
f 8/7/2 7/64/2 6/1/2
|
||||
f 15/9/1 14/39/1 13/10/1
|
||||
f 51/12/3 62/72/3 71/13/3
|
||||
f 56/15/2 34/73/2 32/16/2
|
||||
f 32/26/3 34/74/3 38/75/3
|
||||
f 35/76/3 36/77/3 37/78/3
|
||||
f 32/26/3 38/75/3 35/76/3
|
||||
f 29/66/3 33/79/3 31/80/3
|
||||
f 32/26/3 35/76/3 3/25/3
|
||||
f 28/51/3 29/66/3 31/80/3
|
||||
f 31/80/3 32/26/3 18/24/3
|
||||
f 3/25/3 4/81/3 17/82/3
|
||||
f 35/76/3 37/78/3 3/25/3
|
||||
f 21/83/3 28/51/3 22/84/3
|
||||
f 3/25/3 17/82/3 18/24/3
|
||||
f 11/85/3 12/55/3 30/52/3
|
||||
f 32/26/3 3/25/3 18/24/3
|
||||
f 11/85/3 30/52/3 22/84/3
|
||||
f 31/80/3 18/24/3 11/85/3
|
||||
f 24/86/3 27/87/3 21/83/3
|
||||
f 28/51/3 31/80/3 11/85/3
|
||||
f 11/85/3 22/84/3 28/51/3
|
||||
f 24/86/3 21/83/3 23/20/3
|
||||
f 26/88/3 25/89/3 23/20/3
|
||||
f 23/20/3 21/83/3 15/18/3
|
||||
f 15/18/3 16/90/3 7/91/3
|
||||
f 21/83/3 22/84/3 15/18/3
|
||||
f 8/19/3 26/88/3 23/20/3
|
||||
f 15/18/3 7/91/3 8/19/3
|
||||
f 22/21/2 30/49/2 40/22/2
|
||||
f 47/89/4 45/88/4 5/19/4
|
||||
f 5/19/4 6/91/4 13/90/4
|
||||
f 5/19/4 13/90/4 14/18/4
|
||||
f 44/20/4 47/89/4 5/19/4
|
||||
f 43/87/4 46/86/4 44/20/4
|
||||
f 41/83/4 43/87/4 44/20/4
|
||||
f 44/20/4 5/19/4 14/18/4
|
||||
f 39/84/4 40/52/4 80/50/4
|
||||
f 44/20/4 14/18/4 41/83/4
|
||||
f 42/51/4 41/83/4 39/84/4
|
||||
f 39/84/4 80/50/4 50/92/4
|
||||
f 41/83/4 14/18/4 39/84/4
|
||||
f 48/93/4 49/66/4 42/51/4
|
||||
f 50/92/4 48/93/4 42/51/4
|
||||
f 80/50/4 79/94/4 50/92/4
|
||||
f 50/92/4 42/51/4 39/84/4
|
||||
f 54/79/4 55/62/4 52/80/4
|
||||
f 50/92/4 79/94/4 51/95/4
|
||||
f 52/80/4 55/62/4 51/95/4
|
||||
f 51/95/4 79/94/4 10/85/4
|
||||
f 79/94/4 9/55/4 10/85/4
|
||||
f 53/26/4 52/80/4 10/85/4
|
||||
f 58/75/4 56/74/4 53/26/4
|
||||
f 59/78/4 60/77/4 57/76/4
|
||||
f 57/76/4 58/75/4 53/26/4
|
||||
f 52/80/4 51/95/4 10/85/4
|
||||
f 19/24/4 20/82/4 1/81/4
|
||||
f 53/26/4 10/85/4 19/24/4
|
||||
f 59/78/4 57/76/4 2/25/4
|
||||
f 19/24/4 1/81/4 2/25/4
|
||||
f 2/25/4 57/76/4 53/26/4
|
||||
f 70/27/5 71/96/5 62/28/5
|
||||
f 11/30/5 18/97/5 19/31/5
|
||||
f 4/15/5 1/73/5 20/33/5
|
||||
f 72/35/3 74/54/3 64/36/3
|
||||
f 13/8/5 6/29/5 7/38/5
|
||||
f 23/39/6 25/10/6 47/11/6
|
||||
f 68/40/7 75/98/7 70/41/7
|
||||
f 30/11/5 12/17/5 79/99/5
|
||||
f 79/99/10 80/43/10 30/11/10
|
||||
f 12/17/5 9/16/5 79/99/5
|
||||
f 3/15/1 2/73/1 1/32/1
|
||||
f 20/44/2 19/58/2 18/27/2
|
||||
f 74/17/5 78/100/5 65/46/5
|
||||
f 31/43/1 33/99/1 54/47/1
|
||||
f 22/47/5 39/99/5 14/43/5
|
||||
f 46/1/2 24/64/2 23/7/2
|
||||
f 57/21/1 35/23/1 38/22/1
|
||||
f 61/50/9 66/53/9 76/51/9
|
||||
f 37/45/5 59/44/5 2/23/5
|
||||
f 78/28/3 77/51/3 67/53/3
|
||||
f 62/67/1 51/66/1 69/68/1
|
||||
f 51/66/1 55/65/1 63/6/1
|
||||
f 68/17/1 69/68/1 61/69/1
|
||||
f 61/69/1 69/68/1 51/66/1
|
||||
f 61/69/1 51/66/1 63/6/1
|
||||
f 65/71/1 67/70/1 64/5/1
|
||||
f 61/69/1 63/6/1 66/4/1
|
||||
f 64/5/1 67/70/1 66/4/1
|
||||
f 76/55/6 66/85/6 67/56/6
|
||||
f 47/17/2 25/16/2 26/10/2
|
||||
f 5/16/5 45/99/5 26/47/5
|
||||
f 55/60/6 54/101/6 33/58/6
|
||||
f 33/58/6 29/22/6 48/59/6
|
||||
f 48/59/6 72/102/6 63/103/6
|
||||
f 29/22/6 49/104/6 48/59/6
|
||||
f 48/59/6 63/103/6 55/60/6
|
||||
f 29/38/2 28/2/2 42/3/2
|
||||
f 32/44/6 31/23/6 52/21/6
|
||||
f 58/15/6 38/73/6 34/33/6
|
||||
f 27/7/6 24/38/6 46/29/6
|
||||
f 73/61/6 75/105/6 68/62/6
|
||||
f 21/58/6 41/27/6 42/29/6
|
||||
f 11/29/1 10/38/1 9/58/1
|
||||
f 59/45/1 37/44/1 36/2/1
|
||||
f 60/9/6 36/39/6 35/10/6
|
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 847 B |
