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32 Commits
2018-09-08
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2019-09-22
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29
API.md
@ -12,8 +12,8 @@ minetest.register_node("mymod:colored_node", {
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
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on_construct = unifieddyes.on_construct,
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airbrush_replacement_node = "mymod:my_other_colored_node"
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airbrush_replacement_node = "mymod:my_other_colored_node",
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on_dig = unifieddyes.on_dig
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})
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```
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@ -32,12 +32,14 @@ minetest.register_node("mymod:colored_node", {
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If your node if of the kind where you need the split palette, but you need to put the *full color name* into the node name, as opposed to just the hue, then add the keys `ud_color_start` and `ud_color_end` and set them to the positions of the first and last characters of the color name (where 1 is the first character of the mod name at the start of the node name, i.e. "mymod:foo_bar_orange_baz" would have the start set to 15 and the end at 20).
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`on_construct`: see below.
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`airbrush_replacement_node`: The node to swap in when the airbrush is used on this node. For example, you could `minetest.override_item()` on some default node to add this field, pointing to a colorable node of your own, so that when the default node is painted, it's replaced with yours in the new color.
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#### Function calls
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**`unifieddyes.on_dig(pos, node, digger)`**
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Set in a node definition's `on_dig` callback, this makes sure that if the player digs a neutral node, i.e. a colorable node that was left uncolored/white after placing, they receive a version of that item that has been stripped of its itemstack color setting, so that it is identical to what would have been in their inventory when that node was originally placed. This prevents the engine splitting stacks of that item due to technically-different but visually-identical itemstack coloring. This function is only needed in the definition of colorable versions of a node, not any uncolored counterparts. For example, if you have a mod that has a simple, wooden chair, and the mod turns it into one with a colored seat cushion when you airbrush or craft it with dye, then only that latter colored-seat version needs this function.
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**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
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`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
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@ -86,10 +88,6 @@ This is called when a node is punched while wielding the airbrush.
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This one does just what it sounds like - it shows the color selector formspec.
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**`unifieddyes.on_construct(pos)`**
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This function, usually called from your node definition's `on_construct`, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
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**`unifieddyes.register_color_craft(recipe)`**
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This will loop through all of Unified Dyes' color lists, generating one recipe for every color in the palette given in the call. Example usage:
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@ -117,12 +115,16 @@ This will loop through all of Unified Dyes' color lists, generating one recipe f
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`recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe).
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`output_prefix` and `output_suffix`, if specified (must use both if at all), will cause the recipe registration to ignore the usual `output` field, and instead set to the output item to `output_prefix` + (hue) + `output_suffix`. Used for mods that use the split 89-color palette. `hue` will thus be one of the 12 hues, or "grey", as defined by the split palettes.
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`output_prefix` and `output_suffix`, if specified (must use both if at all), will cause the recipe registration to set to the output item to `output_prefix` + (hue) + `output_suffix` + `output`. Used for mods that use the split 89-color palette. `hue` will thus be one of the 12 hues, or "grey", as defined by the split palettes. In this situation, you can set `output` to your recipe yield (with a leading space) if needed. For example, if the prefix is "foo:bar", the suffix is "baz", and the output is set to " 3", then the craft helper will generate output item strings of the form "foo:bar_COLOR_baz 3", for each color in the table.
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**`unifieddyes.make_colored_itemstack(itemstack, palette, color)`**
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Makes a colored itemstack out of the given `itemstack` and `color` (as a dye, e.g. "dye:dark_red_s50"), setting the correct index per the `palette` field, which works as described above for `unifieddyes.getpaletteidx()`. Said itemstack is returned as a string suitable for use as the output field of a craft recipe, equal in size to the itemstack passed into the function (e.g. if you give it "mymod:colored_node 7", it'll return a stack of 7 colored items).
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**`unifieddyes.generate_split_palette_nodes(name, def, drop)`**
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Does just what it sounds like - it registers all the nodes that are needed for a given base node (`def`) to be able to use the split palette, each named according to `name`, with the palette hue appended. If a custom drop is needed, it can be passed along (only a string is allowed here, specifying a single item).
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#### Tables
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In addition to the above API calls, Unified Dyes provides several useful tables
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@ -146,8 +148,8 @@ If your mod used the old paradigm where you craft a neutral-colored item, place
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```lua
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place_param2 = 240,
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after_dig_node = unifieddyes.after_dig_node,
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after_place_node = unifieddyes.recolor_on_place,
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ud_replacement_node = "mod:some_node"
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ud_replacement_node = "mod:some_node",
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on_dig = unifieddyes.on_dig
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```
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* Add the `airbrush_replacement_node` key to the node definition, if needed.
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@ -162,10 +164,9 @@ If your mod used the old paradigm where you craft a neutral-colored item, place
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* Convert that remaining texture to grayscale, enhance its contrast as much as you can without distorting it, and rename it and the node it'll be used to something neutral-sounding.
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* Add the `on_construct` and `palette` keys to your neutral node definition, for example:
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* Add the `palette` key to your neutral node definition, for example:
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`palette = "unifieddyes_palette_extended.png",`
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`on_construct = unifieddyes.on_construct,`
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* Adjust your node's groups to specify that the node can be colored. Example (note the last item):
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@ -175,7 +176,7 @@ If your mod used the old paradigm where you craft a neutral-colored item, place
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* Add the above recipes helper call (which replaces those delted recipes)
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* If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and which has a properly-prepared grayscale texture image in addition to the above keys. Use `minetest.override_item()` to add the `on_construct`, `palette`, and `airbrush_replacement_node` keys, and the `ud_param2_colorable` group, to that "someone else's" node. Then use that node and your custom, hidden node in the craft helper call.
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* If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and which has a properly-prepared grayscale texture image in addition to the above keys. Use `minetest.override_item()` to add the `palette` and `airbrush_replacement_node` keys, and the `ud_param2_colorable` group, to that "someone else's" node. Then use that node and your custom, hidden node in the craft helper call.
