TenPlus1
|
1ca4ef974b
|
amend comments
|
2018-09-04 10:16:55 +01:00 |
|
TenPlus1
|
3657e3a580
|
Redone code, added API to add sound sets
|
2018-08-30 15:09:48 +01:00 |
|
TenPlus1
|
3f26525841
|
add missing files
|
2018-07-30 14:36:21 +01:00 |
|
TenPlus1
|
a7db0bf2ac
|
fixed ambience_song filename to ambience_music
|
2018-06-11 21:39:51 +01:00 |
|
TenPlus1
|
09643b8e21
|
added settingtypes.txt
|
2018-04-27 09:50:14 +01:00 |
|
TenPlus1
|
c15ec892ee
|
remove unneeded local references
|
2018-03-25 12:25:58 +01:00 |
|
TenPlus1
|
6616ae7ef2
|
tweak gain levels
|
2018-03-24 10:39:22 +00:00 |
|
TenPlus1
|
914fbcde1a
|
added volume changes depending on node count
|
2018-03-24 10:36:25 +00:00 |
|
TenPlus1
|
bc940749f0
|
playerplus compatibility, removed fire sounds for defaults
|
2018-03-24 09:43:55 +00:00 |
|
TenPlus1
|
2ae4f6b7a5
|
fixed nil check
|
2018-01-26 15:48:09 +00:00 |
|
TenPlus1
|
677c4311ab
|
getpos() to get_pos()
|
2017-10-09 15:07:02 +01:00 |
|
TenPlus1
|
f5460312e9
|
updated to newer 0.4.16 functions
|
2017-10-09 12:19:58 +01:00 |
|
TenPlus1
|
2151789ce0
|
only count river water flowing for sound
|
2017-09-20 20:14:42 +01:00 |
|
TenPlus1
|
12feefc206
|
only count river water flowing for sound
|
2017-09-20 20:13:43 +01:00 |
|
TenPlus1
|
75318194f4
|
added icecrack sound and tidied code
|
2017-08-23 10:15:53 +01:00 |
|
TenPlus1
|
095387c6dd
|
music plays at midnight if found on server/client
|
2017-07-06 12:29:23 +01:00 |
|
TenPlus1
|
dc1ad5b1c9
|
oops! left in a print statement
|
2017-01-26 11:14:36 +00:00 |
|
TenPlus1
|
09ca2e2142
|
remove void set (no longer required)
|
2017-01-25 20:21:40 +00:00 |
|
TenPlus1
|
bc88171858
|
added void sound for robbie
|
2017-01-24 21:30:57 +00:00 |
|
TenPlus1
|
a2cca9c6a5
|
added custom gain per sound
|
2016-12-24 11:43:38 +00:00 |
|
TenPlus1
|
7d2599c5bc
|
override default water sounds for 0.4.14 dev and above
|
2016-12-23 19:35:59 +00:00 |
|
TenPlus1
|
422e985db7
|
added licence to readme
|
2016-06-29 13:28:34 +01:00 |
|
TenPlus1
|
699a44f960
|
Added river sound, tweaked code
|
2016-06-17 21:29:18 +01:00 |
|
TenPlus1
|
f80bb863ab
|
Only play splashing sound when player is moving in shallow water
|
2016-06-13 10:56:24 +01:00 |
|
TenPlus1
|
7d9aa0cd4b
|
Fixed readme, tweaked jungle detection
|
2016-06-06 10:49:50 +01:00 |
|
TenPlus1
|
6d553f96e4
|
Tweaked code, added jungle sounds
|
2016-06-06 10:32:09 +01:00 |
|
TenPlus1
|
222e7d8f12
|
Added jungle sound set, tweaked and tidied code
|
2016-04-01 17:06:29 +01:00 |
|
TenPlus1
|
26df31fa8f
|
Fixed bug with permanent_flame on old minetest builds
|
2016-03-03 11:13:08 +00:00 |
|
TenPlus1
|
a7ff580968
|
Using new find_nodes_in_area features to speed up execution (thanks everamzah)
|
2016-02-26 21:40:53 +00:00 |
|
TenPlus1
|
5abafd81de
|
use voxelmanip to scan ambiance area
|
2015-09-30 11:47:52 +01:00 |
|
tenplus1
|
91173dbffc
|
fixed fire mod check
|
2015-04-16 09:22:29 +01:00 |
|
tenplus1
|
fbb57432ee
|
Added kilbiths smaller sounds and changed timings
|
2015-03-06 09:24:33 +00:00 |
|
tenplus1
|
2934b2700d
|
Fixed sound count bug
|
2015-03-02 15:51:38 +00:00 |
|
tenplus1
|
c30be176ab
|
Added mod check to break
|
2015-02-26 17:30:34 +00:00 |
|
tenplus1
|
6b5283e8fc
|
Fixed fire ambience
|
2015-02-25 21:24:50 +00:00 |
|
tenplus1
|
7cff05b8b8
|
reduced lag in desert areas
|
2015-02-24 20:33:49 +00:00 |
|
tenplus1
|
351055fc5c
|
Changed routines
|
2015-02-16 15:46:59 +00:00 |
|
tenplus1
|
b1fb60e2c2
|
Update: fire sounds added, optimized routines
|
2015-02-04 18:30:43 +00:00 |
|
tenplus1
|
a10f69d5e3
|
added underwater sound
|
2015-01-14 14:50:19 +00:00 |
|
tenplus1
|
de029527a6
|
First Commit by TenPlus1
|
2014-11-09 19:32:21 +00:00 |
|