BIN
mods/boats/textures/boats_inventory.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
mods/boats/textures/boats_wield.png
Normal file
After Width: | Height: | Size: 546 B |
@ -1,5 +1,5 @@
|
||||
Minetest 0.4 mod: bones
|
||||
=======================
|
||||
Minetest Game mod: bones
|
||||
========================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
|
@ -5,24 +5,26 @@ bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name then
|
||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
bones.bones_formspec =
|
||||
"size[8,9]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;main;0,0.3;8,4;]"..
|
||||
"list[current_player;main;0,4.85;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
"size[8,9]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
|
||||
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
|
||||
local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
@ -43,7 +45,11 @@ minetest.register_node("bones:bones", {
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
|
||||
local name = ""
|
||||
if player then
|
||||
name = player:get_player_name()
|
||||
end
|
||||
return is_owner(pos, name) and inv:is_empty("main")
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
@ -76,6 +82,10 @@ minetest.register_node("bones:bones", {
|
||||
return
|
||||
end
|
||||
|
||||
if(minetest.get_meta(pos):get_string("infotext") == "") then
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
local has_space = true
|
||||
@ -93,6 +103,11 @@ minetest.register_node("bones:bones", {
|
||||
|
||||
-- remove bones if player emptied them
|
||||
if has_space then
|
||||
if player_inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
player_inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos,"bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
@ -108,6 +123,8 @@ minetest.register_node("bones:bones", {
|
||||
return true
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
|
@ -1,4 +1,4 @@
|
||||
Minetest 0.4 mod: bucket
|
||||
Minetest Game mod: bucket
|
||||
=========================
|
||||
|
||||
License of source code:
|
||||
|
@ -30,12 +30,14 @@ local function check_protection(pos, name, text)
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
@ -49,6 +51,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
@ -105,7 +108,7 @@ end
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
@ -115,17 +118,41 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
if liquiddef ~= nil and liquiddef.itemname ~= nil and
|
||||
node.name == liquiddef.source then
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
|
||||
return ItemStack(liquiddef.itemname)
|
||||
return ItemStack(giving_back)
|
||||
end
|
||||
end,
|
||||
})
|
||||
@ -135,7 +162,17 @@ bucket.register_liquid(
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket"
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
@ -152,3 +189,4 @@ minetest.register_craft({
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
|
BIN
mods/bucket/textures/bucket.png
Normal file → Executable file
Before Width: | Height: | Size: 163 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_river_water.png
Normal file
After Width: | Height: | Size: 221 B |
Before Width: | Height: | Size: 169 B After Width: | Height: | Size: 221 B |
@ -1,5 +1,5 @@
|
||||
Minetest 0.4 mod: creative
|
||||
==========================
|
||||
Minetest Game mod: creative
|
||||
===========================
|
||||
|
||||
Implements creative mode.