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* You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part.
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|
90
colors.txt
@ -1,90 +0,0 @@
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Full-saturation colors:
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-----------------------
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dark aqua 0, 84, 42 unifieddyes_dark_aqua.png
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dark blue 0, 0, 84 unifieddyes_dark_blue.png
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dark cyan 0, 84, 83 unifieddyes_dark_cyan.png
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dark green 0, 84, 0 unifieddyes_dark_green.png
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dark lime 43, 84, 0 unifieddyes_dark_lime.png
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dark magenta 84, 0, 83 unifieddyes_dark_magenta.png
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dark orange 84, 42, 0 unifieddyes_dark_orange.png
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dark red 84, 0, 0 unifieddyes_dark_red.png
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dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png
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dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png
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dark violet 43, 0, 84 unifieddyes_dark_violet.png
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dark yellow 84, 83, 0 unifieddyes_dark_yellow.png
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medium aqua 0,169, 84 unifieddyes_medium_aqua.png
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medium blue 0, 0,169 unifieddyes_medium_blue.png
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medium cyan 0,169,167 unifieddyes_medium_cyan.png
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medium green 0,169, 0 unifieddyes_medium_green.png
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medium lime 87,169, 0 unifieddyes_medium_lime.png
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medium magenta 169, 0,167 unifieddyes_medium_magenta.png
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medium orange 169, 84, 0 unifieddyes_medium_orange.png
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medium red 168, 0, 0 unifieddyes_medium_red.png
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medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png
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medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png
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medium violet 87, 0,169 unifieddyes_medium_violet.png
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medium yellow 169,167, 0 unifieddyes_medium_yellow.png
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aqua 1,255,127 unifieddyes_aqua.png
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blue 1, 1,255 unifieddyes_blue.png
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cyan 1,255,252 unifieddyes_cyan.png
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green 1,255, 1 unifieddyes_green.png
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lime 132,255, 1 unifieddyes_lime.png
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magenta 255, 1,252 unifieddyes_magenta.png
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orange 255,127, 1 unifieddyes_orange.png
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red 255, 0, 0 unifieddyes_red.png
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redviolet 255, 1,127 unifieddyes_redviolet.png
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skyblue 1,127,255 unifieddyes_skyblue.png
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violet 132, 1,255 unifieddyes_violet.png
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yellow 255,252, 1 unifieddyes_yellow.png
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Low-saturation colors:
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----------------------
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dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png
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dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png
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dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png
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dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png
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dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png
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dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png
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dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png
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dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png
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dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png
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dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png
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dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png
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dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png
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medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png
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medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png
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medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png
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medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png
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medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png
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medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png
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medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png
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medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png
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medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png
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medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png
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medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png
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medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png
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aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png
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blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png
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cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png
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green 50% saturation 65,191, 65 unifieddyes_green_s50.png
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lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png
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magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png
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orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png
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red 50% saturation 192, 64, 64 unifieddyes_red_s50.png
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redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png
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skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png
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violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png
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yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png
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Greyscale:
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----------
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black 0, 0, 0 unifieddyes_black.png
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dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png
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medium grey 128,128,128 unifieddyes_grey_paint.png
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light grey 192,192,192 unifieddyes_lightgrey_paint.png
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white 255,255,255 unifieddyes_white_paint.png
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431
init.lua
@ -41,23 +41,6 @@ else
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S = function(s) return s end
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end
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-- helper functions for other mods that use this one
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unifieddyes.HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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-- the names of the various colors here came from http://www.procato.com/rgb+index/
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unifieddyes.HUES_EXTENDED = {
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@ -87,6 +70,13 @@ unifieddyes.HUES_EXTENDED = {
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{ "crimson", 0xff, 0x00, 0x40 }
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}
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unifieddyes.HUES_WITH_GREY = {}
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for _,i in ipairs(unifieddyes.HUES_EXTENDED) do
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table.insert(unifieddyes.HUES_WITH_GREY, i[1])
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end
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table.insert(unifieddyes.HUES_WITH_GREY, "grey")
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unifieddyes.HUES_WALLMOUNTED = {
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"red",
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"orange",
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@ -109,6 +99,14 @@ unifieddyes.VALS = {
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"dark_"
|
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}
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|
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unifieddyes.VALS_SPLIT = {
|
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"faint_",
|
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"light_",
|
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"",
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"medium_",
|
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"dark_"
|
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}
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|
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unifieddyes.VALS_EXTENDED = {
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"faint_",
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"pastel_",
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@ -130,7 +128,7 @@ unifieddyes.GREYS = {
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unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS)
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|
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for i = 1, 14 do
|
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if i ~= 0 and i ~= 3 and i ~= 7 and i ~= 11 and i ~= 15 then
|
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if i ~= 0 and i ~= 4 and i ~= 8 and i ~= 11 and i ~= 15 then
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table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i)
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end
|
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end
|
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@ -159,8 +157,6 @@ unifieddyes.player_last_right_clicked = {}
|
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unifieddyes.palette_has_color = {}
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unifieddyes.player_showall = {}
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|
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-- unifieddyes.player_last_right_clicked[placer:get_player_name()] = {pos = pos, node = node, def = def}
|
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|
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-- if a node with a palette is placed in the world,
|
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-- but the itemstack used to place it has no palette_index (color byte),
|
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-- create something appropriate to make it officially white.
