Commit Graph

129 Commits

Author SHA1 Message Date
Vanessa Dannenberg fc199cced4 moved the formspec code for the colored squares to its own function 2018-09-08 09:47:31 -04:00
Vanessa Dannenberg da9ab7215c make airbrush show only the colors the right-clicked node can use
(with button to toggle between that mode and show-all)
2018-09-08 09:09:13 -04:00
Vanessa Dannenberg 19febc877d fix typo 2018-08-28 22:50:05 -04:00
Vanessa Dannenberg c3036aba00 handle special case of split palette with full colors in node name
also check for ud_param2_colorable before proceeding to airbrush
also handle new -> old color names in split palette switching
2018-08-28 22:44:02 -04:00
Vanessa Dannenberg d53fb146dd show the player's current painting-with color,
if no color is selected, if any

if no painting-with and no selected, shows a "?"
2018-08-27 20:01:15 -04:00
Vanessa Dannenberg 5b1051f8ae show the "your selection" legend in creative mode
(since it now shows the selected color instead of an empty box)
2018-08-27 19:52:15 -04:00
Vanessa Dannenberg 62806f795e better handling of exiting the color selector form
also prints a warning if the user clicked "Accept" without a color selected
2018-08-27 19:45:34 -04:00
Vanessa Dannenberg 057baacf2d make "Your selection" legend show your selected color
or show a "?" when a color hasn't been chosen
2018-08-27 19:30:36 -04:00
Vanessa Dannenberg 4dc4b0e08a fix broken re-painting of nodes using the split palettes
(broken in multiple places....oy.)

also, fix wrong light green shade in colorwallmounted palette

also, fixed many wrong/missing aliases and translations between old and current colors
(i.e. aqua<->spring, skyblue<->azure, redviolet<->rose)
2018-08-27 01:10:44 -04:00
Vanessa Dannenberg 3898337fc3 don't try to match last_color to registered_items table, that breaks aliases 2018-08-27 00:05:34 -04:00
Vanessa Dannenberg 088b5ee120 tweak switching-to msg 2018-08-26 22:35:40 -04:00
Vanessa Dannenberg 2e4c2e2667 add "***" to all other warning/info msgs 2018-08-26 22:31:56 -04:00
Vanessa Dannenberg 6ecb115465 warn the user to open the color selector
instead of crashing if they have no color set :-)
2018-08-26 22:27:43 -04:00
Vanessa Dannenberg 4dde37c191 remove "already that color" chat msg (some found it annoying) 2018-08-26 22:16:28 -04:00
Vanessa Dannenberg c9d7733d87 use right-click (on any random node) to open the color selector
experimental code to read the param2 of a node and make a dye out of it
used by airbrush, shift-right-click to change to that color
2018-08-26 22:15:37 -04:00
Vanessa Dannenberg 0a589e7529 use shift-right-click for color select form
(instead of punch or shift-punch)

Must be pointing at a node, doesn't matter what it is, but with a range
of 12, it's hard not to.
2018-08-26 19:34:01 -04:00
Vanessa Dannenberg 409ee441c4 respect protection 2018-08-26 08:59:28 -04:00
Vanessa Dannenberg ca1ab44e78 add recipe for airbrush 2018-08-26 08:41:04 -04:00
Vanessa Dannenberg e13d514ff7 allow shift-punch for airbrush form 2018-08-26 08:28:56 -04:00
Vanessa Dannenberg fa71e3166c allow replacement nodes during airbrushing 2018-08-26 07:23:40 -04:00
Vanessa Dannenberg 414d72d2a6 new punch-to-colorize scheme
using a tool, the airbrush, for the job

point at air/nothing and punch while wielding the airbrush
to open the color selection form.
2018-08-26 07:10:00 -04:00
Vanessa Dannenberg 568168fe1f better handling of the register_on_placenode rotation fix 2018-08-26 07:09:20 -04:00
Vanessa Dannenberg c005dc358a minor changes to colorwallmounted palette
got rid of the separate brown swatch in the colorwallmounted palette, as
it was being bypassed by the brown-> medium orange translation --
replaced it with light green.