|
||||
|
||||
@ -13,6 +13,7 @@ are added to the creative inventory.
|
||||
License of source code and media files:
|
||||
---------------------------------------
|
||||
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
|
@ -1,13 +1,21 @@
|
||||
-- minetest/creative/init.lua
|
||||
|
||||
creative_inventory = {}
|
||||
creative_inventory.creative_inventory_size = 0
|
||||
creative = {}
|
||||
local player_inventory = {}
|
||||
local creative_mode = minetest.setting_getbool("creative_mode")
|
||||
|
||||
-- Create detached creative inventory after loading all mods
|
||||
minetest.after(0, function()
|
||||
local inv = minetest.create_detached_inventory("creative", {
|
||||
creative.init_creative_inventory = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
player_inventory[player_name] = {}
|
||||
player_inventory[player_name].size = 0
|
||||
player_inventory[player_name].filter = ""
|
||||
player_inventory[player_name].start_i = 1
|
||||
player_inventory[player_name].tab_id = 2
|
||||
|
||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if creative_mode and not to_list == "main" then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
@ -17,7 +25,7 @@ minetest.after(0, function()
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if creative_mode then
|
||||
return -1
|
||||
else
|
||||
return 0
|
||||
@ -28,124 +36,205 @@ minetest.after(0, function()
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
|
||||
local player_name, stack_name = player:get_player_name(), stack:get_name()
|
||||
--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
|
||||
if stack then
|
||||
minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
|
||||
--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
|
||||
minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
|
||||
--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
creative.update_creative_inventory(player_name)
|
||||
--print("creative inventory size: " .. player_inventory[player_name].size)
|
||||
end
|
||||
|
||||
local function tab_category(tab_id)
|
||||
local id_category = {
|
||||
nil, -- Reserved for crafting tab.
|
||||
minetest.registered_items,
|
||||
minetest.registered_nodes,
|
||||
minetest.registered_tools,
|
||||
minetest.registered_craftitems
|
||||
}
|
||||
|
||||
-- If index out of range, show default ("All") page.
|
||||
return id_category[tab_id] or id_category[2]
|
||||
end
|
||||
|
||||
function creative.update_creative_inventory(player_name)
|
||||
local creative_list = {}
|
||||
for name,def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
|
||||
and def.description and def.description ~= "" then
|
||||
table.insert(creative_list, name)
|
||||
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||
local inv = player_inventory[player_name]
|
||||
|
||||
for name, def in pairs(tab_category(inv.tab_id)) do
|
||||
if not (def.groups.not_in_creative_inventory == 1) and
|
||||
def.description and def.description ~= "" and
|
||||
(def.name:find(inv.filter, 1, true) or
|
||||
def.description:lower():find(inv.filter, 1, true)) then
|
||||
creative_list[#creative_list+1] = name
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(creative_list)
|
||||
inv:set_size("main", #creative_list)
|
||||
for _,itemstring in ipairs(creative_list) do
|
||||
inv:add_item("main", ItemStack(itemstring))
|
||||
end
|
||||
creative_inventory.creative_inventory_size = #creative_list
|
||||
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
|
||||
end)
|
||||
player_inv:set_size("main", #creative_list)
|
||||
player_inv:set_list("main", creative_list)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if creative_mode then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_stack(listname, index, "")
|
||||
on_put = function(inv, listname)
|
||||
inv:set_list(listname, {})
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
creative.formspec_add = ""
|
||||
|
||||
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
|
||||
pagenum = math.floor(pagenum)
|
||||
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
|
||||
player:set_inventory_formspec(
|
||||
"size[13,7.5]"..
|
||||
--"image[6,0.6;1,2;player.png]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;5,3.5;8,1;]"..
|
||||
"list[current_player;main;5,4.75;8,3;8]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
|
||||
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
|
||||
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
|
||||
"button[2.7,6.5;1.6,1;creative_next;>>]"..
|
||||
"label[5,1.5;Trash:]"..
|
||||
"list[detached:creative_trash;main;5,2;1,1;]"..