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@ -176,24 +172,71 @@ minetest.register_on_placenode(
|
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end
|
||||
|
||||
if not string.find(itemstack:to_string(), "palette_index") then
|
||||
local param2 = 0
|
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local param2
|
||||
local color = 0
|
||||
|
||||
if def.palette == "unifieddyes_palette_extended.png" then
|
||||
if def.palette == "unifieddyes_palette_extended.png"
|
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and def.paramtype2 == "color" then
|
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param2 = 240
|
||||
color = 240
|
||||
elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
|
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png"
|
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and def.paramtype2 == "colorwallmounted" then
|
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param2 = newnode.param2 % 8
|
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else -- it's a split palette
|
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elseif string.find(def.palette, "unifieddyes_palette_")
|
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and def.paramtype2 == "colorfacedir" then -- it's a split palette
|
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param2 = newnode.param2 % 32
|
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end
|
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|
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
|
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minetest.get_meta(pos):set_int("palette_index", color)
|
||||
if param2 then
|
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
|
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minetest.get_meta(pos):set_int("palette_index", color)
|
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end
|
||||
end
|
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end
|
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)
|
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|
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-- The complementary function: strip-off the color if the node being dug is still white/neutral
|
||||
|
||||
local function move_item(item, pos, inv, digger)
|
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local creative = creative_mode or minetest.check_player_privs(digger, "creative")
|
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if inv:room_for_item("main", item)
|
||||
and (not creative or not inv:contains_item("main", item, true)) then
|
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inv:add_item("main", item)
|
||||
elseif not creative then
|
||||
minetest.item_drop(ItemStack(item), digger, pos)
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
|
||||
function unifieddyes.on_dig(pos, node, digger)
|
||||
|
||||
local playername = digger:get_player_name()
|
||||
if minetest.is_protected(pos, playername) then
|
||||
minetest.record_protection_violation(pos, playername)
|
||||
return
|
||||
end
|
||||
|
||||
local oldparam2 = minetest.get_node(pos).param2
|
||||
local def = minetest.registered_items[node.name]
|
||||
local del_color
|
||||
|
||||
if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then
|
||||
del_color = true
|
||||
elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then
|
||||
del_color = true
|
||||
elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then
|
||||
del_color = true
|
||||
end
|
||||
|
||||
local inv = digger:get_inventory()
|
||||
|
||||
if del_color then
|
||||
move_item(node.name, pos, inv, digger)
|
||||
else
|
||||
return minetest.node_dig(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
-- just stubs to keep old mods from crashing when expecting auto-coloring
|
||||
-- or getting back the dye on dig.
|
||||
|
||||
@ -203,6 +246,35 @@ end
|
||||
function unifieddyes.after_dig_node(foo)
|
||||
end
|
||||
|
||||
-- This helper function creates multiple copies of the passed node,
|
||||
-- for the split palette - one per hue, plus grey - and assigns
|
||||
-- proper palettes and other attributes
|
||||
|
||||
function unifieddyes.generate_split_palette_nodes(name, def, drop)
|
||||
for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do
|
||||
local def2 = table.copy(def)
|
||||
local desc_color = string.gsub(string.upper(string.sub(color, 1, 1))..string.sub(color, 2), "_", " ")
|
||||
if string.sub(def2.description, -1) == ")" then
|
||||
def2.description = string.sub(def2.description, 1, -2)..", "..desc_color.." shades)"
|
||||
else
|
||||
def2.description = def2.description.."("..desc_color.." shades)"
|
||||
end
|
||||
def2.palette = "unifieddyes_palette_"..color.."s.png"
|
||||
def2.paramtype2 = "colorfacedir"
|
||||
def2.groups.ud_param2_colorable = 1
|
||||
|
||||
if drop then
|
||||
def2.drop = {
|
||||
items = {
|
||||
{items = {drop.."_"..color}, inherit_color = true },
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
minetest.register_node(":"..name.."_"..color, def2)
|
||||
end
|
||||
end
|
||||
|
||||
-- This helper function creates a colored itemstack
|
||||
|
||||
function unifieddyes.make_colored_itemstack(item, palette, color)
|
||||
@ -215,13 +287,14 @@ end
|
||||
-- these helper functions register all of the recipes needed to create colored
|
||||
-- nodes with any of the dyes supported by that node's palette.
|
||||
|
||||
local function register_c(craft, hue, sat, val)
|
||||
local function register_c(craft, h, sat, val)
|
||||
local hue = (type(h) == "table") and h[1] or h
|
||||
local color = ""
|
||||
if val then
|
||||
if craft.palette ~= "extended" then
|
||||
if craft.palette == "wallmounted" then
|
||||
color = val..hue..sat
|
||||
else
|
||||
color = val..hue[1]..sat
|
||||
color = val..hue..sat
|
||||
end
|
||||
else
|
||||
color = hue -- if val is nil, then it's grey.
