Commit Graph

414 Commits

Author SHA1 Message Date
sfan5 dc1150fe3d Split up init.lua in worldedit_commands 2024-04-22 00:00:51 +02:00
sfan5 74663869f7 Translate worldedit_brush 2024-04-21 23:00:57 +02:00
sfan5 4b470bdae6 Put commands into categories for //help 2024-04-21 23:00:48 +02:00
sfan5 75d101116d Display aliases in //help output nicer 2024-04-20 20:39:34 +02:00
sfan5 860d4a267d Some fixes to tests 2024-04-20 20:39:34 +02:00
sfan5 372847e774 Add tests for worldedit.lua/luatransform 2024-04-20 20:39:34 +02:00
imre84 883caff58d
Make //lua work with expressions as well (#243) 2024-04-20 20:00:41 +02:00
sfan5 41d53180b1 Colorize command references in chat output 2024-04-20 14:22:46 +02:00
sfan5 602f175cc0 Make use of minetest.load_area 2024-04-20 14:03:37 +02:00
sfan5 e6fac23c53 Use worldedit.keep_loaded consistently 2024-04-20 13:59:04 +02:00
sfan5 5914eab20b Abort a delayed operation if positions change
fixes #236
2024-04-20 13:45:00 +02:00
sfan5 002dc462d6 Make wand tool not point the region marker cube 2024-04-20 13:02:27 +02:00
sfan5 a713efe051 Fix wand tool causing pos1/pos2 aliasing
fixes #245
2024-04-20 13:02:23 +02:00
luk3yx 469c3bf70b
Ignore unknown nodes when loading in saves 2024-04-16 11:35:19 +02:00
fluxionary f75700ed76
Make //clearobjects remove unknown objects (#244) 2024-03-30 00:17:51 +01:00
sfan5 575bfca67a Run tests on older MT too 2024-03-25 18:01:14 +01:00
David Leal eac05e3133
Add tooltip to WorldEdit GUI button (#240) 2024-03-25 17:58:35 +01:00
sfan5 41efbaf210 Migrate tests to new Docker image 2024-03-25 16:48:09 +01:00
YuGiOhJCJ 045c7510bf
Fix the link to the minetest forums 2024-03-01 11:45:54 +01:00
Andrey Andreyevich Bienkowski b90eeb1e68
Fix incorrect translation syntax
Worldedit was causing a crash when I used the "inspector" feature.
2023-12-13 17:34:09 +01:00
sfan5 341014f94a More complete German translation 2023-11-24 14:24:18 +01:00
sfan5 b84aa8508a Add German in-game translation (incomplete) 2023-10-30 17:24:37 +01:00
sfan5 17df0bbf71 Fix an issue with translations and update template 2023-10-30 16:53:12 +01:00
sfan5 36b14413e0 Optimize textures
done with: oxipng -Z --strip all
2023-10-28 11:37:05 +02:00
sfan5 1fc6d93112 Move worldedit_wand.png to correct place 2023-10-28 11:34:42 +02:00
Alexander Chibrikin ccfb6b4d61
Translate `worldedit_commands` (#229) 2023-10-23 20:52:04 +02:00
sfan5 8f60e6f729 Fix clear_objects not working 2023-10-08 18:21:15 +02:00
sfan5 8f86a2120c
Include minimum MT version in modpack.conf 2023-08-06 16:31:36 +02:00
nauta-turbidus b4202ea779
Trim trailing content when obtaining dedicated_server_step
This change trims anything starting with the first space from dedicated_server_step, including single-line comments following the configured value specifically, before using it for calculations. It fixes compatibility-breaking crashes with some mods/games, which change the mentioned value by adding a comment after it. Such a comment is, as far as I know, syntactically valid, and is accepted by the engine it seems.
2023-08-06 14:05:34 +02:00
HybridDog 689ff90a78
Remove unused variables and assignments 2023-06-19 18:24:31 +02:00
sfan5 bf55f52197 Give CI workflows consistent names 2023-06-11 16:09:06 +02:00
HybridDog 79e5e64c44 luacheck: Reduce the number of ignored codes
After the recent changes, luacheck can be configured to be more strict now, for example to check for inconsistent indentation and undefined variables.
2023-06-10 11:38:23 +02:00
HybridDog 375fbf3c68 Remove trailing whitespaces 2023-06-09 19:51:10 +02:00
HybridDog cc3aab00bc Fix tab after space indentations 2023-06-09 19:51:10 +02:00
HybridDog eff01bc8e7
Add code linting with luacheck (#221)
With luacheck mistakes in Lua code can be found, e.g. the use of undefined variables, and the code style can be checked.
workflow by @Panquesito7
2023-06-09 19:48:46 +02:00
HybridDog 099d5047bd Fix undefined variable access in `worldedit.metaload`
`file` in the deprecated `worldedit.metaload` function was undefined, as reported by luacheck.
2023-06-09 19:47:31 +02:00
sfan5 7f7e928dd9 Switch bare vectors to vector.new() 2023-06-09 14:49:58 +02:00
luk3yx 1a9f66f091 Fix back button in some worldedit_gui pages 2023-06-09 13:59:09 +02:00
sfan5 7a5d76a9bc Add comprehensive schematic deserialization unit tests 2023-06-09 13:02:37 +02:00
sfan5 5260f595c6 Log deserialization errors 2023-06-07 11:50:33 +02:00
sfan5 7a645eba05 Improve loading and error handling for schematics 2023-06-07 11:41:10 +02:00
sfan5 9417f2bbf1 Harden //mtschemprob against incorrect input
closes #216
2023-03-22 21:26:53 +01:00
sfan5 abc9efeeb8 Harden deserialize workaround against unexpected input
Otherwise it will stop working entirely soon when the
serialization inside Minetest is reworked.
This allows it to work at least in the cases where the original
bug (LuaJIT register limit) doesn't apply.
2022-06-06 20:39:15 +02:00
sfan5 c223ca4cec Update IRC link in README
closes #207
2021-11-15 00:16:34 +01:00
wsor4035 c8afa95542
Make worldedit_gui error non-fatal
to allow worldedit to be used in worldmods
2021-09-21 20:47:57 +02:00
sfan5 670e421f57 Rename util folder
because mod loading woes, minetest/minetest#11240
2021-09-21 01:34:10 +02:00
sfan5 770601dd5d Add automated tests for WorldEdit API functions that run under CI
uses a real Minetest instance (Docker)
currently covers most basic manipulations
2021-09-20 23:10:04 +02:00
sfan5 2f2f5a7def Use minetest.global_exists for LuaJIT check
closes #199
2021-09-12 19:35:57 +02:00
Nathan Salapat 7f87f1658e
Add param2 button to WorldEdit GUI 2021-07-23 23:34:13 +02:00
sfan5 4378750498 Use minetest.get_objects_in_area when possible 2021-04-30 19:33:27 +02:00