|
||||
default.get_hotbar_bg(5,3.5)
|
||||
creative.set_creative_formspec = function(player, start_i)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
local pagenum = math.floor(start_i / (3*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (3*8))
|
||||
|
||||
player:set_inventory_formspec([[
|
||||
size[8,8.6]
|
||||
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
||||
list[current_player;main;0,4.7;8,1;]
|
||||
list[current_player;main;0,5.85;8,3;8]
|
||||
list[detached:creative_trash;main;4,3.3;1,1;]
|
||||
listring[]
|
||||
tablecolumns[color;text;color;text]
|
||||
tableoptions[background=#00000000;highlight=#00000000;border=false]
|
||||
button[5.4,3.2;0.8,0.9;creative_prev;<]
|
||||
button[7.25,3.2;0.8,0.9;creative_next;>]
|
||||
button[2.1,3.4;0.8,0.5;creative_search;?]
|
||||
button[2.75,3.4;0.8,0.5;creative_clear;X]
|
||||
tooltip[creative_search;Search]
|
||||
tooltip[creative_clear;Reset]
|
||||
listring[current_player;main]
|
||||
]] ..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
||||
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
|
||||
default.get_hotbar_bg(0,4.7) ..
|
||||
default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||
.. creative.formspec_add
|
||||
)
|
||||
end
|
||||
|
||||
creative.set_crafting_formspec = function(player)
|
||||
player:set_inventory_formspec([[
|
||||
size[8,8.6]
|
||||
list[current_player;craft;2,0.75;3,3;]
|
||||
list[current_player;craftpreview;6,1.75;1,1;]
|
||||
list[current_player;main;0,4.7;8,1;]
|
||||
list[current_player;main;0,5.85;8,3;8]
|
||||
list[detached:creative_trash;main;0,2.75;1,1;]
|
||||
image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
|
||||
image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft]
|
||||
]] ..
|
||||
default.get_hotbar_bg(0,4.7) ..
|
||||
default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||
)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- If in creative mode, modify player's inventory forms
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if not creative_mode then
|
||||
return
|
||||
end
|
||||
creative_inventory.set_creative_formspec(player, 0, 1)
|
||||
creative.init_creative_inventory(player)
|
||||
creative.set_creative_formspec(player, 0)
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if formname ~= "" or not creative_mode then
|
||||
return
|
||||
end
|
||||
-- Figure out current page from formspec
|
||||
local current_page = 0
|
||||
local formspec = player:get_inventory_formspec()
|
||||
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
|
||||
start_i = tonumber(start_i) or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 4*6
|
||||
end
|
||||
if fields.creative_next then
|
||||
start_i = start_i + 4*6
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
|
||||
if start_i < 0 then
|
||||
start_i = start_i + 4*6
|
||||
end
|
||||
if start_i >= creative_inventory.creative_inventory_size then
|
||||
start_i = start_i - 4*6
|
||||
end
|
||||
if fields.quit then
|
||||
if inv.tab_id == 1 then
|
||||
creative.set_crafting_formspec(player)
|
||||
end
|
||||
elseif fields.creative_tabs then
|
||||
local tab = tonumber(fields.creative_tabs)
|
||||
inv.tab_id = tab
|
||||
|
||||
if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
|
||||
start_i = 0
|
||||
end
|
||||
if tab == 1 then
|
||||
creative.set_crafting_formspec(player)
|
||||
else
|
||||
creative.update_creative_inventory(player_name)
|
||||
creative.set_creative_formspec(player, 0)
|
||||
end
|
||||
elseif fields.creative_clear then
|
||||
inv.filter = ""
|
||||
creative.update_creative_inventory(player_name)
|
||||
creative.set_creative_formspec(player, 0)
|
||||
elseif fields.creative_search then
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
creative.update_creative_inventory(player_name)
|
||||
creative.set_creative_formspec(player, 0)
|
||||
else
|
||||
local formspec = player:get_inventory_formspec()
|
||||
local start_i = player_inventory[player_name].start_i or 0
|
||||
|
||||
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 3*8
|
||||
if start_i < 0 then
|
||||
start_i = inv.size - (inv.size % (3*8))
|
||||
if inv.size == start_i then
|
||||
start_i = math.max(0, inv.size - (3*8))
|
||||
end
|
||||
end
|
||||
elseif fields.creative_next then
|
||||
start_i = start_i + 3*8
|
||||
if start_i >= inv.size then
|
||||
start_i = 0
|
||||
end
|
||||
end
|
||||
|
||||
player_inventory[player_name].start_i = start_i
|
||||
creative.set_creative_formspec(player, start_i)
|
||||
end
|
||||
end)
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if creative_mode then
|
||||
local digtime = 0.5
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x=1,y=1,z=2.5},
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