|
||||
@ -233,18 +306,19 @@ local function register_c(craft, hue, sat, val)
|
||||
recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
|
||||
local newrecipe = minetest.deserialize(recipe)
|
||||
|
||||
local output = craft.output
|
||||
local coutput = craft.output or ""
|
||||
local output = coutput
|
||||
if craft.output_prefix then
|
||||
if craft.palette ~= "split" then
|
||||
output = craft.output_prefix..color..craft.output_suffix
|
||||
output = craft.output_prefix..color..craft.output_suffix..coutput
|
||||
else
|
||||
if hue == "white" or hue == "black" or string.find(hue, "grey") then
|
||||
output = craft.output_prefix.."grey"..craft.output_suffix
|
||||
output = craft.output_prefix.."grey"..craft.output_suffix..coutput
|
||||
elseif hue == "pink" then
|
||||
dye = "dye:light_red"
|
||||
output = craft.output_prefix.."red"..craft.output_suffix
|
||||
output = craft.output_prefix.."red"..craft.output_suffix..coutput
|
||||
else
|
||||
output = craft.output_prefix..hue..craft.output_suffix
|
||||
output = craft.output_prefix..hue..craft.output_suffix..coutput
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -261,9 +335,9 @@ local function register_c(craft, hue, sat, val)
|
||||
end
|
||||
|
||||
function unifieddyes.register_color_craft(craft)
|
||||
local hues_table = unifieddyes.HUES
|
||||
local hues_table = unifieddyes.HUES_EXTENDED
|
||||
local sats_table = unifieddyes.SATS
|
||||
local vals_table = unifieddyes.VALS
|
||||
local vals_table = unifieddyes.VALS_SPLIT
|
||||
local greys_table = unifieddyes.GREYS
|
||||
|
||||
if craft.palette == "wallmounted" then
|
||||
@ -273,7 +347,6 @@ function unifieddyes.register_color_craft(craft)
|
||||
sats_table = {""}
|
||||
vals_table = unifieddyes.VALS
|
||||
elseif craft.palette == "extended" then
|
||||
hues_table = unifieddyes.HUES_EXTENDED
|
||||
vals_table = unifieddyes.VALS_EXTENDED
|
||||
greys_table = unifieddyes.GREYS_EXTENDED
|
||||
end
|
||||
@ -358,10 +431,10 @@ end
|
||||
function unifieddyes.get_hsv(name) -- expects a node/item name
|
||||
local hue = ""
|
||||
local a,b
|
||||
for _, i in ipairs(unifieddyes.HUES) do
|
||||
a,b = string.find(name, "_"..i)
|
||||
if a and not ( string.find(name, "_redviolet") and i == "red" ) then
|
||||
hue = i
|
||||
for _, i in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
a,b = string.find(name, "_"..i[1])
|
||||
if a then
|
||||
hue = i[1]
|
||||
break
|
||||
end
|
||||
end
|
||||
@ -391,9 +464,10 @@ end
|
||||
-- in the function below, color is just a color string, while
|
||||
-- palette_type can be:
|
||||
--
|
||||
-- "split" = 89 color palette split into pieces for colorfacedir
|
||||
-- "wallmounted" = 32-color abridged palette
|
||||
-- "extended" = 256 color palette
|
||||
-- "split" = 200 color palette split into pieces for colorfacedir
|
||||
-- "wallmounted" = 32-color abridged palette
|
||||
|
||||
|
||||
function unifieddyes.getpaletteidx(color, palette_type)
|
||||
|
||||
@ -417,7 +491,7 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
||||
["grey_14"] = 1,
|
||||
["grey_13"] = 2,
|
||||
["grey_12"] = 3,
|
||||
["light_grey"] = 3,
|
||||
["light_grey"] = 4,
|
||||
["grey_11"] = 4,
|
||||
["grey_10"] = 5,
|
||||
["grey_9"] = 6,
|
||||
@ -442,24 +516,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
||||
["black"] = 4,
|
||||
}
|
||||
|
||||
local hues = {
|
||||
["red"] = 1,
|
||||
["orange"] = 2,
|
||||
["yellow"] = 3,
|
||||
["lime"] = 4,
|
||||
["green"] = 5,
|
||||
["aqua"] = 6,
|
||||
["spring"] = 6,
|
||||
["cyan"] = 7,
|
||||
["skyblue"] = 8,
|
||||
["azure"] = 8,
|
||||
["blue"] = 9,
|
||||
["violet"] = 10,
|
||||
["magenta"] = 11,
|
||||
["redviolet"] = 12,
|
||||
["rose"] = 12,
|
||||
}
|
||||
|
||||
local hues_extended = {
|
||||
["red"] = 0,
|
||||
["vermilion"] = 1,
|
||||
@ -511,6 +567,17 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
||||
["darks50"] = 7,
|
||||
}
|
||||
|
||||
local shades_split = {
|
||||
["faint"] = 0,
|
||||
[""] = 1,
|
||||
["s50"] = 2,
|
||||
["light"] = 3,
|
||||
["medium"] = 4,
|
||||
["mediums50"] = 5,
|
||||
["dark"] = 6,
|
||||
["darks50"] = 7,
|
||||
}
|
||||
|
||||
local shades_extended = {
|
||||
["faint"] = 0,
|
||||
["pastel"] = 1,
|
||||
@ -594,19 +661,8 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
||||
shade = "light"
|
||||
end
|
||||
if palette_type == "split" then -- it's colorfacedir
|
||||
|
||||
-- If using this palette, translate new color names back to old.
|
||||
|
||||
if color == "spring" then
|
||||
color = "aqua"
|
||||
elseif color == "azure" then
|
||||
color = "skyblue"
|
||||
elseif color == "rose" then
|
||||
color = "redviolet"
|
||||
end
|
||||
|
||||
if hues[color] and shades[shade] then
|
||||
return (shades[shade] * 32), hues[color]
|
||||
if hues_extended[color] and shades_split[shade] then
|
||||
return (shades_split[shade] * 32), hues_extended[color]+1
|
||||
end
|
||||
elseif palette_type == "extended" then
|
||||
if hues_extended[color] and shades_extended[shade] then
|
||||
@ -616,6 +672,19 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
||||
end
|
||||
end
|
||||
|
||||
function unifieddyes.get_color_from_dye_name(name)
|
||||
if name == "dye:black" then
|
||||
return "000000"
|
||||
elseif name == "dye:white" then
|
||||
return "ffffff"
|
||||
end
|
||||
local item = minetest.registered_items[name]
|
||||
if not item then return end
|
||||
local inv_image = item.inventory_image
|
||||
if not inv_image then return end
|
||||
return string.match(inv_image,"colorize:#(......):200")
|
||||
end
|
||||
|
||||
-- punch-to-recolor using the airbrush
|
||||
|
||||
function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
|
||||
@ -626,8 +695,30 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
|
||||
painting_with = unifieddyes.player_current_dye[player_name]
|
||||
end
|
||||
|
||||
if not painting_with then
|
||||
minetest.chat_send_player(player_name, "*** You need to set a color first.")
|
||||
minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,")
|
||||
minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.")
|
||||
minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.")
|
||||
return
|
||||
end
|
||||
|
||||
local pos = minetest.get_pointed_thing_position(pointed_thing)
|
||||
if not pos then return end
|
||||
if not pos then
|
||||
local look_angle = player:get_look_vertical()
|
||||
if look_angle > -1.55 then
|
||||
minetest.chat_send_player(player_name, "*** No node selected")
|
||||
else
|
||||
local hexcolor = unifieddyes.get_color_from_dye_name(painting_with)
|
||||
if hexcolor then
|
||||
local r = tonumber(string.sub(hexcolor,1,2),16)
|
||||
local g = tonumber(string.sub(hexcolor,3,4),16)
|
||||
local b = tonumber(string.sub(hexcolor,5,6),16)
|
||||
player:set_sky({r=r,g=g,b=b,a=255},"plain")
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_items[node.name]
|
||||
@ -638,29 +729,29 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
|
||||
return
|
||||
end
|
||||
|
||||
if not painting_with then
|
||||
minetest.chat_send_player(player_name, "*** You need to set a color first.")