fixed missing colorwallmounted light blue/azure check-and-return in
get_paletteidx()
2018-08-25 02:40:17 -04:00
Vanessa Dannenberg c7fc48c8d0 fix some broken aliases,
add some corresponding ones (unifieddyes:* vs. dye:*)
2018-08-25 00:38:24 -04:00
Vanessa Dannenberg 0d00a7eae6 workaround for placing nodes with no color info in itemstack 2018-08-24 11:13:42 -04:00
Vanessa Dannenberg adf1bc2c50 remove the old obsolete on_use stuff
(was applied to dye items, obsolete now)
2018-08-24 05:41:27 -04:00
Vanessa Dannenberg d3274ab66f remove debug prints 2018-08-22 20:07:15 -04:00
Vanessa Dannenberg d2512952d9 forgot to add pink to craft helper 2018-08-22 20:06:29 -04:00
Vanessa Dannenberg 5557178cb4 proper handling of 89-color "split" palette in craft helper 2018-08-22 20:01:03 -04:00
Vanessa Dannenberg 4847b926d5 preserve color bits in rotation fixup calls 2018-08-22 04:25:43 -04:00
Vanessa Dannenberg e3648f77e2 remove debug prints 2018-08-22 03:27:17 -04:00
Vanessa Dannenberg b49ed1724b fix hue table type for wallmounted in craft helper 2018-08-22 03:14:20 -04:00
Vanessa Dannenberg a55f6faa14 further refine how colored itemstacks work 2018-08-21 23:28:17 -04:00
Vanessa Ezekowitz a8caed8195 separate the make-colored-itemstack code into its own function 2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz 731c7d133e disable old after_dig_node() callbacks
(don't split a digged node into neutral+dye)
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz ad8ab99bd8 disable auto-coloring code entirely 2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz 07101b99fe add helper function for crafting param2-colorized items
One call registers the full set of 32, 89, or 256 colors.

Pass it a recipe of the following general form

```lua
unifieddyes.register_color_craft({
        output = "mymod:colorized_node",
        type = <nil or "shapeless">
        palette = <see below>,
        neutral_node = "some_mod:neutral_node",
        recipe = {
                <see below>
        }
})
```

palette may be either "wallmounted" (32 colors), false or omitted
entirely (89 colors), or "extended" (256 colors).

The recipe section is either a shapeless list, or a standard three-line
shaped recipe, same as the regular register_craft() function.  The key
difference is two placeholder keys that are now supported:

  * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with
    each pass of its registration loop, substitute the actual "dye:foo"
    craft item in its place which corresponds with the current loop's color.
  * if an item in the recipe list is "NEUTRAL_NODE", then the value of the
    "neutral_node" field will be substituted in its place.

The expectation here is that the modder probably has some base recipe in
mind that, given no dyes, would result in a neutral, uncolored node.  This
call creates all the recipes that would be needed to craft colored versions
of that neutral node either using that base recipe with dye added, or by
crafting the neutral node with some dye after the fact.
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz 495479c6a2 remove a few redundant aliases 2017-06-20 16:11:15 -04:00
Vanessa Ezekowitz 0822757382 add alternate recipe for dark orange 2017-06-20 16:04:00 -04:00
Vanessa Ezekowitz ffd03b9c3c clean-up of dark/medium orange and light/red
(fixes #13)
2017-06-20 15:44:28 -04:00
Vanessa Ezekowitz 8b20a069d3 rotation fixes for compat with minetest 0.4.16 2017-06-04 16:17:37 -04:00
Vanessa Ezekowitz 9dd533f4a0 Merge pull request #9 from AntumDeluge/settings
Replace deprecated 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:44:39 -04:00
AntumDeluge 73e05d9c76 Replace deprecated 'setting_getbool' with 'settings:get_bool' 2017-05-13 16:55:37 -07:00
AntumDeluge df3f1b18ab Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' 2017-05-03 23:05:40 -07:00
Vanessa Ezekowitz df177c26a7 allow shift-punching on a colorable node, to cancel auto-coloring
also add a message in the chat when auto-color is activated, and with what.
2017-03-18 15:56:28 -04:00
Vanessa Ezekowitz cf186f5f9c make sure the pointed thing is a node before checking protection 2017-03-18 14:37:09 -04:00
Vanessa Ezekowitz 726bb75e1d add recolor-on-place helper
if you add `after_place_node = unifieddyes.recolor_on_place,`
to your node def, UD will automatically colorize the node when
placed, using the last dye you colored that kind of node with.

If you switch to some other colorable node, or you run out of whatever
color dye you were using at the time, a warning message will be printed
and the autocolor will be reset back to neutral.

If a player signs off, autocolor for him/her is reset to neutral
(this also helps prevent a minor memory leak)

also get rid of one or two debug prints.
2017-03-18 03:26:05 -04:00
Vanessa Ezekowitz 8fc5468212 remove outdated comment 2017-03-17 22:26:51 -04:00
Vanessa Ezekowitz 63153f1093 protection check on_use 2017-03-17 03:18:06 -04:00
Vanessa Ezekowitz 15b6016f0f on_construct for nodes that were 89-color or static,
but now use an LBM to convert to the 256-color palette
2017-03-14 02:05:52 -04:00