@ -161,7 +250,7 @@ if minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _,item in ipairs(drops) do
|
||||
for _, item in ipairs(drops) do
|
||||
item = ItemStack(item):get_name()
|
||||
if not inv:contains_item("main", item) then
|
||||
inv:add_item("main", item)
|
||||
@ -169,5 +258,4 @@ if minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
BIN
mods/creative/textures/creative_trash_icon.png
Normal file
After Width: | Height: | Size: 179 B |
@ -1,4 +1,4 @@
|
||||
Minetest 0.4 mod: default
|
||||
Minetest Game mod: default
|
||||
==========================
|
||||
|
||||
License of source code:
|
||||
@ -24,11 +24,9 @@ Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
default_jungletree.png
|
||||
default_jungletree_top.png
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
default_sign_wall.png
|
||||
default_stone.png
|
||||
default_tree.png
|
||||
default_tree_top.png
|
||||
@ -57,12 +55,9 @@ VanessaE (WTFPL):
|
||||
default_nc_front.png
|
||||
default_nc_rb.png
|
||||
default_nc_side.png
|
||||
default_grass_*.png
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_desert_stone_brick.png
|
||||
default_sand.png
|
||||
default_sandstone_brick.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
default_brick.png
|
||||
@ -79,7 +74,6 @@ Jordach (CC BY-SA 3.0):
|
||||
PilzAdam (WTFPL):
|
||||
default_jungleleaves.png
|
||||
default_junglesapling.png
|
||||
default_junglewood.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_mineral_gold.png
|
||||
@ -93,8 +87,6 @@ InfinityProject (WTFPL):
|
||||
|
||||
Splizard (CC BY-SA 3.0):
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_ice.png
|
||||
default_pine_sapling.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
@ -105,23 +97,41 @@ Zeg9 (CC BY-SA 3.0):
|
||||
default_gold_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
|
||||
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
default_acacia_leaves.png
|
||||
default_acacia_sapling.png
|
||||
default_acacia_tree.png
|
||||
default_acacia_tree_top.png
|
||||
default_acacia_wood.png
|
||||
default_junglewood.png
|
||||
default_jungletree_top.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_stone_brick.png
|
||||
default_desert_stone_brick.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
default_snow_side.png
|
||||
|
||||
brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_stone_brick.png
|
||||
default_wood.png
|
||||
default_clay_brick.png
|
||||
default_iron_ingot.png
|
||||
default_gold_ingot.png
|
||||
default_tool_steelsword.png
|
||||
default_diamond.png
|
||||
default_diamond_block.png
|
||||
default_book.png
|
||||
default_tool_*.png
|
||||
default_lava_source_animated.png
|
||||
@ -131,10 +141,22 @@ BlockMen (CC BY-SA 3.0):
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_mineral_mese.png
|
||||
default_meselamp.png
|
||||
bubble.png
|
||||
heart.png
|
||||
gui_*.png
|
||||
|
||||
sofar (CC BY-SA 3.0):
|
||||
default_book_written.png, based on default_book.png
|
||||
default_aspen_sapling
|
||||
default_aspen_leaves
|
||||
default_aspen_tree
|
||||
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
|
||||
default_aspen_wood, derived from default_pine_wood (by paramat)
|
||||
|
||||
sofar (WTFPL):
|
||||
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
|
||||
|
||||
Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
@ -142,9 +164,26 @@ Neuromancer (CC BY-SA 3.0):
|
||||
default_dirt.png
|
||||
default_furnace_*.png
|
||||
|
||||
Philipbenr (CC BY-SA 3.0):
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
Gambit (WTFPL):
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
default_ladder_steel.png
|
||||
default_sign_wall_wood.png
|
||||
default_flint.png
|
||||
|
||||
asl97 (WTFPL):
|
||||
default_ice.png
|
||||
|
||||
KevDoy (CC BY-SA 3.0)
|
||||
heart.png
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
@ -185,14 +224,3 @@ Mito551 (sounds) (CC BY-SA):
|
||||
default_dirt_footstep.1.ogg
|
||||
default_dirt_footstep.2.ogg
|
||||
default_glass_footstep.ogg
|
||||
|
||||
Gambit (WTFPL):
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
|
@ -23,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf")
|
||||
minetest.register_alias("glass", "default:glass")
|
||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||
minetest.register_alias("rail", "default:rail")
|
||||
minetest.register_alias("ladder", "default:ladder")
|
||||
minetest.register_alias("ladder", "default:ladder_wood")
|
||||
minetest.register_alias("wood", "default:wood")
|
||||
minetest.register_alias("mese", "default:mese")
|
||||
minetest.register_alias("cloud", "default:cloud")
|
||||
@ -32,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source")
|
||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||
minetest.register_alias("lava_source", "default:lava_source")