|
||||
minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,")
|
||||
minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.")
|
||||
minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.")
|
||||
return
|
||||
end
|
||||
|
||||
if not def.palette or not (def.groups and def.groups.ud_param2_colorable > 0) then
|
||||
if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then
|
||||
minetest.chat_send_player(player_name, "*** That node can't be colored.")
|
||||
return
|
||||
end
|
||||
|
||||
local palette = nil
|
||||
local fdir = 0
|
||||
if def.palette == "unifieddyes_palette_extended.png" then
|
||||
if not def or not def.palette then
|
||||
minetest.chat_send_player(player_name, "*** That node can't be colored -- it's either undefined or has no palette.")
|
||||
return
|
||||
elseif def.palette == "unifieddyes_palette_extended.png" then
|
||||
palette = "extended"
|
||||
elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
|
||||
palette = "wallmounted"
|
||||
fdir = node.param2 % 8
|
||||
else
|
||||
elseif def.palette ~= "unifieddyes_palette_extended.png"
|
||||
and def.palette ~= "unifieddyes_palette_colorwallmounted.png"
|
||||
and string.find(def.palette, "unifieddyes_palette_") then
|
||||
palette = "split"
|
||||
fdir = node.param2 % 32
|
||||
else
|
||||
minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.")
|
||||
return
|
||||
end
|
||||
|
||||
local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
|
||||
@ -683,6 +774,7 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
|
||||
local name = def.airbrush_replacement_node or node.name
|
||||
|
||||
if palette == "split" then
|
||||
|
||||
local modname = string.sub(name, 1, string.find(name, ":")-1)
|
||||
local nodename2 = string.sub(name, string.find(name, ":")+1)
|
||||
local oldcolor = "snozzberry"
|
||||
@ -693,21 +785,21 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
|
||||
newcolor = string.sub(painting_with, 5)
|
||||
else
|
||||
if hue ~= 0 then
|
||||
newcolor = unifieddyes.HUES[hue]
|
||||
newcolor = unifieddyes.HUES_EXTENDED[hue][1]
|
||||
else
|
||||
newcolor = "grey"
|
||||
end
|
||||
|
||||
local s = string.sub(def.palette, 21)
|
||||
oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
|
||||
end
|
||||
|
||||
if newcolor == "spring" then newcolor = "aqua"
|
||||
elseif newcolor == "azure" then newcolor = "skyblue"
|
||||
elseif newcolor == "rose" then newcolor = "redviolet"
|
||||
if def.airbrush_replacement_node then
|
||||
oldcolor = "grey"
|
||||
else
|
||||
local s = string.sub(def.palette, 21)
|
||||
oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
|
||||
end
|
||||
end
|
||||
|
||||
name = modname..":"..string.gsub(nodename2, oldcolor, newcolor)
|
||||
|
||||
if not minetest.registered_items[name] then
|
||||
minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.")
|
||||
return
|
||||
@ -772,16 +864,16 @@ function unifieddyes.color_to_name(param2, def)
|
||||
local h = color - v * 8
|
||||
return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1]
|
||||
|
||||
elseif string.find(def.palette, "unifieddyes_palette") then -- it's the "split" 89-color palette
|
||||
elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette
|
||||
-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
|
||||
|
||||
local s = string.sub(def.palette, 21)
|
||||
local color = string.sub(s, 1, string.find(s, "s.png")-1)
|
||||
|
||||
local v = math.floor(param2/32)
|
||||
if v == 0 then return "white" end
|
||||
if color ~= "grey" then
|
||||
if v == 1 then return color
|
||||
if v == 0 then return "faint_"..color
|
||||
elseif v == 1 then return color
|
||||
elseif v == 2 then return color.."_s50"
|
||||
elseif v == 3 then return "light_"..color
|
||||
elseif v == 4 then return "medium_"..color
|
||||
@ -799,10 +891,18 @@ end
|
||||
|
||||
local hps = 0.6 -- horizontal position scale
|
||||
local vps = 1.3 -- vertical position scale
|
||||
local vs = 0.3 -- vertical shift/offset
|
||||
local color_button_size = ";0.75,0.75;"
|
||||
local vs = 0.1 -- vertical shift/offset
|
||||
|
||||
function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
|
||||
local color_button_size = ";0.75,0.75;"
|
||||
local color_square_size = ";0.69,0.69;"
|
||||
|
||||
function unifieddyes.make_readable_color(color)
|
||||
local s = string.gsub(color, "_", " ")
|
||||
s = string.gsub(s, "s50", "(low saturation)")
|
||||
return s
|
||||
end
|
||||
|
||||
function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
|
||||
|
||||
local dye = "dye:"..colorname
|
||||
|
||||
@ -814,7 +914,8 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
|
||||
end
|
||||
|
||||
local unavail_overlay = ""
|
||||
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] then
|
||||
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname]
|
||||
or (explist and not explist[colorname]) then
|
||||
if overlay == "" then
|
||||
unavail_overlay = "^unifieddyes_unavailable_overlay.png"
|
||||
else
|
||||
@ -822,18 +923,30 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
|
||||
end
|
||||
end
|
||||
|
||||
local tooltip = "tooltip["..colorname..";"..
|
||||
unifieddyes.make_readable_color(colorname)..
|
||||
"\n(dye:"..colorname..")]"
|
||||
|
||||
if dye == painting_with then
|
||||
overlay = "^unifieddyes_select_overlay.png"
|
||||
selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
|
||||
"tooltip["..colorname..";"..colorname.."]"
