Commit Graph

127 Commits

Author SHA1 Message Date
Gaël C
0bc100030c terrainlib_lua: Hardcode flow_local for performance
as it is unlikely that it will be changed one day.
This results in a drastic performance improvement (x4 speed for step 1)
2024-01-22 00:30:07 +01:00
Gael-de-Sailly
d00295600d Add a very brief description at the head of every file 2022-01-26 11:25:17 +01:00
Gael-de-Sailly
0983c27cca Move geometry helpers back to heightmap.lua 2022-01-26 11:09:51 +01:00
Gael-de-Sailly
6564d40b85 Refactor grid loading and reorganize code
Move grid management functions out of polygons.lua, in a new file called gridmanager.lua
Explicitly call other files and grid management functions from init.lua
to make workflow more apparent
Move mapgen loop out of init.lua, into mapgen.lua
2022-01-26 10:54:11 +01:00
Gael-de-Sailly
cd2a77803f Globalize some of the main functions
This will allow to avoid nested 'dofile's
2022-01-21 14:22:22 +01:00
Gael-de-Sailly
b0930f4d40 Fix river shape in confluences (less sharp riverbeds when a small rivers joins a big one)
Also cleaned and commented the code
2022-01-20 15:28:14 +01:00
Gael-de-Sailly
975ad02739 Exclude exact riverbanks from rivers
This avoids considering points that are exactly at the border of a polygon as rivers
2022-01-20 15:28:14 +01:00
Gael-de-Sailly
6d8ee5af1f Added settings for margin, and documented in settingtypes.txt 2022-01-20 15:28:14 +01:00
Gael-de-Sailly
fabe107336 Added margin with a settable width near grid border
Elevation gets closer to -50 when approaching the border
2022-01-20 15:28:14 +01:00
Gael-de-Sailly
7e155b7076 Express map size in Minetest nodes, not in river grid nodes
This introduces new parameters 'map_x_size' and 'map_z_size' that default to 15K
Deprecates 'grid_x_size' and 'grid_z_size'; if they are present, corresponding
values of 'map_x_size' and 'map_z_size' are automatically written in config files.
Also rework compatibility system to better compare versions,
and bump version to 1.0.2-dev1.
2022-01-20 15:28:14 +01:00
Gael-de-Sailly
b374e8ee95 Create settings_default.json to store default values for settings
Move noise parameters to settings.lua
2022-01-18 15:21:14 +01:00
Gaël C
1ad8c96b8c Remove 'default' hard dependency 2022-01-17 23:20:34 +01:00
Gael-de-Sailly
2f7098d752 Bump version (1.0.2) and add changelog 2022-01-10 12:44:33 +01:00
Gael-de-Sailly
942a869b9f Minor fix in README 2022-01-10 12:32:38 +01:00
Gaël C
b3d79eaaf8 Added more comments in terrainlib_lua 2022-01-07 14:48:36 +01:00
Gaël C
68c19c3b94 terrainlib_lua: replaced space indents by tabs 2022-01-06 15:36:31 +01:00
Gael-de-Sailly
417ce1bcbc Use builtin logging system and appropriate loglevels 2022-01-03 16:33:56 +01:00
Gael-de-Sailly
c3a798933f Localize all global functions in load.lua and geometry.lua 2022-01-03 16:20:51 +01:00
Gael-de-Sailly
0c98fc0881 Skip chunks that are fully higher than ground level 2022-01-03 16:18:48 +01:00
Gael-de-Sailly
cb71f4400a Corrected mistake in settingtypes 2022-01-03 12:04:49 +01:00
Gael-de-Sailly
f8f467ac3f Use local variables for math.* functions
and remove an unnecessary index calculation
2022-01-03 11:56:16 +01:00
Gael-de-Sailly
2e29474686 Bump version (1.0.1) 2021-09-14 15:08:29 +02:00
Gael-de-Sailly
27670addb3 Switch to singlenode mapgen if not done 2021-09-07 11:59:33 +02:00
Gael-de-Sailly
54b94e6485 Updated screenshot 2021-08-01 18:43:44 +02:00
Gael-de-Sailly
09de0fd298 Added reference to scientific paper 2021-07-28 19:50:27 +02:00
Gaël C
e3cadcdbc6 Collect garbage during pre-generation to free some space and reduce OOM problems 2021-07-26 22:28:45 +02:00
Gaël C
f7bc5ee0b4 Added logs during pre-generation 2021-07-25 10:14:15 +02:00
Gaël C
2c5e0ee5af Code style consistency: use tabs for indentation in all Lua code 2021-07-24 18:55:13 +02:00
Gaël C
95e87f8820 Updated README.md and added environment.yml
Switching to full Lua incredibly simplified the amount of stuff needed in README!
2021-07-24 18:49:17 +02:00
Gaël C
db33e58f0a Make map size a setting 2021-07-24 17:41:17 +02:00
Gaël C
31c5ea1025 Python map viewing: read conf file, and take world folder as input 2021-07-24 17:21:21 +02:00
Gaël C
c2c397c2a5 Added compatibility script
to update parameter values coming from older versions
2021-07-24 13:21:06 +02:00
Gaël C
9386ef51f1 Changed the way river width is determined in settings
- min_catchment now in square nodes instead of cells
- River widening power as input instead of calculating it from max_catchment
2021-07-24 13:18:58 +02:00
Gaël C
8ce20816e1 Some changes in default settings
- blocksize = 15 by default
- base noise is eased
- added tectonic compensation radius in settings
2021-07-24 10:23:06 +02:00
Gaël C
32bc9561b6 Made interactive loading optional but enabled by default 2021-06-26 16:02:00 +02:00
Gaël C
7e39189368 Load data on request instead of loading everything at first.
Data is cached in memory in case it is reused.
Offset values have a callback that converts them to the range ±0.5
2021-06-26 13:17:09 +02:00
Gaël C
636773487a Optimized load.lua by avoiding multi-argument packing 2021-06-26 11:49:26 +02:00
Gaël C
9cda649c93 Fixed time statistics 2021-06-26 11:26:45 +02:00
Gaël C
ecd1f0e08f Added time statistics and removed debug prints 2021-06-25 21:05:14 +02:00
Gaël C
5898354dbe Changed some default parameters
Map centered by default
Base noise higher and less wide horizontally
2021-06-25 21:05:03 +02:00
Gaël C
e14bc5216c Removed useless and deprecated files 2021-06-23 19:56:37 +02:00
Gaël C
a313244d07 Rename generate.lua -> pregenerate.lua 2021-06-23 19:53:56 +02:00
Gaël C
0de2f746cf Update settingtypes.txt 2021-06-06 17:17:28 +02:00
Gaël C
de8d685471 New settings system, use a conf file instead of datastorage
Added many missing settings, including pregeneration-related ones
TODO: update settingtypes.txt
2021-06-06 13:25:43 +02:00
Gaël C
51f3a2719d Generate and load map after mod loading
This has needed to globalize map tables
2021-06-05 11:24:28 +02:00
Gaël C
b02387944d Pre-generation: reverse X and Y directions everywhere
to make directions compatible with the mapgen code
2021-06-04 18:24:06 +02:00
Gaël C
74733549df Various bugfixes and workarounds
Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
cb297af047 Add all code for generating a grid on world creation.
Not tested ; will likely need much testing and bugfix.
2021-06-03 20:08:57 +02:00
Gaël C
19efeaaff6 Globalize modpath and worldpath 2021-06-03 20:04:08 +02:00
Gaël C
0427b42d17 Removed Python terrainlib 2021-06-02 18:56:46 +02:00