|
||||
minetest.register_alias("torch", "default:torch")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall_wood")
|
||||
minetest.register_alias("furnace", "default:furnace")
|
||||
minetest.register_alias("chest", "default:chest")
|
||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||
@ -68,5 +68,13 @@ minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||
minetest.register_alias("snow", "default:snow")
|
||||
|
||||
-- Mese now comes in the form of blocks, ore, crystal and fragments
|
||||
minetest.register_alias("default:mese", "default:mese_block")
|
||||
-- 'mese_block' was used for a while for the block form of mese
|
||||
minetest.register_alias("default:mese_block", "default:mese")
|
||||
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
||||
minetest.register_alias("default:ladder", "default:ladder_wood")
|
||||
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
|
||||
|
||||
|
@ -15,9 +15,23 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pinewood 4',
|
||||
output = 'default:pine_wood 4',
|
||||
recipe = {
|
||||
{'default:pinetree'},
|
||||
{'default:pine_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:acacia_wood 4',
|
||||
recipe = {
|
||||
{'default:acacia_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:aspen_wood 4',
|
||||
recipe = {
|
||||
{'default:aspen_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -29,15 +43,16 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:fence_wood 2',
|
||||
output = 'default:sign_wall_steel 3',
|
||||
recipe = {
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sign_wall',
|
||||
output = 'default:sign_wall_wood 3',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
@ -324,7 +339,7 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:rail 15',
|
||||
output = 'default:rail 24',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
|
||||
@ -492,6 +507,13 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:clay_lump 4',
|
||||
recipe = {
|
||||
{'default:clay'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:brick',
|
||||
recipe = {
|
||||
@ -533,7 +555,7 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder',
|
||||
output = 'default:ladder_wood 3',
|
||||
recipe = {
|
||||
{'group:stick', '', 'group:stick'},
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
@ -541,6 +563,15 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder_steel 15',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:mese',
|
||||
recipe = {
|
||||
@ -564,6 +595,14 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:meselamp 1',
|
||||
recipe = {
|
||||
{'', 'default:mese_crystal',''},
|
||||
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian_shard 9',
|
||||
recipe = {
|
||||
@ -734,7 +773,31 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:ladder",
|
||||
recipe = "default:fence_acacia_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_junglewood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_pine_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_aspen_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:ladder_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
@ -758,7 +821,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sign_wall",
|
||||
recipe = "default:sign_wall_wood",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
@ -788,7 +851,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sapling",
|
||||
recipe = "group:sapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
@ -810,12 +873,6 @@ minetest.register_craft({
|
||||
burntime = 370,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglesapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:grass_1",
|
||||
@ -824,7 +881,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_sapling",
|
||||
burntime = 10,
|
||||
recipe = "default:dry_grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick=1},
|
||||
groups = {stick = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
@ -11,12 +11,166 @@ minetest.register_craftitem("default:paper", {
|
||||
inventory_image = "default_paper.png",
|
||||
})
|
||||
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
local player_name = user:get_player_name()
|
||||
local data = minetest.deserialize(itemstack:get_metadata())
|
||||
local formspec, title, text, owner = "", "", "", player_name
|
||||
local page, page_max, lines, string = 1, 1, {}, ""
|
||||
|
||||
if data then
|
||||
title = data.title
|
||||
text = data.text
|
||||
owner = data.owner
|
||||
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
lines[#lines+1] = str
|
||||
end
|
||||
|
||||
if data.page then
|
||||
page = data.page
|
||||
page_max = data.page_max
|
||||
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"field[0.5,1;7.5,0;title;Title:;" ..