|
||||
selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip
|
||||
end
|
||||
|
||||
local form = "image_button["..
|
||||
(hp*hps)..","..(v2*vps+vs)..
|
||||
color_button_size..
|
||||
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
|
||||
colorname..";]"..
|
||||
"tooltip["..colorname..";"..colorname.."]"
|
||||
local form
|
||||
if unavail_overlay == "" then
|
||||
form = "image_button["..
|
||||
(hp*hps)..","..(v2*vps+vs)..
|
||||
color_button_size..
|
||||
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
|
||||
colorname..";]"..
|
||||
tooltip
|
||||
else
|
||||
form = "image["..
|
||||
(hp*hps)..","..(v2*vps+vs)..
|
||||
color_square_size..
|
||||
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
|
||||
tooltip
|
||||
end
|
||||
|
||||
return form, selindic
|
||||
end
|
||||
@ -850,7 +963,7 @@ function unifieddyes.show_airbrush_form(player)
|
||||
local nodepalette = "extended"
|
||||
local showall = unifieddyes.player_showall[player_name]
|
||||
|
||||
t[1] = "size[15,8.5]label[7,-0.25;Select a color:]"
|
||||
t[1] = "size[14.5,8.5]label[7,-0.3;Select a color:]"
|
||||
local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
|
||||
|
||||
local last_right_click = unifieddyes.player_last_right_clicked[player_name]
|
||||
@ -861,16 +974,23 @@ function unifieddyes.show_airbrush_form(player)
|
||||
elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then
|
||||
t[#t+1] = "label[0.5,8.25;(Right-clicked a node that supports all 256 colors, showing them all)]"
|
||||
showall = true
|
||||
elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
|
||||
elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png"
|
||||
and last_right_click.def.palette ~= "unifieddyes_palette_colorwallmounted.png"
|
||||
and string.find(last_right_click.def.palette, "unifieddyes_palette_") then
|
||||
nodepalette = "split"
|
||||
elseif not string.find(last_right_click.def.palette, "unifieddyes_palette_") then
|
||||
t[#t+1] = "label[0.5,8.25;(Right-clicked a node not supported by the Airbrush, showing all colors)]"
|
||||
end
|
||||
else
|
||||
t[#t+1] = "label[0.5,8.25;(Right-clicked a non-colorable node, showing all colors)]"
|
||||
end
|
||||
end
|
||||
|
||||
if not last_right_click.def.groups
|
||||
or not last_right_click.def.groups.ud_param2_colorable
|
||||
or not last_right_click.def.palette
|
||||
or not string.find(last_right_click.def.palette, "unifieddyes_palette_") then
|
||||
t[#t+1] = "label[0.5,8.25;(Right-clicked a node not supported by the Airbrush, showing all colors)]"
|
||||
end
|
||||
|
||||
local explist = last_right_click.def.explist
|
||||
|
||||
for v = 0, 6 do
|
||||
local val = unifieddyes.VALS_EXTENDED[v+1]
|
||||
|
||||
@ -879,7 +999,7 @@ function unifieddyes.show_airbrush_form(player)
|
||||
|
||||
for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
local hue = h[1]
|
||||
local hp=hi-0.5
|
||||
local hp=hi-1
|
||||
|
||||
local r = h[2]
|
||||
local g = h[3]
|
||||
@ -897,7 +1017,7 @@ function unifieddyes.show_airbrush_form(player)
|
||||
|
||||
local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
|
||||
local f
|
||||
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
|
||||
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
|
||||
t[#t+1] = f
|
||||
end
|
||||
|
||||
@ -907,7 +1027,7 @@ function unifieddyes.show_airbrush_form(player)
|
||||
|
||||
for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
local hue = h[1]
|
||||
local hp=hi-0.5
|
||||
local hp=hi-1
|
||||
|
||||
local r = h[2]
|
||||
local g = h[3]
|
||||
@ -930,7 +1050,7 @@ function unifieddyes.show_airbrush_form(player)
|
||||
|
||||
local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
|
||||
local f
|
||||
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
|
||||
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
|
||||
t[#t+1] = f
|
||||
end
|
||||
end
|
||||
@ -939,7 +1059,7 @@ function unifieddyes.show_airbrush_form(player)
|
||||
local v2=5
|
||||
for y = 0, 15 do
|
||||
|
||||
local hp=(15-y)+0.5
|
||||
local hp=15-y
|
||||
|
||||
local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
|
||||
local grey = "grey_"..y
|
||||
@ -952,54 +1072,58 @@ function unifieddyes.show_airbrush_form(player)
|
||||
end
|
||||
|
||||
local f
|
||||
f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
|
||||
f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
|
||||
t[#t+1] = f
|
||||
|
||||
end
|
||||
|
||||
if not creative then
|
||||
t[#t+1] = "image[10.3,"
|
||||
t[#t+1] = (vps*5+vs)
|
||||
t[#t+1] = "image[10,"
|
||||
t[#t+1] = (vps*5.55+vs)
|
||||
t[#t+1] = color_button_size
|
||||
t[#t+1] = "unifieddyes_onhand_overlay.png]label[11.0,"
|
||||
t[#t+1] = (vps*5.02+vs)
|
||||
t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7,"
|
||||
t[#t+1] = (vps*5.51+vs)
|
||||
t[#t+1] = ";Dyes]"
|
||||
t[#t+1] = "label[11.0,"
|
||||
t[#t+1] = (vps*5.18+vs)
|
||||
t[#t+1] = "label[10.7,"
|
||||
t[#t+1] = (vps*5.67+vs)
|
||||
t[#t+1] = ";on hand]"
|
||||
|
||||
end
|
||||
|
||||
t[#t+1] = "image[11.9,"
|
||||
t[#t+1] = "image[10,"
|
||||
t[#t+1] = (vps*5+vs)
|
||||
t[#t+1] = color_button_size
|
||||
t[#t+1] = selindic
|
||||
|
||||
if painting_with then
|
||||