|
||||
minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
|
||||
minetest.formspec_escape(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
else
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"label[0.5,0.5;by " .. owner .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
|
||||
if fields.save and fields.title ~= "" and fields.text ~= "" then
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
else
|
||||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = minetest.deserialize(stack:get_metadata())
|
||||
end
|
||||
|
||||
if not data then data = {} end
|
||||
data.title = fields.title
|
||||
data.text = fields.text
|
||||
data.text_len = #data.text
|
||||
data.page = 1
|
||||
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||
data.owner = player:get_player_name()
|
||||
local data_str = minetest.serialize(data)
|
||||
|
||||
if new_stack then
|
||||
new_stack:set_metadata(data_str)
|
||||
if inv:room_for_item("main", new_stack) then
|
||||
inv:add_item("main", new_stack)
|
||||
else
|
||||
minetest.add_item(player:getpos(), new_stack)
|
||||
end
|
||||
else
|
||||
stack:set_metadata(data_str)
|
||||
end
|
||||
|
||||
elseif fields.book_next or fields.book_prev then
|
||||
local data = minetest.deserialize(stack:get_metadata())
|
||||
if not data.page then return end
|
||||
|
||||
if fields.book_next then
|
||||
data.page = data.page + 1
|
||||
if data.page > data.page_max then
|
||||
data.page = 1
|
||||
end
|
||||
else
|
||||
data.page = data.page - 1
|
||||
if data.page == 0 then
|
||||
data.page = data.page_max
|
||||
end
|
||||
end
|
||||
|
||||
local data_str = minetest.serialize(data)
|
||||
stack:set_metadata(data_str)
|
||||
book_on_use(stack, player)
|
||||
end
|
||||
|
||||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1},
|
||||
groups = {book = 1},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
inventory_image = "default_book_written.png",
|
||||
groups = {book = 1, not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:book_written",
|
||||
recipe = {"default:book", "default:book_written"}
|
||||
})
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if itemstack:get_name() ~= "default:book_written" then
|
||||
return
|
||||
end
|
||||
|
||||
local copy = ItemStack("default:book_written")
|
||||
local original
|
||||
local index
|
||||
for i = 1, player:get_inventory():get_size("craft") do
|
||||
if old_craft_grid[i]:get_name() == "default:book_written" then
|
||||
original = old_craft_grid[i]
|
||||
index = i
|
||||
end
|
||||
end
|
||||
if not original then
|
||||
return
|
||||
end
|
||||
local copymeta = original:get_metadata()
|
||||
-- copy of the book held by player's mouse cursor
|
||||
itemstack:set_metadata(copymeta)
|
||||
-- put the book with metadata back in the craft grid
|
||||
craft_inv:set_stack("craft", index, original)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
inventory_image = "default_coal_lump.png",
|
||||
@ -87,3 +241,9 @@ minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = "Obsidian Shard",
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:flint", {
|
||||
description = "Flint",
|
||||
inventory_image = "default_flint.png"
|
||||
})
|
||||
|
||||
|
@ -7,20 +7,20 @@
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=1.0}
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=0.25}
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_hard", gain=1.0}
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.5}
|
||||
{name = "default_hard_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_hard_footstep", gain=1.0}
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -28,11 +28,11 @@ end
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dirt_footstep", gain=1.5}
|
||||
{name = "default_dirt_footstep", gain = 1.5}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -40,11 +40,23 @@ end
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_sand_footstep", gain=0.2}
|
||||
{name = "default_sand_footstep", gain = 0.12}
|
||||
table.dug = table.dug or
|
||||
{name="default_sand_footstep", gain=0.4}
|
||||
{name = "default_sand_footstep", gain = 0.24}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -52,9 +64,9 @@ end
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_wood_footstep", gain=0.5}
|
||||
{name = "default_wood_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_wood_footstep", gain=1.0}
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -62,13 +74,13 @@ end
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.35}
|
||||
{name = "default_grass_footstep", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
{name="default_grass_footstep", gain=0.7}
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -76,102 +88,127 @@ end
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_glass_footstep", gain=0.5}
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
default.cool_lava = function(pos, node)
|
||||
if node.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else -- Lava flowing
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava(...)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- optimized helper to put all items in an inventory into a drops list
|
||||
--
|
||||
function default.get_inventory_drops(pos, inventory, drops)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local n = #drops
|
||||
for i = 1, inv:get_size(inventory) do
|
||||
local stack = inv:get_stack(inventory, i)
|
||||
if stack:get_count() > 0 then
|
||||
drops[n+1] = stack:to_table()
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- wrapping the functions in abm action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
interval = 12,
|
||||
chance = 83,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
@ -185,6 +222,63 @@ function default.dig_up(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if not def[k] then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
@ -201,9 +295,11 @@ minetest.register_globalstep(function(dtime)
|
||||
end)
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
@ -233,8 +329,10 @@ minetest.register_abm({
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
-- Assume ignore is a trunk, to make the thing
|
||||
-- work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and
|
||||
reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
@ -248,7 +346,8 @@ minetest.register_abm({
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
-- Assume ignore is a trunk, to make the thing
|
||||
-- work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
@ -279,42 +378,100 @@ minetest.register_abm({
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass growing
|
||||
-- Convert dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 2,
|
||||
chance = 200,
|
||||
neighbors = {
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_snow",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 67,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none"
|
||||
and (minetest.get_node_light(above) or 0) >= 13 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
-- Most likely case, half the time it's too dark for this.