t[#t+1] = "label[12.6,"
|
||||
t[#t+1] = (vps*5.02+vs)
|
||||
t[#t+1] = "label[10.7,"
|
||||
t[#t+1] = (vps*4.90+vs)
|
||||
t[#t+1] = ";Your selection:]"
|
||||
t[#t+1] = "label[12.6,"
|
||||
t[#t+1] = (vps*5.18+vs)
|
||||
t[#t+1] = "label[10.7,"
|
||||
t[#t+1] = (vps*5.07+vs)
|
||||
t[#t+1] = ";"
|
||||
t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
|
||||
t[#t+1] = "]label[10.7,"
|
||||
t[#t+1] = (vps*5.24+vs)
|
||||
t[#t+1] = ";("
|
||||
t[#t+1] = painting_with
|
||||
t[#t+1] = "]"
|
||||
t[#t+1] = ")]"
|
||||
else
|
||||
t[#t+1] = "label[12.6,"
|
||||
t[#t+1] = (vps*5.1+vs)
|
||||
t[#t+1] = "label[10.7,"
|
||||
t[#t+1] = (vps*5.07+vs)
|
||||
t[#t+1] = ";Your selection]"
|
||||
end
|
||||
|
||||
t[#t+1] = "button_exit[11,8;2,1;cancel;Cancel]button_exit[13,8;2,1;accept;Accept]"
|
||||
t[#t+1] = "button_exit[10.5,8;2,1;cancel;Cancel]button_exit[12.5,8;2,1;accept;Accept]"
|
||||
|
||||
|
||||
if last_right_click and last_right_click.def and last_right_click.def.palette and nodepalette ~= "extended" then
|
||||
if last_right_click and last_right_click.def and nodepalette ~= "extended" then
|
||||
if showall then
|
||||
t[#t+1] = "button[0.5,8;2,1;show_avail;Show Available]"
|
||||
t[#t+1] = "label[2.5,8.25;(Currently showing all 256 colors)]"
|
||||
t[#t+1] = "button[0,8;2,1;show_avail;Show Available]"
|
||||
t[#t+1] = "label[2,8.25;(Currently showing all 256 colors)]"
|
||||
else
|
||||
t[#t+1] = "button[0.5,8;2,1;show_all;Show All Colors]"
|
||||
t[#t+1] = "label[2.5,8.25;(Currently only showing what the right-clicked node can use)]"
|
||||
t[#t+1] = "button[0,8;2,1;show_all;Show All Colors]"
|
||||
t[#t+1] = "label[2,8.25;(Currently only showing what the right-clicked node can use)]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -1047,9 +1171,9 @@ minetest.register_tool("unifieddyes:airbrush", {
|
||||
minetest.register_craft( {
|
||||
output = "unifieddyes:airbrush",
|
||||
recipe = {
|
||||
{ "default:gold_ingot", "", "bucket:bucket_empty" },
|
||||
{ "", "default:steel_ingot", "" },
|
||||
{ "", "", "default:steel_ingot" }
|
||||
{ "basic_materials:brass_ingot", "", "basic_materials:plastic_sheet" },
|
||||
{ "", "default:steel_ingot", "" },
|
||||
{ "", "", "default:steel_ingot" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1165,14 +1289,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
end
|
||||
end
|
||||
minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
|
||||
if h[1] == "spring" then
|
||||
minetest.register_alias("unifieddyes:"..val.."aqua", "dye:"..val.."spring")
|
||||
elseif h[1] == "azure" then
|
||||
minetest.register_alias("unifieddyes:"..val.."skyblue", "dye:"..val.."azure")
|
||||
elseif h[1] == "rose" then
|
||||
minetest.register_alias("unifieddyes:"..val.."redviolet", "dye:"..val.."rose")
|
||||
end
|
||||
|
||||
|
||||
if v > 3 then -- also register the low-sat version
|
||||
|
||||
@ -1193,13 +1309,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
||||
groups = { dye=1, not_in_creative_inventory=1 },
|
||||
})
|
||||
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
|
||||
if h[1] == "spring" then
|
||||
minetest.register_alias("unifieddyes:"..val.."aqua_s50", "dye:"..val.."spring_s50")
|
||||
elseif h[1] == "azure" then
|
||||
minetest.register_alias("unifieddyes:"..val.."skyblue_s50", "dye:"..val.."azure_s50")
|
||||
elseif h[1] == "rose" then
|
||||
minetest.register_alias("unifieddyes:"..val.."redviolet_s50", "dye:"..val.."rose_s50")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1366,7 +1475,7 @@ for _,i in ipairs(unifieddyes.base_color_crafts) do
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:"..j[1]..color..j[2].." "..yield,
|
||||
output = "dye:"..j[1]..color..j[2].." "..j[6],
|
||||
recipe = {
|
||||
"dye:"..color,
|
||||
firstdye,
|
||||
|
74
locale/ru.txt
Normal file
@ -0,0 +1,74 @@
|
||||
# Translation by @drakes_journey
|
||||
|
||||
Lime Dye = Лаймовая краска
|
||||
Aqua Dye = Аквамариновая краска
|
||||
Sky-blue Dye = Голубая краска
|
||||
Red-violet Dye = Красно-фиолетовая краска
|
||||
Light Grey Dye = Светло-серая краска
|
||||
|
||||
Dark Red Dye (low saturation) = Темная красная краска (низкая насыщенность)
|
||||
Dark Orange Dye (low saturation) = Темная оранжевая краска (низкая насыщенность)
|
||||
Dark Yellow Dye (low saturation) = Темная желтая краска (низкая насыщенность)
|
||||
Dark Lime Dye (low saturation) = Темная лаймовая краска (низкая насыщенность)
|
||||
Dark Green Dye (low saturation) = Темная зеленая краска (низкая насыщенность)
|
||||
Dark Aqua Dye (low saturation) = Темная аквамариновая краска (низкая насыщенность)
|
||||
Dark Cyan Dye (low saturation) = Темная бирюзовая краска (низкая насыщенность)
|
||||
Dark Sky-blue Dye (low saturation) = Темная голубая краска (низкая насыщенность)
|
||||
Dark Blue Dye (low saturation) = Темная синяя краска (низкая насыщенность)
|
||||
Dark Violet Dye (low saturation) = Темная фиолетовая краска (низкая насыщенность)
|
||||
Dark Magenta Dye (low saturation) = Темная пурпурная краска (низкая насыщенность)
|
||||
Dark Red-violet Dye (low saturation) = Темная краснофиолетовая краска (низкая насыщенность)
|
||||
|
||||
Dark Red Dye = Темная красная краска