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Look for likely neighbors.
|
||||
local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass", "default:dirt_with_snow"})
|
||||
if p2 then
|
||||
-- But the node needs to be under air in this case.
|
||||
local n2 = minetest.get_node(above)
|
||||
if n2 and n2.name == "air" then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Anything on top?
|
||||
local n2 = minetest.get_node(above)
|
||||
if not n2 then
|
||||
return
|
||||
end
|
||||
|
||||
local name = n2.name
|
||||
-- Snow check is cheapest, so comes first.
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- Most likely case first.
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
nodenames = {
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_snow",
|
||||
},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef
|
||||
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none") then
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
minetest.set_node(pos, {name = "default:mossycobble"})
|
||||
end
|
||||
})
|
||||
|
@ -18,6 +18,10 @@ local function active_formspec(fuel_percent, item_percent)
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
@ -34,6 +38,10 @@ local inactive_formspec =
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
@ -82,6 +90,137 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
local result = false
|
||||
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop()
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
@ -101,6 +240,36 @@ minetest.register_node("default:furnace", {
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "src", drops)
|
||||
default.get_inventory_drops(pos, "fuel", drops)
|
||||
default.get_inventory_drops(pos, "dst", drops)
|
||||
drops[#drops+1] = "default:furnace"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
@ -130,6 +299,7 @@ minetest.register_node("default:furnace_active", {
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
@ -138,146 +308,3 @@ minetest.register_node("default:furnace_active", {
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
--
|
||||
-- ABM
|
||||
--
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:furnace", "default:furnace_active"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
--
|
||||
-- Inizialize inventory
|
||||
--
|
||||
local inv = meta:get_inventory()
|
||||
for listname, size in pairs({
|
||||
src = 1,
|
||||
fuel = 1,
|
||||
dst = 4,
|
||||
}) do
|
||||
if inv:get_size(listname) ~= size then
|
||||
inv:set_size(listname, size)
|
||||
end
|
||||
end
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
end,
|
||||
})
|
||||
|
@ -30,6 +30,8 @@ default.gui_survival_form = "size[8,8.5]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
-- Load files
|
||||
|
BIN
mods/default/models/character.b3d
Normal file
@ -15,7 +15,7 @@ function default.player_register_model(name, def)
|
||||
end
|
||||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.x", {
|
||||
default.player_register_model("character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
@ -93,7 +93,7 @@ end
|
||||
-- Update appearance when the player joins
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.x")
|
||||
default.player_set_model(player, "character.b3d")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
|
||||
-- set GUI
|
||||
|
BIN
mods/default/schematics/acacia_tree.mts
Normal file
BIN
mods/default/schematics/acacia_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/apple_tree.mts
Normal file
BIN
mods/default/schematics/apple_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/aspen_tree.mts
Normal file
BIN
mods/default/schematics/aspen_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/jungle_tree.mts
Normal file
BIN
mods/default/schematics/jungle_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/large_cactus.mts
Normal file
BIN
mods/default/schematics/papyrus.mts
Normal file
BIN
mods/default/schematics/pine_tree.mts
Normal file
BIN
mods/default/schematics/pine_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/snowy_pine_tree_from_sapling.mts
Normal file
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 459 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 348 B |
BIN
mods/default/textures/default_acacia_leaves.png
Normal file
After Width: | Height: | Size: 444 B |
BIN
mods/default/textures/default_acacia_sapling.png
Normal file
After Width: | Height: | Size: 359 B |
BIN
mods/default/textures/default_acacia_tree.png
Normal file
After Width: | Height: | Size: 682 B |
BIN
mods/default/textures/default_acacia_tree_top.png
Normal file
After Width: | Height: | Size: 731 B |
BIN
mods/default/textures/default_acacia_wood.png
Normal file
After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 251 B |
BIN
mods/default/textures/default_aspen_leaves.png
Normal file
After Width: | Height: | Size: 761 B |
BIN
mods/default/textures/default_aspen_sapling.png
Normal file
After Width: | Height: | Size: 320 B |
BIN
mods/default/textures/default_aspen_tree.png
Normal file
After Width: | Height: | Size: 695 B |
BIN
mods/default/textures/default_aspen_tree_top.png
Normal file
After Width: | Height: | Size: 656 B |
BIN
mods/default/textures/default_aspen_wood.png
Normal file
After Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 201 B |
BIN
mods/default/textures/default_book_written.png
Normal file
After Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 639 B After Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 351 B |
Before Width: | Height: | Size: 568 B After Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 232 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 589 B After Width: | Height: | Size: 314 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 630 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 576 B After Width: | Height: | Size: 375 B |