|
||||
Dark Orange Dye = Темная оранжевая краска
|
||||
Dark Yellow Dye = Темная желтая краска
|
||||
Dark Lime Dye = Темная зеленая краска
|
||||
Dark Green Dye = Темная зеленая краска
|
||||
Dark Aqua Dye = Темная аквамариновая краска
|
||||
Dark Cyan Dye = Темная бирюзовая краска
|
||||
Dark Sky-blue Dye = Темная голубая краска
|
||||
Dark Blue Dye = Темная синяя краска
|
||||
Dark Violet Dye = Темная фиолетовая краска
|
||||
Dark Magenta Dye = Темная пурпурная краска
|
||||
Dark Red-violet Dye = Темная красно-фиолетовая краска
|
||||
|
||||
Medium Red Dye (low saturation) = Средне-красная краска (низкая насыщенность)
|
||||
Medium Orange Dye (low saturation) = Средне-оранжевая краска (низкая насыщенность)
|
||||
Medium Yellow Dye (low saturation) = Средне-желтая краска (низкая насыщенность)
|
||||
Medium Lime Dye (low saturation) = Средне-зеленая краска (низкая насыщенность)
|
||||
Medium Green Dye (low saturation) = Средне-зеленая краска (низкая насыщенность)
|
||||
Medium Aqua Dye (low saturation) = Средне-аквамариновая краска (низкая насыщенность)
|
||||
Medium Cyan Dye (low saturation) = Средне-бирюзовая краска (низкая насыщенность)
|
||||
Medium Sky-blue Dye (low saturation) = Средне-голубая краска (низкая насыщенность)
|
||||
Medium Blue Dye (low saturation) = Средне-синяя краска (низкая насыщенность)
|
||||
Medium Violet Dye (low saturation) = Средне-фиолетовая краска (низкая насыщенность)
|
||||
Medium Magenta Dye (low saturation) = Средне-пурпурная краска (низкая насыщенность)
|
||||
Medium Red-violet Dye (low saturation) = Средне-краснофиолетовая краска (низкая насыщенность)
|
||||
|
||||
Medium Red Dye = Средне-красная краска
|
||||
Medium Orange Dye = Средне-оранжевая краска
|
||||
Medium Yellow Dye = Средне-желтая краска
|
||||
Medium Lime Dye = Средне-лаймовая краска
|
||||
Medium Green Dye = Средне-зеленая краска
|
||||
Medium Aqua Dye = Средне-аквамариновая краска
|
||||
Medium Cyan Dye = Средне-бирюзовая краска
|
||||
Medium Sky-blue = Средне-голубая краска
|
||||
Medium Blue Dye = Средне-синяя краска
|
||||
Medium Violet Dye = Средне-фиолетовая краска
|
||||
Medium Magenta Dye = Средне-пурпурная краска
|
||||
Medium Red-violet Dye = Средне-краснофиолетовая краска
|
||||
|
||||
Red Dye (low saturation) = Красная краска (низкая насыщенность)
|
||||
Orange Dye (low saturation) = Оранжевая краска (низкая насыщенность)
|
||||
Yellow Dye (low saturation) = Желтая краска (низкая насыщенность)
|
||||
Lime Dye (low saturation) = Лаймовая краска (низкая насыщенность)
|
||||
Green Dye (low saturation) = Зеленая краска (низкая насыщенность)
|
||||
Aqua Dye (low saturation) = Аквамариновая краска (низкая насыщенность)
|
||||
Cyan Dye (low saturation) = Бирюзовая краска (низкая насыщенность)
|
||||
Sky-blue Dye (low saturation) = Голубая краска (низкая насыщенность)
|
||||
Blue Dye (low saturation) = Синяя краска (низкая насыщенность)
|
||||
Violet Dye (low saturation) = Фиолетовая краска (низкая насыщенность)
|
||||
Magenta Dye (low saturation) = Пурпурная краска (низкая насыщенность)
|
||||
Red-violet Dye (low saturation) = Краснофиолетовая краска (низкая насыщенность)
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] загружен!
|
BIN
textures/unifieddyes_palette_ambers.png
Normal file
After Width: | Height: | Size: 93 B |
BIN
textures/unifieddyes_palette_azures.png
Normal file
After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_ceruleans.png
Normal file
After Width: | Height: | Size: 93 B |
BIN
textures/unifieddyes_palette_chartreuses.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_crimsons.png
Normal file
After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 101 B After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_fuchsias.png
Normal file
After Width: | Height: | Size: 93 B |
Before Width: | Height: | Size: 91 B After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_harlequins.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_indigos.png
Normal file
After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 93 B |
Before Width: | Height: | Size: 101 B After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_malachites.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_mulberrys.png
Normal file
After Width: | Height: | Size: 93 B |
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 99 B |
BIN
textures/unifieddyes_palette_roses.png
Normal file
After Width: | Height: | Size: 91 B |
BIN
textures/unifieddyes_palette_sapphires.png
Normal file
After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 99 B |
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textures/unifieddyes_palette_springs.png
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After Width: | Height: | Size: 91 B |
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textures/unifieddyes_palette_turquoises.png
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After Width: | Height: | Size: 93 B |
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textures/unifieddyes_palette_vermilions.png
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After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 101 B After Width: | Height: | Size: 91 B |